code folder. 221 files changed wew

This commit is contained in:
deathride58
2018-02-12 21:03:40 -05:00
parent e3ad2643b2
commit 72ff7be9bd
221 changed files with 2797 additions and 2172 deletions
@@ -87,36 +87,34 @@
add_fingerprint(user)
switch(state)
if("01")
if(istype(W, /obj/item/weldingtool) && !anchored )
var/obj/item/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user.visible_message("[user] disassembles the windoor assembly.", "<span class='notice'>You start to disassemble the windoor assembly...</span>")
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
if(do_after(user, 40*W.toolspeed, target = src))
if(!src || !WT.isOn())
return
to_chat(user, "<span class='notice'>You disassemble the windoor assembly.</span>")
var/obj/item/stack/sheet/rglass/RG = new (get_turf(src), 5)
RG.add_fingerprint(user)
if(secure)
var/obj/item/stack/rods/R = new (get_turf(src), 4)
R.add_fingerprint(user)
qdel(src)
else
if(istype(W, /obj/item/weldingtool) && !anchored)
if(!W.tool_start_check(user, amount=0))
return
user.visible_message("[user] disassembles the windoor assembly.",
"<span class='notice'>You start to disassemble the windoor assembly...</span>")
if(W.use_tool(src, user, 40, volume=50))
to_chat(user, "<span class='notice'>You disassemble the windoor assembly.</span>")
var/obj/item/stack/sheet/rglass/RG = new (get_turf(src), 5)
RG.add_fingerprint(user)
if(secure)
var/obj/item/stack/rods/R = new (get_turf(src), 4)
R.add_fingerprint(user)
qdel(src)
return
//Wrenching an unsecure assembly anchors it in place. Step 4 complete
if(istype(W, /obj/item/wrench) && !anchored)
for(var/obj/machinery/door/window/WD in loc)
if(WD.dir == dir)
to_chat(user, "<span class='warning'>There is already a windoor in that location!</span>")
return
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] secures the windoor assembly to the floor.", "<span class='notice'>You start to secure the windoor assembly to the floor...</span>")
user.visible_message("[user] secures the windoor assembly to the floor.",
"<span class='notice'>You start to secure the windoor assembly to the floor...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(!src || anchored)
if(W.use_tool(src, user, 40, volume=100))
if(anchored)
return
for(var/obj/machinery/door/window/WD in loc)
if(WD.dir == dir)
@@ -131,11 +129,11 @@
//Unwrenching an unsecure assembly un-anchors it. Step 4 undone
else if(istype(W, /obj/item/wrench) && anchored)
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] unsecures the windoor assembly to the floor.", "<span class='notice'>You start to unsecure the windoor assembly to the floor...</span>")
user.visible_message("[user] unsecures the windoor assembly to the floor.",
"<span class='notice'>You start to unsecure the windoor assembly to the floor...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(!src || !anchored)
if(W.use_tool(src, user, 40, volume=100))
if(!anchored)
return
to_chat(user, "<span class='notice'>You unsecure the windoor assembly.</span>")
anchored = FALSE
@@ -188,11 +186,10 @@
//Removing wire from the assembly. Step 5 undone.
