code folder. 221 files changed wew
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@@ -59,40 +59,34 @@
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created_name = t
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else if(istype(W, /obj/item/weldingtool) && (mineral || glass || !anchored ))
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var/obj/item/weldingtool/WT = W
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if(WT.remove_fuel(0,user))
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playsound(src, 'sound/items/welder2.ogg', 50, 1)
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if(mineral)
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var/obj/item/stack/sheet/mineral/mineral_path = text2path("/obj/item/stack/sheet/mineral/[mineral]")
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user.visible_message("[user] welds the [mineral] plating off the airlock assembly.", "You start to weld the [mineral] plating off the airlock assembly...")
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if(do_after(user, 40 * WT.toolspeed, target = src))
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if(!src || !WT.isOn())
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return
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to_chat(user, "<span class='notice'>You weld the [mineral] plating off.</span>")
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new mineral_path(loc, 2)
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var/obj/structure/door_assembly/PA = new previous_assembly(loc)
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transfer_assembly_vars(src, PA)
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if(!W.tool_start_check(user, amount=0))
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return
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else if(glass)
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user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly...")
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if(do_after(user, 40 * WT.toolspeed, target = src))
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if(!src || !WT.isOn())
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return
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to_chat(user, "<span class='notice'>You weld the glass panel out.</span>")
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if(heat_proof_finished)
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new /obj/item/stack/sheet/rglass(get_turf(src))
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heat_proof_finished = 0
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else
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new /obj/item/stack/sheet/glass(get_turf(src))
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glass = 0
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else if(!anchored)
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user.visible_message("<span class='warning'>[user] disassembles the airlock assembly.</span>", \
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"You start to disassemble the airlock assembly...")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(!WT.isOn())
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return
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to_chat(user, "<span class='notice'>You disassemble the airlock assembly.</span>")
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deconstruct(TRUE)
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if(mineral)
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var/obj/item/stack/sheet/mineral/mineral_path = text2path("/obj/item/stack/sheet/mineral/[mineral]")
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user.visible_message("[user] welds the [mineral] plating off the airlock assembly.", "You start to weld the [mineral] plating off the airlock assembly...")
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if(W.use_tool(src, user, 40, volume=50))
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to_chat(user, "<span class='notice'>You weld the [mineral] plating off.</span>")
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new mineral_path(loc, 2)
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var/obj/structure/door_assembly/PA = new previous_assembly(loc)
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transfer_assembly_vars(src, PA)
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else if(glass)
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user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly...")
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if(W.use_tool(src, user, 40, volume=50))
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to_chat(user, "<span class='notice'>You weld the glass panel out.</span>")
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if(heat_proof_finished)
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new /obj/item/stack/sheet/rglass(get_turf(src))
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heat_proof_finished = 0
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else
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new /obj/item/stack/sheet/glass(get_turf(src))
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glass = 0
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else if(!anchored)
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user.visible_message("<span class='warning'>[user] disassembles the airlock assembly.</span>", \
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"You start to disassemble the airlock assembly...")
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if(W.use_tool(src, user, 40, volume=50))
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to_chat(user, "<span class='notice'>You disassemble the airlock assembly.</span>")
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deconstruct(TRUE)
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else if(istype(W, /obj/item/wrench))
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if(!anchored )
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@@ -103,12 +97,11 @@
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break
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if(door_check)
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playsound(src, W.usesound, 100, 1)
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user.visible_message("[user] secures the airlock assembly to the floor.", \
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"<span class='notice'>You start to secure the airlock assembly to the floor...</span>", \
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"<span class='italics'>You hear wrenching.</span>")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(W.use_tool(src, user, 40, volume=100))
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if(anchored)
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return
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to_chat(user, "<span class='notice'>You secure the airlock assembly.</span>")
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@@ -118,38 +111,34 @@
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to_chat(user, "There is another door here!")
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else
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playsound(src, W.usesound, 100, 1)
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user.visible_message("[user] unsecures the airlock assembly from the floor.", \
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"<span class='notice'>You start to unsecure the airlock assembly from the floor...</span>", \
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"<span class='italics'>You hear wrenching.</span>")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(!anchored )
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if(W.use_tool(src, user, 40, volume=100))
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if(!anchored)
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return
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to_chat(user, "<span class='notice'>You unsecure the airlock assembly.</span>")
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name = "airlock assembly"
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anchored = FALSE
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else if(istype(W, /obj/item/stack/cable_coil) && state == AIRLOCK_ASSEMBLY_NEEDS_WIRES && anchored )
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var/obj/item/stack/cable_coil/C = W
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if (C.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one length of cable to wire the airlock assembly!</span>")
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if(!W.tool_start_check(user, amount=1))
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return
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user.visible_message("[user] wires the airlock assembly.", \
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"<span class='notice'>You start to wire the airlock assembly...</span>")
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if(do_after(user, 40, target = src))
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if(C.get_amount() < 1 || state != AIRLOCK_ASSEMBLY_NEEDS_WIRES)
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if(W.use_tool(src, user, 40, amount=1))
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if(state != AIRLOCK_ASSEMBLY_NEEDS_WIRES)
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return
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C.use(1)
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state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
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to_chat(user, "<span class='notice'>You wire the airlock assembly.</span>")
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name = "wired airlock assembly"
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else if(istype(W, /obj/item/wirecutters) && state == AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS )
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playsound(src, W.usesound, 100, 1)
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user.visible_message("[user] cuts the wires from the airlock assembly.", \
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"<span class='notice'>You start to cut the wires from the airlock assembly...</span>")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(W.use_tool(src, user, 40, volume=100))
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if(state != AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS)
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return
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to_chat(user, "<span class='notice'>You cut the wires from the airlock assembly.</span>")
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@@ -158,7 +147,7 @@
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name = "secured airlock assembly"
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else if(istype(W, /obj/item/electronics/airlock) && state == AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS )
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playsound(src, W.usesound, 100, 1)
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W.play_tool_sound(src, 100)
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user.visible_message("[user] installs the electronics into the airlock assembly.", \
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"<span class='notice'>You start to install electronics into the airlock assembly...</span>")
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if(do_after(user, 40, target = src))
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@@ -174,11 +163,10 @@
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else if(istype(W, /obj/item/crowbar) && state == AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER )
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playsound(src, W.usesound, 100, 1)
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user.visible_message("[user] removes the electronics from the airlock assembly.", \
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"<span class='notice'>You start to remove electronics from the airlock assembly...</span>")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(W.use_tool(src, user, 40, volume=100))
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if(state != AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
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return
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to_chat(user, "<span class='notice'>You remove the airlock electronics.</span>")
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@@ -237,11 +225,10 @@
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to_chat(user, "<span class='warning'>You cannot add [G] to [src]!</span>")
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else if(istype(W, /obj/item/screwdriver) && state == AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER )
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playsound(src, W.usesound, 100, 1)
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user.visible_message("[user] finishes the airlock.", \
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"<span class='notice'>You start finishing the airlock...</span>")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(W.use_tool(src, user, 40, volume=100))
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if(loc && state == AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
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to_chat(user, "<span class='notice'>You finish the airlock.</span>")
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var/obj/machinery/door/airlock/door
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