Merge branch 'master' into typing_indicators

This commit is contained in:
kevinz000
2020-05-07 09:04:44 -07:00
committed by GitHub
540 changed files with 286326 additions and 10262 deletions
+10 -16
View File
@@ -245,23 +245,17 @@
. = adjusted_amount
*/
/obj/item/organ/brain/on_life()
if(damage >= BRAIN_DAMAGE_DEATH) //rip
to_chat(owner, "<span class='userdanger'>The last spark of life in your brain fizzles out...</span>")
owner.death()
brain_death = TRUE
return
..()
/obj/item/organ/brain/on_death()
if(damage <= BRAIN_DAMAGE_DEATH) //rip
brain_death = FALSE
..()
/obj/item/organ/brain/applyOrganDamage(var/d, var/maximum = maxHealth)
..()
. = ..()
if(!. || !owner)
return
if(damage >= BRAIN_DAMAGE_DEATH) //rip
if(owner.stat != DEAD)
to_chat(owner, "<span class='userdanger'>The last spark of life in your brain fizzles out...</span>")
owner.death()
brain_death = TRUE
else
brain_death = FALSE
/obj/item/organ/brain/check_damage_thresholds(mob/M)
. = ..()
@@ -12,6 +12,13 @@
bubble_icon = "alien"
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
/// How much brute damage without armor piercing they do against mobs in melee
var/meleeSlashHumanPower = 20
/// How much power they have for DefaultCombatKnockdown when attacking humans
var/meleeKnockdownPower = 100
/// How much brute damage they do to simple animals
var/meleeSlashSAPower = 35
var/obj/item/card/id/wear_id = null // Fix for station bounced radios -- Skie
var/has_fine_manipulation = 0
var/move_delay_add = 0 // movement delay to add
@@ -4,6 +4,7 @@
maxHealth = 125
health = 125
icon_state = "aliend"
meleeKnockdownPower = 80
/mob/living/carbon/alien/humanoid/drone/Initialize()
AddAbility(new/obj/effect/proc_holder/alien/evolve(null))
@@ -1,9 +1,12 @@
/mob/living/carbon/alien/humanoid/hunter
name = "alien hunter"
caste = "h"
maxHealth = 125
health = 125
maxHealth = 170
health = 170
icon_state = "alienh"
meleeKnockdownPower = 75
meleeSlashHumanPower = 20
meleeSlashSAPower = 45
var/obj/screen/leap_icon = null
/mob/living/carbon/alien/humanoid/hunter/create_internal_organs()
@@ -68,6 +71,7 @@
else
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.DefaultCombatKnockdown(100)
L.Stagger(4 SECONDS)
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
step_towards(src,L)
@@ -1,9 +1,10 @@
/mob/living/carbon/alien/humanoid/sentinel
name = "alien sentinel"
caste = "s"
maxHealth = 150
health = 150
maxHealth = 140
health = 140
icon_state = "aliens"
meleeSlashHumanPower = 15
/mob/living/carbon/alien/humanoid/sentinel/Initialize()
AddAbility(new /obj/effect/proc_holder/alien/sneak)
@@ -112,7 +112,6 @@
return A
return FALSE
/mob/living/carbon/alien/humanoid/check_breath(datum/gas_mixture/breath)
if(breath && breath.total_moles() > 0 && !sneaking)
playsound(get_turf(src), pick('sound/voice/lowHiss2.ogg', 'sound/voice/lowHiss3.ogg', 'sound/voice/lowHiss4.ogg'), 50, 0, -5)
@@ -1,4 +1,3 @@
/mob/living/carbon/alien/humanoid/grabbedby(mob/living/carbon/user, supress_message = 0)
if(user == src && pulling && grab_state >= GRAB_AGGRESSIVE && !pulling.anchored && iscarbon(pulling))
devour_mob(pulling, devour_time = 60)
@@ -1,5 +1,3 @@
/mob/living/carbon/alien/humanoid/proc/adjust_body_temperature(current, loc_temp, boost)
var/temperature = current
var/difference = abs(current-loc_temp) //get difference
@@ -11,6 +11,10 @@
pressure_resistance = 200 //Because big, stompy xenos should not be blown around like paper.
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 20, /obj/item/stack/sheet/animalhide/xeno = 3)
meleeKnockdownPower = 125
meleeSlashHumanPower = 30
meleeSlashSAPower = 60
var/alt_inhands_file = 'icons/mob/alienqueen.dmi'
/mob/living/carbon/alien/humanoid/royal/can_inject(mob/user, error_msg, target_zone, penetrate_thick = FALSE, bypass_immunity = FALSE)
@@ -6,6 +6,7 @@
mob_size = MOB_SIZE_SMALL
density = FALSE
hud_type = /datum/hud/larva
mouse_opacity = MOUSE_OPACITY_OPAQUE
maxHealth = 25
health = 25
@@ -77,6 +77,9 @@
alien_powers = list(/obj/effect/proc_holder/alien/transfer)
/obj/item/organ/alien/plasmavessel/on_life()
. = ..()
if(!.)
return
//If there are alien weeds on the ground then heal if needed or give some plasma
if(locate(/obj/structure/alien/weeds) in owner.loc)
if(owner.health >= owner.maxHealth)
@@ -23,6 +23,8 @@
/obj/item/organ/body_egg/alien_embryo/on_life()
. = ..()
if(!owner)
return
switch(stage)
if(2, 3)
if(prob(2))
+12 -4
View File
@@ -7,6 +7,7 @@
update_body_parts() //to update the carbon's new bodyparts appearance
GLOB.carbon_list += src
blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio)
add_movespeed_modifier(/datum/movespeed_modifier/carbon_crawling)
/mob/living/carbon/Destroy()
//This must be done first, so the mob ghosts correctly before DNA etc is nulled
@@ -539,10 +540,16 @@
return 1
/mob/living/carbon/proc/spew_organ(power = 5, amt = 1)
var/list/spillable_organs = list()
for(var/A in internal_organs)
var/obj/item/organ/O = A
if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT))
spillable_organs += O
for(var/i in 1 to amt)
if(!internal_organs.len)
if(!spillable_organs.len)
break //Guess we're out of organs!
var/obj/item/organ/guts = pick(internal_organs)
var/obj/item/organ/guts = pick(spillable_organs)
spillable_organs -= guts
var/turf/T = get_turf(src)
guts.Remove()
guts.forceMove(T)
@@ -550,6 +557,7 @@
guts.throw_at(throw_target, power, 4, src)
/mob/living/carbon/fully_replace_character_name(oldname,newname)
..()
if(dna)
@@ -574,9 +582,9 @@
become_husk("burn")
med_hud_set_health()
if(stat == SOFT_CRIT)
add_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE, multiplicative_slowdown = SOFTCRIT_ADD_SLOWDOWN)
add_movespeed_modifier(/datum/movespeed_modifier/carbon_softcrit)
else
remove_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE)
remove_movespeed_modifier(/datum/movespeed_modifier/carbon_softcrit)
/mob/living/carbon/update_stamina()
var/stam = getStaminaLoss()
@@ -38,7 +38,7 @@
adjustCloneLoss(damage_amount, forced = forced)
if(STAMINA)
if(BP)
if(damage > 0 ? BP.receive_damage(0, 0, damage_amount) : BP.heal_damage(0, 0, abs(damage_amount)))
if(damage > 0 ? BP.receive_damage(0, 0, damage_amount) : BP.heal_damage(0, 0, abs(damage_amount), FALSE, FALSE))
update_damage_overlays()
else
adjustStaminaLoss(damage_amount, forced = forced)
+2 -6
View File
@@ -41,18 +41,14 @@
if(no_brain && istype(O, /obj/item/organ/brain))
qdel(O) //so the brain isn't transfered to the head when the head drops.
continue
var/org_zone = check_zone(O.zone) //both groin and chest organs.
if(org_zone == BODY_ZONE_CHEST)
if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT) && check_zone(O.zone) == BODY_ZONE_CHEST)
O.Remove()
O.forceMove(Tsec)
O.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
else
for(var/X in internal_organs)
var/obj/item/organ/I = X
if(no_brain && istype(I, /obj/item/organ/brain))
qdel(I)
continue
if(no_organs && !istype(I, /obj/item/organ/brain))
if(I.organ_flags & ORGAN_NO_DISMEMBERMENT || (no_brain && istype(I, /obj/item/organ/brain)) || (no_organs && !istype(I, /obj/item/organ/brain)))
qdel(I)
continue
I.Remove()
+11 -10
View File
@@ -1041,7 +1041,7 @@
return FALSE
/mob/living/carbon/human/proc/clear_shove_slowdown()
remove_movespeed_modifier(MOVESPEED_ID_SHOVE)
remove_movespeed_modifier(/datum/movespeed_modifier/shove)
var/active_item = get_active_held_item()
if(is_type_in_typecache(active_item, GLOB.shove_disarming_types))
visible_message("<span class='warning'>[src.name] regains their grip on \the [active_item]!</span>", "<span class='warning'>You regain your grip on \the [active_item]</span>", null, COMBAT_MESSAGE_RANGE)
@@ -1049,18 +1049,19 @@
/mob/living/carbon/human/updatehealth()
. = ..()
if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN))
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN)
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING)
if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN)) //if we want to ignore slowdown from damage and equipment
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
return
var/stambufferinfluence = (bufferedstam*(100/stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
var/health_deficiency = ((100 + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
if(health_deficiency >= 40)
add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 75), blacklisted_movetypes = FLOATING|FLYING)
add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 25), movetypes = FLYING, blacklisted_movetypes = FLOATING)
if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN)) //if we want to ignore slowdown from damage, but not from equipment
var/health_deficiency = ((maxHealth + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
if(health_deficiency >= 40)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
else
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN)
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
/mob/living/carbon/human/do_after_coefficent()
. = ..()
@@ -155,7 +155,7 @@
if(M.a_intent == INTENT_HARM)
if (w_uniform)
w_uniform.add_fingerprint(M)
var/damage = prob(90) ? 20 : 0
var/damage = prob(90) ? M.meleeSlashHumanPower : 0
if(!damage)
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
@@ -182,10 +182,7 @@
"<span class='userdanger'>[M] disarmed [src]!</span>")
else
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
if(!lying) //CITADEL EDIT
DefaultCombatKnockdown(100, TRUE, FALSE, 30, 25)
else
DefaultCombatKnockdown(100)
DefaultCombatKnockdown(M.meleeKnockdownPower)
log_combat(M, src, "tackled")
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
"<span class='userdanger'>[M] has tackled down [src]!</span>")
@@ -1,11 +1,13 @@
/mob/living/carbon/human/get_movespeed_modifiers()
var/list/considering = ..()
. = considering
if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN))
for(var/id in .)
var/list/data = .[id]
if(data[MOVESPEED_DATA_INDEX_FLAGS] & IGNORE_NOSLOW)
.[id] = data
. = list()
for(var/id in considering)
var/datum/movespeed_modifier/M = considering[id]
if(M.flags & IGNORE_NOSLOW || M.multiplicative_slowdown < 0)
.[id] = M
return
return considering
/mob/living/carbon/human/movement_delay()
. = ..()
@@ -22,13 +24,18 @@
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
if(HAS_TRAIT(src, TRAIT_NOSLIPALL))
return 0
if (!(lube&GALOSHES_DONT_HELP))
if (!(lube & GALOSHES_DONT_HELP))
if(HAS_TRAIT(src, TRAIT_NOSLIPWATER))
return 0
if(shoes && istype(shoes, /obj/item/clothing))
var/obj/item/clothing/CS = shoes
if (CS.clothing_flags & NOSLIP)
return 0
if (lube & SLIDE_ICE)
if(shoes && istype(shoes, /obj/item/clothing))
var/obj/item/clothing/CS = shoes
if (CS.clothing_flags & NOSLIP_ICE)
return FALSE
return ..()
/mob/living/carbon/human/experience_pressure_difference()
+126 -166
View File
@@ -334,7 +334,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(mutant_bodyparts["meat_type"]) //I can't believe it's come to the meat
H.type_of_meat = GLOB.meat_types[H.dna.features["meat_type"]]
C.add_movespeed_modifier(MOVESPEED_ID_SPECIES, TRUE, 100, override=TRUE, multiplicative_slowdown=speedmod, movetypes=(~FLYING))
C.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/species, TRUE, multiplicative_slowdown = speedmod)
SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
@@ -352,7 +352,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
for(var/X in inherent_traits)
REMOVE_TRAIT(C, X, SPECIES_TRAIT)
C.remove_movespeed_modifier(MOVESPEED_ID_SPECIES)
C.remove_movespeed_modifier(/datum/movespeed_modifier/species)
if(mutant_bodyparts["meat_type"])
C.type_of_meat = GLOB.meat_types[C.dna.features["meat_type"]]
@@ -551,8 +551,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
//Underwear, Undershirts & Socks
if(!(NO_UNDERWEAR in species_traits))
if(H.socks && !H.hidden_socks && H.get_num_legs(FALSE) >= 2)
var/datum/sprite_accessory/taur/TA
if(mutant_bodyparts["taur"] && H.dna.features["taur"])
TA = GLOB.taur_list[H.dna.features["taur"]]
if(!(TA?.hide_legs) && H.socks && !H.hidden_socks && H.get_num_legs(FALSE) >= 2)
if(H.saved_socks)
H.socks = H.saved_socks
H.saved_socks = ""
@@ -585,7 +587,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]"
var/mutable_appearance/MA
if(H.dna.species.sexes && H.dna.features["body_model"] == FEMALE)
MA = wear_female_version(state, T.icon, BODY_LAYER)
MA = wear_alpha_masked_version(state, T.icon, BODY_LAYER, FEMALE_UNIFORM_TOP)
else
MA = mutable_appearance(T.icon, state, -BODY_LAYER)
if(T.has_color)
@@ -600,21 +602,17 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
/datum/species/proc/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
var/list/bodyparts_to_add = mutant_bodyparts.Copy()
var/list/relevent_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER, BODY_TAUR_LAYER)
var/list/standing = list()
H.remove_overlay(BODY_BEHIND_LAYER)
H.remove_overlay(BODY_ADJ_LAYER)
H.remove_overlay(BODY_ADJ_UPPER_LAYER)
H.remove_overlay(BODY_FRONT_LAYER)
//CITADEL EDIT - Do not forget to add this to relevent_layers list just above too!
