Merge branch 'master' into typing_indicators
This commit is contained in:
@@ -392,6 +392,8 @@
|
||||
|
||||
character.update_parallax_teleport()
|
||||
|
||||
job.standard_assign_skills(character.mind)
|
||||
|
||||
SSticker.minds += character.mind
|
||||
|
||||
var/mob/living/carbon/human/humanc
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||||
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||||
@@ -23,11 +23,7 @@
|
||||
if(!pref_species)
|
||||
var/rando_race = pick(GLOB.roundstart_races)
|
||||
pref_species = new rando_race()
|
||||
features = random_features(pref_species?.id)
|
||||
if(gender == MALE || gender != FEMALE)
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||||
features["body_model"] = gender
|
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else if(gender == PLURAL)
|
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features["body_model"] = pick(MALE,FEMALE)
|
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features = random_features(pref_species?.id, gender)
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age = rand(AGE_MIN,AGE_MAX)
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||||
|
||||
/datum/preferences/proc/update_preview_icon(equip_job = TRUE)
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||||
@@ -16,6 +16,7 @@
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from doing this unless you absolutely know what you are doing, and have defined a
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conversion in savefile.dm
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*/
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||||
/proc/init_sprite_accessory_subtypes(prototype, list/L, list/male, list/female, roundstart = FALSE, skip_prototype = TRUE)//Roundstart argument builds a specific list for roundstart parts where some parts may be locked
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if(!istype(L))
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L = list()
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||||
@@ -55,19 +56,19 @@
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var/gender = NEUTER //Determines if the accessory will be skipped or included in random hair generations
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var/gender_specific //Something that can be worn by either gender, but looks different on each
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var/color_src = MUTCOLORS //Currently only used by mutantparts so don't worry about hair and stuff. This is the source that this accessory will get its color from. Default is MUTCOLOR, but can also be HAIR, FACEHAIR, EYECOLOR and 0 if none.
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var/hasinner //Decides if this sprite has an "inner" part, such as the fleshy parts on ears.
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var/locked = FALSE //Is this part locked from roundstart selection? Used for parts that apply effects
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var/dimension_x = 32
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var/dimension_y = 32
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var/center = FALSE //Should we center the sprite?
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var/list/relevant_layers //list of layers that this accessory uses. As of now only used in species.handle_mutant_bodyparts(), but that's where most sprite accessories are anyway.
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var/mutant_part_string //Also used in species.handle_mutant_bodyparts() to generate the overlay icon state.
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var/alpha_mask_state
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//Special / holdover traits for Citadel specific sprites.
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var/extra = FALSE
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var/extra_color_src = MUTCOLORS2 //The color source for the extra overlay.
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var/extra_icon = 'modular_citadel/icons/mob/mam_tails.dmi'
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var/extra2 = FALSE
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var/extra2_color_src = MUTCOLORS3
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var/extra2_icon = 'modular_citadel/icons/mob/mam_tails.dmi'
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//for snowflake/donor specific sprites
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var/list/ckeys_allowed
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@@ -4,6 +4,8 @@
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*******************************************/
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/datum/sprite_accessory/xeno_dorsal
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icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
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mutant_part_string = "xenodorsal"
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relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
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/datum/sprite_accessory/xeno_dorsal/standard
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name = "Standard"
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||||
@@ -22,9 +24,12 @@
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*******************************************/
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/datum/sprite_accessory/xeno_tail
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||||
icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
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mutant_part_string = "tail"
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relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
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||||
|
||||
/datum/sprite_accessory/xeno_tail/none
|
||||
name = "None"
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/xeno_tail/standard
|
||||
name = "Xenomorph Tail"
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||||
@@ -35,6 +40,8 @@
|
||||
*******************************************/
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||||
/datum/sprite_accessory/xeno_head
|
||||
icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
|
||||
mutant_part_string = "xhead"
|
||||
relevant_layers = list(BODY_ADJ_LAYER)
|
||||
|
||||
/datum/sprite_accessory/xeno_head/standard
|
||||
name = "Standard"
|
||||
|
||||
@@ -4,10 +4,12 @@
|
||||
|
||||
/datum/sprite_accessory/body_markings
|
||||
icon = 'icons/mob/mutant_bodyparts.dmi'
|
||||
relevant_layers = list(BODY_ADJ_LAYER)
|
||||
|
||||
/datum/sprite_accessory/body_markings/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/body_markings/dtiger
|
||||
name = "Dark Tiger Body"
|
||||
@@ -45,6 +47,7 @@
|
||||
icon_state = "none"
|
||||
ckeys_allowed = list("yousshouldnteverbeseeingthisyoumeme")
|
||||
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/plain
|
||||
name = "Plain"
|
||||
@@ -219,10 +222,12 @@
|
||||
/datum/sprite_accessory/insect_fluff
|
||||
icon = 'icons/mob/wings.dmi'
|
||||
color_src = 0
|
||||
relevant_layers = list(BODY_FRONT_LAYER)
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/plain
|
||||
name = "Plain"
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
datum/sprite_accessory/caps
|
||||
icon = 'icons/mob/mutant_bodyparts.dmi'
|
||||
color_src = HAIR
|
||||
relevant_layers = list(BODY_ADJ_LAYER)
|
||||
|
||||
/datum/sprite_accessory/caps/round
|
||||
name = "Round"
|
||||
icon_state = "round"
|
||||
icon_state = "round"
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||||
|
||||
@@ -1,9 +1,12 @@
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||||
/datum/sprite_accessory/ears
|
||||
icon = 'icons/mob/mutant_bodyparts.dmi'
|
||||
mutant_part_string = "ears"
|
||||
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
|
||||
|
||||
/datum/sprite_accessory/ears/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
relevant_layers = null
|
||||
|
||||
/******************************************
|
||||
*************** Human Ears ****************
|
||||
@@ -29,9 +32,10 @@
|
||||
/datum/sprite_accessory/ears/human/bigwolfinner
|
||||
name = "Big Wolf (ALT)"
|
||||
icon_state = "bigwolfinner"
|
||||
hasinner = 1
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
extra = TRUE
|
||||
extra_color_src = NONE
|
||||
|
||||
/datum/sprite_accessory/ears/human/bigwolfdark
|
||||
name = "Dark Big Wolf"
|
||||
@@ -42,15 +46,17 @@
|
||||
/datum/sprite_accessory/ears/human/bigwolfinnerdark
|
||||
name = "Dark Big Wolf (ALT)"
|
||||
icon_state = "bigwolfinnerdark"
|
||||
hasinner = 1
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
extra = TRUE
|
||||
extra_color_src = NONE
|
||||
|
||||
/datum/sprite_accessory/ears/cat
|
||||
name = "Cat"
|
||||
icon_state = "cat"
|
||||
hasinner = 1
|
||||
color_src = HAIR
|
||||
extra = TRUE
|
||||
extra_color_src = NONE
|
||||
|
||||
/datum/sprite_accessory/ears/human/cow
|
||||
name = "Cow"
|
||||
@@ -172,10 +178,13 @@
|
||||
/datum/sprite_accessory/mam_ears
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
mutant_part_string = "ears"
|
||||
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
|
||||
|
||||
/datum/sprite_accessory/mam_ears/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/mam_ears/axolotl
|
||||
name = "Axolotl"
|
||||
@@ -196,7 +205,8 @@
|
||||
/datum/sprite_accessory/mam_ears/bigwolfinner
|
||||
name = "Big Wolf (ALT)"
|
||||
icon_state = "bigwolfinner"
|
||||
hasinner = 1
|
||||
extra = TRUE
|
||||
extra_color_src = NONE
|
||||
|
||||
/datum/sprite_accessory/mam_ears/bigwolfdark
|
||||
name = "Dark Big Wolf"
|
||||
@@ -205,13 +215,16 @@
|
||||
/datum/sprite_accessory/mam_ears/bigwolfinnerdark
|
||||
name = "Dark Big Wolf (ALT)"
|
||||
icon_state = "bigwolfinnerdark"
|
||||
hasinner = 1
|
||||
extra = TRUE
|
||||
extra_color_src = NONE
|
||||
|
||||
/datum/sprite_accessory/mam_ears/cat
|
||||
name = "Cat"
|
||||
icon_state = "cat"
|
||||
hasinner = 1
|
||||
icon = 'icons/mob/mutant_bodyparts.dmi'
|
||||
color_src = HAIR
|
||||
extra = TRUE
|
||||
extra_color_src = NONE
|
||||
|
||||
/datum/sprite_accessory/mam_ears/catbig
|
||||
name = "Cat, Big"
|
||||
@@ -309,4 +322,4 @@
|
||||
|
||||
/datum/sprite_accessory/mam_ears/bunny
|
||||
name = "Bunny"
|
||||
icon_state = "bunny"
|
||||
icon_state = "bunny"
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
/datum/sprite_accessory/frills
|
||||
icon = 'icons/mob/mutant_bodyparts.dmi'
|
||||
relevant_layers = list(BODY_ADJ_LAYER)
|
||||
|
||||
/datum/sprite_accessory/frills/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/frills/simple
|
||||
name = "Simple"
|
||||
@@ -15,4 +17,4 @@
|
||||
|
||||
/datum/sprite_accessory/frills/aquatic
|
||||
name = "Aquatic"
|
||||
icon_state = "aqua"
|
||||
icon_state = "aqua"
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
/datum/sprite_accessory/horns
|
||||
icon = 'icons/mob/mutant_bodyparts.dmi'
|
||||
color_src = HORNCOLOR
|
||||
relevant_layers = list(BODY_ADJ_LAYER)
|
||||
|
||||
/datum/sprite_accessory/horns/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/horns/simple
|
||||
name = "Simple"
|
||||
@@ -33,4 +35,4 @@
|
||||
|
||||
/datum/sprite_accessory/horns/guilmon
|
||||
name = "Guilmon"
|
||||
icon_state = "guilmon"
|
||||
icon_state = "guilmon"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
/datum/sprite_accessory/screen
|
||||
icon = 'modular_citadel/icons/mob/ipc_screens.dmi'
|
||||
color_src = null
|
||||
relevant_layers = list(BODY_ADJ_LAYER)
|
||||
|
||||
/datum/sprite_accessory/screen/blank
|
||||
name = "Blank"
|
||||
|
||||
@@ -21,29 +21,42 @@
|
||||
|
||||
/datum/sprite_accessory/taur
|
||||
icon = 'modular_citadel/icons/mob/mam_taur.dmi'
|
||||
extra_icon = 'modular_citadel/icons/mob/mam_taur.dmi'
|
||||
extra = TRUE
|
||||
extra2_icon = 'modular_citadel/icons/mob/mam_taur.dmi'
|
||||
extra2 = TRUE
|
||||
center = TRUE
|
||||
dimension_x = 64
|
||||
var/taur_mode = NONE //Must be a single specific tauric suit variation bitflag. Don't do FLAG_1|FLAG_2
|
||||
var/alt_taur_mode = NONE //Same as above.
|
||||
color_src = MATRIXED
|
||||
recommended_species = list("human", "lizard", "insect", "mammal", "xeno", "jelly", "slimeperson", "podweak")
|
||||
relevant_layers = list(BODY_ADJ_UPPER_LAYER, BODY_FRONT_LAYER)
|
||||
var/taur_mode = NONE //Must be a single specific tauric suit variation bitflag. Don't do FLAG_1|FLAG_2
|
||||
var/alt_taur_mode = NONE //Same as above.
|
||||
var/hide_legs = USE_QUADRUPED_CLIP_MASK
|
||||
|
||||
/datum/sprite_accessory/taur/New()
|
||||
switch(hide_legs)
|
||||
if(USE_QUADRUPED_CLIP_MASK)
|
||||
alpha_mask_state = "taur_mask_def"
|
||||
if(USE_SNEK_CLIP_MASK)
|
||||
alpha_mask_state = "taur_mask_naga"
|
||||
|
||||
/datum/sprite_accessory/taur/none
|
||||
dimension_x = 32
|
||||
center = FALSE
|
||||
name = "None"
|
||||
icon_state = "None"
|
||||
dimension_x = 32
|
||||
center = FALSE
|
||||
recommended_species = null
|
||||
relevant_layers = null
|
||||
hide_legs = FALSE
|
||||
|
||||
/datum/sprite_accessory/taur/cow
|
||||
name = "Cow"
|
||||
icon_state = "cow"
|
||||
taur_mode = STYLE_HOOF_TAURIC
|
||||
alt_taur_mode = STYLE_PAW_TAURIC
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/taur/cow/spotted
|
||||
name = "Cow (Spotted)"
|
||||
icon_state = "cow_spotted"
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/taur/deer
|
||||
name = "Deer"
|
||||
@@ -56,27 +69,21 @@
|
||||
name = "Drake"
|
||||
icon_state = "drake"
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
color_src = MUTCOLORS
|
||||
extra = TRUE
|
||||
|
||||
/datum/sprite_accessory/taur/drider
|
||||
name = "Drider"
|
||||
icon_state = "drider"
|
||||
color_src = MUTCOLORS
|
||||
extra = TRUE
|
||||
|
||||
/datum/sprite_accessory/taur/eevee
|
||||
name = "Eevee"
|
||||
icon_state = "eevee"
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/taur/fox
|
||||
name = "Fox"
|
||||
icon_state = "fox"
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/husky
|
||||
name = "Husky"
|
||||
icon_state = "husky"
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
extra = TRUE
|
||||
|
||||
/datum/sprite_accessory/taur/horse
|
||||
name = "Horse"
|
||||
@@ -84,15 +91,11 @@
|
||||
taur_mode = STYLE_HOOF_TAURIC
|
||||
alt_taur_mode = STYLE_PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/lab
|
||||
name = "Lab"
|
||||
icon_state = "lab"
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/naga
|
||||
name = "Naga"
|
||||
icon_state = "naga"
|
||||
taur_mode = STYLE_SNEK_TAURIC
|
||||
hide_legs = USE_SNEK_CLIP_MASK
|
||||
|
||||
/datum/sprite_accessory/taur/otie
|
||||
name = "Otie"
|
||||
@@ -104,29 +107,26 @@
|
||||
icon_state = "pede"
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/taur/panther
|
||||
name = "Panther"
|
||||
icon_state = "panther"
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/shepherd
|
||||
name = "Shepherd"
|
||||
icon_state = "shepherd"
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
extra = TRUE
|
||||
extra2 = TRUE
|
||||
|
||||
/datum/sprite_accessory/taur/tentacle
|
||||
name = "Tentacle"
|
||||
icon_state = "tentacle"
|
||||
taur_mode = STYLE_SNEK_TAURIC
|
||||
color_src = MUTCOLORS
|
||||
hide_legs = USE_SNEK_CLIP_MASK
|
||||
|
||||
/datum/sprite_accessory/taur/tiger
|
||||
name = "Tiger"
|
||||
icon_state = "tiger"
|
||||
/datum/sprite_accessory/taur/canine
|
||||
name = "Canine"
|
||||
icon_state = "canine"
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
color_src = MUTCOLORS
|
||||
extra = TRUE
|
||||
|
||||
/datum/sprite_accessory/taur/wolf
|
||||
name = "Wolf"
|
||||
icon_state = "wolf"
|
||||
/datum/sprite_accessory/taur/feline
|
||||
name = "Feline"
|
||||
icon_state = "feline"
|
||||
taur_mode = STYLE_PAW_TAURIC
|
||||
color_src = MUTCOLORS
|
||||
extra = TRUE
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
/datum/sprite_accessory/snouts
|
||||
icon = 'icons/mob/mutant_bodyparts.dmi'
|
||||
mutant_part_string = "snout"
|
||||
relevant_layers = list(BODY_ADJ_LAYER, BODY_FRONT_LAYER)
|
||||
|
||||
/datum/sprite_accessory/snouts/sharp
|
||||
name = "Sharp"
|
||||
@@ -152,11 +154,14 @@
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
recommended_species = list("mammal", "slimeperson", "insect", "podweak")
|
||||
mutant_part_string = "snout"
|
||||
relevant_layers = list(BODY_ADJ_LAYER, BODY_FRONT_LAYER)
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
recommended_species = null
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/bird
|
||||
name = "Beak"
|
||||
@@ -383,4 +388,4 @@
|
||||
/datum/sprite_accessory/mam_snouts/froundlight
|
||||
name = "Round + Light (Top)"
|
||||
icon_state = "froundlight"
|
||||
color_src = MUTCOLORS
|
||||
color_src = MUTCOLORS
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
/datum/sprite_accessory/spines
|
||||
icon = 'icons/mob/mutant_bodyparts.dmi'
|
||||
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER)
|
||||
|
||||
/datum/sprite_accessory/spines_animated
|
||||
icon = 'icons/mob/mutant_bodyparts.dmi'
|
||||
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER)
|
||||
|
||||
/datum/sprite_accessory/spines/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/spines_animated/none
|
||||
name = "None"
|
||||
@@ -50,4 +53,4 @@
|
||||
|
||||
/datum/sprite_accessory/spines_animated/aqautic
|
||||
name = "Aquatic"
|
||||
icon_state = "aqua"
|
||||
icon_state = "aqua"
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
/datum/sprite_accessory/tails
|
||||
icon = 'icons/mob/mutant_bodyparts.dmi'
|
||||
mutant_part_string = "tail"
|
||||
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
|
||||
|
||||
/datum/sprite_accessory/tails_animated
|
||||
icon = 'icons/mob/mutant_bodyparts.dmi'
|
||||
mutant_part_string = "tailwag"
|
||||
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
|
||||
|
||||
/******************************************
|
||||
************* Lizard Tails ****************
|
||||
@@ -43,10 +47,12 @@
|
||||
/datum/sprite_accessory/tails/lizard/none
|
||||
name = "None"
|
||||
icon_state = "None"
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/tails_animated/lizard/none
|
||||
name = "None"
|
||||
icon_state = "None"
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/tails/lizard/axolotl
|
||||
name = "Axolotl"
|
||||
@@ -85,10 +91,12 @@
|
||||
/datum/sprite_accessory/tails/human/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/tails/human/ailurus
|
||||
name = "Red Panda"
|
||||
@@ -502,20 +510,25 @@
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
recommended_species = list("mammal", "slimeperson", "podweak", "felinid", "insect")
|
||||
mutant_part_string = "tail"
|
||||
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
|
||||
|
||||
/datum/sprite_accessory/mam_tails/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
recommended_species = null
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
mutant_part_string = "tailwag"
|
||||
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
color_src = MATRIXED
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/mam_tails/ailurus
|
||||
name = "Red Panda"
|
||||
@@ -576,7 +589,7 @@
|
||||
/datum/sprite_accessory/mam_tails_animated/catbig
|
||||
name = "Cat, Big"
|
||||
icon_state = "catbig"
|
||||
|
||||
|
||||
/datum/sprite_accessory/mam_tails/twocat
|
||||
name = "Cat, Double"
|
||||
icon_state = "twocat"
|
||||
|
||||
@@ -3,9 +3,11 @@
|
||||
/datum/sprite_accessory/wings/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/wings_open
|
||||
icon = 'icons/mob/wings.dmi'
|
||||
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
|
||||
|
||||
/datum/sprite_accessory/wings_open/angel
|
||||
name = "Angel"
|
||||
@@ -17,6 +19,7 @@
|
||||
|
||||
/datum/sprite_accessory/wings
|
||||
icon = 'icons/mob/wings.dmi'
|
||||
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
|
||||
|
||||
/datum/sprite_accessory/wings/angel
|
||||
name = "Angel"
|
||||
@@ -32,10 +35,13 @@
|
||||
/datum/sprite_accessory/deco_wings
|
||||
icon = 'icons/mob/wings.dmi'
|
||||
color_src = WINGCOLOR
|
||||
mutant_part_string = "insect_wings"
|
||||
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
|
||||
|
||||
/datum/sprite_accessory/deco_wings/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/deco_wings/angel
|
||||
name = "Angel"
|
||||
@@ -44,6 +50,7 @@
|
||||
dimension_x = 46
|
||||
center = TRUE
|
||||
dimension_y = 34
|
||||
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
|
||||
|
||||
/datum/sprite_accessory/deco_wings/bat
|
||||
name = "Bat"
|
||||
@@ -130,10 +137,12 @@
|
||||
/datum/sprite_accessory/insect_wings
|
||||
icon = 'icons/mob/wings.dmi'
|
||||
color_src = WINGCOLOR
|
||||
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
|
||||
|
||||
/datum/sprite_accessory/insect_wings/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/insect_wings/bat
|
||||
name = "Bat"
|
||||
@@ -231,10 +240,12 @@
|
||||
/datum/sprite_accessory/insect_markings // Extra markings for insects ported from tg.
