Artur
2021-06-16 00:44:32 +03:00
parent 9376ec0d04
commit 724b34f55d
15 changed files with 343 additions and 158 deletions
+1
View File
@@ -515,6 +515,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define VOMIT_TOXIC 1
#define VOMIT_PURPLE 2
#define VOMIT_NANITE 3
// possible bitflag return values of intercept_zImpact(atom/movable/AM, levels = 1) calls
#define FALL_INTERCEPTED (1<<0) //Stops the movable from falling further and crashing on the ground
+5
View File
@@ -12,6 +12,11 @@
#define NANITE_CLOUD_DISABLE 2
#define NANITE_CLOUD_ENABLE 3
//Nanite excess thresholds
#define NANITE_EXCESS_MINOR 25
#define NANITE_EXCESS_VOMIT 100
#define NANITE_EXCESS_BURST 350
///Nanite Protocol types
#define NANITE_PROTOCOL_REPLICATION "nanite_replication"
#define NANITE_PROTOCOL_STORAGE "nanite_storage"
+64
View File
@@ -170,6 +170,7 @@
/**
* Used to rid ourselves
*/
///Deletes nanites!
/datum/component/nanites/proc/delete_nanites()
if(can_be_deleted)
qdel(src)
@@ -214,6 +215,7 @@
return SEND_SIGNAL(src, COMSIG_NANITE_INTERNAL_VIRAL_PREVENTION_CHECK)
//Syncs the nanite component to another, making it so programs are the same with the same programming (except activation status)
///Syncs the nanite component to another, making it so programs are the same with the same programming (except activation status)
/datum/component/nanites/proc/sync(datum/signal_source, datum/component/nanites/source, full_overwrite = TRUE, copy_activation = FALSE)
var/list/programs_to_remove = programs.Copy() - permanent_programs
var/list/programs_to_add = source.programs.Copy()
@@ -233,6 +235,7 @@
var/datum/nanite_program/SNP = X
add_program(null, SNP.copy())
///Syncs the nanites to their assigned cloud copy, if it is available. If it is not, there is a small chance of a software error instead.
/datum/component/nanites/proc/cloud_sync()
if(cloud_id)
var/datum/nanite_cloud_backup/backup = SSnanites.get_cloud_backup(cloud_id)
@@ -246,6 +249,7 @@
var/datum/nanite_program/NP = pick(programs)
NP.software_error()
///Adds a nanite program, replacing existing unique programs of the same type. A source program can be specified to copy its programming onto the new one.
/datum/component/nanites/proc/add_program(datum/source, datum/nanite_program/new_program, datum/nanite_program/source_program)
for(var/X in programs)
var/datum/nanite_program/NP = X
@@ -268,11 +272,68 @@
adjust_nanites(null, -amount)
return (nanite_volume > 0)
///Modifies the current nanite volume, then checks if the nanites are depleted or exceeding the maximum amount
/datum/component/nanites/proc/adjust_nanites(datum/source, amount)
nanite_volume = clamp(nanite_volume + amount, 0, max_nanites)
SIGNAL_HANDLER
nanite_volume += amount
if(nanite_volume > max_nanites)
reject_excess_nanites()
if(nanite_volume <= 0) //oops we ran out
nanites_depleted()
/**
* Handles how nanites leave the host's body if they find out that they're currently exceeding the maximum supported amount
*
* IC explanation:
* Normally nanites simply discard excess volume by slowing replication or 'sweating' it out in imperceptible amounts,
* but if there is a large excess volume, likely due to a programming change that leaves them unable to support their current volume,
* the nanites attempt to leave the host as fast as necessary to prevent nanite poisoning. This can range from minor oozing to nanites
* rapidly bursting out from every possible pathway, causing temporary inconvenience to the host.
