diff --git a/code/datums/antagonists/clockcult.dm b/code/datums/antagonists/clockcult.dm
index c6d5c891b7..2a05b14d70 100644
--- a/code/datums/antagonists/clockcult.dm
+++ b/code/datums/antagonists/clockcult.dm
@@ -130,7 +130,7 @@
current.faction -= "ratvar"
current.remove_language(/datum/language/ratvar)
current.clear_alert("clockinfo")
- for(var/datum/action/innate/clockwork_arnaments/C in owner.current.actions) //Removes any bound clockwork armor
+ for(var/datum/action/innate/clockwork_armaments/C in owner.current.actions) //Removes any bound clockwork armor
qdel(C)
for(var/datum/action/innate/call_weapon/W in owner.current.actions) //and weapons too
qdel(W)
diff --git a/code/game/gamemodes/clock_cult/clock_items/construct_chassis.dm b/code/game/gamemodes/clock_cult/clock_items/construct_chassis.dm
index 2656d430d1..396402584c 100644
--- a/code/game/gamemodes/clock_cult/clock_items/construct_chassis.dm
+++ b/code/game/gamemodes/clock_cult/clock_items/construct_chassis.dm
@@ -71,7 +71,7 @@
icon_state = "marauder_armor"
construct_name = "clockwork marauder"
construct_desc = "It will become a clockwork marauder, a well-rounded frontline combatant."
- creation_message = "Crimson fire begins to rage in the armor as it rises into the air with its arnaments!"
+ creation_message = "Crimson fire begins to rage in the armor as it rises into the air with its armaments!"
construct_type = /mob/living/simple_animal/hostile/clockwork/marauder
diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
index c4774fe0ad..c86ff59b5f 100644
--- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
+++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
@@ -97,12 +97,12 @@
quickbind_desc = "Creates a Judicial Visor, which can smite an area, applying Belligerent and briefly stunning."
-//Clockwork Arnaments: Grants the invoker the ability to call forth a Ratvarian spear and clockwork armor.
-/datum/clockwork_scripture/clockwork_arnaments
+//Clockwork Armaments: Grants the invoker the ability to call forth a Ratvarian spear and clockwork armor.
+/datum/clockwork_scripture/clockwork_armaments
descname = "Summonable Armor and Weapons - Important!"
- name = "Clockwork Arnaments"
+ name = "Clockwork Armaments"
desc = "Allows the invoker to summon clockwork armor and a Ratvarian spear at will. The spear's attacks will generate Vitality, used for healing."
- invocations = list("Grant me arnaments...", "...from the forge of Armorer!")
+ invocations = list("Grant me armaments...", "...from the forge of Armorer!")
channel_time = 20
power_cost = 250
whispered = TRUE
@@ -113,24 +113,24 @@
quickbind = TRUE
quickbind_desc = "Permanently binds clockwork armor and a Ratvarian spear to you."
-/datum/clockwork_scripture/clockwork_arnaments/check_special_requirements()
- for(var/datum/action/innate/clockwork_arnaments/F in invoker.actions)
+/datum/clockwork_scripture/clockwork_armaments/check_special_requirements()
+ for(var/datum/action/innate/clockwork_armaments/F in invoker.actions)
to_chat(invoker, "You have already bound a Ratvarian spear to yourself!")
return FALSE
return invoker.can_hold_items()
-/datum/clockwork_scripture/clockwork_arnaments/scripture_effects()
+/datum/clockwork_scripture/clockwork_armaments/scripture_effects()
invoker.visible_message("A shimmer of yellow light infuses [invoker]!", \
- "You bind clockwork equipment to yourself. Use Clockwork Arnaments and Call Spear to summon them.")
+ "You bind clockwork equipment to yourself. Use Clockwork Armaments and Call Spear to summon them.")
var/datum/action/innate/call_weapon/ratvarian_spear/S = new()
S.Grant(invoker)
- var/datum/action/innate/clockwork_arnaments/A = new()
+ var/datum/action/innate/clockwork_armaments/A = new()
A.Grant(invoker)
return TRUE
-//Clockwork Arnaments: Equips a set of clockwork armor. Three-minute cooldown.
-/datum/action/innate/clockwork_arnaments
- name = "Clockwork Arnaments"
+//Clockwork Armaments: Equips a set of clockwork armor. Three-minute cooldown.
+/datum/action/innate/clockwork_armaments
+ name = "Clockwork Armaments"
desc = "Outfits you in a full set of Ratvarian armor."
icon_icon = 'icons/mob/actions/actions_clockcult.dmi'
button_icon_state = "clockwork_armor"
@@ -148,7 +148,7 @@
/obj/item/clothing/head/helmet/space,
/obj/item/clothing/shoes/magboots)) //replace this only if ratvar is up
-/datum/action/innate/clockwork_arnaments/IsAvailable()
+/datum/action/innate/clockwork_armaments/IsAvailable()
if(!is_servant_of_ratvar(owner))
qdel(src)
return
@@ -156,7 +156,7 @@
return
return ..()
-/datum/action/innate/clockwork_arnaments/Activate()
+/datum/action/innate/clockwork_armaments/Activate()
var/do_message = 0
var/obj/item/I = owner.get_item_by_slot(slot_wear_suit)
if(remove_item_if_better(I, owner))
@@ -178,7 +178,7 @@
addtimer(CALLBACK(owner, /mob.proc/update_action_buttons_icon), CLOCKWORK_ARMOR_COOLDOWN)
return TRUE
-/datum/action/innate/clockwork_arnaments/proc/remove_item_if_better(obj/item/I, mob/user)
+/datum/action/innate/clockwork_armaments/proc/remove_item_if_better(obj/item/I, mob/user)
if(!I)
return TRUE
if(is_type_in_typecache(I, ratvarian_armor_typecache))