code folder. 221 files changed wew

This commit is contained in:
deathride58
2018-02-12 21:03:40 -05:00
parent e3ad2643b2
commit 72ff7be9bd
221 changed files with 2797 additions and 2172 deletions
@@ -73,19 +73,18 @@ GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist/proc/is_banned(mob/M)
if(!M)
return FALSE
. = (jobban_isbanned(M,"Syndicate") || (job_rank && jobban_isbanned(M,job_rank)))
. = (jobban_isbanned(M, ROLE_SYNDICATE) || (job_rank && jobban_isbanned(M,job_rank)))
/datum/antagonist/proc/replace_banned_player()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [name]?", "[name]", null, job_rank, 50, owner.current)
var/mob/dead/observer/theghost = null
if(candidates.len)
theghost = pick(candidates)
if(LAZYLEN(candidates))
var/client/C = pick(candidates)
to_chat(owner, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
message_admins("[key_name_admin(theghost)] has taken control of ([key_name_admin(owner.current)]) to replace a jobbaned player.")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(owner.current)]) to replace a jobbaned player.")
owner.current.ghostize(0)
owner.current.key = theghost.key
owner.current.key = C.key
/datum/antagonist/proc/on_removal()
remove_innate_effects()
@@ -2,7 +2,7 @@
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_TINY
var/used = 0
var/used = FALSE
/obj/item/antag_spawner/proc/spawn_antag(client/C, turf/T, kind = "", datum/mind/user)
return
@@ -57,13 +57,13 @@
to_chat(H, "You already used this contract!")
return
var/list/candidates = pollCandidatesForMob("Do you want to play as a wizard's [href_list["school"]] apprentice?", ROLE_WIZARD, null, ROLE_WIZARD, 150, src)
if(candidates.len)
if(LAZYLEN(candidates))
if(used)
to_chat(H, "You already used this contract!")
return
used = 1
var/mob/dead/observer/theghost = pick(candidates)
spawn_antag(theghost.client, get_turf(src), href_list["school"],H.mind)
used = TRUE
var/client/C = pick(candidates)
spawn_antag(C, get_turf(src), href_list["school"],H.mind)
else
to_chat(H, "Unable to reach your apprentice! You can either attack the spellbook with the contract to refund your points, or wait and try again later.")
@@ -120,12 +120,12 @@
to_chat(user, "<span class='notice'>You activate [src] and wait for confirmation.</span>")
var/list/nuke_candidates = pollGhostCandidates("Do you want to play as a syndicate [borg_to_spawn ? "[lowertext(borg_to_spawn)] cyborg":"operative"]?", ROLE_OPERATIVE, null, ROLE_OPERATIVE, 150, POLL_IGNORE_SYNDICATE)
if(nuke_candidates.len)
if(LAZYLEN(nuke_candidates))
if(!(check_usability(user)))
return
used = TRUE
var/mob/dead/observer/theghost = pick(nuke_candidates)
spawn_antag(theghost.client, get_turf(src), "syndieborg", user.mind)
var/client/C = pick(nuke_candidates)
spawn_antag(C, get_turf(src), "syndieborg", user.mind)
do_sparks(4, TRUE, src)
qdel(src)
else
@@ -213,13 +213,13 @@
return
if(used)
return
var/list/demon_candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", null, null, ROLE_ALIEN, 50, src)
if(demon_candidates.len)
var/list/candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", ROLE_ALIEN, null, ROLE_ALIEN, 50, src)
if(LAZYLEN(candidates))
if(used)
return
used = 1
var/mob/dead/observer/theghost = pick(demon_candidates)
spawn_antag(theghost.client, get_turf(src), initial(demon_type.name),user.mind)
used = TRUE
var/client/C = pick(candidates)
spawn_antag(C, get_turf(src), initial(demon_type.name),user.mind)
to_chat(user, shatter_msg)
to_chat(user, veil_msg)
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
@@ -682,8 +682,8 @@ Congratulations! You are now trained for invasive xenobiology research!"}
/obj/structure/table_frame/abductor/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wrench))
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 30*I.toolspeed, target = src))
I.play_tool_sound(src)
if(I.use_tool(src, user, 30))
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
for(var/i = 1, i <= framestackamount, i++)
new framestack(get_turf(src))
@@ -262,10 +262,9 @@
mind_control_duration = 1800
/obj/item/organ/heart/gland/egg/activate()
to_chat(owner, "<span class='boldannounce'>You lay an egg!</span>")
var/obj/item/reagent_containers/food/snacks/egg/egg = new(owner.drop_location())
egg.reagents.add_reagent(get_random_reagent_id(), 15)
egg.desc += " It looks weird..."