H.remove_overlay(BODY_TAUR_LAYER)
//END EDIT
if(!mutant_bodyparts)
return
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
var/tauric = H.dna.features["taur"] && H.dna.features["taur"] != "None"
var/tauric = mutant_bodyparts["taur"] && H.dna.features["taur"] && H.dna.features["taur"] != "None"
if(mutant_bodyparts["tail_lizard"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
@@ -745,95 +743,105 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!bodyparts_to_add)
return
var/list/relevant_layers = list()
var/list/dna_feature_as_text_string = list()
for(var/bodypart in bodyparts_to_add)
var/datum/sprite_accessory/S
switch(bodypart)
if("tail_lizard")
S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]]
if("waggingtail_lizard")
S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]]
if("tail_human")
S = GLOB.tails_list_human[H.dna.features["tail_human"]]
if("waggingtail_human")
S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]]
if("spines")
S = GLOB.spines_list[H.dna.features["spines"]]
if("waggingspines")
S = GLOB.animated_spines_list[H.dna.features["spines"]]
if("snout")
S = GLOB.snouts_list[H.dna.features["snout"]]
if("frills")
S = GLOB.frills_list[H.dna.features["frills"]]
if("horns")
S = GLOB.horns_list[H.dna.features["horns"]]
if("ears")
S = GLOB.ears_list[H.dna.features["ears"]]
if("body_markings")
S = GLOB.body_markings_list[H.dna.features["body_markings"]]
if("wings")
S = GLOB.wings_list[H.dna.features["wings"]]
if("wingsopen")
S = GLOB.wings_open_list[H.dna.features["wings"]]
if("deco_wings")
S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
if("legs")
S = GLOB.legs_list[H.dna.features["legs"]]
if("insect_wings")
S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
if("insect_fluff")
S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
if("insect_markings")
S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
if("caps")
S = GLOB.caps_list[H.dna.features["caps"]]
if("ipc_screen")
S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
if("ipc_antenna")
S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]]
if("mam_tail")
S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
if("mam_waggingtail")
S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
if("mam_body_markings")
S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
if("mam_ears")
S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
if("mam_snouts")
S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]]
if("taur")
S = GLOB.taur_list[H.dna.features["taur"]]
if("xenodorsal")
S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
if("xenohead")
S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
if("xenotail")
S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
if(!S || S.icon_state == "none")
continue
for(var/L in S.relevant_layers)
LAZYADD(relevant_layers["[L]"], S)
if(!S.mutant_part_string)
dna_feature_as_text_string[S] = bodypart
var/static/list/layer_text = list("[BODY_BEHIND_LAYER]" = "BEHIND", "[BODY_ADJ_LAYER]" = "ADJ", \
"[BODY_ADJ_UPPER_LAYER]" = "ADJUP", "[BODY_FRONT_LAYER]" = "FRONT")
var/g = (H.dna.features["body_model"] == FEMALE) ? "f" : "m"
var/list/colorlist = list()
var/husk = HAS_TRAIT(H, TRAIT_HUSK)
colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor"]]0")
colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor2"]]0")
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor3"]]0")
colorlist += list(0,0,0, hair_alpha)
for(var/index in 1 to colorlist.len)
colorlist[index] /= 255
for(var/layer in relevent_layers)
var/layertext = mutant_bodyparts_layertext(layer)
for(var/bodypart in bodyparts_to_add)
var/datum/sprite_accessory/S
switch(bodypart)
if("tail_lizard")
S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]]
if("waggingtail_lizard")
S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]]
if("tail_human")
S = GLOB.tails_list_human[H.dna.features["tail_human"]]
if("waggingtail_human")
S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]]
if("spines")
S = GLOB.spines_list[H.dna.features["spines"]]
if("waggingspines")
S = GLOB.animated_spines_list[H.dna.features["spines"]]
if("snout")
S = GLOB.snouts_list[H.dna.features["snout"]]
if("frills")
S = GLOB.frills_list[H.dna.features["frills"]]
if("horns")
S = GLOB.horns_list[H.dna.features["horns"]]
if("ears")
S = GLOB.ears_list[H.dna.features["ears"]]
if("body_markings")
S = GLOB.body_markings_list[H.dna.features["body_markings"]]
if("wings")
S = GLOB.wings_list[H.dna.features["wings"]]
if("wingsopen")
S = GLOB.wings_open_list[H.dna.features["wings"]]
if("deco_wings")
S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
if("legs")
S = GLOB.legs_list[H.dna.features["legs"]]
if("insect_wings")
S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
if("insect_fluff")
S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
if("insect_markings")
S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
if("caps")
S = GLOB.caps_list[H.dna.features["caps"]]
if("ipc_screen")
S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
if("ipc_antenna")
S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]]
if("mam_tail")
S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
if("mam_waggingtail")
S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
if("mam_body_markings")
S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
if("mam_ears")
S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
if("mam_snouts")
S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]]
if("taur")
S = GLOB.taur_list[H.dna.features["taur"]]
if("xenodorsal")
S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
if("xenohead")
S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
if("xenotail")
S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
if(!S || S.icon_state == "none")
continue
var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layer)
accessory_overlay.color = null //just because. reee.
//A little rename so we don't have to use tail_lizard or tail_human when naming the sprites.
if(bodypart == "tail_lizard" || bodypart == "tail_human" || bodypart == "mam_tail" || bodypart == "xenotail")
bodypart = "tail"
if(bodypart == "mam_waggingtail" || bodypart == "waggingtail_human" || bodypart == "waggingtail_lizard")
bodypart = "tailwag"
if(bodypart == "mam_ears" || bodypart == "ears")
bodypart = "ears"
if(bodypart == "mam_snouts" || bodypart == "snout")
bodypart = "snout"
if(bodypart == "xenohead")
bodypart = "xhead"
if(bodypart == "insect_wings" || bodypart == "deco_wings")
bodypart = "insect_wings"
for(var/layer in relevant_layers)
var/list/standing = list()
var/layertext = layer_text[layer]
if(!layertext) //shouldn't happen
stack_trace("invalid layer '[layer]' found in the list of relevant layers on species.handle_mutant_bodyparts().")
continue
var/layernum = text2num(layer)
for(var/bodypart in relevant_layers[layer])
var/datum/sprite_accessory/S = bodypart
var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
bodypart = S.mutant_part_string || dna_feature_as_text_string[S]
if(S.gender_specific)
accessory_overlay.icon_state = "[g]_[bodypart]_[S.icon_state]_[layertext]"
@@ -843,16 +851,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(S.center)
accessory_overlay = center_image(accessory_overlay, S.dimension_x, S.dimension_y)
var/list/colorlist = list()
colorlist.Cut()
colorlist += ReadRGB("[H.dna.features["mcolor"]]0")
colorlist += ReadRGB("[H.dna.features["mcolor2"]]0")
colorlist += ReadRGB("[H.dna.features["mcolor3"]]0")
colorlist += list(0,0,0, hair_alpha)
for(var/index=1, index<=colorlist.len, index++)
colorlist[index] = colorlist[index]/255
if(!HAS_TRAIT(H, TRAIT_HUSK))
if(!husk)
if(!forced_colour)
switch(S.color_src)
if(SKINTONE)
@@ -897,14 +896,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(bodypart == "tail")
accessory_overlay.icon_state = "m_tail_husk_[layertext]"
if(S.color_src == MATRIXED)
var/list/husklist = list()
husklist += ReadRGB("#a3a3a3")
husklist += ReadRGB("#a3a3a3")
husklist += ReadRGB("#a3a3a3")
husklist += list(0,0,0, hair_alpha)
for(var/index=1, index<=husklist.len, index++)
husklist[index] = husklist[index]/255
accessory_overlay.color = husklist
accessory_overlay.color = colorlist
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
@@ -912,24 +904,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
standing += accessory_overlay
if(S.hasinner)
var/mutable_appearance/inner_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
if(S.gender_specific)
inner_accessory_overlay.icon_state = "[g]_[bodypart]inner_[S.icon_state]_[layertext]"
else
inner_accessory_overlay.icon_state = "m_[bodypart]inner_[S.icon_state]_[layertext]"
if(S.center)
inner_accessory_overlay = center_image(inner_accessory_overlay, S.dimension_x, S.dimension_y)
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
inner_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
inner_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
standing += inner_accessory_overlay
if(S.extra) //apply the extra overlay, if there is one
var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
if(S.gender_specific)
extra_accessory_overlay.icon_state = "[g]_[bodypart]_extra_[S.icon_state]_[layertext]"
else
@@ -976,7 +952,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
standing += extra_accessory_overlay
if(S.extra2) //apply the extra overlay, if there is one
var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
if(S.gender_specific)
extra2_accessory_overlay.icon_state = "[g]_[bodypart]_extra2_[S.icon_state]_[layertext]"
else
@@ -1017,13 +993,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
standing += extra2_accessory_overlay
H.overlays_standing[layer] = standing.Copy()
standing = list()
H.overlays_standing[layernum] = standing
H.apply_overlay(BODY_BEHIND_LAYER)
H.apply_overlay(BODY_ADJ_LAYER)
H.apply_overlay(BODY_ADJ_UPPER_LAYER)
H.apply_overlay(BODY_FRONT_LAYER)
H.apply_overlay(BODY_TAUR_LAYER) // CITADEL EDIT
/*
@@ -1035,21 +1010,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
outfit_important_for_life= new()
outfit_important_for_life.equip(human_to_equip)
//This exists so sprite accessories can still be per-layer without having to include that layer's
//number in their sprite name, which causes issues when those numbers change.
/datum/species/proc/mutant_bodyparts_layertext(layer)
switch(layer)
if(BODY_BEHIND_LAYER)
return "BEHIND"
if(BODY_ADJ_LAYER)
return "ADJ"
if(BODY_FRONT_LAYER)
return "FRONT"
//CITADEL EDIT
if(BODY_TAUR_LAYER)
return "TAUR"
//END EDIT
/* TODO: Snowflake trail marks
// Impliments different trails for species depending on if they're wearing shoes.
/datum/species/proc/get_move_trail(var/mob/living/carbon/human/H)
@@ -1302,14 +1262,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(H.overeatduration < 100)
to_chat(H, "<span class='notice'>You feel fit again!</span>")
REMOVE_TRAIT(H, TRAIT_FAT, OBESITY)
H.remove_movespeed_modifier(MOVESPEED_ID_FAT)
H.remove_movespeed_modifier(/datum/movespeed_modifier/obesity)
H.update_inv_w_uniform()
H.update_inv_wear_suit()
else
if(H.overeatduration >= 100)
to_chat(H, "<span class='danger'>You suddenly feel blubbery!</span>")
ADD_TRAIT(H, TRAIT_FAT, OBESITY)
H.add_movespeed_modifier(MOVESPEED_ID_FAT, multiplicative_slowdown = 1.5)
H.add_movespeed_modifier(/datum/movespeed_modifier/obesity)
H.update_inv_w_uniform()
H.update_inv_wear_suit()
@@ -1365,9 +1325,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!HAS_TRAIT(H, TRAIT_NOHUNGER))
var/hungry = (500 - H.nutrition) / 5 //So overeat would be 100 and default level would be 80
if(hungry >= 70)
H.add_movespeed_modifier(MOVESPEED_ID_HUNGRY, override = TRUE, multiplicative_slowdown = (hungry / 50))
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/hunger, multiplicative_slowdown = (hungry / 50))
else
H.remove_movespeed_modifier(MOVESPEED_ID_HUNGRY)
H.remove_movespeed_modifier(/datum/movespeed_modifier/hunger)
switch(H.nutrition)
if(NUTRITION_LEVEL_FULL to INFINITY)
@@ -1618,7 +1578,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
"You hear a slap."