*/
/datum/component/nanites/proc/reject_excess_nanites()
var/excess = nanite_volume - max_nanites
nanite_volume = max_nanites
switch(excess)
if(0 to NANITE_EXCESS_MINOR) //Minor excess amount, the extra nanites are quietly expelled without visible effects
return
if((NANITE_EXCESS_MINOR + 0.1) to NANITE_EXCESS_VOMIT) //Enough nanites getting rejected at once to be visible to the naked eye
host_mob.visible_message("<span class='warning'>A grainy grey slurry starts oozing out of [host_mob].</span>", "<span class='warning'>A grainy grey slurry starts oozing out of your skin.</span>", null, 4);
if((NANITE_EXCESS_VOMIT + 0.1) to NANITE_EXCESS_BURST) //Nanites getting rejected in massive amounts, but still enough to make a semi-orderly exit through vomit
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
host_mob.visible_message("<span class='warning'>[host_mob] vomits a grainy grey slurry!</span>", "<span class='warning'>You suddenly vomit a metallic-tasting grainy grey slurry!</span>", null);
C.vomit(0, FALSE, TRUE, FLOOR(excess / 100, 1), FALSE, VOMIT_NANITE, FALSE, TRUE, 0)
else
host_mob.visible_message("<span class='warning'>A metallic grey slurry bursts out of [host_mob]'s skin!</span>", "<span class='userdanger'>A metallic grey slurry violently bursts out of your skin!</span>", null);
if(isturf(host_mob.drop_location()))
var/turf/T = host_mob.drop_location()
T.add_vomit_floor(host_mob, VOMIT_NANITE, 0)
if((NANITE_EXCESS_BURST + 0.1) to INFINITY) //Way too many nanites, they just leave through the closest exit before they harm/poison the host
host_mob.visible_message("<span class='warning'>A torrent of metallic grey slurry violently bursts out of [host_mob]'s face and floods out of [host_mob.p_their()] skin!</span>",
"<span class='userdanger'>A torrent of metallic grey slurry violently bursts out of your eyes, ears, and mouth, and floods out of your skin!</span>");
host_mob.blind_eyes(15) //nanites coming out of your eyes
host_mob.Paralyze(120)
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
var/obj/item/organ/ears/ears = C.getorganslot(ORGAN_SLOT_EARS)
if(ears)
ears.adjustEarDamage(0, 30) //nanites coming out of your ears
C.vomit(0, FALSE, TRUE, 2, FALSE, VOMIT_NANITE, FALSE, TRUE, 0) //nanites coming out of your mouth
//nanites everywhere
if(isturf(host_mob.drop_location()))
var/turf/T = host_mob.drop_location()
T.add_vomit_floor(host_mob, VOMIT_NANITE, 0)
for(var/turf/adjacent_turf in oview(host_mob, 1))
if(adjacent_turf.density || !adjacent_turf.Adjacent(T))
continue
adjacent_turf.add_vomit_floor(host_mob, VOMIT_NANITE, 0)
///Updates the nanite volume bar visible in diagnostic HUDs
/datum/component/nanites/proc/set_nanite_bar(remove = FALSE)
var/image/holder = host_mob.hud_list[DIAG_NANITE_FULL_HUD]
var/icon/I = icon(host_mob.icon, host_mob.icon_state, host_mob.dir)
@@ -347,6 +408,9 @@
/datum/component/nanites/proc/set_max_volume(datum/source, amount)
max_nanites = max(1, max_nanites)
SIGNAL_HANDLER
max_nanites = max(1, amount)
/datum/component/nanites/proc/set_cloud(datum/source, amount)
cloud_id = clamp(amount, 0, 100)
+1 -1
View File
@@ -642,7 +642,7 @@
O.Remove()
if(iscarbon(owner))
var/mob/living/carbon/C = owner
C.vomit(0, toxic = TRUE)
C.vomit(0)
O.forceMove(get_turf(owner))
if(isliving(owner))
var/mob/living/L = owner
+11 -8
View File
@@ -579,7 +579,7 @@ GLOBAL_LIST_EMPTY(station_turfs)
/turf/AllowDrop()
return TRUE
/turf/proc/add_vomit_floor(mob/living/M, toxvomit = NONE)
/turf/proc/add_vomit_floor(mob/living/M, toxvomit = NONE, purge_ratio = 0.1)
var/obj/effect/decal/cleanable/vomit/V = new /obj/effect/decal/cleanable/vomit(src, M.get_static_viruses())
//if the vomit combined, apply toxicity and reagents to the old vomit
@@ -587,21 +587,24 @@ GLOBAL_LIST_EMPTY(station_turfs)
V = locate() in src
if(!V) //the decal was spawned on a wall or groundless turf and promptly qdeleted.