owner.visible_message("<span class='alertalien'>[owner] [pick(EGG_LAYING_MESSAGES)]</span>")
var/turf/T = owner.drop_location()
new /obj/item/reagent_containers/food/snacks/egg/gland(T)
/obj/item/organ/heart/gland/electric
cooldown_low = 800
+1 -1
View File
@@ -2,7 +2,7 @@
name = "Brother"
antagpanel_category = "Brother"
job_rank = ROLE_BROTHER
var/special_role = "blood brother"
var/special_role = ROLE_BROTHER
var/datum/team/brother_team/team
/datum/antagonist/brother/create_team(datum/team/brother_team/new_team)
@@ -76,6 +76,13 @@
. = ..()
/datum/antagonist/changeling/on_removal()
//We'll be using this from now on
var/mob/living/carbon/C = owner.current
if(istype(C))
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
if(B && (B.decoy_override != initial(B.decoy_override)))
B.vital = TRUE
B.decoy_override = FALSE
remove_changeling_powers()
owner.objectives -= objectives
. = ..()
@@ -389,7 +396,7 @@
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
if(team_mode) //No backstabbing while in a team
kill_objective.find_target_by_role(role = "Changeling", role_type = 1, invert = 1)
kill_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
else
kill_objective.find_target()
objectives += kill_objective
@@ -397,7 +404,7 @@
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = owner
if(team_mode)
maroon_objective.find_target_by_role(role = "Changeling", role_type = 1, invert = 1)
maroon_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
else
maroon_objective.find_target()
objectives += maroon_objective
@@ -419,7 +426,7 @@
var/datum/objective/escape/escape_with_identity/identity_theft = new
identity_theft.owner = owner
if(team_mode)
identity_theft.find_target_by_role(role = "Changeling", role_type = 1, invert = 1)
identity_theft.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
else
identity_theft.find_target()
objectives += identity_theft
@@ -34,4 +34,4 @@
else
adjust_clockwork_power(1) //Continue generating power when the cell has run dry; 5 W/second
#undef COG_MAX_SIPHON_THRESHOLD
#undef COG_MAX_SIPHON_THRESHOLD
@@ -27,11 +27,11 @@
var/distance = get_dist(src, O)
to_chat(user, "[O] ([distance == 0 ? "same tile" : "[distance] tiles [dir2text(get_dir(src, O))]"])")
/obj/structure/destructible/clockwork/trap/wrench_act(mob/living/user, obj/item/wrench)
/obj/structure/destructible/clockwork/trap/wrench_act(mob/living/user, obj/item/I)
if(!is_servant_of_ratvar(user))
return ..()
to_chat(user, "<span class='notice'>You break down the delicate components of [src] into brass.</span>")
playsound(src, wrench.usesound, 50, TRUE)
I.play_tool_sound(src)
new/obj/item/stack/tile/brass(get_turf(src))
qdel(src)
return TRUE
@@ -56,14 +56,14 @@
return
..()
/obj/structure/destructible/clockwork/trap/wirecutter_act(mob/living/user, obj/item/wirecutters)
/obj/structure/destructible/clockwork/trap/wirecutter_act(mob/living/user, obj/item/I)
if(!is_servant_of_ratvar(user))
return
if(!wired_to.len)
to_chat(user, "<span class='warning'>[src] has no connections!</span>")
return
to_chat(user, "<span class='notice'>You sever all connections to [src].</span>")
playsound(src, wirecutters.usesound, 50, TRUE)
I.play_tool_sound(src)
for(var/V in wired_to)
var/obj/structure/destructible/clockwork/trap/T = V
T.wired_to -= src
@@ -31,9 +31,8 @@
if(anchored)
to_chat(user, "<span class='warning'>[src] needs to be unsecured to disassemble it!</span>")
else
playsound(src, I.usesound, 100, 1)
user.visible_message("<span class='warning'>[user] starts to disassemble [src].</span>", "<span class='notice'>You start to disassemble [src]...</span>")
if(do_after(user, 30*I.toolspeed, target = src) && !anchored)
if(I.use_tool(src, user, 30, volume=100) && !anchored)
to_chat(user, "<span class='notice'>You disassemble [src].</span>")
deconstruct(TRUE)
return 1
@@ -51,7 +51,7 @@
var/mob/living/current = owner.current
SSticker.mode.servants_of_ratvar += owner
SSticker.mode.update_servant_icons_added(owner)
owner.special_role = "Servant of Ratvar"
owner.special_role = ROLE_SERVANT_OF_RATVAR
owner.current.log_message("<font color=#BE8700>Has been converted to the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
if(issilicon(current))
if(iscyborg(current) && !silent)
@@ -0,0 +1,775 @@
/datum/action/innate/cult/blood_magic //Blood magic handles the creation of blood spells (formerly talismans)
name = "Prepare Blood Magic"
button_icon_state = "carve"
desc = "Prepare blood magic by carving runes into your flesh. This rite is most effective with an <b>empowering rune</b>"
var/list/spells = list()
var/channeling = FALSE
/datum/action/innate/cult/blood_magic/Grant()
..()
button.screen_loc = "6:-29,4:-2"
button.moved = "6:-29,4:-2"
/datum/action/innate/cult/blood_magic/Remove()
for(var/X in spells)
qdel(X)
..()
/datum/action/innate/cult/blood_magic/IsAvailable()
if(!iscultist(owner))
return FALSE
return ..()
/datum/action/innate/cult/blood_magic/proc/Positioning()
var/list/screen_loc_split = splittext(button.screen_loc,",")
var/list/screen_loc_X = splittext(screen_loc_split[1],":")
var/list/screen_loc_Y = splittext(screen_loc_split[2],":")
var/pix_X = text2num(screen_loc_X[2])
for(var/datum/action/innate/cult/blood_spell/B in spells)
if(B.button.locked)
var/order = pix_X+spells.Find(B)*31
B.button.screen_loc = "[screen_loc_X[1]]:[order],[screen_loc_Y[1]]:[screen_loc_Y[2]]"
B.button.moved = B.button.screen_loc
/datum/action/innate/cult/blood_magic/Activate()
var/rune = FALSE
var/limit = RUNELESS_MAX_BLOODCHARGE
for(var/obj/effect/rune/empower/R in range(1, owner))
rune = TRUE
break
if(rune)
limit = MAX_BLOODCHARGE
if(spells.len >= limit)
if(rune)
to_chat(owner, "<span class='cultitalic'>Your body has reached its limit, you cannot store more than [MAX_BLOODCHARGE] spells at once. <b>Pick a spell to nullify.</b></span>")
else
to_chat(owner, "<span class='cultitalic'>Your body has reached its limit, <b><u>you cannot have more than [RUNELESS_MAX_BLOODCHARGE] spells at once without an empowering rune! Pick a spell to nullify.</b></u></span>")
var/nullify_spell = input(owner, "Choose a spell to remove.", "Current Spells") as null|anything in spells
if(nullify_spell)
qdel(nullify_spell)
return
var/entered_spell_name
var/datum/action/innate/cult/blood_spell/BS
var/list/possible_spells = list()
for(var/I in subtypesof(/datum/action/innate/cult/blood_spell))
var/datum/action/innate/cult/blood_spell/J = I
var/cult_name = initial(J.name)
possible_spells[cult_name] = J
possible_spells += "(REMOVE SPELL)"
entered_spell_name = input(owner, "Pick a blood spell to prepare...", "Spell Choices") as null|anything in possible_spells
if(entered_spell_name == "(REMOVE SPELL)")
var/nullify_spell = input(owner, "Choose a spell to remove.", "Current Spells") as null|anything in spells
if(nullify_spell)
qdel(nullify_spell)
return
BS = possible_spells[entered_spell_name]
if(QDELETED(src) || owner.incapacitated() || !BS)
return
to_chat(owner,"<span class='warning'>You begin to carve unnatural symbols into your flesh!</span>")
SEND_SOUND(owner, sound('sound/weapons/slice.ogg',0,1,10))
if(!channeling)
channeling = TRUE
else
to_chat(owner, "<span class='cultitalic'>You are already invoking blood magic!")
