Replace hardcoded z-level numbers with a trait system

This commit is contained in:
Tad Hardesty
2018-01-11 12:05:49 -08:00
committed by CitadelStationBot
parent b2021912d7
commit 72319a9794
23 changed files with 518 additions and 125 deletions
@@ -0,0 +1,14 @@
/datum/space_level
var/name = "Your config settings failed, you need to fix this for the datum space levels to work"
var/list/neigbours = list()
var/list/traits
var/z_value = 1 //actual z placement
var/linkage = SELFLOOPING
var/xi
var/yi //imaginary placements on the grid
/datum/space_level/New(new_z, new_name, new_linkage = SELFLOOPING, list/new_traits = list())
z_value = new_z
name = new_name
traits = new_traits
set_linkage(new_linkage)
@@ -0,0 +1,128 @@
/datum/space_level/proc/set_linkage(new_linkage)
linkage = new_linkage
if(linkage == SELFLOOPING)
neigbours = list()
var/list/L = list(TEXT_NORTH,TEXT_SOUTH,TEXT_EAST,TEXT_WEST)
for(var/A in L)
neigbours[A] = src
/datum/space_level/proc/set_neigbours(list/L)
for(var/datum/space_transition_point/P in L)
if(P.x == xi)
if(P.y == yi+1)
neigbours[TEXT_NORTH] = P.spl
P.spl.neigbours[TEXT_SOUTH] = src
else if(P.y == yi-1)
neigbours[TEXT_SOUTH] = P.spl
P.spl.neigbours[TEXT_NORTH] = src
else if(P.y == yi)
if(P.x == xi+1)
neigbours[TEXT_EAST] = P.spl
P.spl.neigbours[TEXT_WEST] = src
else if(P.x == xi-1)
neigbours[TEXT_WEST] = P.spl
P.spl.neigbours[TEXT_EAST] = src
/datum/space_transition_point //this is explicitly utilitarian datum type made specially for the space map generation and are absolutely unusable for anything else
var/list/neigbours = list()
var/x
var/y
var/datum/space_level/spl
/datum/space_transition_point/New(nx, ny, list/point_grid)
if(!point_grid)
qdel(src)
return
var/list/L = point_grid[1]
if(nx > point_grid.len || ny > L.len)
qdel(src)
return
x = nx
y = ny
if(point_grid[x][y])
return
point_grid[x][y] = src
/datum/space_transition_point/proc/set_neigbours(list/grid)
var/max_X = grid.len
var/list/max_Y = grid[1]
max_Y = max_Y.len
neigbours.Cut()
if(x+1 <= max_X)
neigbours |= grid[x+1][y]
if(x-1 >= 1)
neigbours |= grid[x-1][y]
if(y+1 <= max_Y)
neigbours |= grid[x][y+1]
if(y-1 >= 1)
neigbours |= grid[x][y-1]
/datum/controller/subsystem/mapping/proc/setup_map_transitions() //listamania
var/list/SLS = list()
var/list/cached_z_list = z_list
var/conf_set_len = 0
for(var/A in cached_z_list)
var/datum/space_level/D = A
if (D.linkage == CROSSLINKED)
SLS.Add(D)
conf_set_len++
var/list/point_grid[conf_set_len*2+1][conf_set_len*2+1]
var/list/grid = list()
var/datum/space_transition_point/P
for(var/i = 1, i<=conf_set_len*2+1, i++)
for(var/j = 1, j<=conf_set_len*2+1, j++)
P = new/datum/space_transition_point(i,j, point_grid)
point_grid[i][j] = P
grid.Add(P)
for(var/datum/space_transition_point/pnt in grid)
pnt.set_neigbours(point_grid)
P = point_grid[conf_set_len+1][conf_set_len+1]
var/list/possible_points = list()
var/list/used_points = list()
grid.Cut()
while(SLS.len)
var/datum/space_level/D = pick_n_take(SLS)
D.xi = P.x
D.yi = P.y
P.spl = D
possible_points |= P.neigbours
used_points |= P
possible_points.Remove(used_points)
D.set_neigbours(used_points)
P = pick(possible_points)
CHECK_TICK
//Lists below are pre-calculated values arranged in the list in such a way to be easily accessable in the loop by the counter
//Its either this or madness with lotsa math
var/list/x_pos_beginning = list(1, 1, world.maxx - TRANSITIONEDGE, 1) //x values of the lowest-leftest turfs of the respective 4 blocks on each side of zlevel
var/list/y_pos_beginning = list(world.maxy - TRANSITIONEDGE, 1, TRANSITIONEDGE, TRANSITIONEDGE) //y values respectively
var/list/x_pos_ending = list(world.maxx, world.maxx, world.maxx, TRANSITIONEDGE) //x values of the highest-rightest turfs of the respective 4 blocks on each side of zlevel
var/list/y_pos_ending = list(world.maxy, TRANSITIONEDGE, world.maxy - TRANSITIONEDGE, world.maxy - TRANSITIONEDGE) //y values respectively
