code folder. 221 files changed wew
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@@ -303,12 +303,10 @@
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if(!open)
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to_chat(user, "<span class='warning'>Unable to repair with the maintenance panel closed!</span>")
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return
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var/obj/item/weldingtool/WT = W
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if(WT.remove_fuel(0, user))
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if(W.use_tool(src, user, 0, volume=40))
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adjustHealth(-10)
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user.visible_message("[user] repairs [src]!","<span class='notice'>You repair [src].</span>")
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else
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to_chat(user, "<span class='warning'>The welder must be on for this task!</span>")
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else
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if(W.force) //if force is non-zero
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do_sparks(5, TRUE, src)
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@@ -101,8 +101,7 @@
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if(ASSEMBLY_FOURTH_STEP)
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if(istype(W, /obj/item/weldingtool))
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var/obj/item/weldingtool/WT = W
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if(WT.remove_fuel(0,user))
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if(W.use_tool(src, user, 0, volume=40))
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name = "shielded frame assembly"
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to_chat(user, "<span class='notice'>You weld the vest to [src].</span>")
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build_step++
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@@ -183,9 +182,8 @@
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if(8)
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if(istype(W, /obj/item/screwdriver))
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playsound(loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>You start attaching the gun to the frame...</span>")
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if(do_after(user, 40*W.toolspeed, 0, src, 1))
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if(W.use_tool(src, user, 40, volume=100))
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name = "armed [name]"
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to_chat(user, "<span class='notice'>Taser gun attached.</span>")
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build_step++
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@@ -391,8 +389,7 @@
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switch(build_step)
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if(ASSEMBLY_FIRST_STEP)
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if(istype(I, /obj/item/weldingtool))
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var/obj/item/weldingtool/WT = I
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if(WT.remove_fuel(0, user))
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if(I.use_tool(src, user, 0, volume=40))
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add_overlay("hs_hole")
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to_chat(user, "<span class='notice'>You weld a hole in [src]!</span>")
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build_step++
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@@ -414,8 +411,7 @@
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build_step++
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else if(istype(I, /obj/item/weldingtool)) //deconstruct
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var/obj/item/weldingtool/WT = I
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if(WT.remove_fuel(0, user))
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if(I.use_tool(src, user, 0, volume=40))
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cut_overlay("hs_hole")
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to_chat(user, "<span class='notice'>You weld the hole in [src] shut!</span>")
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build_step--
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