Progress in core mutation: [T.applied] / [SLIME_EXTRACT_CROSSING_REQUIRED]")
+ to_chat(user, "Progress in core mutation: [T.applied] / [SLIME_EXTRACT_CROSSING_REQUIRED]")
to_chat(user, "========================")
diff --git a/code/game/objects/items/plushes.dm b/code/game/objects/items/plushes.dm
index b5bb4fa233..40380dfe80 100644
--- a/code/game/objects/items/plushes.dm
+++ b/code/game/objects/items/plushes.dm
@@ -664,6 +664,27 @@
item_state = "box"
attack_verb = list("open", "closed", "packed", "hidden", "rigged", "bombed", "sent", "gave")
+/obj/item/toy/plush/slaggy
+ name = "slag plushie"
+ desc = "A piece of slag with some googly eyes and a drawn on mouth."
+ icon_state = "slaggy"
+ item_state = "slaggy"
+ attack_verb = list("melted", "refined", "stared")
+
+/obj/item/toy/plush/mr_buckety
+ name = "bucket plushie"
+ desc = "A bucket that is missing its handle with some googly eyes and a drawn on mouth."
+ icon_state = "mr_buckety"
+ item_state = "mr_buckety"
+ attack_verb = list("filled", "dumped", "stared")
+
+/obj/item/toy/plush/dr_scanny
+ name = "scanner plushie"
+ desc = "A old outdated scanner that has been modified to have googly eyes, a dawn on mouth and, heart."
+ icon_state = "dr_scanny"
+ item_state = "dr_scanny"
+ attack_verb = list("scanned", "beeped", "stared")
+
/obj/item/toy/plush/borgplushie
name = "robot plushie"
desc = "An adorable stuffed toy of a robot."
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index e1ecf6d14d..5594059463 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -248,7 +248,8 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
new/datum/stack_recipe("bio bag", /obj/item/storage/bag/bio, 4), \
null, \
new/datum/stack_recipe("improvised gauze", /obj/item/stack/medical/gauze/improvised, 1, 2, 6), \
- new/datum/stack_recipe("rag", /obj/item/reagent_containers/glass/rag, 1), \
+ new/datum/stack_recipe("rag", /obj/item/reagent_containers/rag, 1), \
+ new/datum/stack_recipe("towel", /obj/item/reagent_containers/rag/towel, 3), \
new/datum/stack_recipe("bedsheet", /obj/item/bedsheet, 3), \
new/datum/stack_recipe("empty sandbag", /obj/item/emptysandbag, 4), \
null, \
diff --git a/code/game/objects/items/storage/boxes.dm b/code/game/objects/items/storage/boxes.dm
index 4ff63ceeac..5a4d85885b 100644
--- a/code/game/objects/items/storage/boxes.dm
+++ b/code/game/objects/items/storage/boxes.dm
@@ -1196,3 +1196,20 @@
new /obj/item/reagent_containers/food/snacks/grown/chili(src)
new /obj/item/reagent_containers/food/drinks/coffee/type2(src)
new /obj/item/tank/internals/emergency_oxygen(src)
+
+//Where do I put this?
+/obj/item/secbat
+ name = "Secbat box"
+ desc = "Contained inside is a secbat for use with law enforcement."
+ icon = 'icons/obj/storage.dmi'
+ icon_state = "box"
+ item_state = "syringe_kit"
+ lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
+
+/obj/item/secbat/attack_self(mob/user)
+ new /mob/living/simple_animal/hostile/retaliate/bat/secbat(user.loc)
+ to_chat(user, "You open the box, releasing the secbat!")
+ var/obj/item/stack/sheet/cardboard/I = new(user.drop_location())
+ qdel(src)
+ user.put_in_hands(I)
diff --git a/code/game/objects/structures/artstuff.dm b/code/game/objects/structures/artstuff.dm
index b8320c80fb..405e697d3b 100644
--- a/code/game/objects/structures/artstuff.dm
+++ b/code/game/objects/structures/artstuff.dm
@@ -99,7 +99,7 @@ GLOBAL_LIST_INIT(globalBlankCanvases, new(AMT_OF_CANVASES))
return
//Cleaning one pixel with a soap or rag
- if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/glass/rag))
+ if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/rag))
//Pixel info created only when needed
var/icon/masterpiece = icon(icon,icon_state)
var/thePix = masterpiece.GetPixel(pixX,pixY)
diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm
index 0809edaa71..d6d2f18e5a 100644
--- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm
@@ -21,8 +21,8 @@
new /obj/item/clothing/head/soft/black(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/clothing/shoes/sneakers/black(src)
- new /obj/item/reagent_containers/glass/rag(src)
- new /obj/item/reagent_containers/glass/rag(src)
+ new /obj/item/reagent_containers/rag(src)
+ new /obj/item/reagent_containers/rag(src)
new /obj/item/storage/box/beanbag(src)
new /obj/item/clothing/suit/armor/vest/alt(src)
new /obj/item/circuitboard/machine/dish_drive(src)
@@ -53,7 +53,7 @@
new /obj/item/clothing/suit/toggle/chef(src)
new /obj/item/clothing/under/rank/chef(src)
new /obj/item/clothing/head/chefhat(src)
- new /obj/item/reagent_containers/glass/rag(src)
+ new /obj/item/reagent_containers/rag(src)
/obj/structure/closet/jcloset
name = "custodial closet"
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
index 5a9228e397..18928424c0 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
@@ -9,6 +9,7 @@
new /obj/item/clothing/head/beret/qm(src)
new /obj/item/storage/lockbox/medal/cargo(src)
new /obj/item/clothing/under/rank/cargo(src)
+ new /obj/item/clothing/under/rank/cargo/skirt(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/radio/headset/headset_cargo(src)
new /obj/item/clothing/suit/fire/firefighter(src)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
index 0d06276876..167823b9be 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
@@ -8,6 +8,7 @@
new /obj/item/clothing/neck/cloak/ce(src)
new /obj/item/clothing/head/beret/ce(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
+ new /obj/item/clothing/under/rank/chief_engineer/skirt(src)
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/welding(src)
new /obj/item/clothing/gloves/color/yellow(src)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
index 9081cddbe4..0f810225b3 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm
@@ -61,6 +61,7 @@
new /obj/item/clothing/head/bio_hood/cmo(src)
new /obj/item/clothing/suit/toggle/labcoat/cmo(src)
new /obj/item/clothing/under/rank/chief_medical_officer(src)
+ new /obj/item/clothing/under/rank/chief_medical_officer/skirt(src)
new /obj/item/clothing/shoes/sneakers/brown (src)
new /obj/item/cartridge/cmo(src)
new /obj/item/radio/headset/heads/cmo(src)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
index 7fe1247eb7..efcc2aa7ca 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
@@ -11,8 +11,11 @@
new /obj/item/clothing/head/bio_hood/scientist(src)
new /obj/item/clothing/suit/toggle/labcoat(src)
new /obj/item/clothing/under/rank/research_director(src)
+ new /obj/item/clothing/under/rank/research_director/skirt(src)
new /obj/item/clothing/under/rank/research_director/alt(src)
+ new /obj/item/clothing/under/rank/research_director/alt/skirt(src)
new /obj/item/clothing/under/rank/research_director/turtleneck(src)
+ new /obj/item/clothing/under/rank/research_director/turtleneck/skirt(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/cartridge/rd(src)
new /obj/item/clothing/gloves/color/latex(src)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm
index 8c06af91a4..3cb8ceb22b 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm
@@ -2,7 +2,6 @@
name = "\proper captain's locker"
req_access = list(ACCESS_CAPTAIN)
icon_state = "cap"
-
/obj/structure/closet/secure_closet/captains/PopulateContents()
..()
new /obj/item/clothing/suit/hooded/wintercoat/captain(src)
@@ -14,6 +13,7 @@
new /obj/item/pet_carrier(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/clothing/under/rank/captain(src)
+ new /obj/item/clothing/under/rank/captain/skirt(src)
new /obj/item/clothing/suit/armor/vest/capcarapace(src)
new /obj/item/clothing/head/caphat(src)
new /obj/item/clothing/under/captainparade(src)
@@ -34,16 +34,15 @@
new /obj/item/gun/energy/e_gun(src)
new /obj/item/door_remote/captain(src)
new /obj/item/storage/photo_album/Captain(src)
-
/obj/structure/closet/secure_closet/hop
name = "\proper head of personnel's locker"
req_access = list(ACCESS_HOP)
icon_state = "hop"
-
/obj/structure/closet/secure_closet/hop/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/hop(src)
new /obj/item/clothing/under/rank/head_of_personnel(src)
+ new /obj/item/clothing/under/rank/head_of_personnel/skirt(src)
new /obj/item/clothing/head/hopcap(src)
new /obj/item/clothing/head/hopcap/beret(src)
new /obj/item/cartridge/hop(src)
@@ -62,12 +61,10 @@
new /obj/item/door_remote/civillian(src)
new /obj/item/circuitboard/machine/techfab/department/service(src)
new /obj/item/storage/photo_album/HoP(src)
-
/obj/structure/closet/secure_closet/hos
name = "\proper head of security's locker"
req_access = list(ACCESS_HOS)
icon_state = "hos"
-
/obj/structure/closet/secure_closet/hos/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/hos(src)
@@ -77,7 +74,9 @@
new /obj/item/clothing/under/hosparademale(src)
new /obj/item/clothing/suit/armor/vest/leather(src)
new /obj/item/clothing/suit/armor/hos(src)
+ new /obj/item/clothing/under/rank/head_of_security/skirt(src)
new /obj/item/clothing/under/rank/head_of_security/alt(src)
+ new /obj/item/clothing/under/rank/head_of_security/alt/skirt(src)
new /obj/item/clothing/head/HoS(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars(src)
@@ -95,12 +94,10 @@
new /obj/item/pinpointer/nuke(src)
new /obj/item/circuitboard/machine/techfab/department/security(src)
new /obj/item/storage/photo_album/HoS(src)
-
/obj/structure/closet/secure_closet/warden
name = "\proper warden's locker"
req_access = list(ACCESS_ARMORY)
icon_state = "warden"
-
/obj/structure/closet/secure_closet/warden/PopulateContents()
..()
new /obj/item/radio/headset/headset_sec(src)
@@ -110,6 +107,7 @@
new /obj/item/clothing/head/beret/sec/navywarden(src)
new /obj/item/clothing/suit/armor/vest/warden/alt(src)
new /obj/item/clothing/under/rank/warden/navyblue(src)
+ new /obj/item/clothing/under/rank/warden/skirt(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/holosign_creator/security(src)
new /obj/item/clothing/mask/gas/sechailer(src)
@@ -120,12 +118,10 @@
new /obj/item/clothing/gloves/krav_maga/sec(src)
new /obj/item/door_remote/head_of_security(src)
new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src)
-
/obj/structure/closet/secure_closet/security
name = "security officer's locker"
req_access = list(ACCESS_SECURITY)
icon_state = "sec"
-
/obj/structure/closet/secure_closet/security/PopulateContents()
..()
new /obj/item/clothing/suit/armor/vest(src)
@@ -134,55 +130,45 @@
new /obj/item/radio/headset/headset_sec/alt(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/flashlight/seclite(src)
-
/obj/structure/closet/secure_closet/security/sec
-
/obj/structure/closet/secure_closet/security/sec/PopulateContents()
..()
new /obj/item/storage/belt/security/full(src)
-
/obj/structure/closet/secure_closet/security/cargo
-
/obj/structure/closet/secure_closet/security/cargo/PopulateContents()
..()
new /obj/item/clothing/accessory/armband/cargo(src)
new /obj/item/encryptionkey/headset_cargo(src)
-
/obj/structure/closet/secure_closet/security/engine
-
/obj/structure/closet/secure_closet/security/engine/PopulateContents()
..()
new /obj/item/clothing/accessory/armband/engine(src)
new /obj/item/encryptionkey/headset_eng(src)
-
/obj/structure/closet/secure_closet/security/science
-
/obj/structure/closet/secure_closet/security/science/PopulateContents()
..()
new /obj/item/clothing/accessory/armband/science(src)
new /obj/item/encryptionkey/headset_sci(src)
-
/obj/structure/closet/secure_closet/security/med
-
/obj/structure/closet/secure_closet/security/med/PopulateContents()
..()
new /obj/item/clothing/accessory/armband/medblue(src)
new /obj/item/encryptionkey/headset_med(src)
-
/obj/structure/closet/secure_closet/detective
name = "\improper detective's cabinet"
req_access = list(ACCESS_FORENSICS_LOCKERS)
icon_state = "cabinet"
resistance_flags = FLAMMABLE
max_integrity = 70
-
/obj/structure/closet/secure_closet/detective/PopulateContents()
..()
new /obj/item/clothing/under/rank/det(src)
+ new /obj/item/clothing/under/rank/det/skirt(src)
new /obj/item/clothing/suit/det_suit(src)
new /obj/item/clothing/head/fedora/det_hat(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/under/rank/det/grey(src)
+ new /obj/item/clothing/under/rank/det/grey/skirt(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/det_suit/grey(src)
new /obj/item/clothing/head/fedora(src)
@@ -200,33 +186,29 @@
/obj/structure/closet/secure_closet/injection
name = "lethal injections"
req_access = list(ACCESS_HOS)
-
/obj/structure/closet/secure_closet/injection/PopulateContents()
..()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/syringe/lethal/execution(src)
-
/obj/structure/closet/secure_closet/brig
name = "brig locker"
req_access = list(ACCESS_BRIG)
anchored = TRUE
var/id = null
-
/obj/structure/closet/secure_closet/evidence
anchored = TRUE
name = "Secure Evidence Closet"
req_access_txt = "0"
req_one_access_txt = list(ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS)
-
/obj/structure/closet/secure_closet/brig/PopulateContents()
..()
new /obj/item/clothing/under/rank/prisoner( src )
+ new /obj/item/clothing/under/rank/prisoner/skirt( src )
new /obj/item/clothing/shoes/sneakers/orange( src )
/obj/structure/closet/secure_closet/courtroom
name = "courtroom locker"
req_access = list(ACCESS_COURT)
-
/obj/structure/closet/secure_closet/courtroom/PopulateContents()
..()
new /obj/item/clothing/shoes/sneakers/brown(src)
@@ -236,22 +218,18 @@
new /obj/item/clothing/suit/judgerobe (src)
new /obj/item/clothing/head/powdered_wig (src)
new /obj/item/storage/briefcase(src)
-
/obj/structure/closet/secure_closet/contraband/armory
anchored = TRUE
name = "Contraband Locker"
req_access = list(ACCESS_ARMORY)
-
/obj/structure/closet/secure_closet/contraband/heads
anchored = TRUE
name = "Contraband Locker"
req_access = list(ACCESS_HEADS)
-
/obj/structure/closet/secure_closet/armory1
name = "armory armor locker"
req_access = list(ACCESS_ARMORY)
icon_state = "armory"
-
/obj/structure/closet/secure_closet/armory1/PopulateContents()
..()
new /obj/item/clothing/suit/armor/laserproof(src)
@@ -261,12 +239,10 @@
new /obj/item/clothing/head/helmet/riot(src)
for(var/i in 1 to 3)
new /obj/item/shield/riot(src)
-
/obj/structure/closet/secure_closet/armory2
name = "armory ballistics locker"
req_access = list(ACCESS_ARMORY)
icon_state = "armory"
-
/obj/structure/closet/secure_closet/armory2/PopulateContents()
..()
new /obj/item/storage/box/firingpins(src)
@@ -274,12 +250,10 @@
new /obj/item/storage/box/rubbershot(src)
for(var/i in 1 to 3)
new /obj/item/gun/ballistic/shotgun/riot(src)
-
/obj/structure/closet/secure_closet/armory3
name = "armory energy gun locker"
req_access = list(ACCESS_ARMORY)
icon_state = "armory"
-
/obj/structure/closet/secure_closet/armory3/PopulateContents()
..()
new /obj/item/storage/box/firingpins(src)
@@ -288,24 +262,20 @@
new /obj/item/gun/energy/e_gun(src)
for(var/i in 1 to 3)
new /obj/item/gun/energy/laser(src)
-
/obj/structure/closet/secure_closet/tac
name = "armory tac locker"
req_access = list(ACCESS_ARMORY)
icon_state = "tac"
-
/obj/structure/closet/secure_closet/tac/PopulateContents()
..()
new /obj/item/gun/ballistic/automatic/wt550(src)
new /obj/item/clothing/head/helmet/alt(src)
new /obj/item/clothing/mask/gas/sechailer(src)
new /obj/item/clothing/suit/armor/bulletproof(src)
-
/obj/structure/closet/secure_closet/lethalshots
name = "shotgun lethal rounds"
req_access = list(ACCESS_ARMORY)
icon_state = "tac"
-
/obj/structure/closet/secure_closet/lethalshots/PopulateContents()
..()
for(var/i in 1 to 3)
diff --git a/code/game/objects/structures/crates_lockers/closets/syndicate.dm b/code/game/objects/structures/crates_lockers/closets/syndicate.dm
index f2d32b773e..94d1b03fdb 100644
--- a/code/game/objects/structures/crates_lockers/closets/syndicate.dm
+++ b/code/game/objects/structures/crates_lockers/closets/syndicate.dm
@@ -9,6 +9,7 @@
/obj/structure/closet/syndicate/personal/PopulateContents()
..()
new /obj/item/clothing/under/syndicate(src)
+ new /obj/item/clothing/under/syndicate/skirt(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/radio/headset/syndicate(src)
new /obj/item/ammo_box/magazine/m10mm(src)
diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm
index 7493603ad4..d83922d708 100644
--- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm
+++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm
@@ -2,33 +2,34 @@
name = "wardrobe"
desc = "It's a storage unit for standard-issue Nanotrasen attire."
icon_door = "blue"
-
/obj/structure/closet/wardrobe/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/blue(src)
+ for(var/i in 1 to 3)
+ new /obj/item/clothing/under/skirt/color/blue(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/brown(src)
return
-
/obj/structure/closet/wardrobe/pink
name = "pink wardrobe"
icon_door = "pink"
-
/obj/structure/closet/wardrobe/pink/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/pink(src)
+ for(var/i in 1 to 3)
+ new /obj/item/clothing/under/skirt/color/pink(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/brown(src)
return
-
/obj/structure/closet/wardrobe/black
name = "black wardrobe"
icon_door = "black"
-
/obj/structure/closet/wardrobe/black/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/black(src)
+ for(var/i in 1 to 3)
+ new /obj/item/clothing/under/skirt/color/black(src)
if(prob(25))
new /obj/item/clothing/suit/jacket/leather(src)
if(prob(20))
@@ -44,66 +45,60 @@
if(prob(40))
new /obj/item/clothing/mask/bandana/skull(src)
return
-
-
/obj/structure/closet/wardrobe/green
name = "green wardrobe"
icon_door = "green"
-
/obj/structure/closet/wardrobe/green/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/green(src)
+ for(var/i in 1 to 3)
+ new /obj/item/clothing/under/skirt/color/green(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/clothing/mask/bandana/green(src)
new /obj/item/clothing/mask/bandana/green(src)
return
-
-
/obj/structure/closet/wardrobe/orange
name = "prison wardrobe"
desc = "It's a storage unit for Nanotrasen-regulation prisoner attire."
icon_door = "orange"
-
/obj/structure/closet/wardrobe/orange/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/rank/prisoner(src)
+ for(var/i in 1 to 3)
+ new /obj/item/clothing/under/rank/prisoner/skirt(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/orange(src)
return
-
-
/obj/structure/closet/wardrobe/yellow
name = "yellow wardrobe"
icon_door = "yellow"
-
/obj/structure/closet/wardrobe/yellow/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/yellow(src)
+ for(var/i in 1 to 3)
+ new /obj/item/clothing/under/skirt/color/yellow(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/orange(src)
new /obj/item/clothing/mask/bandana/gold(src)
new /obj/item/clothing/mask/bandana/gold(src)
return
-
-
/obj/structure/closet/wardrobe/white
name = "white wardrobe"
icon_door = "white"
-
/obj/structure/closet/wardrobe/white/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/white(src)
+ for(var/i in 1 to 3)
+ new /obj/item/clothing/under/skirt/color/white(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/white(src)
for(var/i in 1 to 3)
new /obj/item/clothing/head/soft/mime(src)
return
-
/obj/structure/closet/wardrobe/pjs
name = "pajama wardrobe"
icon_door = "white"
-
/obj/structure/closet/wardrobe/pjs/PopulateContents()
new /obj/item/clothing/under/pj/red(src)
new /obj/item/clothing/under/pj/red(src)
@@ -112,15 +107,14 @@
for(var/i in 1 to 4)
new /obj/item/clothing/shoes/sneakers/white(src)
return
-
-
/obj/structure/closet/wardrobe/grey
name = "grey wardrobe"
icon_door = "grey"
-
/obj/structure/closet/wardrobe/grey/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/grey(src)
+ for(var/i in 1 to 3)
+ new /obj/item/clothing/under/skirt/color/grey(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/black(src)
for(var/i in 1 to 3)
@@ -140,28 +134,36 @@
if(prob(30))
new /obj/item/clothing/accessory/pocketprotector(src)
return
-
-
/obj/structure/closet/wardrobe/mixed
name = "mixed wardrobe"
icon_door = "mixed"
-
/obj/structure/closet/wardrobe/mixed/PopulateContents()
if(prob(40))
new /obj/item/clothing/suit/jacket(src)
if(prob(40))
new /obj/item/clothing/suit/jacket(src)
new /obj/item/clothing/under/color/white(src)
+ new /obj/item/clothing/under/skirt/color/white(src)
new /obj/item/clothing/under/color/blue(src)
+ new /obj/item/clothing/under/skirt/color/blue(src)
new /obj/item/clothing/under/color/yellow(src)
+ new /obj/item/clothing/under/skirt/color/yellow(src)
new /obj/item/clothing/under/color/green(src)
+ new /obj/item/clothing/under/skirt/color/green(src)
new /obj/item/clothing/under/color/orange(src)
+ new /obj/item/clothing/under/skirt/color/orange(src)
new /obj/item/clothing/under/color/pink(src)
+ new /obj/item/clothing/under/skirt/color/pink(src)
new /obj/item/clothing/under/color/red(src)
+ new /obj/item/clothing/under/skirt/color/red(src)
new /obj/item/clothing/under/color/darkblue(src)
+ new /obj/item/clothing/under/skirt/color/darkblue(src)
new /obj/item/clothing/under/color/teal(src)
+ new /obj/item/clothing/under/skirt/color/teal(src)
new /obj/item/clothing/under/color/lightpurple(src)
+ new /obj/item/clothing/under/skirt/color/lightpurple(src)
new /obj/item/clothing/under/color/green(src)
+ new /obj/item/clothing/under/skirt/color/green(src)
new /obj/item/clothing/mask/bandana/red(src)
new /obj/item/clothing/mask/bandana/red(src)
new /obj/item/clothing/mask/bandana/blue(src)
diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm
index d70838a30b..46db567b10 100644
--- a/code/game/objects/structures/watercloset.dm
+++ b/code/game/objects/structures/watercloset.dm
@@ -537,7 +537,7 @@
if(istype(O, /obj/item/stack/medical/gauze))
var/obj/item/stack/medical/gauze/G = O
- new /obj/item/reagent_containers/glass/rag(src.loc)
+ new /obj/item/reagent_containers/rag(src.loc)
to_chat(user, "You tear off a strip of gauze and make a rag.")
G.use(1)
return
diff --git a/code/modules/admin/verbs/adminpm.dm b/code/modules/admin/verbs/adminpm.dm
index 84e5ba4f82..5f3153d90f 100644
--- a/code/modules/admin/verbs/adminpm.dm
+++ b/code/modules/admin/verbs/adminpm.dm
@@ -6,7 +6,7 @@
set category = null
set name = "Admin PM Mob"
if(!holder)
- to_chat(src, "Error: Admin-PM-Context: Only administrators may use this command.")
+ to_chat(src, "Error: Admin-PM-Context: Only administrators may use this command.")
return
if( !ismob(M) || !M.client )
return
@@ -18,7 +18,7 @@
set category = "Admin"
set name = "Admin PM"
if(!holder)
- to_chat(src, "Error: Admin-PM-Panel: Only administrators may use this command.")
+ to_chat(src, "Error: Admin-PM-Panel: Only administrators may use this command.")
return
var/list/client/targets[0]
for(var/client/T)
@@ -37,7 +37,7 @@
/client/proc/cmd_ahelp_reply(whom)
if(prefs.muted & MUTE_ADMINHELP)
- to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).")
+ to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).")
return
var/client/C
if(istext(whom))
@@ -48,7 +48,7 @@
C = whom
if(!C)
if(holder)
- to_chat(src, "Error: Admin-PM: Client not found.")
+ to_chat(src, "Error: Admin-PM: Client not found.")
return
var/datum/admin_help/AH = C.current_ticket
@@ -65,12 +65,12 @@
//Fetching a message if needed. src is the sender and C is the target client
/client/proc/cmd_admin_pm(whom, msg)
if(prefs.muted & MUTE_ADMINHELP)
- to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).")
+ to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).")
return
if(!holder && !current_ticket) //no ticket? https://www.youtube.com/watch?v=iHSPf6x1Fdo
- to_chat(src, "You can no longer reply to this ticket, please open another one by using the Adminhelp verb if need be.")
- to_chat(src, "Message: [msg]")
+ to_chat(src, "You can no longer reply to this ticket, please open another one by using the Adminhelp verb if need be.")
+ to_chat(src, "Message: [msg]")
return
var/client/recipient
@@ -95,14 +95,14 @@
if(!msg)
return
if(holder)
- to_chat(src, "Error: Use the admin IRC channel, nerd.")
+ to_chat(src, "Error: Use the admin IRC channel, nerd.")
return
else
if(!recipient)
if(holder)
- to_chat(src, "Error: Admin-PM: Client not found.")
+ to_chat(src, "Error: Admin-PM: Client not found.")
if(msg)
to_chat(src, msg)
return
@@ -118,12 +118,12 @@
return
if(prefs.muted & MUTE_ADMINHELP)
- to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).")
+ to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).")
return
if(!recipient)
if(holder)
- to_chat(src, "Error: Admin-PM: Client not found.")
+ to_chat(src, "Error: Admin-PM: Client not found.")
else
current_ticket.MessageNoRecipient(msg)
return
@@ -145,15 +145,15 @@
var/keywordparsedmsg = keywords_lookup(msg)
if(irc)
- to_chat(src, "PM to-Admins: [rawmsg]")
+ to_chat(src, "PM to-Admins: [rawmsg]")
var/datum/admin_help/AH = admin_ticket_log(src, "Reply PM from-[key_name(src, TRUE, TRUE)] to IRC: [keywordparsedmsg]")
ircreplyamount--
send2irc("[AH ? "#[AH.id] " : ""]Reply: [ckey]", rawmsg)
else
if(recipient.holder)
if(holder) //both are admins
- to_chat(recipient, "Admin PM from-[key_name(src, recipient, 1)]: [keywordparsedmsg]")
- to_chat(src, "Admin PM to-[key_name(recipient, src, 1)]: [keywordparsedmsg]")
+ to_chat(recipient, "Admin PM from-[key_name(src, recipient, 1)]: [keywordparsedmsg]")
+ to_chat(src, "Admin PM to-[key_name(recipient, src, 1)]: [keywordparsedmsg]")
//omg this is dumb, just fill in both their tickets
var/interaction_message = "PM from-[key_name(src, recipient, 1)] to-[key_name(recipient, src, 1)]: [keywordparsedmsg]"
@@ -162,10 +162,10 @@
admin_ticket_log(recipient, interaction_message)
else //recipient is an admin but sender is not
- var/replymsg = "Reply PM from-[key_name(src, recipient, 1)]: [keywordparsedmsg]"
- admin_ticket_log(src, replymsg)
- to_chat(recipient, replymsg)
- to_chat(src, "PM to-Admins: [msg]")
+ var/replymsg = "Reply PM from-[key_name(src, recipient, 1)]: [keywordparsedmsg]"
+ admin_ticket_log(src, "[replymsg]")
+ to_chat(recipient, "[replymsg]")
+ to_chat(src, "PM to-Admins: [msg]")
//play the receiving admin the adminhelp sound (if they have them enabled)
if(recipient.prefs.toggles & SOUND_ADMINHELP)
@@ -177,11 +177,11 @@
new /datum/admin_help(msg, recipient, TRUE)
to_chat(recipient, "-- Administrator private message --")
- to_chat(recipient, "Admin PM from-[key_name(src, recipient, 0)]: [msg]")
- to_chat(recipient, "Click on the administrator's name to reply.")
- to_chat(src, "Admin PM to-[key_name(recipient, src, 1)]: [msg]")
+ to_chat(recipient, "Admin PM from-[key_name(src, recipient, 0)]: [msg]")
+ to_chat(recipient, "Click on the administrator's name to reply.")
+ to_chat(src, "Admin PM to-[key_name(recipient, src, 1)]: [msg]")
- admin_ticket_log(recipient, "PM From [key_name_admin(src)]: [keywordparsedmsg]")
+ admin_ticket_log(recipient, "PM From [key_name_admin(src)]: [keywordparsedmsg]")
//always play non-admin recipients the adminhelp sound
SEND_SOUND(recipient, sound('sound/effects/adminhelp.ogg'))
@@ -200,20 +200,20 @@
return
else //neither are admins
- to_chat(src, "Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.")
+ to_chat(src, "Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.")
return
if(irc)
log_admin_private("PM: [key_name(src)]->IRC: [rawmsg]")
for(var/client/X in GLOB.admins)
- to_chat(X, "PM: [key_name(src, X, 0)]->IRC: [keywordparsedmsg]")
+ to_chat(X, "PM: [key_name(src, X, 0)]->IRC: [keywordparsedmsg]")
else
window_flash(recipient, ignorepref = TRUE)
log_admin_private("PM: [key_name(src)]->[key_name(recipient)]: [rawmsg]")
//we don't use message_admins here because the sender/receiver might get it too
for(var/client/X in GLOB.admins)
if(X.key!=key && X.key!=recipient.key) //check client/X is an admin and isn't the sender or recipient
- to_chat(X, "PM: [key_name(src, X, 0)]->[key_name(recipient, X, 0)]: [keywordparsedmsg]" )
+ to_chat(X, "PM: [key_name(src, X, 0)]->[key_name(recipient, X, 0)]: [keywordparsedmsg]" )
@@ -296,10 +296,10 @@
msg = emoji_parse(msg)
to_chat(C, "-- Administrator private message --")
- to_chat(C, "Admin PM from-[adminname]: [msg]")
- to_chat(C, "Click on the administrator's name to reply.")
+ to_chat(C, "Admin PM from-[adminname]: [msg]")
+ to_chat(C, "Click on the administrator's name to reply.")
- admin_ticket_log(C, "PM From [irc_tagged]: [msg]")
+ admin_ticket_log(C, "PM From [irc_tagged]: [msg]")
window_flash(C, ignorepref = TRUE)
//always play non-admin recipients the adminhelp sound
diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm
index f74b31760d..52e76f95b6 100644
--- a/code/modules/admin/verbs/randomverbs.dm
+++ b/code/modules/admin/verbs/randomverbs.dm
@@ -298,7 +298,7 @@
if(candidates.len)
ckey = input("Pick the player you want to respawn as a xeno.", "Suitable Candidates") as null|anything in candidates
else
- to_chat(usr, "Error: create_xeno(): no suitable candidates.")
+ to_chat(usr, "Error: create_xeno(): no suitable candidates.")
if(!istext(ckey))
return 0
diff --git a/code/modules/antagonists/changeling/powers/tiny_prick.dm b/code/modules/antagonists/changeling/powers/tiny_prick.dm
index 5a701d8a96..68ddf3ce28 100644
--- a/code/modules/antagonists/changeling/powers/tiny_prick.dm
+++ b/code/modules/antagonists/changeling/powers/tiny_prick.dm
@@ -62,13 +62,13 @@
/obj/effect/proc_holder/changeling/sting/transformation
- name = "Transformation Sting"
- desc = "We silently sting a human, injecting a retrovirus that forces them to transform."
- helptext = "The victim will transform much like a changeling would. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human. This ability is loud, and might cause our blood to react violently to heat."
+ name = "Temporary Transformation Sting"
+ desc = "We silently sting a human, injecting a chemical that forces them to transform into a chosen being for a limited time. Additional stings extend the duration."
