[READY]Refactors timestops to use fields (#30858)
* kek * fixes * Fixes * fixes * throw freeze * woops * double woops
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CitadelStationBot
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d25894447e
commit
724fa8ce54
@@ -57,6 +57,9 @@ SUBSYSTEM_DEF(throwing)
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var/pure_diagonal
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var/diagonal_error
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var/datum/callback/callback
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var/paused = FALSE
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var/delayed_time = 0
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var/last_move = 0
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/datum/thrownthing/proc/tick()
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var/atom/movable/AM = thrownthing
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@@ -64,14 +67,20 @@ SUBSYSTEM_DEF(throwing)
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finalize()
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return
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if(paused)
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delayed_time += world.time - last_move
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return
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if (dist_travelled && hitcheck()) //to catch sneaky things moving on our tile while we slept
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finalize()
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return
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var/atom/step
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last_move = world.time
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//calculate how many tiles to move, making up for any missed ticks.
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var/tilestomove = Ceiling(min(((((world.time+world.tick_lag) - start_time) * speed) - (dist_travelled ? dist_travelled : -1)), speed*MAX_TICKS_TO_MAKE_UP) * (world.tick_lag * SSthrowing.wait))
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var/tilestomove = Ceiling(min(((((world.time+world.tick_lag) - start_time + delayed_time) * speed) - (dist_travelled ? dist_travelled : -1)), speed*MAX_TICKS_TO_MAKE_UP) * (world.tick_lag * SSthrowing.wait))
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while (tilestomove-- > 0)
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if ((dist_travelled >= maxrange || AM.loc == target_turf) && AM.has_gravity(AM.loc))
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finalize()
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