|
||||
icon = 'icons/mob/insect_markings.dmi'
|
||||
color_src = null
|
||||
relevant_layers = list(BODY_ADJ_LAYER)
|
||||
|
||||
/datum/sprite_accessory/insect_markings/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
relevant_layers = null
|
||||
|
||||
/datum/sprite_accessory/insect_markings/reddish
|
||||
name = "Reddish"
|
||||
@@ -290,4 +301,4 @@
|
||||
|
||||
/datum/sprite_accessory/insect_markings/witchwing
|
||||
name = "Witch Wing"
|
||||
icon_state = "witchwing"
|
||||
icon_state = "witchwing"
|
||||
|
||||
@@ -937,3 +937,20 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
spawners_menu = new(src)
|
||||
|
||||
spawners_menu.ui_interact(src)
|
||||
|
||||
/mob/dead/observer/verb/game_info()
|
||||
set name = "Game info"
|
||||
set desc = "Shows various info relating to the game mode, antagonists etc."
|
||||
set category = "Ghost"
|
||||
if(!started_as_observer && can_reenter_corpse)
|
||||
to_chat(src, "You cannot see this info unless you are an observer or you've chosen Do Not Resuscitate!")
|
||||
return
|
||||
var/list/stuff = list("[SSticker.mode.name]")
|
||||
stuff += "Antagonists:\n"
|
||||
for(var/datum/antagonist/A in GLOB.antagonists)
|
||||
if(A.owner)
|
||||
stuff += "[A.owner] the [A.name]"
|
||||
var/ghost_info = SSticker.mode.ghost_info()
|
||||
if(ghost_info)
|
||||
stuff += ghost_info
|
||||
to_chat(src,stuff.Join("\n"))
|
||||
|
||||
@@ -33,6 +33,9 @@
|
||||
else
|
||||
to_follow = V.source
|
||||
var/link = FOLLOW_LINK(src, to_follow)
|
||||
// Create map text prior to modifying message for goonchat
|
||||
if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
|
||||
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
|
||||
// Recompose the message, because it's scrambled by default
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
|
||||
to_chat(src, "[link] [message]")
|
||||
|
||||
@@ -245,23 +245,17 @@
|
||||
. = adjusted_amount
|
||||
*/
|
||||
|
||||
/obj/item/organ/brain/on_life()
|
||||
if(damage >= BRAIN_DAMAGE_DEATH) //rip
|
||||
to_chat(owner, "<span class='userdanger'>The last spark of life in your brain fizzles out...</span>")
|
||||
owner.death()
|
||||
brain_death = TRUE
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/organ/brain/on_death()
|
||||
if(damage <= BRAIN_DAMAGE_DEATH) //rip
|
||||
brain_death = FALSE
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/organ/brain/applyOrganDamage(var/d, var/maximum = maxHealth)
|
||||
..()
|
||||
|
||||
. = ..()
|
||||
if(!. || !owner)
|
||||
return
|
||||
if(damage >= BRAIN_DAMAGE_DEATH) //rip
|
||||
if(owner.stat != DEAD)
|
||||
to_chat(owner, "<span class='userdanger'>The last spark of life in your brain fizzles out...</span>")
|
||||
owner.death()
|
||||
brain_death = TRUE
|
||||
else
|
||||
brain_death = FALSE
|
||||
|
||||
/obj/item/organ/brain/check_damage_thresholds(mob/M)
|
||||
. = ..()
|
||||
|
||||
@@ -12,6 +12,13 @@
|
||||
bubble_icon = "alien"
|
||||
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
|
||||
|
||||
/// How much brute damage without armor piercing they do against mobs in melee
|
||||
var/meleeSlashHumanPower = 20
|
||||
/// How much power they have for DefaultCombatKnockdown when attacking humans
|
||||
var/meleeKnockdownPower = 100
|
||||
/// How much brute damage they do to simple animals
|
||||
var/meleeSlashSAPower = 35
|
||||
|
||||
var/obj/item/card/id/wear_id = null // Fix for station bounced radios -- Skie
|
||||
var/has_fine_manipulation = 0
|
||||
var/move_delay_add = 0 // movement delay to add
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
maxHealth = 125
|
||||
health = 125
|
||||
icon_state = "aliend"
|
||||
meleeKnockdownPower = 80
|
||||
|
||||
/mob/living/carbon/alien/humanoid/drone/Initialize()
|
||||
AddAbility(new/obj/effect/proc_holder/alien/evolve(null))
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
/mob/living/carbon/alien/humanoid/hunter
|
||||
name = "alien hunter"
|
||||
caste = "h"
|
||||
maxHealth = 125
|
||||
health = 125
|
||||
maxHealth = 170
|
||||
health = 170
|
||||
icon_state = "alienh"
|
||||
meleeKnockdownPower = 75
|
||||
meleeSlashHumanPower = 20
|
||||
meleeSlashSAPower = 45
|
||||
var/obj/screen/leap_icon = null
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/create_internal_organs()
|
||||
@@ -68,6 +71,7 @@
|
||||
else
|
||||
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
|
||||
L.DefaultCombatKnockdown(100)
|
||||
L.Stagger(4 SECONDS)
|
||||
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
|
||||
step_towards(src,L)
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
/mob/living/carbon/alien/humanoid/sentinel
|
||||
name = "alien sentinel"
|
||||
caste = "s"
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
maxHealth = 140
|
||||
health = 140
|
||||
icon_state = "aliens"
|
||||
meleeSlashHumanPower = 15
|
||||
|
||||
/mob/living/carbon/alien/humanoid/sentinel/Initialize()
|
||||
AddAbility(new /obj/effect/proc_holder/alien/sneak)
|
||||
|
||||
@@ -112,7 +112,6 @@
|
||||
return A
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/check_breath(datum/gas_mixture/breath)
|
||||
if(breath && breath.total_moles() > 0 && !sneaking)
|
||||
playsound(get_turf(src), pick('sound/voice/lowHiss2.ogg', 'sound/voice/lowHiss3.ogg', 'sound/voice/lowHiss4.ogg'), 50, 0, -5)
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
/mob/living/carbon/alien/humanoid/grabbedby(mob/living/carbon/user, supress_message = 0)
|
||||
if(user == src && pulling && grab_state >= GRAB_AGGRESSIVE && !pulling.anchored && iscarbon(pulling))
|
||||
devour_mob(pulling, devour_time = 60)
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/proc/adjust_body_temperature(current, loc_temp, boost)
|
||||
var/temperature = current
|
||||
var/difference = abs(current-loc_temp) //get difference
|
||||
|
||||
@@ -11,6 +11,10 @@
|
||||
pressure_resistance = 200 //Because big, stompy xenos should not be blown around like paper.
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 20, /obj/item/stack/sheet/animalhide/xeno = 3)
|
||||
|
||||
meleeKnockdownPower = 125
|
||||
meleeSlashHumanPower = 30
|
||||
meleeSlashSAPower = 60
|
||||
|
||||
var/alt_inhands_file = 'icons/mob/alienqueen.dmi'
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/can_inject(mob/user, error_msg, target_zone, penetrate_thick = FALSE, bypass_immunity = FALSE)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
density = FALSE
|
||||
hud_type = /datum/hud/larva
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
|
||||
maxHealth = 25
|
||||
health = 25
|
||||
|
||||
@@ -77,6 +77,9 @@
|
||||
alien_powers = list(/obj/effect/proc_holder/alien/transfer)
|
||||
|
||||
/obj/item/organ/alien/plasmavessel/on_life()
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
//If there are alien weeds on the ground then heal if needed or give some plasma
|
||||
if(locate(/obj/structure/alien/weeds) in owner.loc)
|
||||
if(owner.health >= owner.maxHealth)
|
||||
|
||||
@@ -23,6 +23,8 @@
|
||||
|
||||
/obj/item/organ/body_egg/alien_embryo/on_life()
|
||||
. = ..()
|
||||
if(!owner)
|
||||
return
|
||||
switch(stage)
|
||||
if(2, 3)
|
||||
if(prob(2))
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
update_body_parts() //to update the carbon's new bodyparts appearance
|
||||
GLOB.carbon_list += src
|
||||
blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio)
|
||||
add_movespeed_modifier(/datum/movespeed_modifier/carbon_crawling)
|
||||
|
||||
/mob/living/carbon/Destroy()
|
||||
//This must be done first, so the mob ghosts correctly before DNA etc is nulled
|
||||
@@ -539,10 +540,16 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/proc/spew_organ(power = 5, amt = 1)
|
||||
var/list/spillable_organs = list()
|
||||
for(var/A in internal_organs)
|
||||
var/obj/item/organ/O = A
|
||||
if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT))
|
||||
spillable_organs += O
|
||||
for(var/i in 1 to amt)
|
||||
if(!internal_organs.len)
|
||||
if(!spillable_organs.len)
|
||||
break //Guess we're out of organs!
|
||||
var/obj/item/organ/guts = pick(internal_organs)
|
||||
var/obj/item/organ/guts = pick(spillable_organs)
|
||||
spillable_organs -= guts
|
||||
var/turf/T = get_turf(src)
|
||||
guts.Remove()
|
||||
guts.forceMove(T)
|
||||
@@ -550,6 +557,7 @@
|
||||
guts.throw_at(throw_target, power, 4, src)
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/fully_replace_character_name(oldname,newname)
|
||||
..()
|
||||
if(dna)
|
||||
@@ -574,9 +582,9 @@
|
||||
become_husk("burn")
|
||||
med_hud_set_health()
|
||||
if(stat == SOFT_CRIT)
|
||||
add_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE, multiplicative_slowdown = SOFTCRIT_ADD_SLOWDOWN)
|
||||
add_movespeed_modifier(/datum/movespeed_modifier/carbon_softcrit)
|
||||
else
|
||||
remove_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/carbon_softcrit)
|
||||
|
||||
/mob/living/carbon/update_stamina()
|
||||
var/stam = getStaminaLoss()
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
adjustCloneLoss(damage_amount, forced = forced)
|
||||
if(STAMINA)
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(0, 0, damage_amount) : BP.heal_damage(0, 0, abs(damage_amount)))
|
||||
if(damage > 0 ? BP.receive_damage(0, 0, damage_amount) : BP.heal_damage(0, 0, abs(damage_amount), FALSE, FALSE))
|
||||
update_damage_overlays()
|
||||
else
|
||||
adjustStaminaLoss(damage_amount, forced = forced)
|
||||
|
||||
@@ -41,18 +41,14 @@
|
||||
if(no_brain && istype(O, /obj/item/organ/brain))
|
||||
qdel(O) //so the brain isn't transfered to the head when the head drops.
|
||||
continue
|
||||
var/org_zone = check_zone(O.zone) //both groin and chest organs.
|
||||
if(org_zone == BODY_ZONE_CHEST)
|
||||
if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT) && check_zone(O.zone) == BODY_ZONE_CHEST)
|
||||
O.Remove()
|
||||
O.forceMove(Tsec)
|
||||
O.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
|
||||
else
|
||||
for(var/X in internal_organs)
|
||||
var/obj/item/organ/I = X
|
||||
if(no_brain && istype(I, /obj/item/organ/brain))
|
||||
qdel(I)
|
||||
continue
|
||||
if(no_organs && !istype(I, /obj/item/organ/brain))
|
||||
if(I.organ_flags & ORGAN_NO_DISMEMBERMENT || (no_brain && istype(I, /obj/item/organ/brain)) || (no_organs && !istype(I, /obj/item/organ/brain)))
|
||||
qdel(I)
|
||||
continue
|
||||
I.Remove()
|
||||
|
||||
@@ -1041,7 +1041,7 @@
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/proc/clear_shove_slowdown()
|
||||
remove_movespeed_modifier(MOVESPEED_ID_SHOVE)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/shove)
|
||||
var/active_item = get_active_held_item()
|
||||
if(is_type_in_typecache(active_item, GLOB.shove_disarming_types))
|
||||
visible_message("<span class='warning'>[src.name] regains their grip on \the [active_item]!</span>", "<span class='warning'>You regain your grip on \the [active_item]</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
@@ -1049,18 +1049,19 @@
|
||||
/mob/living/carbon/human/updatehealth()
|
||||
. = ..()
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN))
|
||||
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING)
|
||||
if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN)) //if we want to ignore slowdown from damage and equipment
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
|
||||
return
|
||||
var/stambufferinfluence = (bufferedstam*(100/stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
|
||||
var/health_deficiency = ((100 + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
|
||||
if(health_deficiency >= 40)
|
||||
add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 75), blacklisted_movetypes = FLOATING|FLYING)
|
||||
add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 25), movetypes = FLYING, blacklisted_movetypes = FLOATING)
|
||||
if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN)) //if we want to ignore slowdown from damage, but not from equipment
|
||||
var/health_deficiency = ((maxHealth + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
|
||||
if(health_deficiency >= 40)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
|
||||
else
|
||||
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
|
||||
|
||||
/mob/living/carbon/human/do_after_coefficent()
|
||||
. = ..()
|
||||
|
||||
@@ -155,7 +155,7 @@
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
if (w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/damage = prob(90) ? 20 : 0
|
||||
var/damage = prob(90) ? M.meleeSlashHumanPower : 0
|
||||
if(!damage)
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
|
||||
@@ -182,10 +182,7 @@
|
||||
"<span class='userdanger'>[M] disarmed [src]!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(!lying) //CITADEL EDIT
|
||||
DefaultCombatKnockdown(100, TRUE, FALSE, 30, 25)
|
||||
else
|
||||
DefaultCombatKnockdown(100)
|
||||
DefaultCombatKnockdown(M.meleeKnockdownPower)
|
||||
log_combat(M, src, "tackled")
|
||||
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [src]!</span>")
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
/mob/living/carbon/human/get_movespeed_modifiers()
|
||||
var/list/considering = ..()
|
||||
. = considering
|
||||
if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN))
|
||||
for(var/id in .)
|
||||
var/list/data = .[id]
|
||||
if(data[MOVESPEED_DATA_INDEX_FLAGS] & IGNORE_NOSLOW)
|
||||
.[id] = data
|
||||
. = list()
|
||||
for(var/id in considering)
|
||||
var/datum/movespeed_modifier/M = considering[id]
|
||||
if(M.flags & IGNORE_NOSLOW || M.multiplicative_slowdown < 0)
|
||||
.[id] = M
|
||||
return
|
||||
return considering
|
||||
|
||||
/mob/living/carbon/human/movement_delay()
|
||||
. = ..()
|
||||
@@ -22,13 +24,18 @@
|
||||
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
|
||||
if(HAS_TRAIT(src, TRAIT_NOSLIPALL))
|
||||
return 0
|
||||
if (!(lube&GALOSHES_DONT_HELP))
|
||||
if (!(lube & GALOSHES_DONT_HELP))
|
||||
if(HAS_TRAIT(src, TRAIT_NOSLIPWATER))
|
||||
return 0
|
||||
if(shoes && istype(shoes, /obj/item/clothing))
|
||||
var/obj/item/clothing/CS = shoes
|
||||
if (CS.clothing_flags & NOSLIP)
|
||||
return 0
|
||||
if (lube & SLIDE_ICE)
|
||||
if(shoes && istype(shoes, /obj/item/clothing))
|
||||
var/obj/item/clothing/CS = shoes
|
||||
if (CS.clothing_flags & NOSLIP_ICE)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/experience_pressure_difference()
|
||||
|
||||
@@ -334,7 +334,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(mutant_bodyparts["meat_type"]) //I can't believe it's come to the meat
|
||||
H.type_of_meat = GLOB.meat_types[H.dna.features["meat_type"]]
|
||||
|
||||
C.add_movespeed_modifier(MOVESPEED_ID_SPECIES, TRUE, 100, override=TRUE, multiplicative_slowdown=speedmod, movetypes=(~FLYING))
|
||||
C.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/species, TRUE, multiplicative_slowdown = speedmod)
|
||||
|
||||
SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
|
||||
|
||||
@@ -352,7 +352,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
for(var/X in inherent_traits)
|
||||
REMOVE_TRAIT(C, X, SPECIES_TRAIT)
|
||||
|
||||
C.remove_movespeed_modifier(MOVESPEED_ID_SPECIES)
|
||||
C.remove_movespeed_modifier(/datum/movespeed_modifier/species)
|
||||
|
||||
if(mutant_bodyparts["meat_type"])
|
||||
C.type_of_meat = GLOB.meat_types[C.dna.features["meat_type"]]
|
||||
@@ -551,8 +551,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
//Underwear, Undershirts & Socks
|
||||
if(!(NO_UNDERWEAR in species_traits))
|
||||
|
||||
if(H.socks && !H.hidden_socks && H.get_num_legs(FALSE) >= 2)
|
||||
var/datum/sprite_accessory/taur/TA
|
||||
if(mutant_bodyparts["taur"] && H.dna.features["taur"])
|
||||
TA = GLOB.taur_list[H.dna.features["taur"]]
|
||||
if(!(TA?.hide_legs) && H.socks && !H.hidden_socks && H.get_num_legs(FALSE) >= 2)
|
||||
if(H.saved_socks)
|
||||
H.socks = H.saved_socks
|
||||
H.saved_socks = ""
|
||||
@@ -585,7 +587,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]"
|
||||
var/mutable_appearance/MA
|
||||
if(H.dna.species.sexes && H.dna.features["body_model"] == FEMALE)
|
||||
MA = wear_female_version(state, T.icon, BODY_LAYER)
|
||||
MA = wear_alpha_masked_version(state, T.icon, BODY_LAYER, FEMALE_UNIFORM_TOP)
|
||||
else
|
||||
MA = mutable_appearance(T.icon, state, -BODY_LAYER)
|
||||
if(T.has_color)
|
||||
@@ -600,21 +602,17 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
/datum/species/proc/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
|
||||
var/list/bodyparts_to_add = mutant_bodyparts.Copy()
|
||||
var/list/relevent_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER, BODY_TAUR_LAYER)
|
||||
var/list/standing = list()
|
||||
|
||||
H.remove_overlay(BODY_BEHIND_LAYER)
|
||||
H.remove_overlay(BODY_ADJ_LAYER)
|
||||
H.remove_overlay(BODY_ADJ_UPPER_LAYER)
|
||||
H.remove_overlay(BODY_FRONT_LAYER)
|
||||
//CITADEL EDIT - Do not forget to add this to relevent_layers list just above too!