+ helptext = "The victim will transform much like a changeling would for a limited time. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human. This ability is loud, and might cause our blood to react violently to heat."
sting_icon = "sting_transform"
- chemical_cost = 50
- dna_cost = 3
- loudness = 2
+ chemical_cost = 10
+ dna_cost = 2
+ loudness = 1
var/datum/changelingprofile/selected_dna = null
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_sting_transform"
@@ -97,19 +97,19 @@
return 1
/obj/effect/proc_holder/changeling/sting/transformation/sting_action(mob/user, mob/target)
- log_combat(user, target, "stung", "transformation sting", " new identity is '[selected_dna.dna.real_name]'")
- var/datum/dna/NewDNA = selected_dna.dna
+
if(ismonkey(target))
to_chat(user, "Our genes cry out as we sting [target.name]!")
var/mob/living/carbon/C = target
. = TRUE
if(istype(C))
- C.real_name = NewDNA.real_name
- NewDNA.transfer_identity(C)
- if(ismonkey(C))
- C.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG)
- C.updateappearance(mutcolor_update=1)
+ if(C.reagents.has_reagent("changeling_sting_real"))
+ C.reagents.add_reagent("changeling_sting_real",120)
+ log_combat(user, target, "stung", "transformation sting", ", extending the duration.")
+ else
+ C.reagents.add_reagent("changeling_sting_real",120,list("desired_dna" = selected_dna.dna))
+ log_combat(user, target, "stung", "transformation sting", " new identity is '[selected_dna.dna.real_name]'")
/obj/effect/proc_holder/changeling/sting/false_armblade
diff --git a/code/modules/antagonists/cult/runes.dm b/code/modules/antagonists/cult/runes.dm
index 2f3a039e70..be8d3b2e0a 100644
--- a/code/modules/antagonists/cult/runes.dm
+++ b/code/modules/antagonists/cult/runes.dm
@@ -244,13 +244,14 @@ structure_check() searches for nearby cultist structures required for the invoca
to_chat(M, "Something is shielding [convertee]'s mind!")
log_game("Offer rune failed - convertee had anti-magic")
return 0
- to_chat(convertee, "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
- and something evil takes root.")
- to_chat(convertee, "Do you wish to embrace the Geometer of Blood? Click here to become a follower of Nar'sie. Or you could choose to continue resisting and suffer a fate worse than death...")
+ to_chat(convertee, "The world goes red. All at once you are aware of an evil, eldritch truth taking roots into your mind.\n\
+ Click here to become a follower of Nar'sie, or suffer a fate worse than death.")
+ INVOKE_ASYNC(src, .proc/optinalert, convertee)
currentconversionman = convertee
- conversiontimeout = world.time + (10 SECONDS)
- convertee.Stun(100)
+ conversiontimeout = world.time + (14 SECONDS)
+ convertee.Stun(140)
ADD_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
+ flash_color(convertee, list("#960000", "#960000", "#960000", rgb(0,0,0)), 50)
conversionresult = FALSE
while(world.time < conversiontimeout && convertee && !conversionresult)
stoplag(1)
@@ -283,6 +284,17 @@ structure_check() searches for nearby cultist structures required for the invoca
H.cultslurring = 0
return 1
+/obj/effect/rune/convert/proc/optinalert(mob/living/convertee)
+ var/alert = alert(convertee, "Will you embrace the Geometer of Blood or perish in futile resistance?", "Choose your own fate", "Join the Blood Cult", "Suffer a horrible demise")
+ if(alert == "Join the Blood Cult")
+ signmeup(convertee)
+
+/obj/effect/rune/convert/proc/signmeup(mob/living/convertee)
+ if(currentconversionman == usr)
+ conversionresult = TRUE
+ else
+ to_chat(usr, "Your fate has already been set in stone.")
+
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers, force_a_sac)
var/mob/living/first_invoker = invokers[1]
if(!first_invoker)
@@ -335,11 +347,7 @@ structure_check() searches for nearby cultist structures required for the invoca
/obj/effect/rune/convert/Topic(href, href_list)
if(href_list["signmeup"])
- if(currentconversionman == usr)
- conversionresult = TRUE
- else
- to_chat(usr, "Your fate has already been set in stone.")
-
+ signmeup(usr)
/obj/effect/rune/empower
cultist_name = "Empower"
diff --git a/code/modules/antagonists/wizard/equipment/artefact.dm b/code/modules/antagonists/wizard/equipment/artefact.dm
index 7cfefd5413..86493f6322 100644
--- a/code/modules/antagonists/wizard/equipment/artefact.dm
+++ b/code/modules/antagonists/wizard/equipment/artefact.dm
@@ -385,9 +385,11 @@
/obj/item/warpwhistle/attack_self(mob/living/carbon/user)
if(!istype(user) || on_cooldown)
return
+ var/turf/T = get_turf(user)
+ if(!T)
+ return
on_cooldown = TRUE
last_user = user
- var/turf/T = get_turf(user)
playsound(T,'sound/magic/warpwhistle.ogg', 200, 1)
user.canmove = FALSE
new /obj/effect/temp_visual/tornado(T)
@@ -402,6 +404,8 @@
return
var/breakout = 0
while(breakout < 50)
+ if(!T)
+ break
var/turf/potential_T = find_safe_turf()
if(T.z != potential_T.z || abs(get_dist_euclidian(potential_T,T)) > 50 - breakout)
user.forceMove(potential_T)
diff --git a/code/modules/atmospherics/gasmixtures/gas_mixture.dm b/code/modules/atmospherics/gasmixtures/gas_mixture.dm
index 9858db2abb..0d9c0730c1 100644
--- a/code/modules/atmospherics/gasmixtures/gas_mixture.dm
+++ b/code/modules/atmospherics/gasmixtures/gas_mixture.dm
@@ -38,8 +38,11 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
for(var/id in cached_gases)
. += cached_gases[id] * cached_gasheats[id]
-/datum/gas_mixture/turf/heat_capacity()
- . = ..()
+/datum/gas_mixture/turf/heat_capacity() // Same as above except vacuums return HEAT_CAPACITY_VACUUM
+ var/list/cached_gases = gases
+ var/list/cached_gasheats = GLOB.meta_gas_specific_heats
+ for(var/id in cached_gases)
+ . += cached_gases[id] * cached_gasheats[id]
if(!.)
. += HEAT_CAPACITY_VACUUM //we want vacuums in turfs to have the same heat capacity as space
@@ -331,22 +334,19 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
/datum/gas_mixture/react(datum/holder)
. = NO_REACTION
var/list/cached_gases = gases
- if(!cached_gases.len)
+ if(!length(cached_gases))
return
- var/possible
+ var/list/reactions = list()
for(var/I in cached_gases)
- if(GLOB.nonreactive_gases[I])
- continue
- possible = TRUE
- break
- if(!possible)
+ reactions += SSair.gas_reactions[I]
+ if(!length(reactions))
return
reaction_results = new
var/temp = temperature
var/ener = THERMAL_ENERGY(src)
reaction_loop:
- for(var/r in SSair.gas_reactions)
+ for(var/r in reactions)
var/datum/gas_reaction/reaction = r
var/list/min_reqs = reaction.min_requirements
@@ -376,14 +376,11 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
continue reaction_loop
//at this point, all requirements for the reaction are satisfied. we can now react()
*/
-
. |= reaction.react(src, holder)
if (. & STOP_REACTIONS)
break
if(.)
GAS_GARBAGE_COLLECT(gases)
- if(temperature < TCMB) //just for safety
- temperature = TCMB
//Takes the amount of the gas you want to PP as an argument
//So I don't have to do some hacky switches/defines/magic strings
diff --git a/code/modules/atmospherics/gasmixtures/gas_types.dm b/code/modules/atmospherics/gasmixtures/gas_types.dm
index d628826b01..19f7bff965 100644
--- a/code/modules/atmospherics/gasmixtures/gas_types.dm
+++ b/code/modules/atmospherics/gasmixtures/gas_types.dm
@@ -78,22 +78,26 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
var/moles_visible = null
var/dangerous = FALSE //currently used by canisters
var/fusion_power = 0 //How much the gas accelerates a fusion reaction
+ var/rarity = 0 // relative rarity compared to other gases, used when setting up the reactions list.
/datum/gas/oxygen
id = "o2"
specific_heat = 20
name = "Oxygen"
+ rarity = 900
/datum/gas/nitrogen
id = "n2"
specific_heat = 20
name = "Nitrogen"
+ rarity = 1000
/datum/gas/carbon_dioxide //what the fuck is this?
id = "co2"
specific_heat = 30
name = "Carbon Dioxide"
fusion_power = 3
+ rarity = 700
/datum/gas/plasma
id = "plasma"
@@ -102,6 +106,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
gas_overlay = "plasma"
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
+ rarity = 800
/datum/gas/water_vapor
id = "water_vapor"
@@ -110,6 +115,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
gas_overlay = "water_vapor"
moles_visible = MOLES_GAS_VISIBLE
fusion_power = 8
+ rarity = 500
/datum/gas/hypernoblium
id = "nob"
@@ -118,6 +124,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
gas_overlay = "freon"
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
+ rarity = 50
/datum/gas/nitrous_oxide
id = "n2o"
@@ -126,6 +133,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
gas_overlay = "nitrous_oxide"
moles_visible = MOLES_GAS_VISIBLE * 2
dangerous = TRUE
+ rarity = 600
/datum/gas/nitryl
id = "no2"
@@ -135,6 +143,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
fusion_power = 15
+ rarity = 100
/datum/gas/tritium
id = "tritium"
@@ -144,6 +153,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
fusion_power = 1
+ rarity = 300
/datum/gas/bz
id = "bz"
@@ -151,18 +161,21 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
name = "BZ"
dangerous = TRUE
fusion_power = 8
+ rarity = 400
/datum/gas/stimulum
id = "stim"
specific_heat = 5
name = "Stimulum"
fusion_power = 7
+ rarity = 1
/datum/gas/pluoxium
id = "pluox"
specific_heat = 80
name = "Pluoxium"
fusion_power = 10
+ rarity = 200
/datum/gas/miasma
id = "miasma"
@@ -171,6 +184,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
name = "Miasma"
gas_overlay = "miasma"
moles_visible = MOLES_GAS_VISIBLE * 60
+ rarity = 250
/obj/effect/overlay/gas
icon = 'icons/effects/atmospherics.dmi'
diff --git a/code/modules/atmospherics/gasmixtures/reactions.dm b/code/modules/atmospherics/gasmixtures/reactions.dm
index ef0a422079..5ad97fb7c8 100644
--- a/code/modules/atmospherics/gasmixtures/reactions.dm
+++ b/code/modules/atmospherics/gasmixtures/reactions.dm
@@ -1,19 +1,36 @@
//All defines used in reactions are located in ..\__DEFINES\reactions.dm
/proc/init_gas_reactions()
- var/list/reaction_types = list()
+ . = list()
+ for(var/type in subtypesof(/datum/gas))
+ .[type] = list()
+
for(var/r in subtypesof(/datum/gas_reaction))
var/datum/gas_reaction/reaction = r
- if(!initial(reaction.exclude))
- reaction_types += reaction
- reaction_types = sortList(reaction_types, /proc/cmp_gas_reactions)
+ if(initial(reaction.exclude))
+ continue
+ reaction = new r
+ var/datum/gas/reaction_key
+ for (var/req in reaction.min_requirements)
+ if (ispath(req))
+ var/datum/gas/req_gas = req
+ if (!reaction_key || initial(reaction_key.rarity) > initial(req_gas.rarity))
+ reaction_key = req_gas
+ .[reaction_key] += list(reaction)
+ sortTim(., /proc/cmp_gas_reactions, TRUE)
- . = list()
- for(var/path in reaction_types)
- . += new path
-
-/proc/cmp_gas_reactions(datum/gas_reaction/a, datum/gas_reaction/b) //sorts in descending order of priority
- return initial(b.priority) - initial(a.priority)
+/proc/cmp_gas_reactions(list/datum/gas_reaction/a, list/datum/gas_reaction/b) // compares lists of reactions by the maximum priority contained within the list
+ if (!length(a) || !length(b))
+ return length(b) - length(a)
+ var/maxa
+ var/maxb
+ for (var/datum/gas_reaction/R in a)
+ if (R.priority > maxa)
+ maxa = R.priority
+ for (var/datum/gas_reaction/R in b)
+ if (R.priority > maxb)
+ maxb = R.priority
+ return maxb - maxa
/datum/gas_reaction
//regarding the requirements lists: the minimum or maximum requirements must be non-zero.
@@ -364,7 +381,7 @@
cached_gases[/datum/gas/nitrous_oxide] -= reaction_efficency
cached_gases[/datum/gas/plasma] -= 2*reaction_efficency
- SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, (reaction_efficency**0.5)*BZ_RESEARCH_AMOUNT)
+ SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, (reaction_efficency**0.5)*BZ_RESEARCH_AMOUNT)
if(energy_released > 0)
var/new_heat_capacity = air.heat_capacity()
diff --git a/code/modules/cargo/packs.dm b/code/modules/cargo/packs.dm
index 46cc1fa93c..53a8ab42c3 100644
--- a/code/modules/cargo/packs.dm
+++ b/code/modules/cargo/packs.dm
@@ -252,6 +252,17 @@
crate_name = "space suit crate"
crate_type = /obj/structure/closet/crate/secure
+/datum/supply_pack/emergency/spacejets
+ name = "Spare EVA Jetpacks"
+ desc = "Contains three EVA grade jectpaks. Requires EVA access to open."
+ cost = 2000
+ access = ACCESS_EVA
+ contains = list(/obj/item/tank/jetpack/carbondioxide/eva,
+ /obj/item/tank/jetpack/carbondioxide/eva,
+ /obj/item/tank/jetpack/carbondioxide/eva)
+ crate_name = "eva jetpacks crate"
+ crate_type = /obj/structure/closet/crate/secure
+
/datum/supply_pack/emergency/specialops
name = "Special Ops Supplies"
desc = "(*!&@#TOO CHEAP FOR THAT NULL_ENTRY, HUH OPERATIVE? WELL, THIS LITTLE ORDER CAN STILL HELP YOU OUT IN A PINCH. CONTAINS A BOX OF FIVE EMP GRENADES, THREE SMOKEBOMBS, AN INCENDIARY GRENADE, AND A \"SLEEPY PEN\" FULL OF NICE TOXINS!#@*$"
@@ -339,15 +350,6 @@
/obj/item/clothing/head/fedora/det_hat)
crate_name = "forensics crate"
-/datum/supply_pack/security/sechardsuit
- name = "Sec Hardsuit"
- desc = "One Sec Hardsuit with a small air tank and mask."
- cost = 3000 // half of SWAT gear for have the armor and half the gear
- contains = list(/obj/item/clothing/suit/space/hardsuit/security,
- /obj/item/tank/internals/air,
- /obj/item/clothing/mask/gas)
- crate_name = "sec hardsuit crate"
-
/datum/supply_pack/security/helmets
name = "Helmets Crate"
desc = "Contains three standard-issue brain buckets. Requires Security access to open."
@@ -366,6 +368,55 @@
/obj/item/gun/energy/laser)
crate_name = "laser crate"
+/datum/supply_pack/security/russianclothing
+ name = "Russian Surplus Clothing"
+ desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
+ contraband = TRUE
+ cost = 5000 // Its basicly sec suits, good boots/gloves
+ contains = list(/obj/item/clothing/suit/security/officer/russian,
+ /obj/item/clothing/suit/security/officer/russian,
+ /obj/item/clothing/shoes/combat,
+ /obj/item/clothing/shoes/combat,
+ /obj/item/clothing/head/ushanka,
+ /obj/item/clothing/head/ushanka,
+ /obj/item/clothing/suit/armor/bulletproof,
+ /obj/item/clothing/suit/armor/bulletproof,
+ /obj/item/clothing/head/helmet/alt,
+ /obj/item/clothing/head/helmet/alt,
+ /obj/item/clothing/gloves/combat,
+ /obj/item/clothing/gloves/combat,
+ /obj/item/clothing/mask/gas,
+ /obj/item/clothing/mask/gas)
+ crate_name = "surplus russian clothing"
+ crate_type = /obj/structure/closet/crate/internals
+
+/datum/supply_pack/security/russianmosin
+ name = "Russian Minutemen Gear"
+ desc = "An old russian Minutemen crate, comes with a full russian outfit, a mosin and a stripper clip."
+ contraband = TRUE
+ access = FALSE
+ cost = 5000 //
+ contains = list(/obj/item/clothing/suit/security/officer/russian,
+ /obj/item/clothing/shoes/combat,
+ /obj/item/clothing/head/ushanka,
+ /obj/item/clothing/suit/armor/bulletproof,
+ /obj/item/clothing/head/helmet/alt,
+ /obj/item/clothing/gloves/combat,
+ /obj/item/clothing/mask/gas,
+ /obj/item/gun/ballistic/shotgun/boltaction,
+ /obj/item/ammo_box/a762)
+ crate_name = "surplus russian gear"
+ crate_type = /obj/structure/closet/crate/internals
+
+/datum/supply_pack/security/sechardsuit
+ name = "Sec Hardsuit"
+ desc = "One Sec Hardsuit with a small air tank and mask."
+ cost = 3000 // half of SWAT gear for have the armor and half the gear
+ contains = list(/obj/item/clothing/suit/space/hardsuit/security,
+ /obj/item/tank/internals/air,
+ /obj/item/clothing/mask/gas)
+ crate_name = "sec hardsuit crate"
+
/datum/supply_pack/security/securitybarriers
name = "Security Barrier Grenades"
desc = "Stem the tide with four Security Barrier grenades. Requires Security access to open."
@@ -430,28 +481,6 @@
/obj/item/melee/baton/loaded)
crate_name = "stun baton crate"
-/datum/supply_pack/security/russianclothing
- name = "Russian Surplus Clothing"
- desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
- contraband = TRUE
- cost = 5000 // Its basicly sec suits, good boots/gloves
- contains = list(/obj/item/clothing/suit/security/officer/russian,
- /obj/item/clothing/suit/security/officer/russian,
- /obj/item/clothing/shoes/combat,
- /obj/item/clothing/shoes/combat,
- /obj/item/clothing/head/ushanka,
- /obj/item/clothing/head/ushanka,
- /obj/item/clothing/suit/armor/bulletproof,
- /obj/item/clothing/suit/armor/bulletproof,
- /obj/item/clothing/head/helmet/alt,
- /obj/item/clothing/head/helmet/alt,
- /obj/item/clothing/gloves/combat,
- /obj/item/clothing/gloves/combat,
- /obj/item/clothing/mask/gas,
- /obj/item/clothing/mask/gas)
- crate_name = "surplus russian clothing"
- crate_type = /obj/structure/closet/crate/internals
-
/datum/supply_pack/security/taser
name = "Taser Crate"
desc = "From the depths of stunbased combat, this order rises above, supreme. Contains three hybrid tasers, capable of firing both electrodes and disabling shots. Requires Security access to open."
@@ -665,6 +694,15 @@
/obj/item/gun/energy/e_gun/stun)
crate_name = "swat taser crate"
+/datum/supply_pack/security/armory/woodstock
+ name = "Classic WoodStock Shotguns Crate"
+ desc = "Contains three rustic, pumpaction shotguns. Requires Armory access to open."
+ cost = 3500
+ contains = list(/obj/item/gun/ballistic/shotgun,
+ /obj/item/gun/ballistic/shotgun,
+ /obj/item/gun/ballistic/shotgun)
+ crate_name = "woodstock shotguns crate"
+
/datum/supply_pack/security/armory/wt550
name = "WT-550 Semi-Auto Rifle Crate"
desc = "Contains two high-powered, semiautomatic rifles chambered in 4.6x30mm. Requires Armory access to open."
@@ -1633,7 +1671,7 @@
/obj/item/caution,
/obj/item/storage/bag/trash,
/obj/item/reagent_containers/spray/cleaner,
- /obj/item/reagent_containers/glass/rag,
+ /obj/item/reagent_containers/rag,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
@@ -1666,7 +1704,7 @@
contains = list(/obj/item/caution,
/obj/item/caution,
/obj/item/caution,
- /obj/item/reagent_containers/glass/rag,
+ /obj/item/reagent_containers/rag,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/spray/drying_agent)
@@ -2204,6 +2242,17 @@
/mob/living/simple_animal/hostile/retaliate/poison/snake)
crate_name = "snake crate"
+/datum/supply_pack/critter/secbat
+ name = "Security Bat Crate"
+ desc = "Contains five security bats, perfect to Bat-up any security officer."
+ cost = 2500
+ contains = list(/mob/living/simple_animal/hostile/retaliate/bat/secbat,
+ /mob/living/simple_animal/hostile/retaliate/bat/secbat,
+ /mob/living/simple_animal/hostile/retaliate/bat/secbat,
+ /mob/living/simple_animal/hostile/retaliate/bat/secbat,
+ /mob/living/simple_animal/hostile/retaliate/bat/secbat)
+ crate_name = "security bat crate"
+
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Costumes & Toys /////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
@@ -2775,4 +2824,3 @@
/obj/item/toner,
/obj/item/toner)
crate_name = "toner crate"
-
diff --git a/code/modules/client/darkmode.dm b/code/modules/client/darkmode.dm
new file mode 100644
index 0000000000..9e8d136b3b
--- /dev/null
+++ b/code/modules/client/darkmode.dm
@@ -0,0 +1,117 @@
+//Darkmode preference by Kmc2000//
+
+/*
+This lets you switch chat themes by using winset and CSS loading, you must relog to see this change (or rebuild your browseroutput datum)
+Things to note:
+If you change ANYTHING in interface/skin.dmf you need to change it here:
+Format:
+winset(src, "window as appears in skin.dmf after elem", "var to change = currentvalue;var to change = desired value")
+How this works:
+I've added a function to browseroutput.js which registers a cookie for darkmode and swaps the chat accordingly. You can find the button to do this under the "cog" icon next to the ping button (top right of chat)
+This then swaps the window theme automatically
+Thanks to spacemaniac and mcdonald for help with the JS side of this.
+*/
+
+/client/proc/force_white_theme() //There's no way round it. We're essentially changing the skin by hand. It's painful but it works, and is the way Lummox suggested.
+ //Main windows
+ winset(src, "infowindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
+ winset(src, "infowindow", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "info", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
+ winset(src, "info", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "browseroutput", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
+ winset(src, "browseroutput", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "outputwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
+ winset(src, "outputwindow", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "mainwindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
+ winset(src, "split", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
+ //Buttons
+ winset(src, "changelog", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
+ winset(src, "changelog", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "rules", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
+ winset(src, "rules", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "wiki", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
+ winset(src, "wiki", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "forum", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
+ winset(src, "forum", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "github", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
+ winset(src, "github", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "report-issue", "background-color = [COLOR_DARKMODE_ISSUE_BUTTON_BG];background-color = [COLOR_WHITEMODE_ISSUE_BUTTON_BG]")
+ winset(src, "report-issue", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ //Status and verb tabs
+ winset(src, "output", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
+ winset(src, "output", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "statwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
+ winset(src, "statwindow", "text-color = #eaeaea;text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "stat", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
+ winset(src, "stat", "tab-background-color = [COLOR_DARKMODE_BACKGROUND];tab-background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
+ winset(src, "stat", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "stat", "tab-text-color = [COLOR_DARKMODE_TEXT];tab-text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "stat", "prefix-color = [COLOR_DARKMODE_TEXT];prefix-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "stat", "suffix-color = [COLOR_DARKMODE_TEXT];suffix-color = [COLOR_WHITEMODE_TEXT]")
+ //Etc.
+ winset(src, "say", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
+ winset(src, "say", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "asset_cache_browser", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
+ winset(src, "asset_cache_browser", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+ winset(src, "tooltip", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
+ winset(src, "tooltip", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
+
+/client/proc/force_dark_theme() //Inversely, if theyre using white theme and want to swap to the superior dark theme, let's get WINSET() ing
+ //Main windows
+ winset(src, "infowindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
+ winset(src, "infowindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "info", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
+ winset(src, "info", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "browseroutput", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
+ winset(src, "browseroutput", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "outputwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
+ winset(src, "outputwindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "mainwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
+ winset(src, "split", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
+ //Buttons
+ winset(src, "changelog", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
+ winset(src, "changelog", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "rules", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
+ winset(src, "rules", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "wiki", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
+ winset(src, "wiki", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "forum", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
+ winset(src, "forum", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "github", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
+ winset(src, "github", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "report-issue", "background-color = [COLOR_WHITEMODE_ISSUE_BUTTON_BG];background-color = [COLOR_DARKMODE_ISSUE_BUTTON_BG]")
+ winset(src, "report-issue", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ //Status and verb tabs
+ winset(src, "output", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
+ winset(src, "output", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "statwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
+ winset(src, "statwindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "stat", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
+ winset(src, "stat", "tab-background-color = [COLOR_WHITEMODE_DARKBACKGROUND];tab-background-color = [COLOR_DARKMODE_BACKGROUND]")
+ winset(src, "stat", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "stat", "tab-text-color = [COLOR_WHITEMODE_TEXT];tab-text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "stat", "prefix-color = [COLOR_WHITEMODE_TEXT];prefix-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "stat", "suffix-color = [COLOR_WHITEMODE_TEXT];suffix-color = [COLOR_DARKMODE_TEXT]")
+ //Etc.
+ winset(src, "say", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
+ winset(src, "say", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "asset_cache_browser", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
+ winset(src, "asset_cache_browser", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+ winset(src, "tooltip", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
+ winset(src, "tooltip", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
+
+
+/datum/asset/simple/goonchat
+ verify = FALSE
+ assets = list(
+ "json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js',
+ "errorHandler.js" = 'code/modules/goonchat/browserassets/js/errorHandler.js',
+ "browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js',
+ "fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot',
+ "fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg',
+ "fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf',
+ "fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
+ "font-awesome.css" = 'code/modules/goonchat/browserassets/css/font-awesome.css',
+ "browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
+ "browserOutput_white.css" = 'code/modules/goonchat/browserassets/css/browserOutput_white.css',
+ )
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index 9e48591361..7c508f94be 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -29,7 +29,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//game-preferences
var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
- var/ooccolor = null
+ var/ooccolor = "#c43b23"
+ var/aooccolor = "#ce254f"
var/enable_tips = TRUE
var/tip_delay = 500 //tip delay in milliseconds
@@ -77,6 +78,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/socks = "Nude" //socks type
var/socks_color = "#FFFFFF"
var/backbag = DBACKPACK //backpack type
+ var/jumpsuit_style = PREF_SUIT //suit/skirt
var/hair_style = "Bald" //Hair type
var/hair_color = "000" //Hair color
var/facial_hair_style = "Shaved" //Face hair type
@@ -686,6 +688,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(UNDIE_COLORABLE(GLOB.socks_list[socks]))
dat += "Socks Color:[socks_color]"
dat += "Backpack:[backbag]"
+ dat += "Jumpsuit:
[jumpsuit_style]
"
dat += "Uplink Location:[uplink_spawn_loc]"
dat += ""
@@ -774,6 +777,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "BYOND Membership Publicity: [(toggles & MEMBER_PUBLIC) ? "Public" : "Hidden"]
"
if(unlock_content || check_rights_for(user.client, R_ADMIN))
dat += "OOC Color: Change
"
+ dat += "Antag OOC Color: Change
"
+
dat += ""
if(user.client.holder)
dat +=""
@@ -1420,6 +1425,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
skin_tone = random_skin_tone()
if("bag")
backbag = pick(GLOB.backbaglist)
+ if("suit")
+ jumpsuit_style = pick(GLOB.jumpsuitlist)
if("all")
random_character()
@@ -1951,11 +1958,23 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(new_ooccolor)
ooccolor = new_ooccolor
+ if("aooccolor")
+ var/new_aooccolor = input(user, "Choose your Antag OOC colour:", "Game Preference",ooccolor) as color|null
+ if(new_aooccolor)
+ aooccolor = new_aooccolor
+
if("bag")
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in GLOB.backbaglist
if(new_backbag)
backbag = new_backbag
+ if("suit")
+ if(jumpsuit_style == PREF_SUIT)
+ jumpsuit_style = PREF_SKIRT
+ else
+ jumpsuit_style = PREF_SUIT
+
+
if("uplink_loc")
var/new_loc = input(user, "Choose your character's traitor uplink spawn location:", "Character Preference") as null|anything in GLOB.uplink_spawn_loc_list
if(new_loc)
@@ -2276,6 +2295,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
character.backbag = backbag
+ character.jumpsuit_style = jumpsuit_style
var/datum/species/chosen_species
if(!roundstart_checks || (pref_species.id in GLOB.roundstart_races))
diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm
index b9c5cb7ef9..4ce91ffd94 100644
--- a/code/modules/client/preferences_savefile.dm
+++ b/code/modules/client/preferences_savefile.dm
@@ -272,6 +272,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["socks"] >> socks
S["socks_color"] >> socks_color
S["backbag"] >> backbag
+ S["jumpsuit_style"] >> jumpsuit_style
S["uplink_loc"] >> uplink_spawn_loc
S["feature_mcolor"] >> features["mcolor"]
S["feature_lizard_tail"] >> features["tail_lizard"]
@@ -406,6 +407,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
eye_color = sanitize_hexcolor(eye_color, 3, 0)
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
+ jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0)
features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], GLOB.tails_list_lizard)
@@ -474,7 +476,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["shirt_color"] , shirt_color)
WRITE_FILE(S["socks"] , socks)
WRITE_FILE(S["socks_color"] , socks_color)
- WRITE_FILE(S["backbag"] , backbag)
+ WRITE_FILE(S["backbag"] , backbag)
+ WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
WRITE_FILE(S["species"] , pref_species.id)
WRITE_FILE(S["feature_mcolor"] , features["mcolor"])
diff --git a/code/modules/client/verbs/aooc.dm b/code/modules/client/verbs/aooc.dm
index 893501a852..311c22955d 100644
--- a/code/modules/client/verbs/aooc.dm
+++ b/code/modules/client/verbs/aooc.dm
@@ -1,3 +1,6 @@
+GLOBAL_VAR_INIT(AOOC_COLOR, null)//If this is null, use the CSS for OOC. Otherwise, use a custom colour.
+GLOBAL_VAR_INIT(normal_aooc_colour, "#ce254f")
+
/client/verb/aooc(msg as text)
set name = "AOOC"
set desc = "An OOC channel exclusive to antagonists."
@@ -50,7 +53,7 @@
var/keyname = key
if(prefs.unlock_content)
if(prefs.toggles & MEMBER_PUBLIC)
- keyname = "[icon2html('icons/member_content.dmi', world, "blag")][keyname]"
+ keyname = "[icon2html('icons/member_content.dmi', world, "blag")][keyname]"
//The linkify span classes and linkify=TRUE below make ooc text get clickable chat href links if you pass in something resembling a url
var/antaglisting = list()
@@ -74,23 +77,27 @@
else
to_chat(C, "Antag OOC: [keyname][holder.fakekey ? "/([holder.fakekey])" : ""]: [msg]")
else
- to_chat(C, "Antag OOC: [holder.fakekey ? holder.fakekey : key]: [msg]")
+ if(GLOB.AOOC_COLOR)
+ to_chat(C, "Antag OOC: [holder.fakekey ? holder.fakekey : key]: [msg]")
+ else
+ to_chat(C, "Antag OOC: [holder.fakekey ? holder.fakekey : key]: [msg]")
else if(!(key in C.prefs.ignoring))
- to_chat(C, "Antag OOC: [keyname]: [msg]")
-
-GLOBAL_VAR_INIT(antag_ooc_colour, AOOC_COLOR)
+ if(GLOB.AOOC_COLOR)
+ to_chat(C, "Antag OOC: [keyname]: [msg]")
+ else
+ to_chat(C, "Antag OOC: [keyname]: [msg]")
/client/proc/set_aooc(newColor as color)
set name = "Set Antag OOC Color"
set desc = "Modifies antag OOC Color"
set category = "Fun"
- GLOB.antag_ooc_colour = sanitize_ooccolor(newColor)
+ GLOB.AOOC_COLOR = sanitize_ooccolor(newColor)
/client/proc/reset_aooc()
set name = "Reset Antag OOC Color"
set desc = "Returns antag OOC Color to default"
set category = "Fun"
- GLOB.antag_ooc_colour = AOOC_COLOR
+ GLOB.AOOC_COLOR = null
/proc/toggle_aooc(toggle = null)
if(toggle != null) //if we're specifically en/disabling ooc
diff --git a/code/modules/client/verbs/ooc.dm b/code/modules/client/verbs/ooc.dm
index 5df13a1ffe..8a233025a1 100644
--- a/code/modules/client/verbs/ooc.dm
+++ b/code/modules/client/verbs/ooc.dm
@@ -1,3 +1,6 @@
+GLOBAL_VAR_INIT(OOC_COLOR, null)//If this is null, use the CSS for OOC. Otherwise, use a custom colour.