)
return FALSE
else
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
@@ -1626,10 +1586,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
user.adjustStaminaLossBuffered(1)
else
user.adjustStaminaLossBuffered(3)
if(attacker_style && attacker_style.disarm_act(user,target))
return TRUE
if(target.w_uniform)
target.w_uniform.add_fingerprint(user)
//var/randomized_zone = ran_zone(user.zone_selected) CIT CHANGE - comments out to prevent compiling errors
@@ -1662,7 +1622,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
randn -= 25 //if you are a pugilist, you're slapping that item from them pretty reliably
if(HAS_TRAIT(target, TRAIT_PUGILIST))
randn += 25 //meanwhile, pugilists are less likely to get disarmed
if(randn <= 35)//CIT CHANGE - changes this back to a 35% chance to accomodate for the above being commented out in favor of right-click pushing
var/obj/item/I = null
if(target.pulling)
@@ -1935,8 +1895,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/obj/item/target_held_item = target.get_active_held_item()
if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
target_held_item = null
if(!target.has_movespeed_modifier(MOVESPEED_ID_SHOVE))
target.add_movespeed_modifier(MOVESPEED_ID_SHOVE, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH)
if(!target.has_movespeed_modifier(/datum/movespeed_modifier/shove))
target.add_movespeed_modifier(/datum/movespeed_modifier/shove)
if(target_held_item)
if(!HAS_TRAIT(target_held_item, TRAIT_NODROP))
target.visible_message("<span class='danger'>[target.name]'s grip on \the [target_held_item] loosens!</span>",
@@ -2087,7 +2047,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "hot", /datum/mood_event/hot)
H.remove_movespeed_modifier(MOVESPEED_ID_COLD)
H.remove_movespeed_modifier(/datum/movespeed_modifier/cold)
var/burn_damage
var/firemodifier = H.fire_stacks / 50
@@ -2104,8 +2064,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD))
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "cold", /datum/mood_event/cold)
//Sorry for the nasty oneline but I don't want to assign a variable on something run pretty frequently
H.add_movespeed_modifier(MOVESPEED_ID_COLD, override = TRUE, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR), blacklisted_movetypes = FLOATING)
//Apply cold slowdown
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/cold, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR))
switch(H.bodytemperature)
if(200 to BODYTEMP_COLD_DAMAGE_LIMIT)
H.apply_damage(COLD_DAMAGE_LEVEL_1*coldmod*H.physiology.cold_mod, BURN)
@@ -2115,7 +2075,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
H.apply_damage(COLD_DAMAGE_LEVEL_3*coldmod*H.physiology.cold_mod, BURN)
else
H.remove_movespeed_modifier(MOVESPEED_ID_COLD)
H.remove_movespeed_modifier(/datum/movespeed_modifier/cold)
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
@@ -101,12 +101,11 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
/obj/item/organ/dwarfgland/on_life() //Primary loop to hook into to start delayed loops for other loops..
. = ..()
dwarf_cycle_ticker()
if(owner && owner.stat != DEAD)
dwarf_cycle_ticker()
//Handles the delayed tick cycle by just adding on increments per each on_life() tick
/obj/item/organ/dwarfgland/proc/dwarf_cycle_ticker()
if(owner.stat == DEAD)
return //We make sure they are not dead, so they don't increment any tickers.
dwarf_eth_ticker++
dwarf_filth_ticker++
@@ -91,4 +91,9 @@
if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail_lizard"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines
C.dna.features["tail_lizard"] = "Smooth"
C.update_body()
if(C.dna.features["legs"] != "digitigrade")
C.dna.features["legs"] = "digitigrade"
for(var/obj/item/bodypart/leggie in C.bodyparts)
if(leggie.body_zone == BODY_ZONE_L_LEG || leggie.body_zone == BODY_ZONE_R_LEG)
leggie.update_limb(FALSE, C)
return ..()
@@ -129,16 +129,18 @@ There are several things that need to be remembered:
alt_worn = U.anthro_mob_worn_overlay || 'icons/mob/clothing/uniform_digi.dmi'
variant_flag |= STYLE_DIGITIGRADE
var/mask
if(dna.species.mutant_bodyparts["taur"])
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
var/clip_flag = U.mutantrace_variation & T?.hide_legs
if(clip_flag)
variant_flag |= clip_flag
mask = T.alpha_mask_state
var/mutable_appearance/uniform_overlay
if(dna && dna.species.sexes)
var/G = (dna.features["body_model"] == FEMALE) ? "f" : "m"
if(G == "f" && U.fitted != NO_FEMALE_UNIFORM)
uniform_overlay = U.build_worn_icon(UNIFORM_LAYER, alt_worn, FALSE, U.fitted, target_overlay, variant_flag, FALSE)
if(!uniform_overlay)
uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, target_overlay, variant_flag, FALSE)
var/gendered = (dna?.species.sexes && dna.features["body_model"] == FEMALE) ? U.fitted : NO_FEMALE_UNIFORM
uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, gendered, target_overlay, variant_flag, FALSE, mask)
if(OFFSET_UNIFORM in dna.species.offset_features)
uniform_overlay.pixel_x += dna.species.offset_features[OFFSET_UNIFORM][1]
@@ -269,6 +271,11 @@ There are several things that need to be remembered:
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES]
inv.update_icon()
if(dna.species.mutant_bodyparts["taur"])
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
if(T?.hide_legs) //If only they actually made shoes unwearable. Please don't making cosmetics, guys.
return
if(shoes)
var/obj/item/clothing/shoes/S = shoes
shoes.screen_loc = ui_shoes //move the item to the appropriate screen loc
@@ -514,12 +521,17 @@ There are several things that need to be remembered:
overlays_standing[BACK_LAYER] = back_overlay
apply_overlay(BACK_LAYER)
/proc/wear_female_version(t_color, icon, layer, type)
var/index = "[t_color]-[icon]"
var/icon/female_clothing_icon = GLOB.female_clothing_icons[index]
if(!female_clothing_icon) //Create standing/laying icons if they don't exist
generate_female_clothing(index,t_color,icon,type)
return mutable_appearance(GLOB.female_clothing_icons[index], layer = -layer)
/proc/wear_alpha_masked_version(state, icon, layer, female, alpha_mask)
var/mask = "-[alpha_mask]"
if(islist(alpha_mask))
mask = "-"
for(var/t in alpha_mask)
mask += t
var/index = "[state]-[icon]-[female][mask]"
. = GLOB.alpha_masked_worn_icons[index]
if(!.) //Create standing/laying icons if they don't exist
. = generate_alpha_masked_clothing(index,state,icon,female,alpha_mask)
return mutable_appearance(., layer = -layer)
/mob/living/carbon/human/proc/get_overlays_copy(list/unwantedLayers)
var/list/out = new
@@ -574,10 +586,12 @@ generate/load female uniform sprites matching all previously decided variables
style_flags: mutant race appearance flags, mostly used for worn_overlays()
alpha_mask: a text string or list of text, the actual icons are stored in a global list and associated with said text string(s).
use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if mob_overlay_icon is present.
*/
/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE)
/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE, alpha_mask)
var/t_state
t_state = override_state || item_state || icon_state
@@ -597,8 +611,8 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
layer2use = default_layer
var/mutable_appearance/standing
if(femaleuniform)
standing = wear_female_version(t_state,file2use,layer2use,femaleuniform)
if(femaleuniform || alpha_mask)
standing = wear_alpha_masked_version(t_state, file2use, layer2use, femaleuniform, alpha_mask)
if(!standing)
standing = mutable_appearance(file2use, t_state, -layer2use)
@@ -661,19 +675,17 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
. += "-[dna.features["body_model"]]"
var/is_taur = FALSE
if(dna.species.mutant_bodyparts["taur"] && dna.features["taur"] != "None")
is_taur = TRUE
if(dna.species.mutant_bodyparts["taur"])
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
if(T?.hide_legs)
is_taur = TRUE
var/static/list/leg_day = typecacheof(list(/obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg))
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
if(istype(BP, /obj/item/bodypart/r_leg) || istype(BP, /obj/item/bodypart/l_leg))
if(is_taur)
continue
if(is_taur && leg_day[BP.type])
continue
. += "-[BP.body_zone]"
if(BP.status == BODYPART_ORGANIC)
@@ -111,7 +111,7 @@
if(pickupTarget)
if(restrained() || blacklistItems[pickupTarget] || HAS_TRAIT(pickupTarget, TRAIT_NODROP))
pickupTarget = null
else
else if(!isobj(loc) || istype(loc, /obj/item/clothing/head/mob_holder))
pickupTimer++
if(pickupTimer >= 4)
blacklistItems[pickupTarget] ++
@@ -126,10 +126,8 @@
pickupTarget = null
pickupTimer = 0
else if(ismob(pickupTarget.loc)) // in someones hand
if(istype(pickupTarget, /obj/item/clothing/head/mob_holder/))
var/obj/item/clothing/head/mob_holder/h = pickupTarget
if(h && h.held_mob==src)
return//dont let them pickpocket themselves
if(istype(pickupTarget, /obj/item/clothing/head/mob_holder))
return//dont let them pickpocket themselves or hold other monkys.
var/mob/M = pickupTarget.loc
if(!pickpocketing)
pickpocketing = TRUE
@@ -65,20 +65,20 @@
/mob/living/carbon/monkey/on_reagent_change()
. = ..()
remove_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE)
var/amount
if(reagents.has_reagent(/datum/reagent/medicine/morphine))
amount = -1
if(amount)
add_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/monkey_reagent_speedmod, TRUE, amount)
/mob/living/carbon/monkey/updatehealth()
. = ..()
var/slow = 0
var/health_deficiency = (100 - health)
if(health_deficiency >= 45)
slow += (health_deficiency / 25)
add_movespeed_modifier(MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = slow)
if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN))
var/health_deficiency = (maxHealth - health)
if(health_deficiency >= 45)
slow += (health_deficiency / 25)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/monkey_health_speedmod, TRUE, slow)
/mob/living/carbon/monkey/adjust_bodytemperature(amount)
. = ..()
@@ -87,7 +87,7 @@
slow += (283.222 - bodytemperature) / 10 * 1.75
if(slow <= 0)
return
add_movespeed_modifier(MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/monkey_temperature_speedmod, TRUE, slow)
/mob/living/carbon/monkey/Stat()
..()
@@ -99,7 +99,6 @@
if(changeling)
stat("Chemical Storage", "[changeling.chem_charges]/[changeling.chem_storage]")
stat("Absorbed DNA", changeling.absorbedcount)
return
/mob/living/carbon/monkey/verb/removeinternal()
@@ -203,6 +203,12 @@
remove_overlay(BODYPARTS_LAYER)
var/is_taur = FALSE
if(dna?.species.mutant_bodyparts["taur"])
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
if(T?.hide_legs)
is_taur = TRUE
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
BP.update_limb()
@@ -213,9 +219,12 @@
return
//GENERATE NEW LIMBS
var/static/list/leg_day = typecacheof(list(/obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg))
var/list/new_limbs = list()
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
if(is_taur && leg_day[BP.type])
continue
new_limbs += BP.get_limb_icon()
if(new_limbs.len)
overlays_standing[BODYPARTS_LAYER] = new_limbs
+9 -1
View File
@@ -502,8 +502,16 @@
var/obj/effect/proc_holder/spell/spell = S
spell.updateButtonIcon()
//proc used to remove all immobilisation effects + reset stamina
/mob/living/proc/remove_CC(should_update_mobility = TRUE)
SetAllImmobility(0, FALSE)
setStaminaLoss(0)
SetUnconscious(0, FALSE)
if(should_update_mobility)
update_mobility()
//proc used to completely heal a mob.