return
if(do_after(owner, 100 - rune*65, target = owner))
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.bleed(30 - rune*25)
var/datum/action/innate/cult/blood_spell/new_spell = new BS(owner)
new_spell.Grant(owner, src)
spells += new_spell
Positioning()
to_chat(owner, "<span class='warning'>Your wounds glows with power, you have prepared a [new_spell.name] invocation!</span>")
channeling = FALSE
/datum/action/innate/cult/blood_spell //The next generation of talismans
name = "Blood Magic"
button_icon_state = "telerune"
desc = "Fear the Old Blood."
var/charges = 1
var/magic_path = null
var/obj/item/melee/blood_magic/hand_magic
var/datum/action/innate/cult/blood_magic/all_magic
var/base_desc //To allow for updating tooltips
var/invocation
var/health_cost = 0
/datum/action/innate/cult/blood_spell/Grant(mob/living/owner, datum/action/innate/cult/blood_magic/BM)
if(health_cost)
desc += "<br>Deals <u>[health_cost] damage</u> to your arm per use."
base_desc = desc
desc += "<br><b><u>Has [charges] use\s remaining</u></b>."
all_magic = BM
..()
button.locked = TRUE
/datum/action/innate/cult/blood_spell/Remove()
if(all_magic)
all_magic.spells -= src
if(hand_magic)
qdel(hand_magic)
hand_magic = null
..()
/datum/action/innate/cult/blood_spell/IsAvailable()
if(!iscultist(owner) || owner.incapacitated() || !charges)
return FALSE
return ..()
/datum/action/innate/cult/blood_spell/Activate()
if(magic_path) //If this spell flows from the hand
if(!hand_magic)
hand_magic = new magic_path(owner, src)
if(!owner.put_in_hands(hand_magic))
qdel(hand_magic)
hand_magic = null
to_chat(owner, "<span class='warning'>You have no empty hand for invoking blood magic!</span>")
return
to_chat(owner, "<span class='notice'>Your old wounds glow again as you invoke the [name].</span>")
return
if(hand_magic)
qdel(hand_magic)
hand_magic = null
to_chat(owner, "<span class='warning'>You snuff out the spell with your hand, saving its power for another time.</span>")
//Cult Blood Spells
/datum/action/innate/cult/blood_spell/stun
name = "Stun"
desc = "A potent spell that will stun and mute victims upon contact."
button_icon_state = "hand"
magic_path = "/obj/item/melee/blood_magic/stun"
health_cost = 10
/datum/action/innate/cult/blood_spell/teleport
name = "Teleport"
desc = "A useful spell that teleport cultists to a chosen destination on contact."
button_icon_state = "tele"
magic_path = "/obj/item/melee/blood_magic/teleport"
health_cost = 7
/datum/action/innate/cult/blood_spell/emp
name = "Electromagnetic Pulse"
desc = "A large spell that immediately disables all electronics in the area."
button_icon_state = "emp"
health_cost = 10
invocation = "Ta'gh fara'qha fel d'amar det!"
/datum/action/innate/cult/blood_spell/emp/Activate()
owner.visible_message("<span class='warning'>[owner]'s hand flashes a bright blue!</span>", \
"<span class='cultitalic'>You speak the cursed words, emitting an EMP blast from your hand.</span>")
empulse(owner, 3, 6)
owner.whisper(invocation, language = /datum/language/common)
charges--
if(charges<=0)
qdel(src)
/datum/action/innate/cult/blood_spell/shackles
name = "Shadow Shackles"
desc = "A stealthy spell that will handcuff and temporarily silence your victim."
button_icon_state = "cuff"
charges = 4
magic_path = "/obj/item/melee/blood_magic/shackles"
/datum/action/innate/cult/blood_spell/construction
name = "Twisted Construction"
desc = "<u>A sinister spell used to convert:</u><br>Plasteel into runed metal<br>25 metal into a construct shell<br>Cyborgs directly into constructs<br>Cyborg shells into construct shells<br>Airlocks into runed airlocks (harm intent)"
button_icon_state = "transmute"
magic_path = "/obj/item/melee/blood_magic/construction"
/datum/action/innate/cult/blood_spell/equipment
name = "Summon Equipment"
desc = "A crucial spell that enables you to summon either a ritual dagger or combat gear including armored robes, the nar'sien bola, and an eldritch longsword."
button_icon_state = "equip"
magic_path = "/obj/item/melee/blood_magic/armor"
/datum/action/innate/cult/blood_spell/equipment/Activate()
var/choice = alert(owner,"Choose your equipment type",,"Combat Equipment","Ritual Dagger","Cancel")
if(choice == "Ritual Dagger")
var/turf/T = get_turf(owner)
owner.visible_message("<span class='warning'>[owner]'s hand glows red for a moment.</span>", \
"<span class='cultitalic'>Red light begins to shimmer and take form within your hand!</span>")
var/obj/O = new /obj/item/melee/cultblade/dagger(T)
if(owner.put_in_hands(O))
to_chat(owner, "<span class='warning'>A ritual dagger appears in your hand!</span>")
else
owner.visible_message("<span class='warning'>A ritual dagger appears at [owner]'s feet!</span>", \
"<span class='cultitalic'>A ritual dagger materializes at your feet.</span>")
SEND_SOUND(owner, sound('sound/effects/magic.ogg',0,1,25))
charges--
desc = base_desc
desc += "<br><b><u>Has [charges] use\s remaining</u></b>."
if(charges<=0)
qdel(src)
else if(choice == "Combat Equipment")
..()
/datum/action/innate/cult/blood_spell/horror
name = "Hallucinations"
desc = "A <u>ranged yet stealthy</u> spell that will break the mind of the victim with nightmarish hallucinations."