+GLOBAL_VAR_INIT(normal_ooc_colour, "#002eb8")
+
/client/verb/ooc(msg as text)
set name = "OOC" //Gave this shit a shorter name so you only have to time out "ooc" rather than "ooc message" to use it --NeoFite
set category = "OOC"
@@ -66,9 +69,15 @@
else
to_chat(C, "OOC: [keyname][holder.fakekey ? "/([holder.fakekey])" : ""]: [msg]")
else
- to_chat(C, "OOC: [holder.fakekey ? holder.fakekey : key]: [msg]")
+ if(GLOB.OOC_COLOR)
+ to_chat(C, "OOC: [holder.fakekey ? holder.fakekey : key]: [msg]")
+ else
+ to_chat(C, "OOC: [holder.fakekey ? holder.fakekey : key]: [msg]")
else if(!(key in C.prefs.ignoring))
- to_chat(C, "OOC: [keyname]: [msg]")
+ if(GLOB.OOC_COLOR)
+ to_chat(C, "OOC: [keyname]: [msg]")
+ else
+ to_chat(C, "OOC: [keyname]: [msg]")
/proc/toggle_ooc(toggle = null)
if(toggle != null) //if we're specifically en/disabling ooc
@@ -99,19 +108,17 @@
else
GLOB.dooc_allowed = !GLOB.dooc_allowed
-GLOBAL_VAR_INIT(normal_ooc_colour, OOC_COLOR)
-
/client/proc/set_ooc(newColor as color)
set name = "Set Player OOC Color"
set desc = "Modifies player OOC Color"
set category = "Fun"
- GLOB.normal_ooc_colour = sanitize_ooccolor(newColor)
+ GLOB.OOC_COLOR = sanitize_ooccolor(newColor)
/client/proc/reset_ooc()
set name = "Reset Player OOC Color"
set desc = "Returns player OOC Color to default"
set category = "Fun"
- GLOB.normal_ooc_colour = OOC_COLOR
+ GLOB.OOC_COLOR = null
/client/verb/colorooc()
set name = "Set Your OOC Color"
diff --git a/code/modules/clothing/gloves/_gloves.dm b/code/modules/clothing/gloves/_gloves.dm
index 817fe59dcd..f0c1eeb833 100644
--- a/code/modules/clothing/gloves/_gloves.dm
+++ b/code/modules/clothing/gloves/_gloves.dm
@@ -8,6 +8,7 @@
slot_flags = ITEM_SLOT_GLOVES
attack_verb = list("challenged")
var/transfer_prints = FALSE
+ var/transfer_blood = 0
strip_delay = 20
equip_delay_other = 40
diff --git a/code/modules/clothing/suits/_suits.dm b/code/modules/clothing/suits/_suits.dm
index 7346dc9ea9..cf411ef367 100644
--- a/code/modules/clothing/suits/_suits.dm
+++ b/code/modules/clothing/suits/_suits.dm
@@ -28,7 +28,6 @@
H.update_inv_wear_suit()
else if(adjusted == ALT_STYLE)
adjusted = NORMAL_STYLE
- H.update_inv_wear_suit()
if(("taur" in H.dna.species.mutant_bodyparts) && (H.dna.features["taur"] != "None"))
if(H.dna.features["taur"] in list("Naga", "Tentacle"))
diff --git a/code/modules/clothing/under/color.dm b/code/modules/clothing/under/color.dm
index c239f48b05..54264ef9d4 100644
--- a/code/modules/clothing/under/color.dm
+++ b/code/modules/clothing/under/color.dm
@@ -1,12 +1,18 @@
/obj/item/clothing/under/color
desc = "A standard issue colored jumpsuit. Variety is the spice of life!"
+/obj/item/clothing/under/skirt/color
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/color/random
icon_state = "random_jumpsuit"
/obj/item/clothing/under/color/random/Initialize()
..()
- var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - /obj/item/clothing/under/color/random - /obj/item/clothing/under/color/grey/glorf - /obj/item/clothing/under/color/black/ghost)
+ var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - subtypesof(/obj/item/clothing/under/skirt/color) - /obj/item/clothing/under/color/random - /obj/item/clothing/under/color/grey/glorf - /obj/item/clothing/under/color/black/ghost)
+
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.equip_to_slot_or_del(new C(H), SLOT_W_UNIFORM) //or else you end up with naked assistants running around everywhere...
@@ -14,6 +20,20 @@
new C(loc)
return INITIALIZE_HINT_QDEL
+/obj/item/clothing/under/skirt/color/random
+ icon_state = "random_jumpsuit" //Skirt variant needed
+
+/obj/item/clothing/under/skirt/color/random/Initialize()
+ ..()
+ var/obj/item/clothing/under/skirt/color/C = pick(subtypesof(/obj/item/clothing/under/skirt/color) - /obj/item/clothing/under/skirt/color/random)
+ if(ishuman(loc))
+ var/mob/living/carbon/human/H = loc
+ H.equip_to_slot_or_del(new C(H), SLOT_W_UNIFORM)
+ else
+ new C(loc)
+ return INITIALIZE_HINT_QDEL
+
+
/obj/item/clothing/under/color/black
name = "black jumpsuit"
icon_state = "black"
@@ -21,6 +41,12 @@
item_color = "black"
resistance_flags = NONE
+/obj/item/clothing/under/skirt/color/black
+ name = "black jumpskirt"
+ icon_state = "black_skirt"
+ item_state = "bl_suit"
+ item_color = "black_skirt"
+
/obj/item/clothing/under/color/black/ghost
item_flags = DROPDEL
@@ -28,6 +54,9 @@
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
+/obj/item/clothing/under/color/black/ghost/Initialize()
+ . = ..()
+ ADD_TRAIT(src, TRAIT_NODROP, DROPDEL)
/obj/item/clothing/under/color/grey
name = "grey jumpsuit"
desc = "A tasteful grey jumpsuit that reminds you of the good old days."
@@ -35,6 +64,13 @@
item_state = "gy_suit"
item_color = "grey"
+/obj/item/clothing/under/skirt/color/grey
+ name = "grey jumpskirt"
+ desc = "A tasteful grey jumpskirt that reminds you of the good old days."
+ icon_state = "grey_skirt"
+ item_state = "gy_suit"
+ item_color = "grey_skirt"
+
/obj/item/clothing/under/color/grey/glorf
name = "ancient jumpsuit"
desc = "A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade."
@@ -49,12 +85,24 @@
item_state = "b_suit"
item_color = "blue"
+/obj/item/clothing/under/skirt/color/blue
+ name = "blue jumpskirt"
+ icon_state = "blue_skirt"
+ item_state = "b_suit"
+ item_color = "blue_skirt"
+
/obj/item/clothing/under/color/green
name = "green jumpsuit"
icon_state = "green"
item_state = "g_suit"
item_color = "green"
+/obj/item/clothing/under/skirt/color/green
+ name = "green jumpskirt"
+ icon_state = "green_skirt"
+ item_state = "g_suit"
+ item_color = "green_skirt"
+
/obj/item/clothing/under/color/orange
name = "orange jumpsuit"
desc = "Don't wear this near paranoid security officers."
@@ -62,6 +110,12 @@
item_state = "o_suit"
item_color = "orange"
+/obj/item/clothing/under/skirt/color/orange
+ name = "orange jumpskirt"
+ icon_state = "orange_skirt"
+ item_state = "o_suit"
+ item_color = "orange_skirt"
+
/obj/item/clothing/under/color/pink
name = "pink jumpsuit"
icon_state = "pink"
@@ -69,66 +123,133 @@
item_state = "p_suit"
item_color = "pink"
+/obj/item/clothing/under/skirt/color/pink
+ name = "pink jumpskirt"
+ icon_state = "pink_skirt"
+ item_state = "p_suit"
+ item_color = "pink_skirt"
+
/obj/item/clothing/under/color/red
name = "red jumpsuit"
icon_state = "red"
item_state = "r_suit"
item_color = "red"
+/obj/item/clothing/under/skirt/color/red
+ name = "red jumpskirt"
+ icon_state = "red_skirt"
+ item_state = "r_suit"
+ item_color = "red_skirt"
+
/obj/item/clothing/under/color/white
name = "white jumpsuit"
icon_state = "white"
item_state = "w_suit"
item_color = "white"
+/obj/item/clothing/under/skirt/color/white
+ name = "white jumpskirt"
+ icon_state = "white_skirt"
+ item_state = "w_suit"
+ item_color = "white_skirt"
+
/obj/item/clothing/under/color/yellow
name = "yellow jumpsuit"
icon_state = "yellow"
item_state = "y_suit"
item_color = "yellow"
+/obj/item/clothing/under/skirt/color/yellow
+ name = "yellow jumpskirt"
+ icon_state = "yellow_skirt"
+ item_state = "y_suit"
+ item_color = "yellow_skirt"
+
/obj/item/clothing/under/color/darkblue
name = "darkblue jumpsuit"
icon_state = "darkblue"
item_state = "b_suit"
item_color = "darkblue"
+/obj/item/clothing/under/skirt/color/darkblue
+ name = "darkblue jumpskirt"
+ icon_state = "darkblue_skirt"
+ item_state = "b_suit"
+ item_color = "darkblue_skirt"
+
/obj/item/clothing/under/color/teal
name = "teal jumpsuit"
icon_state = "teal"
item_state = "b_suit"
item_color = "teal"
+/obj/item/clothing/under/skirt/color/teal
+ name = "teal jumpskirt"
+ icon_state = "teal_skirt"
+ item_state = "b_suit"
+ item_color = "teal_skirt"
+
+
/obj/item/clothing/under/color/lightpurple
name = "purple jumpsuit"
icon_state = "lightpurple"
item_state = "p_suit"
item_color = "lightpurple"
+/obj/item/clothing/under/skirt/color/lightpurple
+ name = "lightpurple jumpskirt"
+ icon_state = "lightpurple_skirt"
+ item_state = "p_suit"
+ item_color = "lightpurple_skirt"
+
/obj/item/clothing/under/color/darkgreen
name = "darkgreen jumpsuit"
icon_state = "darkgreen"
item_state = "g_suit"
item_color = "darkgreen"
+/obj/item/clothing/under/skirt/color/darkgreen
+ name = "darkgreen jumpskirt"
+ icon_state = "darkgreen_skirt"
+ item_state = "g_suit"
+ item_color = "darkgreen_skirt"
+
/obj/item/clothing/under/color/lightbrown
name = "lightbrown jumpsuit"
icon_state = "lightbrown"
item_state = "lb_suit"
item_color = "lightbrown"
+/obj/item/clothing/under/skirt/color/lightbrown
+ name = "lightbrown jumpskirt"
+ icon_state = "lightbrown_skirt"
+ item_state = "lb_suit"
+ item_color = "lightbrown_skirt"
+
/obj/item/clothing/under/color/brown
name = "brown jumpsuit"
icon_state = "brown"
item_state = "lb_suit"
item_color = "brown"
+/obj/item/clothing/under/skirt/color/brown
+ name = "brown jumpskirt"
+ icon_state = "brown_skirt"
+ item_state = "lb_suit"
+ item_color = "brown_skirt"
+
/obj/item/clothing/under/color/maroon
name = "maroon jumpsuit"
icon_state = "maroon"
item_state = "r_suit"
item_color = "maroon"
+/obj/item/clothing/under/skirt/color/maroon
+ name = "maroon jumpskirt"
+ icon_state = "maroon_skirt"
+ item_state = "r_suit"
+ item_color = "maroon_skirt"
+
/obj/item/clothing/under/color/rainbow
name = "rainbow jumpsuit"
desc = "A multi-colored jumpsuit!"
@@ -136,3 +257,11 @@
item_state = "rainbow"
item_color = "rainbow"
can_adjust = FALSE
+
+/obj/item/clothing/under/skirt/color/rainbow
+ name = "rainbow jumpskirt"
+ desc = "A multi-colored jumpskirt!"
+ icon_state = "rainbow_skirt"
+ item_state = "rainbow"
+ item_color = "rainbow_skirt"
+ can_adjust = FALSE
diff --git a/code/modules/clothing/under/jobs/civilian.dm b/code/modules/clothing/under/jobs/civilian.dm
index 2288c98b34..c6796d64c9 100644
--- a/code/modules/clothing/under/jobs/civilian.dm
+++ b/code/modules/clothing/under/jobs/civilian.dm
@@ -16,6 +16,16 @@
item_color = "purplebartender"
can_adjust = FALSE
+/obj/item/clothing/under/rank/bartender/skirt
+ name = "bartender's skirt"
+ desc = "It looks like it could use some more flair."
+ icon_state = "barman_skirt"
+ item_state = "bar_suit"
+ item_color = "barman_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
name = "captain's jumpsuit"
@@ -25,6 +35,16 @@
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
+/obj/item/clothing/under/rank/captain/skirt
+ name = "captain's jumpskirt"
+ desc = "It's a blue jumpskirt with some gold markings denoting the rank of \"Captain\"."
+ icon_state = "captain_skirt"
+ item_state = "b_suit"
+ item_color = "captain_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/cargo
name = "quartermaster's jumpsuit"
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
@@ -32,6 +52,16 @@
item_state = "lb_suit"
item_color = "qm"
+/obj/item/clothing/under/rank/cargo/skirt
+ name = "quartermaster's jumpskirt"
+ desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
+ icon_state = "qm_skirt"
+ item_state = "lb_suit"
+ item_color = "qm_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/cargotech
name = "cargo technician's jumpsuit"
desc = "Shooooorts! They're comfy and easy to wear!"
@@ -42,6 +72,15 @@
mutantrace_variation = MUTANTRACE_VARIATION
alt_covers_chest = TRUE
+/obj/item/clothing/under/rank/cargotech/skirt
+ name = "cargo technician's jumpskirt"
+ desc = "Skiiiiirts! They're comfy and easy to wear"
+ icon_state = "cargo_skirt"
+ item_state = "lb_suit"
+ item_color = "cargo_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/chaplain
desc = "It's a black jumpsuit, often worn by religious folk."
@@ -51,6 +90,16 @@
item_color = "chapblack"
can_adjust = FALSE
+/obj/item/clothing/under/rank/chaplain/skirt
+ name = "chaplain's jumpskirt"
+ desc = "It's a black jumpskirt, often worn by religious folk."
+ icon_state = "chapblack_skirt"
+ item_state = "bl_suit"
+ item_color = "chapblack_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/chef
name = "cook's suit"
desc = "A suit which is given only to the most hardcore cooks in space."
@@ -58,6 +107,15 @@
item_color = "chef"
alt_covers_chest = TRUE
+/obj/item/clothing/under/rank/chef/skirt
+ name = "cook's skirt"
+ desc = "A skirt which is given only to the most hardcore cooks in space."
+ icon_state = "chef_skirt"
+ item_color = "chef_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/clown
name = "clown suit"
desc = "'HONK!'"
@@ -66,7 +124,6 @@
item_color = "clown"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
-
/obj/item/clothing/under/rank/blueclown
name = "blue clown suit"
desc = "'BLUE HONK!'"
@@ -130,7 +187,6 @@
/obj/item/clothing/under/rank/clown/Initialize()
. = ..()
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
-
/obj/item/clothing/under/rank/head_of_personnel
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
name = "head of personnel's jumpsuit"
@@ -139,6 +195,16 @@
item_color = "hop"
can_adjust = FALSE
+/obj/item/clothing/under/rank/head_of_personnel/skirt
+ name = "head of personnel's jumpskirt"
+ desc = "It's a jumpskirt worn by someone who works in the position of \"Head of Personnel\"."
+ icon_state = "hop_skirt"
+ item_state = "b_suit"
+ item_color = "hop_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/hydroponics
desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
name = "botanist's jumpsuit"
@@ -147,6 +213,16 @@
item_color = "hydroponics"
permeability_coefficient = 0.5
+/obj/item/clothing/under/rank/hydroponics/skirt
+ name = "botanist's jumpskirt"
+ desc = "It's a jumpskirt designed to protect against minor plant-related hazards."
+ icon_state = "hydroponics_skirt"
+ item_state = "g_suit"
+ item_color = "hydroponics_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/janitor
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
name = "janitor's jumpsuit"
@@ -154,49 +230,108 @@
item_color = "janitor"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
+/obj/item/clothing/under/rank/janitor/skirt
+ name = "janitor's jumpskirt"
+ desc = "It's the official skirt of the station's janitor. It has minor protection from biohazards."
+ icon_state = "janitor_skirt"
+ item_color = "janitor_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/lawyer
desc = "Slick threads."
name = "Lawyer suit"
can_adjust = FALSE
-
/obj/item/clothing/under/lawyer/black
+ name = "lawyer black suit"
icon_state = "lawyer_black"
item_state = "lawyer_black"
item_color = "lawyer_black"
+/obj/item/clothing/under/lawyer/black/skirt
+ name = "lawyer black suitskirt"
+ icon_state = "lawyer_black_skirt"
+ item_state = "lawyer_black"
+ item_color = "lawyer_black_skirt"
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/lawyer/female
+ name = "female black suit"
icon_state = "black_suit_fem"
- item_state = "black_suit_fem"
+ item_state = "bl_suit"
item_color = "black_suit_fem"
/obj/item/clothing/under/lawyer/red
+ name = "lawyer red suit"
icon_state = "lawyer_red"
item_state = "lawyer_red"
item_color = "lawyer_red"
+/obj/item/clothing/under/lawyer/female/skirt
+ name = "female black suitskirt"
+ icon_state = "black_suit_fem_skirt"
+ item_state = "bl_suit"
+ item_color = "black_suit_fem_skirt"
+ fitted = FEMALE_UNIFORM_TOP
+
+/obj/item/clothing/under/lawyer/red/skirt
+ name = "lawyer red suitskirt"
+ icon_state = "lawyer_red_skirt"
+ item_state = "lawyer_red"
+ item_color = "lawyer_red_skirt"
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/lawyer/blue
+ name = "lawyer blue suit"
icon_state = "lawyer_blue"
item_state = "lawyer_blue"
item_color = "lawyer_blue"
+/obj/item/clothing/under/lawyer/blue/skirt
+ name = "lawyer blue suitskirt"
+ icon_state = "lawyer_blue_skirt"
+ item_state = "lawyer_blue"
+ item_color = "lawyer_blue_skirt"
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/lawyer/bluesuit
name = "blue suit"
desc = "A classy suit and tie."
icon_state = "bluesuit"
- item_state = "bluesuit"
+ item_state = "b_suit"
item_color = "bluesuit"
can_adjust = TRUE
alt_covers_chest = TRUE
+/obj/item/clothing/under/lawyer/bluesuit/skirt
+ name = "blue suitskirt"
+ desc = "A classy suitskirt and tie."
+ icon_state = "bluesuit_skirt"
+ item_state = "b_suit"
+ item_color = "bluesuit_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/lawyer/purpsuit
name = "purple suit"
icon_state = "lawyer_purp"
- item_state = "lawyer_purp"
+ item_state = "p_suit"
item_color = "lawyer_purp"
fitted = NO_FEMALE_UNIFORM
can_adjust = TRUE
alt_covers_chest = TRUE
+/obj/item/clothing/under/lawyer/purpsuit/skirt
+ name = "purple suitskirt"
+ icon_state = "lawyer_purp_skirt"
+ item_state = "p_suit"
+ item_color = "lawyer_purp_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/lawyer/blacksuit
name = "black suit"
desc = "A professional black suit. Nanotrasen Investigation Bureau approved!"
@@ -206,6 +341,16 @@
can_adjust = TRUE
alt_covers_chest = TRUE
+/obj/item/clothing/under/lawyer/blacksuit/skirt
+ name = "black suitskirt"
+ desc = "A professional black suit. Nanotrasen Investigation Bureau approved!"
+ icon_state = "blacksuit_skirt"
+ item_state = "bar_suit"
+ item_color = "blacksuit_skirt"
+ can_adjust = FALSE
+ alt_covers_chest = TRUE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/curator
name = "sensible suit"
desc = "It's very... sensible."
@@ -214,6 +359,33 @@
item_color = "red_suit"
can_adjust = FALSE
+/obj/item/clothing/under/lawyer/really_black
+ name = "executive suit"
+ desc = "A formal black suit and red tie, intended for the station's finest."
+ icon_state = "really_black_suit"
+ item_state = "bl_suit"
+ item_color = "really_black_suit"
+
+/obj/item/clothing/under/lawyer/really_black/skirt
+ name = "executive suitskirt"
+ desc = "A formal black suitskirt and red tie, intended for the station's finest."
+ icon_state = "really_black_suit_skirt"
+ item_state = "bl_suit"
+ item_color = "really_black_suit_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
+/obj/item/clothing/under/rank/curator/skirt
+ name = "sensible suitskirt"
+ desc = "It's very... sensible."
+ icon_state = "red_suit_skirt"
+ item_state = "red_suit"
+ item_color = "red_suit_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/curator/treasure_hunter
name = "treasure hunter uniform"
desc = "A rugged uniform suitable for treasure hunting."
@@ -228,13 +400,22 @@
item_state = "mime"
item_color = "mime"
+/obj/item/clothing/under/rank/mime/skirt
+ name = "mime's skirt"
+ desc = "It's not very colourful."
+ icon_state = "mime_skirt"
+ item_state = "mime"
+ item_color = "mime_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/miner
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
name = "shaft miner's jumpsuit"
icon_state = "miner"
item_state = "miner"
item_color = "miner"
-
/obj/item/clothing/under/rank/miner/lavaland
desc = "A green uniform for operating in hazardous environments."
name = "shaft miner's jumpsuit"
diff --git a/code/modules/clothing/under/jobs/engineering.dm b/code/modules/clothing/under/jobs/engineering.dm
index 4ee0963a64..f65b05c280 100644
--- a/code/modules/clothing/under/jobs/engineering.dm
+++ b/code/modules/clothing/under/jobs/engineering.dm
@@ -8,6 +8,16 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40)
resistance_flags = NONE
+/obj/item/clothing/under/rank/chief_engineer/skirt
+ name = "chief engineer's jumpskirt"
+ desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief Engineer\". It has minor radiation shielding."
+ icon_state = "chief_skirt"
+ item_state = "gy_suit"
+ item_color = "chief_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/atmospheric_technician
desc = "It's a jumpsuit worn by atmospheric technicians."
name = "atmospheric technician's jumpsuit"
@@ -16,6 +26,16 @@
item_color = "atmos"
resistance_flags = NONE
+/obj/item/clothing/under/rank/atmospheric_technician/skirt
+ name = "atmospheric technician's jumpskirt"
+ desc = "It's a jumpskirt worn by atmospheric technicians."
+ icon_state = "atmos_skirt"
+ item_state = "atmos_suit"
+ item_color = "atmos_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/engineer
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
name = "engineer's jumpsuit"
@@ -24,6 +44,23 @@
item_color = "engine"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20)
resistance_flags = NONE
+/obj/item/clothing/under/rank/engineer/hazard
+ name = "engineer's hazard jumpsuit"
+ desc = "A high visibility jumpsuit made from heat and radiation resistant materials."
+ icon_state = "hazard"
+ item_state = "suit-orange"
+ item_color = "hazard"
+ alt_covers_chest = TRUE
+
+/obj/item/clothing/under/rank/engineer/skirt
+ name = "engineer's jumpskirt"
+ desc = "It's an orange high visibility jumpskirt worn by engineers."
+ icon_state = "engine_skirt"
+ item_state = "engi_suit"
+ item_color = "engine_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/roboticist
desc = "It's a slimming black with reinforced seams; great for industrial work."
@@ -31,4 +68,14 @@
icon_state = "robotics"
item_state = "robotics"
item_color = "robotics"
- resistance_flags = NONE
\ No newline at end of file
+ resistance_flags = NONE
+
+/obj/item/clothing/under/rank/roboticist/skirt
+ name = "roboticist's jumpskirt"
+ desc = "It's a slimming black with reinforced seams; great for industrial work."
+ icon_state = "robotics_skirt"
+ item_state = "robotics"
+ item_color = "robotics_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
diff --git a/code/modules/clothing/under/jobs/medsci.dm b/code/modules/clothing/under/jobs/medsci.dm
index f0980cae4d..7b7a205021 100644
--- a/code/modules/clothing/under/jobs/medsci.dm
+++ b/code/modules/clothing/under/jobs/medsci.dm
@@ -10,6 +10,16 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35)
can_adjust = FALSE
+/obj/item/clothing/under/rank/research_director/skirt
+ name = "research director's vest suitskirt"
+ desc = "It's a suitskirt worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants."
+ icon_state = "director_skirt"
+ item_state = "lb_suit"
+ item_color = "director_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/research_director/alt
desc = "Maybe you'll engineer your own half-man, half-pig creature some day. Its fabric provides minor protection from biological contaminants."
name = "research director's tan suit"
@@ -20,6 +30,16 @@
can_adjust = TRUE
alt_covers_chest = TRUE
+/obj/item/clothing/under/rank/research_director/alt/skirt
+ name = "research director's tan suitskirt"
+ desc = "Maybe you'll engineer your own half-man, half-pig creature some day. Its fabric provides minor protection from biological contaminants."
+ icon_state = "rdwhimsy_skirt"
+ item_state = "rdwhimsy"
+ item_color = "rdwhimsy_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/research_director/turtleneck
desc = "A dark purple turtleneck and tan khakis, for a director with a superior sense of style."
name = "research director's turtleneck"
@@ -30,6 +50,16 @@
can_adjust = TRUE
alt_covers_chest = TRUE
+/obj/item/clothing/under/rank/research_director/turtleneck/skirt
+ name = "research director's turtleneck skirt"
+ desc = "A dark purple turtleneck and tan khaki skirt, for a director with a superior sense of style."
+ icon_state = "rdturtle_skirt"
+ item_state = "p_suit"
+ item_color = "rdturtle_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/scientist
desc = "It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist."
name = "scientist's jumpsuit"
@@ -39,6 +69,15 @@
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
+/obj/item/clothing/under/rank/scientist/skirt
+ name = "scientist's jumpskirt"
+ desc = "It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist."
+ icon_state = "toxinswhite_skirt"
+ item_state = "w_suit"
+ item_color = "toxinswhite_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/chemist
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
@@ -49,6 +88,16 @@
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65)
+/obj/item/clothing/under/rank/chemist/skirt
+ name = "chemist's jumpskirt"
+ desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
+ icon_state = "chemistrywhite_skirt"
+ item_state = "w_suit"
+ item_color = "chemistrywhite_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/*
* Medical
*/
@@ -61,6 +110,16 @@
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
+/obj/item/clothing/under/rank/chief_medical_officer/skirt
+ name = "chief medical officer's jumpskirt"
+ desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
+ icon_state = "cmo_skirt"
+ item_state = "w_suit"
+ item_color = "cmo_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/geneticist
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
name = "geneticist's jumpsuit"
@@ -70,6 +129,16 @@
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
+/obj/item/clothing/under/rank/geneticist/skirt
+ name = "geneticist's jumpskirt"
+ desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
+ icon_state = "geneticswhite_skirt"
+ item_state = "w_suit"
+ item_color = "geneticswhite_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/virologist
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
name = "virologist's jumpsuit"
@@ -79,6 +148,16 @@
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
+/obj/item/clothing/under/rank/virologist/skirt
+ name = "virologist's jumpskirt"
+ desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
+ icon_state = "virologywhite_skirt"
+ item_state = "w_suit"
+ item_color = "virologywhite_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/nursesuit
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
name = "nurse's suit"
@@ -90,7 +169,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
-
/obj/item/clothing/under/rank/medical
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
name = "medical doctor's jumpsuit"
@@ -99,24 +177,31 @@
item_color = "medical"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
-
/obj/item/clothing/under/rank/medical/blue
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
icon_state = "scrubsblue"
item_color = "scrubsblue"
can_adjust = FALSE
-
/obj/item/clothing/under/rank/medical/green
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
icon_state = "scrubsgreen"
item_color = "scrubsgreen"
can_adjust = FALSE
-
/obj/item/clothing/under/rank/medical/purple
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
icon_state = "scrubspurple"
item_color = "scrubspurple"
can_adjust = FALSE
+
+/obj/item/clothing/under/rank/medical/skirt
+ name = "medical doctor's jumpskirt"
+ desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
+ icon_state = "medical_skirt"
+ item_state = "w_suit"
+ item_color = "medical_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm
index 6f9e77b09f..6c00d6969c 100644
--- a/code/modules/clothing/under/jobs/security.dm
+++ b/code/modules/clothing/under/jobs/security.dm
@@ -4,11 +4,9 @@
* Detective
* Navy uniforms
*/
-
/*
* Security
*/
-
/obj/item/clothing/under/rank/security
name = "security jumpsuit"
desc = "A tactical security jumpsuit for officers complete with Nanotrasen belt buckle."
@@ -20,14 +18,12 @@
alt_covers_chest = TRUE
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
-
/obj/item/clothing/under/rank/security/grey
name = "grey security jumpsuit"
desc = "A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood."
icon_state = "security"
item_state = "gy_suit"
item_color = "security"
-
/obj/item/clothing/under/rank/security/skirt
name = "security jumpskirt"
desc = "A \"tactical\" security jumpsuit with the legs replaced by a skirt."
@@ -36,6 +32,7 @@
item_color = "secskirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE //you know now that i think of it if you adjust the skirt and the sprite disappears isn't that just like flashing everyone
+ fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/warden
@@ -49,7 +46,6 @@
alt_covers_chest = TRUE
sensor_mode = 3
random_sensor = FALSE
-
/obj/item/clothing/under/rank/warden/grey
name = "grey security suit"
desc = "A formal relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood."
@@ -57,6 +53,16 @@
item_state = "gy_suit"
item_color = "warden"
+/obj/item/clothing/under/rank/warden/skirt
+ name = "warden's suitskirt"
+ desc = "A formal security suitskirt for officers complete with Nanotrasen belt buckle."
+ icon_state = "rwarden_skirt"
+ item_state = "r_suit"
+ item_color = "rwarden_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/*
* Detective
*/
@@ -72,6 +78,16 @@
sensor_mode = 3
random_sensor = FALSE
+/obj/item/clothing/under/rank/det/skirt
+ name = "detective's suitskirt"
+ desc = "Someone who wears this means business."
+ icon_state = "detective_skirt"
+ item_state = "det"
+ item_color = "detective_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/det/grey
name = "noir suit"
desc = "A hard-boiled private investigator's grey suit, complete with tie clip."
@@ -80,6 +96,16 @@
item_color = "greydet"
alt_covers_chest = TRUE
+/obj/item/clothing/under/rank/det/grey/skirt
+ name = "noir suitskirt"
+ desc = "A hard-boiled private investigator's grey suitskirt, complete with tie clip."
+ icon_state = "greydet_skirt"
+ item_state = "greydet"
+ item_color = "greydet_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/*
* Head of Security
*/
@@ -95,13 +121,22 @@
sensor_mode = 3
random_sensor = FALSE
+/obj/item/clothing/under/rank/head_of_security/skirt
+ name = "head of security's jumpskirt"
+ desc = "A security jumpskirt decorated for those few with the dedication to achieve the position of Head of Security."
+ icon_state = "rhos_skirt"
+ item_state = "r_suit"
+ item_color = "rhos_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/head_of_security/grey
name = "head of security's grey jumpsuit"
desc = "There are old men, and there are bold men, but there are very few old, bold men."
icon_state = "hos"
item_state = "gy_suit"
item_color = "hos"
-
/obj/item/clothing/under/rank/head_of_security/alt
name = "head of security's turtleneck"
desc = "A stylish alternative to the normal head of security jumpsuit, complete with tactical pants."
@@ -109,10 +144,19 @@
item_state = "bl_suit"
item_color = "hosalt"
+/obj/item/clothing/under/rank/head_of_security/alt/skirt
+ name = "head of security's turtleneck skirt"
+ desc = "A stylish alternative to the normal head of security jumpsuit, complete with a tactical skirt."
+ icon_state = "hosalt_skirt"
+ item_state = "bl_suit"
+ item_color = "hosalt_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/*
* Navy uniforms
*/
-
/obj/item/clothing/under/rank/security/navyblue
name = "security officer's formal uniform"
desc = "The latest in fashionable security outfits."
@@ -120,7 +164,6 @@
item_state = "officerblueclothes"
item_color = "officerblueclothes"
alt_covers_chest = TRUE
-
/obj/item/clothing/under/rank/head_of_security/navyblue
desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
name = "head of security's formal uniform"
@@ -128,7 +171,6 @@
item_state = "hosblueclothes"
item_color = "hosblueclothes"
alt_covers_chest = TRUE
-
/obj/item/clothing/under/rank/warden/navyblue
desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
name = "warden's formal uniform"
@@ -136,11 +178,9 @@
item_state = "wardenblueclothes"
item_color = "wardenblueclothes"
alt_covers_chest = TRUE
-
/*
*Blueshirt
*/
-
/obj/item/clothing/under/rank/security/blueshirt
name = "blue shirt and tie"
desc = "I'm a little busy right now, Calhoun."