/mob/living/proc/fully_heal(admin_revive = 0)
/mob/living/proc/fully_heal(admin_revive = FALSE)
restore_blood()
setToxLoss(0, 0) //zero as second argument not automatically call updatehealth().
setOxyLoss(0, 0)
+4 -2
View File
@@ -94,11 +94,13 @@
if(should_be_lying)
mobility_flags &= ~MOBILITY_STAND
setMovetype(movement_type | CRAWLING)
if(!lying) //force them on the ground
lying = pick(90, 270)
if(has_gravity() && !buckled)
playsound(src, "bodyfall", 20, 1)
else
setMovetype(movement_type & ~CRAWLING)
mobility_flags |= MOBILITY_STAND
lying = 0
@@ -161,8 +163,8 @@
if(!has_legs && has_arms < 2)
limbless_slowdown += 6 - (has_arms * 3)
if(limbless_slowdown)
add_movespeed_modifier(MOVESPEED_ID_LIVING_LIMBLESS, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=limbless_slowdown, blacklisted_movetypes = FLYING|FLOATING)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/limbless, multiplicative_slowdown = limbless_slowdown)
else
remove_movespeed_modifier(MOVESPEED_ID_LIVING_LIMBLESS, update=TRUE)
remove_movespeed_modifier(/datum/movespeed_modifier/limbless)
return mobility_flags
+6 -18
View File
@@ -38,38 +38,26 @@
sprint_stamina_cost = CONFIG_GET(number/movedelay/sprint_stamina_cost)
return ..()
/mob/living/movement_delay(ignorewalk = 0)
. = ..()
if(!CHECK_MOBILITY(src, MOBILITY_STAND))
. += 6
/// whether or not we can slide under another living mob. defaults to if we're not dense. CanPass should check "overriding circumstances" like buckled mobs/having PASSMOB flag, etc.
/mob/living/proc/can_move_under_living(mob/living/other)
return !density
/mob/living/proc/update_move_intent_slowdown()
var/mod = 0
if(m_intent == MOVE_INTENT_WALK)
mod = CONFIG_GET(number/movedelay/walk_delay)
else
mod = CONFIG_GET(number/movedelay/run_delay)
if(!isnum(mod))
mod = 1
add_movespeed_modifier(MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED, TRUE, 100, override = TRUE, multiplicative_slowdown = mod)
add_movespeed_modifier((m_intent == MOVE_INTENT_WALK)? /datum/movespeed_modifier/config_walk_run/walk : /datum/movespeed_modifier/config_walk_run/run)
/mob/living/proc/update_turf_movespeed(turf/open/T)
if(isopenturf(T) && !is_flying())
add_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = T.slowdown)
if(isopenturf(T))
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/turf_slowdown, multiplicative_slowdown = T.slowdown)
else
remove_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD)
remove_movespeed_modifier(/datum/movespeed_modifier/turf_slowdown)
/mob/living/proc/update_pull_movespeed()
if(pulling && isliving(pulling))
var/mob/living/L = pulling
if(drag_slowdown && L.lying && !L.buckled && grab_state < GRAB_AGGRESSIVE)
add_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING, multiplicative_slowdown = PULL_PRONE_SLOWDOWN)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/bulky_drag, multiplicative_slowdown = PULL_PRONE_SLOWDOWN)
return
remove_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING)
remove_movespeed_modifier(/datum/movespeed_modifier/bulky_drag)
/mob/living/canZMove(dir, turf/target)
return can_zTravel(target, dir) && (movement_type & FLYING)
+5 -1
View File
@@ -237,6 +237,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
deaf_message = "<span class='notice'>You can't hear yourself!</span>"
deaf_type = 2 // Since you should be able to hear yourself without looking
// Create map text prior to modifying message for goonchat
if (client?.prefs.chat_on_map && stat != UNCONSCIOUS && (client.prefs.see_chat_non_mob || ismob(speaker)) && can_hear())
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
// Recompose message for AI hrefs, language incomprehension.
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
@@ -289,7 +293,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
//speech bubble
var/list/speech_bubble_recipients = list()
for(var/mob/M in listening)
if(M.client)
if(M.client && !M.client.prefs.chat_on_map)
speech_bubble_recipients.Add(M.client)
var/image/I = image('icons/mob/talk.dmi', src, "[bubble_type][say_test(message)]", FLY_LAYER)
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
+5 -5
View File
@@ -822,21 +822,21 @@
return get_dist(src, A) <= max(viewscale[1]*0.5,viewscale[2]*0.5)
/mob/living/silicon/ai/proc/relay_speech(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
raw_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
var/treated_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
var/start = "Relayed Speech: "
var/namepart = "[speaker.GetVoice()][speaker.get_alt_name()]"
var/hrefpart = "<a href='?src=[REF(src)];track=[html_encode(namepart)]'>"
var/jobpart
var/jobpart = "Unknown"
if (iscarbon(speaker))
var/mob/living/carbon/S = speaker
if(S.job)
jobpart = "[S.job]"
else
jobpart = "Unknown"
var/rendered = "<i><span class='game say'>[start]<span class='name'>[hrefpart][namepart] ([jobpart])</a> </span><span class='message'>[raw_message]</span></span></i>"
var/rendered = "<i><span class='game say'>[start]<span class='name'>[hrefpart][namepart] ([jobpart])</a> </span><span class='message'>[treated_message]</span></span></i>"
if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
show_message(rendered, MSG_AUDIBLE)
/mob/living/silicon/ai/fully_replace_character_name(oldname,newname)
+2 -2
View File
@@ -273,9 +273,9 @@
/mob/living/silicon/pai/Process_Spacemove(movement_dir = 0)
. = ..()
if(!.)
add_movespeed_modifier(MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD, TRUE, 100, multiplicative_slowdown = 2)
add_movespeed_modifier(/datum/movespeed_modifier/pai_spacewalk)
return TRUE
remove_movespeed_modifier(MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD, TRUE)
remove_movespeed_modifier(/datum/movespeed_modifier/pai_spacewalk)
return TRUE
/mob/living/silicon/pai/examine(mob/user)
@@ -237,7 +237,7 @@
return
if(!CONFIG_GET(flag/disable_secborg) && GLOB.security_level < CONFIG_GET(number/minimum_secborg_alert))
to_chat(src, "<span class='notice'>NOTICE: Due to local station regulations, the security cyborg module and its variants are only available during [num2seclevel(CONFIG_GET(number/minimum_secborg_alert))] alert and greater.</span>")
to_chat(src, "<span class='notice'>NOTICE: Due to local station regulations, the security cyborg module and its variants are only available during [NUM2SECLEVEL(CONFIG_GET(number/minimum_secborg_alert))] alert and greater.</span>")
var/list/modulelist = list("Standard" = /obj/item/robot_module/standard, \
"Engineering" = /obj/item/robot_module/engineering, \
@@ -1,3 +1,5 @@
/mob/living/silicon/KnockToFloor(disarm_items = FALSE, silent = TRUE, updating = TRUE)
return
/mob/living/silicon/grippedby(mob/living/user, instant = FALSE)
return //can't upgrade a simple pull into a more aggressive grab.
@@ -61,11 +61,10 @@
"<span class='userdanger'>[M] [response_disarm] [name]!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(M, src, "disarmed")
else
var/damage = rand(15, 30)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE)
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
attack_threshold_check(damage)
attack_threshold_check(M.meleeSlashSAPower)
log_combat(M, src, "attacked")
/mob/living/simple_animal/attack_larva(mob/living/carbon/alien/larva/L)
@@ -19,6 +19,11 @@
path_image_color = "#993299"
weather_immunities = list("lava","ash")
var/clean_time = 50 //How long do we take to clean?
var/broom = FALSE //Do we have an speed buff from a broom?
var/adv_mop = FALSE //Do we have a cleaning buff from a better mop?
var/blood = 1
var/trash = 0
var/pests = 0
@@ -75,6 +80,26 @@
to_chat(user, "<span class='warning'>Please close the access panel before locking it.</span>")
else
to_chat(user, "<span class='notice'>\The [src] doesn't seem to respect your authority.</span>")
if(istype(W, /obj/item/mop/advanced))
if(bot_core.allowed(user) && open && adv_mop == TRUE)
to_chat(user, "<span class='notice'>You replace \the [src] old mop with a new better one!</span>")
adv_mop = TRUE
clean_time = 20 //2.5 the speed!
window_name = "Automatic Station Cleaner v2.1 BETA" //New!
qdel(W)
else
to_chat(user, "<span class='notice'>\the [src] already has this mop!</span>")
if(istype(W, /obj/item/twohanded/broom))
if(bot_core.allowed(user) && open && broom == TRUE)
to_chat(user, "<span class='notice'>You add to \the [src] a broom speeding it up!</span>")
broom = TRUE
base_speed = 1 //2x faster!
qdel(W)
else
to_chat(user, "<span class='notice'>\the [src] already has a broom!</span>")
else
return ..()
@@ -221,7 +246,7 @@
icon_state = "cleanbot-c"
visible_message("<span class='notice'>[src] begins to clean up [A].</span>")
mode = BOT_CLEANING
spawn(50)
spawn(clean_time)
if(mode == BOT_CLEANING)
if(A && isturf(A.loc))
var/atom/movable/AM = A
@@ -264,6 +264,9 @@
if((last_newpatient_speak + 300) < world.time) //Don't spam these messages!
var/list/messagevoice = list("Hey, [H.name]! Hold on, I'm coming." = 'sound/voice/medbot/coming.ogg',"Wait [H.name]! I want to help!" = 'sound/voice/medbot/help.ogg',"[H.name], you appear to be injured!" = 'sound/voice/medbot/injured.ogg')
var/message = pick(messagevoice)
if(prob(1) && ISINRANGE_EX(H.getFireLoss(), 0, 20))
message = "Notices your minor burns*OwO what's this?"
messagevoice[message] = 'sound/voice/medbot/owo.ogg'
speak(message)
playsound(loc, messagevoice[message], 50, 0)
last_newpatient_speak = world.time
@@ -97,6 +97,8 @@
body_color = "brown"
icon_state = "mouse_brown"
GLOBAL_VAR(tom_existed)
//TOM IS ALIVE! SQUEEEEEEEE~K :)
/mob/living/simple_animal/mouse/brown/Tom
name = "Tom"
@@ -106,6 +108,10 @@
response_harm = "splats"
gold_core_spawnable = NO_SPAWN
/mob/living/simple_animal/mouse/brown/Tom/Initialize()
. = ..()
GLOB.tom_existed = TRUE
/obj/item/reagent_containers/food/snacks/deadmouse
name = "dead mouse"
desc = "It looks like somebody dropped the bass on it. A lizard's favorite meal."
@@ -7,7 +7,7 @@
icon_living = "carp"
icon_dead = "carp_dead"
icon_gib = "carp_gib"
threat = 0.2
threat = 0.1
mob_biotypes = MOB_ORGANIC|MOB_BEAST
speak_chance = 0
turns_per_move = 5
@@ -186,10 +186,10 @@
. = ..()
if(slowed_by_webs)
if(!(locate(/obj/structure/spider/stickyweb) in loc))
remove_movespeed_modifier(MOVESPEED_ID_TARANTULA_WEB)
remove_movespeed_modifier(/datum/movespeed_modifier/tarantula_web)
slowed_by_webs = FALSE
else if(locate(/obj/structure/spider/stickyweb) in loc)
add_movespeed_modifier(MOVESPEED_ID_TARANTULA_WEB, priority=100, multiplicative_slowdown=3)
add_movespeed_modifier(/datum/movespeed_modifier/tarantula_web)
slowed_by_webs = TRUE
//midwives are the queen of the spiders, can send messages to all them and web faster. That rare round where you get a queen spider and turn your 'for honor' players into 'r6siege' players will be a fun one.