|
||||
H.remove_overlay(BODY_TAUR_LAYER)
|
||||
//END EDIT
|
||||
|
||||
if(!mutant_bodyparts)
|
||||
return
|
||||
|
||||
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
|
||||
var/tauric = H.dna.features["taur"] && H.dna.features["taur"] != "None"
|
||||
var/tauric = mutant_bodyparts["taur"] && H.dna.features["taur"] && H.dna.features["taur"] != "None"
|
||||
|
||||
if(mutant_bodyparts["tail_lizard"])
|
||||
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
|
||||
@@ -745,95 +743,105 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(!bodyparts_to_add)
|
||||
return
|
||||
|
||||
var/list/relevant_layers = list()
|
||||
var/list/dna_feature_as_text_string = list()
|
||||
|
||||
for(var/bodypart in bodyparts_to_add)
|
||||
var/datum/sprite_accessory/S
|
||||
switch(bodypart)
|
||||
if("tail_lizard")
|
||||
S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]]
|
||||
if("waggingtail_lizard")
|
||||
S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]]
|
||||
if("tail_human")
|
||||
S = GLOB.tails_list_human[H.dna.features["tail_human"]]
|
||||
if("waggingtail_human")
|
||||
S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]]
|
||||
if("spines")
|
||||
S = GLOB.spines_list[H.dna.features["spines"]]
|
||||
if("waggingspines")
|
||||
S = GLOB.animated_spines_list[H.dna.features["spines"]]
|
||||
if("snout")
|
||||
S = GLOB.snouts_list[H.dna.features["snout"]]
|
||||
if("frills")
|
||||
S = GLOB.frills_list[H.dna.features["frills"]]
|
||||
if("horns")
|
||||
S = GLOB.horns_list[H.dna.features["horns"]]
|
||||
if("ears")
|
||||
S = GLOB.ears_list[H.dna.features["ears"]]
|
||||
if("body_markings")
|
||||
S = GLOB.body_markings_list[H.dna.features["body_markings"]]
|
||||
if("wings")
|
||||
S = GLOB.wings_list[H.dna.features["wings"]]
|
||||
if("wingsopen")
|
||||
S = GLOB.wings_open_list[H.dna.features["wings"]]
|
||||
if("deco_wings")
|
||||
S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
|
||||
if("legs")
|
||||
S = GLOB.legs_list[H.dna.features["legs"]]
|
||||
if("insect_wings")
|
||||
S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
|
||||
if("insect_fluff")
|
||||
S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
|
||||
if("insect_markings")
|
||||
S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
|
||||
if("caps")
|
||||
S = GLOB.caps_list[H.dna.features["caps"]]
|
||||
if("ipc_screen")
|
||||
S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
|
||||
if("ipc_antenna")
|
||||
S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]]
|
||||
if("mam_tail")
|
||||
S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
|
||||
if("mam_waggingtail")
|
||||
S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
|
||||
if("mam_body_markings")
|
||||
S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
|
||||
if("mam_ears")
|
||||
S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
|
||||
if("mam_snouts")
|
||||
S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]]
|
||||
if("taur")
|
||||
S = GLOB.taur_list[H.dna.features["taur"]]
|
||||
if("xenodorsal")
|
||||
S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
|
||||
if("xenohead")
|
||||
S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
|
||||
if("xenotail")
|
||||
S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
|
||||
|
||||
if(!S || S.icon_state == "none")
|
||||
continue
|
||||
|
||||
for(var/L in S.relevant_layers)
|
||||
LAZYADD(relevant_layers["[L]"], S)
|
||||
if(!S.mutant_part_string)
|
||||
dna_feature_as_text_string[S] = bodypart
|
||||
|
||||
var/static/list/layer_text = list("[BODY_BEHIND_LAYER]" = "BEHIND", "[BODY_ADJ_LAYER]" = "ADJ", \
|
||||
"[BODY_ADJ_UPPER_LAYER]" = "ADJUP", "[BODY_FRONT_LAYER]" = "FRONT")
|
||||
|
||||
var/g = (H.dna.features["body_model"] == FEMALE) ? "f" : "m"
|
||||
var/list/colorlist = list()
|
||||
var/husk = HAS_TRAIT(H, TRAIT_HUSK)
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor"]]0")
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor2"]]0")
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor3"]]0")
|
||||
colorlist += list(0,0,0, hair_alpha)
|
||||
for(var/index in 1 to colorlist.len)
|
||||
colorlist[index] /= 255
|
||||
|
||||
for(var/layer in relevent_layers)
|
||||
var/layertext = mutant_bodyparts_layertext(layer)
|
||||
|
||||
for(var/bodypart in bodyparts_to_add)
|
||||
var/datum/sprite_accessory/S
|
||||
switch(bodypart)
|
||||
if("tail_lizard")
|
||||
S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]]
|
||||
if("waggingtail_lizard")
|
||||
S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]]
|
||||
if("tail_human")
|
||||
S = GLOB.tails_list_human[H.dna.features["tail_human"]]
|
||||
if("waggingtail_human")
|
||||
S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]]
|
||||
if("spines")
|
||||
S = GLOB.spines_list[H.dna.features["spines"]]
|
||||
if("waggingspines")
|
||||
S = GLOB.animated_spines_list[H.dna.features["spines"]]
|
||||
if("snout")
|
||||
S = GLOB.snouts_list[H.dna.features["snout"]]
|
||||
if("frills")
|
||||
S = GLOB.frills_list[H.dna.features["frills"]]
|
||||
if("horns")
|
||||
S = GLOB.horns_list[H.dna.features["horns"]]
|
||||
if("ears")
|
||||
S = GLOB.ears_list[H.dna.features["ears"]]
|
||||
if("body_markings")
|
||||
S = GLOB.body_markings_list[H.dna.features["body_markings"]]
|
||||
if("wings")
|
||||
S = GLOB.wings_list[H.dna.features["wings"]]
|
||||
if("wingsopen")
|
||||
S = GLOB.wings_open_list[H.dna.features["wings"]]
|
||||
if("deco_wings")
|
||||
S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
|
||||
if("legs")
|
||||
S = GLOB.legs_list[H.dna.features["legs"]]
|
||||
if("insect_wings")
|
||||
S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
|
||||
if("insect_fluff")
|
||||
S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
|
||||
if("insect_markings")
|
||||
S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
|
||||
if("caps")
|
||||
S = GLOB.caps_list[H.dna.features["caps"]]
|
||||
if("ipc_screen")
|
||||
S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
|
||||
if("ipc_antenna")
|
||||
S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]]
|
||||
if("mam_tail")
|
||||
S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
|
||||
if("mam_waggingtail")
|
||||
S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
|
||||
if("mam_body_markings")
|
||||
S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
|
||||
if("mam_ears")
|
||||
S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
|
||||
if("mam_snouts")
|
||||
S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]]
|
||||
if("taur")
|
||||
S = GLOB.taur_list[H.dna.features["taur"]]
|
||||
if("xenodorsal")
|
||||
S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
|
||||
if("xenohead")
|
||||
S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
|
||||
if("xenotail")
|
||||
S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
|
||||
|
||||
if(!S || S.icon_state == "none")
|
||||
continue
|
||||
|
||||
var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layer)
|
||||
|
||||
accessory_overlay.color = null //just because. reee.
|
||||
|
||||
//A little rename so we don't have to use tail_lizard or tail_human when naming the sprites.
|
||||
if(bodypart == "tail_lizard" || bodypart == "tail_human" || bodypart == "mam_tail" || bodypart == "xenotail")
|
||||
bodypart = "tail"
|
||||
if(bodypart == "mam_waggingtail" || bodypart == "waggingtail_human" || bodypart == "waggingtail_lizard")
|
||||
bodypart = "tailwag"
|
||||
if(bodypart == "mam_ears" || bodypart == "ears")
|
||||
bodypart = "ears"
|
||||
if(bodypart == "mam_snouts" || bodypart == "snout")
|
||||
bodypart = "snout"
|
||||
if(bodypart == "xenohead")
|
||||
bodypart = "xhead"
|
||||
if(bodypart == "insect_wings" || bodypart == "deco_wings")
|
||||
bodypart = "insect_wings"
|
||||
for(var/layer in relevant_layers)
|
||||
var/list/standing = list()
|
||||
var/layertext = layer_text[layer]
|
||||
if(!layertext) //shouldn't happen
|
||||
stack_trace("invalid layer '[layer]' found in the list of relevant layers on species.handle_mutant_bodyparts().")
|
||||
continue
|
||||
var/layernum = text2num(layer)
|
||||
for(var/bodypart in relevant_layers[layer])
|
||||
var/datum/sprite_accessory/S = bodypart
|
||||
var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
|
||||
bodypart = S.mutant_part_string || dna_feature_as_text_string[S]
|
||||
|
||||
if(S.gender_specific)
|
||||
accessory_overlay.icon_state = "[g]_[bodypart]_[S.icon_state]_[layertext]"
|
||||
@@ -843,16 +851,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(S.center)
|
||||
accessory_overlay = center_image(accessory_overlay, S.dimension_x, S.dimension_y)
|
||||
|
||||
var/list/colorlist = list()
|
||||
colorlist.Cut()
|
||||
colorlist += ReadRGB("[H.dna.features["mcolor"]]0")
|
||||
colorlist += ReadRGB("[H.dna.features["mcolor2"]]0")
|
||||
colorlist += ReadRGB("[H.dna.features["mcolor3"]]0")
|
||||
colorlist += list(0,0,0, hair_alpha)
|
||||
for(var/index=1, index<=colorlist.len, index++)
|
||||
colorlist[index] = colorlist[index]/255
|
||||
|
||||
if(!HAS_TRAIT(H, TRAIT_HUSK))
|
||||
if(!husk)
|
||||
if(!forced_colour)
|
||||
switch(S.color_src)
|
||||
if(SKINTONE)
|
||||
@@ -897,14 +896,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(bodypart == "tail")
|
||||
accessory_overlay.icon_state = "m_tail_husk_[layertext]"
|
||||
if(S.color_src == MATRIXED)
|
||||
var/list/husklist = list()
|
||||
husklist += ReadRGB("#a3a3a3")
|
||||
husklist += ReadRGB("#a3a3a3")
|
||||
husklist += ReadRGB("#a3a3a3")
|
||||
husklist += list(0,0,0, hair_alpha)
|
||||
for(var/index=1, index<=husklist.len, index++)
|
||||
husklist[index] = husklist[index]/255
|
||||
accessory_overlay.color = husklist
|
||||
accessory_overlay.color = colorlist
|
||||
|
||||
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
|
||||
accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
|
||||
@@ -912,24 +904,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
standing += accessory_overlay
|
||||
|
||||
if(S.hasinner)
|
||||
var/mutable_appearance/inner_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
|
||||
if(S.gender_specific)
|
||||
inner_accessory_overlay.icon_state = "[g]_[bodypart]inner_[S.icon_state]_[layertext]"
|
||||
else
|
||||
inner_accessory_overlay.icon_state = "m_[bodypart]inner_[S.icon_state]_[layertext]"
|
||||
|
||||
if(S.center)
|
||||
inner_accessory_overlay = center_image(inner_accessory_overlay, S.dimension_x, S.dimension_y)
|
||||
|
||||
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
|
||||
inner_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
|
||||
inner_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
|
||||
|
||||
standing += inner_accessory_overlay
|
||||
|
||||
if(S.extra) //apply the extra overlay, if there is one
|
||||
var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
|
||||
var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
|
||||
if(S.gender_specific)
|
||||
extra_accessory_overlay.icon_state = "[g]_[bodypart]_extra_[S.icon_state]_[layertext]"
|
||||
else
|
||||
@@ -976,7 +952,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
standing += extra_accessory_overlay
|
||||
|
||||
if(S.extra2) //apply the extra overlay, if there is one
|
||||
var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
|
||||
var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
|
||||
if(S.gender_specific)
|
||||
extra2_accessory_overlay.icon_state = "[g]_[bodypart]_extra2_[S.icon_state]_[layertext]"
|
||||
else
|
||||
@@ -1017,13 +993,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
standing += extra2_accessory_overlay
|
||||
|
||||
|
||||
H.overlays_standing[layer] = standing.Copy()
|
||||
standing = list()
|
||||
H.overlays_standing[layernum] = standing
|
||||
|
||||
H.apply_overlay(BODY_BEHIND_LAYER)
|
||||
H.apply_overlay(BODY_ADJ_LAYER)
|
||||
H.apply_overlay(BODY_ADJ_UPPER_LAYER)
|
||||
H.apply_overlay(BODY_FRONT_LAYER)
|
||||
H.apply_overlay(BODY_TAUR_LAYER) // CITADEL EDIT
|
||||
|
||||
|
||||
/*
|
||||
@@ -1035,21 +1010,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
outfit_important_for_life= new()
|
||||
outfit_important_for_life.equip(human_to_equip)
|
||||
|
||||
//This exists so sprite accessories can still be per-layer without having to include that layer's
|
||||
//number in their sprite name, which causes issues when those numbers change.
|
||||
/datum/species/proc/mutant_bodyparts_layertext(layer)
|
||||
switch(layer)
|
||||
if(BODY_BEHIND_LAYER)
|
||||
return "BEHIND"
|
||||
if(BODY_ADJ_LAYER)
|
||||
return "ADJ"
|
||||
if(BODY_FRONT_LAYER)
|
||||
return "FRONT"
|
||||
//CITADEL EDIT
|
||||
if(BODY_TAUR_LAYER)
|
||||
return "TAUR"
|
||||
//END EDIT
|
||||
|
||||
/* TODO: Snowflake trail marks
|
||||
// Impliments different trails for species depending on if they're wearing shoes.
|
||||
/datum/species/proc/get_move_trail(var/mob/living/carbon/human/H)
|
||||
@@ -1302,14 +1262,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(H.overeatduration < 100)
|
||||
to_chat(H, "<span class='notice'>You feel fit again!</span>")
|
||||
REMOVE_TRAIT(H, TRAIT_FAT, OBESITY)
|
||||
H.remove_movespeed_modifier(MOVESPEED_ID_FAT)
|
||||
H.remove_movespeed_modifier(/datum/movespeed_modifier/obesity)
|
||||
H.update_inv_w_uniform()
|
||||
H.update_inv_wear_suit()
|
||||
else
|
||||
if(H.overeatduration >= 100)
|
||||
to_chat(H, "<span class='danger'>You suddenly feel blubbery!</span>")
|
||||
ADD_TRAIT(H, TRAIT_FAT, OBESITY)
|
||||
H.add_movespeed_modifier(MOVESPEED_ID_FAT, multiplicative_slowdown = 1.5)
|
||||
H.add_movespeed_modifier(/datum/movespeed_modifier/obesity)
|
||||
H.update_inv_w_uniform()
|
||||
H.update_inv_wear_suit()
|
||||
|
||||
@@ -1365,9 +1325,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(!HAS_TRAIT(H, TRAIT_NOHUNGER))
|
||||
var/hungry = (500 - H.nutrition) / 5 //So overeat would be 100 and default level would be 80
|
||||
if(hungry >= 70)
|
||||
H.add_movespeed_modifier(MOVESPEED_ID_HUNGRY, override = TRUE, multiplicative_slowdown = (hungry / 50))
|
||||
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/hunger, multiplicative_slowdown = (hungry / 50))
|
||||
else
|
||||
H.remove_movespeed_modifier(MOVESPEED_ID_HUNGRY)
|
||||
H.remove_movespeed_modifier(/datum/movespeed_modifier/hunger)
|
||||
|
||||
switch(H.nutrition)
|
||||
if(NUTRITION_LEVEL_FULL to INFINITY)
|
||||
@@ -1618,7 +1578,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
"You hear a slap."
|
||||
)
|
||||
return FALSE
|
||||
|
||||
|
||||
else
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
|
||||
|
||||
@@ -1626,10 +1586,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
user.adjustStaminaLossBuffered(1)
|
||||
else
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
|
||||
|
||||
if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
return TRUE
|
||||
|
||||
|
||||
if(target.w_uniform)
|
||||
target.w_uniform.add_fingerprint(user)
|
||||
//var/randomized_zone = ran_zone(user.zone_selected) CIT CHANGE - comments out to prevent compiling errors
|
||||
@@ -1662,7 +1622,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
randn -= 25 //if you are a pugilist, you're slapping that item from them pretty reliably
|
||||
if(HAS_TRAIT(target, TRAIT_PUGILIST))
|
||||
randn += 25 //meanwhile, pugilists are less likely to get disarmed
|
||||
|
||||
|
||||
if(randn <= 35)//CIT CHANGE - changes this back to a 35% chance to accomodate for the above being commented out in favor of right-click pushing
|
||||
var/obj/item/I = null
|
||||
if(target.pulling)
|
||||
@@ -1935,8 +1895,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/obj/item/target_held_item = target.get_active_held_item()
|
||||
if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
|
||||
target_held_item = null
|
||||
if(!target.has_movespeed_modifier(MOVESPEED_ID_SHOVE))
|
||||
target.add_movespeed_modifier(MOVESPEED_ID_SHOVE, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH)
|
||||
if(!target.has_movespeed_modifier(/datum/movespeed_modifier/shove))
|
||||
target.add_movespeed_modifier(/datum/movespeed_modifier/shove)
|
||||
if(target_held_item)
|
||||
if(!HAS_TRAIT(target_held_item, TRAIT_NODROP))
|
||||
target.visible_message("<span class='danger'>[target.name]'s grip on \the [target_held_item] loosens!</span>",
|
||||
@@ -2087,7 +2047,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "hot", /datum/mood_event/hot)
|
||||
|
||||
H.remove_movespeed_modifier(MOVESPEED_ID_COLD)
|
||||
H.remove_movespeed_modifier(/datum/movespeed_modifier/cold)
|
||||
|
||||
var/burn_damage
|
||||
var/firemodifier = H.fire_stacks / 50
|
||||
@@ -2104,8 +2064,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD))
|
||||
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "cold", /datum/mood_event/cold)
|
||||
//Sorry for the nasty oneline but I don't want to assign a variable on something run pretty frequently
|
||||
H.add_movespeed_modifier(MOVESPEED_ID_COLD, override = TRUE, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR), blacklisted_movetypes = FLOATING)
|
||||
//Apply cold slowdown
|
||||
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/cold, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR))
|
||||
switch(H.bodytemperature)
|
||||
if(200 to BODYTEMP_COLD_DAMAGE_LIMIT)
|
||||
H.apply_damage(COLD_DAMAGE_LEVEL_1*coldmod*H.physiology.cold_mod, BURN)
|
||||
@@ -2115,7 +2075,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.apply_damage(COLD_DAMAGE_LEVEL_3*coldmod*H.physiology.cold_mod, BURN)
|
||||
|
||||
else
|
||||
H.remove_movespeed_modifier(MOVESPEED_ID_COLD)
|
||||
H.remove_movespeed_modifier(/datum/movespeed_modifier/cold)
|
||||
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
|
||||
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
|
||||
|
||||
|
||||
@@ -101,12 +101,11 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
|
||||
/obj/item/organ/dwarfgland/on_life() //Primary loop to hook into to start delayed loops for other loops..
|
||||
. = ..()
|
||||
dwarf_cycle_ticker()
|
||||
if(owner && owner.stat != DEAD)
|
||||
dwarf_cycle_ticker()
|
||||
|
||||
//Handles the delayed tick cycle by just adding on increments per each on_life() tick
|
||||
/obj/item/organ/dwarfgland/proc/dwarf_cycle_ticker()
|
||||
if(owner.stat == DEAD)
|
||||
return //We make sure they are not dead, so they don't increment any tickers.
|
||||
dwarf_eth_ticker++
|
||||
dwarf_filth_ticker++
|
||||
|
||||
|
||||
@@ -91,4 +91,9 @@
|
||||
if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail_lizard"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines
|
||||
C.dna.features["tail_lizard"] = "Smooth"
|
||||
C.update_body()
|
||||
if(C.dna.features["legs"] != "digitigrade")
|
||||
C.dna.features["legs"] = "digitigrade"
|
||||
for(var/obj/item/bodypart/leggie in C.bodyparts)
|
||||
if(leggie.body_zone == BODY_ZONE_L_LEG || leggie.body_zone == BODY_ZONE_R_LEG)
|
||||
leggie.update_limb(FALSE, C)
|
||||
return ..()
|
||||
|
||||
@@ -129,16 +129,18 @@ There are several things that need to be remembered:
|
||||
alt_worn = U.anthro_mob_worn_overlay || 'icons/mob/clothing/uniform_digi.dmi'
|
||||
variant_flag |= STYLE_DIGITIGRADE
|
||||
|
||||
var/mask
|
||||
if(dna.species.mutant_bodyparts["taur"])
|
||||
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
|
||||
var/clip_flag = U.mutantrace_variation & T?.hide_legs
|
||||
if(clip_flag)
|
||||
variant_flag |= clip_flag
|
||||
mask = T.alpha_mask_state
|
||||
|
||||
var/mutable_appearance/uniform_overlay
|
||||
|
||||
if(dna && dna.species.sexes)
|
||||
var/G = (dna.features["body_model"] == FEMALE) ? "f" : "m"
|
||||
if(G == "f" && U.fitted != NO_FEMALE_UNIFORM)
|
||||
uniform_overlay = U.build_worn_icon(UNIFORM_LAYER, alt_worn, FALSE, U.fitted, target_overlay, variant_flag, FALSE)
|
||||
|
||||
if(!uniform_overlay)
|
||||
uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, target_overlay, variant_flag, FALSE)
|
||||
|
||||
var/gendered = (dna?.species.sexes && dna.features["body_model"] == FEMALE) ? U.fitted : NO_FEMALE_UNIFORM
|
||||
uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, gendered, target_overlay, variant_flag, FALSE, mask)
|
||||
|
||||
if(OFFSET_UNIFORM in dna.species.offset_features)
|
||||
uniform_overlay.pixel_x += dna.species.offset_features[OFFSET_UNIFORM][1]
|
||||
@@ -269,6 +271,11 @@ There are several things that need to be remembered:
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES]
|
||||
inv.update_icon()
|
||||
|
||||
if(dna.species.mutant_bodyparts["taur"])
|
||||
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
|
||||
if(T?.hide_legs) //If only they actually made shoes unwearable. Please don't making cosmetics, guys.