@@ -148,3 +188,13 @@
item_state = "blueshift"
item_color = "blueshift"
can_adjust = FALSE
+/*
+ *Spacepol
+ */
+/obj/item/clothing/under/rank/security/spacepol
+ name = "police uniform"
+ desc = "Space not controlled by megacorporations, planets, or pirates is under the jurisdiction of Spacepol."
+ icon_state = "spacepol"
+ item_state = "spacepol"
+ item_color = "spacepol"
+ can_adjust = FALSE
diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm
index 16848e393a..abc157fa71 100644
--- a/code/modules/clothing/under/miscellaneous.dm
+++ b/code/modules/clothing/under/miscellaneous.dm
@@ -5,7 +5,6 @@
item_color = "red_pyjamas"
item_state = "w_suit"
can_adjust = FALSE
-
/obj/item/clothing/under/pj/blue
name = "blue pj's"
desc = "Sleepwear."
@@ -13,7 +12,6 @@
item_color = "blue_pyjamas"
item_state = "w_suit"
can_adjust = FALSE
-
/obj/item/clothing/under/patriotsuit
name = "Patriotic Suit"
desc = "Motorcycle not included."
@@ -21,7 +19,6 @@
item_state = "ek"
item_color = "ek"
can_adjust = FALSE
-
/obj/item/clothing/under/scratch
name = "white suit"
desc = "A white suit, suitable for an excellent host."
@@ -30,13 +27,22 @@
item_color = "scratch"
can_adjust = FALSE
+/obj/item/clothing/under/scratch/skirt
+ name = "white suitskirt"
+ desc = "A white suitskirt, suitable for an excellent host."
+ icon_state = "white_suit_skirt"
+ item_state = "scratch"
+ item_color = "white_suit_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/sl_suit
desc = "It's a very amish looking suit."
name = "amish suit"
icon_state = "sl_suit"
item_color = "sl_suit"
can_adjust = FALSE
-
/obj/item/clothing/under/roman
name = "\improper Roman armor"
desc = "Ancient Roman armor. Made of metallic and leather straps."
@@ -46,7 +52,6 @@
can_adjust = FALSE
strip_delay = 100
resistance_flags = NONE
-
/obj/item/clothing/under/waiter
name = "waiter's outfit"
desc = "It's a very smart uniform with a special pocket for tip."
@@ -54,7 +59,6 @@
item_state = "waiter"
item_color = "waiter"
can_adjust = FALSE
-
/obj/item/clothing/under/rank/prisoner
name = "prison jumpsuit"
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
@@ -65,20 +69,28 @@
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
+/obj/item/clothing/under/rank/prisoner/skirt
+ name = "prison jumpskirt"
+ desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
+ icon_state = "prisoner_skirt"
+ item_state = "o_suit"
+ item_color = "prisoner_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/rank/mailman
name = "mailman's jumpsuit"
desc = "'Special delivery!'"
icon_state = "mailman"
item_state = "b_suit"
item_color = "mailman"
-
/obj/item/clothing/under/rank/psyche
name = "psychedelic jumpsuit"
desc = "Groovy!"
icon_state = "psyche"
item_state = "p_suit"
item_color = "psyche"
-
/obj/item/clothing/under/rank/clown/sexy
name = "sexy-clown suit"
desc = "It makes you look HONKable!"
@@ -86,7 +98,6 @@
item_state = "sexyclown"
item_color = "sexyclown"
can_adjust = FALSE
-
/obj/item/clothing/under/jabroni
name = "Jabroni Outfit"
desc = "The leather club is two sectors down."
@@ -94,7 +105,6 @@
item_state = "darkholme"
item_color = "darkholme"
can_adjust = FALSE
-
/obj/item/clothing/under/rank/vice
name = "vice officer's jumpsuit"
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
@@ -102,7 +112,6 @@
item_state = "gy_suit"
item_color = "vice"
can_adjust = FALSE
-
/obj/item/clothing/under/rank/centcom_officer
desc = "It's a jumpsuit worn by CentCom Officers."
name = "\improper CentCom officer's jumpsuit"
@@ -110,14 +119,12 @@
item_state = "g_suit"
item_color = "officer"
alt_covers_chest = TRUE
-
/obj/item/clothing/under/rank/centcom_commander
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
name = "\improper CentCom officer's jumpsuit"
icon_state = "centcom"
item_state = "dg_suit"
item_color = "centcom"
-
/obj/item/clothing/under/space
name = "\improper NASA jumpsuit"
desc = "It has a NASA logo on it and is made of space-proofed materials."
@@ -134,7 +141,6 @@
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
can_adjust = FALSE
resistance_flags = NONE
-
/obj/item/clothing/under/acj
name = "administrative cybernetic jumpsuit"
icon_state = "syndicate"
@@ -151,28 +157,24 @@
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
can_adjust = FALSE
resistance_flags = FIRE_PROOF | ACID_PROOF
-
/obj/item/clothing/under/owl
name = "owl uniform"
desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
icon_state = "owl"
item_color = "owl"
can_adjust = FALSE
-
/obj/item/clothing/under/griffin
name = "griffon uniform"
desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
icon_state = "griffin"
item_color = "griffin"
can_adjust = FALSE
-
/obj/item/clothing/under/cloud
name = "cloud"
desc = "cloud"
icon_state = "cloud"
item_color = "cloud"
can_adjust = FALSE
-
/obj/item/clothing/under/gimmick/rank/captain/suit
name = "captain's suit"
desc = "A green suit and yellow necktie. Exemplifies authority."
@@ -181,6 +183,16 @@
item_color = "green_suit"
can_adjust = FALSE
+/obj/item/clothing/under/gimmick/rank/captain/suit/skirt
+ name = "green suitskirt"
+ desc = "A green suitskirt and yellow necktie. Exemplifies authority."
+ icon_state = "green_suit_skirt"
+ item_state = "dg_suit"
+ item_color = "green_suit_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
name = "head of personnel's suit"
desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
@@ -189,6 +201,16 @@
item_color = "teal_suit"
can_adjust = FALSE
+/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit/skirt
+ name = "teal suitskirt"
+ desc = "A teal suitskirt and yellow necktie. An authoritative yet tacky ensemble."
+ icon_state = "teal_suit_skirt"
+ item_state = "g_suit"
+ item_color = "teal_suit_skirt"
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = FALSE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/suit_jacket
name = "black suit"
desc = "A black suit and red tie. Very formal."
@@ -196,21 +218,18 @@
item_state = "bl_suit"
item_color = "black_suit"
can_adjust = FALSE
-
/obj/item/clothing/under/suit_jacket/really_black
name = "executive suit"
desc = "A formal black suit and red tie, intended for the station's finest."
icon_state = "really_black_suit"
item_state = "bl_suit"
- item_color = "black_suit"
-
+ item_color = "really_black_suit"
/obj/item/clothing/under/suit_jacket/female
name = "executive suit"
desc = "A formal trouser suit for women, intended for the station's finest."
icon_state = "black_suit_fem"
item_state = "black_suit_fem"
item_color = "black_suit_fem"
-
/obj/item/clothing/under/suit_jacket/green
name = "green suit"
desc = "A green suit and yellow necktie. Baller."
@@ -218,56 +237,48 @@
item_state = "dg_suit"
item_color = "green_suit"
can_adjust = FALSE
-
/obj/item/clothing/under/suit_jacket/red
name = "red suit"
desc = "A red suit and blue tie. Somewhat formal."
icon_state = "red_suit"
item_state = "r_suit"
item_color = "red_suit"
-
/obj/item/clothing/under/suit_jacket/charcoal
name = "charcoal suit"
desc = "A charcoal suit and red tie. Very professional."
icon_state = "charcoal_suit"
item_state = "charcoal_suit"
item_color = "charcoal_suit"
-
/obj/item/clothing/under/suit_jacket/navy
name = "navy suit"
desc = "A navy suit and red tie, intended for the station's finest."
icon_state = "navy_suit"
item_state = "navy_suit"
item_color = "navy_suit"
-
/obj/item/clothing/under/suit_jacket/burgundy
name = "burgundy suit"
desc = "A burgundy suit and black tie. Somewhat formal."
icon_state = "burgundy_suit"
item_state = "burgundy_suit"
item_color = "burgundy_suit"
-
/obj/item/clothing/under/suit_jacket/checkered
name = "checkered suit"
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
icon_state = "checkered_suit"
item_state = "checkered_suit"
item_color = "checkered_suit"
-
/obj/item/clothing/under/suit_jacket/tan
name = "tan suit"
desc = "A tan suit with a yellow tie. Smart, but casual."
icon_state = "tan_suit"
item_state = "tan_suit"
item_color = "tan_suit"
-
/obj/item/clothing/under/suit_jacket/white
name = "white suit"
desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!"
icon_state = "white_suit"
item_state = "white_suit"
item_color = "white_suit"
-
/obj/item/clothing/under/burial
name = "burial garments"
desc = "Traditional burial garments from the early 22nd century."
@@ -275,7 +286,6 @@
item_state = "burial"
item_color = "burial"
has_sensor = NO_SENSORS
-
/obj/item/clothing/under/skirt/black
name = "black skirt"
desc = "A black skirt, very fancy!"
@@ -284,7 +294,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
-
/obj/item/clothing/under/skirt/blue
name = "blue skirt"
desc = "A blue, casual skirt."
@@ -294,7 +303,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
-
/obj/item/clothing/under/skirt/red
name = "red skirt"
desc = "A red, casual skirt."
@@ -304,7 +312,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
-
/obj/item/clothing/under/skirt/purple
name = "purple skirt"
desc = "A purple, casual skirt."
@@ -314,8 +321,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
-
-
/obj/item/clothing/under/schoolgirl
name = "blue schoolgirl uniform"
desc = "It's just like one of my Japanese animes!"
@@ -325,25 +330,21 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
-
/obj/item/clothing/under/schoolgirl/red
name = "red schoolgirl uniform"
icon_state = "schoolgirlred"
item_state = "schoolgirlred"
item_color = "schoolgirlred"
-
/obj/item/clothing/under/schoolgirl/green
name = "green schoolgirl uniform"
icon_state = "schoolgirlgreen"
item_state = "schoolgirlgreen"
item_color = "schoolgirlgreen"
-
/obj/item/clothing/under/schoolgirl/orange
name = "orange schoolgirl uniform"
icon_state = "schoolgirlorange"
item_state = "schoolgirlorange"
item_color = "schoolgirlorange"
-
/obj/item/clothing/under/overalls
name = "laborer's overalls"
desc = "A set of durable overalls for getting the job done."
@@ -351,7 +352,6 @@
item_state = "lb_suit"
item_color = "overalls"
can_adjust = FALSE
-
/obj/item/clothing/under/pirate
name = "pirate outfit"
desc = "Yarr."
@@ -359,7 +359,6 @@
item_state = "pirate"
item_color = "pirate"
can_adjust = FALSE
-
/obj/item/clothing/under/soviet
name = "soviet uniform"
desc = "For the Motherland!"
@@ -367,7 +366,6 @@
item_state = "soviet"
item_color = "soviet"
can_adjust = FALSE
-
/obj/item/clothing/under/redcoat
name = "redcoat uniform"
desc = "Looks old."
@@ -375,7 +373,6 @@
item_state = "redcoat"
item_color = "redcoat"
can_adjust = FALSE
-
/obj/item/clothing/under/kilt
name = "kilt"
desc = "Includes shoes and plaid."
@@ -385,7 +382,6 @@
body_parts_covered = CHEST|GROIN|LEGS|FEET
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
-
/obj/item/clothing/under/kilt/highlander
desc = "You're the only one worthy of this kilt."
@@ -402,7 +398,6 @@
body_parts_covered = CHEST|GROIN|LEGS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
-
/obj/item/clothing/under/gladiator
name = "gladiator uniform"
desc = "Are you not entertained? Is that not why you are here?"
@@ -413,11 +408,9 @@
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
-
/obj/item/clothing/under/gladiator/ash_walker
desc = "This gladiator uniform appears to be covered in ash and fairly dated."
has_sensor = NO_SENSORS
-
/obj/item/clothing/under/sundress
name = "sundress"
desc = "Makes you want to frolic in a field of daisies."
@@ -427,7 +420,6 @@
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
-
/obj/item/clothing/under/captainparade
name = "captain's parade uniform"
desc = "A captain's luxury-wear, for special occasions."
@@ -435,7 +427,6 @@
item_state = "by_suit"
item_color = "captain_parade"
can_adjust = FALSE
-
/obj/item/clothing/under/hosparademale
name = "head of security's parade uniform"
desc = "A male head of security's luxury-wear, for special occasions."
@@ -443,7 +434,6 @@
item_state = "r_suit"
item_color = "hos_parade_male"
can_adjust = FALSE
-
/obj/item/clothing/under/hosparadefem
name = "head of security's parade uniform"
desc = "A female head of security's luxury-wear, for special occasions."
@@ -452,7 +442,6 @@
item_color = "hos_parade_fem"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
-
/obj/item/clothing/under/assistantformal
name = "assistant's formal uniform"
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
@@ -460,7 +449,6 @@
item_state = "gy_suit"
item_color = "assistant_formal"
can_adjust = FALSE
-
/obj/item/clothing/under/blacktango
name = "black tango dress"
desc = "Filled with Latin fire."
@@ -469,8 +457,6 @@
item_color = "black_tango"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
- body_parts_covered = CHEST|GROIN
-
/obj/item/clothing/under/stripeddress
name = "striped dress"
desc = "Fashion in space."
@@ -480,7 +466,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_FULL
can_adjust = FALSE
-
/obj/item/clothing/under/sailordress
name = "sailor dress"
desc = "Formal wear for a leading lady."
@@ -490,7 +475,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
-
/obj/item/clothing/under/redeveninggown
name = "red evening gown"
desc = "Fancy dress for space bar singers."
@@ -499,7 +483,6 @@
item_color = "red_evening_gown"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
-
/obj/item/clothing/under/maid
name = "maid costume"
desc = "Maid in China."
@@ -509,12 +492,10 @@
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
-
/obj/item/clothing/under/maid/Initialize()
. = ..()
var/obj/item/clothing/accessory/maidapron/A = new (src)
attach_accessory(A)
-
/obj/item/clothing/under/janimaid
name = "maid uniform"
desc = "A simple maid uniform for housekeeping."
@@ -524,7 +505,6 @@
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
-
/obj/item/clothing/under/plaid_skirt
name = "red plaid skirt"
desc = "A preppy red skirt with a white blouse."
@@ -534,7 +514,6 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
-
/obj/item/clothing/under/plaid_skirt/blue
name = "blue plaid skirt"
desc = "A preppy blue skirt with a white blouse."
@@ -544,7 +523,6 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
-
/obj/item/clothing/under/plaid_skirt/purple
name = "purple plaid skirt"
desc = "A preppy purple skirt with a white blouse."
@@ -554,7 +532,6 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
-
/obj/item/clothing/under/singery
name = "yellow performer's outfit"
desc = "Just looking at this makes you want to sing."
@@ -565,7 +542,6 @@
fitted = NO_FEMALE_UNIFORM
alternate_worn_layer = ABOVE_SHOES_LAYER
can_adjust = FALSE
-
/obj/item/clothing/under/singerb
name = "blue performer's outfit"
desc = "Just looking at this makes you want to sing."
@@ -576,7 +552,6 @@
alternate_worn_layer = ABOVE_SHOES_LAYER
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
-
/obj/item/clothing/under/plaid_skirt/green
name = "green plaid skirt"
desc = "A preppy green skirt with a white blouse."
@@ -586,17 +561,14 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
-
/obj/item/clothing/under/jester
name = "jester suit"
desc = "A jolly dress, well suited to entertain your master, nuncle."
icon_state = "jester"
item_color = "jester"
can_adjust = FALSE
-
/obj/item/clothing/under/jester/alt
icon_state = "jester2"
-
/obj/item/clothing/under/geisha
name = "geisha suit"
desc = "Cute space ninja senpai not included."
@@ -604,14 +576,12 @@
item_color = "geisha"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
-
/obj/item/clothing/under/villain
name = "villain suit"
desc = "A change of wardrobe is necessary if you ever want to catch a real superhero."
icon_state = "villain"
item_color = "villain"
can_adjust = FALSE
-
/obj/item/clothing/under/sailor
name = "sailor suit"
desc = "Skipper's in the wardroom drinkin gin'."
@@ -619,7 +589,6 @@
item_state = "b_suit"
item_color = "sailor"
can_adjust = FALSE
-
/obj/item/clothing/under/plasmaman
name = "plasma envirosuit"
desc = "A special containment suit that allows plasma-based lifeforms to exist safely in an oxygenated environment, and automatically extinguishes them in a crisis. Despite being airtight, it's not spaceworthy."
@@ -633,17 +602,12 @@
var/next_extinguish = 0
var/extinguish_cooldown = 100
var/extinguishes_left = 5
-
-
/obj/item/clothing/under/plasmaman/examine(mob/user)
..()
to_chat(user, "There are [extinguishes_left] extinguisher charges left in this suit.")
-
-
/obj/item/clothing/under/plasmaman/proc/Extinguish(mob/living/carbon/human/H)
if(!istype(H))
return
-
if(H.on_fire)
if(extinguishes_left)
if(next_extinguish > world.time)
@@ -654,7 +618,6 @@
H.ExtinguishMob()
new /obj/effect/particle_effect/water(get_turf(H))
return 0
-
/obj/item/clothing/under/plasmaman/attackby(obj/item/E, mob/user, params)
..()
if (istype(E, /obj/item/extinguisher_refill))
@@ -668,20 +631,17 @@
return
return
return
-
/obj/item/extinguisher_refill
name = "envirosuit extinguisher cartridge"
desc = "A cartridge loaded with a compressed extinguisher mix, used to refill the automatic extinguisher on plasma envirosuits."
icon_state = "plasmarefill"
icon = 'icons/obj/device.dmi'
-
/obj/item/clothing/under/rank/security/navyblue/russian
name = "\improper Russian officer's uniform"
desc = "The latest in fashionable russian outfits."
icon_state = "hostanclothes"
item_state = "hostanclothes"
item_color = "hostanclothes"
-
/obj/item/clothing/under/mummy
name = "mummy wrapping"
desc = "Return the slab or suffer my stale references."
@@ -692,7 +652,6 @@
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
-
/obj/item/clothing/under/scarecrow
name = "scarecrow clothes"
desc = "Perfect camouflage for hiding in botany."
@@ -703,7 +662,6 @@
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
-
/obj/item/clothing/under/draculass
name = "draculass coat"
desc = "A dress inspired by the ancient \"Victorian\" era."
@@ -713,8 +671,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
- mutantrace_variation = NO_MUTANTRACE_VARIATION
-
/obj/item/clothing/under/drfreeze
name = "doctor freeze's jumpsuit"
desc = "A modified scientist jumpsuit to look extra cool."
@@ -722,8 +678,6 @@
item_state = "drfreeze"
item_color = "drfreeze"
can_adjust = FALSE
- mutantrace_variation = NO_MUTANTRACE_VARIATION
-
/obj/item/clothing/under/lobster
name = "foam lobster suit"
desc = "Who beheaded the college mascot?"
@@ -732,8 +686,6 @@
item_color = "lobster"
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
- mutantrace_variation = NO_MUTANTRACE_VARIATION
-
/obj/item/clothing/under/gondola
name = "gondola hide suit"
desc = "Now you're cooking."
@@ -741,7 +693,6 @@
item_state = "lb_suit"
item_color = "gondola"
can_adjust = FALSE
-
/obj/item/clothing/under/skeleton
name = "skeleton jumpsuit"
desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!"
@@ -752,10 +703,18 @@
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
+/obj/item/clothing/under/durathread
+ name = "durathread jumpsuit"
+ desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
+ icon_state = "durathread"
+ item_state = "durathread"
+ item_color = "durathread"
+ can_adjust = FALSE
+ armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
/obj/item/clothing/under/gear_harness
name = "gear harness"
desc = "A simple, inconspicuous harness replacement for a jumpsuit."
icon_state = "gear_harness"
item_state = "gear_harness" //We dont use golem do to being a item, item without faces making it default to error suit sprites.
- body_parts_covered = CHEST|GROIN
\ No newline at end of file
+ body_parts_covered = CHEST|GROIN
diff --git a/code/modules/clothing/under/syndicate.dm b/code/modules/clothing/under/syndicate.dm
index 83cab9d992..9893edf248 100644
--- a/code/modules/clothing/under/syndicate.dm
+++ b/code/modules/clothing/under/syndicate.dm
@@ -8,6 +8,17 @@
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
alt_covers_chest = TRUE
+/obj/item/clothing/under/syndicate/skirt
+ name = "tactical skirtleneck"
+ desc = "A non-descript and slightly suspicious looking skirtleneck."
+ icon_state = "syndicate_skirt"
+ item_state = "bl_suit"
+ item_color = "syndicate_skirt"
+ has_sensor = NO_SENSORS
+ armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
+ alt_covers_chest = TRUE
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/syndicate/tacticool
name = "tacticool turtleneck"
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
@@ -16,6 +27,15 @@
item_color = "tactifool"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
+/obj/item/clothing/under/syndicate/tacticool/skirt
+ name = "tacticool skirtleneck"
+ desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
+ icon_state = "tactifool_skirt"
+ item_state = "bl_suit"
+ item_color = "tactifool_skirt"
+ armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
+ fitted = FEMALE_UNIFORM_TOP
+
/obj/item/clothing/under/syndicate/sniper
name = "Tactical turtleneck suit"
desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp."
diff --git a/code/modules/crafting/recipes.dm b/code/modules/crafting/recipes.dm
index ca51fec347..f0665682a9 100644
--- a/code/modules/crafting/recipes.dm
+++ b/code/modules/crafting/recipes.dm
@@ -68,7 +68,7 @@
/datum/crafting_recipe/molotov
name = "Molotov"
result = /obj/item/reagent_containers/food/drinks/bottle/molotov
- reqs = list(/obj/item/reagent_containers/glass/rag = 1,
+ reqs = list(/obj/item/reagent_containers/rag = 1,
/obj/item/reagent_containers/food/drinks/bottle = 1)
parts = list(/obj/item/reagent_containers/food/drinks/bottle = 1)
time = 40
diff --git a/code/modules/detectivework/footprints_and_rag.dm b/code/modules/detectivework/footprints_and_rag.dm
deleted file mode 100644
index a25bc01b13..0000000000
--- a/code/modules/detectivework/footprints_and_rag.dm
+++ /dev/null
@@ -1,50 +0,0 @@
-
-/mob
- var/bloody_hands = 0
-
-/obj/item/clothing/gloves
- var/transfer_blood = 0
-
-
-/obj/item/reagent_containers/glass/rag
- name = "damp rag"
- desc = "For cleaning up messes, you suppose."
- w_class = WEIGHT_CLASS_TINY
- icon = 'icons/obj/toy.dmi'
- icon_state = "rag"
- item_flags = NOBLUDGEON
- reagent_flags = OPENCONTAINER
- amount_per_transfer_from_this = 5
- possible_transfer_amounts = list()
- volume = 5
- spillable = FALSE
-
-/obj/item/reagent_containers/glass/rag/suicide_act(mob/user)
- user.visible_message("[user] is smothering [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
- return (OXYLOSS)
-
-/obj/item/reagent_containers/glass/rag/afterattack(atom/A as obj|turf|area, mob/user,proximity)
- . = ..()
- if(!proximity)
- return
- if(iscarbon(A) && A.reagents && reagents.total_volume)
- var/mob/living/carbon/C = A
- var/reagentlist = pretty_string_from_reagent_list(reagents)
- var/log_object = "a damp rag containing [reagentlist]"
- if(user.a_intent == INTENT_HARM && !C.is_mouth_covered())
- reagents.reaction(C, INGEST)
- reagents.trans_to(C, reagents.total_volume)
- C.visible_message("[user] has smothered \the [C] with \the [src]!", "[user] has smothered you with \the [src]!", "You hear some struggling and muffled cries of surprise.")
- log_combat(user, C, "smothered", log_object)
- else
- reagents.reaction(C, TOUCH)
- reagents.clear_reagents()
- C.visible_message("[user] has touched \the [C] with \the [src].")
- log_combat(user, C, "touched", log_object)
-
- else if(istype(A) && src in user)
- user.visible_message("[user] starts to wipe down [A] with [src]!", "You start to wipe down [A] with [src]...")
- if(do_after(user,30, target = A))
- user.visible_message("[user] finishes wiping off [A]!", "You finish wiping off [A].")
- SEND_SIGNAL(A, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
- return
diff --git a/code/modules/food_and_drinks/drinks/drinks/bottle.dm b/code/modules/food_and_drinks/drinks/drinks/bottle.dm
index f85668d2b8..0794d274b6 100644
--- a/code/modules/food_and_drinks/drinks/drinks/bottle.dm
+++ b/code/modules/food_and_drinks/drinks/drinks/bottle.dm
@@ -204,7 +204,7 @@
/obj/item/reagent_containers/food/drinks/holyoil
name = "flask of zelus oil"
- desc = "A brass flask of Zelus oil, a viscous fluid with a scenting of brass - this flask may be sipped or thrown."
+ desc = "A brass flask of Zelus oil, a viscous fluid scenting of brass. Can be thrown to deal damage from afar."