button_icon_state = "horror"
var/obj/effect/proc_holder/horror/PH
charges = 4
/datum/action/innate/cult/blood_spell/horror/New()
PH = new()
PH.attached_action = src
..()
/datum/action/innate/cult/blood_spell/horror/Destroy()
var/obj/effect/proc_holder/horror/destroy = PH
. = ..()
if(destroy && !QDELETED(destroy))
QDEL_NULL(destroy)
/datum/action/innate/cult/blood_spell/horror/Activate()
PH.toggle(owner) //the important bit
return TRUE
/obj/effect/proc_holder/horror
active = FALSE
ranged_mousepointer = 'icons/effects/cult_target.dmi'
var/datum/action/innate/cult/blood_spell/attached_action
/obj/effect/proc_holder/horror/Destroy()
var/datum/action/innate/cult/blood_spell/AA = attached_action
. = ..()
if(AA && !QDELETED(AA))
QDEL_NULL(AA)
/obj/effect/proc_holder/horror/proc/toggle(mob/user)
if(active)
remove_ranged_ability("<span class='cult'>You dispel the magic...</span>")
else
add_ranged_ability(user, "<span class='cult'>You prepare to horrify a target...</span>")
/obj/effect/proc_holder/horror/InterceptClickOn(mob/living/caller, params, atom/target)
if(..())
return
if(ranged_ability_user.incapacitated() || !iscultist(caller))
remove_ranged_ability()
return
var/turf/T = get_turf(ranged_ability_user)
if(!isturf(T))
return FALSE
if(target in view(7, get_turf(ranged_ability_user)))
if(!ishuman(target) || iscultist(target))
return
var/mob/living/carbon/human/H = target
H.hallucination = max(H.hallucination, 240)
SEND_SOUND(ranged_ability_user, sound('sound/effects/ghost.ogg',0,1,50))
var/image/C = image('icons/effects/cult_effects.dmi',H,"bloodsparkles", ABOVE_MOB_LAYER)
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/cult, "cult_apoc", C, FALSE)
addtimer(CALLBACK(H,/atom/.proc/remove_alt_appearance,"cult_apoc",TRUE), 2400, TIMER_OVERRIDE|TIMER_UNIQUE)
to_chat(ranged_ability_user,"<span class='cult'><b>[H] has been cursed with living nightmares!</b></span>")
attached_action.charges--
attached_action.desc = attached_action.base_desc
attached_action.desc += "<br><b><u>Has [attached_action.charges] use\s remaining</u></b>."
attached_action.UpdateButtonIcon()
if(attached_action.charges <= 0)
remove_mousepointer(ranged_ability_user.client)
remove_ranged_ability("<span class='cult'>You have exhausted the spell's power!</span>")
qdel(src)
/datum/action/innate/cult/blood_spell/veiling
name = "Conceal Presence"
desc = "A multi-function spell that alternates between hiding and revealing nearby cult runes, structures, turf, and airlocks."
invocation = "Kla'atu barada nikt'o!"
button_icon_state = "gone"
charges = 10
var/revealing = FALSE //if it reveals or not
/datum/action/innate/cult/blood_spell/veiling/Activate()
if(!revealing)
owner.visible_message("<span class='warning'>Thin grey dust falls from [owner]'s hand!</span>", \
"<span class='cultitalic'>You invoke the veiling spell, hiding nearby runes.</span>")
charges--
SEND_SOUND(owner, sound('sound/magic/smoke.ogg',0,1,25))
owner.whisper(invocation, language = /datum/language/common)
for(var/obj/effect/rune/R in range(5,owner))
R.conceal()
for(var/obj/structure/destructible/cult/S in range(5,owner))
S.conceal()
for(var/turf/open/floor/engine/cult/T in range(5,owner))
T.realappearance.alpha = 0
for(var/obj/machinery/door/airlock/cult/AL in range(5, owner))
AL.conceal()
revealing = TRUE
name = "Reveal Runes"
button_icon_state = "back"
else
owner.visible_message("<span class='warning'>A flash of light shines from [owner]'s hand!</span>", \
"<span class='cultitalic'>You invoke the counterspell, revealing nearby runes.</span>")
charges--
owner.whisper(invocation, language = /datum/language/common)
SEND_SOUND(owner, sound('sound/magic/enter_blood.ogg',0,1,25))
for(var/obj/effect/rune/R in range(7,owner)) //More range in case you weren't standing in exactly the same spot
R.reveal()
for(var/obj/structure/destructible/cult/S in range(6,owner))
S.reveal()
for(var/turf/open/floor/engine/cult/T in range(6,owner))
T.realappearance.alpha = initial(T.realappearance.alpha)
for(var/obj/machinery/door/airlock/cult/AL in range(6, owner))
AL.reveal()
revealing = FALSE
name = "Conceal Runes"
button_icon_state = "gone"
if(charges<= 0)
qdel(src)
desc = base_desc
desc += "<br><b><u>Has [charges] use\s remaining</u></b>."
UpdateButtonIcon()
/datum/action/innate/cult/blood_spell/manipulation
name = "Blood Rites"
desc = "A complex spell that allows you to gather blood and use it for healing or other powerful spells."
invocation = "Fel'th Dol Ab'orod!"
button_icon_state = "manip"
charges = 5
magic_path = "/obj/item/melee/blood_magic/manipulator"
// The "magic hand" items
/obj/item/melee/blood_magic
name = "\improper magical aura"
desc = "Sinister looking aura that distorts the flow of reality around it."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "disintegrate"
item_state = null
flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1
w_class = WEIGHT_CLASS_HUGE
throwforce = 0
throw_range = 0
throw_speed = 0
var/invocation
var/uses = 1
var/health_cost = 0 //The amount of health taken from the user when invoking the spell
var/datum/action/innate/cult/blood_spell/source
/obj/item/melee/blood_magic/New(loc, spell)
source = spell
uses = source.charges
health_cost = source.health_cost
..()
/obj/item/melee/blood_magic/Destroy()
if(!QDELETED(source))
if(uses <= 0)
source.hand_magic = null
qdel(source)
source = null
else
source.hand_magic = null
source.charges = uses
source.desc = source.base_desc
source.desc += "<br><b><u>Has [uses] use\s remaining</u></b>."
source.UpdateButtonIcon()
..()
/obj/item/melee/blood_magic/attack_self(mob/living/user)
afterattack(user, user, TRUE)
/obj/item/melee/blood_magic/attack(mob/living/M, mob/living/carbon/user)
if(!iscarbon(user) || !iscultist(user))
uses = 0
qdel(src)
return
add_logs(user, M, "used a cult spell on", source.name, "")
M.lastattacker = user.real_name
M.lastattackerckey = user.ckey
/obj/item/melee/blood_magic/afterattack(atom/target, mob/living/carbon/user, proximity)
if(invocation)
user.whisper(invocation, language = /datum/language/common)
if(health_cost)
if(user.active_hand_index == 1)
user.apply_damage(health_cost, BRUTE, "l_arm")
else
user.apply_damage(health_cost, BRUTE, "r_arm")
if(uses <= 0)
qdel(src)
else if(source)
source.desc = source.base_desc
source.desc += "<br><b><u>Has [uses] use\s remaining</u></b>."
source.UpdateButtonIcon()
//Stun
/obj/item/melee/blood_magic/stun
name = "Stunning Aura "
color = "#ff0000" // red
invocation = "Fuu ma'jin!"