return
// Make toxins and blazaam vomit look different
// Apply the proper icon set based on vomit type
if(toxvomit == VOMIT_PURPLE)
V.icon_state = "vomitpurp_[pick(1,4)]"
else if (toxvomit == VOMIT_TOXIC)
V.icon_state = "vomittox_[pick(1,4)]"
if (iscarbon(M))
var/mob/living/carbon/C = M
if(C.reagents)
clear_reagents_to_vomit_pool(C,V)
else if (toxvomit == VOMIT_NANITE)
V.name = "metallic slurry"
V.desc = "A puddle of metallic slurry that looks vaguely like very fine sand. It almost seems like it's moving..."
V.icon_state = "vomitnanite_[pick(1,4)]"
if (purge_ratio && iscarbon(M))
clear_reagents_to_vomit_pool(M, V, purge_ratio)
/proc/clear_reagents_to_vomit_pool(mob/living/carbon/M, obj/effect/decal/cleanable/vomit/V)
/proc/clear_reagents_to_vomit_pool(mob/living/carbon/M, obj/effect/decal/cleanable/vomit/V, purge_ratio = 0.1)
for(var/datum/reagent/consumable/R in M.reagents.reagent_list) //clears the stomach of anything that might be digested as food
if(R.nutriment_factor > 0)
M.reagents.del_reagent(R.type)
M.reagents.trans_to(V, M.reagents.total_volume / 10)
var/chemicals_lost = M.reagents.total_volume * purge_ratio
M.reagents.trans_to(V, chemicals_lost)
//Whatever happens after high temperature fire dies out or thermite reaction works.
//Should return new turf
@@ -64,7 +64,7 @@
/obj/item/organ/heart/gland/heal/proc/reject_implant(obj/item/organ/cyberimp/implant)
owner.visible_message("<span class='warning'>[owner] vomits up his [implant.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [implant.name]!</span>")
owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FAL SE, TRUE)
implant.Remove()
implant.forceMove(owner.drop_location())
+7 -3
View File
@@ -502,9 +502,9 @@
return 0
return ..()
/mob/living/carbon/proc/vomit(lost_nutrition = 10, blood = FALSE, stun = TRUE, distance = 1, message = TRUE, toxic = FALSE)
if(HAS_TRAIT(src, TRAIT_NOHUNGER))
return 1
/mob/living/carbon/proc/vomit(lost_nutrition = 10, blood = FALSE, stun = TRUE, distance = 1, message = TRUE, vomit_type = VOMIT_TOXIC, purge_ratio = 0.1)
if((HAS_TRAIT(src, TRAIT_NOHUNGER) || HAS_TRAIT(src, TRAIT_TOXINLOVER)) && !force)
return TRUE
if(nutrition < 100 && !blood)
if(message)
@@ -533,12 +533,16 @@
if(!blood)
adjust_nutrition(-lost_nutrition)
adjustToxLoss(-3)
for(var/i=0 to distance)
if(blood)
if(T)
add_splatter_floor(T)
if(stun)
adjustBruteLoss(3)
else
if(T)
T.add_vomit_floor(src, vomit_type, purge_ratio) //toxic barf looks different || call purge when doing detoxicfication to pump more chems out of the stomach.
