Overhauls some code, double checks uniforms
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@@ -50,7 +50,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/flags_inv //This flag is used to determine when items in someone's inventory cover others. IE helmets making it so you can't see glasses, etc.
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var/interaction_flags_item = INTERACT_ITEM_ATTACK_HAND_PICKUP
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//Citadel Edit for digitigrade stuff
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var/mutantrace_variation = NO_MUTANTRACE_VARIATION //Are there special sprites for specific situations? Don't use this unless you need to.
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var/item_color = null //this needs deprecating, soonish
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