|
||||
return
|
||||
|
||||
if(shoes)
|
||||
var/obj/item/clothing/shoes/S = shoes
|
||||
shoes.screen_loc = ui_shoes //move the item to the appropriate screen loc
|
||||
@@ -514,12 +521,17 @@ There are several things that need to be remembered:
|
||||
overlays_standing[BACK_LAYER] = back_overlay
|
||||
apply_overlay(BACK_LAYER)
|
||||
|
||||
/proc/wear_female_version(t_color, icon, layer, type)
|
||||
var/index = "[t_color]-[icon]"
|
||||
var/icon/female_clothing_icon = GLOB.female_clothing_icons[index]
|
||||
if(!female_clothing_icon) //Create standing/laying icons if they don't exist
|
||||
generate_female_clothing(index,t_color,icon,type)
|
||||
return mutable_appearance(GLOB.female_clothing_icons[index], layer = -layer)
|
||||
/proc/wear_alpha_masked_version(state, icon, layer, female, alpha_mask)
|
||||
var/mask = "-[alpha_mask]"
|
||||
if(islist(alpha_mask))
|
||||
mask = "-"
|
||||
for(var/t in alpha_mask)
|
||||
mask += t
|
||||
var/index = "[state]-[icon]-[female][mask]"
|
||||
. = GLOB.alpha_masked_worn_icons[index]
|
||||
if(!.) //Create standing/laying icons if they don't exist
|
||||
. = generate_alpha_masked_clothing(index,state,icon,female,alpha_mask)
|
||||
return mutable_appearance(., layer = -layer)
|
||||
|
||||
/mob/living/carbon/human/proc/get_overlays_copy(list/unwantedLayers)
|
||||
var/list/out = new
|
||||
@@ -574,10 +586,12 @@ generate/load female uniform sprites matching all previously decided variables
|
||||
|
||||
style_flags: mutant race appearance flags, mostly used for worn_overlays()
|
||||
|
||||
alpha_mask: a text string or list of text, the actual icons are stored in a global list and associated with said text string(s).
|
||||
|
||||
use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if mob_overlay_icon is present.
|
||||
|
||||
*/
|
||||
/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE)
|
||||
/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE, alpha_mask)
|
||||
|
||||
var/t_state
|
||||
t_state = override_state || item_state || icon_state
|
||||
@@ -597,8 +611,8 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
|
||||
layer2use = default_layer
|
||||
|
||||
var/mutable_appearance/standing
|
||||
if(femaleuniform)
|
||||
standing = wear_female_version(t_state,file2use,layer2use,femaleuniform)
|
||||
if(femaleuniform || alpha_mask)
|
||||
standing = wear_alpha_masked_version(t_state, file2use, layer2use, femaleuniform, alpha_mask)
|
||||
if(!standing)
|
||||
standing = mutable_appearance(file2use, t_state, -layer2use)
|
||||
|
||||
@@ -661,19 +675,17 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
|
||||
|
||||
. += "-[dna.features["body_model"]]"
|
||||
|
||||
|
||||
var/is_taur = FALSE
|
||||
if(dna.species.mutant_bodyparts["taur"] && dna.features["taur"] != "None")
|
||||
is_taur = TRUE
|
||||
|
||||
if(dna.species.mutant_bodyparts["taur"])
|
||||
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
|
||||
if(T?.hide_legs)
|
||||
is_taur = TRUE
|
||||
|
||||
var/static/list/leg_day = typecacheof(list(/obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg))
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
|
||||
if(istype(BP, /obj/item/bodypart/r_leg) || istype(BP, /obj/item/bodypart/l_leg))
|
||||
if(is_taur)
|
||||
continue
|
||||
|
||||
if(is_taur && leg_day[BP.type])
|
||||
continue
|
||||
|
||||
. += "-[BP.body_zone]"
|
||||
if(BP.status == BODYPART_ORGANIC)
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
if(pickupTarget)
|
||||
if(restrained() || blacklistItems[pickupTarget] || HAS_TRAIT(pickupTarget, TRAIT_NODROP))
|
||||
pickupTarget = null
|
||||
else
|
||||
else if(!isobj(loc) || istype(loc, /obj/item/clothing/head/mob_holder))
|
||||
pickupTimer++
|
||||
if(pickupTimer >= 4)
|
||||
blacklistItems[pickupTarget] ++
|
||||
@@ -126,10 +126,8 @@
|
||||
pickupTarget = null
|
||||
pickupTimer = 0
|
||||
else if(ismob(pickupTarget.loc)) // in someones hand
|
||||
if(istype(pickupTarget, /obj/item/clothing/head/mob_holder/))
|
||||
var/obj/item/clothing/head/mob_holder/h = pickupTarget
|
||||
if(h && h.held_mob==src)
|
||||
return//dont let them pickpocket themselves
|
||||
if(istype(pickupTarget, /obj/item/clothing/head/mob_holder))
|
||||
return//dont let them pickpocket themselves or hold other monkys.
|
||||
var/mob/M = pickupTarget.loc
|
||||
if(!pickpocketing)
|
||||
pickpocketing = TRUE
|
||||
|
||||
@@ -65,20 +65,20 @@
|
||||
|
||||
/mob/living/carbon/monkey/on_reagent_change()
|
||||
. = ..()
|
||||
remove_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE)
|
||||
var/amount
|
||||
if(reagents.has_reagent(/datum/reagent/medicine/morphine))
|
||||
amount = -1
|
||||
if(amount)
|
||||
add_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/monkey_reagent_speedmod, TRUE, amount)
|
||||
|
||||
/mob/living/carbon/monkey/updatehealth()
|
||||
. = ..()
|
||||
var/slow = 0
|
||||
var/health_deficiency = (100 - health)
|
||||
if(health_deficiency >= 45)
|
||||
slow += (health_deficiency / 25)
|
||||
add_movespeed_modifier(MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = slow)
|
||||
if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN))
|
||||
var/health_deficiency = (maxHealth - health)
|
||||
if(health_deficiency >= 45)
|
||||
slow += (health_deficiency / 25)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/monkey_health_speedmod, TRUE, slow)
|
||||
|
||||
/mob/living/carbon/monkey/adjust_bodytemperature(amount)
|
||||
. = ..()
|
||||
@@ -87,7 +87,7 @@
|
||||
slow += (283.222 - bodytemperature) / 10 * 1.75
|
||||
if(slow <= 0)
|
||||
return
|
||||
add_movespeed_modifier(MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/monkey_temperature_speedmod, TRUE, slow)
|
||||
|
||||
/mob/living/carbon/monkey/Stat()
|
||||
..()
|
||||
@@ -99,7 +99,6 @@
|
||||
if(changeling)
|
||||
stat("Chemical Storage", "[changeling.chem_charges]/[changeling.chem_storage]")
|
||||
stat("Absorbed DNA", changeling.absorbedcount)
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/verb/removeinternal()
|
||||
|
||||
@@ -203,6 +203,12 @@
|
||||
|
||||
remove_overlay(BODYPARTS_LAYER)
|
||||
|
||||
var/is_taur = FALSE
|
||||
if(dna?.species.mutant_bodyparts["taur"])
|
||||
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
|
||||
if(T?.hide_legs)
|
||||
is_taur = TRUE
|
||||
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.update_limb()
|
||||
@@ -213,9 +219,12 @@
|
||||
return
|
||||
|
||||
//GENERATE NEW LIMBS
|
||||
var/static/list/leg_day = typecacheof(list(/obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg))
|
||||
var/list/new_limbs = list()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
if(is_taur && leg_day[BP.type])
|
||||
continue
|
||||
new_limbs += BP.get_limb_icon()
|
||||
if(new_limbs.len)
|
||||
overlays_standing[BODYPARTS_LAYER] = new_limbs
|
||||
|
||||
@@ -502,8 +502,16 @@
|
||||
var/obj/effect/proc_holder/spell/spell = S
|
||||
spell.updateButtonIcon()
|
||||
|
||||
//proc used to remove all immobilisation effects + reset stamina
|
||||
/mob/living/proc/remove_CC(should_update_mobility = TRUE)
|
||||
SetAllImmobility(0, FALSE)
|
||||
setStaminaLoss(0)
|
||||
SetUnconscious(0, FALSE)
|
||||
if(should_update_mobility)
|
||||
update_mobility()
|
||||
|
||||
//proc used to completely heal a mob.
|
||||
/mob/living/proc/fully_heal(admin_revive = 0)
|
||||
/mob/living/proc/fully_heal(admin_revive = FALSE)
|
||||
restore_blood()
|
||||
setToxLoss(0, 0) //zero as second argument not automatically call updatehealth().
|
||||
setOxyLoss(0, 0)
|
||||
|
||||
@@ -94,11 +94,13 @@
|
||||
|
||||
if(should_be_lying)
|
||||
mobility_flags &= ~MOBILITY_STAND
|
||||
setMovetype(movement_type | CRAWLING)
|
||||
if(!lying) //force them on the ground
|
||||
lying = pick(90, 270)
|
||||
if(has_gravity() && !buckled)
|
||||
playsound(src, "bodyfall", 20, 1)
|
||||
else
|
||||
setMovetype(movement_type & ~CRAWLING)
|
||||
mobility_flags |= MOBILITY_STAND
|
||||
lying = 0
|
||||
|
||||
@@ -161,8 +163,8 @@
|
||||
if(!has_legs && has_arms < 2)
|
||||
limbless_slowdown += 6 - (has_arms * 3)
|
||||
if(limbless_slowdown)
|
||||
add_movespeed_modifier(MOVESPEED_ID_LIVING_LIMBLESS, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=limbless_slowdown, blacklisted_movetypes = FLYING|FLOATING)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/limbless, multiplicative_slowdown = limbless_slowdown)
|
||||
else
|
||||
remove_movespeed_modifier(MOVESPEED_ID_LIVING_LIMBLESS, update=TRUE)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/limbless)
|
||||
|
||||
return mobility_flags
|
||||
|
||||
@@ -38,38 +38,26 @@
|
||||
sprint_stamina_cost = CONFIG_GET(number/movedelay/sprint_stamina_cost)
|
||||
return ..()
|
||||
|
||||
/mob/living/movement_delay(ignorewalk = 0)
|
||||
. = ..()
|
||||
if(!CHECK_MOBILITY(src, MOBILITY_STAND))
|
||||
. += 6
|
||||
|
||||
/// whether or not we can slide under another living mob. defaults to if we're not dense. CanPass should check "overriding circumstances" like buckled mobs/having PASSMOB flag, etc.
|
||||
/mob/living/proc/can_move_under_living(mob/living/other)
|
||||
return !density
|
||||
|
||||
/mob/living/proc/update_move_intent_slowdown()
|
||||
var/mod = 0
|
||||
if(m_intent == MOVE_INTENT_WALK)
|
||||
mod = CONFIG_GET(number/movedelay/walk_delay)
|
||||
else
|
||||
mod = CONFIG_GET(number/movedelay/run_delay)
|
||||
if(!isnum(mod))
|
||||
mod = 1
|
||||
add_movespeed_modifier(MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED, TRUE, 100, override = TRUE, multiplicative_slowdown = mod)
|
||||
add_movespeed_modifier((m_intent == MOVE_INTENT_WALK)? /datum/movespeed_modifier/config_walk_run/walk : /datum/movespeed_modifier/config_walk_run/run)
|
||||
|
||||
/mob/living/proc/update_turf_movespeed(turf/open/T)
|
||||
if(isopenturf(T) && !is_flying())
|
||||
add_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = T.slowdown)
|
||||
if(isopenturf(T))
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/turf_slowdown, multiplicative_slowdown = T.slowdown)
|
||||
else
|
||||
remove_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/turf_slowdown)
|
||||
|
||||
/mob/living/proc/update_pull_movespeed()
|
||||
if(pulling && isliving(pulling))
|
||||
var/mob/living/L = pulling
|
||||
if(drag_slowdown && L.lying && !L.buckled && grab_state < GRAB_AGGRESSIVE)
|
||||
add_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING, multiplicative_slowdown = PULL_PRONE_SLOWDOWN)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/bulky_drag, multiplicative_slowdown = PULL_PRONE_SLOWDOWN)
|
||||
return
|
||||
remove_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/bulky_drag)
|
||||
|
||||
/mob/living/canZMove(dir, turf/target)
|
||||
return can_zTravel(target, dir) && (movement_type & FLYING)
|
||||
|
||||
@@ -237,6 +237,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
deaf_message = "<span class='notice'>You can't hear yourself!</span>"
|
||||
deaf_type = 2 // Since you should be able to hear yourself without looking
|
||||
|
||||
// Create map text prior to modifying message for goonchat
|
||||
if (client?.prefs.chat_on_map && stat != UNCONSCIOUS && (client.prefs.see_chat_non_mob || ismob(speaker)) && can_hear())
|
||||
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
|
||||
|
||||
// Recompose message for AI hrefs, language incomprehension.
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
|
||||
|
||||
@@ -289,7 +293,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
//speech bubble
|
||||
var/list/speech_bubble_recipients = list()
|
||||
for(var/mob/M in listening)
|
||||
if(M.client)
|
||||
if(M.client && !M.client.prefs.chat_on_map)
|
||||
speech_bubble_recipients.Add(M.client)
|
||||
var/image/I = image('icons/mob/talk.dmi', src, "[bubble_type][say_test(message)]", FLY_LAYER)
|
||||
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
|
||||
|
||||
@@ -822,21 +822,21 @@
|
||||
return get_dist(src, A) <= max(viewscale[1]*0.5,viewscale[2]*0.5)
|
||||
|
||||
/mob/living/silicon/ai/proc/relay_speech(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
raw_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
|
||||
var/treated_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
|
||||
var/start = "Relayed Speech: "
|
||||
var/namepart = "[speaker.GetVoice()][speaker.get_alt_name()]"
|
||||
var/hrefpart = "<a href='?src=[REF(src)];track=[html_encode(namepart)]'>"
|
||||
var/jobpart
|
||||
var/jobpart = "Unknown"
|
||||
|
||||
if (iscarbon(speaker))
|
||||
var/mob/living/carbon/S = speaker
|
||||
if(S.job)
|
||||
jobpart = "[S.job]"
|
||||
else
|
||||
jobpart = "Unknown"
|
||||
|
||||
var/rendered = "<i><span class='game say'>[start]<span class='name'>[hrefpart][namepart] ([jobpart])</a> </span><span class='message'>[raw_message]</span></span></i>"
|
||||
var/rendered = "<i><span class='game say'>[start]<span class='name'>[hrefpart][namepart] ([jobpart])</a> </span><span class='message'>[treated_message]</span></span></i>"
|
||||
|
||||
if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
|
||||
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
|
||||
show_message(rendered, MSG_AUDIBLE)
|
||||
|
||||
/mob/living/silicon/ai/fully_replace_character_name(oldname,newname)
|
||||
|
||||
@@ -273,9 +273,9 @@
|
||||
/mob/living/silicon/pai/Process_Spacemove(movement_dir = 0)
|
||||
. = ..()
|
||||
if(!.)
|
||||
add_movespeed_modifier(MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD, TRUE, 100, multiplicative_slowdown = 2)
|
||||
add_movespeed_modifier(/datum/movespeed_modifier/pai_spacewalk)
|
||||
return TRUE
|
||||
remove_movespeed_modifier(MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD, TRUE)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/pai_spacewalk)
|
||||
return TRUE
|
||||
|
||||
/mob/living/silicon/pai/examine(mob/user)
|
||||
|
||||
@@ -237,7 +237,7 @@
|
||||
return
|
||||
|
||||
if(!CONFIG_GET(flag/disable_secborg) && GLOB.security_level < CONFIG_GET(number/minimum_secborg_alert))
|
||||
to_chat(src, "<span class='notice'>NOTICE: Due to local station regulations, the security cyborg module and its variants are only available during [num2seclevel(CONFIG_GET(number/minimum_secborg_alert))] alert and greater.</span>")
|
||||
to_chat(src, "<span class='notice'>NOTICE: Due to local station regulations, the security cyborg module and its variants are only available during [NUM2SECLEVEL(CONFIG_GET(number/minimum_secborg_alert))] alert and greater.</span>")
|
||||
|
||||
var/list/modulelist = list("Standard" = /obj/item/robot_module/standard, \
|
||||
"Engineering" = /obj/item/robot_module/engineering, \
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
/mob/living/silicon/KnockToFloor(disarm_items = FALSE, silent = TRUE, updating = TRUE)
|
||||
return
|
||||
|
||||
/mob/living/silicon/grippedby(mob/living/user, instant = FALSE)
|
||||
return //can't upgrade a simple pull into a more aggressive grab.
|
||||
|
||||
@@ -61,11 +61,10 @@
|
||||
"<span class='userdanger'>[M] [response_disarm] [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(M, src, "disarmed")
|
||||
else
|
||||
var/damage = rand(15, 30)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
attack_threshold_check(damage)
|
||||
attack_threshold_check(M.meleeSlashSAPower)
|
||||
log_combat(M, src, "attacked")
|
||||
|
||||
/mob/living/simple_animal/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
|
||||
@@ -19,6 +19,11 @@
|
||||
path_image_color = "#993299"
|
||||
weather_immunities = list("lava","ash")
|
||||
|
||||
var/clean_time = 50 //How long do we take to clean?
|
||||
var/broom = FALSE //Do we have an speed buff from a broom?
|
||||
var/adv_mop = FALSE //Do we have a cleaning buff from a better mop?
|
||||
|
||||
|
||||
var/blood = 1
|
||||
var/trash = 0
|
||||
var/pests = 0
|
||||
@@ -75,6 +80,26 @@
|
||||
to_chat(user, "<span class='warning'>Please close the access panel before locking it.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] doesn't seem to respect your authority.</span>")
|
||||
|
||||
if(istype(W, /obj/item/mop/advanced))
|
||||
if(bot_core.allowed(user) && open && adv_mop == TRUE)
|
||||
to_chat(user, "<span class='notice'>You replace \the [src] old mop with a new better one!</span>")
|
||||
adv_mop = TRUE
|
||||
clean_time = 20 //2.5 the speed!
|
||||
window_name = "Automatic Station Cleaner v2.1 BETA" //New!
|
||||
qdel(W)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\the [src] already has this mop!</span>")
|
||||
|
||||
if(istype(W, /obj/item/twohanded/broom))
|
||||
if(bot_core.allowed(user) && open && broom == TRUE)
|
||||
to_chat(user, "<span class='notice'>You add to \the [src] a broom speeding it up!</span>")
|
||||
broom = TRUE
|
||||
base_speed = 1 //2x faster!
|
||||
qdel(W)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\the [src] already has a broom!</span>")
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -221,7 +246,7 @@
|
||||
icon_state = "cleanbot-c"
|
||||
visible_message("<span class='notice'>[src] begins to clean up [A].</span>")
|
||||
mode = BOT_CLEANING
|
||||
spawn(50)
|
||||
spawn(clean_time)
|
||||
if(mode == BOT_CLEANING)
|
||||
if(A && isturf(A.loc))
|
||||
var/atom/movable/AM = A
|
||||
|
||||
@@ -264,6 +264,9 @@
|
||||
if((last_newpatient_speak + 300) < world.time) //Don't spam these messages!
|
||||
var/list/messagevoice = list("Hey, [H.name]! Hold on, I'm coming." = 'sound/voice/medbot/coming.ogg',"Wait [H.name]! I want to help!" = 'sound/voice/medbot/help.ogg',"[H.name], you appear to be injured!" = 'sound/voice/medbot/injured.ogg')
|
||||
var/message = pick(messagevoice)
|
||||
if(prob(1) && ISINRANGE_EX(H.getFireLoss(), 0, 20))
|
||||
message = "Notices your minor burns*OwO what's this?"
|
||||
messagevoice[message] = 'sound/voice/medbot/owo.ogg'
|
||||
speak(message)
|
||||
playsound(loc, messagevoice[message], 50, 0)
|
||||
last_newpatient_speak = world.time
|
||||
|
||||
@@ -97,6 +97,8 @@
|
||||
body_color = "brown"
|
||||
icon_state = "mouse_brown"
|
||||
|
||||
GLOBAL_VAR(tom_existed)
|
||||
|
||||
//TOM IS ALIVE! SQUEEEEEEEE~K :)
|
||||
/mob/living/simple_animal/mouse/brown/Tom
|
||||
name = "Tom"
|
||||
@@ -106,6 +108,10 @@
|
||||
response_harm = "splats"
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
|
||||
/mob/living/simple_animal/mouse/brown/Tom/Initialize()
|
||||
. = ..()
|
||||
GLOB.tom_existed = TRUE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/deadmouse
|
||||
name = "dead mouse"
|
||||
desc = "It looks like somebody dropped the bass on it. A lizard's favorite meal."