/obj/item/melee/blood_magic/stun/afterattack(atom/target, mob/living/carbon/user, proximity)
if(!isliving(target) || !proximity)
return
var/mob/living/L = target
if(iscultist(target))
return
if(iscultist(user))
user.visible_message("<span class='warning'>[user] holds up their hand, which explodes in a flash of red light!</span>", \
"<span class='cultitalic'>You stun [L] with the spell!</span>")
var/obj/item/nullrod/N = locate() in L
if(N)
target.visible_message("<span class='warning'>[L]'s holy weapon absorbs the light!</span>", \
"<span class='userdanger'>Your holy weapon absorbs the blinding light!</span>")
else
L.Knockdown(180)
L.flash_act(1,1)
if(issilicon(target))
var/mob/living/silicon/S = L
S.emp_act(EMP_HEAVY)
else if(iscarbon(target))
var/mob/living/carbon/C = L
C.silent += 6
C.stuttering += 15
C.cultslurring += 15
C.Jitter(15)
if(is_servant_of_ratvar(L))
L.adjustBruteLoss(15)
uses--
..()
//Teleportation
/obj/item/melee/blood_magic/teleport
name = "Shifting Aura"
color = RUNE_COLOR_TELEPORT
desc = "A potent spell that teleport cultists on contact."
invocation = "Sas'so c'arta forbici!"
/obj/item/melee/blood_magic/teleport/afterattack(atom/target, mob/living/carbon/user, proximity)
if(!iscultist(target) || !proximity)
to_chat(user, "<span class='warning'>You can only teleport adjacent cultists with this spell!</span>")
return
if(iscultist(user))
var/list/potential_runes = list()
var/list/teleportnames = list()
for(var/R in GLOB.teleport_runes)
var/obj/effect/rune/teleport/T = R
potential_runes[avoid_assoc_duplicate_keys(T.listkey, teleportnames)] = T
if(!potential_runes.len)
to_chat(user, "<span class='warning'>There are no valid runes to teleport to!</span>")
log_game("Teleport talisman failed - no other teleport runes")
return
var/turf/T = get_turf(src)
if(is_away_level(T.z))
to_chat(user, "<span class='cultitalic'>You are not in the right dimension!</span>")
log_game("Teleport spell failed - user in away mission")
return
var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked
var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to?
if(QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !actual_selected_rune || !proximity)
return
var/turf/dest = get_turf(actual_selected_rune)
if(is_blocked_turf(dest, TRUE))
to_chat(user, "<span class='warning'>The target rune is blocked. Attempting to teleport to it would be massively unwise.</span>")
return
uses--
user.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!</span>", \
"<span class='cultitalic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
var/mob/living/L = target
L.forceMove(dest)
dest.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
..()
//Shackles
/obj/item/melee/blood_magic/shackles
name = "Binding Aura"
desc = "Allows you to bind a victim and temporarily silence them."
invocation = "In'totum Lig'abis!"
color = "#000000" // black
/obj/item/melee/blood_magic/shackles/afterattack(atom/target, mob/living/carbon/user, proximity)
if(iscultist(user) && iscarbon(target) && proximity)
var/mob/living/carbon/C = target
if(C.get_num_arms() >= 2 || C.get_arm_ignore())
CuffAttack(C, user)
else
user.visible_message("<span class='cultitalic'>This victim doesn't have enough arms to complete the restraint!</span>")
return
..()
/obj/item/melee/blood_magic/shackles/proc/CuffAttack(mob/living/carbon/C, mob/living/user)
if(!C.handcuffed)
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
C.visible_message("<span class='danger'>[user] begins restraining [C] with dark magic!</span>", \
"<span class='userdanger'>[user] begins shaping a dark magic around your wrists!</span>")
if(do_mob(user, C, 30))
if(!C.handcuffed)
C.handcuffed = new /obj/item/restraints/handcuffs/energy/cult/used(C)
C.update_handcuffed()
C.silent += 5
to_chat(user, "<span class='notice'>You shackle [C].</span>")
add_logs(user, C, "shackled")
uses--
else
to_chat(user, "<span class='warning'>[C] is already bound.</span>")
else
to_chat(user, "<span class='warning'>You fail to shackle [C].</span>")
else
to_chat(user, "<span class='warning'>[C] is already bound.</span>")
/obj/item/restraints/handcuffs/energy/cult //For the shackling spell
name = "shadow shackles"
desc = "Shackles that bind the wrists with sinister magic."
trashtype = /obj/item/restraints/handcuffs/energy/used
flags_1 = DROPDEL_1
/obj/item/restraints/handcuffs/energy/cult/used/dropped(mob/user)
user.visible_message("<span class='danger'>[user]'s shackles shatter in a discharge of dark magic!</span>", \
"<span class='userdanger'>Your [src] shatters in a discharge of dark magic!</span>")
. = ..()
//Construction: Creates a construct shell out of 25 metal sheets, or converts plasteel into runed metal
/obj/item/melee/blood_magic/construction
name = "Corrupting Aura"
desc = "Corrupts metal and plasteel into more sinister forms."
invocation = "Ethra p'ni dedol!"
