code folder. 221 files changed wew

This commit is contained in:
deathride58
2018-02-12 21:03:40 -05:00
parent e3ad2643b2
commit 72ff7be9bd
221 changed files with 2797 additions and 2172 deletions
+53 -49
View File
@@ -207,10 +207,16 @@
return P
/obj/machinery/power/emitter/can_be_unfasten_wrench(mob/user, silent)
if(state == EM_WELDED)
if(active)
if(!silent)
to_chat(user, "<span class='warning'>Turn \the [src] off first!</span>")
return FAILED_UNFASTEN
else if(state == EM_WELDED)
if(!silent)
to_chat(user, "<span class='warning'>[src] is welded to the floor!</span>")
return FAILED_UNFASTEN
return ..()
/obj/machinery/power/emitter/default_unfasten_wrench(mob/user, obj/item/wrench/W, time = 20)
@@ -221,45 +227,52 @@
else
state = EM_UNSECURED
/obj/machinery/power/emitter/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/wrench))
if(active)
to_chat(user, "<span class='warning'>Turn \the [src] off first!</span>")
return
default_unfasten_wrench(user, W, 0)
return
/obj/machinery/power/emitter/wrench_act(mob/living/user, obj/item/I)
default_unfasten_wrench(user, I, 0)
return TRUE
if(istype(W, /obj/item/weldingtool))
var/obj/item/weldingtool/WT = W
if(active)
to_chat(user, "Turn \the [src] off first.")
return
switch(state)
if(EM_UNSECURED)
to_chat(user, "<span class='warning'>The [src.name] needs to be wrenched to the floor!</span>")
if(EM_SECURED)
if(WT.remove_fuel(0,user))
playsound(loc, WT.usesound, 50, 1)
user.visible_message("[user.name] starts to weld the [name] to the floor.", \
"<span class='notice'>You start to weld \the [src] to the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
if(do_after(user,20*W.toolspeed, target = src) && WT.isOn())
state = EM_WELDED
to_chat(user, "<span class='notice'>You weld \the [src] to the floor.</span>")
connect_to_network()
if(EM_WELDED)
if(WT.remove_fuel(0,user))
playsound(loc, WT.usesound, 50, 1)
user.visible_message("[user.name] starts to cut the [name] free from the floor.", \
"<span class='notice'>You start to cut \the [src] free from the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
if(do_after(user,20*W.toolspeed, target = src) && WT.isOn())
state = EM_SECURED
to_chat(user, "<span class='notice'>You cut \the [src] free from the floor.</span>")
disconnect_from_network()
return
/obj/machinery/power/emitter/welder_act(mob/living/user, obj/item/I)
if(active)
to_chat(user, "Turn \the [src] off first.")
return TRUE
if(W.GetID())
switch(state)
if(EM_UNSECURED)
to_chat(user, "<span class='warning'>The [src.name] needs to be wrenched to the floor!</span>")
if(EM_SECURED)
if(!I.tool_start_check(user, amount=0))
return TRUE
user.visible_message("[user.name] starts to weld the [name] to the floor.", \
"<span class='notice'>You start to weld \the [src] to the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
if(I.use_tool(src, user, 20, volume=50))
state = EM_WELDED
to_chat(user, "<span class='notice'>You weld \the [src] to the floor.</span>")
connect_to_network()
if(EM_WELDED)
if(!I.tool_start_check(user, amount=0))
return TRUE
user.visible_message("[user.name] starts to cut the [name] free from the floor.", \
"<span class='notice'>You start to cut \the [src] free from the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
if(I.use_tool(src, user, 20, volume=50))
state = EM_SECURED
to_chat(user, "<span class='notice'>You cut \the [src] free from the floor.</span>")
disconnect_from_network()
return TRUE
/obj/machinery/power/emitter/crowbar_act(mob/living/user, obj/item/I)
default_deconstruction_crowbar(I)
return TRUE
/obj/machinery/power/emitter/screwdriver_act(mob/living/user, obj/item/I)
default_deconstruction_screwdriver(user, "emitter_open", "emitter", I)
return TRUE
/obj/machinery/power/emitter/attackby(obj/item/I, mob/user, params)
if(I.GetID())
if(obj_flags & EMAGGED)
to_chat(user, "<span class='warning'>The lock seems to be broken!</span>")
return
@@ -273,20 +286,11 @@
to_chat(user, "<span class='danger'>Access denied.</span>")
return
if(is_wire_tool(W) && panel_open)
else if(is_wire_tool(I) && panel_open)
wires.interact(user)
return
if(default_deconstruction_screwdriver(user, "emitter_open", "emitter", W))
return
if(exchange_parts(user, W))
return
if(default_pry_open(W))
return
if(default_deconstruction_crowbar(W))
else if(exchange_parts(user, I))
return
return ..()
@@ -77,10 +77,16 @@ field_generator power level display
to_chat(user, "<span class='warning'>[src] needs to be firmly secured to the floor first!</span>")