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
icon_living = "carp"
|
||||
icon_dead = "carp_dead"
|
||||
icon_gib = "carp_gib"
|
||||
threat = 0.2
|
||||
threat = 0.1
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
speak_chance = 0
|
||||
turns_per_move = 5
|
||||
|
||||
@@ -186,10 +186,10 @@
|
||||
. = ..()
|
||||
if(slowed_by_webs)
|
||||
if(!(locate(/obj/structure/spider/stickyweb) in loc))
|
||||
remove_movespeed_modifier(MOVESPEED_ID_TARANTULA_WEB)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/tarantula_web)
|
||||
slowed_by_webs = FALSE
|
||||
else if(locate(/obj/structure/spider/stickyweb) in loc)
|
||||
add_movespeed_modifier(MOVESPEED_ID_TARANTULA_WEB, priority=100, multiplicative_slowdown=3)
|
||||
add_movespeed_modifier(/datum/movespeed_modifier/tarantula_web)
|
||||
slowed_by_webs = TRUE
|
||||
|
||||
//midwives are the queen of the spiders, can send messages to all them and web faster. That rare round where you get a queen spider and turn your 'for honor' players into 'r6siege' players will be a fun one.
|
||||
|
||||
@@ -265,4 +265,12 @@ Difficulty: Medium
|
||||
desc = "The sweet blood, oh, it sings to me."
|
||||
invisibility = 100
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom
|
||||
name = "hostile-environment miner"
|
||||
desc = "A miner destined to hop across dimensions for all eternity, hunting anomalous creatures."
|
||||
speed = 8
|
||||
move_to_delay = 8
|
||||
ranged_cooldown_time = 8
|
||||
dash_cooldown = 8
|
||||
|
||||
#undef MINER_DASH_RANGE
|
||||
|
||||
@@ -0,0 +1,361 @@
|
||||
/*
|
||||
Difficulty: Extremely Hard
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner
|
||||
name = "demonic-frost miner"
|
||||
desc = "An extremely geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy."
|
||||
health = 1500
|
||||
maxHealth = 1500
|
||||
icon_state = "demonic_miner"
|
||||
icon_living = "demonic_miner"
|
||||
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
|
||||
attacktext = "pummels"
|
||||
attack_sound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
light_color = "#E4C7C5"
|
||||
movement_type = GROUND
|
||||
weather_immunities = list("snow")
|
||||
speak_emote = list("roars")
|
||||
armour_penetration = 100
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
aggro_vision_range = 18 // large vision range so combat doesn't abruptly end when someone runs a bit away
|
||||
rapid_melee = 4
|
||||
speed = 20
|
||||
move_to_delay = 20
|
||||
ranged = TRUE
|
||||
crusher_loot = list(/obj/effect/decal/remains/plasma, /obj/item/crusher_trophy/ice_block_talisman)
|
||||
loot = list(/obj/effect/decal/remains/plasma)
|
||||
wander = FALSE
|
||||
del_on_death = TRUE
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
deathmessage = "falls to the ground, decaying into plasma particles."
|
||||
deathsound = "bodyfall"
|
||||
attack_action_types = list(/datum/action/innate/megafauna_attack/frost_orbs,
|
||||
/datum/action/innate/megafauna_attack/snowball_machine_gun,
|
||||
/datum/action/innate/megafauna_attack/ice_shotgun)
|
||||
/// Modifies the speed of the projectiles the demonic frost miner shoots out
|
||||
var/projectile_speed_multiplier = 1
|
||||
/// If the demonic frost miner is in its enraged state
|
||||
var/enraged = FALSE
|
||||
/// If the demonic frost miner is currently transforming to its enraged state
|
||||
var/enraging = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/knockback, 7, FALSE, TRUE)
|
||||
AddComponent(/datum/component/lifesteal, 50)
|
||||
|
||||
/datum/action/innate/megafauna_attack/frost_orbs
|
||||
name = "Fire Frost Orbs"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "sniper_zoom"
|
||||
chosen_message = "<span class='colossus'>You are now sending out frost orbs to track in on a target.</span>"
|
||||
chosen_attack_num = 1
|
||||
|
||||
/datum/action/innate/megafauna_attack/snowball_machine_gun
|
||||
name = "Fire Snowball Machine Gun"
|
||||
icon_icon = 'icons/obj/guns/energy.dmi'
|
||||
button_icon_state = "kineticgun"
|
||||
chosen_message = "<span class='colossus'>You are now firing a snowball machine gun at a target.</span>"
|
||||
chosen_attack_num = 2
|
||||
|
||||
/datum/action/innate/megafauna_attack/ice_shotgun
|
||||
name = "Fire Ice Shotgun"
|
||||
icon_icon = 'icons/obj/guns/projectile.dmi'
|
||||
button_icon_state = "shotgun"
|
||||
chosen_message = "<span class='colossus'>You are now firing shotgun ice blasts.</span>"
|
||||
chosen_attack_num = 3
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/OpenFire()
|
||||
check_enraged()
|
||||
projectile_speed_multiplier = 1 - enraged * 0.25
|
||||
SetRecoveryTime(100, 100)
|
||||
|
||||
if(client)
|
||||
switch(chosen_attack)
|
||||
if(1)
|
||||
frost_orbs()
|
||||
if(2)
|
||||
snowball_machine_gun()
|
||||
if(3)
|
||||
ice_shotgun()
|
||||
return
|
||||
|
||||
var/easy_attack = prob(80 - enraged * 40)
|
||||
chosen_attack = rand(1, 3)
|
||||
switch(chosen_attack)
|
||||
if(1)
|
||||
if(easy_attack)
|
||||
frost_orbs(10, 8)
|
||||
else
|
||||
frost_orbs(5, 16)
|
||||
if(2)
|
||||
if(easy_attack)
|
||||
snowball_machine_gun()
|
||||
else
|
||||
INVOKE_ASYNC(src, .proc/ice_shotgun, 5, list(list(-180, -140, -100, -60, -20, 20, 60, 100, 140), list(-160, -120, -80, -40, 0, 40, 80, 120, 160)))
|
||||
snowball_machine_gun(5 * 8, 5)
|
||||
if(3)
|
||||
if(easy_attack)
|
||||
ice_shotgun()
|
||||
else
|
||||
ice_shotgun(5, list(list(0, 30, 60, 90, 120, 150, 180, 210, 240, 270, 300, 330), list(-30, -15, 0, 15, 30)))
|
||||
|
||||
/obj/item/projectile/frost_orb
|
||||
name = "frost orb"
|
||||
icon_state = "ice_1"
|
||||
damage = 20
|
||||
armour_penetration = 100
|
||||
speed = 10
|
||||
homing_turn_speed = 30
|
||||
damage_type = BURN
|
||||
|
||||
/obj/item/projectile/frost_orb/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
if(isturf(target) || isobj(target))
|
||||
target.ex_act(EXPLODE_HEAVY)
|
||||
|
||||
/obj/item/projectile/snowball
|
||||
name = "machine-gun snowball"
|
||||
icon_state = "nuclear_particle"
|
||||
damage = 5
|
||||
armour_penetration = 100
|
||||
speed = 4
|
||||
damage_type = BRUTE
|
||||
|
||||
/obj/item/projectile/ice_blast
|
||||
name = "ice blast"
|
||||
icon_state = "ice_2"
|
||||
damage = 15
|
||||
armour_penetration = 100
|
||||
speed = 4
|
||||
damage_type = BRUTE
|
||||
|
||||
/obj/item/projectile/ice_blast/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
if(isturf(target) || isobj(target))
|
||||
target.ex_act(EXPLODE_HEAVY)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/ex_act(severity, target)
|
||||
adjustBruteLoss(30 * severity - 120)
|
||||
visible_message("<span class='danger'>[src] absorbs the explosion!</span>", "<span class='userdanger'>You absorb the explosion!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Goto(target, delay, minimum_distance)
|
||||
if(enraging)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/MoveToTarget(list/possible_targets)
|
||||
if(enraging)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Move()
|
||||
if(enraging)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/// Shoots out homing frost orbs that explode into ice blast projectiles after a couple seconds
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/frost_orbs(added_delay = 10, shoot_times = 8)
|
||||
for(var/i in 1 to shoot_times)
|
||||
var/turf/startloc = get_turf(src)
|
||||
var/turf/endloc = get_turf(target)
|
||||
if(!endloc)
|
||||
break
|
||||
var/obj/item/projectile/frost_orb/P = new(startloc)
|
||||
P.preparePixelProjectile(endloc, startloc)
|
||||
P.firer = src
|
||||
if(target)
|
||||
P.original = target
|
||||
P.set_homing_target(target)
|
||||
P.fire(rand(0, 360))
|
||||
addtimer(CALLBACK(P, /obj/item/projectile/frost_orb/proc/orb_explosion, projectile_speed_multiplier), 20) // make the orbs home in after a second
|
||||
SLEEP_CHECK_DEATH(added_delay)
|
||||
SetRecoveryTime(40, 60)
|
||||
|
||||
/// Called when the orb is exploding, shoots out projectiles
|
||||
/obj/item/projectile/frost_orb/proc/orb_explosion(projectile_speed_multiplier)
|
||||
for(var/i in 0 to 5)
|
||||
var/angle = i * 60
|
||||
var/turf/startloc = get_turf(src)
|
||||
var/turf/endloc = get_turf(original)
|
||||
if(!startloc || !endloc)
|
||||
break
|
||||
var/obj/item/projectile/ice_blast/P = new(startloc)
|
||||
P.speed *= projectile_speed_multiplier
|
||||
P.preparePixelProjectile(endloc, startloc, null, angle + rand(-10, 10))
|
||||
P.firer = firer
|
||||
if(original)
|
||||
P.original = original
|
||||
P.fire()
|
||||
qdel(src)
|
||||
|
||||
/// Shoots out snowballs with a random spread
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/snowball_machine_gun(shots = 60, spread = 45)
|
||||
for(var/i in 1 to shots)
|
||||
var/turf/startloc = get_turf(src)
|
||||
var/turf/endloc = get_turf(target)
|
||||
if(!endloc)
|
||||
break
|
||||
var/obj/item/projectile/P = new /obj/item/projectile/snowball(startloc)
|
||||
P.speed *= projectile_speed_multiplier
|
||||
P.preparePixelProjectile(endloc, startloc, null, rand(-spread, spread))
|
||||
P.firer = src
|
||||
if(target)
|
||||
P.original = target
|
||||
P.fire()
|
||||
SLEEP_CHECK_DEATH(1)
|
||||
SetRecoveryTime(15, 15)
|
||||
|
||||
/// Shoots out ice blasts in a shotgun like pattern
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/ice_shotgun(shots = 5, list/patterns = list(list(-40, -20, 0, 20, 40), list(-30, -10, 10, 30)))
|
||||
for(var/i in 1 to shots)
|
||||
var/list/pattern = patterns[i % length(patterns) + 1] // alternating patterns
|
||||
for(var/spread in pattern)
|
||||
var/turf/startloc = get_turf(src)
|
||||
var/turf/endloc = get_turf(target)
|
||||
if(!endloc)
|
||||
break
|
||||
var/obj/item/projectile/P = new /obj/item/projectile/ice_blast(startloc)
|
||||
P.speed *= projectile_speed_multiplier
|
||||
P.preparePixelProjectile(endloc, startloc, null, spread)
|
||||
P.firer = src
|
||||
if(target)
|
||||
P.original = target
|
||||
P.fire()
|
||||
SLEEP_CHECK_DEATH(8)
|
||||
SetRecoveryTime(15, 20)
|
||||
|
||||
/// Checks if the demonic frost miner is ready to be enraged
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/check_enraged()
|
||||
if(enraged)
|
||||
return
|
||||
if(health > maxHealth*0.25)
|
||||
return
|
||||
SetRecoveryTime(80, 80)
|
||||
adjustHealth(-maxHealth)
|
||||
enraged = TRUE
|
||||
enraging = TRUE
|
||||
animate(src, pixel_y = pixel_y + 96, time = 100, easing = ELASTIC_EASING)
|
||||
spin(100, 10)
|
||||
SLEEP_CHECK_DEATH(60)
|
||||
playsound(src, 'sound/effects/explosion3.ogg', 100, TRUE)
|
||||
icon_state = "demonic_miner_phase2"
|
||||
animate(src, pixel_y = pixel_y - 96, time = 8, flags = ANIMATION_END_NOW)
|
||||
spin(8, 2)
|
||||
SLEEP_CHECK_DEATH(8)
|
||||
for(var/mob/living/L in viewers(src))
|
||||
shake_camera(L, 3, 2)
|
||||
playsound(src, 'sound/effects/meteorimpact.ogg', 100, TRUE)
|
||||
setMovetype(movement_type | FLYING)
|
||||
enraging = FALSE
|
||||
adjustHealth(-maxHealth)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/death(gibbed, list/force_grant)
|
||||
if(health > 0)
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
var/loot = rand(1, 3)
|
||||
switch(loot)
|
||||
if(1)
|
||||
new /obj/item/resurrection_crystal(T)
|
||||
if(2)
|
||||
new /obj/item/clothing/shoes/winterboots/ice_boots/speedy(T)
|
||||
if(3)
|
||||
new /obj/item/pickaxe/drill/jackhammer/demonic(T)
|
||||
return ..()
|
||||
|
||||
/obj/item/resurrection_crystal
|
||||
name = "resurrection crystal"
|
||||
desc = "When used by anything holding it, this crystal gives them a second chance at life if they die."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "demonic_crystal"
|
||||
|
||||
/obj/item/resurrection_crystal/attack_self(mob/living/user)
|
||||
if(!iscarbon(user))
|
||||
to_chat(user, "<span class='notice'>A dark presence stops you from absorbing the crystal.</span>")
|
||||
return
|
||||
forceMove(user)
|
||||
to_chat(user, "<span class='notice'>You feel a bit safer... but a demonic presence lurks in the back of your head...</span>")
|
||||
RegisterSignal(user, COMSIG_MOB_DEATH, .proc/resurrect)
|
||||
|
||||
/// Resurrects the target when they die by cloning them into a new duplicate body and transferring their mind to the clone on a safe station turf
|
||||
/obj/item/resurrection_crystal/proc/resurrect(mob/living/carbon/user, gibbed)
|
||||
user.visible_message("<span class='notice'>You see [user]'s soul dragged out of their body!</span>", "<span class='notice'>You feel your soul dragged away to a fresh body!</span>")
|
||||
var/typepath = user.type
|
||||
var/turf/T = find_safe_turf()
|
||||
var/mob/living/carbon/clone = new typepath(T)
|
||||
clone.real_name = user.real_name
|
||||
user.dna.transfer_identity(clone)
|
||||
clone.updateappearance(mutcolor_update=1)
|
||||
user.mind.transfer_to(clone) // second life
|
||||
to_chat(clone, "<span class='notice'>You blink and find yourself in [get_area_name(T)].</span>")
|
||||
user.gib()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/clothing/shoes/winterboots/ice_boots/speedy
|
||||
name = "cursed ice hiking boots"
|
||||
desc = "A pair of winter boots contractually made by a devil, they cannot be taken off once put on."
|
||||
slowdown = SHOES_SPEED_SLIGHT
|
||||
|
||||
/obj/item/clothing/shoes/winterboots/ice_boots/speedy/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
|
||||
|
||||
/obj/item/pickaxe/drill/jackhammer/demonic
|
||||
name = "demonic jackhammer"
|
||||
desc = "Cracks rocks at an inhuman speed, as well as being enhanced for combat purposes."
|
||||
toolspeed = 0
|
||||
|
||||
/obj/item/pickaxe/drill/jackhammer/demonic/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/knockback, 4, FALSE, TRUE)
|
||||
AddComponent(/datum/component/lifesteal, 5)
|
||||
|
||||
/obj/item/crusher_trophy/ice_block_talisman
|
||||
name = "ice block talisman"
|
||||
desc = "A glowing trinket that a demonic miner had on him, it seems he couldn't utilize it for whatever reason."
|
||||
icon_state = "ice_trap_talisman"
|
||||
denied_type = /obj/item/crusher_trophy/ice_block_talisman
|
||||
|
||||
/obj/item/crusher_trophy/ice_block_talisman/effect_desc()
|
||||
return "mark detonation to freeze a creature in a block of ice for a period, preventing them from moving"
|
||||
|
||||
/obj/item/crusher_trophy/ice_block_talisman/on_mark_detonation(mob/living/target, mob/living/user)
|
||||
target.apply_status_effect(/datum/status_effect/ice_block_talisman)
|
||||
|
||||
/datum/status_effect/ice_block_talisman
|
||||
id = "ice_block_talisman"
|
||||
duration = 25
|
||||
status_type = STATUS_EFFECT_REFRESH
|
||||
alert_type = /obj/screen/alert/status_effect/ice_block_talisman
|
||||
/// Stored icon overlay for the hit mob, removed when effect is removed
|
||||
var/icon/cube
|
||||
|
||||
/obj/screen/alert/status_effect/ice_block_talisman
|
||||
name = "Frozen Solid"
|
||||
desc = "You're frozen inside an ice cube, and cannot move!"