else if(src.reagents.has_reagent(/datum/reagent/consumable/ethanol/blazaam))
if(T)
T.add_vomit_floor(src, VOMIT_PURPLE)
@@ -840,7 +840,8 @@
override = dna.species.override_float
..()
/mob/living/carbon/human/vomit(lost_nutrition = 10, blood = 0, stun = 1, distance = 0, message = 1, toxic = 0)
/mob/living/carbon/human/vomit(lost_nutrition = 10, blood = FALSE, stun = TRUE, distance = 1, message = TRUE, vomit_type = VOMIT_TOXIC, harm = TRUE, force = FALSE, purge_ratio = 0.1)
if(blood && (NOBLOOD in dna.species.species_traits) && !HAS_TRAIT(src, TRAIT_TOXINLOVER))
if(blood && dna?.species && (NOBLOOD in dna.species.species_traits))
if(message)
visible_message("<span class='warning'>[src] dry heaves!</span>", \
@@ -1095,7 +1096,7 @@
* * Rock / Brownish if a golem
* * Green if none of the others apply (aka, generic organic)
*/
/mob/living/carbon/human/proc/spec_trait_examine_font()
/mob/living/carbon/human/proc/spec_trait_examine_font()
if(HAS_TRAIT(src, TRAIT_ROBOTIC_ORGANISM))
return "<font color='#aaa9ad'>"
if(HAS_TRAIT(src, TRAIT_TOXINLOVER))
+1 -1
View File
@@ -273,7 +273,7 @@
if(getToxLoss() >= 45 && nutrition > 20 && !HAS_TRAIT(src, TRAIT_ROBOTIC_ORGANISM))
lastpuke += prob(50)
if(lastpuke >= 50) // about 25 second delay I guess
vomit(20, toxic = TRUE)
vomit(20)
lastpuke = 0
@@ -2196,7 +2196,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
if(prob(10))
stored_teleports += rand(2,6)
if(prob(70))
M.vomit()
M.vomit(vomit_type = VOMIT_PURPLE)
return ..()
/datum/reagent/consumable/ethanol/planet_cracker
@@ -2516,101 +2516,19 @@ All effects don't start immediately, but rather get worse over time; the rate is
color = "#FFFFFF"
boozepwr = 35
quality = DRINK_GOOD
taste_description = "bad coding"
can_synth = FALSE
var/list/names = list("null fruit" = 1) //Names of the fruits used. Associative list where name is key, value is the percentage of that fruit.
var/list/tastes = list("bad coding" = 1) //List of tastes. See above.
pH = 4
taste_description = "a delightful softened punch"
glass_icon_state = "godfather"
glass_name = "Godfather"
glass_desc = "A classic from old Italy and enjoyed by gangsters, pray the orange peel doesnt end up in your mouth."
/datum/reagent/consumable/ethanol/fruit_wine/on_new(list/data)
names = data["names"]
tastes = data["tastes"]
boozepwr = data["boozepwr"]
color = data["color"]
generate_data_info(data)
/datum/reagent/consumable/ethanol/godmother
name = "Godmother"
description = "A twist on a classic, liked more by mature women."
boozepwr = 50
color = "#E68F00"
quality = DRINK_GOOD
taste_description = "sweetness and a zesty twist"
glass_icon_state = "godmother"
glass_name = "Godmother"
glass_desc = "A lovely fresh smelling cocktail, a true Sicilian delight."
/datum/reagent/consumable/ethanol/fruit_wine/on_merge(list/data, amount)
var/diff = (amount/volume)
if(diff < 1)
color = BlendRGB(color, data["color"], diff/2) //The percentage difference over two, so that they take average if equal.
else
color = BlendRGB(color, data["color"], (1/diff)/2) //Adjust so it's always blending properly.
var/oldvolume = volume-amount
var/list/cachednames = data["names"]
for(var/name in names | cachednames)
names[name] = ((names[name] * oldvolume) + (cachednames[name] * amount)) / volume
var/list/cachedtastes = data["tastes"]
for(var/taste in tastes | cachedtastes)
tastes[taste] = ((tastes[taste] * oldvolume) + (cachedtastes[taste] * amount)) / volume
boozepwr *= oldvolume
var/newzepwr = data["boozepwr"] * amount
boozepwr += newzepwr
boozepwr /= volume //Blending boozepwr to volume.
generate_data_info(data)
/datum/reagent/consumable/ethanol/fruit_wine/proc/generate_data_info(list/data)
var/minimum_percent = 0.15 //Percentages measured between 0 and 1.
