From 71e91a15b121a3f20c83724f1709c85e41397d16 Mon Sep 17 00:00:00 2001
From: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
Date: Wed, 22 Apr 2020 02:19:35 -0400
Subject: [PATCH] toxin healing bad I guess
---
code/game/objects/items/stacks/medical.dm | 4 ----
1 file changed, 4 deletions(-)
diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm
index ee2105d3fc..adc4970175 100644
--- a/code/game/objects/items/stacks/medical.dm
+++ b/code/game/objects/items/stacks/medical.dm
@@ -92,7 +92,6 @@
icon_state = "gauze"
var/stop_bleeding = 1800
var/heal_brute = 5
- var/heal_tox = FALSE
self_delay = 10
/obj/item/stack/medical/gauze/heal(mob/living/M, mob/user)
@@ -102,8 +101,6 @@
H.suppress_bloodloss(stop_bleeding)
to_chat(user, "You stop the bleeding of [M]!")
H.adjustBruteLoss(-(heal_brute))
- if(heal_tox)
- H.adjustToxLoss(-5) //Heals 5 damage but is not safe for slimes...
return TRUE
to_chat(user, "You can not use \the [src] on [M]!")
@@ -135,7 +132,6 @@
name = "sterilized medical gauze"
desc = "A roll of elastic sterilized cloth that is extremely effective at stopping bleeding, heals minor wounds and cleans them."
singular_name = "sterilized medical gauze"
- heal_tox = TRUE
self_delay = 5
/obj/item/stack/medical/gauze/cyborg