nearly forgot these as well
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@@ -190,7 +190,7 @@
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var/affect_silicon = FALSE // Does it stun silicons.
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var/on_sound // "On" sound, played when switching between able to stun or not.
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var/on_stun_sound = "sound/effects/woodhit.ogg" // Default path to sound for when we stun.
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var/stun_animation = FALSE // Do we animate the "hit" when stunning.
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var/stun_animation = TRUE // Do we animate the "hit" when stunning.
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var/on = TRUE // Are we on or off
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var/on_icon_state // What is our sprite when turned on
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var/off_icon_state // What is our sprite when turned off
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@@ -381,7 +381,6 @@
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affect_silicon = TRUE
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on_sound = 'sound/weapons/contractorbatonextend.ogg'
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on_stun_sound = 'sound/effects/contractorbatonhit.ogg'
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stun_animation = TRUE
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on_icon_state = "contractor_baton_1"
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off_icon_state = "contractor_baton_0"
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on_item_state = "contractor_baton"
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