/obj/machinery/field/generator/can_be_unfasten_wrench(mob/user, silent)
if(state == FG_WELDED)
if(active)
if(!silent)
to_chat(user, "<span class='warning'>Turn \the [src] off first!</span>")
return FAILED_UNFASTEN
else if(state == FG_WELDED)
if(!silent)
to_chat(user, "<span class='warning'>[src] is welded to the floor!</span>")
return FAILED_UNFASTEN
return ..()
/obj/machinery/field/generator/default_unfasten_wrench(mob/user, obj/item/wrench/W, time = 20)
@@ -91,41 +97,41 @@ field_generator power level display
else
state = FG_UNSECURED
/obj/machinery/field/generator/attackby(obj/item/W, mob/user, params)
/obj/machinery/field/generator/wrench_act(mob/living/user, obj/item/I)
default_unfasten_wrench(user, I, 0)
return TRUE
/obj/machinery/field/generator/welder_act(mob/living/user, obj/item/I)
if(active)
to_chat(user, "<span class='warning'>[src] needs to be off!</span>")
return
else if(istype(W, /obj/item/wrench))
default_unfasten_wrench(user, W, 0)
return TRUE
else if(istype(W, /obj/item/weldingtool))
var/obj/item/weldingtool/WT = W
switch(state)
if(FG_UNSECURED)
to_chat(user, "<span class='warning'>[src] needs to be wrenched to the floor!</span>")
switch(state)
if(FG_UNSECURED)
to_chat(user, "<span class='warning'>[src] needs to be wrenched to the floor!</span>")
if(FG_SECURED)
if (WT.remove_fuel(0,user))
playsound(loc, WT.usesound, 50, 1)
user.visible_message("[user] starts to weld [src] to the floor.", \
"<span class='notice'>You start to weld \the [src] to the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
if(do_after(user,20*W.toolspeed, target = src) && state == FG_SECURED && WT.isOn())
state = FG_WELDED
to_chat(user, "<span class='notice'>You weld the field generator to the floor.</span>")
if(FG_SECURED)
if(!I.tool_start_check(user, amount=0))
return TRUE
user.visible_message("[user] starts to weld [src] to the floor.", \
"<span class='notice'>You start to weld \the [src] to the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
if(I.use_tool(src, user, 20, volume=50) && state == FG_SECURED)
state = FG_WELDED
to_chat(user, "<span class='notice'>You weld the field generator to the floor.</span>")
if(FG_WELDED)
if (WT.remove_fuel(0,user))
playsound(loc, WT.usesound, 50, 1)
user.visible_message("[user] starts to cut [src] free from the floor.", \
"<span class='notice'>You start to cut \the [src] free from the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
if(do_after(user,20*W.toolspeed, target = src) && state == FG_WELDED && WT.isOn())
state = FG_SECURED
to_chat(user, "<span class='notice'>You cut \the [src] free from the floor.</span>")
if(FG_WELDED)
if(!I.tool_start_check(user, amount=0))
return TRUE
user.visible_message("[user] starts to cut [src] free from the floor.", \
"<span class='notice'>You start to cut \the [src] free from the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
if(I.use_tool(src, user, 20, volume=50) && state == FG_WELDED)
state = FG_SECURED
to_chat(user, "<span class='notice'>You cut \the [src] free from the floor.</span>")
return TRUE
else
return ..()
/obj/machinery/field/generator/attack_animal(mob/living/simple_animal/M)
if(M.environment_smash & ENVIRONMENT_SMASH_RWALLS && active == FG_OFFLINE && state != FG_UNSECURED)
@@ -65,7 +65,7 @@
switch(construction_state)
if(PA_CONSTRUCTION_UNSECURED)
if(istype(W, /obj/item/wrench) && !isinspace())
playsound(loc, W.usesound, 75, 1)
W.play_tool_sound(src, 75)
anchored = TRUE
user.visible_message("[user.name] secures the [name] to the floor.", \
"You secure the external bolts.")
@@ -73,7 +73,7 @@
did_something = TRUE
if(PA_CONSTRUCTION_UNWIRED)
if(istype(W, /obj/item/wrench))
playsound(loc, W.usesound, 75, 1)
W.play_tool_sound(src, 75)
anchored = FALSE
user.visible_message("[user.name] detaches the [name] from the floor.", \
"You remove the external bolts.")
@@ -270,7 +270,7 @@
switch(construction_state)
if(PA_CONSTRUCTION_UNSECURED)
if(istype(W, /obj/item/wrench) && !isinspace())
playsound(loc, W.usesound, 75, 1)
W.play_tool_sound(src, 75)
anchored = TRUE
user.visible_message("[user.name] secures the [name] to the floor.", \
"You secure the external bolts.")
@@ -278,7 +278,7 @@
did_something = TRUE
if(PA_CONSTRUCTION_UNWIRED)
if(istype(W, /obj/item/wrench))
playsound(loc, W.usesound, 75, 1)
W.play_tool_sound(src, 75)
anchored = FALSE
user.visible_message("[user.name] detaches the [name] from the floor.", \
"You remove the external bolts.")