@@ -265,4 +265,12 @@ Difficulty: Medium
desc = "The sweet blood, oh, it sings to me."
invisibility = 100
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom
name = "hostile-environment miner"
desc = "A miner destined to hop across dimensions for all eternity, hunting anomalous creatures."
speed = 8
move_to_delay = 8
ranged_cooldown_time = 8
dash_cooldown = 8
#undef MINER_DASH_RANGE
@@ -0,0 +1,361 @@
/*
Difficulty: Extremely Hard
*/
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner
name = "demonic-frost miner"
desc = "An extremely geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy."
health = 1500
maxHealth = 1500
icon_state = "demonic_miner"
icon_living = "demonic_miner"
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
attacktext = "pummels"
attack_sound = 'sound/weapons/sonic_jackhammer.ogg'
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
light_color = "#E4C7C5"
movement_type = GROUND
weather_immunities = list("snow")
speak_emote = list("roars")
armour_penetration = 100
melee_damage_lower = 10
melee_damage_upper = 10
aggro_vision_range = 18 // large vision range so combat doesn't abruptly end when someone runs a bit away
rapid_melee = 4
speed = 20
move_to_delay = 20
ranged = TRUE
crusher_loot = list(/obj/effect/decal/remains/plasma, /obj/item/crusher_trophy/ice_block_talisman)
loot = list(/obj/effect/decal/remains/plasma)
wander = FALSE
del_on_death = TRUE
blood_volume = BLOOD_VOLUME_NORMAL
deathmessage = "falls to the ground, decaying into plasma particles."
deathsound = "bodyfall"
attack_action_types = list(/datum/action/innate/megafauna_attack/frost_orbs,
/datum/action/innate/megafauna_attack/snowball_machine_gun,
/datum/action/innate/megafauna_attack/ice_shotgun)
/// Modifies the speed of the projectiles the demonic frost miner shoots out
var/projectile_speed_multiplier = 1
/// If the demonic frost miner is in its enraged state
var/enraged = FALSE
/// If the demonic frost miner is currently transforming to its enraged state
var/enraging = FALSE
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Initialize()
. = ..()
AddComponent(/datum/component/knockback, 7, FALSE, TRUE)
AddComponent(/datum/component/lifesteal, 50)
/datum/action/innate/megafauna_attack/frost_orbs
name = "Fire Frost Orbs"
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "sniper_zoom"
chosen_message = "<span class='colossus'>You are now sending out frost orbs to track in on a target.</span>"
chosen_attack_num = 1
/datum/action/innate/megafauna_attack/snowball_machine_gun
name = "Fire Snowball Machine Gun"
icon_icon = 'icons/obj/guns/energy.dmi'
button_icon_state = "kineticgun"
chosen_message = "<span class='colossus'>You are now firing a snowball machine gun at a target.</span>"
chosen_attack_num = 2
/datum/action/innate/megafauna_attack/ice_shotgun
name = "Fire Ice Shotgun"
icon_icon = 'icons/obj/guns/projectile.dmi'
button_icon_state = "shotgun"
chosen_message = "<span class='colossus'>You are now firing shotgun ice blasts.</span>"
chosen_attack_num = 3
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/OpenFire()
check_enraged()
projectile_speed_multiplier = 1 - enraged * 0.25
SetRecoveryTime(100, 100)
if(client)
switch(chosen_attack)
if(1)
frost_orbs()
if(2)
snowball_machine_gun()
if(3)
ice_shotgun()
return
var/easy_attack = prob(80 - enraged * 40)
chosen_attack = rand(1, 3)
switch(chosen_attack)
if(1)
if(easy_attack)
frost_orbs(10, 8)
else
frost_orbs(5, 16)
if(2)
if(easy_attack)
snowball_machine_gun()
else
INVOKE_ASYNC(src, .proc/ice_shotgun, 5, list(list(-180, -140, -100, -60, -20, 20, 60, 100, 140), list(-160, -120, -80, -40, 0, 40, 80, 120, 160)))
snowball_machine_gun(5 * 8, 5)
if(3)
if(easy_attack)
ice_shotgun()
else
ice_shotgun(5, list(list(0, 30, 60, 90, 120, 150, 180, 210, 240, 270, 300, 330), list(-30, -15, 0, 15, 30)))
/obj/item/projectile/frost_orb
name = "frost orb"
icon_state = "ice_1"
damage = 20
armour_penetration = 100
speed = 10
homing_turn_speed = 30
damage_type = BURN
/obj/item/projectile/frost_orb/on_hit(atom/target, blocked = FALSE)
. = ..()
if(isturf(target) || isobj(target))
target.ex_act(EXPLODE_HEAVY)
/obj/item/projectile/snowball
name = "machine-gun snowball"
icon_state = "nuclear_particle"
damage = 5
armour_penetration = 100
speed = 4
damage_type = BRUTE
/obj/item/projectile/ice_blast
name = "ice blast"
icon_state = "ice_2"
damage = 15
armour_penetration = 100
speed = 4
damage_type = BRUTE
/obj/item/projectile/ice_blast/on_hit(atom/target, blocked = FALSE)
. = ..()
if(isturf(target) || isobj(target))
target.ex_act(EXPLODE_HEAVY)
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/ex_act(severity, target)
adjustBruteLoss(30 * severity - 120)
visible_message("<span class='danger'>[src] absorbs the explosion!</span>", "<span class='userdanger'>You absorb the explosion!</span>")
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Goto(target, delay, minimum_distance)
if(enraging)
return
return ..()
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/MoveToTarget(list/possible_targets)
if(enraging)
return
return ..()
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Move()
if(enraging)
return
return ..()
/// Shoots out homing frost orbs that explode into ice blast projectiles after a couple seconds
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/frost_orbs(added_delay = 10, shoot_times = 8)
for(var/i in 1 to shoot_times)
var/turf/startloc = get_turf(src)
var/turf/endloc = get_turf(target)
if(!endloc)
break
var/obj/item/projectile/frost_orb/P = new(startloc)
P.preparePixelProjectile(endloc, startloc)
P.firer = src
if(target)
P.original = target
P.set_homing_target(target)
P.fire(rand(0, 360))
addtimer(CALLBACK(P, /obj/item/projectile/frost_orb/proc/orb_explosion, projectile_speed_multiplier), 20) // make the orbs home in after a second
SLEEP_CHECK_DEATH(added_delay)
SetRecoveryTime(40, 60)
/// Called when the orb is exploding, shoots out projectiles
/obj/item/projectile/frost_orb/proc/orb_explosion(projectile_speed_multiplier)
for(var/i in 0 to 5)
var/angle = i * 60
var/turf/startloc = get_turf(src)
var/turf/endloc = get_turf(original)
if(!startloc || !endloc)
break
var/obj/item/projectile/ice_blast/P = new(startloc)
P.speed *= projectile_speed_multiplier
P.preparePixelProjectile(endloc, startloc, null, angle + rand(-10, 10))
P.firer = firer
if(original)
P.original = original
P.fire()
qdel(src)
/// Shoots out snowballs with a random spread
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/snowball_machine_gun(shots = 60, spread = 45)
for(var/i in 1 to shots)
var/turf/startloc = get_turf(src)
var/turf/endloc = get_turf(target)
if(!endloc)
break
var/obj/item/projectile/P = new /obj/item/projectile/snowball(startloc)
P.speed *= projectile_speed_multiplier
P.preparePixelProjectile(endloc, startloc, null, rand(-spread, spread))
P.firer = src
if(target)
P.original = target
P.fire()
SLEEP_CHECK_DEATH(1)
SetRecoveryTime(15, 15)
/// Shoots out ice blasts in a shotgun like pattern
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/ice_shotgun(shots = 5, list/patterns = list(list(-40, -20, 0, 20, 40), list(-30, -10, 10, 30)))
for(var/i in 1 to shots)
var/list/pattern = patterns[i % length(patterns) + 1] // alternating patterns
for(var/spread in pattern)
var/turf/startloc = get_turf(src)
var/turf/endloc = get_turf(target)
if(!endloc)
break
var/obj/item/projectile/P = new /obj/item/projectile/ice_blast(startloc)
P.speed *= projectile_speed_multiplier
P.preparePixelProjectile(endloc, startloc, null, spread)
P.firer = src
if(target)
P.original = target
P.fire()
SLEEP_CHECK_DEATH(8)
SetRecoveryTime(15, 20)
/// Checks if the demonic frost miner is ready to be enraged
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/check_enraged()
if(enraged)
return
if(health > maxHealth*0.25)
return
SetRecoveryTime(80, 80)
adjustHealth(-maxHealth)
enraged = TRUE
enraging = TRUE
animate(src, pixel_y = pixel_y + 96, time = 100, easing = ELASTIC_EASING)
spin(100, 10)
SLEEP_CHECK_DEATH(60)
playsound(src, 'sound/effects/explosion3.ogg', 100, TRUE)
icon_state = "demonic_miner_phase2"
animate(src, pixel_y = pixel_y - 96, time = 8, flags = ANIMATION_END_NOW)
spin(8, 2)
SLEEP_CHECK_DEATH(8)
for(var/mob/living/L in viewers(src))
shake_camera(L, 3, 2)
playsound(src, 'sound/effects/meteorimpact.ogg', 100, TRUE)
setMovetype(movement_type | FLYING)
enraging = FALSE
adjustHealth(-maxHealth)
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/death(gibbed, list/force_grant)
if(health > 0)
return
var/turf/T = get_turf(src)
var/loot = rand(1, 3)
switch(loot)
if(1)
new /obj/item/resurrection_crystal(T)
if(2)
new /obj/item/clothing/shoes/winterboots/ice_boots/speedy(T)
if(3)
new /obj/item/pickaxe/drill/jackhammer/demonic(T)
return ..()
/obj/item/resurrection_crystal
name = "resurrection crystal"
desc = "When used by anything holding it, this crystal gives them a second chance at life if they die."
icon = 'icons/obj/objects.dmi'
icon_state = "demonic_crystal"
/obj/item/resurrection_crystal/attack_self(mob/living/user)
if(!iscarbon(user))
to_chat(user, "<span class='notice'>A dark presence stops you from absorbing the crystal.</span>")
return
forceMove(user)
to_chat(user, "<span class='notice'>You feel a bit safer... but a demonic presence lurks in the back of your head...</span>")
RegisterSignal(user, COMSIG_MOB_DEATH, .proc/resurrect)
/// Resurrects the target when they die by cloning them into a new duplicate body and transferring their mind to the clone on a safe station turf
/obj/item/resurrection_crystal/proc/resurrect(mob/living/carbon/user, gibbed)
user.visible_message("<span class='notice'>You see [user]'s soul dragged out of their body!</span>", "<span class='notice'>You feel your soul dragged away to a fresh body!</span>")
var/typepath = user.type
var/turf/T = find_safe_turf()
var/mob/living/carbon/clone = new typepath(T)
clone.real_name = user.real_name
user.dna.transfer_identity(clone)
clone.updateappearance(mutcolor_update=1)
user.mind.transfer_to(clone) // second life
to_chat(clone, "<span class='notice'>You blink and find yourself in [get_area_name(T)].</span>")
user.gib()
qdel(src)
/obj/item/clothing/shoes/winterboots/ice_boots/speedy
name = "cursed ice hiking boots"
desc = "A pair of winter boots contractually made by a devil, they cannot be taken off once put on."
slowdown = SHOES_SPEED_SLIGHT
/obj/item/clothing/shoes/winterboots/ice_boots/speedy/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
/obj/item/pickaxe/drill/jackhammer/demonic
name = "demonic jackhammer"
desc = "Cracks rocks at an inhuman speed, as well as being enhanced for combat purposes."
toolspeed = 0
/obj/item/pickaxe/drill/jackhammer/demonic/Initialize()
. = ..()
AddComponent(/datum/component/knockback, 4, FALSE, TRUE)
AddComponent(/datum/component/lifesteal, 5)
/obj/item/crusher_trophy/ice_block_talisman
name = "ice block talisman"
desc = "A glowing trinket that a demonic miner had on him, it seems he couldn't utilize it for whatever reason."
icon_state = "ice_trap_talisman"
denied_type = /obj/item/crusher_trophy/ice_block_talisman
/obj/item/crusher_trophy/ice_block_talisman/effect_desc()
return "mark detonation to freeze a creature in a block of ice for a period, preventing them from moving"
/obj/item/crusher_trophy/ice_block_talisman/on_mark_detonation(mob/living/target, mob/living/user)
target.apply_status_effect(/datum/status_effect/ice_block_talisman)
/datum/status_effect/ice_block_talisman
id = "ice_block_talisman"
duration = 25
status_type = STATUS_EFFECT_REFRESH
alert_type = /obj/screen/alert/status_effect/ice_block_talisman
/// Stored icon overlay for the hit mob, removed when effect is removed
var/icon/cube
/obj/screen/alert/status_effect/ice_block_talisman
name = "Frozen Solid"
desc = "You're frozen inside an ice cube, and cannot move!"