var/list/primary_tastes = list()
var/list/secondary_tastes = list()
glass_name = "glass of [name]"
glass_desc = description
for(var/taste in tastes)
switch(tastes[taste])
if(minimum_percent*2 to INFINITY)
primary_tastes += taste
if(minimum_percent to minimum_percent*2)
secondary_tastes += taste
var/minimum_name_percent = 0.35
name = ""
var/list/names_in_order = sortTim(names, /proc/cmp_numeric_dsc, TRUE)
var/named = FALSE
for(var/fruit_name in names)
if(names[fruit_name] >= minimum_name_percent)
name += "[fruit_name] "
named = TRUE
if(named)
name += "wine"
else
name = "mixed [names_in_order[1]] wine"
var/alcohol_description
switch(boozepwr)
if(120 to INFINITY)
alcohol_description = "suicidally strong"
if(90 to 120)
alcohol_description = "rather strong"
if(70 to 90)
alcohol_description = "strong"
if(40 to 70)
alcohol_description = "rich"
if(20 to 40)
alcohol_description = "mild"
if(0 to 20)
alcohol_description = "sweet"
else
alcohol_description = "watery" //How the hell did you get negative boozepwr?
var/list/fruits = list()
if(names_in_order.len <= 3)
fruits = names_in_order
else
for(var/i in 1 to 3)
fruits += names_in_order[i]
fruits += "other plants"
var/fruit_list = english_list(fruits)
description = "A [alcohol_description] wine brewed from [fruit_list]."
var/flavor = ""
if(!primary_tastes.len)
primary_tastes = list("[alcohol_description] alcohol")
flavor += english_list(primary_tastes)
if(secondary_tastes.len)
flavor += ", with a hint of "
flavor += english_list(secondary_tastes)
taste_description = flavor
if(holder.my_atom)
holder.my_atom.on_reagent_change()
@@ -735,7 +735,7 @@
/datum/reagent/toxin/spewium/on_mob_life(mob/living/carbon/C)
.=..()
if(current_cycle >=11 && prob(min(50,current_cycle)))
C.vomit(10, prob(10), prob(50), rand(0,4), TRUE, prob(30))
C.vomit(10, prob(10), prob(50), rand(0,4), TRUE)
for(var/datum/reagent/toxin/R in C.reagents.reagent_list)
if(R != src)
C.reagents.remove_reagent(R.type,1)
@@ -558,15 +558,15 @@
program_type = /datum/nanite_program/protocol/factory
category = list("Protocols_Nanites")
/datum/design/nanites/tinker
name = "Tinker Protocol"
desc = "Replication Protocol: the nanites learn to use metallic material in the host's bloodstream to speed up the replication process."
id = "tinker_nanites"
program_type = /datum/nanite_program/protocol/tinker
/datum/design/nanites/pyramid
name = "Pyramid Protocol"
desc = "Replication Protocol: the nanites implement an alternate cooperative replication protocol that is more efficient as long as the saturation level is above 80%."
id = "pyramid_nanites"
program_type = /datum/nanite_program/protocol/pyramid
category = list("Protocols_Nanites")
/datum/design/nanites/offline
name = "Offline Production Protocol"
name = "Eclipse Protocol"
desc = "Replication Protocol: while the host is asleep or otherwise unconcious, the nanites exploit the reduced interference to replicate more quickly."
id = "offline_nanites"
program_type = /datum/nanite_program/protocol/offline
@@ -578,3 +578,32 @@
id = "synergy_nanites"
program_type = /datum/nanite_program/protocol/synergy
category = list("Protocols_Nanites")
/datum/design/nanites/hive
name = "Hive Protocol"
desc = "Storage Protocol: the nanites use a more efficient grid arrangment for volume storage, increasing maximum volume in a host."
id = "hive_nanites"
program_type = /datum/nanite_program/protocol/hive
category = list("Protocols_Nanites")
/datum/design/nanites/zip
name = "Zip Protocol"
desc = "Storage Protocol: the nanites are disassembled and compacted when unused, greatly increasing the maximum volume while in a host. However, the process slows down the replication rate slightly."
id = "zip_nanites"
program_type = /datum/nanite_program/protocol/zip
category = list("Protocols_Nanites")
/datum/design/nanites/free_range
name = "Free-range Protocol"
desc = "Storage Protocol: the nanites discard their default storage protocols in favour of a cheaper and more organic approach. Reduces maximum volume, but increases the replication rate."
id = "free_range_nanites"
program_type = /datum/nanite_program/protocol/free_range
category = list("Protocols_Nanites")
/datum/design/nanites/unsafe_storage
name = "S.L.O. Protocol"
desc = "Storage Protocol: 'S.L.O.P.', or Storage Level Override Protocol, completely disables the safety measures normally present in nanites,\
allowing them to reach much higher saturation levels, but at the risk of causing internal damage to the host."