icon_state = "zelusflask"
list_reagents = list("holyoil" = 30) //Powerfull
volume = 30
diff --git a/code/modules/food_and_drinks/food/snacks_pie.dm b/code/modules/food_and_drinks/food/snacks_pie.dm
index 0b12ee4fcf..13222cc22d 100644
--- a/code/modules/food_and_drinks/food/snacks_pie.dm
+++ b/code/modules/food_and_drinks/food/snacks_pie.dm
@@ -288,6 +288,6 @@
icon_state = "baklavaslice"
trash = /obj/item/trash/plate
filling_color = "#1E90FF"
- list_reagents = list("nutriment" = 2, "vitamins" = 4)
+ list_reagents = list("nutriment" = 2, "vitamin" = 4)
tastes = list("nuts" = 1, "pie" = 1)
foodtype = GRAIN
\ No newline at end of file
diff --git a/code/modules/goonchat/browserOutput.dm b/code/modules/goonchat/browserOutput.dm
index 463df71f71..082f20f524 100644
--- a/code/modules/goonchat/browserOutput.dm
+++ b/code/modules/goonchat/browserOutput.dm
@@ -82,6 +82,12 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
if("setMusicVolume")
data = setMusicVolume(arglist(params))
+ if("swaptodarkmode")
+ swaptodarkmode()
+
+ if("swaptolightmode")
+ swaptolightmode()
+
if(data)
ehjax_send(data = data)
@@ -240,3 +246,10 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
// url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
C << output(url_encode(url_encode(message)), "browseroutput:output")
+
+
+/datum/chatOutput/proc/swaptolightmode() //Dark mode light mode stuff. Yell at KMC if this breaks! (See darkmode.dm for documentation)
+ owner.force_white_theme()
+
+/datum/chatOutput/proc/swaptodarkmode()
+ owner.force_dark_theme()
diff --git a/code/modules/goonchat/browserassets/css/browserOutput.css b/code/modules/goonchat/browserassets/css/browserOutput.css
index cf11b77879..b6db020df0 100644
--- a/code/modules/goonchat/browserassets/css/browserOutput.css
+++ b/code/modules/goonchat/browserassets/css/browserOutput.css
@@ -7,16 +7,20 @@ html, body {
padding: 0;
margin: 0;
height: 100%;
- color: #000000;
+ color: #f0f0f0;
}
body {
- background: #E0E0E0; /*CIT CHANGE - darkens chatbox a lil*/
+ background: #171717;
font-family: Verdana, sans-serif;
font-size: 9pt;
+ font-color: #f0f0f0;
line-height: 1.2;
overflow-x: hidden;
overflow-y: scroll;
- word-wrap: break-word;
+ word-wrap: break-word;
+ scrollbar-face-color:#1A1A1A;
+ scrollbar-track-color:#171717;
+ scrollbar-highlight-color:#171717;
}
em {
@@ -56,9 +60,9 @@ img.icon {
border-radius: 10px;
}
-a {color: #0000ff;}
-a.visited {color: #ff00ff;}
-a:visited {color: #ff00ff;}
+a {color: #397ea5;}
+a.visited {color: #7c00e6;}
+a:visited {color: #7c00e6;}
a.popt {text-decoration: none;}
/*****************************************
@@ -89,21 +93,21 @@ a.popt {text-decoration: none;}
bottom: 0;
right: 0;
padding: 8px;
- background: #ddd;
+ background: #202020;
text-decoration: none;
font-variant: small-caps;
font-size: 1.1em;
font-weight: bold;
- color: #333;
+ color: #a4bad6;
}
-#newMessages:hover {background: #ccc;}
+#newMessages:hover {background: #171717;}
#newMessages i {vertical-align: middle; padding-left: 3px;}
#ping {
position: fixed;
top: 0;
- right: 80px;
+ right: 115px;
width: 45px;
- background: #ddd;
+ background: #202020;
height: 30px;
padding: 8px 0 2px 0;
}
@@ -120,19 +124,19 @@ a.popt {text-decoration: none;}
right: 0;
}
#userBar .subCell {
- background: #ddd;
+ background: #202020;
height: 30px;
padding: 5px 0;
display: block;
- color: #333;
+ color: #a4bad6;
text-decoration: none;
line-height: 28px;
- border-top: 1px solid #b4b4b4;
+ border-top: 1px solid #171717;
}
-#userBar .subCell:hover {background: #ccc;}
+#userBar .subCell:hover {background: #202020;}
#userBar .toggle {
width: 40px;
- background: #ccc;
+ background: #202020;
border-top: 0;
float: right;
text-align: center;
@@ -242,9 +246,9 @@ a.popt {text-decoration: none;}
******************************************/
/* MOTD */
-.motd {color: #638500; font-family: Verdana, sans-serif;}
-.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #638500; text-decoration: underline;}
-.motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #638500;}
+.motd {color: #a4bad6; font-family: Verdana, sans-serif;}
+.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #a4bad6; text-decoration: underline;}
+.motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #a4bad6;}
/* ADD HERE FOR BOLD */
.bold, .name, .prefix, .ooc, .looc, .adminooc, .admin, .medal, .yell {font-weight: bold;}
@@ -255,88 +259,90 @@ a.popt {text-decoration: none;}
/* OUTPUT COLORS */
.highlight {background: yellow;}
-h1, h2, h3, h4, h5, h6 {color: #0000ff;font-family: Georgia, Verdana, sans-serif;}
-h1.alert, h2.alert {color: #000000;}
+h1, h2, h3, h4, h5, h6 {color: #a4bad6;font-family: Georgia, Verdana, sans-serif;}
+h1.alert, h2.alert {color: #a4bad6;}
em {font-style: normal; font-weight: bold;}
-.ooc { font-weight: bold;}
+.ooc {color: #cca300; font-weight: bold;}
+.antagooc {color: #ce254f; font-weight: bold;}
.adminobserverooc {color: #0099cc; font-weight: bold;}
-.adminooc {color: #700038; font-weight: bold;}
+.adminooc {color: #3d5bc3; font-weight: bold;}
-.adminsay {color: #FF4500; font-weight: bold;}
-.admin {color: #386aff; font-weight: bold;}
+.adminsay {color: #ff4500; font-weight: bold;}
+.admin {color: #5975da; font-weight: bold;}
.name { font-weight: bold;}
.say {}
-.deadsay {color: #5c00e6;}
+.deadsay {color: #e2c1ff;}
.binarysay {color: #20c20e; background-color: #000000; display: block;}
.binarysay a {color: #00ff00;}
.binarysay a:active, .binarysay a:visited {color: #88ff88;}
-.radio {color: #008000;}
-.sciradio {color: #993399;}
-.comradio {color: #948f02;}
-.secradio {color: #a30000;}
-.medradio {color: #337296;}
-.engradio {color: #fb5613;}
-.suppradio {color: #a8732b;}
-.servradio {color: #6eaa2c;}
-.syndradio {color: #6d3f40;}
-.centcomradio {color: #686868;}
-.aiprivradio {color: #ff00ff;}
-.redteamradio {color: #ff0000;}
-.blueteamradio {color: #0000ff;}
+.radio {color: #1ecc43;}
+.sciradio {color: #c68cfa;}
+.comradio {color: #5177ff;}
+.secradio {color: #dd3535;}
+.medradio {color: #57b8f0;}
+.engradio {color: #f37746;}
+.suppradio {color: #b88646;}
+.servradio {color: #6ca729;}
+.syndradio {color: #8f4a4b;}
+.centcomradio {color: #2681a5;}
+.aiprivradio {color: #d65d95;}
+.redteamradio {color: #ff4444;}
+.blueteamradio {color: #3434fd;}
.yell { font-weight: bold;}
-.alert {color: #ff0000;}
-h1.alert, h2.alert {color: #000000;}
+.alert {color: #d82020;}
+h1.alert, h2.alert {color: #99aab5;}
.emote { font-style: italic;}
.selecteddna {color: #ffffff; background-color: #001B1B}
-.attack {color: #ff0000;}
-.disarm {color: #990000;}
-.passive {color: #660000;}
+.attack {color: #e01c1c;}
+.disarm {color: #b42525;}
+.passive {color: #a00f0f;}
-.userdanger {color: #ff0000; font-weight: bold; font-size: 24px;}
-.danger {color: #ff0000;}
-.warning {color: #ff0000; font-style: italic;}
-.alertwarning {color: #FF0000; font-weight: bold}
-.boldwarning {color: #ff0000; font-style: italic; font-weight: bold}
-.announce {color: #228b22; font-weight: bold;}
-.boldannounce {color: #ff0000; font-weight: bold;}
-.greenannounce {color: #00ff00; font-weight: bold;}
+.userdanger {color: #c51e1e; font-weight: bold; font-size: 24px;}
+.danger {color: #c51e1e;}
+.warning {color: #c51e1e; font-style: italic;}
+.alertwarning {color: #FF0000; font-weight: bold}
+.boldwarning {color: #c51e1e; font-style: italic; font-weight: bold}
+.announce {color: #c51e1e; font-weight: bold;}
+.boldannounce {color: #c51e1e; font-weight: bold;}
+.greenannounce {color: #059223; font-weight: bold;}
.rose {color: #ff5050;}
-.info {color: #0000CC;}
-.notice {color: #000099;}
-.boldnotice {color: #000099; font-weight: bold;}
-.adminnotice {color: #0000ff;}
+.info {color: #6685f5;}
+.notice {color: #6685f5;}
+.boldnotice {color: #6685f5; font-weight: bold;}
+.adminnotice {color: #6685f5;}
.adminhelp {color: #ff0000; font-weight: bold;}
-.unconscious {color: #0000ff; font-weight: bold;}
+.unconscious {color: #a4bad6; font-weight: bold;}
.suicide {color: #ff5050; font-style: italic;}
-.green {color: #03ff39;}
-.red {color: #FF0000}
-.blue {color: #215cff}
-.nicegreen {color: #14a833;}
+.red {color: #FF0000}
+.pink {color: #ff70c1;}
+.blue {color: #215cff}
+.green {color: #059223;}
+.nicegreen {color: #059223;}
.userlove {color: #FF1493; font-style: italic; font-weight: bold; text-shadow: 0 0 6px #ff6dbc;}
.love {color: #ff006a; font-style: italic; text-shadow: 0 0 6px #ff6d6d;}
-.shadowling {color: #3b2769;}
-.cult {color: #960000;}
+.shadowling {color: #8e8a99;}
+.cult {color: #aa1c1c;}
-.cultitalic {color: #960000; font-style: italic;}
-.cultbold {color: #960000; font-style: italic; font-weight: bold;}
-.cultboldtalic {color: #960000; font-weight: bold; font-size: 24px;}
+.cultitalic {color: #aa1c1c; font-style: italic;}
+.cultbold {color: #aa1c1c; font-style: italic; font-weight: bold;}
+.cultboldtalic {color: #aa1c1c; font-weight: bold; font-size: 24px;}
-.cultlarge {color: #960000; font-weight: bold; font-size: 24px;}
-.narsie {color: #960000; font-weight: bold; font-size: 120px;}
-.narsiesmall {color: #960000; font-weight: bold; font-size: 48px;}
+.cultlarge {color: #aa1c1c; font-weight: bold; font-size: 24px;}
+.narsie {color: #aa1c1c; font-weight: bold; font-size: 120px;}
+.narsiesmall {color: #aa1c1c; font-weight: bold; font-size: 48px;}
.colossus {color: #7F282A; font-size: 40px;}
-.hierophant {color: #660099; font-weight: bold; font-style: italic;}
-.hierophant_warning {color: #660099; font-style: italic;}
-.purple {color: #5e2d79;}
-.holoparasite {color: #35333a;}
+.hierophant {color: #b441ee; font-weight: bold; font-style: italic;}
+.hierophant_warning {color: #c56bf1; font-style: italic;}
+.purple {color: #9956d3;}
+.holoparasite {color: #88809c;}
.revennotice {color: #1d2953;}
.revenboldnotice {color: #1d2953; font-weight: bold;}
@@ -344,11 +350,11 @@ h1.alert, h2.alert {color: #000000;}
.revenminor {color: #823abb}
.revenwarning {color: #760fbb; font-style: italic;}
.revendanger {color: #760fbb; font-weight: bold; font-size: 24px;}
-.umbra {color: #5000A0;}
-.umbra_emphasis {color: #5000A0; font-weight: bold; font-style: italic;}
-.umbra_large {color: #5000A0; font-size: 24px; font-weight: bold; font-style: italic;}
+.umbra {color: #7c00e6;}
+.umbra_emphasis {color: #7c00e6; font-weight: bold; font-style: italic;}
+.umbra_large {color: #7c00e6; font-size: 24px; font-weight: bold; font-style: italic;}
-.deconversion_message {color: #5000A0; font-size: 24px; font-style: italic;}
+.deconversion_message {color: #a947ff; font-size: 24px; font-style: italic;}
.brass {color: #BE8700;}
.heavy_brass {color: #BE8700; font-weight: bold; font-style: italic;}
@@ -373,17 +379,17 @@ h1.alert, h2.alert {color: #000000;}
.neovgre {color: #6E001A; font-weight: bold; font-style: italic;}
.neovgre_small {color: #6E001A;}
-.newscaster {color: #800000;}
-.ghostalert {color: #5c00e6; font-style: italic; font-weight: bold;}
+.newscaster {color: #c05d5d;}
+.ghostalert {color: #6600ff; font-style: italic; font-weight: bold;}
-.alien {color: #543354;}
-.noticealien {color: #00c000;}
-.alertalien {color: #00c000; font-weight: bold;}
-.changeling {color: #800080; font-style: italic;}
+.alien {color: #855d85;}
+.noticealien {color: #059223;}
+.alertalien {color: #059223; font-weight: bold;}
+.changeling {color: #059223; font-style: italic;}
-.spider {color: #4d004d;}
+.spider {color: #8800ff;}
-.interface {color: #330033;}
+.interface {color: #750e75;}
.sans {font-family: "Comic Sans MS", cursive, sans-serif;}
.papyrus {font-family: "Papyrus", cursive, sans-serif;}
@@ -394,29 +400,29 @@ h1.alert, h2.alert {color: #000000;}
.big {font-size: 24px;}
.reallybig {font-size: 32px;}
.extremelybig {font-size: 40px;}
-.greentext {color: #00FF00; font-size: 24px;}
-.redtext {color: #FF0000; font-size: 24px;}
-.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
+.greentext {color: #059223; font-size: 24px;}
+.redtext {color: #c51e1e; font-size: 24px;}
+.clown {color: #ff70c1; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
.icon {height: 1em; width: auto;}
.memo {color: #638500; text-align: center;}
.memoedit {text-align: center; font-size: 16px;}
-.abductor {color: #800080; font-style: italic;}
-.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;}
+.abductor {color: #c204c2; font-style: italic;}
+.mind_control {color: #df3da9; font-size: 3; font-weight: bold; font-style: italic;}
.slime {color: #00CED1;}
.drone {color: #848482;}
.monkey {color: #975032;}
.swarmer {color: #2C75FF;}
.resonate {color: #298F85;}
-.monkeyhive {color: #774704;}
-.monkeylead {color: #774704; font-size: 2;}
+.monkeyhive {color: #a56408;}
+.monkeylead {color: #af6805; font-size: 2;}
.connectionClosed, .fatalError {background: red; color: white; padding: 5px;}
.connectionClosed.restored {background: green;}
-.internal.boldnshit {color: blue; font-weight: bold;}
+.internal.boldnshit {color: #3d5bc3; font-weight: bold;}
/* HELPER CLASSES */
.text-normal {font-weight: normal; font-style: normal;}
diff --git a/code/modules/goonchat/browserassets/css/browserOutput_white.css b/code/modules/goonchat/browserassets/css/browserOutput_white.css
new file mode 100644
index 0000000000..e21185449b
--- /dev/null
+++ b/code/modules/goonchat/browserassets/css/browserOutput_white.css
@@ -0,0 +1,426 @@
+/*****************************************
+*
+* GLOBAL STYLES
+*
+******************************************/
+html, body {
+ padding: 0;
+ margin: 0;
+ height: 100%;
+ color: #000000;
+}
+body {
+ background: #fff;
+ font-family: Verdana, sans-serif;
+ font-size: 9pt;
+ line-height: 1.2;
+ overflow-x: hidden;
+ overflow-y: scroll;
+ word-wrap: break-word;
+}
+
+em {
+ font-style: normal;
+ font-weight: bold;
+}
+
+img {
+ margin: 0;
+ padding: 0;
+ line-height: 1;
+ -ms-interpolation-mode: nearest-neighbor;
+ image-rendering: pixelated;
+}
+img.icon {
+ height: 1em;
+ min-height: 16px;
+ width: auto;
+ vertical-align: bottom;
+}
+
+
+.r:before { /* "repeated" badge class for combined messages */
+ content: 'x';
+}
+.r {
+ display: inline-block;
+ min-width: 0.5em;
+ font-size: 0.7em;
+ padding: 0.2em 0.3em;
+ line-height: 1;
+ color: white;
+ text-align: center;
+ white-space: nowrap;
+ vertical-align: middle;
+ background-color: crimson;
+ border-radius: 10px;
+}
+
+a {color: #0000ff;}
+a.visited {color: #ff00ff;}
+a:visited {color: #ff00ff;}
+a.popt {text-decoration: none;}
+
+/*****************************************
+*
+* OUTPUT NOT RELATED TO ACTUAL MESSAGES
+*
+******************************************/
+#loading {
+ position: fixed;
+ width: 300px;
+ height: 150px;
+ text-align: center;
+ left: 50%;
+ top: 50%;
+ margin: -75px 0 0 -150px;
+}
+#loading i {display: block; padding-bottom: 3px;}
+
+#messages {
+ font-size: 13px;
+ padding: 3px;
+ margin: 0;
+ word-wrap: break-word;
+}
+#newMessages {
+ position: fixed;
+ display: block;
+ bottom: 0;
+ right: 0;
+ padding: 8px;
+ background: #ddd;
+ text-decoration: none;
+ font-variant: small-caps;
+ font-size: 1.1em;
+ font-weight: bold;
+ color: #333;
+}
+#newMessages:hover {background: #ccc;}
+#newMessages i {vertical-align: middle; padding-left: 3px;}
+#ping {
+ position: fixed;
+ top: 0;
+ right: 115px;
+ width: 45px;
+ background: #ddd;
+ height: 30px;
+ padding: 8px 0 2px 0;
+}
+#ping i {display: block; text-align: center;}
+#ping .ms {
+ display: block;
+ text-align: center;
+ font-size: 8pt;
+ padding-top: 2px;
+}
+#userBar {
+ position: fixed;
+ top: 0;
+ right: 0;
+}
+#userBar .subCell {
+ background: #ddd;
+ height: 30px;
+ padding: 5px 0;
+ display: block;
+ color: #333;
+ text-decoration: none;
+ line-height: 28px;
+ border-top: 1px solid #b4b4b4;
+}
+#userBar .subCell:hover {background: #ccc;}
+#userBar .toggle {
+ width: 40px;
+ background: #ccc;
+ border-top: 0;
+ float: right;
+ text-align: center;
+}
+#userBar .sub {clear: both; display: none; width: 160px;}
+#userBar .sub.scroll {overflow-y: scroll;}
+#userBar .sub.subCell {padding: 3px 0 3px 8px; line-height: 30px; font-size: 0.9em; clear: both;}
+#userBar .sub span {
+ display: block;
+ line-height: 30px;
+ float: left;
+}
+#userBar .sub i {
+ display: block;
+ padding: 0 5px;
+ font-size: 1.1em;
+ width: 22px;
+ text-align: center;
+ line-height: 30px;
+ float: right;
+}
+#userBar .sub input {
+ position: absolute;
+ padding: 7px 5px;
+ width: 121px;
+ line-height: 30px;
+ float: left;
+}
+#userBar .topCell {border-top: 0;}
+
+/* POPUPS */
+.popup {
+ position: fixed;
+ top: 50%;
+ left: 50%;
+ background: #ddd;
+}
+.popup .close {
+ position: absolute;
+ background: #aaa;
+ top: 0;
+ right: 0;
+ color: #333;
+ text-decoration: none;
+ z-index: 2;
+ padding: 0 10px;
+ height: 30px;
+ line-height: 30px;
+}
+.popup .close:hover {background: #999;}
+.popup .head {
+ background: #999;
+ color: #ddd;
+ padding: 0 10px;
+ height: 30px;
+ line-height: 30px;
+ text-transform: uppercase;
+ font-size: 0.9em;
+ font-weight: bold;
+ border-bottom: 2px solid green;
+}
+.popup input {border: 1px solid #999; background: #fff; margin: 0; padding: 5px; outline: none; color: #333;}
+.popup input[type=text]:hover, .popup input[type=text]:active, .popup input[type=text]:focus {border-color: green;}
+.popup input[type=submit] {padding: 5px 10px; background: #999; color: #ddd; text-transform: uppercase; font-size: 0.9em; font-weight: bold;}
+.popup input[type=submit]:hover, .popup input[type=submit]:focus, .popup input[type=submit]:active {background: #aaa; cursor: pointer;}
+
+.changeFont {padding: 10px;}
+.changeFont a {display: block; text-decoration: none; padding: 3px; color: #333;}
+.changeFont a:hover {background: #ccc;}
+
+.highlightPopup {padding: 10px; text-align: center;}
+.highlightPopup input[type=text] {display: block; width: 215px; text-align: left; margin-top: 5px;}
+.highlightPopup input.highlightColor {background-color: #FFFF00;}
+.highlightPopup input.highlightTermSubmit {margin-top: 5px;}
+
+/* ADMIN CONTEXT MENU */
+.contextMenu {
+ background-color: #ddd;
+ position: fixed;
+ margin: 2px;
+ width: 150px;
+}
+.contextMenu a {
+ display: block;
+ padding: 2px 5px;
+ text-decoration: none;
+ color: #333;
+}
+
+.contextMenu a:hover {
+ background-color: #ccc;
+}
+
+/* ADMIN FILTER MESSAGES MENU */
+.filterMessages {padding: 5px;}
+.filterMessages div {padding: 2px 0;}
+.filterMessages input {}
+.filterMessages label {}
+
+.icon-stack {height: 1em; line-height: 1em; width: 1em; vertical-align: middle; margin-top: -2px;}
+
+
+/*****************************************
+*
+* OUTPUT ACTUALLY RELATED TO MESSAGES
+*
+******************************************/
+
+/* MOTD */
+.motd {color: #638500; font-family: Verdana, sans-serif;}
+.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #638500; text-decoration: underline;}
+.motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #638500;}
+
+/* ADD HERE FOR BOLD */
+.bold, .name, .prefix, .ooc, .looc, .adminooc, .admin, .medal, .yell {font-weight: bold;}
+
+/* ADD HERE FOR ITALIC */
+.italic, .italics, .emote {font-style: italic;}
+
+/* OUTPUT COLORS */
+.highlight {background: yellow;}
+
+h1, h2, h3, h4, h5, h6 {color: #0000ff;font-family: Georgia, Verdana, sans-serif;}
+h1.alert, h2.alert {color: #000000;}
+
+em {font-style: normal; font-weight: bold;}
+
+.ooc {color: #002eb8; font-weight: bold;}
+.antagooc {color: #b8002e; font-weight: bold;}
+.adminobserverooc {color: #0099cc; font-weight: bold;}
+.adminooc {color: #700038; font-weight: bold;}
+
+.adminsay {color: #ff4500; font-weight: bold;}
+.admin {color: #4473ff; font-weight: bold;}
+
+.name { font-weight: bold;}
+
+.say {}
+.deadsay {color: #5c00e6;}
+.binarysay {color: #20c20e; background-color: #000000; display: block;}
+.binarysay a {color: #00ff00;}
+.binarysay a:active, .binarysay a:visited {color: #88ff88;}
+.radio {color: #008000;}
+.sciradio {color: #993399;}
+.comradio {color: #948f02;}
+.secradio {color: #a30000;}
+.medradio {color: #337296;}
+.engradio {color: #fb5613;}
+.suppradio {color: #a8732b;}
+.servradio {color: #6eaa2c;}
+.syndradio {color: #6d3f40;}
+.centcomradio {color: #686868;}
+.aiprivradio {color: #ff00ff;}
+.redteamradio {color: #ff0000;}
+.blueteamradio {color: #0000ff;}
+
+.yell { font-weight: bold;}
+
+.alert {color: #ff0000;}
+h1.alert, h2.alert {color: #000000;}
+
+.emote { font-style: italic;}
+.selecteddna {color: #ffffff; background-color: #001B1B}
+
+.attack {color: #ff0000;}
+.disarm {color: #990000;}
+.passive {color: #660000;}
+
+.userdanger {color: #ff0000; font-weight: bold; font-size: 24px;}
+.danger {color: #ff0000;}
+.warning {color: #ff0000; font-style: italic;}
+.alertwarning {color: #FF0000; font-weight: bold}
+.boldwarning {color: #ff0000; font-style: italic; font-weight: bold}
+.announce {color: #228b22; font-weight: bold;}
+.boldannounce {color: #ff0000; font-weight: bold;}
+.greenannounce {color: #00ff00; font-weight: bold;}
+.rose {color: #ff5050;}
+.info {color: #0000CC;}
+.notice {color: #000099;}
+.boldnotice {color: #000099; font-weight: bold;}
+.adminnotice {color: #0000ff;}
+.adminhelp {color: #ff0000; font-weight: bold;}
+.unconscious {color: #0000ff; font-weight: bold;}
+.suicide {color: #ff5050; font-style: italic;}
+.green {color: #03ff39;}
+.red {color: #FF0000}
+.pink {color: #FF69Bf;}
+.blue {color: #0000FF}
+.nicegreen {color: #14a833;}
+.userlove {color: #FF1493; font-style: italic; font-weight: bold; text-shadow: 0 0 6px #ff6dbc;}
+.love {color: #ff006a; font-style: italic; text-shadow: 0 0 6px #ff6d6d;}
+.shadowling {color: #3b2769;}
+.cult {color: #960000;}
+
+.cultitalic {color: #960000; font-style: italic;}
+.cultbold {color: #960000; font-style: italic; font-weight: bold;}
+.cultboldtalic {color: #960000; font-weight: bold; font-size: 24px;}
+
+.cultlarge {color: #960000; font-weight: bold; font-size: 24px;}
+.narsie {color: #960000; font-weight: bold; font-size: 120px;}
+.narsiesmall {color: #960000; font-weight: bold; font-size: 48px;}
+.colossus {color: #7F282A; font-size: 40px;}
+.hierophant {color: #660099; font-weight: bold; font-style: italic;}
+.hierophant_warning {color: #660099; font-style: italic;}
+.purple {color: #5e2d79;}
+.holoparasite {color: #35333a;}
+
+.revennotice {color: #1d2953;}
+.revenboldnotice {color: #1d2953; font-weight: bold;}
+.revenbignotice {color: #1d2953; font-weight: bold; font-size: 24px;}
+.revenminor {color: #823abb}
+.revenwarning {color: #760fbb; font-style: italic;}
+.revendanger {color: #760fbb; font-weight: bold; font-size: 24px;}
+.umbra {color: #5000A0;}
+.umbra_emphasis {color: #5000A0; font-weight: bold; font-style: italic;}
+.umbra_large {color: #5000A0; font-size: 24px; font-weight: bold; font-style: italic;}
+
+.deconversion_message {color: #5000A0; font-size: 24px; font-style: italic;}
+
+.brass {color: #BE8700;}
+.heavy_brass {color: #BE8700; font-weight: bold; font-style: italic;}
+.large_brass {color: #BE8700; font-size: 24px;}
+.big_brass {color: #BE8700; font-size: 24px; font-weight: bold; font-style: italic;}
+.ratvar {color: #BE8700; font-size: 48px; font-weight: bold; font-style: italic;}
+.alloy {color: #42474D;}
+.heavy_alloy {color: #42474D; font-weight: bold; font-style: italic;}
+.nezbere_large {color: #42474D; font-size: 24px; font-weight: bold; font-style: italic;}
+.nezbere {color: #42474D; font-weight: bold; font-style: italic;}
+.nezbere_small {color: #42474D;}
+.sevtug_large {color: #AF0AAF; font-size: 24px; font-weight: bold; font-style: italic;}
+.sevtug {color: #AF0AAF; font-weight: bold; font-style: italic;}
+.sevtug_small {color: #AF0AAF;}
+.inathneq_large {color: #1E8CE1; font-size: 24px; font-weight: bold; font-style: italic;}
+.inathneq {color: #1E8CE1; font-weight: bold; font-style: italic;}
+.inathneq_small {color: #1E8CE1;}
+.nzcrentr_large {color: #DAAA18; font-size: 24px; font-weight: bold; font-style: italic;}
+.nzcrentr {color: #DAAA18; font-weight: bold; font-style: italic;}
+.nzcrentr_small {color: #DAAA18;}
+.neovgre_large {color: #6E001A; font-size: 24px; font-weight: bold; font-style: italic;}
+.neovgre {color: #6E001A; font-weight: bold; font-style: italic;}
+.neovgre_small {color: #6E001A;}
+
+.newscaster {color: #800000;}
+.ghostalert {color: #5c00e6; font-style: italic; font-weight: bold;}
+
+.alien {color: #543354;}
+.noticealien {color: #00c000;}
+.alertalien {color: #00c000; font-weight: bold;}
+.changeling {color: #800080; font-style: italic;}
+
+.spider {color: #4d004d;}
+
+.interface {color: #330033;}
+
+.sans {font-family: "Comic Sans MS", cursive, sans-serif;}
+.papyrus {font-family: "Papyrus", cursive, sans-serif;}
+.robot {font-family: "Courier New", cursive, sans-serif;}
+
+.command_headset {font-weight: bold; font-size: 24px;}
+.small {font-size: 8px;}
+.big {font-size: 24px;}
+.reallybig {font-size: 32px;}
+.extremelybig {font-size: 40px;}
+.greentext {color: #00FF00; font-size: 24px;}
+.redtext {color: #FF0000; font-size: 24px;}
+.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
+.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
+
+.icon {height: 1em; width: auto;}
+
+.memo {color: #638500; text-align: center;}
+.memoedit {text-align: center; font-size: 16px;}
+.abductor {color: #800080; font-style: italic;}
+.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;}
+.slime {color: #00CED1;}
+.drone {color: #848482;}
+.monkey {color: #975032;}
+.swarmer {color: #2C75FF;}
+.resonate {color: #298F85;}
+
+.monkeyhive {color: #774704;}
+.monkeylead {color: #774704; font-size: 2;}
+
+.connectionClosed, .fatalError {background: red; color: white; padding: 5px;}
+.connectionClosed.restored {background: green;}
+.internal.boldnshit {color: blue; font-weight: bold;}
+
+/* HELPER CLASSES */
+.text-normal {font-weight: normal; font-style: normal;}
+.hidden {display: none; visibility: hidden;}
+
diff --git a/code/modules/goonchat/browserassets/html/browserOutput.html b/code/modules/goonchat/browserassets/html/browserOutput.html
index fe3be9486c..9c6d462a85 100644
--- a/code/modules/goonchat/browserassets/html/browserOutput.html
+++ b/code/modules/goonchat/browserassets/html/browserOutput.html
@@ -5,7 +5,7 @@
-
+
@@ -28,6 +28,9 @@
--ms
+
diff --git a/code/modules/goonchat/browserassets/js/browserOutput.js b/code/modules/goonchat/browserassets/js/browserOutput.js
index 33553d765e..93a498fd06 100644
--- a/code/modules/goonchat/browserassets/js/browserOutput.js
+++ b/code/modules/goonchat/browserassets/js/browserOutput.js
@@ -35,6 +35,7 @@ var opts = {
'wasd': false, //Is the user in wasd mode?
'priorChatHeight': 0, //Thing for height-resizing detection
'restarting': false, //Is the round restarting?
+ 'darkmode':false, //Are we using darkmode? If not WHY ARE YOU LIVING IN 2009???
//Options menu
'selectedSubLoop': null, //Contains the interval loop for closing the selected sub menu
@@ -394,6 +395,19 @@ function toHex(n) {
return "0123456789ABCDEF".charAt((n-n%16)/16) + "0123456789ABCDEF".charAt(n%16);
}
+function swap() { //Swap to darkmode
+ if (opts.darkmode){
+ document.getElementById("sheetofstyles").href = "browserOutput_white.css";
+ opts.darkmode = false;
+ runByond('?_src_=chat&proc=swaptolightmode');
+ } else {
+ document.getElementById("sheetofstyles").href = "browserOutput.css";
+ opts.darkmode = true;
+ runByond('?_src_=chat&proc=swaptodarkmode');
+ }
+ setCookie('darkmode', (opts.darkmode ? 'true' : 'false'), 365);
+}
+
function handleClientData(ckey, ip, compid) {
//byond sends player info to here
var currentData = {'ckey': ckey, 'ip': ip, 'compid': compid};
@@ -601,6 +615,7 @@ $(function() {
'shighlightColor': getCookie('highlightcolor'),
'smusicVolume': getCookie('musicVolume'),
'smessagecombining': getCookie('messagecombining'),
+ 'sdarkmode': getCookie('darkmode'),
};
if (savedConfig.sfontSize) {
@@ -611,6 +626,9 @@ $(function() {
$("body").css('line-height', savedConfig.slineHeight);
internalOutput('Loaded line height setting of: '+savedConfig.slineHeight+'', 'internal');
}
+ if(savedConfig.sdarkmode == 'true'){
+ swap();
+ }
if (savedConfig.spingDisabled) {
if (savedConfig.spingDisabled == 'true') {
opts.pingDisabled = true;
@@ -655,8 +673,6 @@ $(function() {
opts.messageCombining = true;
}
}
-
-
(function() {
var dataCookie = getCookie('connData');
if (dataCookie) {
@@ -823,7 +839,9 @@ $(function() {
$('#toggleOptions').click(function(e) {
handleToggleClick($subOptions, $(this));
});
-
+ $('#darkmodetoggle').click(function(e) {
+ swap();
+ });
$('#toggleAudio').click(function(e) {
handleToggleClick($subAudio, $(this));
});
@@ -895,7 +913,7 @@ $(function() {
$.ajax({
type: 'GET',
- url: 'browserOutput.css',
+ url: 'browserOutput_white.css',
success: function(styleData) {
var blob = new Blob(['Chat Log', $messages.html(), '']);
diff --git a/code/modules/jobs/job_types/assistant.dm b/code/modules/jobs/job_types/assistant.dm
index 65805f73fd..ce6eea97b0 100644
--- a/code/modules/jobs/job_types/assistant.dm
+++ b/code/modules/jobs/job_types/assistant.dm
@@ -30,6 +30,12 @@ Assistant
/datum/outfit/job/assistant/pre_equip(mob/living/carbon/human/H)
..()
if (CONFIG_GET(flag/grey_assistants))
- uniform = /obj/item/clothing/under/color/grey
+ if(H.jumpsuit_style == PREF_SUIT)
+ uniform = /obj/item/clothing/under/color/grey
+ else
+ uniform = /obj/item/clothing/under/skirt/color/grey
else
- uniform = /obj/item/clothing/under/color/random
+ if(H.jumpsuit_style == PREF_SUIT)
+ uniform = /obj/item/clothing/under/color/random
+ else
+ uniform = /obj/item/clothing/under/skirt/color/random
diff --git a/code/modules/jobs/job_types/job.dm b/code/modules/jobs/job_types/job.dm
index f678700735..f03696e5da 100644
--- a/code/modules/jobs/job_types/job.dm
+++ b/code/modules/jobs/job_types/job.dm
@@ -190,6 +190,16 @@
backpack_contents.Insert(1, box) // Box always takes a first slot in backpack
backpack_contents[box] = 1
+ //converts the uniform string into the path we'll wear, whether it's the skirt or regular variant
+ var/holder
+ if(H.jumpsuit_style == PREF_SKIRT)
+ holder = "[uniform]/skirt"
+ if(!text2path(holder))
+ holder = "[uniform]"
+ else
+ holder = "[uniform]"
+ uniform = text2path(holder)
+
/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(visualsOnly)
return
diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
index 8403d533c4..edf0fde83e 100644
--- a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
+++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
@@ -91,7 +91,7 @@
else
return initial(pixel_x)
-/mob/living/carbon/alien/humanoid/get_permeability_protection()
+/mob/living/carbon/alien/humanoid/get_permeability_protection(list/target_zones)
return 0.8
/mob/living/carbon/alien/humanoid/alien_evolve(mob/living/carbon/alien/humanoid/new_xeno)
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index db7257f0f0..aa87a6e46d 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -634,6 +634,18 @@
else
. += INFINITY
+/mob/living/carbon/get_permeability_protection(list/target_zones = list(HANDS,CHEST,GROIN,LEGS,FEET,ARMS,HEAD))
+ var/list/tally = list()
+ for(var/obj/item/I in get_equipped_items())
+ for(var/zone in target_zones)
+ if(I.body_parts_covered & zone)
+ tally["[zone]"] = max(1 - I.permeability_coefficient, target_zones["[zone]"])
+ var/protection = 0
+ for(var/key in tally)
+ protection += tally[key]
+ protection *= INVERSE(target_zones.len)
+ return protection
+
//this handles hud updates
/mob/living/carbon/update_damage_hud()
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index b42346382f..ff4878aa13 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -27,7 +27,7 @@
for(var/bp in body_parts)
if(!bp)
continue
- if(bp && istype(bp , /obj/item/clothing))
+ if(istype(bp, /obj/item/clothing))
var/obj/item/clothing/C = bp
if(C.body_parts_covered & def_zone.body_part)
protection += C.armor.getRating(d_type)
@@ -654,6 +654,7 @@
if(health >= 0)
if(src == M)
+ var/to_send = ""
visible_message("[src] examines [p_them()]self.", \
"You check yourself for injuries.")
@@ -700,53 +701,55 @@
var/no_damage
if(status == "OK" || status == "no damage")
no_damage = TRUE
- to_chat(src, "\t Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].")
+ to_send += "\t Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].\n"
for(var/obj/item/I in LB.embedded_objects)
- to_chat(src, "\t There is \a [I] embedded in your [LB.name]!")
+ to_send += "\t There is \a [I] embedded in your [LB.name]!\n"
for(var/t in missing)
- to_chat(src, "Your [parse_zone(t)] is missing!")
+ to_send += "Your [parse_zone(t)] is missing!\n"
if(bleed_rate)
- to_chat(src, "You are bleeding!")
+ to_send += "You are bleeding!\n"
if(getStaminaLoss())
if(getStaminaLoss() > 30)
- to_chat(src, "You're completely exhausted.")
+ to_send += "You're completely exhausted.\n"
else
- to_chat(src, "You feel fatigued.")
+ to_send += "You feel fatigued.\n"
if(HAS_TRAIT(src, TRAIT_SELF_AWARE))
if(toxloss)
if(toxloss > 10)
- to_chat(src, "You feel sick.")
+ to_send += "You feel sick.\n"
else if(toxloss > 20)
- to_chat(src, "You feel nauseated.")
+ to_send += "You feel nauseated.\n"
else if(toxloss > 40)
- to_chat(src, "You feel very unwell!")
+ to_send += "You feel very unwell!\n"
if(oxyloss)
if(oxyloss > 10)
- to_chat(src, "You feel lightheaded.")
+ to_send += "You feel lightheaded.\n"
else if(oxyloss > 20)
- to_chat(src, "Your thinking is clouded and distant.")
+ to_send += "Your thinking is clouded and distant.\n"
else if(oxyloss > 30)
- to_chat(src, "You're choking!")
+ to_send += "You're choking!\n"
switch(nutrition)
if(NUTRITION_LEVEL_FULL to INFINITY)
- to_chat(src, "You're completely stuffed!")
+ to_send += "You're completely stuffed!\n"
if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
- to_chat(src, "You're well fed!")
+ to_send += "You're well fed!\n"
if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
- to_chat(src, "You're not hungry.")
+ to_send += "You're not hungry.\n"
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
- to_chat(src, "You could use a bite to eat.")
+ to_send += "You could use a bite to eat.\n"
if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
- to_chat(src, "You feel quite hungry.")
+ to_send += "You feel quite hungry.\n"
if(0 to NUTRITION_LEVEL_STARVING)
- to_chat(src, "You're starving!")