icon_state = "frozen"
/datum/status_effect/ice_block_talisman/on_apply()
RegisterSignal(owner, COMSIG_MOVABLE_PRE_MOVE, .proc/owner_moved)
if(!owner.stat)
to_chat(owner, "<span class='userdanger'>You become frozen in a cube!</span>")
cube = icon('icons/effects/freeze.dmi', "ice_cube")
var/icon/size_check = icon(owner.icon, owner.icon_state)
cube.Scale(size_check.Width(), size_check.Height())
owner.add_overlay(cube)
return ..()
/// Blocks movement from the status effect owner
/datum/status_effect/ice_block_talisman/proc/owner_moved()
return COMPONENT_MOVABLE_BLOCK_PRE_MOVE
/datum/status_effect/ice_block_talisman/on_remove()
. = ..()
if(!owner.stat)
to_chat(owner, "<span class='notice'>The cube melts!</span>")
owner.cut_overlay(cube)
UnregisterSignal(owner, COMSIG_MOVABLE_PRE_MOVE)
@@ -394,3 +394,26 @@ Difficulty: Medium
/mob/living/simple_animal/hostile/megafauna/dragon/lesser/grant_achievement(medaltype,scoretype)
return
//fire line keeps going even if dragon is deleted
/proc/dragon_fire_line(source, list/turfs)
var/list/hit_list = list()
for(var/turf/T in turfs)
if(istype(T, /turf/closed))
break
new /obj/effect/hotspot(T)
T.hotspot_expose(700,50,1)
for(var/mob/living/L in T.contents)
if(L in hit_list || L == source)
continue
hit_list += L
L.adjustFireLoss(20)
to_chat(L, "<span class='userdanger'>You're hit by [source]'s fire breath!</span>")
// deals damage to mechs
for(var/obj/mecha/M in T.contents)
if(M in hit_list)
continue
hit_list += M
M.take_damage(45, BRUTE, "melee", 1)
sleep(1.5)
@@ -27,23 +27,51 @@
mob_size = MOB_SIZE_LARGE
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
/// Crusher loot dropped when fauna killed with a crusher
var/list/crusher_loot
var/medal_type
/// Score given to players when the fauna is killed
var/score_type = BOSS_SCORE
/// If the megafauna is actually killed (vs entering another phase)
var/elimination = 0
/// Modifies attacks when at lower health
var/anger_modifier = 0
/// Internal tracking GPS inside fauna
var/obj/item/gps/internal
/// Next time fauna can use a melee attack
var/recovery_time = 0
var/true_spawn = TRUE // if this is a megafauna that should grant achievements, or have a gps signal
var/nest_range = 10
var/chosen_attack = 1 // chosen attack num
var/list/attack_action_types = list()
var/small_sprite_type
/mob/living/simple_animal/hostile/megafauna/Initialize(mapload)
. = ..()
apply_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
ADD_TRAIT(src, TRAIT_NO_TELEPORT, MEGAFAUNA_TRAIT)
for(var/action_type in attack_action_types)
var/datum/action/innate/megafauna_attack/attack_action = new action_type()
attack_action.Grant(src)
if(small_sprite_type)
var/datum/action/small_sprite/small_action = new small_sprite_type()
small_action.Grant(src)
/mob/living/simple_animal/hostile/megafauna/Destroy()
QDEL_NULL(internal)
. = ..()
/mob/living/simple_animal/hostile/megafauna/Moved()
if(nest && nest.parent && get_dist(nest.parent, src) > nest_range)
var/turf/closest = get_turf(nest.parent)
for(var/i = 1 to nest_range)
closest = get_step(closest, get_dir(closest, src))
forceMove(closest) // someone teleported out probably and the megafauna kept chasing them
target = null
return
return ..()
/mob/living/simple_animal/hostile/megafauna/death(gibbed)
if(health > 0)
return
@@ -134,3 +162,21 @@
SSmedals.SetScore(BOSS_SCORE, C, 1)
SSmedals.SetScore(score_type, C, 1)
return TRUE
/datum/action/innate/megafauna_attack
name = "Megafauna Attack"
icon_icon = 'icons/mob/actions/actions_animal.dmi'
button_icon_state = ""
var/mob/living/simple_animal/hostile/megafauna/M
var/chosen_message
var/chosen_attack_num = 0
/datum/action/innate/megafauna_attack/Grant(mob/living/L)
if(istype(L, /mob/living/simple_animal/hostile/megafauna))
M = L
return ..()
return FALSE
/datum/action/innate/megafauna_attack/Activate()
M.chosen_attack = chosen_attack_num
to_chat(M, chosen_message)
@@ -0,0 +1,201 @@
/*
Difficulty: Hard
*/
/mob/living/simple_animal/hostile/megafauna/wendigo
name = "wendigo"
desc = "A mythological man-eating legendary creature, you probably aren't going to survive this."
health = 2500
maxHealth = 2500
icon_state = "wendigo"
icon_living = "wendigo"
icon_dead = "wendigo_dead"
icon = 'icons/mob/icemoon/64x64megafauna.dmi'
attacktext = "claws"
attack_sound = 'sound/magic/demon_attack1.ogg'
weather_immunities = list("snow")
speak_emote = list("roars")
armour_penetration = 40
melee_damage_lower = 40
melee_damage_upper = 40
vision_range = 9
aggro_vision_range = 18 // man-eating for a reason
speed = 8
move_to_delay = 8
rapid_melee = 16 // every 1/8 second
melee_queue_distance = 20 // as far as possible really, need this because of charging and teleports
ranged = TRUE
pixel_x = -16
loot = list(/obj/item/wendigo_blood)
crusher_loot = list(/obj/item/wendigo_blood, /obj/item/crusher_trophy/demon_claws)
wander = FALSE
del_on_death = TRUE
blood_volume = BLOOD_VOLUME_NORMAL
deathmessage = "falls, shaking the ground around it"
deathsound = 'sound/effects/gravhit.ogg'
attack_action_types = list(/datum/action/innate/megafauna_attack/heavy_stomp,
/datum/action/innate/megafauna_attack/teleport,
/datum/action/innate/megafauna_attack/disorienting_scream)
/// Saves the turf the megafauna was created at (spawns exit portal here)
var/turf/starting
/// Range for wendigo stomping when it moves
var/stomp_range = 1
/// Stores directions the mob is moving, then calls that a move has fully ended when these directions are removed in moved
var/stored_move_dirs = 0
/// If the wendigo is allowed to move
var/can_move = TRUE
/datum/action/innate/megafauna_attack/heavy_stomp
name = "Heavy Stomp"
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "sniper_zoom"
chosen_message = "<span class='colossus'>You are now stomping the ground around you.</span>"
chosen_attack_num = 1
/datum/action/innate/megafauna_attack/teleport
name = "Teleport"
icon_icon = 'icons/effects/bubblegum.dmi'
button_icon_state = "smack ya one"
chosen_message = "<span class='colossus'>You are now teleporting at the target you click on.</span>"
chosen_attack_num = 2
/datum/action/innate/megafauna_attack/disorienting_scream
name = "Disorienting Scream"
icon_icon = 'icons/turf/walls/wall.dmi'
button_icon_state = "wall"
chosen_message = "<span class='colossus'>You are now screeching, disorienting targets around you.</span>"
chosen_attack_num = 3
/mob/living/simple_animal/hostile/megafauna/wendigo/Initialize()
. = ..()
starting = get_turf(src)
/mob/living/simple_animal/hostile/megafauna/wendigo/OpenFire()
SetRecoveryTime(0, 100)
if(health <= maxHealth*0.5)
stomp_range = 2
speed = 6
move_to_delay = 6
else
stomp_range = initial(stomp_range)
speed = initial(speed)
move_to_delay = initial(move_to_delay)
if(client)
switch(chosen_attack)
if(1)
heavy_stomp()
if(2)
teleport()
if(3)
disorienting_scream()
return
chosen_attack = rand(1, 3)
switch(chosen_attack)
if(1)
heavy_stomp()
if(2)
teleport()
if(3)
disorienting_scream()
/mob/living/simple_animal/hostile/megafauna/wendigo/Move(atom/newloc, direct)
if(!can_move)
return
stored_move_dirs |= direct
return ..()
/mob/living/simple_animal/hostile/megafauna/wendigo/Moved(atom/oldloc, direct)
. = ..()
stored_move_dirs &= ~direct
if(!stored_move_dirs)
INVOKE_ASYNC(src, .proc/ground_slam, stomp_range, 1)
/// Slams the ground around the wendigo throwing back enemies caught nearby
/mob/living/simple_animal/hostile/megafauna/wendigo/proc/ground_slam(range, delay)
var/turf/orgin = get_turf(src)
var/list/all_turfs = RANGE_TURFS(range, orgin)
for(var/i = 0 to range)
for(var/turf/T in all_turfs)
if(get_dist(orgin, T) > i)
continue
playsound(T,'sound/effects/bamf.ogg', 600, TRUE, 10)
new /obj/effect/temp_visual/small_smoke/halfsecond(T)
for(var/mob/living/L in T)
if(L == src || L.throwing)
continue
to_chat(L, "<span class='userdanger'>[src]'s ground slam shockwave sends you flying!</span>")
var/turf/thrownat = get_ranged_target_turf_direct(src, L, 8, rand(-10, 10))
L.throw_at(thrownat, 8, 2, src, TRUE) //, force = MOVE_FORCE_OVERPOWERING, gentle = TRUE)
L.apply_damage(20, BRUTE)
shake_camera(L, 2, 1)
all_turfs -= T
sleep(delay)
/// Larger but slower ground stomp
/mob/living/simple_animal/hostile/megafauna/wendigo/proc/heavy_stomp()
can_move = FALSE
ground_slam(5, 2)
SetRecoveryTime(0, 0)
can_move = TRUE
/// Teleports to a location 4 turfs away from the enemy in view
/mob/living/simple_animal/hostile/megafauna/wendigo/proc/teleport()
var/list/possible_ends = list()
for(var/turf/T in view(4, target.loc) - view(3, target.loc))
if(isclosedturf(T))
continue
possible_ends |= T
var/turf/end = pick(possible_ends)
do_teleport(src, end, 0, channel=TELEPORT_CHANNEL_BLUESPACE, forced = TRUE)
SetRecoveryTime(20, 0)
/// Shakes all nearby enemies screens and animates the wendigo shaking up and down
/mob/living/simple_animal/hostile/megafauna/wendigo/proc/disorienting_scream()
can_move = FALSE
playsound(src, 'sound/magic/demon_dies.ogg', 600, FALSE, 10)
animate(src, pixel_z = rand(5, 15), time = 1, loop = 6)
animate(pixel_z = 0, time = 1)
for(var/mob/living/L in get_hearers_in_view(7, src) - src)
shake_camera(L, 30, 1)
to_chat(L, "<span class='danger'>The wendigo screams loudly!</span>")
SetRecoveryTime(30, 0)
SLEEP_CHECK_DEATH(12)
can_move = TRUE
return
/mob/living/simple_animal/hostile/megafauna/wendigo/death(gibbed, list/force_grant)
if(health > 0)
return
var/obj/effect/portal/permanent/one_way/exit = new /obj/effect/portal/permanent/one_way(starting)
exit.id = "wendigo arena exit"
exit.add_atom_colour(COLOR_RED_LIGHT, ADMIN_COLOUR_PRIORITY)
exit.set_light(20, 1, LIGHT_COLOR_RED)
return ..()
/obj/item/wendigo_blood
name = "bottle of wendigo blood"
desc = "You're not actually going to drink this, are you?"
icon = 'icons/obj/wizard.dmi'
icon_state = "vial"
/obj/item/wendigo_blood/attack_self(mob/living/user)
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
if(!H.mind)
return
to_chat(H, "<span class='danger'>Power courses through you! You can now shift your form at will.</span>")
var/obj/effect/proc_holder/spell/targeted/shapeshift/polar_bear/P = new
H.mind.AddSpell(P)
playsound(H.loc,'sound/items/drink.ogg', rand(10,50), TRUE)
qdel(src)
/obj/effect/proc_holder/spell/targeted/shapeshift/polar_bear
name = "Polar Bear Form"
desc = "Take on the shape of a polar bear."
invocation = "RAAAAAAAAWR!"
convert_damage = FALSE
shapeshift_type = /mob/living/simple_animal/hostile/asteroid/polarbear
@@ -424,3 +424,29 @@
l_pocket = /obj/item/reagent_containers/food/drinks/soda_cans/buzz_fuzz
mask = /obj/item/clothing/mask/rat/bee
. = ..()
// Snow Legion
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow
name = "snow legion"
desc = "You can still see what was once a human under the shifting snowy mass, clearly decorated by a clown."
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
icon_state = "snowlegion"
icon_living = "snowlegion"
icon_aggro = "snowlegion_alive"
icon_dead = "snowlegion"
crusher_loot = /obj/item/crusher_trophy/legion_skull
loot = list(/obj/item/organ/regenerative_core/legion)
brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow/tendril
fromtendril = TRUE
// Snow Legion skull
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow
name = "snow legion"
desc = "One of many."
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
icon_state = "snowlegion_head"
icon_living = "snowlegion_head"
icon_aggro = "snowlegion_head"
icon_dead = "snowlegion_head"
@@ -0,0 +1,76 @@
/mob/living/simple_animal/hostile/asteroid/ice_demon
name = "demonic watcher"
desc = "A creature formed entirely out of ice, bluespace energy emanates from inside of it."