|
||||
icon_state = "frozen"
|
||||
|
||||
/datum/status_effect/ice_block_talisman/on_apply()
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_PRE_MOVE, .proc/owner_moved)
|
||||
if(!owner.stat)
|
||||
to_chat(owner, "<span class='userdanger'>You become frozen in a cube!</span>")
|
||||
cube = icon('icons/effects/freeze.dmi', "ice_cube")
|
||||
var/icon/size_check = icon(owner.icon, owner.icon_state)
|
||||
cube.Scale(size_check.Width(), size_check.Height())
|
||||
owner.add_overlay(cube)
|
||||
return ..()
|
||||
|
||||
/// Blocks movement from the status effect owner
|
||||
/datum/status_effect/ice_block_talisman/proc/owner_moved()
|
||||
return COMPONENT_MOVABLE_BLOCK_PRE_MOVE
|
||||
|
||||
/datum/status_effect/ice_block_talisman/on_remove()
|
||||
. = ..()
|
||||
if(!owner.stat)
|
||||
to_chat(owner, "<span class='notice'>The cube melts!</span>")
|
||||
owner.cut_overlay(cube)
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_PRE_MOVE)
|
||||
@@ -394,3 +394,26 @@ Difficulty: Medium
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/lesser/grant_achievement(medaltype,scoretype)
|
||||
return
|
||||
|
||||
//fire line keeps going even if dragon is deleted
|
||||
/proc/dragon_fire_line(source, list/turfs)
|
||||
var/list/hit_list = list()
|
||||
for(var/turf/T in turfs)
|
||||
if(istype(T, /turf/closed))
|
||||
break
|
||||
new /obj/effect/hotspot(T)
|
||||
T.hotspot_expose(700,50,1)
|
||||
for(var/mob/living/L in T.contents)
|
||||
if(L in hit_list || L == source)
|
||||
continue
|
||||
hit_list += L
|
||||
L.adjustFireLoss(20)
|
||||
to_chat(L, "<span class='userdanger'>You're hit by [source]'s fire breath!</span>")
|
||||
|
||||
// deals damage to mechs
|
||||
for(var/obj/mecha/M in T.contents)
|
||||
if(M in hit_list)
|
||||
continue
|
||||
hit_list += M
|
||||
M.take_damage(45, BRUTE, "melee", 1)
|
||||
sleep(1.5)
|
||||
|
||||
@@ -27,23 +27,51 @@
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
|
||||
flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
|
||||
/// Crusher loot dropped when fauna killed with a crusher
|
||||
var/list/crusher_loot
|
||||
var/medal_type
|
||||
/// Score given to players when the fauna is killed
|
||||
var/score_type = BOSS_SCORE
|
||||
/// If the megafauna is actually killed (vs entering another phase)
|
||||
var/elimination = 0
|
||||
/// Modifies attacks when at lower health
|
||||
var/anger_modifier = 0
|
||||
/// Internal tracking GPS inside fauna
|
||||
var/obj/item/gps/internal
|
||||
/// Next time fauna can use a melee attack
|
||||
var/recovery_time = 0
|
||||
|
||||
var/true_spawn = TRUE // if this is a megafauna that should grant achievements, or have a gps signal
|
||||
var/nest_range = 10
|
||||
var/chosen_attack = 1 // chosen attack num
|
||||
var/list/attack_action_types = list()
|
||||
var/small_sprite_type
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/Initialize(mapload)
|
||||
. = ..()
|
||||
apply_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
|
||||
ADD_TRAIT(src, TRAIT_NO_TELEPORT, MEGAFAUNA_TRAIT)
|
||||
for(var/action_type in attack_action_types)
|
||||
var/datum/action/innate/megafauna_attack/attack_action = new action_type()
|
||||
attack_action.Grant(src)
|
||||
if(small_sprite_type)
|
||||
var/datum/action/small_sprite/small_action = new small_sprite_type()
|
||||
small_action.Grant(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/Destroy()
|
||||
QDEL_NULL(internal)
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/Moved()
|
||||
if(nest && nest.parent && get_dist(nest.parent, src) > nest_range)
|
||||
var/turf/closest = get_turf(nest.parent)
|
||||
for(var/i = 1 to nest_range)
|
||||
closest = get_step(closest, get_dir(closest, src))
|
||||
forceMove(closest) // someone teleported out probably and the megafauna kept chasing them
|
||||
target = null
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/death(gibbed)
|
||||
if(health > 0)
|
||||
return
|
||||
@@ -134,3 +162,21 @@
|
||||
SSmedals.SetScore(BOSS_SCORE, C, 1)
|
||||
SSmedals.SetScore(score_type, C, 1)
|
||||
return TRUE
|
||||
|
||||
/datum/action/innate/megafauna_attack
|
||||
name = "Megafauna Attack"
|
||||
icon_icon = 'icons/mob/actions/actions_animal.dmi'
|
||||
button_icon_state = ""
|
||||
var/mob/living/simple_animal/hostile/megafauna/M
|
||||
var/chosen_message
|
||||
var/chosen_attack_num = 0
|
||||
|
||||
/datum/action/innate/megafauna_attack/Grant(mob/living/L)
|
||||
if(istype(L, /mob/living/simple_animal/hostile/megafauna))
|
||||
M = L
|
||||
return ..()
|
||||
return FALSE
|
||||
|
||||
/datum/action/innate/megafauna_attack/Activate()
|
||||
M.chosen_attack = chosen_attack_num
|
||||
to_chat(M, chosen_message)
|
||||
|
||||
@@ -0,0 +1,201 @@
|
||||
/*
|
||||
Difficulty: Hard
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo
|
||||
name = "wendigo"
|
||||
desc = "A mythological man-eating legendary creature, you probably aren't going to survive this."
|
||||
health = 2500
|
||||
maxHealth = 2500
|
||||
icon_state = "wendigo"
|
||||
icon_living = "wendigo"
|
||||
icon_dead = "wendigo_dead"
|
||||
icon = 'icons/mob/icemoon/64x64megafauna.dmi'
|
||||
attacktext = "claws"
|
||||
attack_sound = 'sound/magic/demon_attack1.ogg'
|
||||
weather_immunities = list("snow")
|
||||
speak_emote = list("roars")
|
||||
armour_penetration = 40
|
||||
melee_damage_lower = 40
|
||||
melee_damage_upper = 40
|
||||
vision_range = 9
|
||||
aggro_vision_range = 18 // man-eating for a reason
|
||||
speed = 8
|
||||
move_to_delay = 8
|
||||
rapid_melee = 16 // every 1/8 second
|
||||
melee_queue_distance = 20 // as far as possible really, need this because of charging and teleports
|
||||
ranged = TRUE
|
||||
pixel_x = -16
|
||||
loot = list(/obj/item/wendigo_blood)
|
||||
crusher_loot = list(/obj/item/wendigo_blood, /obj/item/crusher_trophy/demon_claws)
|
||||
wander = FALSE
|
||||
del_on_death = TRUE
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
deathmessage = "falls, shaking the ground around it"
|
||||
deathsound = 'sound/effects/gravhit.ogg'
|
||||
attack_action_types = list(/datum/action/innate/megafauna_attack/heavy_stomp,
|
||||
/datum/action/innate/megafauna_attack/teleport,
|
||||
/datum/action/innate/megafauna_attack/disorienting_scream)
|
||||
/// Saves the turf the megafauna was created at (spawns exit portal here)
|
||||
var/turf/starting
|
||||
/// Range for wendigo stomping when it moves
|
||||
var/stomp_range = 1
|
||||
/// Stores directions the mob is moving, then calls that a move has fully ended when these directions are removed in moved
|
||||
var/stored_move_dirs = 0
|
||||
/// If the wendigo is allowed to move
|
||||
var/can_move = TRUE
|
||||
|
||||
/datum/action/innate/megafauna_attack/heavy_stomp
|
||||
name = "Heavy Stomp"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "sniper_zoom"
|
||||
chosen_message = "<span class='colossus'>You are now stomping the ground around you.</span>"
|
||||
chosen_attack_num = 1
|
||||
|
||||
/datum/action/innate/megafauna_attack/teleport
|
||||
name = "Teleport"
|
||||
icon_icon = 'icons/effects/bubblegum.dmi'
|
||||
button_icon_state = "smack ya one"
|
||||
chosen_message = "<span class='colossus'>You are now teleporting at the target you click on.</span>"
|
||||
chosen_attack_num = 2
|
||||
|
||||
/datum/action/innate/megafauna_attack/disorienting_scream
|
||||
name = "Disorienting Scream"
|
||||
icon_icon = 'icons/turf/walls/wall.dmi'
|
||||
button_icon_state = "wall"
|
||||
chosen_message = "<span class='colossus'>You are now screeching, disorienting targets around you.</span>"
|
||||
chosen_attack_num = 3
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/Initialize()
|
||||
. = ..()
|
||||
starting = get_turf(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/OpenFire()
|
||||
SetRecoveryTime(0, 100)
|
||||
if(health <= maxHealth*0.5)
|
||||
stomp_range = 2
|
||||
speed = 6
|
||||
move_to_delay = 6
|
||||
else
|
||||
stomp_range = initial(stomp_range)
|
||||
speed = initial(speed)
|
||||
move_to_delay = initial(move_to_delay)
|
||||
|
||||
if(client)
|
||||
switch(chosen_attack)
|
||||
if(1)
|
||||
heavy_stomp()
|
||||
if(2)
|
||||
teleport()
|
||||
if(3)
|
||||
disorienting_scream()
|
||||
return
|
||||
|
||||
chosen_attack = rand(1, 3)
|
||||
switch(chosen_attack)
|
||||
if(1)
|
||||
heavy_stomp()
|
||||
if(2)
|
||||
teleport()
|
||||
if(3)
|
||||
disorienting_scream()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/Move(atom/newloc, direct)
|
||||
if(!can_move)
|
||||
return
|
||||
stored_move_dirs |= direct
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/Moved(atom/oldloc, direct)
|
||||
. = ..()
|
||||
stored_move_dirs &= ~direct
|
||||
if(!stored_move_dirs)
|
||||
INVOKE_ASYNC(src, .proc/ground_slam, stomp_range, 1)
|
||||
|
||||
/// Slams the ground around the wendigo throwing back enemies caught nearby
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/proc/ground_slam(range, delay)
|
||||
var/turf/orgin = get_turf(src)
|
||||
var/list/all_turfs = RANGE_TURFS(range, orgin)
|
||||
for(var/i = 0 to range)
|
||||
for(var/turf/T in all_turfs)
|
||||
if(get_dist(orgin, T) > i)
|
||||
continue
|
||||
playsound(T,'sound/effects/bamf.ogg', 600, TRUE, 10)
|
||||
new /obj/effect/temp_visual/small_smoke/halfsecond(T)
|
||||
for(var/mob/living/L in T)
|
||||
if(L == src || L.throwing)
|
||||
continue
|
||||
to_chat(L, "<span class='userdanger'>[src]'s ground slam shockwave sends you flying!</span>")
|
||||
var/turf/thrownat = get_ranged_target_turf_direct(src, L, 8, rand(-10, 10))
|
||||
L.throw_at(thrownat, 8, 2, src, TRUE) //, force = MOVE_FORCE_OVERPOWERING, gentle = TRUE)
|
||||
L.apply_damage(20, BRUTE)
|
||||
shake_camera(L, 2, 1)
|
||||
all_turfs -= T
|
||||
sleep(delay)
|
||||
|
||||
/// Larger but slower ground stomp
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/proc/heavy_stomp()
|
||||
can_move = FALSE
|
||||
ground_slam(5, 2)
|
||||
SetRecoveryTime(0, 0)
|
||||
can_move = TRUE
|
||||
|
||||
/// Teleports to a location 4 turfs away from the enemy in view
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/proc/teleport()
|
||||
var/list/possible_ends = list()
|
||||
for(var/turf/T in view(4, target.loc) - view(3, target.loc))
|
||||
if(isclosedturf(T))
|
||||
continue
|
||||
possible_ends |= T
|
||||
var/turf/end = pick(possible_ends)
|
||||
do_teleport(src, end, 0, channel=TELEPORT_CHANNEL_BLUESPACE, forced = TRUE)
|
||||
SetRecoveryTime(20, 0)
|
||||
|
||||
/// Shakes all nearby enemies screens and animates the wendigo shaking up and down
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/proc/disorienting_scream()
|
||||
can_move = FALSE
|
||||
playsound(src, 'sound/magic/demon_dies.ogg', 600, FALSE, 10)
|
||||
animate(src, pixel_z = rand(5, 15), time = 1, loop = 6)
|
||||
animate(pixel_z = 0, time = 1)
|
||||
for(var/mob/living/L in get_hearers_in_view(7, src) - src)
|
||||
shake_camera(L, 30, 1)
|
||||
to_chat(L, "<span class='danger'>The wendigo screams loudly!</span>")
|
||||
SetRecoveryTime(30, 0)
|
||||
SLEEP_CHECK_DEATH(12)
|
||||
can_move = TRUE
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/death(gibbed, list/force_grant)
|
||||
if(health > 0)
|
||||
return
|
||||
var/obj/effect/portal/permanent/one_way/exit = new /obj/effect/portal/permanent/one_way(starting)
|
||||
exit.id = "wendigo arena exit"
|
||||
exit.add_atom_colour(COLOR_RED_LIGHT, ADMIN_COLOUR_PRIORITY)
|
||||
exit.set_light(20, 1, LIGHT_COLOR_RED)
|
||||
return ..()
|
||||
|
||||
/obj/item/wendigo_blood
|
||||
name = "bottle of wendigo blood"
|
||||
desc = "You're not actually going to drink this, are you?"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "vial"
|
||||
|
||||
/obj/item/wendigo_blood/attack_self(mob/living/user)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!H.mind)
|
||||
return
|
||||
to_chat(H, "<span class='danger'>Power courses through you! You can now shift your form at will.</span>")
|
||||
var/obj/effect/proc_holder/spell/targeted/shapeshift/polar_bear/P = new
|
||||
H.mind.AddSpell(P)
|
||||
playsound(H.loc,'sound/items/drink.ogg', rand(10,50), TRUE)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/shapeshift/polar_bear
|
||||
name = "Polar Bear Form"
|
||||
desc = "Take on the shape of a polar bear."
|
||||
invocation = "RAAAAAAAAWR!"
|
||||
convert_damage = FALSE
|
||||
|
||||
shapeshift_type = /mob/living/simple_animal/hostile/asteroid/polarbear
|
||||
@@ -424,3 +424,29 @@
|
||||
l_pocket = /obj/item/reagent_containers/food/drinks/soda_cans/buzz_fuzz
|
||||
mask = /obj/item/clothing/mask/rat/bee
|
||||
. = ..()
|
||||
|
||||
// Snow Legion
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow
|
||||
name = "snow legion"
|
||||
desc = "You can still see what was once a human under the shifting snowy mass, clearly decorated by a clown."
|
||||
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
|
||||
icon_state = "snowlegion"
|
||||
icon_living = "snowlegion"
|
||||
icon_aggro = "snowlegion_alive"
|
||||
icon_dead = "snowlegion"
|
||||
crusher_loot = /obj/item/crusher_trophy/legion_skull
|
||||
loot = list(/obj/item/organ/regenerative_core/legion)
|
||||
brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow/tendril
|
||||
fromtendril = TRUE
|
||||
|
||||
// Snow Legion skull
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow
|
||||
name = "snow legion"
|
||||
desc = "One of many."
|
||||
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
|
||||
icon_state = "snowlegion_head"
|
||||
icon_living = "snowlegion_head"
|
||||
icon_aggro = "snowlegion_head"
|
||||
icon_dead = "snowlegion_head"
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_demon
|
||||
name = "demonic watcher"
|
||||
desc = "A creature formed entirely out of ice, bluespace energy emanates from inside of it."
|
||||
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
|
||||
icon_state = "ice_demon"
|
||||
icon_living = "ice_demon"
|
||||
icon_dead = "ice_demon_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
speak_emote = list("telepathically cries")
|
||||
speed = 2
|
||||
move_to_delay = 2
|
||||
projectiletype = /obj/item/projectile/temp/basilisk/ice
|
||||
projectilesound = 'sound/weapons/pierce.ogg'
|
||||
ranged = TRUE
|
||||
ranged_message = "manifests ice"
|
||||
ranged_cooldown_time = 30
|
||||
minimum_distance = 3
|
||||
retreat_distance = 3
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
obj_damage = 40
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "slices"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
vision_range = 9
|
||||
aggro_vision_range = 9
|
||||
move_force = MOVE_FORCE_VERY_STRONG
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
pull_force = MOVE_FORCE_VERY_STRONG
|
||||
del_on_death = TRUE
|
||||
loot = list(/obj/item/stack/ore/bluespace_crystal = 3)
|
||||
crusher_loot = /obj/item/crusher_trophy/watcher_wing/ice_wing
|
||||
deathmessage = "fades as the energies that tied it to this world dissipate."
|
||||
deathsound = 'sound/magic/demon_dies.ogg'
|
||||
stat_attack = UNCONSCIOUS
|
||||
movement_type = FLYING
|
||||
robust_searching = TRUE
|
||||
/// Distance the demon will teleport from the target
|
||||
var/teleport_distance = 3
|
||||
|
||||
/obj/item/projectile/temp/basilisk/ice
|
||||
name = "ice blast"
|
||||
damage = 5
|
||||
nodamage = FALSE
|
||||
temperature = -75
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_demon/OpenFire()
|
||||
if(teleport_distance <= 0)
|
||||
return ..()
|
||||
var/list/possible_ends = list()
|
||||
for(var/turf/T in view(teleport_distance, target.loc) - view(teleport_distance - 1, target.loc))
|
||||
if(isclosedturf(T))
|
||||
continue
|
||||
possible_ends |= T
|
||||
var/turf/end = pick(possible_ends)
|
||||
do_teleport(src, end, 0, channel=TELEPORT_CHANNEL_BLUESPACE, forced = TRUE)
|
||||
SLEEP_CHECK_DEATH(8)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_demon/Life()
|
||||
. = ..()
|
||||
if(!. || target)
|
||||
return
|
||||
adjustHealth(-maxHealth*0.025)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_demon/death(gibbed)
|
||||
move_force = MOVE_FORCE_DEFAULT
|
||||
move_resist = MOVE_RESIST_DEFAULT
|
||||
pull_force = PULL_FORCE_DEFAULT
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && prob(5))
|
||||
new /obj/item/assembly/signaler/anomaly/bluespace(T)
|
||||
return ..()
|
||||
@@ -0,0 +1,54 @@
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_whelp
|
||||
name = "ice whelp"
|
||||
desc = "The offspring of an ice drake, weak in comparison but still terrifying."
|
||||
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
|
||||
icon_state = "ice_whelp"
|
||||
icon_living = "ice_whelp"
|
||||
icon_dead = "ice_whelp_dead"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
friendly = "stares down"
|
||||
speak_emote = list("roars")
|
||||
speed = 30
|
||||
move_to_delay = 30
|
||||
ranged = TRUE
|
||||
ranged_cooldown_time = 40
|
||||
maxHealth = 350
|
||||
health = 350
|
||||
obj_damage = 40
|
||||
armour_penetration = 20
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
attacktext = "chomps"
|
||||
attack_sound = 'sound/magic/demon_attack1.ogg'
|
||||
vision_range = 9
|
||||
aggro_vision_range = 9
|
||||
move_force = MOVE_FORCE_VERY_STRONG
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
pull_force = MOVE_FORCE_VERY_STRONG
|
||||
butcher_results = list(/obj/item/stack/ore/diamond = 3, /obj/item/stack/sheet/sinew = 2, /obj/item/stack/sheet/bone = 10, /obj/item/stack/sheet/animalhide/ashdrake = 1)
|
||||
loot = list()
|
||||
crusher_loot = /obj/item/crusher_trophy/tail_spike
|
||||
deathmessage = "collapses on it's side."
|
||||
deathsound = 'sound/magic/demon_dies.ogg'
|
||||
stat_attack = UNCONSCIOUS
|
||||
robust_searching = TRUE
|
||||
/// How far the whelps fire can go
|
||||
var/fire_range = 4
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_whelp/OpenFire()
|
||||
var/turf/T = get_ranged_target_turf_direct(src, target, fire_range)
|
||||
var/list/burn_turfs = getline(src, T) - get_turf(src)
|
||||
dragon_fire_line(src, burn_turfs)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_whelp/Life()
|
||||
. = ..()
|
||||
if(!. || target)
|
||||
return
|
||||
adjustHealth(-maxHealth*0.025)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_whelp/death(gibbed)
|
||||
move_force = MOVE_FORCE_DEFAULT
|
||||
move_resist = MOVE_RESIST_DEFAULT
|
||||
pull_force = PULL_FORCE_DEFAULT
|
||||
return ..()
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/Aggro()
|
||||
..()
|
||||
if(vision_range != aggro_vision_range)
|
||||
if(vision_range == aggro_vision_range && icon_aggro)
|
||||
icon_state = icon_aggro
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/LoseAggro()
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
/mob/living/simple_animal/hostile/asteroid/polarbear
|
||||
name = "polar bear"
|
||||
desc = "An aggressive animal that defends it's territory with incredible power. These beasts don't run from their enemies."
|
||||
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
|
||||
icon_state = "polarbear"
|
||||
icon_living = "polarbear"
|
||||
icon_dead = "polarbear_dead"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
friendly = "growls at"
|
||||
speak_emote = list("growls")
|
||||
speed = 12
|
||||
move_to_delay = 12
|
||||
maxHealth = 300
|
||||
health = 300
|
||||
obj_damage = 40
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "claws"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
vision_range = 2 // don't aggro unless you basically antagonize it, though they will kill you worse than a goliath will
|
||||
aggro_vision_range = 9
|
||||
move_force = MOVE_FORCE_VERY_STRONG
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
pull_force = MOVE_FORCE_VERY_STRONG
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/bear = 3, /obj/item/stack/sheet/bone = 2)
|
||||
guaranteed_butcher_results = list(/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide = 1)
|
||||
loot = list()
|
||||
crusher_loot = /obj/item/crusher_trophy/goliath_tentacle
|
||||
stat_attack = UNCONSCIOUS
|
||||
robust_searching = TRUE
|
||||
/// Message for when the polar bear starts to attack faster
|
||||
var/aggressive_message_said = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/polarbear/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
. = ..()
|
||||
if(health > maxHealth*0.5)
|
||||
rapid_melee = initial(rapid_melee)
|
||||
return
|
||||
if(!aggressive_message_said && target)
|
||||
visible_message("<span class='danger'>The [name] gets an enraged look at [target]!</span>")
|
||||
aggressive_message_said = TRUE
|
||||
rapid_melee = 2
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/polarbear/Life()
|
||||
. = ..()
|
||||
if(!. || target)
|
||||
return
|
||||
adjustHealth(-maxHealth*0.025)
|
||||
aggressive_message_said = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/polarbear/death(gibbed)
|
||||
move_force = MOVE_FORCE_DEFAULT
|
||||
move_resist = MOVE_RESIST_DEFAULT
|
||||
pull_force = PULL_FORCE_DEFAULT
|
||||
return ..()
|
||||
@@ -0,0 +1,57 @@
|
||||
/mob/living/simple_animal/hostile/asteroid/wolf
|
||||
name = "white wolf"
|
||||
desc = "A beast that survives by feasting on weaker opponents, they're much stronger with numbers."