color = "#000000" // black
/obj/item/melee/blood_magic/construction/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
if(proximity_flag && iscultist(user))
var/turf/T = get_turf(target)
if(istype(target, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/candidate = target
if(candidate.use(50))
uses--
to_chat(user, "<span class='warning'>A dark cloud eminates from your hand and swirls around the metal, twisting it into a construct shell!</span>")
new /obj/structure/constructshell(T)
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
else
to_chat(user, "<span class='warning'>You need 50 metal to produce a construct shell!</span>")
else if(istype(target, /obj/item/stack/sheet/plasteel))
var/obj/item/stack/sheet/plasteel/candidate = target
var/quantity = min(candidate.amount, uses)
uses -= quantity
new /obj/item/stack/sheet/runed_metal(T,quantity)
candidate.use(quantity)
to_chat(user, "<span class='warning'>A dark cloud eminates from you hand and swirls around the plasteel, transforming it into runed metal!</span>")
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
else if(istype(target,/mob/living/silicon/robot))
var/mob/living/silicon/robot/candidate = target
if(candidate.mmi)
user.visible_message("<span class='danger'>A dark cloud eminates from [user]'s hand and swirls around [candidate]!</span>")
playsound(T, 'sound/machines/airlock_alien_prying.ogg', 80, 1)
var/prev_color = candidate.color
candidate.color = "black"
if(do_after(user, 90, target = candidate))
candidate.emp_act(EMP_HEAVY)
var/construct_class = alert(user, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer")
user.visible_message("<span class='danger'>The dark cloud receedes from what was formerly [candidate], revealing a\n [construct_class]!</span>")
switch(construct_class)
if("Juggernaut")
makeNewConstruct(/mob/living/simple_animal/hostile/construct/armored, candidate, user, 0, T)
if("Wraith")
makeNewConstruct(/mob/living/simple_animal/hostile/construct/wraith, candidate, user, 0, T)
if("Artificer")
makeNewConstruct(/mob/living/simple_animal/hostile/construct/builder, candidate, user, 0, T)
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
uses--
candidate.mmi = null
qdel(candidate)
else
candidate.color = prev_color
else
uses--
to_chat(user, "<span class='warning'>A dark cloud eminates from you hand and swirls around [candidate] - twisting it into a construct shell!</span>")
new /obj/structure/constructshell(T)
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
else if(istype(target,/obj/machinery/door/airlock))
target.narsie_act()
uses--
user.visible_message("<span class='warning'>Black ribbons suddenly eminate from [user]'s hand and cling to the airlock - twisting and corrupting it!</span>")
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
else
to_chat(user, "<span class='warning'>The spell will not work on [target]!</span>")
..()
//Armor: Gives the target a basic cultist combat loadout
/obj/item/melee/blood_magic/armor
name = "Bladed Aura"
desc = "A spell that will equip the target with cultist equipment if there is a slot to equip it to."
color = "#33cc33" // green
/obj/item/melee/blood_magic/armor/afterattack(atom/target, mob/living/carbon/user, proximity)
if(iscarbon(target) && proximity)
uses--
var/mob/living/carbon/C = target
C.visible_message("<span class='warning'>Otherworldly armor suddenly appears on [C]!</span>")
C.equip_to_slot_or_del(new /obj/item/clothing/under/color/black,slot_w_uniform)
C.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), slot_head)
C.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit)
C.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), slot_shoes)
C.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), slot_back)
if(C == user)
qdel(src) //Clears the hands
C.put_in_hands(new /obj/item/melee/cultblade(user))
C.put_in_hands(new /obj/item/restraints/legcuffs/bola/cult(user))
..()
/obj/item/melee/blood_magic/manipulator
name = "Ritual Aura"
desc = "A spell that will absorb blood from anything you touch.<br>Touching cultists and constructs can heal them.<br><b>Clicking the hand will potentially let you focus the spell into something stronger.</b>"
color = "#7D1717"
/obj/item/melee/blood_magic/manipulator/afterattack(atom/target, mob/living/carbon/human/user, proximity)
if(proximity)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(NOBLOOD in H.dna.species.species_traits)
to_chat(user,"<span class='warning'>Blood rites do not work on species with no blood!</span>")
return
if(iscultist(H))
if(H.stat == DEAD)
to_chat(user,"<span class='warning'>Only a revive rune can bring back the dead!</span>")
return
if(H.blood_volume < BLOOD_VOLUME_SAFE)
var/restore_blood = BLOOD_VOLUME_SAFE - H.blood_volume
if(uses*2 < restore_blood)
H.blood_volume += uses*2
to_chat(user,"<span class='danger'>You use the last of your blood rites to restore what blood you could!</span>")
uses = 0
return ..()
else
H.blood_volume = BLOOD_VOLUME_SAFE
uses -= round(restore_blood/2)
to_chat(user,"<span class='warning'>Your blood rites have restored [H == user ? "your" : "their"] blood to safe levels!</span>")
var/overall_damage = H.getBruteLoss() + H.getFireLoss() + H.getToxLoss() + H.getOxyLoss()
if(overall_damage == 0)
to_chat(user,"<span class='cult'>That cultist doesn't require healing!</span>")
else
var/ratio = uses/overall_damage
if(H == user)
to_chat(user,"<span class='cult'><b>Your blood healing is far less efficient when used on yourself!</b></span>")
ratio *= 0.35 // Healing is half as effective if you can't perform a full heal
uses -= round(overall_damage) // Healing is 65% more "expensive" even if you can still perform the full heal
if(ratio>1)
ratio = 1
uses -= round(overall_damage)
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "their":"[H]'s"]'s blood magic!</span>")
else
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "their":"[H]'s"] blood magic.</span>")
uses = 0
ratio *= -1
H.adjustOxyLoss((overall_damage*ratio) * (H.getOxyLoss() / overall_damage), 0)
H.adjustToxLoss((overall_damage*ratio) * (H.getToxLoss() / overall_damage), 0)