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
icon_state = "ice_demon"
icon_living = "ice_demon"
icon_dead = "ice_demon_dead"
icon_gib = "syndicate_gib"
mob_biotypes = MOB_ORGANIC|MOB_BEAST
mouse_opacity = MOUSE_OPACITY_ICON
speak_emote = list("telepathically cries")
speed = 2
move_to_delay = 2
projectiletype = /obj/item/projectile/temp/basilisk/ice
projectilesound = 'sound/weapons/pierce.ogg'
ranged = TRUE
ranged_message = "manifests ice"
ranged_cooldown_time = 30
minimum_distance = 3
retreat_distance = 3
maxHealth = 150
health = 150
obj_damage = 40
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "slices"
attack_sound = 'sound/weapons/bladeslice.ogg'
vision_range = 9
aggro_vision_range = 9
move_force = MOVE_FORCE_VERY_STRONG
move_resist = MOVE_FORCE_VERY_STRONG
pull_force = MOVE_FORCE_VERY_STRONG
del_on_death = TRUE
loot = list(/obj/item/stack/ore/bluespace_crystal = 3)
crusher_loot = /obj/item/crusher_trophy/watcher_wing/ice_wing
deathmessage = "fades as the energies that tied it to this world dissipate."
deathsound = 'sound/magic/demon_dies.ogg'
stat_attack = UNCONSCIOUS
movement_type = FLYING
robust_searching = TRUE
/// Distance the demon will teleport from the target
var/teleport_distance = 3
/obj/item/projectile/temp/basilisk/ice
name = "ice blast"
damage = 5
nodamage = FALSE
temperature = -75
/mob/living/simple_animal/hostile/asteroid/ice_demon/OpenFire()
if(teleport_distance <= 0)
return ..()
var/list/possible_ends = list()
for(var/turf/T in view(teleport_distance, target.loc) - view(teleport_distance - 1, target.loc))
if(isclosedturf(T))
continue
possible_ends |= T
var/turf/end = pick(possible_ends)
do_teleport(src, end, 0, channel=TELEPORT_CHANNEL_BLUESPACE, forced = TRUE)
SLEEP_CHECK_DEATH(8)
return ..()
/mob/living/simple_animal/hostile/asteroid/ice_demon/Life()
. = ..()
if(!. || target)
return
adjustHealth(-maxHealth*0.025)
/mob/living/simple_animal/hostile/asteroid/ice_demon/death(gibbed)
move_force = MOVE_FORCE_DEFAULT
move_resist = MOVE_RESIST_DEFAULT
pull_force = PULL_FORCE_DEFAULT
var/turf/T = get_turf(src)
if(T && prob(5))
new /obj/item/assembly/signaler/anomaly/bluespace(T)
return ..()
@@ -0,0 +1,54 @@
/mob/living/simple_animal/hostile/asteroid/ice_whelp
name = "ice whelp"
desc = "The offspring of an ice drake, weak in comparison but still terrifying."
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
icon_state = "ice_whelp"
icon_living = "ice_whelp"
icon_dead = "ice_whelp_dead"
mob_biotypes = MOB_ORGANIC|MOB_BEAST
mouse_opacity = MOUSE_OPACITY_ICON
friendly = "stares down"
speak_emote = list("roars")
speed = 30
move_to_delay = 30
ranged = TRUE
ranged_cooldown_time = 40
maxHealth = 350
health = 350
obj_damage = 40
armour_penetration = 20
melee_damage_lower = 20
melee_damage_upper = 20
attacktext = "chomps"
attack_sound = 'sound/magic/demon_attack1.ogg'
vision_range = 9
aggro_vision_range = 9
move_force = MOVE_FORCE_VERY_STRONG
move_resist = MOVE_FORCE_VERY_STRONG
pull_force = MOVE_FORCE_VERY_STRONG
butcher_results = list(/obj/item/stack/ore/diamond = 3, /obj/item/stack/sheet/sinew = 2, /obj/item/stack/sheet/bone = 10, /obj/item/stack/sheet/animalhide/ashdrake = 1)
loot = list()
crusher_loot = /obj/item/crusher_trophy/tail_spike
deathmessage = "collapses on it's side."
deathsound = 'sound/magic/demon_dies.ogg'
stat_attack = UNCONSCIOUS
robust_searching = TRUE
/// How far the whelps fire can go
var/fire_range = 4
/mob/living/simple_animal/hostile/asteroid/ice_whelp/OpenFire()
var/turf/T = get_ranged_target_turf_direct(src, target, fire_range)
var/list/burn_turfs = getline(src, T) - get_turf(src)
dragon_fire_line(src, burn_turfs)
/mob/living/simple_animal/hostile/asteroid/ice_whelp/Life()
. = ..()
if(!. || target)
return
adjustHealth(-maxHealth*0.025)
/mob/living/simple_animal/hostile/asteroid/ice_whelp/death(gibbed)
move_force = MOVE_FORCE_DEFAULT
move_resist = MOVE_RESIST_DEFAULT
pull_force = PULL_FORCE_DEFAULT
return ..()
@@ -28,7 +28,7 @@
/mob/living/simple_animal/hostile/asteroid/Aggro()
..()
if(vision_range != aggro_vision_range)
if(vision_range == aggro_vision_range && icon_aggro)
icon_state = icon_aggro
/mob/living/simple_animal/hostile/asteroid/LoseAggro()
@@ -0,0 +1,56 @@
/mob/living/simple_animal/hostile/asteroid/polarbear
name = "polar bear"
desc = "An aggressive animal that defends it's territory with incredible power. These beasts don't run from their enemies."
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
icon_state = "polarbear"
icon_living = "polarbear"
icon_dead = "polarbear_dead"
mob_biotypes = MOB_ORGANIC|MOB_BEAST
mouse_opacity = MOUSE_OPACITY_ICON
friendly = "growls at"
speak_emote = list("growls")
speed = 12
move_to_delay = 12
maxHealth = 300
health = 300
obj_damage = 40
melee_damage_lower = 25
melee_damage_upper = 25
attacktext = "claws"
attack_sound = 'sound/weapons/bladeslice.ogg'
vision_range = 2 // don't aggro unless you basically antagonize it, though they will kill you worse than a goliath will
aggro_vision_range = 9
move_force = MOVE_FORCE_VERY_STRONG
move_resist = MOVE_FORCE_VERY_STRONG
pull_force = MOVE_FORCE_VERY_STRONG
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/bear = 3, /obj/item/stack/sheet/bone = 2)
guaranteed_butcher_results = list(/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide = 1)
loot = list()
crusher_loot = /obj/item/crusher_trophy/goliath_tentacle
stat_attack = UNCONSCIOUS
robust_searching = TRUE
/// Message for when the polar bear starts to attack faster
var/aggressive_message_said = FALSE
/mob/living/simple_animal/hostile/asteroid/polarbear/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
. = ..()
if(health > maxHealth*0.5)
rapid_melee = initial(rapid_melee)
return
if(!aggressive_message_said && target)
visible_message("<span class='danger'>The [name] gets an enraged look at [target]!</span>")
aggressive_message_said = TRUE
rapid_melee = 2
/mob/living/simple_animal/hostile/asteroid/polarbear/Life()
. = ..()
if(!. || target)
return
adjustHealth(-maxHealth*0.025)
aggressive_message_said = FALSE
/mob/living/simple_animal/hostile/asteroid/polarbear/death(gibbed)
move_force = MOVE_FORCE_DEFAULT
move_resist = MOVE_RESIST_DEFAULT
pull_force = PULL_FORCE_DEFAULT
return ..()
@@ -0,0 +1,57 @@
/mob/living/simple_animal/hostile/asteroid/wolf
name = "white wolf"
desc = "A beast that survives by feasting on weaker opponents, they're much stronger with numbers."
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
icon_state = "whitewolf"
icon_living = "whitewolf"
icon_dead = "whitewolf_dead"
mob_biotypes = MOB_ORGANIC|MOB_BEAST
mouse_opacity = MOUSE_OPACITY_ICON
friendly = "howls at"
speak_emote = list("howls")
speed = 5
move_to_delay = 5
maxHealth = 130
health = 130
obj_damage = 15
melee_damage_lower = 7.5
melee_damage_upper = 7.5
rapid_melee = 2 // every second attack
dodging = TRUE
dodge_prob = 50
attacktext = "bites"
attack_sound = 'sound/weapons/bite.ogg'
vision_range = 7
aggro_vision_range = 7
move_force = MOVE_FORCE_WEAK
move_resist = MOVE_FORCE_WEAK
pull_force = MOVE_FORCE_WEAK
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2, /obj/item/stack/sheet/sinew/wolf = 2, /obj/item/stack/sheet/bone = 2)
loot = list()
crusher_loot = /obj/item/crusher_trophy/watcher_wing
stat_attack = UNCONSCIOUS
robust_searching = TRUE
/// Message for when the wolf decides to start running away
var/retreat_message_said = FALSE
/mob/living/simple_animal/hostile/asteroid/wolf/Move(atom/newloc)
if(newloc && newloc.z == z && (islava(newloc) || ischasm(newloc)))
return FALSE
return ..()
/mob/living/simple_animal/hostile/asteroid/wolf/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
. = ..()
if(stat == DEAD || health > maxHealth*0.1)
retreat_distance = initial(retreat_distance)
return
if(!retreat_message_said && target)
visible_message("<span class='danger'>The [name] tries to flee from [target]!</span>")
retreat_message_said = TRUE
retreat_distance = 30
/mob/living/simple_animal/hostile/asteroid/wolf/Life()
. = ..()
if(!. || target)
return
adjustHealth(-maxHealth*0.025)
retreat_message_said = FALSE
@@ -1,14 +1,13 @@
/mob/living/simple_animal/hostile/retaliate/clown
name = "Clown"
desc = "A denizen of clown planet."
icon = 'icons/mob/simple_human.dmi'
icon = 'icons/mob/clown_mobs.dmi'
icon_state = "clown"
icon_living = "clown"
icon_dead = "clown_dead"
icon_gib = "clown_gib"
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
turns_per_move = 5
response_help = "pokes"
response_disarm = "gently pushes aside"
response_harm = "robusts"
speak = list("HONK", "Honk!", "Welcome to clown planet!")
@@ -21,7 +20,6 @@
harm_intent_damage = 8
melee_damage_lower = 10
melee_damage_upper = 10
attacktext = "attacks"
attack_sound = 'sound/items/bikehorn.ogg'
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
@@ -32,15 +30,245 @@
minbodytemp = 270
maxbodytemp = 370
unsuitable_atmos_damage = 10
do_footstep = TRUE
var/banana_time = 0 // If there's no time set it won't spawn.
var/banana_type = /obj/item/grown/bananapeel
var/attack_reagent
/mob/living/simple_animal/hostile/retaliate/clown/handle_temperature_damage()
if(bodytemperature < minbodytemp)
adjustBruteLoss(10)
throw_alert("temp", /obj/screen/alert/cold, 2)
else if(bodytemperature > maxbodytemp)
adjustBruteLoss(15)
throw_alert("temp", /obj/screen/alert/hot, 3)
else
clear_alert("temp")
/mob/living/simple_animal/hostile/retaliate/clown/attack_hand(mob/living/carbon/human/M)
..()
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, TRUE)
/mob/living/simple_animal/hostile/retaliate/clown/Life()
. = ..()
if(banana_time && banana_time < world.time)
var/turf/T = get_turf(src)
var/list/adjacent = T.GetAtmosAdjacentTurfs(1)
new banana_type(pick(adjacent))
banana_time = world.time + rand(30,60)
/mob/living/simple_animal/hostile/retaliate/clown/AttackingTarget()
. = ..()
if(attack_reagent && . && isliving(target))
var/mob/living/L = target
if(L.reagents)
L.reagents.add_reagent(attack_reagent, rand(1,5))
/mob/living/simple_animal/hostile/retaliate/clown/lube
name = "Living Lube"
desc = "A puddle of lube brought to life by the honkmother."
icon_state = "lube"
icon_living = "lube"
turns_per_move = 1
response_help = "dips a finger into"
response_disarm = "gently scoops and pours aside"
emote_see = list("bubbles", "oozes")
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/particle_effect/foam)
/mob/living/simple_animal/hostile/retaliate/clown/lube/Initialize()
. = ..()
AddElement(/datum/element/snailcrawl)
/mob/living/simple_animal/hostile/retaliate/clown/banana
name = "Clownana"
desc = "A fusion of clown and banana DNA birthed from a botany experiment gone wrong."
icon_state = "banana tree"
icon_living = "banana tree"
response_disarm = "peels"
response_harm = "peels"
turns_per_move = 1
speak = list("HONK", "Honk!", "YA-HONK!!!")
emote_see = list("honks", "bites into the banana", "plucks a banana off its head", "photosynthesizes")
maxHealth = 120
health = 120
speed = -10
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap, /obj/item/seeds/banana)
banana_time = 20
/mob/living/simple_animal/hostile/retaliate/clown/honkling
name = "Honkling"
desc = "A divine being sent by the Honkmother to spread joy. It's not dangerous, but it's a bit of a nuisance."