id = "unsafe_storage_nanites"
program_type = /datum/nanite_program/protocol/unsafe_storage
category = list("Protocols_Nanites")
@@ -46,43 +46,25 @@
factory_efficiency = min(factory_efficiency + 1, max_efficiency)
nanites.adjust_nanites(null, round(0.002 * factory_efficiency, 0.1))
/datum/nanite_program/protocol/tinker
name = "Tinker Protocol"
desc = "Replication Protocol: the nanites learn to use metallic material in the host's bloodstream to speed up the replication process."
/datum/nanite_program/protocol/pyramid
name = "Pyramid Protocol"
desc = "Replication Protocol: the nanites implement an alternate cooperative replication protocol that is more efficient as long as the saturation level is above 80%."
use_rate = 0
rogue_types = list(/datum/nanite_program/necrotic)
protocol_class = NANITE_PROTOCOL_REPLICATION
var/boost = 2
var/list/valid_reagents = list(
/datum/reagent/iron,
/datum/reagent/copper,
/datum/reagent/gold,
/datum/reagent/silver,
/datum/reagent/mercury,
/datum/reagent/aluminium,
/datum/reagent/silicon)
var/boost = 1.2
/datum/nanite_program/protocol/tinker/check_conditions()
if(!nanites.host_mob.reagents)
/datum/nanite_program/protocol/pyramid/check_conditions()
if((nanites.nanite_volume / nanites.max_nanites) < 0.8)
return FALSE
var/found_reagent = FALSE
var/datum/reagents/R = nanites.host_mob.reagents
for(var/VR in valid_reagents)
if(R.has_reagent(VR, 0.5))
R.remove_reagent(VR, 0.5)
found_reagent = TRUE
break
if(!found_reagent)
return FALSE
return ..()
/datum/nanite_program/protocol/tinker/active_effect()
/datum/nanite_program/protocol/pyramid/active_effect()
nanites.adjust_nanites(null, boost)
/datum/nanite_program/protocol/offline
name = "Offline Production Protocol"
name = "Eclipse Protocol"
desc = "Replication Protocol: while the host is asleep or otherwise unconcious, the nanites exploit the reduced interference to replicate more quickly."
use_rate = 0
rogue_types = list(/datum/nanite_program/necrotic)
@@ -106,13 +88,194 @@
/datum/nanite_program/protocol/offline/active_effect()
nanites.adjust_nanites(null, boost)
/datum/nanite_program/protocol/synergy
name = "Synergy Protocol"
desc = "Replication Protocol: the nanites syncronize their tasks and processes within a host, leading to an increase in replication speed proportional to the current nanite volume."
/datum/nanite_program/protocol/hive
name = "Hive Protocol"
desc = "Storage Protocol: the nanites use a more efficient grid arrangment for volume storage, increasing maximum volume in a host."
use_rate = 0
rogue_types = list(/datum/nanite_program/necrotic)
protocol_class = NANITE_PROTOCOL_REPLICATION
var/max_boost = 2 //The maximum boost this program applies to the nanite replication, multiplied with the current nanite 'saturation' percentage
protocol_class = NANITE_PROTOCOL_STORAGE
var/extra_volume = 250
/datum/nanite_program/protocol/synergy/active_effect()
nanites.adjust_nanites(null, round(max_boost * (nanites.nanite_volume / nanites.max_nanites), 0.1))
/datum/nanite_program/protocol/hive/enable_passive_effect()
. = ..()
nanites.set_max_volume(null, nanites.max_nanites + extra_volume)
/datum/nanite_program/protocol/hive/disable_passive_effect()
. = ..()
nanites.set_max_volume(null, nanites.max_nanites - extra_volume)
/datum/nanite_program/protocol/zip
name = "Zip Protocol"
desc = "Storage Protocol: the nanites are disassembled and compacted when unused, greatly increasing the maximum volume while in a host. However, the process slows down the replication rate slightly."