|
||||
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
|
||||
icon_state = "whitewolf"
|
||||
icon_living = "whitewolf"
|
||||
icon_dead = "whitewolf_dead"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
friendly = "howls at"
|
||||
speak_emote = list("howls")
|
||||
speed = 5
|
||||
move_to_delay = 5
|
||||
maxHealth = 130
|
||||
health = 130
|
||||
obj_damage = 15
|
||||
melee_damage_lower = 7.5
|
||||
melee_damage_upper = 7.5
|
||||
rapid_melee = 2 // every second attack
|
||||
dodging = TRUE
|
||||
dodge_prob = 50
|
||||
attacktext = "bites"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
vision_range = 7
|
||||
aggro_vision_range = 7
|
||||
move_force = MOVE_FORCE_WEAK
|
||||
move_resist = MOVE_FORCE_WEAK
|
||||
pull_force = MOVE_FORCE_WEAK
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2, /obj/item/stack/sheet/sinew/wolf = 2, /obj/item/stack/sheet/bone = 2)
|
||||
loot = list()
|
||||
crusher_loot = /obj/item/crusher_trophy/watcher_wing
|
||||
stat_attack = UNCONSCIOUS
|
||||
robust_searching = TRUE
|
||||
/// Message for when the wolf decides to start running away
|
||||
var/retreat_message_said = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/wolf/Move(atom/newloc)
|
||||
if(newloc && newloc.z == z && (islava(newloc) || ischasm(newloc)))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/wolf/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
. = ..()
|
||||
if(stat == DEAD || health > maxHealth*0.1)
|
||||
retreat_distance = initial(retreat_distance)
|
||||
return
|
||||
if(!retreat_message_said && target)
|
||||
visible_message("<span class='danger'>The [name] tries to flee from [target]!</span>")
|
||||
retreat_message_said = TRUE
|
||||
retreat_distance = 30
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/wolf/Life()
|
||||
. = ..()
|
||||
if(!. || target)
|
||||
return
|
||||
adjustHealth(-maxHealth*0.025)
|
||||
retreat_message_said = FALSE
|
||||
@@ -1,14 +1,13 @@
|
||||
/mob/living/simple_animal/hostile/retaliate/clown
|
||||
name = "Clown"
|
||||
desc = "A denizen of clown planet."
|
||||
icon = 'icons/mob/simple_human.dmi'
|
||||
icon = 'icons/mob/clown_mobs.dmi'
|
||||
icon_state = "clown"
|
||||
icon_living = "clown"
|
||||
icon_dead = "clown_dead"
|
||||
icon_gib = "clown_gib"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
turns_per_move = 5
|
||||
response_help = "pokes"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "robusts"
|
||||
speak = list("HONK", "Honk!", "Welcome to clown planet!")
|
||||
@@ -21,7 +20,6 @@
|
||||
harm_intent_damage = 8
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
attacktext = "attacks"
|
||||
attack_sound = 'sound/items/bikehorn.ogg'
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
@@ -32,15 +30,245 @@
|
||||
minbodytemp = 270
|
||||
maxbodytemp = 370
|
||||
unsuitable_atmos_damage = 10
|
||||
|
||||
do_footstep = TRUE
|
||||
var/banana_time = 0 // If there's no time set it won't spawn.
|
||||
var/banana_type = /obj/item/grown/bananapeel
|
||||
var/attack_reagent
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/handle_temperature_damage()
|
||||
if(bodytemperature < minbodytemp)
|
||||
adjustBruteLoss(10)
|
||||
throw_alert("temp", /obj/screen/alert/cold, 2)
|
||||
else if(bodytemperature > maxbodytemp)
|
||||
adjustBruteLoss(15)
|
||||
throw_alert("temp", /obj/screen/alert/hot, 3)
|
||||
else
|
||||
clear_alert("temp")
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/attack_hand(mob/living/carbon/human/M)
|
||||
..()
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, TRUE)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/Life()
|
||||
. = ..()
|
||||
if(banana_time && banana_time < world.time)
|
||||
var/turf/T = get_turf(src)
|
||||
var/list/adjacent = T.GetAtmosAdjacentTurfs(1)
|
||||
new banana_type(pick(adjacent))
|
||||
banana_time = world.time + rand(30,60)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/AttackingTarget()
|
||||
. = ..()
|
||||
if(attack_reagent && . && isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(L.reagents)
|
||||
L.reagents.add_reagent(attack_reagent, rand(1,5))
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/lube
|
||||
name = "Living Lube"
|
||||
desc = "A puddle of lube brought to life by the honkmother."
|
||||
icon_state = "lube"
|
||||
icon_living = "lube"
|
||||
turns_per_move = 1
|
||||
response_help = "dips a finger into"
|
||||
response_disarm = "gently scoops and pours aside"
|
||||
emote_see = list("bubbles", "oozes")
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/particle_effect/foam)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/lube/Initialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/snailcrawl)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/banana
|
||||
name = "Clownana"
|
||||
desc = "A fusion of clown and banana DNA birthed from a botany experiment gone wrong."
|
||||
icon_state = "banana tree"
|
||||
icon_living = "banana tree"
|
||||
response_disarm = "peels"
|
||||
response_harm = "peels"
|
||||
turns_per_move = 1
|
||||
speak = list("HONK", "Honk!", "YA-HONK!!!")
|
||||
emote_see = list("honks", "bites into the banana", "plucks a banana off its head", "photosynthesizes")
|
||||
maxHealth = 120
|
||||
health = 120
|
||||
speed = -10
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap, /obj/item/seeds/banana)
|
||||
banana_time = 20
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/honkling
|
||||
name = "Honkling"
|
||||
desc = "A divine being sent by the Honkmother to spread joy. It's not dangerous, but it's a bit of a nuisance."
|
||||
icon_state = "honkling"
|
||||
icon_living = "honkling"
|
||||
turns_per_move = 1
|
||||
speed = -10
|
||||
harm_intent_damage = 1
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 1
|
||||
attacktext = "cheers up"
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap, /obj/item/seeds/banana/bluespace)
|
||||
banana_type = /obj/item/grown/bananapeel
|
||||
attack_reagent = /datum/reagent/consumable/laughter
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/fleshclown
|
||||
name = "Fleshclown"
|
||||
desc = "A being forged out of the pure essence of pranking, cursed into existence by a cruel maker."
|
||||
icon_state = "fleshclown"
|
||||
icon_living = "fleshclown"
|
||||
response_help = "reluctantly pokes"
|
||||
response_disarm = "sinks his hands into the spongy flesh of"
|
||||
response_harm = "cleanses the world of"
|
||||
speak = list("HONK", "Honk!", "I didn't ask for this", "I feel constant and horrible pain", "YA-HONK!!!", "this body is a merciless and unforgiving prison", "I was born out of mirthful pranking but I live in suffering")
|
||||
emote_see = list("honks", "sweats", "jiggles", "contemplates its existence")
|
||||
speak_chance = 5
|
||||
dextrous = TRUE
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
maxHealth = 140
|
||||
health = 140
|
||||
speed = -5
|
||||
melee_damage_upper = 15
|
||||
attacktext = "limply slaps"
|
||||
obj_damage = 5
|
||||
loot = list(/obj/item/clothing/suit/hooded/bloated_human, /obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/longface
|
||||
name = "Longface"
|
||||
desc = "Often found walking into the bar."
|
||||
icon_state = "long face"
|
||||
icon_living = "long face"
|
||||
move_resist = INFINITY
|
||||
turns_per_move = 10
|
||||
response_help = "tries to awkwardly hug"
|
||||
response_disarm = "pushes the unwieldy frame of"
|
||||
response_harm = "tries to shut up"
|
||||
speak = list("YA-HONK!!!")
|
||||
emote_see = list("honks", "squeaks")
|
||||
speak_chance = 60
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
pixel_x = -16
|
||||
speed = 10
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 5
|
||||
attacktext = "YA-HONKs"
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk
|
||||
name = "Honk Hulk"
|
||||
desc = "A cruel and fearsome clown. Don't make him angry."
|
||||
icon_state = "honkhulk"
|
||||
icon_living = "honkhulk"
|
||||
move_resist = INFINITY
|
||||
response_help = "tries desperately to appease"
|
||||
response_disarm = "foolishly pushes"
|
||||
response_harm = "angers"
|
||||
speak = list("HONK", "Honk!", "HAUAUANK!!!", "GUUURRRRAAAHHH!!!")
|
||||
emote_see = list("honks", "sweats", "grunts")
|
||||
speak_chance = 5
|
||||
maxHealth = 400
|
||||
health = 400
|
||||
pixel_x = -16
|
||||
speed = 2
|
||||
harm_intent_damage = 15
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 20
|
||||
attacktext = "pummels"
|
||||
obj_damage = 30
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown
|
||||
name = "Chlown"
|
||||
desc = "A real lunkhead who somehow gets all the girls."
|
||||
icon_state = "chlown"
|
||||
icon_living = "chlown"
|
||||
response_help = "submits to"
|
||||
response_disarm = "tries to assert dominance over"
|
||||
response_harm = "makes a weak beta attack at"
|
||||
speak = list("HONK", "Honk!", "Bruh", "cheeaaaahhh?")
|
||||
emote_see = list("asserts his dominance", "emasculates everyone implicitly")
|
||||
maxHealth = 500
|
||||
health = 500
|
||||
speed = -2
|
||||
armour_penetration = 20
|
||||
attacktext = "steals the girlfriend of"
|
||||
attack_sound = 'sound/items/airhorn2.ogg'
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/effect/particle_effect/foam, /obj/item/soap)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus
|
||||
name = "Honkmunculus"
|
||||
desc = "A slender wiry figure of alchemical origin."
|
||||
icon_state = "honkmunculus"
|
||||
icon_living = "honkmunculus"
|
||||
response_help = "skeptically pokes"
|
||||
response_disarm = "pushes the unwieldy frame of"
|
||||
speak = list("honk")
|
||||
emote_see = list("squirms", "writhes")
|
||||
speak_chance = 1
|
||||
maxHealth = 200
|
||||
health = 200
|
||||
speed = -5
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 10
|
||||
attacktext = "ferociously mauls"
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/effect/particle_effect/foam, /obj/item/soap)
|
||||
attack_reagent = /datum/reagent/peaceborg_confuse
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/destroyer
|
||||
name = "The Destroyer"
|
||||
desc = "An ancient being born of arcane honking."
|
||||
icon_state = "destroyer"
|
||||
icon_living = "destroyer"
|
||||
response_disarm = "bounces off of"
|
||||
response_harm = "bounces off of"
|
||||
speak = list("HONK!!!", "The Honkmother is merciful, so I must act out her wrath.", "parce mihi ad beatus honkmother placet mihi ut peccata committere,", "DIE!!!")
|
||||
maxHealth = 400
|
||||
health = 400
|
||||
speed = 5
|
||||
harm_intent_damage = 30
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 40
|
||||
armour_penetration = 30
|
||||
stat_attack = UNCONSCIOUS
|
||||
attacktext = "acts out divine vengeance on"
|
||||
obj_damage = 50
|
||||
environment_smash = ENVIRONMENT_SMASH_RWALLS
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/effect/particle_effect/foam, /obj/item/soap)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/mutant
|
||||
name = "Unknown"
|
||||
desc = "Kill it for its own sake."
|
||||
icon_state = "mutant"
|
||||
icon_living = "mutant"
|
||||
move_resist = INFINITY
|
||||
turns_per_move = 10
|
||||
response_help = "reluctantly sinks a finger into"
|
||||
response_disarm = "squishes into"
|
||||
response_harm = "squishes into"
|
||||
speak = list("aaaaaahhhhuuhhhuhhhaaaaa", "AAAaaauuuaaAAAaauuhhh", "huuuuuh... hhhhuuuooooonnnnkk", "HuaUAAAnKKKK")
|
||||
emote_see = list("squirms", "writhes", "pulsates", "froths", "oozes")
|
||||
speak_chance = 10
|
||||
maxHealth = 130
|
||||
health = 130
|
||||
pixel_x = -16
|
||||
speed = -5
|
||||
harm_intent_damage = 10
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 20
|
||||
attacktext = "awkwardly flails at"
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/item/soap, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic/animal, /obj/effect/gibspawner/human/bodypartless, /obj/effect/gibspawner/human)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/mutant/blob
|
||||
name = "Something that was once a clown"
|
||||
desc = "A grotesque bulging figure far mutated from it's original state."
|
||||
icon_state = "blob"
|
||||
icon_living = "blob"
|
||||
speak = list("hey, buddy", "HONK!!!", "H-h-h-H-HOOOOONK!!!!", "HONKHONKHONK!!!", "HEY, BUCKO, GET BACK HERE!!!", "HOOOOOOOONK!!!")
|
||||
emote_see = list("jiggles", "wobbles")
|
||||
health = 130
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
speed = 20
|
||||
attacktext = "bounces off of"
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/effect/particle_effect/foam, /obj/item/soap, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic/animal, /obj/effect/gibspawner/human/bodypartless, /obj/effect/gibspawner/human)
|
||||
attack_reagent = /datum/reagent/toxin/mindbreaker
|
||||
|
||||
@@ -1,5 +1,13 @@
|
||||
|
||||
|
||||
/**
|
||||
* Kudzu Flower Bud
|
||||
*
|
||||
* A flower created by flowering kudzu which spawns a venus human trap after a certain amount of time has passed.
|
||||
*
|
||||
* A flower created by kudzu with the flowering mutation. Spawns a venus human trap after 2 minutes under normal circumstances.
|
||||
* Also spawns 4 vines going out in diagonal directions from the bud. Any living creature not aligned with plants is damaged by these vines.
|
||||
* Once it grows a venus human trap, the bud itself will destroy itself.
|
||||
*
|
||||
*/
|
||||
/obj/structure/alien/resin/flower_bud_enemy //inheriting basic attack/damage stuff from alien structures
|
||||
name = "flower bud"
|
||||
desc = "A large pulsating plant..."
|
||||
@@ -9,9 +17,9 @@
|
||||
opacity = 0
|
||||
canSmoothWith = list()
|
||||
smooth = SMOOTH_FALSE
|
||||
/// The amount of time it takes to create a venus human trap, in deciseconds
|
||||
var/growth_time = 1200
|
||||
|
||||
|
||||
/obj/structure/alien/resin/flower_bud_enemy/Initialize()
|
||||
. = ..()
|
||||
var/list/anchors = list()
|
||||
@@ -25,36 +33,49 @@
|
||||
B.sleep_time = 10 //these shouldn't move, so let's slow down updates to 1 second (any slower and the deletion of the vines would be too slow)
|
||||
addtimer(CALLBACK(src, .proc/bear_fruit), growth_time)
|
||||
|
||||
/**
|
||||
* Spawns a venus human trap, then qdels itself.
|
||||
*
|
||||
* Displays a message, spawns a human venus trap, then qdels itself.
|
||||
*/
|
||||
/obj/structure/alien/resin/flower_bud_enemy/proc/bear_fruit()
|
||||
visible_message("<span class='danger'>the plant has borne fruit!</span>")
|
||||
visible_message("<span class='danger'>The plant has borne fruit!</span>")
|
||||
new /mob/living/simple_animal/hostile/venus_human_trap(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/effect/ebeam/vine
|
||||
name = "thick vine"
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
desc = "A thick vine, painful to the touch."
|
||||
|
||||
|
||||
/obj/effect/ebeam/vine/Crossed(atom/movable/AM)
|
||||
. = ..()
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(!("vines" in L.faction))
|
||||
if(!isvineimmune(L))
|
||||
L.adjustBruteLoss(5)
|
||||
to_chat(L, "<span class='alert'>You cut yourself on the thorny vines.</span>")
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Venus Human Trap
|
||||
*
|
||||
* The result of a kudzu flower bud, these enemies use vines to drag prey close to them for attack.
|
||||
*
|
||||
* A carnivorious plant which uses vines to catch and ensnare prey. Spawns from kudzu flower buds.
|
||||
* Each one has a maximum of four vines, which can be attached to a variety of things. Carbons are stunned when a vine is attached to them, and movable entities are pulled closer over time.
|
||||
* Attempting to attach a vine to something with a vine already attached to it will pull all movable targets closer on command.
|
||||
* Once the prey is in melee range, melee attacks from the venus human trap heals itself for 10% of its max health, assuming the target is alive.
|
||||
* Akin to certain spiders, venus human traps can also be possessed and controlled by ghosts.
|
||||
*
|
||||
*/
|
||||
/mob/living/simple_animal/hostile/venus_human_trap
|
||||
name = "venus human trap"
|
||||
desc = "Now you know how the fly feels."
|
||||
icon_state = "venus_human_trap"
|
||||
threat = 1
|
||||
layer = SPACEVINE_MOB_LAYER
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
ranged = 1
|
||||
ranged = TRUE
|
||||
harm_intent_damage = 5
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 25
|
||||
@@ -63,65 +84,110 @@
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
unsuitable_atmos_damage = 0
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
faction = list("hostile","vines","plants")
|
||||
var/list/grasping = list()
|
||||
var/max_grasps = 4
|
||||
var/grasp_chance = 20
|
||||
var/grasp_pull_chance = 85
|
||||
var/grasp_range = 4
|
||||
del_on_death = 1
|
||||
initial_language_holder = /datum/language_holder/venus
|
||||
del_on_death = TRUE
|
||||
/// A list of all the plant's vines
|
||||
var/list/vines = list()
|
||||
/// The maximum amount of vines a plant can have at one time
|
||||
var/max_vines = 4
|
||||
/// How far away a plant can attach a vine to something
|
||||
var/vine_grab_distance = 5
|
||||
/// Whether or not this plant is ghost possessable
|
||||
var/playable_plant = FALSE //Normal plants can **not** have players.
|
||||
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/Destroy()
|
||||
for(var/L in grasping)
|
||||
var/datum/beam/B = grasping[L]
|
||||
if(B)
|
||||
qdel(B)
|
||||
grasping = null
|
||||
return ..()
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/ghost_playable
|
||||
playable_plant = TRUE //For admins that want to buss some harmless plants
|
||||
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/handle_automated_action()
|
||||
if(..())
|
||||
for(var/mob/living/L in grasping)
|
||||
if(L.stat == DEAD)
|
||||
var/datum/beam/B = grasping[L]
|
||||
if(B)
|
||||
B.End()
|
||||
grasping -= L
|
||||
|
||||
//Can attack+pull multiple times per cycle
|
||||
if(L.Adjacent(src))
|
||||
L.attack_animal(src)
|
||||
else
|
||||
if(prob(grasp_pull_chance))
|
||||
setDir(get_dir(src,L) )//staaaare
|
||||
step(L,get_dir(L,src)) //reel them in
|
||||
L.DefaultCombatKnockdown(60) //you can't get away now~
|
||||
|
||||
if(grasping.len < max_grasps)
|
||||
grasping:
|
||||
for(var/mob/living/L in view(grasp_range, src))
|
||||
if(L == src || faction_check_mob(L) || (L in grasping) || L == target)
|
||||
continue
|
||||
for(var/t in getline(src,L))
|
||||
for(var/a in t)
|
||||
var/atom/A = a
|
||||
if(A.density && A != L)
|
||||
continue grasping
|
||||
if(prob(grasp_chance))
|
||||
to_chat(L, "<span class='userdanger'>\The [src] has you entangled!</span>")
|
||||
grasping[L] = Beam(L, "vine", time=INFINITY, maxdistance=5, beam_type=/obj/effect/ebeam/vine)
|
||||
|
||||
break //only take 1 new victim per cycle
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/Life()
|
||||
. = ..()
|
||||
pull_vines()
|
||||
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/AttackingTarget()
|
||||
. = ..()
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(L.stat != DEAD)
|
||||
adjustHealth(-maxHealth * 0.1)
|
||||
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/OpenFire(atom/the_target)
|
||||
var/dist = get_dist(src,the_target)
|
||||
Beam(the_target, "vine", time=dist*2, maxdistance=dist+2, beam_type=/obj/effect/ebeam/vine)
|
||||
the_target.attack_animal(src)
|
||||
for(var/datum/beam/B in vines)
|
||||
if(B.target == the_target)
|
||||
pull_vines()
|
||||
ranged_cooldown = world.time + (ranged_cooldown_time * 0.5)
|
||||
return
|
||||
if(get_dist(src,the_target) > vine_grab_distance || vines.len == max_vines)
|
||||
return
|
||||
for(var/turf/T in getline(src,target))
|
||||
if (T.density)
|
||||
return
|
||||
for(var/obj/O in T)
|
||||
if(O.density)
|
||||
return
|
||||
|
||||
var/datum/beam/newVine = Beam(the_target, "vine", time=INFINITY, maxdistance = vine_grab_distance, beam_type=/obj/effect/ebeam/vine)
|
||||
RegisterSignal(newVine, COMSIG_PARENT_QDELETING, .proc/remove_vine, newVine)
|
||||
vines += newVine
|
||||
if(isliving(the_target))
|
||||
var/mob/living/L = the_target
|
||||
L.Paralyze(20)
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/CanAttack(atom/the_target)
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/Login()
|
||||
. = ..()
|
||||
to_chat(src, "<span class='boldwarning'>You a venus human trap! Protect the kudzu at all costs, and feast on those who oppose you!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/attack_ghost(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(the_target in grasping)
|
||||
return 0
|
||||
return
|
||||
humanize_plant(user)
|
||||
|
||||
/**
|
||||
* Sets a ghost to control the plant if the plant is eligible
|
||||
*
|
||||
* Asks the interacting ghost if they would like to control the plant.
