Admin Supplypod tweaks (Behaves like fireballs, also stuns targets) (#38290)
* Arianya * whups caps
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@@ -104,16 +104,14 @@
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light_range = 2
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var/obj/effect/temp_visual/fallingPod
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/obj/effect/DPtarget/Initialize(mapload, var/SO, var/podID)
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/obj/effect/DPtarget/Initialize(mapload, var/SO, var/podID, var/target)
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. = ..()
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var/delayTime = 0
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var/delayTime = 30//default time is 30 seconds
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switch(podID)
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if(POD_STANDARD)
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delayTime = 30
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if(POD_BLUESPACE)
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delayTime = 15
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if(POD_CENTCOM)
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delayTime = 1
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delayTime = 5//speedy delivery
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addtimer(CALLBACK(src, .proc/beginLaunch, SO, podID), delayTime)//standard pods take 3 seconds to come in, bluespace pods take 1.5
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@@ -130,8 +128,11 @@
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new /obj/structure/closet/supplypod/bluespacepod(drop_location(), SO)//pod is created
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explosion(src,0,0,2, flame_range = 1) //explosion and camshake (shoutout to @cyberboss)
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else
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new /obj/structure/closet/supplypod/bluespacepod/centcompod(drop_location(), SO)
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explosion(src,0,0,2, flame_range = 1)
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new /obj/structure/closet/supplypod/bluespacepod/centcompod(drop_location(), SO)//CentCom supplypods dont create explosions; instead they directly deal 40 fire damage to people on the turf
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var/turf/T = get_turf(src)
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T.hotspot_expose(700, 50, 1)//same as fireball
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for(var/mob/living/M in T.contents)
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M.adjustFireLoss(40)
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qdel(src)
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/obj/effect/DPtarget/Destroy()
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