diff --git a/code/controllers/configuration/entries/general.dm b/code/controllers/configuration/entries/general.dm index 1a7e6849d0..91e1330316 100644 --- a/code/controllers/configuration/entries/general.dm +++ b/code/controllers/configuration/entries/general.dm @@ -394,4 +394,4 @@ min_val = 0 /datum/config_entry/string/default_view - config_entry_value = "15x15" \ No newline at end of file + config_entry_value = "15x15" diff --git a/code/controllers/subsystem/processing/traits.dm b/code/controllers/subsystem/processing/traits.dm index 9d536c8131..17eae4bda2 100644 --- a/code/controllers/subsystem/processing/traits.dm +++ b/code/controllers/subsystem/processing/traits.dm @@ -9,7 +9,7 @@ PROCESSING_SUBSYSTEM_DEF(traits) wait = 10 runlevels = RUNLEVEL_GAME - var/list/traits = list() //Assoc. list of all roundstart trait datums; "name" = /path/ + var/list/traits = list() //Assoc. list of all roundstart trait datum types; "name" = /path/ var/list/trait_points = list() //Assoc. list of trait names and their "point cost"; positive numbers are good traits, and negative ones are bad var/list/trait_objects = list() //A list of all trait objects in the game, since some may process @@ -24,11 +24,10 @@ PROCESSING_SUBSYSTEM_DEF(traits) traits[initial(T.name)] = T trait_points[initial(T.name)] = initial(T.value) -/datum/controller/subsystem/processing/traits/proc/AssignTraits(mob/living/user, client/cli) - if(!isnewplayer(user)) - GenerateTraits(cli) +/datum/controller/subsystem/processing/traits/proc/AssignTraits(mob/living/user, client/cli, spawn_effects) + GenerateTraits(cli) for(var/V in cli.prefs.character_traits) - user.add_trait_datum(V) + user.add_trait_datum(V, spawn_effects) /datum/controller/subsystem/processing/traits/proc/GenerateTraits(client/user) if(user.prefs.character_traits.len) diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index 851dd2e750..62e20c9854 100755 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -387,6 +387,8 @@ SUBSYSTEM_DEF(ticker) captainless=0 if(player.mind.assigned_role != player.mind.special_role) SSjob.EquipRank(N, player.mind.assigned_role, 0) + if(CONFIG_GET(flag/roundstart_traits)) + SStraits.AssignTraits(player, N.client, TRUE) CHECK_TICK if(captainless) for(var/mob/dead/new_player/N in GLOB.player_list) diff --git a/code/controllers/subsystem/timer.dm b/code/controllers/subsystem/timer.dm index 2c46621f16..45e2b667cf 100644 --- a/code/controllers/subsystem/timer.dm +++ b/code/controllers/subsystem/timer.dm @@ -458,7 +458,7 @@ SUBSYSTEM_DEF(timer) if (wait >= 1 && callback && callback.object && callback.object != GLOBAL_PROC && QDELETED(callback.object)) stack_trace("addtimer called with a callback assigned to a qdeleted object") - wait = max(wait, world.tick_lag) + wait = max(wait, 0) if(wait >= INFINITY) CRASH("Attempted to create timer with INFINITY delay") diff --git a/code/datums/browser.dm b/code/datums/browser.dm index 9561515840..f1423bcf6e 100644 --- a/code/datums/browser.dm +++ b/code/datums/browser.dm @@ -223,25 +223,27 @@ /datum/browser/modal/listpicker var/valueslist = list() -/datum/browser/modal/listpicker/New(User,Message,Title,Button1="Ok",Button2,Button3,StealFocus = 1, Timeout = FALSE,list/values,inputtype="checkbox") +/datum/browser/modal/listpicker/New(User,Message,Title,Button1="Ok",Button2,Button3,StealFocus = 1, Timeout = FALSE,list/values,inputtype="checkbox", width, height, slidecolor) if (!User) return var/output = {"