config based
This commit is contained in:
@@ -8,6 +8,8 @@
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for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
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diag_hud.add_to_hud(src)
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faction += "[REF(src)]"
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stamina_buffer = INFINITY
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UpdateStaminaBuffer()
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GLOB.mob_living_list += src
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/mob/living/prepare_huds()
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@@ -159,15 +159,9 @@
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//---End
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// Stamina Buffer---
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/// Our maximum stamina buffer
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var/stamina_buffer_max = STAMINA_BUFFER_CAPACITY
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/// Our stamina buffer
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var/stamina_buffer = STAMINA_BUFFER_CAPACITY
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var/stamina_buffer
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/// Stamina buffer regen modifier
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var/stamina_buffer_regen_mod = 1
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/// Standard stamina buffer regen per second
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var/stamina_buffer_regen = STAMINA_BUFFER_REGEN_PER_SECOND
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/// Standard stamina buffer regen per second with combat mode
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var/stamina_buffer_regen_combat = STAMINA_BUFFER_REGEN_PER_SECOND_COMBAT
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/// Last time stamina buffer regen was done
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var/stamina_buffer_regen_last = 0
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@@ -20,18 +20,28 @@
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* Updates our stamina buffer amount.
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*/
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/mob/living/proc/UpdateStaminaBuffer(updating_hud = TRUE)
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var/time = world.time - stamina_buffer_regen_last
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var/missing_stamina_percent = getStaminaLoss() / STAMINA_CRIT
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var/stamina_buffer_max = src.stamina_buffer_max * (1 - (missing_stamina_percent * STAMINA_BUFFER_STAMCRIT_CAPACITY_PERCENT_PENALTY))
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stamina_buffer_regen_last = world.time
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if(stamina_buffer > stamina_buffer_max)
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stamina_buffer = stamina_buffer_max
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if(!(combat_flags & COMBAT_FLAG_STAMINA_BUFFER))
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return
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var/combat_mode = !SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE)
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var/action_penalty = (((world.time - last_action) <= STAMINA_BUFFER_REGEN_ACTION_PENALTY_TIME) && STAMINA_BUFFER_REGEN_ACTION_PENALTY_FACTOR) || 1
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var/stamina_penalty = 1 - (missing_stamina_percent * STAMINA_BUFFER_STAMCRIT_REGEN_PERCENT_PENALTY)
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var/regen = time * 0.1 * ((combat_mode? stamina_buffer_regen_combat : stamina_buffer_regen) * stamina_buffer_regen_mod)
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stamina_buffer += min((stamina_buffer_max - stamina_buffer), action_penalty * stamina_penalty * regen)
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var/time = world.time - stamina_buffer_regen_last
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/buffer_max, buffer_max)
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stamina_buffer_regen_last = world.time
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if(stamina_buffer >= buffer_max)
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stamina_buffer = buffer_max
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return
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else if(!time)
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return
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/out_of_combat_timer, out_of_combat_timer)
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/base_regeneration, base_regeneration)
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/combat_regeneration, combat_regeneration)
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/missing_percent_regeneration_out_of_combat, missing_percent_regeneration_out_of_combat)
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/post_action_penalty_delay, post_action_penalty_delay)
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CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/post_action_penalty_factor, post_action_penalty_factor)
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var/base_regen = (SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))? base_regeneration : combat_regeneration
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var/time_since_last_action = world.time - last_action
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var/action_penalty = (((time_since_last_action) < (post_action_penalty_delay * 10)) && post_action_penalty_factor) || 1
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var/out_of_combat_bonus = (time_since_last_action < (out_of_combat_timer * 10))? ((buffer_max - stamina_buffer) * (missing_percent_regeneration_out_of_combat * 0.01)) : 0
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var/regen = ((base_regen * action_penalty) + out_of_combat_bonus) * time * 0.1 * stamina_buffer_regen_mod
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stamina_buffer += min((buffer_max - stamina_buffer), regen)
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if(updating_hud)
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hud_used?.staminabuffer?.mark_dirty()
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@@ -39,7 +49,5 @@
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* Boosts our stamina buffer by this much.
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*/
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/mob/living/proc/RechargeStaminaBuffer(amount)
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var/missing_stamina_percent = getStaminaLoss() / STAMINA_CRIT
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var/stamina_buffer_max = src.stamina_buffer_max * (1 - (missing_stamina_percent * STAMINA_BUFFER_STAMCRIT_CAPACITY_PERCENT_PENALTY))
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stamina_buffer += min(amount, stamina_buffer_max - stamina_buffer)
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hud_used?.staminabuffer?.mark_dirty()
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stamina_buffer += abs(amount)
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UpdateStaminaBuffer()
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