loadout stuff
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@@ -0,0 +1,47 @@
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//defines for loadout categories
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//backpack
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#define CATEGORY_BACKPACK "In backpack"
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#define SUBCATEGORY_BACKPACK_GENERAL "General" //basically anything that there's not enough of to have its own subcategory
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#define SUBCATEGORY_BACKPACK_TOYS "Toys"
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//neck
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#define CATEGORY_NECK "Neck"
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#define SUBCATEGORY_NECK_GENERAL "General"
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#define SUBCATEGORY_NECK_TIE "Ties"
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#define SUBCATEGORY_NECK_SCARVES "Scarves"
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//mask
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#define CATEGORY_MASK "Mask"
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#define SUBCATEGORY_MASK_DONATOR "Donator"
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//hands
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#define CATEGORY_HANDS "Hands"
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//uniform
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#define CATEGORY_UNIFORM "Uniform"
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#define SUBCATEGORY_UNIFORM_GENERAL "General"
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#define SUBCATEGORY_UNIFORM_JOBS "Jobs"
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//suit
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#define CATEGORY_SUIT "Suit"
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#define SUBCATEGORY_SUIT_GENERAL "General"
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#define SUBCATEGORY_SUIT_COATS "Coats"
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#define SUBCATEGORY_SUIT_JACKETS "Jackets"
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#define SUBCATEGORY_SUIT_JOBS "Jobs"
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//head
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#define CATEGORY_HEAD "Head"
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#define SUBCATEGORY_HEAD_GENERAL "General"
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#define SUBCATEGORY_HEAD_JOBS "Jobs"
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//shoes
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#define CATEGORY_SHOES "Shoes"
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//gloves
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#define CATEGORY_GLOVES "Gloves"
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//glasses
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#define CATEGORY_GLASSES "Glasses"
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//donator items
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#define CATEGORY_DONATOR "Donator"
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@@ -674,7 +674,7 @@ SUBSYSTEM_DEF(job)
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return
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for(var/i in the_mob.client.prefs.chosen_gear)
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var/datum/gear/G = i
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G = GLOB.loadout_items[slot_to_string(initial(G.category))][initial(G.name)]
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G = GLOB.loadout_items[G.category][initial(G.name)]
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if(!G)
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continue
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var/permitted = TRUE
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