code folder. 221 files changed wew
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@@ -40,17 +40,15 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
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icon_state = "rods"
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/obj/item/stack/rods/attackby(obj/item/W, mob/user, params)
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if (istype(W, /obj/item/weldingtool))
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var/obj/item/weldingtool/WT = W
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if(istype(W, /obj/item/weldingtool))
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if(get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two rods to do this!</span>")
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return
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if(WT.remove_fuel(0,user))
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if(W.use_tool(src, user, 0, volume=40))
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var/obj/item/stack/sheet/metal/new_item = new(usr.loc)
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user.visible_message("[user.name] shaped [src] into metal with the welding tool.", \
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"<span class='notice'>You shape [src] into metal with the welding tool.</span>", \
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user.visible_message("[user.name] shaped [src] into metal with [W].", \
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"<span class='notice'>You shape [src] into metal with [W].</span>", \
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"<span class='italics'>You hear welding.</span>")
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var/obj/item/stack/rods/R = src
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src = null
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@@ -279,21 +279,22 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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/obj/item/shard/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/device/lightreplacer))
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I.attackby(src, user)
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else if(istype(I, /obj/item/weldingtool))
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var/obj/item/weldingtool/WT = I
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if(WT.remove_fuel(0, user))
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var/obj/item/stack/sheet/glass/NG = new (user.loc)
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for(var/obj/item/stack/sheet/glass/G in user.loc)
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if(G == NG)
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continue
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if(G.amount >= G.max_amount)
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continue
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G.attackby(NG, user)
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to_chat(user, "<span class='notice'>You add the newly-formed glass to the stack. It now contains [NG.amount] sheet\s.</span>")
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qdel(src)
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else
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return ..()
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/obj/item/shard/welder_act(mob/living/user, obj/item/I)
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if(I.use_tool(src, user, 0, volume=50))
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var/obj/item/stack/sheet/glass/NG = new (user.loc)
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for(var/obj/item/stack/sheet/glass/G in user.loc)
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if(G == NG)
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continue
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if(G.amount >= G.max_amount)
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continue
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G.attackby(NG, user)
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to_chat(user, "<span class='notice'>You add the newly-formed glass to the stack. It now contains [NG.amount] sheet\s.</span>")
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qdel(src)
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return TRUE
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/obj/item/shard/Crossed(mob/living/L)
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if(istype(L) && has_gravity(loc))
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playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
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@@ -25,7 +25,7 @@
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/obj/item/stack/on_grind()
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for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists
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grind_results[grind_results[i]] *= amount //Gets the key at position i, then the reagent amount of that key, then multiplies it by stack size
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grind_results[grind_results[i]] *= get_amount() //Gets the key at position i, then the reagent amount of that key, then multiplies it by stack size
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/obj/item/stack/grind_requirements()
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if(is_cyborg)
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@@ -247,7 +247,7 @@
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return 0
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return 1
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/obj/item/stack/proc/use(used, transfer = FALSE) // return 0 = borked; return 1 = had enough
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/obj/item/stack/use(used, transfer = FALSE) // return 0 = borked; return 1 = had enough
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if(zero_amount())
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return 0
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if (is_cyborg)
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@@ -260,6 +260,20 @@
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update_weight()
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return 1
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/obj/item/stack/tool_use_check(mob/living/user, amount)
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if(get_amount() < amount)
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if(singular_name)
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if(amount > 1)
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to_chat(user, "<span class='warning'>You need at least [amount] [singular_name]\s to do this!</span>")
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else
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to_chat(user, "<span class='warning'>You need at least [amount] [singular_name] to do this!</span>")
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else
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to_chat(user, "<span class='warning'>You need at least [amount] to do this!</span>")
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return FALSE
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return TRUE
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/obj/item/stack/proc/zero_amount()
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if(is_cyborg)
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return source.energy < cost
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@@ -21,18 +21,15 @@
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/obj/item/stack/tile/attackby(obj/item/W, mob/user, params)
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if (istype(W, /obj/item/weldingtool))
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var/obj/item/weldingtool/WT = W
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if(get_amount() < 4)
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to_chat(user, "<span class='warning'>You need at least four tiles to do this!</span>")
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return
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if(WT.is_hot() && !mineralType)
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if(!mineralType)
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to_chat(user, "<span class='warning'>You can not reform this!</span>")
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return
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if(WT.remove_fuel(0,user))
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if(W.use_tool(src, user, 0, volume=40))
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if(mineralType == "plasma")
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atmos_spawn_air("plasma=5;TEMP=1000")
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user.visible_message("<span class='warning'>[user.name] sets the plasma tiles on fire!</span>", \
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