diff --git a/code/modules/mob/dead/new_player/login.dm b/code/modules/mob/dead/new_player/login.dm index 4de3b1d4dd..1e3561c8a0 100644 --- a/code/modules/mob/dead/new_player/login.dm +++ b/code/modules/mob/dead/new_player/login.dm @@ -32,10 +32,10 @@ new_player_panel() client.playtitlemusic() if(SSticker.current_state < GAME_STATE_SETTING_UP) - var/tl = round(SSticker.GetTimeLeft(), 1)/10 + var/tl = SSticker.GetTimeLeft() var/postfix - if(tl >= 0) - postfix = "in about [tl] seconds" + if(tl > 0) + postfix = "in about [DisplayTimeText(tl)]" else postfix = "soon" to_chat(src, "Please set up your character and select \"Ready\". The game will start [postfix].")