H.adjustFireLoss((overall_damage*ratio) * (H.getFireLoss() / overall_damage), 0)
H.adjustBruteLoss((overall_damage*ratio) * (H.getBruteLoss() / overall_damage), 0)
H.updatehealth()
playsound(get_turf(H), 'sound/magic/staff_healing.ogg', 25)
new /obj/effect/temp_visual/cult/sparks(get_turf(H))
user.Beam(H,icon_state="sendbeam",time=15)
else
if(H.stat == DEAD)
to_chat(user,"<span class='warning'>Their blood has stopped flowing, you'll have to find another way to extract it.</span>")
return
if(H.cultslurring)
to_chat(user,"<span class='danger'>Their blood has been tainted by an even stronger form of blood magic, it's no use to us like this!</span>")
return
if(H.blood_volume > BLOOD_VOLUME_SAFE)
H.blood_volume -= 100
uses += 50
user.Beam(H,icon_state="drainbeam",time=10)
playsound(get_turf(H), 'sound/magic/enter_blood.ogg', 50)
H.visible_message("<span class='danger'>[user] has drained some of [H]'s blood!</span>")
to_chat(user,"<span class='cultitalic'>Your blood rite gains 50 charges from draining [H]'s blood.</span>")
new /obj/effect/temp_visual/cult/sparks(get_turf(H))
else
to_chat(user,"<span class='danger'>They're missing too much blood - you cannot drain them further!</span>")
return
if(isconstruct(target))
var/mob/living/simple_animal/M = target
var/missing = M.maxHealth - M.health
if(missing)
if(uses > missing)
M.adjustHealth(-missing)
M.visible_message("<span class='warning'>[M] is fully healed by [user]'s blood magic!</span>")
uses -= missing
else
M.adjustHealth(-uses)
M.visible_message("<span class='warning'>[M] is partially healed by [user]'s blood magic!</span>")
uses = 0
playsound(get_turf(M), 'sound/magic/staff_healing.ogg', 25)
user.Beam(M,icon_state="sendbeam",time=10)
if(istype(target, /obj/effect/decal/cleanable/blood))
blood_draw(target, user)
..()
/obj/item/melee/blood_magic/manipulator/proc/blood_draw(atom/target, mob/living/carbon/human/user)
var/temp = 0
var/turf/T = get_turf(target)
if(T)
for(var/obj/effect/decal/cleanable/blood/B in view(T, 2))
if(B.blood_state == "blood")
if(B.bloodiness == 100) //Bonus for "pristine" bloodpools, also to prevent cheese with footprint spam
temp += 30
else
temp += max((B.bloodiness**2)/800,1)
new /obj/effect/temp_visual/cult/turf/floor(get_turf(B))
qdel(B)
for(var/obj/effect/decal/cleanable/trail_holder/TH in view(T, 2))
qdel(TH)
var/obj/item/clothing/shoes/shoecheck = user.shoes
if(shoecheck && shoecheck.bloody_shoes["blood"])
temp += shoecheck.bloody_shoes["blood"]/20
shoecheck.bloody_shoes["blood"] = 0
if(temp)
user.Beam(T,icon_state="drainbeam",time=15)
new /obj/effect/temp_visual/cult/sparks(get_turf(user))
playsound(T, 'sound/magic/enter_blood.ogg', 50)
to_chat(user, "<span class='cultitalic'>Your blood rite has gained [round(temp)] charge\s from blood sources around you!</span>")
uses += max(1, round(temp))
/obj/item/melee/blood_magic/manipulator/attack_self(mob/living/user)
if(iscultist(user))
var/list/options = list("Blood Spear (200)", "Blood Bolt Barrage (400)", "Blood Beam (600)")
var/choice = input(user, "Choose a greater blood rite...", "Greater Blood Rites") as null|anything in options
if(!choice)
to_chat(user, "<span class='cultitalic'>You decide against conducting a greater blood rite.</span>")
return
switch(choice)
if("Blood Spear (200)")
if(uses < 200)
to_chat(user, "<span class='cultitalic'>You need 200 charges to perform this rite.</span>")
else
uses -= 200
var/turf/T = get_turf(user)
qdel(src)
var/datum/action/innate/cult/spear/S = new(user)
var/obj/item/twohanded/cult_spear/rite = new(T)
S.Grant(user, rite)
rite.spear_act = S
if(user.put_in_hands(rite))
to_chat(user, "<span class='cultitalic'>A [rite.name] appears in your hand!</span>")
else
user.visible_message("<span class='warning'>A [rite.name] appears at [user]'s feet!</span>", \
"<span class='cultitalic'>A [rite.name] materializes at your feet.</span>")
if("Blood Bolt Barrage (400)")
if(uses < 400)
to_chat(user, "<span class='cultitalic'>You need 400 charges to perform this rite.</span>")
else
var/obj/rite = new /obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood()
uses -= 400
qdel(src)
if(user.put_in_hands(rite))
to_chat(user, "<span class='cult'><b>Your hands glow with power!</b></span>")
else
to_chat(user, "<span class='cultitalic'>You need a free hand for this rite!</span>")
qdel(rite)
if("Blood Beam (600)")
if(uses < 600)
to_chat(user, "<span class='cultitalic'>You need 600 charges to perform this rite.</span>")
else
var/obj/rite = new /obj/item/blood_beam()
uses -= 600
qdel(src)
if(user.put_in_hands(rite))
to_chat(user, "<span class='cultlarge'><b>Your hands glow with POWER OVERWHELMING!!!</b></span>")
else
to_chat(user, "<span class='cultitalic'>You need a free hand for this rite!</span>")
qdel(rite)
@@ -123,9 +123,11 @@
if(cooldowntime > world.time)
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
return
var/choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
var/choice
if(user.mind.has_antag_datum(/datum/antagonist/cult/master))
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Bastard Sword")
else
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
var/list/pickedtype = list()
switch(choice)
if("Shielded Robe")
+4 -5
View File
@@ -125,16 +125,15 @@ structure_check() searches for nearby cultist structures required for the invoca
if(L.stat)
continue
invokers += L
if(invokers.len >= req_cultists)
invokers -= user
if(allow_excess_invokers)
chanters += invokers
else
shuffle_inplace(invokers)
for(var/i in 1 to req_cultists)
var/L = pick_n_take(invokers)
if(L)
chanters += L
var/C = pick_n_take(invokers)
if(!C)
break
chanters += C
return chanters
/obj/effect/rune/proc/invoke(var/list/invokers)
+2 -2
View File
@@ -135,8 +135,8 @@
adj = "objectiveless"
else
return
new_owner.assigned_role = "Space Ninja"
new_owner.special_role = "Space Ninja"
new_owner.assigned_role = ROLE_NINJA
new_owner.special_role = ROLE_NINJA
new_owner.add_antag_datum(src)
message_admins("[key_name_admin(admin)] has [adj] ninja'ed [new_owner.current].")
log_admin("[key_name(admin)] has [adj] ninja'ed [new_owner.current].")
