Merge pull request #15962 from SandPoot/contextual-screentips
Contextual screentips -- Screentips now show you what items/objects can do
This commit is contained in:
@@ -62,7 +62,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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var/UI_style = null
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var/outline_enabled = TRUE
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var/outline_color = COLOR_THEME_MIDNIGHT
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var/screentip_pref = TRUE
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var/screentip_pref = SCREENTIP_PREFERENCE_ENABLED
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var/screentip_color = "#ffd391"
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var/buttons_locked = FALSE
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var/hotkeys = FALSE
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@@ -827,7 +827,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "<b>UI Style:</b> <a href='?_src_=prefs;task=input;preference=ui'>[UI_style]</a><br>"
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dat += "<b>Outline:</b> <a href='?_src_=prefs;preference=outline_enabled'>[outline_enabled ? "Enabled" : "Disabled"]</a><br>"
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dat += "<b>Outline Color:</b> [outline_color ? "<span style='border:1px solid #161616; background-color: [outline_color];'>" : "Theme-based (null)"] </span> <a href='?_src_=prefs;preference=outline_color'>Change</a><BR>"
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dat += "<b>Screentip:</b> <a href='?_src_=prefs;preference=screentip_pref'>[screentip_pref ? "Enabled" : "Disabled"]</a><br>"
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dat += "<b>Screentip:</b> <a href='?_src_=prefs;preference=screentip_pref'>[screentip_pref]</a><br>"
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dat += "<b>Screentip Color:</b> <span style='border:1px solid #161616; background-color: [screentip_color];'> </span> <a href='?_src_=prefs;preference=screentip_color'>Change</a><BR>"
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dat += "<b>tgui Monitors:</b> <a href='?_src_=prefs;preference=tgui_lock'>[(tgui_lock) ? "Primary" : "All"]</a><br>"
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dat += "<b>tgui Style:</b> <a href='?_src_=prefs;preference=tgui_fancy'>[(tgui_fancy) ? "Fancy" : "No Frills"]</a><br>"
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@@ -2913,7 +2913,14 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(pickedOutlineColor != pickedOutlineColor)
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outline_color = pickedOutlineColor // nullable
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if("screentip_pref")
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screentip_pref = !screentip_pref
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var/choice = tgalert(user, "Choose your screentip preference", "Screentipping?", "Yes", "Context Only", "No")
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switch(choice)
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if("Yes")
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screentip_pref = SCREENTIP_PREFERENCE_ENABLED
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if("Context Only")
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screentip_pref = SCREENTIP_PREFERENCE_CONTEXT_ONLY
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else
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screentip_pref = SCREENTIP_PREFERENCE_DISABLED
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if("screentip_color")
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var/pickedScreentipColor = input(user, "Choose your screentip color.", "General Preference", screentip_color) as color|null
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if(pickedScreentipColor)
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@@ -5,7 +5,7 @@
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// You do not need to raise this if you are adding new values that have sane defaults.
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// Only raise this value when changing the meaning/format/name/layout of an existing value
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// where you would want the updater procs below to run
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#define SAVEFILE_VERSION_MAX 56
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#define SAVEFILE_VERSION_MAX 57
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/*
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SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
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@@ -56,6 +56,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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be_special -= "NO_ANTAGS"
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for(var/be_special_type in be_special)
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be_special[be_special_type] = 1
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if(current_version < 57)
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if(screentip_pref)
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screentip_pref = SCREENTIP_PREFERENCE_ENABLED
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else
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// Let's give it a little chance okay, change if you don't like still.
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screentip_pref = SCREENTIP_PREFERENCE_CONTEXT_ONLY
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/datum/preferences/proc/update_character(current_version, savefile/S)
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if(current_version < 19)
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@@ -8,6 +8,7 @@
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GLOB.carbon_list += src
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blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio)
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add_movespeed_modifier(/datum/movespeed_modifier/carbon_crawling)
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register_context()
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/mob/living/carbon/Destroy()
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//This must be done first, so the mob ghosts correctly before DNA etc is nulled
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@@ -0,0 +1,48 @@
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/mob/living/carbon/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
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. = ..()
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if (!isnull(held_item))
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return .
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if (!ishuman(user))
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return .
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var/combat_mode = SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)
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if(user == src)
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HELP, "Check injuries")
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else if(!lying)
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HELP, "Comfort")
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else if (health >= 0 && !HAS_TRAIT(src, TRAIT_FAKEDEATH))
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HELP, "Shake")
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else
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HELP, "CPR")
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_DISARM, "Disarm")
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if(combat_mode && (src != user))
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LAZYSET(context[SCREENTIP_CONTEXT_RMB], INTENT_DISARM, "Shove")
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if(src != user)
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if (pulledby == user)
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switch (user.grab_state)
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if (GRAB_PASSIVE)
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_GRAB, "Grip")
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if (GRAB_AGGRESSIVE)
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_GRAB, "Choke")
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if (GRAB_NECK)
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_GRAB, "Strangle")
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else
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return .
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else
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_GRAB, "Pull")
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HARM, "Attack")
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// Monkeys cannot be grabbed harder using ctrl-click, don't ask.
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if((pulledby != user) && (src != user))
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LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Pull")
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// Happens on any intent i believe
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if((user == src) && combat_mode && lying)
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LAZYSET(context[SCREENTIP_CONTEXT_RMB], INTENT_ANY, "Force to get up")
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return CONTEXTUAL_SCREENTIP_SET
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@@ -0,0 +1,36 @@
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/mob/living/carbon/human/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
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. = ..()
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if (!ishuman(user))
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return .
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var/aim_for_mouth = user.zone_selected == "mouth"
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var/target_on_help = a_intent == INTENT_HELP
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var/target_aiming_for_mouth = zone_selected == "mouth"
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var/target_restrained = restrained()
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var/same_dir = (dir & user.dir)
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var/aim_for_groin = user.zone_selected == "groin"
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var/target_aiming_for_groin = zone_selected == "groin"
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if(aim_for_mouth && (target_on_help || target_restrained || target_aiming_for_mouth))
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_DISARM, "Slap face")
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else if(aim_for_groin && (src == user || lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
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LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_DISARM, "Slap ass")
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// Humans can actually be upgrade grabbed using ctrl-click
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if(src != user)
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if (pulledby == user)
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switch (user.grab_state)
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if (GRAB_PASSIVE)
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LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Grip")
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if (GRAB_AGGRESSIVE)
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LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Choke")
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if (GRAB_NECK)
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LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Strangle")
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else
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return .
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else
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LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Pull")
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return CONTEXTUAL_SCREENTIP_SET
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@@ -3,6 +3,8 @@
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return
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/mob/living/carbon/get_bodypart(zone)
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RETURN_TYPE(/obj/item/bodypart)
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if(!zone)
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zone = BODY_ZONE_CHEST
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for(var/X in bodyparts)
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