From 71e91a15b121a3f20c83724f1709c85e41397d16 Mon Sep 17 00:00:00 2001 From: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com> Date: Wed, 22 Apr 2020 02:19:35 -0400 Subject: [PATCH] toxin healing bad I guess --- code/game/objects/items/stacks/medical.dm | 4 ---- 1 file changed, 4 deletions(-) diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index ee2105d3fc..adc4970175 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -92,7 +92,6 @@ icon_state = "gauze" var/stop_bleeding = 1800 var/heal_brute = 5 - var/heal_tox = FALSE self_delay = 10 /obj/item/stack/medical/gauze/heal(mob/living/M, mob/user) @@ -102,8 +101,6 @@ H.suppress_bloodloss(stop_bleeding) to_chat(user, "You stop the bleeding of [M]!") H.adjustBruteLoss(-(heal_brute)) - if(heal_tox) - H.adjustToxLoss(-5) //Heals 5 damage but is not safe for slimes... return TRUE to_chat(user, "You can not use \the [src] on [M]!") @@ -135,7 +132,6 @@ name = "sterilized medical gauze" desc = "A roll of elastic sterilized cloth that is extremely effective at stopping bleeding, heals minor wounds and cleans them." singular_name = "sterilized medical gauze" - heal_tox = TRUE self_delay = 5 /obj/item/stack/medical/gauze/cyborg