var/list/x_pos_transition = list(1, 1, TRANSITIONEDGE + 2, world.maxx - TRANSITIONEDGE - 2) //values of x for the transition from respective blocks on the side of zlevel, 1 is being translated into turfs respective x value later in the code
var/list/y_pos_transition = list(TRANSITIONEDGE + 2, world.maxy - TRANSITIONEDGE - 2, 1, 1) //values of y for the transition from respective blocks on the side of zlevel, 1 is being translated into turfs respective y value later in the code
for(var/I in cached_z_list)
var/datum/space_level/D = I
if(!D.neigbours.len)
continue
var/zlevelnumber = D.z_value
for(var/side in 1 to 4)
var/turf/beginning = locate(x_pos_beginning[side], y_pos_beginning[side], zlevelnumber)
var/turf/ending = locate(x_pos_ending[side], y_pos_ending[side], zlevelnumber)
var/list/turfblock = block(beginning, ending)
var/dirside = 2**(side-1)
var/zdestination = zlevelnumber
if(D.neigbours["[dirside]"] && D.neigbours["[dirside]"] != D)
D = D.neigbours["[dirside]"]
zdestination = D.z_value
else
dirside = turn(dirside, 180)
while(D.neigbours["[dirside]"] && D.neigbours["[dirside]"] != D)
D = D.neigbours["[dirside]"]
zdestination = D.z_value
D = I
for(var/turf/open/space/S in turfblock)
S.destination_x = x_pos_transition[side] == 1 ? S.x : x_pos_transition[side]
S.destination_y = y_pos_transition[side] == 1 ? S.y : y_pos_transition[side]
S.destination_z = zdestination
@@ -0,0 +1,46 @@
// Look up levels[z].traits[trait]
/datum/controller/subsystem/mapping/proc/level_trait(z, trait)
if (!z)
return null
var/list/trait_list
if (z_list)
var/datum/space_level/S = get_level(z)
trait_list = S.traits
else
var/list/default_map_traits = DEFAULT_MAP_TRAITS
trait_list = default_map_traits[z][DL_TRAITS]
return trait_list[trait]
// Check if levels[z] has any of the specified traits
/datum/controller/subsystem/mapping/proc/level_has_any_trait(z, list/traits)
for (var/I in traits)
if (level_trait(z, I))
return TRUE
return FALSE
// Check if levels[z] has all of the specified traits
/datum/controller/subsystem/mapping/proc/level_has_all_traits(z, list/traits)
for (var/I in traits)
if (!level_trait(z, I))
return FALSE
return TRUE
// Get a list of all z which have the specified trait
/datum/controller/subsystem/mapping/proc/levels_by_trait(trait)
. = list()
var/list/_z_list = z_list
for(var/A in _z_list)
var/datum/space_level/S = A
if (S.traits[trait])
. += S.z_value
// Get a list of all z which have any of the specified traits
/datum/controller/subsystem/mapping/proc/levels_by_any_trait(list/traits)
. = list()
var/list/_z_list = z_list
for(var/A in _z_list)
var/datum/space_level/S = A
for (var/trait in traits)
if (S.traits[trait])
. += S.z_value
break
@@ -0,0 +1,32 @@
// Populate the space level list and prepare space transitions
/datum/controller/subsystem/mapping/proc/InitializeDefaultZLevels()
if (z_list) // subsystem/Recover or badminnery, no need
return
z_list = list()
var/list/default_map_traits = DEFAULT_MAP_TRAITS
if (default_map_traits.len != world.maxz)
WARNING("More or less map attributes pre-defined ([default_map_traits.len]) than existent z-levels ([world.maxz]). Ignoring the larger.")
if (default_map_traits.len > world.maxz)
default_map_traits.Cut(world.maxz + 1)
for (var/I in 1 to default_map_traits.len)
var/list/features = default_map_traits[I]
var/datum/space_level/S = new(I, features[DL_NAME], features[DL_LINKAGE], features[DL_TRAITS])
z_list += S
/datum/controller/subsystem/mapping/proc/add_new_zlevel(name, linkage = SELFLOOPING, traits = list(), z_type = /datum/space_level)
var/new_z = z_list.len + 1
if (world.maxz < new_z)
++world.maxz
CHECK_TICK
// TODO: sleep here if the Z level needs to be cleared
var/datum/space_level/S = new z_type(new_z, name, linkage, traits)
z_list += S
return new_z
/datum/controller/subsystem/mapping/proc/get_level(z)
. = z_list[z]
if (!.)
CRASH("Unmanaged z-level: '[z]'")