+ to_send += "You're starving!\n"
if(roundstart_quirks.len)
- to_chat(src, "You have these quirks: [get_trait_string()].")
+ to_send += "You have these quirks: [get_trait_string()].\n"
+
+ to_chat(src, to_send)
else
if(wear_suit)
wear_suit.add_fingerprint(M)
diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm
index c9d59b84f2..a10a205a5f 100644
--- a/code/modules/mob/living/carbon/human/human_defines.dm
+++ b/code/modules/mob/living/carbon/human/human_defines.dm
@@ -31,6 +31,7 @@
var/socks = "Nude" //Which socks the player wants
var/socks_color = "#FFFFFF"
var/backbag = DBACKPACK //Which backpack type the player has chosen.
+ var/jumpsuit_style = PREF_SUIT //suit/skirt
//Equipment slots
var/obj/item/wear_suit = null
diff --git a/code/modules/mob/living/carbon/human/human_helpers.dm b/code/modules/mob/living/carbon/human/human_helpers.dm
index 0b40d3d26a..b65d62b63b 100644
--- a/code/modules/mob/living/carbon/human/human_helpers.dm
+++ b/code/modules/mob/living/carbon/human/human_helpers.dm
@@ -111,26 +111,6 @@
return ..()
-/mob/living/carbon/human/get_permeability_protection()
- var/list/prot = list("hands"=0, "chest"=0, "groin"=0, "legs"=0, "feet"=0, "arms"=0, "head"=0)
- for(var/obj/item/I in get_equipped_items())
- if(I.body_parts_covered & HANDS)
- prot["hands"] = max(1 - I.permeability_coefficient, prot["hands"])
- if(I.body_parts_covered & CHEST)
- prot["chest"] = max(1 - I.permeability_coefficient, prot["chest"])
- if(I.body_parts_covered & GROIN)
- prot["groin"] = max(1 - I.permeability_coefficient, prot["groin"])
- if(I.body_parts_covered & LEGS)
- prot["legs"] = max(1 - I.permeability_coefficient, prot["legs"])
- if(I.body_parts_covered & FEET)
- prot["feet"] = max(1 - I.permeability_coefficient, prot["feet"])
- if(I.body_parts_covered & ARMS)
- prot["arms"] = max(1 - I.permeability_coefficient, prot["arms"])
- if(I.body_parts_covered & HEAD)
- prot["head"] = max(1 - I.permeability_coefficient, prot["head"])
- var/protection = (prot["head"] + prot["arms"] + prot["feet"] + prot["legs"] + prot["groin"] + prot["chest"] + prot["hands"])/7
- return protection
-
/mob/living/carbon/human/can_use_guns(obj/item/G)
. = ..()
diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm
index 176d967d52..d35df6b789 100644
--- a/code/modules/mob/living/carbon/human/inventory.dm
+++ b/code/modules/mob/living/carbon/human/inventory.dm
@@ -167,9 +167,9 @@
dropItemToGround(r_store, TRUE) //Again, makes sense for pockets to drop.
if(l_store)
dropItemToGround(l_store, TRUE)
- if(wear_id)
+ if(wear_id && !CHECK_BITFIELD(wear_id.item_flags, NO_UNIFORM_REQUIRED))
dropItemToGround(wear_id)
- if(belt)
+ if(belt && !CHECK_BITFIELD(belt.item_flags, NO_UNIFORM_REQUIRED))
dropItemToGround(belt)
w_uniform = null
update_suit_sensors()
diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index 76d8a10474..37e5da2f84 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -1019,13 +1019,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(SLOT_BELT)
if(H.belt)
return FALSE
-
- var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
-
- if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
- if(!disable_warning)
- to_chat(H, "You need a jumpsuit before you can attach this [I.name]!")
- return FALSE
+ if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED))
+ var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
+ if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
+ if(!disable_warning)
+ to_chat(H, "You need a jumpsuit before you can attach this [I.name]!")
+ return FALSE
if(!(I.slot_flags & ITEM_SLOT_BELT))
return
return equip_delay_self_check(I, H, bypass_equip_delay_self)
@@ -1062,12 +1061,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(SLOT_WEAR_ID)
if(H.wear_id)
return FALSE
-
- var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
- if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
- if(!disable_warning)
- to_chat(H, "You need a jumpsuit before you can attach this [I.name]!")
- return FALSE
+ if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED))
+ var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
+ if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
+ if(!disable_warning)
+ to_chat(H, "You need a jumpsuit before you can attach this [I.name]!")
+ return FALSE
if( !(I.slot_flags & ITEM_SLOT_ID) )
return FALSE
return equip_delay_self_check(I, H, bypass_equip_delay_self)
diff --git a/code/modules/mob/living/carbon/human/status_procs.dm b/code/modules/mob/living/carbon/human/status_procs.dm
index 5c20b0ce75..49121c9409 100644
--- a/code/modules/mob/living/carbon/human/status_procs.dm
+++ b/code/modules/mob/living/carbon/human/status_procs.dm
@@ -3,7 +3,7 @@
amount = dna.species.spec_stun(src,amount)
return ..()
-/mob/living/carbon/human/Knockdown(amount, updating = 1, ignore_canknockdown = 0)
+/mob/living/carbon/human/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
amount = dna.species.spec_stun(src,amount)
return ..()
diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm
index feb80e8d2c..bb1b7ebe0e 100644
--- a/code/modules/mob/living/carbon/human/update_icons.dm
+++ b/code/modules/mob/living/carbon/human/update_icons.dm
@@ -377,13 +377,16 @@ There are several things that need to be remembered:
if(wear_suit)
var/obj/item/clothing/suit/S = wear_suit
+ var/no_taur_thanks = FALSE
+ if(!istype(S))
+ no_taur_thanks = TRUE
wear_suit.screen_loc = ui_oclothing
if(client && hud_used && hud_used.hud_shown)
if(hud_used.inventory_shown)
client.screen += wear_suit
update_observer_view(wear_suit,1)
- if(S.mutantrace_variation) //Just make sure we've got this checked too
+ if(!no_taur_thanks && S.mutantrace_variation) //Just make sure we've got this checked too
if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE) //are we not a taur, but we have Digitigrade legs? Run this check first, then.
S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
else
@@ -404,7 +407,7 @@ There are several things that need to be remembered:
if(OFFSET_SUIT in dna.species.offset_features)
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
- if(S.center)
+ if(!no_taur_thanks && S.center)
suit_overlay = center_image(suit_overlay, S.dimension_x, S.dimension_y)
overlays_standing[SUIT_LAYER] = suit_overlay
update_hair()
diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm
index f1a6b58cd1..f9c2e2dd3d 100644
--- a/code/modules/mob/living/carbon/monkey/monkey.dm
+++ b/code/modules/mob/living/carbon/monkey/monkey.dm
@@ -152,15 +152,6 @@
return threatcount
-/mob/living/carbon/monkey/get_permeability_protection()
- var/protection = 0
- if(head)
- protection = 1 - head.permeability_coefficient
- if(wear_mask)
- protection = max(1 - wear_mask.permeability_coefficient, protection)
- protection = protection/7 //the rest of the body isn't covered.
- return protection
-
/mob/living/carbon/monkey/IsVocal()
if(!getorganslot(ORGAN_SLOT_LUNGS))
return 0
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index ea0f7ae388..0559e4f3d8 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -813,7 +813,7 @@
return 1
//used in datum/reagents/reaction() proc
-/mob/living/proc/get_permeability_protection()
+/mob/living/proc/get_permeability_protection(list/target_zones)
return 0
/mob/living/proc/harvest(mob/living/user) //used for extra objects etc. in butchering
diff --git a/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm b/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm
index 807c52ea46..23ac527b2e 100644
--- a/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm
+++ b/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm
@@ -222,7 +222,7 @@
if(.)
update_icons()
-/mob/living/simple_animal/drone/cogscarab/Knockdown(amount, updating = 1, ignore_canknockdown = 0)
+/mob/living/simple_animal/drone/cogscarab/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
. = ..()
if(.)
update_icons()
diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/bat.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/bat.dm
index 5cee4ef1b7..cc54ad3bef 100644
--- a/code/modules/mob/living/simple_animal/hostile/retaliate/bat.dm
+++ b/code/modules/mob/living/simple_animal/hostile/retaliate/bat.dm
@@ -38,3 +38,13 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
+/mob/living/simple_animal/hostile/retaliate/bat/secbat
+ name = "Security Bat"
+ icon_state = "secbat"
+ icon_living = "secbat"
+ icon_dead = "secbat_dead"
+ icon_gib = "secbat_dead"
+ desc = "A fruit bat with a tiny little security hat who is ready to inject cuteness into any security operation."
+ emote_see = list("is ready to law down the law.", "flaps about with an air of authority.")
+ response_help = "respects the authority of"
+ gold_core_spawnable = FRIENDLY_SPAWN
diff --git a/code/modules/mob/living/status_procs.dm b/code/modules/mob/living/status_procs.dm
index 5006bd2920..0880f7f432 100644
--- a/code/modules/mob/living/status_procs.dm
+++ b/code/modules/mob/living/status_procs.dm
@@ -62,15 +62,15 @@
return K.duration - world.time
return 0
-/mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Can't go below remaining duration
+/mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg) //Can't go below remaining duration
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canknockdown)
- if(absorb_stun(amount, ignore_canknockdown))
+ if(absorb_stun(isnull(override_hardstun)? amount : override_hardstun, ignore_canknockdown))
return
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
if(K)
- K.duration = max(world.time + amount, K.duration)
- else if(amount > 0)
- K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
+ K.duration = max(world.time + (isnull(override_hardstun)? amount : override_hardstun), K.duration)
+ else if((amount || override_hardstun) > 0)
+ K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating, override_hardstun, override_stamdmg)
return K
/mob/living/proc/SetKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Sets remaining duration
diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm
index a0126f5fdd..0cb886f11b 100644
--- a/code/modules/mob/mob_defines.dm
+++ b/code/modules/mob/mob_defines.dm
@@ -65,6 +65,7 @@
var/active_hand_index = 1
var/list/held_items = list() //len = number of hands, eg: 2 nulls is 2 empty hands, 1 item and 1 null is 1 full hand and 1 empty hand.
//held_items[active_hand_index] is the actively held item, but please use get_active_held_item() instead, because OOP
+ var/bloody_hands = 0
var/datum/component/storage/active_storage = null//Carbon
diff --git a/code/modules/photography/photos/frame.dm b/code/modules/photography/photos/frame.dm
index f379541b9c..6469a1091b 100644
--- a/code/modules/photography/photos/frame.dm
+++ b/code/modules/photography/photos/frame.dm
@@ -46,7 +46,7 @@
/obj/item/wallframe/picture/update_icon()
cut_overlays()
if(displayed)
- add_overlay(getFlatIcon(displayed))
+ add_overlay(image(displayed))
/obj/item/wallframe/picture/after_attach(obj/O)
..()
@@ -148,7 +148,7 @@
/obj/structure/sign/picture_frame/update_icon()
cut_overlays()
if(framed)
- add_overlay(getFlatIcon(framed))
+ add_overlay(image(framed))
/obj/structure/sign/picture_frame/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
diff --git a/code/modules/projectiles/ammunition/caseless/rocket.dm b/code/modules/projectiles/ammunition/caseless/rocket.dm
index 9d6befce53..bc693d96bc 100644
--- a/code/modules/projectiles/ammunition/caseless/rocket.dm
+++ b/code/modules/projectiles/ammunition/caseless/rocket.dm
@@ -9,7 +9,7 @@
name = "\improper PM-9HEDP"
desc = "An 84mm High Explosive Dual Purpose rocket. Pointy end toward mechs."
caliber = "84mm"
- icon_state = "s-casing-live"
+ icon_state = "84mm-hedp"
projectile_type = /obj/item/projectile/bullet/a84mm
/obj/item/ammo_casing/caseless/a75
diff --git a/code/modules/projectiles/boxes_magazines/internal/grenade.dm b/code/modules/projectiles/boxes_magazines/internal/grenade.dm
index 352d1eb951..79a005ee8a 100644
--- a/code/modules/projectiles/boxes_magazines/internal/grenade.dm
+++ b/code/modules/projectiles/boxes_magazines/internal/grenade.dm
@@ -11,7 +11,7 @@
max_ammo = 1
/obj/item/ammo_box/magazine/internal/rocketlauncher
- name = "grenade launcher internal magazine"
+ name = "rocket launcher internal magazine"
ammo_type = /obj/item/ammo_casing/caseless/rocket
caliber = "84mm"
max_ammo = 1
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 98fd774d63..fb3ed19f82 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -32,9 +32,10 @@
var/fire_delay = 0 //rate of fire for burst firing and semi auto
var/firing_burst = 0 //Prevent the weapon from firing again while already firing
var/semicd = 0 //cooldown handler
- var/weapon_weight = WEAPON_LIGHT
+ var/weapon_weight = WEAPON_LIGHT //currently only used for inaccuracy
var/spread = 0 //Spread induced by the gun itself.
var/randomspread = 1 //Set to 0 for shotguns. This is used for weapons that don't fire all their bullets at once.
+ var/inaccuracy_modifier = 1
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
@@ -538,3 +539,13 @@
if(A == chambered)
chambered = null
update_icon()
+
+/obj/item/gun/proc/getinaccuracy(mob/living/user)
+ if(!iscarbon(user))
+ return FALSE
+ else
+ var/mob/living/carbon/holdingdude = user
+ if(istype(holdingdude) && holdingdude.combatmode)
+ return (max((holdingdude.lastdirchange + weapon_weight * 25) - world.time,0) * inaccuracy_modifier)
+ else
+ return ((weapon_weight * 25) * inaccuracy_modifier)
diff --git a/code/modules/projectiles/guns/ballistic/launchers.dm b/code/modules/projectiles/guns/ballistic/launchers.dm
index eea4e1bc0b..f6356dce99 100644
--- a/code/modules/projectiles/guns/ballistic/launchers.dm
+++ b/code/modules/projectiles/guns/ballistic/launchers.dm
@@ -86,6 +86,7 @@
pin = /obj/item/firing_pin/implant/pindicate
burst_size = 1
fire_delay = 0
+ inaccuracy_modifier = 0.7
casing_ejector = FALSE
weapon_weight = WEAPON_HEAVY
magazine_wording = "rocket"
@@ -108,34 +109,34 @@
/obj/item/gun/ballistic/rocketlauncher/can_shoot()
return chambered?.BB
-/obj/item/gun/ballistic/rocketlauncher/process_chamber()
- if(chambered)
- chambered = null
- if(magazine)
- QDEL_NULL(magazine)
- update_icon()
-
/obj/item/gun/ballistic/rocketlauncher/attack_self_tk(mob/user)
return //too difficult to remove the rocket with TK
/obj/item/gun/ballistic/rocketlauncher/attack_self(mob/living/user)
if(magazine)
- if(chambered)
- chambered.forceMove(magazine)
- magazine.stored_ammo.Insert(1, chambered)
+ var/obj/item/ammo_casing/AC = chambered
+ if(AC)
+ if(!user.put_in_hands(AC))
+ AC.bounce_away(FALSE, NONE)
+ to_chat(user, "You remove \the [AC] from \the [src]!")
+ playsound(src, 'sound/weapons/gun_magazine_remove_full.ogg', 70, TRUE)
chambered = null
else
- stack_trace("Removed [magazine] from [src] without a chambered round")
- magazine.forceMove(drop_location())
- if(user.is_holding(src))
- user.put_in_hands(magazine)
- playsound(src, 'sound/weapons/gun_magazine_remove_full.ogg', 70, TRUE)
- to_chat(user, "You work the [magazine] out from [src].")
- magazine = null
- else
- to_chat(user, "There's no rocket in [src].")
+ to_chat(user, "There's no [magazine_wording] in [src].")
update_icon()
+/obj/item/gun/ballistic/rocketlauncher/attackby(obj/item/A, mob/user, params)
+ if(magazine && istype(A, /obj/item/ammo_casing))
+ if(user.temporarilyRemoveItemFromInventory(A))
+ if(!chambered)
+ to_chat(user, "You load a new [A] into \the [src].")
+ playsound(src, "gun_insert_full_magazine", 70, 1)
+ chamber_round()
+ update_icon()
+ return TRUE
+ else
+ to_chat(user, "You cannot seem to get \the [A] out of your hands!")
+
/obj/item/gun/ballistic/rocketlauncher/update_icon()
icon_state = "[initial(icon_state)]-[chambered ? "1" : "0"]"
diff --git a/code/modules/projectiles/projectile/special/rocket.dm b/code/modules/projectiles/projectile/special/rocket.dm
index a62fa25f7d..e15810c6bb 100644
--- a/code/modules/projectiles/projectile/special/rocket.dm
+++ b/code/modules/projectiles/projectile/special/rocket.dm
@@ -16,6 +16,7 @@
var/anti_armour_damage = 200
armour_penetration = 100
dismemberment = 100
+ ricochets_max = 0
/obj/item/projectile/bullet/a84mm/on_hit(atom/target, blocked = FALSE)
..()
diff --git a/code/modules/reagents/chemistry/reagents.dm b/code/modules/reagents/chemistry/reagents.dm
index 9bfbffd330..0e5c2b39a5 100644
--- a/code/modules/reagents/chemistry/reagents.dm
+++ b/code/modules/reagents/chemistry/reagents.dm
@@ -34,9 +34,7 @@
var/overdosed = 0 // You fucked up and this is now triggering its overdose effects, purge that shit quick.
var/self_consuming = FALSE
var/metabolizing = FALSE
-
-
-
+ var/invisible = FALSE //Set to true if it doesn't appear on handheld health analyzers.
/datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references
. = ..()
diff --git a/code/modules/reagents/chemistry/reagents/food_reagents.dm b/code/modules/reagents/chemistry/reagents/food_reagents.dm
index 7d0cea0c8f..4a835d0839 100644
--- a/code/modules/reagents/chemistry/reagents/food_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/food_reagents.dm
@@ -321,7 +321,7 @@
victim.blind_eyes(2)
victim.confused = max(M.confused, 3)
victim.damageoverlaytemp = 60
- victim.Knockdown(60, override_stamdmg = min(reac_volume * 3, 15))
+ victim.Knockdown(80, override_hardstun = 0.1, override_stamdmg = min(reac_volume * 3, 15))
return
else if ( eyes_covered ) // Eye cover is better than mouth cover
victim.blur_eyes(3)
@@ -334,7 +334,7 @@
victim.blind_eyes(3)
victim.confused = max(M.confused, 6)
victim.damageoverlaytemp = 75
- victim.Knockdown(100, override_stamdmg = min(reac_volume * 5, 25))
+ victim.Knockdown(80, override_hardstun = 0.1, override_stamdmg = min(reac_volume * 5, 25))
victim.update_damage_hud()
/datum/reagent/consumable/condensedcapsaicin/on_mob_life(mob/living/carbon/M)
diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm
index 42b012d52f..840a57055c 100644
--- a/code/modules/reagents/chemistry/reagents/other_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm
@@ -1924,3 +1924,41 @@
P.length += added_length
P.update()
..()
+
+/datum/reagent/changeling_string
+ name = "UNKNOWN"
+ id = "changeling_sting_real"
+ description = "404: Chemical not found."
+ metabolization_rate = REAGENTS_METABOLISM
+ color = "#0000FF"
+ can_synth = FALSE
+ var/datum/dna/original_dna
+ var/reagent_ticks = 0
+ invisible = TRUE
+
+/datum/reagent/changeling_string/on_mob_metabolize(mob/living/carbon/C)
+ if(C && C.dna && data["desired_dna"])
+ original_dna = new C.dna.type
+ C.dna.copy_dna(original_dna)
+ var/datum/dna/new_dna = data["desired_dna"]
+ new_dna.copy_dna(C.dna)
+ C.real_name = new_dna.real_name
+ C.updateappearance(mutcolor_update=1)
+ C.update_body()
+ C.domutcheck()
+ C.regenerate_icons()
+ ..()
+
+/datum/reagent/changeling_string/on_mob_end_metabolize(mob/living/carbon/C)
+ if(original_dna)
+ original_dna.copy_dna(C.dna)
+ C.real_name = original_dna.real_name
+ C.updateappearance(mutcolor_update=1)
+ C.update_body()
+ C.domutcheck()
+ C.regenerate_icons()
+ ..()
+
+/datum/reagent/changeling_string/Destroy()
+ qdel(original_dna)
+ return ..()
diff --git a/code/modules/reagents/reagent_containers/rags.dm b/code/modules/reagents/reagent_containers/rags.dm
new file mode 100644
index 0000000000..dc4e98d507
--- /dev/null
+++ b/code/modules/reagents/reagent_containers/rags.dm
@@ -0,0 +1,177 @@
+/obj/item/reagent_containers/rag
+ name = "damp rag"
+ desc = "For cleaning up messes, you suppose."
+ w_class = WEIGHT_CLASS_TINY
+ icon = 'icons/obj/toy.dmi'
+ icon_state = "rag"
+ item_flags = NOBLUDGEON
+ reagent_flags = OPENCONTAINER
+ amount_per_transfer_from_this = 5
+ possible_transfer_amounts = list()
+ volume = 5
+ spillable = FALSE
+ var/wipe_sound
+ var/soak_efficiency = 1
+ var/extinguish_efficiency = 0
+ var/action_speed = 3 SECONDS
+ var/damp_threshold = 0.5
+
+/obj/item/reagent_containers/rag/suicide_act(mob/user)
+ user.visible_message("[user] is smothering [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
+ return (OXYLOSS)
+
+/obj/item/reagent_containers/rag/examine(mob/user)
+ . = ..()
+ if(reagents.total_volume)
+ to_chat(user, "Alt-Click to squeeze the liquids out of it.")
+
+/obj/item/reagent_containers/rag/afterattack(atom/A as obj|turf|area, mob/user,proximity)
+ . = ..()
+ if(!proximity)
+ return
+ if(iscarbon(A) && A.reagents && reagents.total_volume)
+ var/mob/living/carbon/C = A
+ var/reagentlist = pretty_string_from_reagent_list(reagents)
+ var/log_object = "a damp rag containing [reagentlist]"
+ if(user.a_intent == INTENT_HARM && !C.is_mouth_covered())
+ reagents.reaction(C, INGEST)
+ reagents.trans_to(C, 5)
+ C.visible_message("[user] has smothered \the [C] with \the [src]!", "[user] has smothered you with \the [src]!", "You hear some struggling and muffled cries of surprise.")
+ log_combat(user, C, "smothered", log_object)
+ else
+ reagents.reaction(C, TOUCH)
+ reagents.remove_all(5)
+ C.visible_message("[user] has touched \the [C] with \the [src].")
+ log_combat(user, C, "touched", log_object)
+
+ else if(istype(A) && src in user)
+ user.visible_message("[user] starts to wipe down [A] with [src]!", "You start to wipe down [A] with [src]...")
+ if(do_after(user, action_speed, target = A))
+ user.visible_message("[user] finishes wiping off [A]!", "You finish wiping off [A].")
+ SEND_SIGNAL(A, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
+ return
+
+/obj/item/reagent_containers/rag/pre_altattackby(mob/living/M, mob/living/user, params)
+ if(istype(M) && user.a_intent == INTENT_HELP)
+ user.changeNext_move(CLICK_CD_MELEE)
+ if(user.on_fire)
+ user.visible_message("\The [user] uses \the [src] to pat out [M == user ? "[user.p_their()]" : "\the [M]'s"] flames!")
+ if(hitsound)
+ playsound(M, hitsound, 25, 1)
+ M.adjust_fire_stacks(-min(extinguish_efficiency, M.fire_stacks))
+ else
+ if(reagents.total_volume > (volume * damp_threshold))
+ to_chat(user, "\The [src] is too drenched to be used to dry [user == M ? "yourself" : "\the [M]"] off.")
+ return TRUE
+ user.visible_message("\The [user] starts drying [M == user ? "[user.p_them()]self" : "\the [M]"] off with \the [src]...")
+ if(do_mob(user, M, action_speed))
+ if(reagents.total_volume > (volume * damp_threshold))
+ return
+ user.visible_message("\The [user] dries [M == user ? "[user.p_them()]self" : "\the [M]"] off with \the [src].")
+ if(wipe_sound)
+ playsound(M, wipe_sound, 25, 1)
+ if(M.fire_stacks)
+ var/minus_plus = M.fire_stacks < 0 ? 1 : -1
+ var/amount = min(abs(M.fire_stacks), soak_efficiency)
+ var/r_id = "fuel"
+ if(M.fire_stacks < 0)
+ r_id = "water"
+ reagents.add_reagent(r_id, amount * 0.3)
+ M.adjust_fire_stacks(minus_plus * amount)
+ M.wash_cream()
+ return TRUE
+ return ..()
+
+/obj/item/reagent_containers/rag/AltClick(mob/user)
+ . = ..()
+ if(reagents.total_volume && user.canUseTopic(src, BE_CLOSE))
+ to_chat(user, "You start squeezing the liquids out of \the [src]...")
+ if(do_after(user, action_speed, TRUE, src))
+ to_chat(user, "You squeeze \the [src] dry.")
+ var/atom/react_loc = get_turf(src)
+ if(ismob(react_loc))
+ react_loc = react_loc.loc
+ if(react_loc)
+ reagents.reaction(react_loc, TOUCH)
+ reagents.clear_reagents()
+
+/obj/item/reagent_containers/rag/towel
+ name = "towel"
+ desc = "A soft cotton towel."
+ icon = 'icons/obj/items_and_weapons.dmi'
+ icon_state = "towel"
+ item_state = "towel"
+ slot_flags = ITEM_SLOT_HEAD | ITEM_SLOT_BELT | ITEM_SLOT_OCLOTHING
+ item_flags = NOBLUDGEON | NO_UNIFORM_REQUIRED //so it can be worn on the belt slot even with no uniform.
+ force = 1
+ w_class = WEIGHT_CLASS_NORMAL
+ attack_verb = list("whipped")
+ hitsound = 'sound/items/towelwhip.ogg'
+ volume = 10
+ total_mass = 2
+ wipe_sound = 'sound/items/towelwipe.ogg'
+ soak_efficiency = 4
+ extinguish_efficiency = 3
+ var/flat_icon = "towel_flat"
+ var/folded_icon = "towel"
+ var/list/possible_colors
+
+/obj/item/reagent_containers/rag/towel/Initialize()
+ . = ..()
+ if(possible_colors)
+ add_atom_colour(pick(possible_colors), FIXED_COLOUR_PRIORITY)
+
+/obj/item/reagent_containers/rag/towel/attack(mob/living/M, mob/living/user)
+ if(user.a_intent == INTENT_HARM)
+ DISABLE_BITFIELD(item_flags, NOBLUDGEON)
+ . = TRUE
+ ..()
+ if(.)
+ ENABLE_BITFIELD(item_flags, NOBLUDGEON)
+
+/obj/item/reagent_containers/rag/towel/equipped(mob/living/user, slot)
+ . = ..()
+ switch(slot)
+ if(SLOT_BELT)
+ body_parts_covered = GROIN|LEGS
+ if(SLOT_WEAR_SUIT)
+ body_parts_covered = CHEST|GROIN|LEGS
+ if(SLOT_HEAD)
+ body_parts_covered = HEAD
+ flags_inv = HIDEHAIR
+
+/obj/item/reagent_containers/rag/towel/dropped(mob/user)
+ . = ..()
+ body_parts_covered = NONE
+ flags_inv = NONE
+
+/obj/item/reagent_containers/rag/towel/attack_self(mob/user)
+ if(!user.CanReach(src) || !user.dropItemToGround(src))
+ return
+ to_chat(user, "You lay out \the [src] flat on the ground.")
+ icon_state = flat_icon
+ layer = BELOW_OBJ_LAYER
+
+/obj/item/reagent_containers/rag/towel/pickup(mob/living/user)
+ . = ..()
+ icon_state = folded_icon
+ layer = initial(layer)
+
+/obj/item/reagent_containers/rag/towel/on_reagent_change(changetype)
+ force = initial(force) + round(reagents.total_volume * 0.5)
+
+/obj/item/reagent_containers/rag/towel/random
+ possible_colors = list("#FF0000","#FF7F00","#FFFF00","#00FF00","#0000FF","#4B0082","#8F00FF")
+
+/obj/item/reagent_containers/rag/towel/syndicate
+ name = "syndicate towel"
+ desc = "Truly a weapon of mass destruction."
+ possible_colors = list("#DD1A1A", "#DB4325", "#E02700")
+ force = 4
+ armour_penetration = 10
+ volume = 20
+ soak_efficiency = 6
+ extinguish_efficiency = 5
+ action_speed = 15
+ damp_threshold = 0.8
+ armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 50, "acid" = 50) //items don't provide armor to wearers unlike clothing yet.
\ No newline at end of file
diff --git a/code/modules/research/nanites/nanite_program_hub.dm b/code/modules/research/nanites/nanite_program_hub.dm
index 81c5a44527..e33f3d7cd7 100644
--- a/code/modules/research/nanites/nanite_program_hub.dm
+++ b/code/modules/research/nanites/nanite_program_hub.dm
@@ -115,4 +115,10 @@
qdel(disk.program)
disk.program = null
disk.name = initial(disk.name)
- . = TRUE
\ No newline at end of file
+ . = TRUE
+
+
+/obj/machinery/nanite_program_hub/admin/Initialize()
+ . = ..()
+ linked_techweb = SSresearch.admin_tech
+
diff --git a/code/modules/research/nanites/nanite_programs/buffing.dm b/code/modules/research/nanites/nanite_programs/buffing.dm
index c80c5c5d96..be12d06ede 100644
--- a/code/modules/research/nanites/nanite_programs/buffing.dm
+++ b/code/modules/research/nanites/nanite_programs/buffing.dm
@@ -49,14 +49,14 @@
. = ..()
if(ishuman(host_mob))
var/mob/living/carbon/human/H = host_mob
- H.physiology.armor.melee += 50
+ H.physiology.armor.melee += 35
H.physiology.armor.bullet += 35
/datum/nanite_program/hardening/disable_passive_effect()
. = ..()
if(ishuman(host_mob))
var/mob/living/carbon/human/H = host_mob
- H.physiology.armor.melee -= 50
+ H.physiology.armor.melee -= 35
H.physiology.armor.bullet -= 35
/datum/nanite_program/refractive
@@ -69,14 +69,14 @@
. = ..()
if(ishuman(host_mob))
var/mob/living/carbon/human/H = host_mob
- H.physiology.armor.laser += 50
+ H.physiology.armor.laser += 35
H.physiology.armor.energy += 35
/datum/nanite_program/refractive/disable_passive_effect()
. = ..()
if(ishuman(host_mob))
var/mob/living/carbon/human/H = host_mob
- H.physiology.armor.laser -= 50
+ H.physiology.armor.laser -= 35
H.physiology.armor.energy -= 35
/datum/nanite_program/coagulating
@@ -127,4 +127,4 @@
/datum/nanite_program/mindshield/disable_passive_effect()
. = ..()
REMOVE_TRAIT(host_mob, TRAIT_MINDSHIELD, "nanites")
- host_mob.sec_hud_set_implants()
\ No newline at end of file
+ host_mob.sec_hud_set_implants()
diff --git a/code/modules/research/nanites/nanite_programs/utility.dm b/code/modules/research/nanites/nanite_programs/utility.dm
index 77fb4e1005..44b85e4210 100644
--- a/code/modules/research/nanites/nanite_programs/utility.dm
+++ b/code/modules/research/nanites/nanite_programs/utility.dm
@@ -190,13 +190,13 @@
if(!iscarbon(host_mob))
return FALSE
var/mob/living/carbon/C = host_mob
- if(C.nutrition <= NUTRITION_LEVEL_WELL_FED)
+ if(C.nutrition <= NUTRITION_LEVEL_STARVING)
return FALSE
return ..()
/datum/nanite_program/metabolic_synthesis/active_effect()
host_mob.nutrition -= 0.5
- nanites.adjust_nanites(0.5)
+ nanites.adjust_nanites(src, 0.5)
/datum/nanite_program/triggered/access
name = "Subdermal ID"
diff --git a/code/modules/research/nanites/nanite_programs/weapon.dm b/code/modules/research/nanites/nanite_programs/weapon.dm
index f4914d4af0..4f29398e91 100644
--- a/code/modules/research/nanites/nanite_programs/weapon.dm
+++ b/code/modules/research/nanites/nanite_programs/weapon.dm
@@ -46,13 +46,13 @@
/datum/nanite_program/aggressive_replication
name = "Aggressive Replication"
desc = "Nanites will consume organic matter to improve their replication rate, damaging the host. The efficiency increases with the volume of nanites, requiring 200 to break even."
