just need items to actually have their overlays, ree
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@@ -112,7 +112,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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//Blood overlay things
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var/blood_color
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var/image/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
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var/image/blood_overlay //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
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/obj/item/Initialize()
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