use_rate = 0.2
rogue_types = list(/datum/nanite_program/necrotic)
protocol_class = NANITE_PROTOCOL_STORAGE
var/extra_volume = 500
/datum/nanite_program/protocol/zip/enable_passive_effect()
. = ..()
nanites.set_max_volume(null, nanites.max_nanites + extra_volume)
/datum/nanite_program/protocol/zip/disable_passive_effect()
. = ..()
nanites.set_max_volume(null, nanites.max_nanites - extra_volume)
/datum/nanite_program/protocol/free_range
name = "Free-range Protocol"
desc = "Storage Protocol: the nanites discard their default storage protocols in favour of a cheaper and more organic approach. Reduces maximum volume, but increases the replication rate."
use_rate = 0
rogue_types = list(/datum/nanite_program/necrotic)
protocol_class = NANITE_PROTOCOL_STORAGE
var/boost = 0.5
var/extra_volume = -250
/datum/nanite_program/protocol/free_range/enable_passive_effect()
. = ..()
nanites.set_max_volume(null, nanites.max_nanites + extra_volume)
/datum/nanite_program/protocol/free_range/disable_passive_effect()
. = ..()
nanites.set_max_volume(null, nanites.max_nanites - extra_volume)
/datum/nanite_program/protocol/free_range/active_effect()
nanites.adjust_nanites(null, boost)
/datum/nanite_program/protocol/unsafe_storage
name = "S.L.O. Protocol"
desc = "Storage Protocol: 'S.L.O.P.', or Storage Level Override Protocol, completely disables the safety measures normally present in nanites,\
allowing them to reach much higher saturation levels, but at the risk of causing internal damage to the host."
use_rate = 0
rogue_types = list(/datum/nanite_program/necrotic)
protocol_class = NANITE_PROTOCOL_STORAGE
var/extra_volume = 1500
var/next_warning = 0
var/min_warning_cooldown = 120
var/max_warning_cooldown = 350
var/volume_warnings_stage_1 = list("You feel a dull pain in your abdomen.",
"You feel a tickling sensation in your abdomen.")
var/volume_warnings_stage_2 = list("You feel a dull pain in your stomach.",
"You feel a dull pain when breathing.",
"Your stomach grumbles.",
"You feel a tickling sensation in your throat.",
"You feel a tickling sensation in your lungs.",
"You feel a tickling sensation in your stomach.",
"Your lungs feel stiff.")
var/volume_warnings_stage_3 = list("You feel a dull pain in your chest.",
"You hear a faint buzzing coming from nowhere.",
"You hear a faint buzzing inside your head.",
"Your head aches.")
var/volume_warnings_stage_4 = list("You feel a dull pain in your ears.",
"You feel a dull pain behind your eyes.",
"You hear a loud, echoing buzz inside your ears.",
"You feel dizzy.",
"You feel an itch coming from behind your eyes.",
"Your eardrums itch.",
"You see tiny grey motes drifting in your field of view.")
var/volume_warnings_stage_5 = list("You feel sick.",
"You feel a dull pain from every part of your body.",
"You feel nauseous.")