|
||||
* If they answer yes, and another ghost hasn't taken control, sets the ghost to control the plant.
|
||||
* Arguments:
|
||||
* * mob/user - The ghost to possibly control the plant
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/proc/humanize_plant(mob/user)
|
||||
if(key || !playable_plant || stat)
|
||||
return
|
||||
var/plant_ask = alert("Become a venus human trap?", "Are you reverse vegan?", "Yes", "No")
|
||||
if(plant_ask == "No" || QDELETED(src))
|
||||
return
|
||||
if(key)
|
||||
to_chat(user, "<span class='warning'>Someone else already took this plant!</span>")
|
||||
return
|
||||
key = user.key
|
||||
log_game("[key_name(src)] took control of [name].")
|
||||
|
||||
/**
|
||||
* Manages how the vines should affect the things they're attached to.
|
||||
*
|
||||
* Pulls all movable targets of the vines closer to the plant
|
||||
* If the target is on the same tile as the plant, destroy the vine
|
||||
* Removes any QDELETED vines from the vines list.
|
||||
*/
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/proc/pull_vines()
|
||||
for(var/datum/beam/B in vines)
|
||||
if(istype(B.target, /atom/movable))
|
||||
var/atom/movable/AM = B.target
|
||||
if(!AM.anchored)
|
||||
step(AM,get_dir(AM,src))
|
||||
if(get_dist(src,B.target) == 0)
|
||||
B.End()
|
||||
|
||||
/**
|
||||
* Removes a vine from the list.
|
||||
*
|
||||
* Removes the vine from our list.
|
||||
* Called specifically when the vine is about to be destroyed, so we don't have any null references.
|
||||
* Arguments:
|
||||
* * datum/beam/vine - The vine to be removed from the list.
|
||||
*/
|
||||
mob/living/simple_animal/hostile/venus_human_trap/proc/remove_vine(datum/beam/vine, force)
|
||||
vines -= vine
|
||||
|
||||
@@ -292,8 +292,8 @@
|
||||
|
||||
/mob/living/simple_animal/proc/update_simplemob_varspeed()
|
||||
if(speed == 0)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_SIMPLEMOB_VARSPEED, TRUE)
|
||||
add_movespeed_modifier(MOVESPEED_ID_SIMPLEMOB_VARSPEED, TRUE, 100, multiplicative_slowdown = speed, override = TRUE)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/simplemob_varspeed)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/simplemob_varspeed, multiplicative_slowdown = speed)
|
||||
|
||||
/mob/living/simple_animal/Stat()
|
||||
..()
|
||||
|
||||
@@ -147,25 +147,26 @@
|
||||
|
||||
/mob/living/simple_animal/slime/on_reagent_change()
|
||||
. = ..()
|
||||
remove_movespeed_modifier(MOVESPEED_ID_SLIME_REAGENTMOD, TRUE)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/slime_reagentmod)
|
||||
var/amount = 0
|
||||
if(reagents.has_reagent(/datum/reagent/medicine/morphine)) // morphine slows slimes down
|
||||
amount = 2
|
||||
if(reagents.has_reagent(/datum/reagent/consumable/frostoil)) // Frostoil also makes them move VEEERRYYYYY slow
|
||||
amount = 5
|
||||
if(amount)
|
||||
add_movespeed_modifier(MOVESPEED_ID_SLIME_REAGENTMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/slime_reagentmod, multiplicative_slowdown = amount)
|
||||
|
||||
/mob/living/simple_animal/slime/updatehealth()
|
||||
. = ..()
|
||||
remove_movespeed_modifier(MOVESPEED_ID_SLIME_HEALTHMOD, FALSE)
|
||||
var/health_deficiency = (100 - health)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod)
|
||||
var/mod = 0
|
||||
if(health_deficiency >= 45)
|
||||
mod += (health_deficiency / 25)
|
||||
if(health <= 0)
|
||||
mod += 2
|
||||
add_movespeed_modifier(MOVESPEED_ID_SLIME_HEALTHMOD, TRUE, 100, multiplicative_slowdown = mod)
|
||||
if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN))
|
||||
var/health_deficiency = (maxHealth - health)
|
||||
if(health_deficiency >= 45)
|
||||
mod += (health_deficiency / 25)
|
||||
if(health <= 0)
|
||||
mod += 2
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod, multiplicative_slowdown = mod)
|
||||
|
||||
/mob/living/simple_animal/slime/adjust_bodytemperature()
|
||||
. = ..()
|
||||
@@ -173,9 +174,8 @@
|
||||
if(bodytemperature >= 330.23) // 135 F or 57.08 C
|
||||
mod = -1 // slimes become supercharged at high temperatures
|
||||
else if(bodytemperature < 183.222)
|
||||
mod = (283.222 - bodytemperature) / 10 * 1.75
|
||||
if(mod)
|
||||
add_movespeed_modifier(MOVESPEED_ID_SLIME_TEMPMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = mod)
|
||||
mod = min(15, (283.222 - bodytemperature) / 10 * 1.75)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/slime_tempmod, multiplicative_slowdown = mod)
|
||||
|
||||
/mob/living/simple_animal/slime/ObjBump(obj/O)
|
||||
if(!client && powerlevel > 0)
|
||||
|
||||
@@ -622,10 +622,40 @@
|
||||
tod = STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)
|
||||
update_stat()
|
||||
|
||||
///Unignores all slowdowns that lack the IGNORE_NOSLOW flag.
|
||||
/mob/living/proc/unignore_slowdown(source)
|
||||
REMOVE_TRAIT(src, TRAIT_IGNORESLOWDOWN, source)
|
||||
update_movespeed(FALSE)
|
||||
update_movespeed()
|
||||
|
||||
///Ignores all slowdowns that lack the IGNORE_NOSLOW flag.
|
||||
/mob/living/proc/ignore_slowdown(source)
|
||||
ADD_TRAIT(src, TRAIT_IGNORESLOWDOWN, source)
|
||||
update_movespeed(FALSE)
|
||||
update_movespeed()
|
||||
|
||||
///Ignores specific slowdowns. Accepts a list of slowdowns.
|
||||
/mob/living/proc/add_movespeed_mod_immunities(source, slowdown_type, update = TRUE)
|
||||
if(islist(slowdown_type))
|
||||
for(var/listed_type in slowdown_type)
|
||||
if(ispath(listed_type))
|
||||
listed_type = "[listed_type]" //Path2String
|
||||
LAZYADDASSOC(movespeed_mod_immunities, listed_type, source)
|
||||
else
|
||||
if(ispath(slowdown_type))
|
||||
slowdown_type = "[slowdown_type]" //Path2String
|
||||
LAZYADDASSOC(movespeed_mod_immunities, slowdown_type, source)
|
||||
if(update)
|
||||
update_movespeed()
|
||||
|
||||
///Unignores specific slowdowns. Accepts a list of slowdowns.
|
||||
/mob/living/proc/remove_movespeed_mod_immunities(source, slowdown_type, update = TRUE)
|
||||
if(islist(slowdown_type))
|
||||
for(var/listed_type in slowdown_type)
|
||||
if(ispath(listed_type))
|
||||
listed_type = "[listed_type]" //Path2String
|
||||
LAZYREMOVEASSOC(movespeed_mod_immunities, listed_type, source)
|
||||
else
|
||||
if(ispath(slowdown_type))
|
||||
slowdown_type = "[slowdown_type]" //Path2String
|
||||
LAZYREMOVEASSOC(movespeed_mod_immunities, slowdown_type, source)
|
||||
if(update)
|
||||
update_movespeed()
|
||||
|
||||
+11
-6
@@ -1033,17 +1033,22 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
/// Updates the grab state of the mob and updates movespeed
|
||||
/mob/setGrabState(newstate)
|
||||
. = ..()
|
||||
if(grab_state == GRAB_PASSIVE)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_MOB_GRAB_STATE, update=TRUE)
|
||||
else
|
||||
add_movespeed_modifier(MOVESPEED_ID_MOB_GRAB_STATE, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=grab_state*3, blacklisted_movetypes=FLOATING)
|
||||
switch(grab_state)
|
||||
if(GRAB_PASSIVE)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_MOB_GRAB_STATE)
|
||||
if(GRAB_AGGRESSIVE)
|
||||
add_movespeed_modifier(/datum/movespeed_modifier/grab_slowdown/aggressive)
|
||||
if(GRAB_NECK)
|
||||
add_movespeed_modifier(/datum/movespeed_modifier/grab_slowdown/neck)
|
||||
if(GRAB_KILL)
|
||||
add_movespeed_modifier(/datum/movespeed_modifier/grab_slowdown/kill)
|
||||
|
||||
/mob/proc/update_equipment_speed_mods()
|
||||
var/speedies = equipped_speed_mods()
|
||||
if(!speedies)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_MOB_EQUIPMENT, update=TRUE)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/equipment_speedmod, update=TRUE)
|
||||
else
|
||||
add_movespeed_modifier(MOVESPEED_ID_MOB_EQUIPMENT, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=speedies, blacklisted_movetypes=FLOATING)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/equipment_speedmod, multiplicative_slowdown = speedies)
|
||||
|
||||
/// Gets the combined speed modification of all worn items
|
||||
/// Except base mob type doesnt really wear items
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
throwforce = 10
|
||||
blocks_emissive = EMISSIVE_BLOCK_GENERIC
|
||||
|
||||
vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of mob in openspace.
|
||||
|
||||
var/lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
|
||||
var/datum/mind/mind
|
||||
var/list/datum/action/actions = list()
|
||||
@@ -42,8 +44,11 @@
|
||||
var/lying_prev = 0
|
||||
var/is_shifted = FALSE
|
||||
|
||||
//MOVEMENT SPEED
|
||||
/// List of movement speed modifiers applying to this mob
|
||||
var/list/movespeed_modification //Lazy list, see mob_movespeed.dm
|
||||
/// List of movement speed modifiers ignored by this mob. List -> List (id) -> List (sources)
|
||||
var/list/movespeed_mod_immunities //Lazy list, see mob_movespeed.dm
|
||||
/// The calculated mob speed slowdown based on the modifiers list
|
||||
var/cached_multiplicative_slowdown
|
||||
/////////////////
|
||||
|
||||
|
||||
@@ -80,12 +80,12 @@
|
||||
var/oldloc = mob.loc
|
||||
|
||||
if(L.confused)
|
||||
var/newdir = 0
|
||||
if(L.confused > 40)
|
||||
var/newdir = NONE
|
||||
if((L.confused > 50) && prob(min(L.confused * 0.5, 50)))
|
||||
newdir = pick(GLOB.alldirs)
|
||||
else if(prob(L.confused * 1.5))
|
||||
else if(prob(L.confused))
|
||||
newdir = angle2dir(dir2angle(direction) + pick(90, -90))
|
||||
else if(prob(L.confused * 3))
|
||||
else if(prob(L.confused * 2))
|
||||
newdir = angle2dir(dir2angle(direction) + pick(45, -45))
|
||||
if(newdir)
|
||||
direction = newdir
|
||||
@@ -251,9 +251,9 @@
|
||||
/mob/proc/update_gravity(has_gravity, override=FALSE)
|
||||
var/speed_change = max(0, has_gravity - STANDARD_GRAVITY)
|
||||
if(!speed_change)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_MOB_GRAVITY, update=TRUE)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/gravity)
|
||||
else
|
||||
add_movespeed_modifier(MOVESPEED_ID_MOB_GRAVITY, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=speed_change, blacklisted_movetypes=FLOATING)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/gravity, multiplicative_slowdown = speed_change)
|
||||
|
||||
//bodypart selection - Cyberboss
|
||||
//8 toggles through head - eyes - mouth
|
||||
|
||||
@@ -1,126 +0,0 @@
|
||||
|
||||
/*Current movespeed modification list format: list(id = list(
|
||||
priority,
|
||||
flags,
|
||||
legacy slowdown/speedup amount,
|
||||
movetype_flags,
|
||||
blacklisted_movetypes,
|
||||
conflict
|
||||
))
|
||||
*/
|
||||
|
||||
//ANY ADD/REMOVE DONE IN UPDATE_MOVESPEED MUST HAVE THE UPDATE ARGUMENT SET AS FALSE!
|
||||
/mob/proc/add_movespeed_modifier(id, update=TRUE, priority=0, flags=NONE, override=FALSE, multiplicative_slowdown=0, movetypes=ALL, blacklisted_movetypes=NONE, conflict=FALSE)
|
||||
var/list/temp = list(priority, flags, multiplicative_slowdown, movetypes, blacklisted_movetypes, conflict) //build the modification list
|
||||
var/resort = TRUE
|
||||
if(LAZYACCESS(movespeed_modification, id))
|
||||
var/list/existing_data = movespeed_modification[id]
|
||||
if(movespeed_modifier_identical_check(existing_data, temp))
|
||||
return FALSE
|
||||
if(!override)
|
||||
return FALSE
|
||||
if(priority == existing_data[MOVESPEED_DATA_INDEX_PRIORITY])
|
||||
resort = FALSE // We don't need to re-sort if we're replacing something already there and it's the same priority
|
||||
LAZYSET(movespeed_modification, id, temp)
|
||||
if(update)
|
||||
update_movespeed(resort)
|
||||
return TRUE
|
||||
|
||||
/mob/proc/remove_movespeed_modifier(id, update = TRUE)
|
||||
if(!LAZYACCESS(movespeed_modification, id))
|
||||
return FALSE
|
||||
LAZYREMOVE(movespeed_modification, id)
|
||||
UNSETEMPTY(movespeed_modification)
|
||||
if(update)
|
||||
update_movespeed(FALSE)
|
||||
return TRUE
|
||||
|
||||
/mob/vv_edit_var(var_name, var_value)
|
||||
var/slowdown_edit = (var_name == NAMEOF(src, cached_multiplicative_slowdown))
|
||||
var/diff
|
||||
if(slowdown_edit && isnum(cached_multiplicative_slowdown) && isnum(var_value))
|
||||
remove_movespeed_modifier(MOVESPEED_ID_ADMIN_VAREDIT)
|
||||
diff = var_value - cached_multiplicative_slowdown
|
||||
. = ..()
|
||||
if(. && slowdown_edit && isnum(diff))
|
||||
add_movespeed_modifier(MOVESPEED_ID_ADMIN_VAREDIT, TRUE, 100, override = TRUE, multiplicative_slowdown = diff)
|
||||
|
||||
/mob/proc/has_movespeed_modifier(id)
|
||||
return LAZYACCESS(movespeed_modification, id)
|
||||
|
||||
/mob/proc/update_config_movespeed()
|
||||
add_movespeed_modifier(MOVESPEED_ID_CONFIG_SPEEDMOD, FALSE, 100, override = TRUE, multiplicative_slowdown = get_config_multiplicative_speed())
|
||||
|
||||
/mob/proc/get_config_multiplicative_speed()
|
||||
if(!islist(GLOB.mob_config_movespeed_type_lookup) || !GLOB.mob_config_movespeed_type_lookup[type])
|
||||
return 0
|
||||
else
|
||||
return GLOB.mob_config_movespeed_type_lookup[type]
|
||||
|
||||
/mob/proc/update_movespeed(resort = TRUE)
|
||||
if(resort)
|
||||
sort_movespeed_modlist()
|
||||
. = 0
|
||||
var/list/conflict_tracker = list()
|
||||
for(var/id in get_movespeed_modifiers())
|
||||
var/list/data = movespeed_modification[id]
|
||||
if(!(data[MOVESPEED_DATA_INDEX_MOVETYPE] & movement_type)) // We don't affect any of these move types, skip
|
||||
continue
|
||||
if(data[MOVESPEED_DATA_INDEX_BL_MOVETYPE] & movement_type) // There's a movetype here that disables this modifier, skip
|
||||
continue
|
||||
var/conflict = data[MOVESPEED_DATA_INDEX_CONFLICT]
|
||||
var/amt = data[MOVESPEED_DATA_INDEX_MULTIPLICATIVE_SLOWDOWN]
|
||||
if(conflict)
|
||||
// Conflicting modifiers prioritize the larger slowdown or the larger speedup
|
||||
// We purposefuly don't handle mixing speedups and slowdowns on the same id
|
||||
if(abs(conflict_tracker[conflict]) < abs(amt))
|
||||
conflict_tracker[conflict] = amt
|
||||
else
|
||||
continue
|
||||
. += amt
|
||||
cached_multiplicative_slowdown = .
|
||||
|
||||
/mob/proc/get_movespeed_modifiers()
|
||||
return movespeed_modification
|
||||
|
||||
/mob/proc/movespeed_modifier_identical_check(list/mod1, list/mod2)
|
||||
if(!islist(mod1) || !islist(mod2) || mod1.len < MOVESPEED_DATA_INDEX_MAX || mod2.len < MOVESPEED_DATA_INDEX_MAX)
|
||||
return FALSE
|
||||
for(var/i in 1 to MOVESPEED_DATA_INDEX_MAX)
|
||||
if(mod1[i] != mod2[i])
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/proc/total_multiplicative_slowdown()
|
||||
. = 0
|
||||
for(var/id in get_movespeed_modifiers())
|
||||
var/list/data = movespeed_modification[id]
|
||||
. += data[MOVESPEED_DATA_INDEX_MULTIPLICATIVE_SLOWDOWN]
|
||||
|
||||
/proc/movespeed_data_null_check(list/data) //Determines if a data list is not meaningful and should be discarded.
|
||||
. = TRUE
|
||||
if(data[MOVESPEED_DATA_INDEX_MULTIPLICATIVE_SLOWDOWN])
|
||||
. = FALSE
|
||||
|
||||
/mob/proc/sort_movespeed_modlist() //Verifies it too. Sorts highest priority (first applied) to lowest priority (last applied)
|
||||
if(!movespeed_modification)
|
||||
return
|
||||
var/list/assembled = list()
|
||||
for(var/our_id in movespeed_modification)
|
||||
var/list/our_data = movespeed_modification[our_id]
|
||||
if(!islist(our_data) || (our_data.len < MOVESPEED_DATA_INDEX_PRIORITY) || movespeed_data_null_check(our_data))
|
||||
movespeed_modification -= our_id
|
||||
continue
|
||||
var/our_priority = our_data[MOVESPEED_DATA_INDEX_PRIORITY]
|
||||
var/resolved = FALSE
|
||||
for(var/their_id in assembled)
|
||||
var/list/their_data = assembled[their_id]
|
||||
if(their_data[MOVESPEED_DATA_INDEX_PRIORITY] < our_priority)
|
||||
assembled.Insert(assembled.Find(their_id), our_id)
|
||||
assembled[our_id] = our_data
|
||||
resolved = TRUE
|
||||
break
|
||||
if(!resolved)
|
||||
assembled[our_id] = our_data
|
||||
movespeed_modification = assembled
|
||||
UNSETEMPTY(movespeed_modification)
|
||||
Reference in New Issue
Block a user