if(istype(W, /obj/item/wirecutters))
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] cuts the wires from the airlock assembly.", "<span class='notice'>You start to cut the wires from airlock assembly...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(!src || state != "02")
if(W.use_tool(src, user, 40, volume=100))
if(state != "02")
return
to_chat(user, "<span class='notice'>You cut the windoor wires.</span>")
@@ -207,8 +204,9 @@
else if(istype(W, /obj/item/electronics/airlock))
if(!user.transferItemToLoc(W, src))
return
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] installs the electronics into the airlock assembly.", "<span class='notice'>You start to install electronics into the airlock assembly...</span>")
W.play_tool_sound(src, 100)
user.visible_message("[user] installs the electronics into the airlock assembly.",
"<span class='notice'>You start to install electronics into the airlock assembly...</span>")
if(do_after(user, 40, target = src))
if(!src || electronics)
@@ -225,12 +223,10 @@
if(!electronics)
return
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] removes the electronics from the airlock assembly.", "<span class='notice'>You start to uninstall electronics from the airlock assembly...</span>")
user.visible_message("[user] removes the electronics from the airlock assembly.",
"<span class='notice'>You start to uninstall electronics from the airlock assembly...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(!src || !electronics)
return
if(W.use_tool(src, user, 40, volume=100) && electronics)
to_chat(user, "<span class='notice'>You remove the airlock electronics.</span>")
name = "wired windoor assembly"
var/obj/item/electronics/airlock/ae
@@ -254,58 +250,56 @@
if(!electronics)
to_chat(usr, "<span class='warning'>The assembly is missing electronics!</span>")
return
usr << browse(null, "window=windoor_access")
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] pries the windoor into the frame.", "<span class='notice'>You start prying the windoor into the frame...</span>")
user << browse(null, "window=windoor_access")
user.visible_message("[user] pries the windoor into the frame.",
"<span class='notice'>You start prying the windoor into the frame...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(loc && electronics)
density = TRUE //Shouldn't matter but just incase
to_chat(user, "<span class='notice'>You finish the windoor.</span>")
if(secure)
var/obj/machinery/door/window/brigdoor/windoor = new /obj/machinery/door/window/brigdoor(loc)
if(facing == "l")
windoor.icon_state = "leftsecureopen"
windoor.base_state = "leftsecure"
else
windoor.icon_state = "rightsecureopen"
windoor.base_state = "rightsecure"
windoor.setDir(dir)
windoor.density = FALSE
if(electronics.one_access)
windoor.req_one_access = electronics.accesses
else
windoor.req_access = electronics.accesses
windoor.electronics = electronics
electronics.forceMove(windoor)
if(created_name)
windoor.name = created_name
qdel(src)
windoor.close()
if(W.use_tool(src, user, 40, volume=100) && electronics)
density = TRUE //Shouldn't matter but just incase
to_chat(user, "<span class='notice'>You finish the windoor.</span>")
if(secure)
var/obj/machinery/door/window/brigdoor/windoor = new /obj/machinery/door/window/brigdoor(loc)
if(facing == "l")
windoor.icon_state = "leftsecureopen"
windoor.base_state = "leftsecure"
else
var/obj/machinery/door/window/windoor = new /obj/machinery/door/window(loc)
if(facing == "l")
windoor.icon_state = "leftopen"
windoor.base_state = "left"
else
windoor.icon_state = "rightopen"
windoor.base_state = "right"
windoor.setDir(dir)
windoor.density = FALSE
windoor.icon_state = "rightsecureopen"
windoor.base_state = "rightsecure"
windoor.setDir(dir)
windoor.density = FALSE
if(electronics.one_access)
windoor.req_one_access = electronics.accesses
else
windoor.req_access = electronics.accesses
windoor.electronics = electronics
electronics.loc = windoor
if(created_name)
windoor.name = created_name
qdel(src)
windoor.close()
windoor.electronics = electronics
electronics.forceMove(windoor)
if(created_name)
windoor.name = created_name
qdel(src)
windoor.close()
else
var/obj/machinery/door/window/windoor = new /obj/machinery/door/window(loc)
if(facing == "l")
windoor.icon_state = "leftopen"
windoor.base_state = "left"
else
windoor.icon_state = "rightopen"
windoor.base_state = "right"
windoor.setDir(dir)
windoor.density = FALSE
windoor.req_access = electronics.accesses
windoor.electronics = electronics
electronics.loc = windoor
if(created_name)
windoor.name = created_name
qdel(src)
windoor.close()
else
@@ -318,7 +312,13 @@
/obj/structure/windoor_assembly/ComponentInitialize()
. = ..()
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS,null,CALLBACK(src, .proc/can_be_rotated),CALLBACK(src,.proc/after_rotation))
AddComponent(
/datum/component/simple_rotation,
ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS,
null,
CALLBACK(src, .proc/can_be_rotated),
CALLBACK(src,.proc/after_rotation)
)
/obj/structure/windoor_assembly/proc/can_be_rotated(mob/user,rotation_type)
if(anchored)