just need items to actually have their overlays, ree
This commit is contained in:
@@ -8,6 +8,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
LAZYINITLIST(blood_DNA) //Kinda needed
|
||||
if (random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
|
||||
icon_state = pick(random_icon_states)
|
||||
create_reagents(300)
|
||||
@@ -27,7 +28,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C) // Returns true if we should give up in favor of the pre-existing decal
|
||||
if(mergeable_decal)
|
||||
return TRUE
|
||||
qdel(C)
|
||||
|
||||
/obj/effect/decal/cleanable/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/reagent_containers/glass) || istype(W, /obj/item/reagent_containers/food/drinks))
|
||||
@@ -81,7 +82,7 @@
|
||||
add_blood = bloodiness
|
||||
bloodiness -= add_blood
|
||||
S.bloody_shoes[blood_state] = min(MAX_SHOE_BLOODINESS,S.bloody_shoes[blood_state]+add_blood)
|
||||
if(blood_DNA && blood_DNA.len)
|
||||
if(length(blood_DNA))
|
||||
S.add_blood_DNA(blood_DNA)
|
||||
S.blood_state = blood_state
|
||||
update_icon()
|
||||
|
||||
Reference in New Issue
Block a user