@@ -115,9 +115,8 @@
switch(deconstruction_state)
if(NUKESTATE_INTACT)
if(istype(I, /obj/item/screwdriver/nuke))
playsound(loc, I.usesound, 100, 1)
to_chat(user, "<span class='notice'>You start removing [src]'s front panel's screws...</span>")
if(do_after(user, 60*I.toolspeed,target=src))
if(I.use_tool(src, user, 60, volume=100))
deconstruction_state = NUKESTATE_UNSCREWED
to_chat(user, "<span class='notice'>You remove the screws from [src]'s front panel.</span>")
update_icon()
@@ -125,14 +124,13 @@
if(NUKESTATE_PANEL_REMOVED)
if(istype(I, /obj/item/weldingtool))
var/obj/item/weldingtool/welder = I
playsound(loc, I.usesound, 100, 1)
if(!I.tool_start_check(user, amount=1))
return
to_chat(user, "<span class='notice'>You start cutting [src]'s inner plate...</span>")
if(welder.remove_fuel(1,user))
if(do_after(user,80*I.toolspeed,target=src))
to_chat(user, "<span class='notice'>You cut [src]'s inner plate.</span>")
deconstruction_state = NUKESTATE_WELDED
update_icon()
if(I.use_tool(src, user, 80, volume=100, amount=1))
to_chat(user, "<span class='notice'>You cut [src]'s inner plate.</span>")
deconstruction_state = NUKESTATE_WELDED
update_icon()
return
if(NUKESTATE_CORE_EXPOSED)
if(istype(I, /obj/item/nuke_core_container))
@@ -148,19 +146,15 @@
to_chat(user, "<span class='warning'>You fail to load the plutonium core into [core_box]. [core_box] has already been used!</span>")
return
if(istype(I, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = I
if(M.amount >= 20)
to_chat(user, "<span class='notice'>You begin repairing [src]'s inner metal plate...</span>")
if(do_after(user, 100, target=src))
if(M.use(20))
to_chat(user, "<span class='notice'>You repair [src]'s inner metal plate. The radiation is contained.</span>")
deconstruction_state = NUKESTATE_PANEL_REMOVED
STOP_PROCESSING(SSobj, core)
update_icon()
else
to_chat(user, "<span class='warning'>You need more metal to do that!</span>")
else
to_chat(user, "<span class='warning'>You need more metal to do that!</span>")
if(!I.tool_start_check(user, amount=20))
return
to_chat(user, "<span class='notice'>You begin repairing [src]'s inner metal plate...</span>")
if(I.use_tool(src, user, 100, amount=20))
to_chat(user, "<span class='notice'>You repair [src]'s inner metal plate. The radiation is contained.</span>")
deconstruction_state = NUKESTATE_PANEL_REMOVED
STOP_PROCESSING(SSobj, core)
update_icon()
return
. = ..()
@@ -169,16 +163,14 @@
switch(deconstruction_state)
if(NUKESTATE_UNSCREWED)
to_chat(user, "<span class='notice'>You start removing [src]'s front panel...</span>")
playsound(loc, tool.usesound, 100, 1)
if(do_after(user, 30 * tool.toolspeed, target = src))
if(tool.use_tool(src, user, 30, volume=100))
to_chat(user, "<span class='notice'>You remove [src]'s front panel.</span>")
deconstruction_state = NUKESTATE_PANEL_REMOVED
update_icon()
return TRUE
if(NUKESTATE_WELDED)
to_chat(user, "<span class='notice'>You start prying off [src]'s inner plate...</span>")
playsound(loc, tool.usesound, 100, 1)
if(do_after(user, 50 * tool.toolspeed, target = src))
if(tool.use_tool(src, user, 30, volume=100))
to_chat(user, "<span class='notice'>You pry off [src]'s inner plate. You can see the core's green glow!</span>")
deconstruction_state = NUKESTATE_CORE_EXPOSED
update_icon()
+1 -1
View File
@@ -112,7 +112,7 @@
nuke_team = new_team
/datum/antagonist/nukeop/admin_add(datum/mind/new_owner,mob/admin)
new_owner.assigned_role = "Syndicate"
new_owner.assigned_role = ROLE_SYNDICATE
new_owner.add_antag_datum(src)
message_admins("[key_name_admin(admin)] has nuke op'ed [new_owner.current].")
log_admin("[key_name(admin)] has nuke op'ed [new_owner.current].")
@@ -224,7 +224,6 @@
invisibility = INVISIBILITY_ABSTRACT
revealed = FALSE
ghostize(0)//Don't re-enter invisible corpse
SSshuttle.shuttle_purchase_requirements_met |= "revenant"
//reveal, stun, icon updates, cast checks, and essence changing
@@ -184,7 +184,7 @@
carbon_mob.flash_act(1, 1)
rev_mind.current.Stun(100)
rev_mind.add_antag_datum(/datum/antagonist/rev,rev_team)
rev_mind.special_role = "Revolutionary"
rev_mind.special_role = ROLE_REV
return TRUE
/datum/antagonist/rev/head/proc/demote()
@@ -6,7 +6,7 @@
var/should_specialise = TRUE //do we split into AI and human, set to true on inital assignment only
var/ai_datum = /datum/antagonist/traitor/AI
var/human_datum = /datum/antagonist/traitor/human
var/special_role = "traitor"
var/special_role = ROLE_TRAITOR
var/employer = "The Syndicate"
var/give_objectives = TRUE
var/should_give_codewords = TRUE
@@ -85,7 +85,9 @@
return
/datum/antagonist/traitor/human/forge_traitor_objectives()
var/is_hijacker = prob(10)
var/is_hijacker = FALSE
if (GLOB.joined_player_list.len >= 30) // Less murderboning on lowpop thanks
is_hijacker = prob(10)
var/martyr_chance = prob(20)
var/objective_count = is_hijacker //Hijacking counts towards number of objectives
if(!SSticker.mode.exchange_blue && SSticker.mode.traitors.len >= 8) //Set up an exchange if there are enough traitors
@@ -1,3 +1,4 @@
//Apprenticeship contract - moved to antag_spawner.dm
///////////////////////////Veil Render//////////////////////
+2 -2
View File
@@ -156,12 +156,12 @@
/datum/antagonist/wizard/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_wiz_icons_added(M, wiz_team ? TRUE : FALSE) //Don't bother showing the icon if you're solo wizard
M.faction |= "wizard"
M.faction |= ROLE_WIZARD
/datum/antagonist/wizard/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_wiz_icons_removed(M)
M.faction -= "wizard"
M.faction -= ROLE_WIZARD
/datum/antagonist/wizard/get_admin_commands()