- use_rate = 1
+ use_rate = 0
rogue_types = list(/datum/nanite_program/necrotic)
/datum/nanite_program/aggressive_replication/active_effect()
- var/extra_regen = round(nanites.nanite_volume / 200, 0.1)
- nanites.adjust_nanites(extra_regen)
- host_mob.adjustBruteLoss(extra_regen / 2, TRUE)
+ var/extra_regen = round(nanites.nanite_volume / 50, 0.1)
+ nanites.adjust_nanites(src, extra_regen)
+ host_mob.adjustBruteLoss(extra_regen / 3, TRUE)
/datum/nanite_program/meltdown
name = "Meltdown"
@@ -89,10 +89,9 @@
/datum/nanite_program/triggered/explosive/proc/boom()
var/nanite_amount = nanites.nanite_volume
- var/dev_range = FLOOR(nanite_amount/200, 1) - 1
var/heavy_range = FLOOR(nanite_amount/100, 1) - 1
var/light_range = FLOOR(nanite_amount/50, 1) - 1
- explosion(host_mob, dev_range, heavy_range, light_range)
+ explosion(host_mob, 0, heavy_range, light_range)
qdel(nanites)
//TODO make it defuse if triggered again
@@ -197,4 +196,4 @@
if(host_mob.mind && host_mob.mind.has_antag_datum(/datum/antagonist/brainwashed))
host_mob.mind.remove_antag_datum(/datum/antagonist/brainwashed)
log_game("[key_name(host_mob)] is no longer brainwashed by nanites.")
- cooldown = world.time + 450
\ No newline at end of file
+ cooldown = world.time + 450
diff --git a/code/modules/shuttle/ferry.dm b/code/modules/shuttle/ferry.dm
index eaa1f36b75..06e38bb3eb 100644
--- a/code/modules/shuttle/ferry.dm
+++ b/code/modules/shuttle/ferry.dm
@@ -37,4 +37,4 @@
return
last_request = world.time
to_chat(usr, "Your request has been received by CentCom.")
- to_chat(GLOB.admins, "FERRY: [ADMIN_LOOKUPFLW(usr)] (Move Ferry) is requesting to move the transport ferry to CentCom.")
+ to_chat(GLOB.admins, "FERRY: [ADMIN_LOOKUPFLW(usr)] (Move Ferry) is requesting to move the transport ferry to CentCom.")
diff --git a/code/modules/surgery/helpers.dm b/code/modules/surgery/helpers.dm
index 59440cc3ee..1eca915d70 100644
--- a/code/modules/surgery/helpers.dm
+++ b/code/modules/surgery/helpers.dm
@@ -110,22 +110,15 @@
return 0.5
-/proc/get_location_accessible(mob/M, location)
+/proc/get_location_accessible(mob/living/M, location)
var/covered_locations = 0 //based on body_parts_covered
var/face_covered = 0 //based on flags_inv
var/eyesmouth_covered = 0 //based on flags_cover
- if(iscarbon(M))
- var/mob/living/carbon/C = M
- for(var/obj/item/clothing/I in list(C.back, C.wear_mask, C.head))
- covered_locations |= I.body_parts_covered
- face_covered |= I.flags_inv
- eyesmouth_covered |= I.flags_cover
- if(ishuman(C))
- var/mob/living/carbon/human/H = C
- for(var/obj/item/I in list(H.wear_suit, H.w_uniform, H.shoes, H.belt, H.gloves, H.glasses, H.ears))
- covered_locations |= I.body_parts_covered
- face_covered |= I.flags_inv
- eyesmouth_covered |= I.flags_cover
+ for(var/A in M.get_equipped_items())
+ var/obj/item/I = A
+ covered_locations |= I.body_parts_covered
+ face_covered |= I.flags_inv
+ eyesmouth_covered |= I.flags_cover
switch(location)
if(BODY_ZONE_HEAD)
diff --git a/code/modules/surgery/organs/augments_arms.dm b/code/modules/surgery/organs/augments_arms.dm
index cb004ce599..33e62d21e4 100644
--- a/code/modules/surgery/organs/augments_arms.dm
+++ b/code/modules/surgery/organs/augments_arms.dm
@@ -132,7 +132,7 @@
else
var/list/choice_list = list()
for(var/obj/item/I in items_list)
- choice_list[I] = getFlatIcon(I)
+ choice_list[I] = image(I)
var/obj/item/choice = show_radial_menu(owner, owner, choice_list)
if(owner && owner == usr && owner.stat != DEAD && (src in owner.internal_organs) && !holder && (choice in contents))
// This monster sanity check is a nice example of how bad input is.
diff --git a/code/modules/vending/autodrobe.dm b/code/modules/vending/autodrobe.dm
index 5cfa454bd9..a265a4e907 100644
--- a/code/modules/vending/autodrobe.dm
+++ b/code/modules/vending/autodrobe.dm
@@ -63,6 +63,8 @@
/obj/item/clothing/suit/wizrobe/fake = 1,
/obj/item/clothing/head/wizard/fake = 1,
/obj/item/staff = 3,
+ /obj/item/clothing/under/rank/mime/skirt = 1,
+ /obj/item/clothing/under/gimmick/rank/captain/suit/skirt = 1,
/obj/item/clothing/mask/gas/sexyclown = 1,
/obj/item/clothing/under/rank/clown/sexy = 1,
/obj/item/clothing/mask/gas/sexymime = 1,
diff --git a/code/modules/vending/clothesmate.dm b/code/modules/vending/clothesmate.dm
index c31c9a12a2..1497992fe8 100644
--- a/code/modules/vending/clothesmate.dm
+++ b/code/modules/vending/clothesmate.dm
@@ -31,6 +31,9 @@
/obj/item/clothing/under/pants/tan = 4,
/obj/item/clothing/under/pants/track = 3,
/obj/item/clothing/suit/jacket/miljacket = 5,
+ /obj/item/clothing/under/scratch/skirt = 2,
+ /obj/item/clothing/under/gimmick/rank/captain/suit/skirt = 2,
+ /obj/item/clothing/under/gimmick/rank/head_of_personnel/suit/skirt = 2,
/obj/item/clothing/neck/tie/blue = 3,
/obj/item/clothing/neck/tie/red = 3,
/obj/item/clothing/neck/tie/black = 3,
@@ -98,6 +101,7 @@
/obj/item/clothing/suit/apron/purple_bartender = 4,
/obj/item/clothing/under/rank/bartender/purple = 4)
contraband = list(/obj/item/clothing/under/syndicate/tacticool = 3,
+ /obj/item/clothing/under/syndicate/tacticool/skirt = 3,
/obj/item/clothing/mask/balaclava = 3,
/obj/item/clothing/head/ushanka = 3,
/obj/item/clothing/under/soviet = 3,
diff --git a/code/modules/vending/security.dm b/code/modules/vending/security.dm
index aaa1cf3b6f..b3b21fe375 100644
--- a/code/modules/vending/security.dm
+++ b/code/modules/vending/security.dm
@@ -12,7 +12,8 @@
/obj/item/reagent_containers/food/snacks/donut = 12,
/obj/item/storage/box/evidence = 6,
/obj/item/flashlight/seclite = 4,
- /obj/item/restraints/legcuffs/bola/energy = 7)
+ /obj/item/restraints/legcuffs/bola/energy = 7,
+ /obj/item/secbat = 5)
contraband = list(/obj/item/clothing/glasses/sunglasses = 2,
/obj/item/storage/fancy/donut_box = 2,
/obj/item/ssword_kit = 1)
diff --git a/code/modules/vending/wardrobes.dm b/code/modules/vending/wardrobes.dm
index 9481d4d086..4c5bbd2734 100644
--- a/code/modules/vending/wardrobes.dm
+++ b/code/modules/vending/wardrobes.dm
@@ -40,6 +40,7 @@
/obj/item/clothing/suit/hooded/wintercoat/medical = 3,
/obj/item/clothing/under/rank/nursesuit = 3,
/obj/item/clothing/head/nursehat = 3,
+ /obj/item/clothing/under/rank/medical/skirt= 5,
/obj/item/clothing/under/rank/medical/blue = 2,
/obj/item/clothing/under/rank/medical/green = 2,
/obj/item/clothing/under/rank/medical/purple = 2,
@@ -67,6 +68,7 @@
/obj/item/storage/backpack/satchel/eng = 3,
/obj/item/clothing/suit/hooded/wintercoat/engineering = 3,
/obj/item/clothing/under/rank/engineer = 5,
+ /obj/item/clothing/under/rank/engineer/skirt = 5,
/obj/item/clothing/suit/hazardvest = 5,
/obj/item/clothing/shoes/workboots = 5,
/obj/item/clothing/head/hardhat = 5)
@@ -87,6 +89,7 @@
/obj/item/storage/backpack/industrial = 3,
/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos = 5,
/obj/item/clothing/under/rank/atmospheric_technician = 5,
+ /obj/item/clothing/under/rank/atmospheric_technician/skirt = 5,
/obj/item/clothing/shoes/sneakers/black = 5)
refill_canister = /obj/item/vending_refill/wardrobe/atmos_wardrobe
@@ -101,6 +104,7 @@
vend_reply = "Thank you for using the CargoDrobe!"
products = list(/obj/item/clothing/suit/hooded/wintercoat/cargo = 3,
/obj/item/clothing/under/rank/cargotech = 5,
+ /obj/item/clothing/under/rank/cargotech/skirt = 5,
/obj/item/clothing/shoes/sneakers/black = 5,
/obj/item/clothing/gloves/fingerless = 5,
/obj/item/clothing/head/soft = 5,
@@ -118,6 +122,7 @@
vend_reply = "Thank you for using the RoboDrobe!"
products = list(/obj/item/clothing/glasses/hud/diagnostic = 3,
/obj/item/clothing/under/rank/roboticist = 3,
+ /obj/item/clothing/under/rank/roboticist/skirt = 3,
/obj/item/clothing/suit/toggle/labcoat = 3,
/obj/item/clothing/shoes/sneakers/black = 3,
/obj/item/clothing/gloves/fingerless = 3,
@@ -140,6 +145,7 @@
/obj/item/storage/backpack/satchel/tox = 3,
/obj/item/clothing/suit/hooded/wintercoat/science = 3,
/obj/item/clothing/under/rank/scientist = 4,
+ /obj/item/clothing/under/rank/scientist/skirt = 4,
/obj/item/clothing/suit/toggle/labcoat/science = 4,
/obj/item/clothing/shoes/sneakers/white = 4,
/obj/item/radio/headset/headset_sci = 4,
@@ -161,6 +167,7 @@
/obj/item/clothing/suit/apron = 3,
/obj/item/clothing/suit/apron/overalls = 5,
/obj/item/clothing/under/rank/hydroponics = 5,
+ /obj/item/clothing/under/rank/hydroponics/skirt = 5,
/obj/item/clothing/mask/bandana = 4)
refill_canister = /obj/item/vending_refill/wardrobe/hydro_wardrobe
@@ -175,6 +182,9 @@
vend_reply = "Thank you for using the CuraDrobe!"
products = list(/obj/item/clothing/head/fedora/curator = 2,
/obj/item/clothing/suit/curator = 2,
+ /obj/item/clothing/under/rank/curator/skirt = 2,
+ /obj/item/clothing/under/gimmick/rank/captain/suit/skirt = 2,
+ /obj/item/clothing/under/gimmick/rank/head_of_personnel/suit/skirt = 2,
/obj/item/clothing/under/rank/curator/treasure_hunter = 2,
/obj/item/clothing/shoes/workboots/mining = 2,
/obj/item/storage/backpack/satchel/explorer = 2,
@@ -194,12 +204,13 @@
/obj/item/radio/headset/headset_srv = 3,
/obj/item/clothing/under/sl_suit = 3,
/obj/item/clothing/under/rank/bartender = 3,
+ /obj/item/clothing/under/rank/bartender/skirt = 2,
/obj/item/clothing/under/rank/bartender/purple = 2,
/obj/item/clothing/accessory/waistcoat = 3,
/obj/item/clothing/suit/apron/purple_bartender = 2,
/obj/item/clothing/head/soft/black = 4,
/obj/item/clothing/shoes/sneakers/black = 4,
- /obj/item/reagent_containers/glass/rag = 4,
+ /obj/item/reagent_containers/rag = 4,
/obj/item/storage/box/beanbag = 1,
/obj/item/clothing/suit/armor/vest/alt = 1,
/obj/item/circuitboard/machine/dish_drive = 1,
@@ -226,8 +237,9 @@
/obj/item/circuitboard/machine/dish_drive = 1,
/obj/item/clothing/suit/toggle/chef = 2,
/obj/item/clothing/under/rank/chef = 2,
+ /obj/item/clothing/under/rank/chef/skirt = 2,
/obj/item/clothing/head/chefhat = 2,
- /obj/item/reagent_containers/glass/rag = 3)
+ /obj/item/reagent_containers/rag = 3)
refill_canister = /obj/item/vending_refill/wardrobe/chef_wardrobe
/obj/item/vending_refill/wardrobe/chef_wardrobe
@@ -240,6 +252,7 @@
product_ads = "Come and get your janitorial clothing, now endorsed by lizard janitors everywhere!"
vend_reply = "Thank you for using the JaniDrobe!"
products = list(/obj/item/clothing/under/rank/janitor = 2,
+ /obj/item/clothing/under/rank/janitor/skirt = 2,
/obj/item/cartridge/janitor = 3,
/obj/item/clothing/gloves/color/black = 2,
/obj/item/clothing/head/soft/purple = 2,
@@ -265,10 +278,19 @@
icon_state = "lawdrobe"
product_ads = "OBJECTION! Get the rule of law for yourself!"
vend_reply = "Thank you for using the LawDrobe!"
- products = list(/obj/item/clothing/under/lawyer/female = 3,
- /obj/item/clothing/under/lawyer/black = 3,
+ products = list(/obj/item/clothing/under/lawyer/bluesuit/skirt = 3,
+ /obj/item/clothing/under/lawyer/purpsuit/skirt = 3,
+ /obj/item/clothing/under/lawyer/blacksuit/skirt = 3,
+ /obj/item/clothing/under/lawyer/female = 3,
+ /obj/item/clothing/under/lawyer/female/skirt = 3,
+ /obj/item/clothing/under/lawyer/really_black = 3,
+ /obj/item/clothing/under/lawyer/really_black/skirt = 3,
+ /obj/item/clothing/under/lawyer/blue = 3,
+ /obj/item/clothing/under/lawyer/blue/skirt = 3,
/obj/item/clothing/under/lawyer/red = 3,
- /obj/item/clothing/under/lawyer/bluesuit = 3,
+ /obj/item/clothing/under/lawyer/red/skirt = 3,
+ /obj/item/clothing/under/lawyer/black = 3,
+ /obj/item/clothing/under/lawyer/black/skirt = 3,
/obj/item/clothing/suit/toggle/lawyer = 3,
/obj/item/clothing/under/lawyer/purpsuit = 3,
/obj/item/clothing/suit/toggle/lawyer/purple = 3,
@@ -291,6 +313,7 @@
/obj/item/storage/backpack/cultpack = 2,
/obj/item/clothing/accessory/pocketprotector/cosmetology = 2,
/obj/item/clothing/under/rank/chaplain = 2,
+ /obj/item/clothing/under/rank/chaplain/skirt = 2,
/obj/item/clothing/shoes/sneakers/black = 2,
/obj/item/clothing/suit/nun = 2,
/obj/item/clothing/head/nun_hood = 2,
@@ -308,6 +331,7 @@
product_ads = "Our clothes are 0.5% more resistant to acid spills! Get yours now!"
vend_reply = "Thank you for using the ChemDrobe!"
products = list(/obj/item/clothing/under/rank/chemist = 3,
+ /obj/item/clothing/under/rank/chemist/skirt = 3,
/obj/item/clothing/shoes/sneakers/white = 3,
/obj/item/clothing/suit/toggle/labcoat/chemist = 3,
/obj/item/storage/backpack/chemistry = 3,
@@ -325,6 +349,7 @@
product_ads = "Perfect for the mad scientist in you!"
vend_reply = "Thank you for using the GeneDrobe!"
products = list(/obj/item/clothing/under/rank/geneticist = 3,
+ /obj/item/clothing/under/rank/geneticist/skirt = 3,
/obj/item/clothing/shoes/sneakers/white = 3,
/obj/item/clothing/suit/toggle/labcoat/genetics = 3,
/obj/item/storage/backpack/genetics = 3,
@@ -341,6 +366,7 @@
product_ads = " Viruses getting you down? Then upgrade to sterilized clothing today!"
vend_reply = "Thank you for using the ViroDrobe"
products = list(/obj/item/clothing/under/rank/virologist = 3,
+ /obj/item/clothing/under/rank/virologist/skirt = 3,
/obj/item/clothing/shoes/sneakers/white = 3,
/obj/item/clothing/suit/toggle/labcoat/virologist = 3,
/obj/item/clothing/mask/surgical = 3,
diff --git a/html/changelogs/AutoChangeLog-pr-8829.yml b/html/changelogs/AutoChangeLog-pr-8829.yml
new file mode 100644
index 0000000000..6d0dd108dd
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8829.yml
@@ -0,0 +1,5 @@
+author: "BurgerLUA"
+delete-after: True
+changes:
+ - code_imp: "Added a new framework for reagents. Reagents can now have a bool that determines if it can be detected by handheld medical analyzers. Currently only the changeling sting chemical does this."
+ - balance: "Made changeling transformation string last between 10-15 minutes. Lowered the dna cost of changeling sting from 3 dna to 2 dna. Lowered the chemical cost from 50 to 10. Lowered the loudness from 2 to 1. Changeling sting transformation can be removed via high doses of calomel."
diff --git a/html/changelogs/AutoChangeLog-pr-8830.yml b/html/changelogs/AutoChangeLog-pr-8830.yml
new file mode 100644
index 0000000000..e4cb94374b
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8830.yml
@@ -0,0 +1,6 @@
+author: "Ghommie (original PRs by Kmc2000 and actioninja)"
+delete-after: True
+changes:
+ - rscadd: "Added darkmode! You can opt-in to this by clicking the new toggle darkmode button just beside the settings one."
+ - rscadd: "Byond members will now have a new setting for their Antag OOC color, instead of using their OOC one. (Antag OOC still locked under admin discretion though)"
+ - rscdel: "Default black'n'white windows style."
diff --git a/html/changelogs/AutoChangeLog-pr-8881.yml b/html/changelogs/AutoChangeLog-pr-8881.yml
new file mode 100644
index 0000000000..3599d4fa23
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8881.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "Fixing baklava pies a bit."
diff --git a/html/changelogs/AutoChangeLog-pr-8898.yml b/html/changelogs/AutoChangeLog-pr-8898.yml
new file mode 100644
index 0000000000..e836d4225e
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8898.yml
@@ -0,0 +1,4 @@
+author: "WhiteHusky"
+delete-after: True
+changes:
+ - tweak: "Checking yourself shouldn't freeze the client anymore."
diff --git a/html/changelogs/AutoChangeLog-pr-8906.yml b/html/changelogs/AutoChangeLog-pr-8906.yml
new file mode 100644
index 0000000000..c988071f3e
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8906.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - tweak: "Sweaters now cover groins too."
diff --git a/html/changelogs/AutoChangeLog-pr-8909.yml b/html/changelogs/AutoChangeLog-pr-8909.yml
new file mode 100644
index 0000000000..bfb1470f71
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8909.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "Fixes krav maga gloves, wizard spells knockdowns."
diff --git a/html/changelogs/AutoChangeLog-pr-8915.yml b/html/changelogs/AutoChangeLog-pr-8915.yml
new file mode 100644
index 0000000000..5e3e0e77a9
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8915.yml
@@ -0,0 +1,6 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - tweak: "Added in an alert pop up to the cult convertees, on top of the older \"click here to become a blood cultist\" chat message."
+ - tweak: "The convertee's screen will now flash red to fit in the aforementioned message's fluff."
+ - spellcheck: "Made said message less verbose."
diff --git a/html/changelogs/AutoChangeLog-pr-8917.yml b/html/changelogs/AutoChangeLog-pr-8917.yml
new file mode 100644
index 0000000000..2b858cad47
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8917.yml
@@ -0,0 +1,4 @@
+author: "Bhijn"
+delete-after: True
+changes:
+ - bugfix: "Warp whistles no longer grant permanent invulnerability and invisibility"
diff --git a/html/changelogs/AutoChangeLog-pr-8920.yml b/html/changelogs/AutoChangeLog-pr-8920.yml
new file mode 100644
index 0000000000..6d3ae3ada4
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8920.yml
@@ -0,0 +1,5 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - rscadd: "Towels. Crafted with 3 sheets of cloth, they can be worn on head, suit and belt slots even without uniform, or laid flat on the floor. Sprites from Baystation and Aurora Station."
+ - rscadd: "You can combat mode right click people while wielding rags and towels to pat out their flames (to no use for rags) or otherwise drying them out."
diff --git a/html/changelogs/AutoChangeLog-pr-8922.yml b/html/changelogs/AutoChangeLog-pr-8922.yml
new file mode 100644
index 0000000000..1e641bd424
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8922.yml
@@ -0,0 +1,4 @@
+author: "BurgerBB"
+delete-after: True
+changes:
+ - rscadd: "Gamemode voting results are displayed at the end-round screen."
diff --git a/html/changelogs/AutoChangeLog-pr-8925.yml b/html/changelogs/AutoChangeLog-pr-8925.yml
new file mode 100644
index 0000000000..ddc90eba19
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8925.yml
@@ -0,0 +1,4 @@
+author: "BurgerLUA"
+delete-after: True
+changes:
+ - bugfix: "Fixed autolathe wires not correctly shocking you when pulsed."
diff --git a/html/changelogs/AutoChangeLog-pr-8926.yml b/html/changelogs/AutoChangeLog-pr-8926.yml
new file mode 100644
index 0000000000..762318ab21
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8926.yml
@@ -0,0 +1,4 @@
+author: "Fermis"
+delete-after: True
+changes:
+ - rscadd: "Added the secbat, a box to hold it and the ability to dispense it from the SecTech vendor."
diff --git a/html/changelogs/AutoChangeLog-pr-8929.yml b/html/changelogs/AutoChangeLog-pr-8929.yml
new file mode 100644
index 0000000000..4fed45f1d0
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8929.yml
@@ -0,0 +1,5 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "Fixing CX Shredder guns not accepting standard flechette mags."
+ - bugfix: "Fixing missing magpistol magazines icon states."
diff --git a/html/changelogs/AutoChangeLog-pr-8931.yml b/html/changelogs/AutoChangeLog-pr-8931.yml
new file mode 100644
index 0000000000..2bde1025db
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8931.yml
@@ -0,0 +1,4 @@
+author: "Trilbyspaceclone"
+delete-after: True
+changes:
+ - rscadd: "more cargo to cargo"
diff --git a/html/changelogs/AutoChangeLog-pr-8933.yml b/html/changelogs/AutoChangeLog-pr-8933.yml
new file mode 100644
index 0000000000..09d318be08
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8933.yml
@@ -0,0 +1,4 @@
+author: "BurgerBB"
+delete-after: True
+changes:
+ - balance: "Cloning no longer gives you positive mutations, but a chance for a negative one. Cloning has a chance to \"scramble\" your visual DNA."
diff --git a/html/changelogs/AutoChangeLog-pr-8934.yml b/html/changelogs/AutoChangeLog-pr-8934.yml
new file mode 100644
index 0000000000..e86e47a45f
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8934.yml
@@ -0,0 +1,4 @@
+author: "Trilbyspaceclone"
+delete-after: True
+changes:
+ - rscadd: "More loadout gear"
diff --git a/html/changelogs/AutoChangeLog-pr-8939.yml b/html/changelogs/AutoChangeLog-pr-8939.yml
new file mode 100644
index 0000000000..6041d66721
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8939.yml
@@ -0,0 +1,9 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - rscadd: "The syndicate base's bathroom is now fitted with a shower, and a special towel."
+ - bugfix: "Fixed many issues with towels."
+ - tweak: "The dry people off with rags/towels action can only be done if the object is NOT moist with reagents now. Also cleans banana creaming."
+ - rscadd: "Towels deal more damage while soaked with reagents."
+ - rscadd: "You can now squeeze rags/towels with Alt-Click."
+ - rscdel: "deleted an old and crappier towel sprite that got in the way."
diff --git a/html/changelogs/AutoChangeLog-pr-8949.yml b/html/changelogs/AutoChangeLog-pr-8949.yml
new file mode 100644
index 0000000000..83560d74f2
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8949.yml
@@ -0,0 +1,4 @@
+author: "Trilbyspaceclone"
+delete-after: True
+changes:
+ - bugfix: "Poojawa power creep"
diff --git a/html/changelogs/AutoChangeLog-pr-8952.yml b/html/changelogs/AutoChangeLog-pr-8952.yml
new file mode 100644
index 0000000000..df2ff22d09
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8952.yml
@@ -0,0 +1,4 @@
+author: "CdrCross"
+delete-after: True
+changes:
+ - rscadd: "Adds the ability for cloning consoles to read and write record lists to the circuit board, and provides a template for giving other machines local circuit board memory."
diff --git a/html/changelogs/AutoChangeLog-pr-8970.yml b/html/changelogs/AutoChangeLog-pr-8970.yml
new file mode 100644
index 0000000000..304c9115dc
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-8970.yml
@@ -0,0 +1,6 @@
+author: "original by @randolfthemeh and @twaticus, port by sishen1542"
+delete-after: True
+changes:
+ - rscadd: "jumpskirts"
+ - rscadd: "more jumpskirts"
+ - rscadd: "jumpskirt/suit prefs"
diff --git a/icons/member_content.dmi b/icons/member_content.dmi
index bb59764627..7744371119 100644
Binary files a/icons/member_content.dmi and b/icons/member_content.dmi differ
diff --git a/icons/mob/animal.dmi b/icons/mob/animal.dmi
index c98ca98c42..2a85f8a422 100644
Binary files a/icons/mob/animal.dmi and b/icons/mob/animal.dmi differ
diff --git a/icons/mob/belt.dmi b/icons/mob/belt.dmi
index 02fdc52b45..f1e2f4e85a 100644
Binary files a/icons/mob/belt.dmi and b/icons/mob/belt.dmi differ
diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi
index 09d6fe5374..3ca7290a0f 100644
Binary files a/icons/mob/head.dmi and b/icons/mob/head.dmi differ
diff --git a/icons/mob/inhands/items_lefthand.dmi b/icons/mob/inhands/items_lefthand.dmi
index f1b125eb20..71c453856a 100644
Binary files a/icons/mob/inhands/items_lefthand.dmi and b/icons/mob/inhands/items_lefthand.dmi differ
diff --git a/icons/mob/inhands/items_righthand.dmi b/icons/mob/inhands/items_righthand.dmi
index 7ef316be17..0ca09ad810 100644
Binary files a/icons/mob/inhands/items_righthand.dmi and b/icons/mob/inhands/items_righthand.dmi differ
diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi
index 42c32f134a..835f3448b4 100644
Binary files a/icons/mob/suit.dmi and b/icons/mob/suit.dmi differ
diff --git a/icons/mob/uniform.dmi b/icons/mob/uniform.dmi
index 3d281606de..fe0a8a5c62 100644
Binary files a/icons/mob/uniform.dmi and b/icons/mob/uniform.dmi differ
diff --git a/icons/obj/clothing/belts.dm b/icons/obj/clothing/belts.dm
deleted file mode 100644
index 34c716f5d8..0000000000
Binary files a/icons/obj/clothing/belts.dm and /dev/null differ
diff --git a/icons/obj/clothing/uniforms.dmi b/icons/obj/clothing/uniforms.dmi
index 3e3a1cefcb..315086b4d7 100644
Binary files a/icons/obj/clothing/uniforms.dmi and b/icons/obj/clothing/uniforms.dmi differ
diff --git a/icons/obj/items_and_weapons.dmi b/icons/obj/items_and_weapons.dmi
index 39f0de5186..3a6d802361 100644
Binary files a/icons/obj/items_and_weapons.dmi and b/icons/obj/items_and_weapons.dmi differ
diff --git a/icons/obj/plushes.dmi b/icons/obj/plushes.dmi
index 9048739e0c..b6ca8c178c 100644
Binary files a/icons/obj/plushes.dmi and b/icons/obj/plushes.dmi differ
diff --git a/modular_citadel/code/_onclick/hud/screen_objects.dm b/modular_citadel/code/_onclick/hud/screen_objects.dm
index 511627b81f..3a0eb364cb 100644
--- a/modular_citadel/code/_onclick/hud/screen_objects.dm
+++ b/modular_citadel/code/_onclick/hud/screen_objects.dm
@@ -1,25 +1,3 @@
-/obj/screen/mov_intent
- icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
-
-/obj/screen/sprintbutton
- name = "toggle sprint"
- icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
- icon_state = "act_sprint"
- layer = ABOVE_HUD_LAYER - 0.1
-
-/obj/screen/sprintbutton/Click()
- if(ishuman(usr))
- var/mob/living/carbon/human/H = usr
- H.togglesprint()
-
-/obj/screen/sprintbutton/proc/insert_witty_toggle_joke_here(mob/living/carbon/human/H)
- if(!H)
- return
- if(H.sprinting)
- icon_state = "act_sprint_on"
- else
- icon_state = "act_sprint"
-
/obj/screen/restbutton
name = "rest"
icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
diff --git a/modular_citadel/code/_onclick/hud/sprint.dm b/modular_citadel/code/_onclick/hud/sprint.dm
new file mode 100644
index 0000000000..290fcd368e
--- /dev/null
+++ b/modular_citadel/code/_onclick/hud/sprint.dm
@@ -0,0 +1,41 @@
+/obj/screen/mov_intent
+ icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
+
+/obj/screen/sprintbutton
+ name = "toggle sprint"
+ icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
+ icon_state = "act_sprint"
+ layer = ABOVE_HUD_LAYER - 0.1
+
+/obj/screen/sprintbutton/Click()
+ if(ishuman(usr))
+ var/mob/living/carbon/human/H = usr
+ H.togglesprint()
+
+/obj/screen/sprintbutton/proc/insert_witty_toggle_joke_here(mob/living/carbon/human/H)
+ if(!H)
+ return
+ if(H.sprinting)
+ icon_state = "act_sprint_on"
+ else
+ icon_state = "act_sprint"
+
+//Sprint buffer onscreen code.
+/datum/hud/var/obj/screen/sprint_buffer/sprint_buffer
+
+/obj/screen/sprint_buffer
+ name = "sprint buffer"
+ icon = 'icons/effects/progessbar.dmi'
+ icon_state = "prog_bar_100"
+
+/obj/screen/sprint_buffer/Click()
+ if(isliving(usr))
+ var/mob/living/L = usr
+ to_chat(L, "Your sprint buffer's maximum capacity is [L.sprint_buffer_max]. It is currently at [L.sprint_buffer], regenerating at [L.sprint_buffer_regen_ds * 10] per second. \
+ Sprinting while this is empty will incur a [L.sprint_stamina_cost] stamina cost per tile.")
+
+/obj/screen/sprint_buffer/proc/update_to_mob(mob/living/L)
+ var/amount = 0
+ if(L.sprint_buffer_max > 0)
+ amount = round(CLAMP((L.sprint_buffer / L.sprint_buffer_max) * 100, 0, 100), 5)
+ icon_state = "prog_bar_[amount]"
diff --git a/modular_citadel/code/modules/client/loadout/__donator.dm b/modular_citadel/code/modules/client/loadout/__donator.dm
index 90172bbf43..e75a63f540 100644
--- a/modular_citadel/code/modules/client/loadout/__donator.dm
+++ b/modular_citadel/code/modules/client/loadout/__donator.dm
@@ -434,3 +434,11 @@ datum/gear/darksabresheath
category = SLOT_NECK
path = /obj/item/bedsheet/captain
ckeywhitelist = list("tikibomb")
+
+/datum/gear/borgplush
+ name = "Robot Plush"
+ category = SLOT_IN_BACKPACK
+ /obj/item/toy/plush/borgplushie
+ ckeywhitelist = list("nicholaiavenicci")
+
+
diff --git a/modular_citadel/code/modules/client/loadout/backpack.dm b/modular_citadel/code/modules/client/loadout/backpack.dm
index bb12fc8ac9..c2713b49be 100644
--- a/modular_citadel/code/modules/client/loadout/backpack.dm
+++ b/modular_citadel/code/modules/client/loadout/backpack.dm
@@ -79,8 +79,24 @@
path = /obj/item/toy/katana
cost = 3
-//datum/gear/lumeyes
-// name = "Luminescent eye auto surgeon"
-// category = SLOT_IN_BACKPACK
-// path = /obj/item/autosurgeon/gloweyes
-// cost = 4
+/datum/gear/box
+ name = "Spare box"
+ category = SLOT_IN_BACKPACK
+ path = /obj/item/storage/box
+ cost = 2
+
+/datum/gear/crowbar
+ name = "Pocket Crowbar"
+ category = SLOT_IN_BACKPACK
+ path = /obj/item/crowbar
+ cost = 2
+
+/datum/gear/tapeplayer
+ name = "Taperecorder"
+ category = SLOT_IN_BACKPACK
+ path = /obj/item/taperecorder
+
+/datum/gear/tape
+ name = "Spare cassette tape"
+ category = SLOT_IN_BACKPACK
+ path = /obj/item/tape/random
\ No newline at end of file
diff --git a/modular_citadel/code/modules/clothing/under/trek_under.dm b/modular_citadel/code/modules/clothing/under/trek_under.dm
index 8e2b94372d..a60f7653c5 100644
--- a/modular_citadel/code/modules/clothing/under/trek_under.dm
+++ b/modular_citadel/code/modules/clothing/under/trek_under.dm
@@ -5,7 +5,8 @@
*//////////////////////////////////////////////////////////////////////////////////
// <3 Nienhaus && Joan.