var/volume_warnings_stage_6 = list("Your skin itches and burns.",
"Your muscles ache.",
"You feel tired.",
"You feel something skittering under your skin.",)
/datum/nanite_program/protocol/unsafe_storage/enable_passive_effect()
. = ..()
nanites.set_max_volume(null, nanites.max_nanites + extra_volume)
/datum/nanite_program/protocol/unsafe_storage/disable_passive_effect()
. = ..()
nanites.set_max_volume(null, nanites.max_nanites - extra_volume)
/datum/nanite_program/protocol/unsafe_storage/active_effect()
if(!iscarbon(host_mob))
if(prob(10))
host_mob.adjustBruteLoss(((max(nanites.nanite_volume - 450, 0) / 450) ** 2 ) * 0.5) // 0.5 -> 2 -> 4.5 -> 8 damage per successful tick
return
var/mob/living/carbon/C = host_mob
if(nanites.nanite_volume < 500)
return
var/current_stage = 0
if(nanites.nanite_volume > 500) //Liver is the main hub of nanite replication and the first to be threatened by excess volume
if(prob(10))
var/obj/item/organ/liver/liver = C.getorganslot(ORGAN_SLOT_LIVER)
if(liver)
liver.applyOrganDamage(0.6)
current_stage++
if(nanites.nanite_volume > 750) //Extra volume spills out in other central organs
if(prob(10))
var/obj/item/organ/stomach/stomach = C.getorganslot(ORGAN_SLOT_STOMACH)
if(stomach)
stomach.applyOrganDamage(0.75)
if(prob(10))
var/obj/item/organ/lungs/lungs = C.getorganslot(ORGAN_SLOT_LUNGS)
if(lungs)
lungs.applyOrganDamage(0.75)
current_stage++
if(nanites.nanite_volume > 1000) //Extra volume spills out in more critical organs
if(prob(10))
var/obj/item/organ/heart/heart = C.getorganslot(ORGAN_SLOT_HEART)
if(heart)
heart.applyOrganDamage(0.75)
if(prob(10))
var/obj/item/organ/brain/brain = C.getorganslot(ORGAN_SLOT_BRAIN)
if(brain)
brain.applyOrganDamage(0.75)
current_stage++
if(nanites.nanite_volume > 1250) //Excess nanites start invading smaller organs for more space, including sensory organs
if(prob(13))
var/obj/item/organ/eyes/eyes = C.getorganslot(ORGAN_SLOT_EYES)
if(eyes)
eyes.applyOrganDamage(0.75)
if(prob(13))
var/obj/item/organ/ears/ears = C.getorganslot(ORGAN_SLOT_EARS)
if(ears)
ears.applyOrganDamage(0.75)
current_stage++
if(nanites.nanite_volume > 1500) //Nanites start spilling into the bloodstream, causing toxicity
if(prob(15))
C.adjustToxLoss(0.5, TRUE, forced = TRUE) //Not healthy for slimepeople either
current_stage++
if(nanites.nanite_volume > 1750) //Nanites have almost reached their physical limit, and the pressure itself starts causing tissue damage
if(prob(15))
C.adjustBruteLoss(0.75, TRUE)
current_stage++
volume_warning(current_stage)
/datum/nanite_program/protocol/unsafe_storage/proc/volume_warning(tier)
if(world.time < next_warning)
return
var/list/main_warnings
var/list/extra_warnings
switch(tier)
if(1)
main_warnings = volume_warnings_stage_1
extra_warnings = null
if(2)
main_warnings = volume_warnings_stage_2
extra_warnings = volume_warnings_stage_1
if(3)
main_warnings = volume_warnings_stage_3
extra_warnings = volume_warnings_stage_1 + volume_warnings_stage_2
if(4)
main_warnings = volume_warnings_stage_4
extra_warnings = volume_warnings_stage_1 + volume_warnings_stage_2 + volume_warnings_stage_3
if(5)
main_warnings = volume_warnings_stage_5
extra_warnings = volume_warnings_stage_1 + volume_warnings_stage_2 + volume_warnings_stage_3 + volume_warnings_stage_4
if(6)
main_warnings = volume_warnings_stage_6
extra_warnings = volume_warnings_stage_1 + volume_warnings_stage_2 + volume_warnings_stage_3 + volume_warnings_stage_4 + volume_warnings_stage_5
if(prob(35))
to_chat(host_mob, "<span class='warning'>[pick(main_warnings)]</span>")
next_warning = world.time + rand(min_warning_cooldown, max_warning_cooldown)
else if(islist(extra_warnings))
to_chat(host_mob, "<span class='warning'>[pick(extra_warnings)]</span>")
next_warning = world.time + rand(min_warning_cooldown, max_warning_cooldown)
@@ -87,11 +87,8 @@
addtimer(CALLBACK(src, .proc/boom), clamp((nanites.nanite_volume * 0.35), 25, 150))
/datum/nanite_program/explosive/proc/boom()
var/nanite_amount = nanites.nanite_volume
var/heavy_range = FLOOR(nanite_amount/100, 1) - 1
var/light_range = FLOOR(nanite_amount/50, 1) - 1
explosion(host_mob, 0, heavy_range, light_range)
nanites.delete_nanites()
dyn_explosion(get_turf(host_mob), nanites.nanite_volume / 50)
qdel(nanites)
//TODO make it defuse if triggered again