fixes
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@@ -335,7 +335,7 @@
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var/spawned_terrain = FALSE
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if(is_mining_level(z))
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spawned_flora = SpawnFlora(T)
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if(!spawned_flora && !spawned_terrain) // no rocks beneath mob spawners / mobs.
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if(!spawned_flora && !spawned_terrain) // no rocks beneath mob spawners / mobs.
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SpawnMonster(T)
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T.ChangeTurf(turf_type, null, CHANGETURF_IGNORE_AIR)
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