// I made the Voy and DS9 stuff tho. - Poojy
-
+// Armor lists for even Heads of Staff is Nulled out do round start armor as well most armor going onto the suit itself rather then a armor slot - Trilby
+///////////////////////////////////////////////////////////////////////////////////
/obj/item/clothing/under/rank/trek
@@ -22,7 +23,7 @@
desc = "The uniform worn by command officers in the mid 2260s."
icon_state = "trek_command"
item_state = "trek_command"
- armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 10, "rad" = 10, "fire" = 0, "acid" = 0) // Considering only staff heads get to pick it
+ armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/trek/engsec
name = "Operations Uniform"
@@ -104,7 +105,7 @@
/obj/item/reagent_containers/glass/bottle/vial,/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle, /obj/item/restraints/handcuffs,/obj/item/hypospray
)
- armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 5, "rad" = 10, "fire" = 10, "acid" = 0)
+ armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/suit/storage/trek/ds9/admiral // Only for adminuz
name = "Admiral Overcoat"
@@ -135,7 +136,6 @@
/obj/item/clothing/suit/storage/fluff/fedcoat
name = "Federation Uniform Jacket"
desc = "A uniform jacket from the United Federation. Set phasers to awesome."
-
icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
icon_state = "fedcoat"
@@ -160,7 +160,7 @@
/obj/item/reagent_containers/glass/beaker,
/obj/item/storage/pill_bottle,
/obj/item/taperecorder)
- armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 5, "rad" = 10, "fire" = 10, "acid" = 0)
+ armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
var/unbuttoned = 0
verb/toggle()
@@ -214,7 +214,7 @@
/obj/item/reagent_containers/glass/bottle/vial,/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle, /obj/item/restraints/handcuffs,/obj/item/hypospray
)
- armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 5, "rad" = 10, "fire" = 10, "acid" = 0)
+ armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
//Variants
/obj/item/clothing/suit/storage/fluff/modernfedcoat/medsci
@@ -231,6 +231,7 @@
/obj/item/clothing/head/caphat/formal/fedcover
name = "Federation Officer's Cap"
+ armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
desc = "An officer's cap that demands discipline from the one who wears it."
icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
icon_state = "fedcapofficer"
diff --git a/modular_citadel/code/modules/clothing/under/turtlenecks.dm b/modular_citadel/code/modules/clothing/under/turtlenecks.dm
index f4e1ba8bd9..fd13da11e9 100644
--- a/modular_citadel/code/modules/clothing/under/turtlenecks.dm
+++ b/modular_citadel/code/modules/clothing/under/turtlenecks.dm
@@ -43,8 +43,8 @@
icon_state = "bb_turtle"
item_state = "w_suit"
item_color = "bb_turtle"
- body_parts_covered = CHEST|ARMS
- can_adjust = 1
+ body_parts_covered = CHEST|GROIN|ARMS
+ can_adjust = TRUE
icon = 'modular_citadel/icons/obj/clothing/turtlenecks.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
diff --git a/modular_citadel/code/modules/mentor/mentorpm.dm b/modular_citadel/code/modules/mentor/mentorpm.dm
index 34ace6f002..4c9a4766ec 100644
--- a/modular_citadel/code/modules/mentor/mentorpm.dm
+++ b/modular_citadel/code/modules/mentor/mentorpm.dm
@@ -3,7 +3,7 @@
set category = "Mentor"
set name = "Mentor PM"
if(!is_mentor())
- to_chat(src, "Error: Mentor-PM-Panel: Only Mentors and Admins may use this command.")
+ to_chat(src, "Error: Mentor-PM-Panel: Only Mentors and Admins may use this command.")
return
var/list/client/targets[0]
for(var/client/T)
@@ -27,24 +27,24 @@
else if(istype(whom,/client))
C = whom
if(!C)
- if(is_mentor()) to_chat(src, "Error: Mentor-PM: Client not found.")
+ if(is_mentor()) to_chat(src, "Error: Mentor-PM: Client not found.")
else mentorhelp(msg) //Mentor we are replying to left. Mentorhelp instead(check below)
return
if(is_mentor(whom))
- to_chat(GLOB.admins | GLOB.mentors, "[src] has started replying to [whom]'s mhelp.")
+ to_chat(GLOB.admins | GLOB.mentors, "[src] has started replying to [whom]'s mhelp.")
//get message text, limit it's length.and clean/escape html
if(!msg)
msg = input(src,"Message:", "Private message") as text|null
-
+
if(!msg && is_mentor(whom))
- to_chat(GLOB.admins | GLOB.mentors, "[src] has stopped their reply to [whom]'s mhelp.")
+ to_chat(GLOB.admins | GLOB.mentors, "[src] has stopped their reply to [whom]'s mhelp.")
return
if(!C)
if(is_mentor())
- to_chat(src, "Error: Mentor-PM: Client not found.")
+ to_chat(src, "Error: Mentor-PM: Client not found.")
else
mentorhelp(msg) //Mentor we are replying to has vanished, Mentorhelp instead (how the fuck does this work?let's hope it works,shrug)
return
@@ -54,8 +54,8 @@
return
msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
- if(!msg && is_mentor(whom))
- to_chat(GLOB.admins | GLOB.mentors, "[src] has stopped their reply to [whom]'s mhelp.")
+ if(!msg && is_mentor(whom))
+ to_chat(GLOB.admins | GLOB.mentors, "[src] has stopped their reply to [whom]'s mhelp.")
return
log_mentor("Mentor PM: [key_name(src)]->[key_name(C)]: [msg]")
@@ -65,21 +65,21 @@
var/show_char = CONFIG_GET(flag/mentors_mobname_only)
if(C.is_mentor())
if(is_mentor())//both are mentors
- to_chat(C, "Mentor PM from-[key_name_mentor(src, C, 1, 0, 0)]: [msg]")
- to_chat(src, "Mentor PM to-[key_name_mentor(C, C, 1, 0, 0)]: [msg]")
+ to_chat(C, "Mentor PM from-[key_name_mentor(src, C, 1, 0, 0)]: [msg]")
+ to_chat(src, "Mentor PM to-[key_name_mentor(C, C, 1, 0, 0)]: [msg]")
- else //recipient is an mentor but sender is not
- to_chat(C, "Reply PM from-[key_name_mentor(src, C, 1, 0, show_char)]: [msg]")
- to_chat(src, "Mentor PM to-[key_name_mentor(C, C, 1, 0, 0)]: [msg]")
+ else //recipient is a mentor but sender is not
+ to_chat(C, "Reply PM from-[key_name_mentor(src, C, 1, 0, show_char)]: [msg]")
+ to_chat(src, "Mentor PM to-[key_name_mentor(C, C, 1, 0, 0)]: [msg]")
else
- if(is_mentor()) //sender is an mentor but recipient is not.
- to_chat(C, "Mentor PM from-[key_name_mentor(src, C, 1, 0, 0)]: [msg]")
- to_chat(src, "Mentor PM to-[key_name_mentor(C, C, 1, 0, show_char)]: [msg]")
+ if(is_mentor()) //sender is a mentor but recipient is not.
+ to_chat(C, "Mentor PM from-[key_name_mentor(src, C, 1, 0, 0)]: [msg]")
+ to_chat(src, "Mentor PM to-[key_name_mentor(C, C, 1, 0, show_char)]: [msg]")
//we don't use message_Mentors here because the sender/receiver might get it too
var/show_char_sender = !is_mentor() && CONFIG_GET(flag/mentors_mobname_only)
var/show_char_recip = !C.is_mentor() && CONFIG_GET(flag/mentors_mobname_only)
for(var/client/X in GLOB.mentors | GLOB.admins)
if(X.key!=key && X.key!=C.key) //check client/X is an Mentor and isn't the sender or recipient
- to_chat(X, "Mentor PM: [key_name_mentor(src, X, 0, 0, show_char_sender)]->[key_name_mentor(C, X, 0, 0, show_char_recip)]: [msg]") //inform X
+ to_chat(X, "Mentor PM: [key_name_mentor(src, X, 0, 0, show_char_sender)]->[key_name_mentor(C, X, 0, 0, show_char_recip)]: [msg]") //inform X
diff --git a/modular_citadel/code/modules/mob/living/carbon/damage_procs.dm b/modular_citadel/code/modules/mob/living/carbon/damage_procs.dm
index c2c581d282..7264d95bae 100644
--- a/modular_citadel/code/modules/mob/living/carbon/damage_procs.dm
+++ b/modular_citadel/code/modules/mob/living/carbon/damage_procs.dm
@@ -18,3 +18,21 @@
if(recoveringstam && amount > 20)
incomingstammult = max(0.01, incomingstammult/(amount*0.05))
return amount
+
+/mob/living/carbon/doSprintLossTiles(tiles)
+ doSprintBufferRegen(FALSE) //first regen.
+ if(sprint_buffer)
+ var/use = min(tiles, sprint_buffer)
+ sprint_buffer -= use
+ tiles -= use
+ update_hud_sprint_bar()
+ if(!tiles) //we had enough, we're done!
+ return
+ adjustStaminaLoss(tiles * sprint_stamina_cost) //use stamina to cover deficit.
+
+/mob/living/carbon/proc/doSprintBufferRegen(updating = TRUE)
+ var/diff = world.time - sprint_buffer_regen_last
+ sprint_buffer_regen_last = world.time
+ sprint_buffer = min(sprint_buffer_max, sprint_buffer + sprint_buffer_regen_ds * diff)
+ if(updating)
+ update_hud_sprint_bar()
diff --git a/modular_citadel/code/modules/mob/living/carbon/human/human_movement.dm b/modular_citadel/code/modules/mob/living/carbon/human/human_movement.dm
index 2a1c790b2a..409864c900 100644
--- a/modular_citadel/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/modular_citadel/code/modules/mob/living/carbon/human/human_movement.dm
@@ -5,7 +5,7 @@
var/oldpseudoheight = pseudo_z_axis
. = ..()
if(. && sprinting && !(movement_type & FLYING) && canmove && !resting && m_intent == MOVE_INTENT_RUN && has_gravity(loc) && !pulledby)
- adjustStaminaLossBuffered(0.3)
+ doSprintLossTiles(1)
if((oldpseudoheight - pseudo_z_axis) >= 8)
to_chat(src, "You trip off of the elevated surface!")
for(var/obj/item/I in held_items)
diff --git a/modular_citadel/code/modules/mob/living/carbon/life.dm b/modular_citadel/code/modules/mob/living/carbon/life.dm
new file mode 100644
index 0000000000..e94bd75985
--- /dev/null
+++ b/modular_citadel/code/modules/mob/living/carbon/life.dm
@@ -0,0 +1,3 @@
+/mob/living/carbon/Life()
+ . = ..()
+ doSprintBufferRegen()
diff --git a/modular_citadel/code/modules/mob/living/damage_procs.dm b/modular_citadel/code/modules/mob/living/damage_procs.dm
index 8323386eff..ce81c7aae7 100644
--- a/modular_citadel/code/modules/mob/living/damage_procs.dm
+++ b/modular_citadel/code/modules/mob/living/damage_procs.dm
@@ -1,2 +1,5 @@
/mob/living/proc/adjustStaminaLossBuffered(amount, updating_stamina = TRUE, forced = FALSE)
return
+
+/mob/living/proc/doSprintLossTiles(amount)
+ return
diff --git a/modular_citadel/code/modules/mob/living/living.dm b/modular_citadel/code/modules/mob/living/living.dm
index b07b8ed64b..ac79ea7f25 100644
--- a/modular_citadel/code/modules/mob/living/living.dm
+++ b/modular_citadel/code/modules/mob/living/living.dm
@@ -8,6 +8,14 @@
var/intentionalresting = FALSE
var/attemptingcrawl = FALSE
+ //Sprint buffer---
+ var/sprint_buffer = 42 //Tiles
+ var/sprint_buffer_max = 42
+ var/sprint_buffer_regen_ds = 0.3 //Tiles per world.time decisecond
+ var/sprint_buffer_regen_last = 0 //last world.time this was regen'd for math.
+ var/sprint_stamina_cost = 0.55 //stamina loss per tile while insufficient sprint buffer.
+ //---End
+
/mob/living/movement_delay(ignorewalk = 0)
. = ..()
if(resting)
@@ -118,3 +126,7 @@
filters -= CIT_FILTER_STAMINACRIT
update_canmove()
update_health_hud()
+
+/mob/living/proc/update_hud_sprint_bar()
+ if(hud_used && hud_used.sprint_buffer)
+ hud_used.sprint_buffer.update_to_mob(src)
diff --git a/modular_citadel/code/modules/mob/living/status_procs.dm b/modular_citadel/code/modules/mob/living/status_procs.dm
deleted file mode 100644
index 851c7438a7..0000000000
--- a/modular_citadel/code/modules/mob/living/status_procs.dm
+++ /dev/null
@@ -1,10 +0,0 @@
-/mob/living/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg) //Can't go below remaining duration
- if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canknockdown)
- if(absorb_stun(isnull(override_hardstun)? amount : override_hardstun, ignore_canknockdown))
- return
- var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
- if(K)
- K.duration = max(world.time + (isnull(override_hardstun)? amount : override_hardstun), K.duration)
- else if((amount || override_hardstun) > 0)
- K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating, override_hardstun, override_stamdmg)
- return K
diff --git a/modular_citadel/code/modules/projectiles/gun.dm b/modular_citadel/code/modules/projectiles/gun.dm
index ea8af7c74c..317f68b4c4 100644
--- a/modular_citadel/code/modules/projectiles/gun.dm
+++ b/modular_citadel/code/modules/projectiles/gun.dm
@@ -9,13 +9,3 @@
return 0
else
return ..()
-
-/obj/item/gun/proc/getinaccuracy(mob/living/user)
- if(!iscarbon(user))
- return 0
- else
- var/mob/living/carbon/holdingdude = user
- if(istype(holdingdude) && holdingdude.combatmode)
- return max((holdingdude.lastdirchange + weapon_weight * 25) - world.time,0)
- else
- return weapon_weight * 25
diff --git a/modular_citadel/code/modules/projectiles/guns/ballistic/flechette.dm b/modular_citadel/code/modules/projectiles/guns/ballistic/flechette.dm
deleted file mode 100644
index f70ec76f04..0000000000
--- a/modular_citadel/code/modules/projectiles/guns/ballistic/flechette.dm
+++ /dev/null
@@ -1,117 +0,0 @@
-//////Flechette Launcher//////
-
-///projectiles///
-
-/obj/item/projectile/bullet/cflechetteap //shreds armor
- name = "flechette (armor piercing)"
- damage = 8
- armour_penetration = 80
-
-/obj/item/projectile/bullet/cflechettes //shreds flesh and forces bleeding
- name = "flechette (serrated)"
- damage = 15
- dismemberment = 10
- armour_penetration = -80
-
-/obj/item/projectile/bullet/cflechettes/on_hit(atom/target, blocked = FALSE)
- if((blocked != 100) && iscarbon(target))
- var/mob/living/carbon/C = target
- C.bleed(10)
- return ..()
-
-///ammo casings (CASELESS AMMO CASINGS WOOOOOOOO)///
-
-/obj/item/ammo_casing/caseless/flechetteap
- name = "flechette (armor piercing)"
- desc = "A flechette made with a tungsten alloy."
- projectile_type = /obj/item/projectile/bullet/cflechetteap
- caliber = "flechette"
- throwforce = 1
- throw_speed = 3
-
-/obj/item/ammo_casing/caseless/flechettes
- name = "flechette (serrated)"
- desc = "A serrated flechette made of a special alloy intended to deform drastically upon penetration of human flesh."
- projectile_type = /obj/item/projectile/bullet/cflechettes
- caliber = "flechette"
- throwforce = 2
- throw_speed = 3
- embedding = list("embedded_pain_multiplier" = 0, "embed_chance" = 40, "embedded_fall_chance" = 10)
-
-///magazine///
-
-/obj/item/ammo_box/magazine/flechette
- name = "flechette magazine (armor piercing)"
- icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
- icon_state = "flechettemag"
- ammo_type = /obj/item/ammo_casing/caseless/flechetteap
- caliber = "flechette"
- max_ammo = 40
- multiple_sprites = 2
-
-/obj/item/ammo_box/magazine/flechette/s
- name = "flechette magazine (serrated)"
- ammo_type = /obj/item/ammo_casing/caseless/flechettes
-
-///the gun itself///
-
-/obj/item/gun/ballistic/automatic/flechette
- name = "\improper CX Flechette Launcher"
- desc = "A flechette launching machine pistol with an unconventional bullpup frame."
- icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
- icon_state = "flechettegun"
- item_state = "gun"
- w_class = WEIGHT_CLASS_NORMAL
- slot_flags = 0
- /obj/item/firing_pin/implant/pindicate
- mag_type = /obj/item/ammo_box/magazine/flechette/
- fire_sound = 'sound/weapons/gunshot_smg.ogg'
- can_suppress = 0
- burst_size = 5
- fire_delay = 1
- casing_ejector = 0
- spread = 10
- recoil = 0.05
-
-/obj/item/gun/ballistic/automatic/flechette/update_icon()
- ..()
- if(magazine)
- cut_overlays()
- add_overlay("flechettegun-magazine")
- else
- cut_overlays()
- icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
-
-///unique variant///
-
-/obj/item/projectile/bullet/cflechetteshredder
- name = "flechette (shredder)"
- damage = 5
- dismemberment = 40
-
-/obj/item/ammo_casing/caseless/flechetteshredder
- name = "flechette (shredder)"
- desc = "A serrated flechette made of a special alloy that forms a monofilament edge."
- projectile_type = /obj/item/projectile/bullet/cflechettes
-
-/obj/item/ammo_box/magazine/flechette/shredder
- name = "flechette magazine (shredder)"
- icon_state = "shreddermag"
- ammo_type = /obj/item/ammo_casing/caseless/flechetteshredder
-
-/obj/item/gun/ballistic/automatic/flechette/shredder
- name = "\improper CX Shredder"
- desc = "A flechette launching machine pistol made of ultra-light CFRP optimized for firing serrated monofillament flechettes."
- w_class = WEIGHT_CLASS_SMALL
- mag_type = /obj/item/ammo_box/magazine/flechette/shredder
- spread = 15
- recoil = 0.1
-
-/obj/item/gun/ballistic/automatic/flechette/shredder/update_icon()
- ..()
- if(magazine)
- cut_overlays()
- add_overlay("shreddergun-magazine")
- else
- cut_overlays()
- icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
diff --git a/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon.dm b/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon.dm
index b3af722332..70d3bee5af 100644
--- a/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon.dm
+++ b/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon.dm
@@ -86,7 +86,7 @@
/obj/item/ammo_box/magazine/mmag/small
name = "magpistol magazine (non-lethal disabler)"
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
- icon_state = "nlmagmag"
+ icon_state = "smallmagmag"
ammo_type = /obj/item/ammo_casing/caseless/anlmags
caliber = "mags"
max_ammo = 15
diff --git a/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon_energy.dm b/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon_energy.dm
index 8d08937f55..8786eb6dc9 100644
--- a/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon_energy.dm
+++ b/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon_energy.dm
@@ -56,7 +56,7 @@
/obj/item/ammo_box/magazine/mmag_e/small
name = "magpistol magazine (non-lethal disabler)"
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
- icon_state = "nlmagmag"
+ icon_state = "smallmagmag"
ammo_type = /obj/item/ammo_casing/caseless/mag_e/anlmags
caliber = "mag_e"
max_ammo = 16
diff --git a/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm b/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm
index 3df77c4951..1e0e0afc87 100644
--- a/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm
+++ b/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm
@@ -123,8 +123,8 @@
item_state = "gun"
w_class = WEIGHT_CLASS_NORMAL
slot_flags = 0
- /obj/item/firing_pin/implant/pindicate
- mag_type = /obj/item/ammo_box/magazine/flechette/
+ pin = /obj/item/firing_pin/implant/pindicate
+ mag_type = /obj/item/ammo_box/magazine/flechette
fire_sound = 'sound/weapons/gunshot_smg.ogg'
can_suppress = 0
burst_size = 5
@@ -134,12 +134,9 @@
recoil = 0.05
/obj/item/gun/ballistic/automatic/flechette/update_icon()
- ..()
+ cut_overlays()
if(magazine)
- cut_overlays()
add_overlay("flechettegun-magazine")
- else
- cut_overlays()
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
///unique variant///
@@ -163,17 +160,13 @@
name = "\improper CX Shredder"
desc = "A flechette launching machine pistol made of ultra-light CFRP optimized for firing serrated monofillament flechettes."
w_class = WEIGHT_CLASS_SMALL
- mag_type = /obj/item/ammo_box/magazine/flechette/shredder
spread = 15
recoil = 0.1
/obj/item/gun/ballistic/automatic/flechette/shredder/update_icon()
- ..()
+ cut_overlays()
if(magazine)
- cut_overlays()
add_overlay("shreddergun-magazine")
- else
- cut_overlays()
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
/*/////////////////////////////////////////////////////////////
diff --git a/modular_citadel/icons/obj/guns/cit_guns.dmi b/modular_citadel/icons/obj/guns/cit_guns.dmi
index cc04fbcb14..cec9b076aa 100644
Binary files a/modular_citadel/icons/obj/guns/cit_guns.dmi and b/modular_citadel/icons/obj/guns/cit_guns.dmi differ
diff --git a/modular_citadel/interface/skin.dmf b/modular_citadel/interface/skin.dmf
index e4531a24ea..c5b5138609 100644
--- a/modular_citadel/interface/skin.dmf
+++ b/modular_citadel/interface/skin.dmf
@@ -54,7 +54,7 @@ window "mainwindow"
size = 640x440
anchor1 = none
anchor2 = none
- background-color = #272727
+ background-color = #eeeeee
is-default = true
saved-params = "pos;size;is-minimized;is-maximized"
icon = 'icons\\ss13_64.png'
@@ -66,7 +66,7 @@ window "mainwindow"
size = 637x440
anchor1 = 0,0
anchor2 = 100,100
- background-color = #272727
+ background-color = #eeeeee
saved-params = "splitter"
left = "mapwindow"
right = "infowindow"
@@ -78,7 +78,7 @@ window "mainwindow"
size = 200x200
anchor1 = none
anchor2 = none
- background-color = #272727
+ background-color = #ffffff
is-visible = false
saved-params = ""
elem "tooltip"
@@ -87,7 +87,7 @@ window "mainwindow"
size = 999x999
anchor1 = none
anchor2 = none
- background-color = #272727
+ background-color = #ffffff
is-visible = false
saved-params = ""
@@ -98,7 +98,6 @@ window "mapwindow"
size = 640x480
anchor1 = none
anchor2 = none
- background-color = #272727
saved-params = "pos;size;is-minimized;is-maximized"
is-pane = true
elem "map"
@@ -120,7 +119,7 @@ window "infowindow"
size = 640x480
anchor1 = none
anchor2 = none
- background-color = #272727
+ background-color = #eeeeee
saved-params = "pos;size;is-minimized;is-maximized"
is-pane = true
elem "info"
@@ -129,7 +128,6 @@ window "infowindow"
size = 640x445
anchor1 = 0,0
anchor2 = 100,100
- background-color = #272727
saved-params = "splitter"
left = "statwindow"
right = "outputwindow"
@@ -140,8 +138,7 @@ window "infowindow"
size = 104x20
anchor1 = 3,0
anchor2 = 19,0
- text-color = #ffffff
- background-color = #40628a
+ background-color = #90b3dd
saved-params = "is-checked"
text = "Changelog"
command = "changelog"
@@ -151,8 +148,7 @@ window "infowindow"
size = 100x20
anchor1 = 19,0
anchor2 = 34,0
- text-color = #ffffff
- background-color = #40628a
+ background-color = #90b3dd
saved-params = "is-checked"
text = "Rules"
command = "rules"
@@ -162,8 +158,7 @@ window "infowindow"
size = 100x20
anchor1 = 34,0
anchor2 = 50,0
- text-color = #ffffff
- background-color = #40628a
+ background-color = #90b3dd
saved-params = "is-checked"
text = "Wiki"
command = "wiki"
@@ -173,8 +168,7 @@ window "infowindow"
size = 100x20
anchor1 = 50,0
anchor2 = 66,0
- text-color = #ffffff
- background-color = #40628a
+ background-color = #90b3dd
saved-params = "is-checked"
text = "Forum"
command = "forum"
@@ -184,8 +178,7 @@ window "infowindow"
size = 100x20
anchor1 = 66,0
anchor2 = 81,0
- text-color = #ffffff
- background-color = #40628a
+ background-color = #90b3dd
saved-params = "is-checked"
text = "GitHub"
command = "github"
@@ -196,8 +189,7 @@ window "infowindow"
anchor1 = 81,0
anchor2 = 97,0
font-size = 8
- text-color = #ffffff
- background-color = #40628a
+ background-color = #ef7f7f
saved-params = "is-checked"
text = "Report Issue"
command = "report-issue"
@@ -209,7 +201,7 @@ window "outputwindow"
size = 640x480
anchor1 = none
anchor2 = none
- background-color = #272727
+ background-color = #eeeeee
saved-params = "pos;size;is-minimized;is-maximized"
titlebar = false
statusbar = false
@@ -223,9 +215,9 @@ window "outputwindow"
size = 595x20
anchor1 = 0,100
anchor2 = 100,100
- font-size = 10
background-color = #d3b5b5
is-default = true
+ border = sunken
saved-params = "command"
elem "say"
type = BUTTON
@@ -233,8 +225,7 @@ window "outputwindow"
size = 37x20
anchor1 = 100,100
anchor2 = none
- text-color = #ffffff
- background-color = #272727
+ background-color = #eeeeee
saved-params = "is-checked"
text = "Chat"
command = ".winset \"say.is-checked=true ? input.command=\"!say \\\"\" : input.command=\""
@@ -246,7 +237,7 @@ window "outputwindow"
size = 640x456
anchor1 = 0,0
anchor2 = 100,100
- background-color = #272727
+ background-color = #ffffff
is-visible = false
is-disabled = true
saved-params = ""
@@ -257,8 +248,6 @@ window "outputwindow"
size = 640x456
anchor1 = 0,0
anchor2 = 100,100
- text-color = #40628a
- background-color = #272727
is-default = true
saved-params = ""
@@ -269,7 +258,7 @@ window "statwindow"
size = 640x480
anchor1 = none
anchor2 = none
- background-color = #272727
+ background-color = #eeeeee
saved-params = "pos;size;is-minimized;is-maximized"
is-pane = true
elem "stat"
@@ -278,14 +267,9 @@ window "statwindow"
size = 640x480
anchor1 = 0,0
anchor2 = 100,100
- text-color = #ffffff
- background-color = #383838
is-default = true
saved-params = ""
- tab-text-color = #ffffff
- tab-background-color = #272727
- prefix-color = #ebebeb
- suffix-color = #ebebeb
+ tab-background-color = #eeeeee
window "preferences_window"
elem "preferences_window"
@@ -294,7 +278,6 @@ window "preferences_window"
size = 1280x1000
anchor1 = none
anchor2 = none
- background-color = none
is-visible = false
saved-params = "pos;size;is-minimized;is-maximized"
statusbar = false
@@ -304,7 +287,6 @@ window "preferences_window"
size = 960x1000
anchor1 = 0,0
anchor2 = 75,100
- background-color = none
saved-params = ""
elem "character_preview_map"
type = MAP
diff --git a/sound/items/towelwhip.ogg b/sound/items/towelwhip.ogg
new file mode 100644
index 0000000000..49dab750a8
Binary files /dev/null and b/sound/items/towelwhip.ogg differ
diff --git a/sound/items/towelwipe.ogg b/sound/items/towelwipe.ogg
new file mode 100644
index 0000000000..2bee55c38d
Binary files /dev/null and b/sound/items/towelwipe.ogg differ
diff --git a/tgstation.dme b/tgstation.dme
index c7565b38e2..9104f4494b 100755
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -425,6 +425,7 @@
#include "code\datums\diseases\advance\symptoms\headache.dm"
#include "code\datums\diseases\advance\symptoms\heal.dm"
#include "code\datums\diseases\advance\symptoms\itching.dm"
+#include "code\datums\diseases\advance\symptoms\nanites.dm"
#include "code\datums\diseases\advance\symptoms\narcolepsy.dm"
#include "code\datums\diseases\advance\symptoms\oxygen.dm"
#include "code\datums\diseases\advance\symptoms\sensory.dm"
@@ -1452,6 +1453,7 @@
#include "code\modules\client\client_colour.dm"
#include "code\modules\client\client_defines.dm"
#include "code\modules\client\client_procs.dm"
+#include "code\modules\client\darkmode.dm"
#include "code\modules\client\message.dm"
#include "code\modules\client\player_details.dm"
#include "code\modules\client\preferences.dm"
@@ -1545,7 +1547,6 @@
#include "code\modules\crafting\recipes.dm"
#include "code\modules\detectivework\detective_work.dm"
#include "code\modules\detectivework\evidence.dm"
-#include "code\modules\detectivework\footprints_and_rag.dm"
#include "code\modules\detectivework\scanner.dm"
#include "code\modules\emoji\emoji_parse.dm"
#include "code\modules\error_handler\error_handler.dm"
@@ -2498,6 +2499,7 @@
#include "code\modules\reagents\reagent_containers\medspray.dm"
#include "code\modules\reagents\reagent_containers\patch.dm"
#include "code\modules\reagents\reagent_containers\pill.dm"
+#include "code\modules\reagents\reagent_containers\rags.dm"
#include "code\modules\reagents\reagent_containers\spray.dm"
#include "code\modules\reagents\reagent_containers\syringes.dm"
#include "code\modules\recycling\conveyor2.dm"
@@ -2830,6 +2832,7 @@
#include "modular_citadel\code\_onclick\item_attack.dm"
#include "modular_citadel\code\_onclick\other_mobs.dm"
#include "modular_citadel\code\_onclick\hud\screen_objects.dm"
+#include "modular_citadel\code\_onclick\hud\sprint.dm"
#include "modular_citadel\code\_onclick\hud\stamina.dm"
#include "modular_citadel\code\controllers\configuration\entries\general.dm"
#include "modular_citadel\code\controllers\subsystem\job.dm"
@@ -2988,9 +2991,9 @@
#include "modular_citadel\code\modules\mob\dead\new_player\sprite_accessories.dm"
#include "modular_citadel\code\modules\mob\living\damage_procs.dm"
#include "modular_citadel\code\modules\mob\living\living.dm"
-#include "modular_citadel\code\modules\mob\living\status_procs.dm"
#include "modular_citadel\code\modules\mob\living\carbon\carbon.dm"
#include "modular_citadel\code\modules\mob\living\carbon\damage_procs.dm"
+#include "modular_citadel\code\modules\mob\living\carbon\life.dm"
#include "modular_citadel\code\modules\mob\living\carbon\reindex_screams.dm"
#include "modular_citadel\code\modules\mob\living\carbon\human\human.dm"
#include "modular_citadel\code\modules\mob\living\carbon\human\human_defense.dm"
@@ -3017,7 +3020,6 @@
#include "modular_citadel\code\modules\projectiles\bullets\bullets\smg.dm"
#include "modular_citadel\code\modules\projectiles\guns\pumpenergy.dm"
#include "modular_citadel\code\modules\projectiles\guns\toys.dm"
-#include "modular_citadel\code\modules\projectiles\guns\ballistic\flechette.dm"
#include "modular_citadel\code\modules\projectiles\guns\ballistic\handguns.dm"
#include "modular_citadel\code\modules\projectiles\guns\ballistic\magweapon.dm"
#include "modular_citadel\code\modules\projectiles\guns\ballistic\magweapon_energy.dm"
|