code folder. 221 files changed wew
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@@ -16,7 +16,7 @@
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materials = list(MAT_METAL=75)
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attack_verb = list("stabbed")
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hitsound = 'sound/weapons/bladeslice.ogg'
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usesound = 'sound/items/screwdriver.ogg'
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usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
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tool_behaviour = TOOL_SCREWDRIVER
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toolspeed = 1
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
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@@ -12,7 +12,7 @@
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force = 3
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throwforce = 5
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hitsound = "swing_hit"
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usesound = 'sound/items/welder.ogg'
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usesound = list('sound/items/welder.ogg', 'sound/items/welder2.ogg')
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var/acti_sound = 'sound/items/welderactivate.ogg'
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var/deac_sound = 'sound/items/welderdeactivate.ogg'
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throw_speed = 3
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@@ -73,7 +73,7 @@
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damtype = "fire"
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++burned_fuel_for
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if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
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remove_fuel(1)
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use(1)
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update_icon()
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//This is to start fires. process() is only called if the welder is on.
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@@ -107,10 +107,10 @@
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var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
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if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
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if(src.remove_fuel(1))
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playsound(loc, usesound, 50, 1)
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if(src.use_tool(H, user, 0, volume=50, amount=1))
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if(user == H)
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user.visible_message("<span class='notice'>[user] starts to fix some of the dents on [H]'s [affecting.name].</span>", "<span class='notice'>You start fixing some of the dents on [H]'s [affecting.name].</span>")
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user.visible_message("<span class='notice'>[user] starts to fix some of the dents on [H]'s [affecting.name].</span>",
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"<span class='notice'>You start fixing some of the dents on [H]'s [affecting.name].</span>")
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if(!do_mob(user, H, 50))
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return
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item_heal_robotic(H, user, 15, 0)
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@@ -125,8 +125,8 @@
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reagents.trans_to(O, reagents.total_volume)
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to_chat(user, "<span class='notice'>You empty [src]'s fuel tank into [O].</span>")
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update_icon()
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if(welding)
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remove_fuel(1)
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if(isOn())
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use(1)
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var/turf/location = get_turf(user)
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location.hotspot_expose(700, 50, 1)
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if(get_fuel() <= 0)
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@@ -150,26 +150,23 @@
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update_icon()
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//Returns the amount of fuel in the welder
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// Returns the amount of fuel in the welder
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/obj/item/weldingtool/proc/get_fuel()
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return reagents.get_reagent_amount("welding_fuel")
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//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
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/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
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if(!welding || !check_fuel())
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return 0
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if(amount)
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// Uses fuel from the welding tool.
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/obj/item/weldingtool/use(used = 0)
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if(!isOn() || !check_fuel())
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return FALSE
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if(used)
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burned_fuel_for = 0
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if(get_fuel() >= amount)
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reagents.remove_reagent("welding_fuel", amount)
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if(get_fuel() >= used)
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reagents.remove_reagent("welding_fuel", used)
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check_fuel()
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if(M)
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M.flash_act(light_intensity)
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return TRUE
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else
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if(M)
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to_chat(M, "<span class='warning'>You need more welding fuel to complete this task!</span>")
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return FALSE
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@@ -231,6 +228,24 @@
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/obj/item/weldingtool/proc/isOn()
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return welding
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// When welding is about to start, run a normal tool_use_check, then flash a mob if it succeeds.
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/obj/item/weldingtool/tool_start_check(mob/living/user, amount=0)
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. = tool_use_check(user, amount)
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if(. && user)
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user.flash_act(light_intensity)
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// If welding tool ran out of fuel during a construction task, construction fails.
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/obj/item/weldingtool/tool_use_check(mob/living/user, amount)
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if(!isOn() || !check_fuel())
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to_chat(user, "<span class='warning'>[src] has to be on to complete this task!</span>")
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return FALSE
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if(get_fuel() >= amount)
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return TRUE
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else
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to_chat(user, "<span class='warning'>You need more welding fuel to complete this task!</span>")
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return FALSE
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/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
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if(welding)
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@@ -260,10 +275,10 @@
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to_chat(user, "<span class='warning'>You need one rod to start building a flamethrower!</span>")
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/obj/item/weldingtool/ignition_effect(atom/A, mob/user)
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if(welding && remove_fuel(1, user))
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. = "<span class='notice'>[user] casually lights [A] with [src], what a badass.</span>"
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if(use_tool(A, user, 0, amount=1))
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return "<span class='notice'>[user] casually lights [A] with [src], what a badass.</span>"
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else
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. = ""
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return ""
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/obj/item/weldingtool/largetank
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name = "industrial welding tool"
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