icon_state = "honkling"
icon_living = "honkling"
turns_per_move = 1
speed = -10
harm_intent_damage = 1
melee_damage_lower = 1
melee_damage_upper = 1
attacktext = "cheers up"
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap, /obj/item/seeds/banana/bluespace)
banana_type = /obj/item/grown/bananapeel
attack_reagent = /datum/reagent/consumable/laughter
/mob/living/simple_animal/hostile/retaliate/clown/fleshclown
name = "Fleshclown"
desc = "A being forged out of the pure essence of pranking, cursed into existence by a cruel maker."
icon_state = "fleshclown"
icon_living = "fleshclown"
response_help = "reluctantly pokes"
response_disarm = "sinks his hands into the spongy flesh of"
response_harm = "cleanses the world of"
speak = list("HONK", "Honk!", "I didn't ask for this", "I feel constant and horrible pain", "YA-HONK!!!", "this body is a merciless and unforgiving prison", "I was born out of mirthful pranking but I live in suffering")
emote_see = list("honks", "sweats", "jiggles", "contemplates its existence")
speak_chance = 5
dextrous = TRUE
ventcrawler = VENTCRAWLER_ALWAYS
maxHealth = 140
health = 140
speed = -5
melee_damage_upper = 15
attacktext = "limply slaps"
obj_damage = 5
loot = list(/obj/item/clothing/suit/hooded/bloated_human, /obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
/mob/living/simple_animal/hostile/retaliate/clown/longface
name = "Longface"
desc = "Often found walking into the bar."
icon_state = "long face"
icon_living = "long face"
move_resist = INFINITY
turns_per_move = 10
response_help = "tries to awkwardly hug"
response_disarm = "pushes the unwieldy frame of"
response_harm = "tries to shut up"
speak = list("YA-HONK!!!")
emote_see = list("honks", "squeaks")
speak_chance = 60
maxHealth = 150
health = 150
pixel_x = -16
speed = 10
harm_intent_damage = 5
melee_damage_lower = 5
attacktext = "YA-HONKs"
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk
name = "Honk Hulk"
desc = "A cruel and fearsome clown. Don't make him angry."
icon_state = "honkhulk"
icon_living = "honkhulk"
move_resist = INFINITY
response_help = "tries desperately to appease"
response_disarm = "foolishly pushes"
response_harm = "angers"
speak = list("HONK", "Honk!", "HAUAUANK!!!", "GUUURRRRAAAHHH!!!")
emote_see = list("honks", "sweats", "grunts")
speak_chance = 5
maxHealth = 400
health = 400
pixel_x = -16
speed = 2
harm_intent_damage = 15
melee_damage_lower = 15
melee_damage_upper = 20
attacktext = "pummels"
obj_damage = 30
environment_smash = ENVIRONMENT_SMASH_WALLS
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown
name = "Chlown"
desc = "A real lunkhead who somehow gets all the girls."
icon_state = "chlown"
icon_living = "chlown"
response_help = "submits to"
response_disarm = "tries to assert dominance over"
response_harm = "makes a weak beta attack at"
speak = list("HONK", "Honk!", "Bruh", "cheeaaaahhh?")
emote_see = list("asserts his dominance", "emasculates everyone implicitly")
maxHealth = 500
health = 500
speed = -2
armour_penetration = 20
attacktext = "steals the girlfriend of"
attack_sound = 'sound/items/airhorn2.ogg'
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/effect/particle_effect/foam, /obj/item/soap)
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus
name = "Honkmunculus"
desc = "A slender wiry figure of alchemical origin."
icon_state = "honkmunculus"
icon_living = "honkmunculus"
response_help = "skeptically pokes"
response_disarm = "pushes the unwieldy frame of"
speak = list("honk")
emote_see = list("squirms", "writhes")
speak_chance = 1
maxHealth = 200
health = 200
speed = -5
harm_intent_damage = 5
melee_damage_lower = 5
melee_damage_upper = 10
attacktext = "ferociously mauls"
environment_smash = ENVIRONMENT_SMASH_NONE
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/effect/particle_effect/foam, /obj/item/soap)
attack_reagent = /datum/reagent/peaceborg_confuse
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/destroyer
name = "The Destroyer"
desc = "An ancient being born of arcane honking."
icon_state = "destroyer"
icon_living = "destroyer"
response_disarm = "bounces off of"
response_harm = "bounces off of"
speak = list("HONK!!!", "The Honkmother is merciful, so I must act out her wrath.", "parce mihi ad beatus honkmother placet mihi ut peccata committere,", "DIE!!!")
maxHealth = 400
health = 400
speed = 5
harm_intent_damage = 30
melee_damage_lower = 20
melee_damage_upper = 40
armour_penetration = 30
stat_attack = UNCONSCIOUS
attacktext = "acts out divine vengeance on"
obj_damage = 50
environment_smash = ENVIRONMENT_SMASH_RWALLS
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/effect/particle_effect/foam, /obj/item/soap)
/mob/living/simple_animal/hostile/retaliate/clown/mutant
name = "Unknown"
desc = "Kill it for its own sake."
icon_state = "mutant"
icon_living = "mutant"
move_resist = INFINITY
turns_per_move = 10
response_help = "reluctantly sinks a finger into"
response_disarm = "squishes into"
response_harm = "squishes into"
speak = list("aaaaaahhhhuuhhhuhhhaaaaa", "AAAaaauuuaaAAAaauuhhh", "huuuuuh... hhhhuuuooooonnnnkk", "HuaUAAAnKKKK")
emote_see = list("squirms", "writhes", "pulsates", "froths", "oozes")
speak_chance = 10
maxHealth = 130
health = 130
pixel_x = -16
speed = -5
harm_intent_damage = 10
melee_damage_lower = 10
melee_damage_upper = 20
attacktext = "awkwardly flails at"
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/item/soap, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic/animal, /obj/effect/gibspawner/human/bodypartless, /obj/effect/gibspawner/human)
/mob/living/simple_animal/hostile/retaliate/clown/mutant/blob
name = "Something that was once a clown"
desc = "A grotesque bulging figure far mutated from it's original state."
icon_state = "blob"
icon_living = "blob"
speak = list("hey, buddy", "HONK!!!", "H-h-h-H-HOOOOONK!!!!", "HONKHONKHONK!!!", "HEY, BUCKO, GET BACK HERE!!!", "HOOOOOOOONK!!!")
emote_see = list("jiggles", "wobbles")
health = 130
mob_size = MOB_SIZE_LARGE
speed = 20
attacktext = "bounces off of"
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/effect/particle_effect/foam, /obj/item/soap, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic/animal, /obj/effect/gibspawner/human/bodypartless, /obj/effect/gibspawner/human)
attack_reagent = /datum/reagent/toxin/mindbreaker
@@ -1,5 +1,13 @@
/**
* Kudzu Flower Bud
*
* A flower created by flowering kudzu which spawns a venus human trap after a certain amount of time has passed.
*
* A flower created by kudzu with the flowering mutation. Spawns a venus human trap after 2 minutes under normal circumstances.
* Also spawns 4 vines going out in diagonal directions from the bud. Any living creature not aligned with plants is damaged by these vines.
* Once it grows a venus human trap, the bud itself will destroy itself.
*
*/
/obj/structure/alien/resin/flower_bud_enemy //inheriting basic attack/damage stuff from alien structures
name = "flower bud"
desc = "A large pulsating plant..."
@@ -9,9 +17,9 @@
opacity = 0
canSmoothWith = list()
smooth = SMOOTH_FALSE
/// The amount of time it takes to create a venus human trap, in deciseconds
var/growth_time = 1200
/obj/structure/alien/resin/flower_bud_enemy/Initialize()
. = ..()
var/list/anchors = list()
@@ -25,36 +33,49 @@
B.sleep_time = 10 //these shouldn't move, so let's slow down updates to 1 second (any slower and the deletion of the vines would be too slow)
addtimer(CALLBACK(src, .proc/bear_fruit), growth_time)
/**
* Spawns a venus human trap, then qdels itself.
*
* Displays a message, spawns a human venus trap, then qdels itself.
*/
/obj/structure/alien/resin/flower_bud_enemy/proc/bear_fruit()
visible_message("<span class='danger'>the plant has borne fruit!</span>")
visible_message("<span class='danger'>The plant has borne fruit!</span>")
new /mob/living/simple_animal/hostile/venus_human_trap(get_turf(src))
qdel(src)
/obj/effect/ebeam/vine
name = "thick vine"
mouse_opacity = MOUSE_OPACITY_ICON
desc = "A thick vine, painful to the touch."
/obj/effect/ebeam/vine/Crossed(atom/movable/AM)
. = ..()
if(isliving(AM))
var/mob/living/L = AM
if(!("vines" in L.faction))
if(!isvineimmune(L))
L.adjustBruteLoss(5)
to_chat(L, "<span class='alert'>You cut yourself on the thorny vines.</span>")
/**
* Venus Human Trap
*
* The result of a kudzu flower bud, these enemies use vines to drag prey close to them for attack.
*
* A carnivorious plant which uses vines to catch and ensnare prey. Spawns from kudzu flower buds.
* Each one has a maximum of four vines, which can be attached to a variety of things. Carbons are stunned when a vine is attached to them, and movable entities are pulled closer over time.
* Attempting to attach a vine to something with a vine already attached to it will pull all movable targets closer on command.
* Once the prey is in melee range, melee attacks from the venus human trap heals itself for 10% of its max health, assuming the target is alive.
* Akin to certain spiders, venus human traps can also be possessed and controlled by ghosts.
*
*/
/mob/living/simple_animal/hostile/venus_human_trap
name = "venus human trap"
desc = "Now you know how the fly feels."
icon_state = "venus_human_trap"
threat = 1
layer = SPACEVINE_MOB_LAYER
health = 50
maxHealth = 50
ranged = 1
ranged = TRUE
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 25
@@ -63,65 +84,110 @@
attack_sound = 'sound/weapons/bladeslice.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 0
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
faction = list("hostile","vines","plants")
var/list/grasping = list()
var/max_grasps = 4
var/grasp_chance = 20
var/grasp_pull_chance = 85
var/grasp_range = 4
del_on_death = 1
initial_language_holder = /datum/language_holder/venus
del_on_death = TRUE
/// A list of all the plant's vines
var/list/vines = list()
/// The maximum amount of vines a plant can have at one time
var/max_vines = 4
/// How far away a plant can attach a vine to something
var/vine_grab_distance = 5
/// Whether or not this plant is ghost possessable
var/playable_plant = FALSE //Normal plants can **not** have players.
/mob/living/simple_animal/hostile/venus_human_trap/Destroy()
for(var/L in grasping)
var/datum/beam/B = grasping[L]
if(B)
qdel(B)
grasping = null
return ..()
/mob/living/simple_animal/hostile/venus_human_trap/ghost_playable
playable_plant = TRUE //For admins that want to buss some harmless plants
/mob/living/simple_animal/hostile/venus_human_trap/handle_automated_action()
if(..())
for(var/mob/living/L in grasping)
if(L.stat == DEAD)
var/datum/beam/B = grasping[L]
if(B)
B.End()
grasping -= L
//Can attack+pull multiple times per cycle
if(L.Adjacent(src))
L.attack_animal(src)
else
if(prob(grasp_pull_chance))
setDir(get_dir(src,L) )//staaaare
step(L,get_dir(L,src)) //reel them in
L.DefaultCombatKnockdown(60) //you can't get away now~
if(grasping.len < max_grasps)
grasping:
for(var/mob/living/L in view(grasp_range, src))
if(L == src || faction_check_mob(L) || (L in grasping) || L == target)
continue
for(var/t in getline(src,L))
for(var/a in t)
var/atom/A = a
if(A.density && A != L)
continue grasping
if(prob(grasp_chance))
to_chat(L, "<span class='userdanger'>\The [src] has you entangled!</span>")
grasping[L] = Beam(L, "vine", time=INFINITY, maxdistance=5, beam_type=/obj/effect/ebeam/vine)
break //only take 1 new victim per cycle
/mob/living/simple_animal/hostile/venus_human_trap/Life()
. = ..()
pull_vines()
/mob/living/simple_animal/hostile/venus_human_trap/AttackingTarget()
. = ..()
if(isliving(target))
var/mob/living/L = target
if(L.stat != DEAD)
adjustHealth(-maxHealth * 0.1)
/mob/living/simple_animal/hostile/venus_human_trap/OpenFire(atom/the_target)
var/dist = get_dist(src,the_target)
Beam(the_target, "vine", time=dist*2, maxdistance=dist+2, beam_type=/obj/effect/ebeam/vine)
the_target.attack_animal(src)
for(var/datum/beam/B in vines)
if(B.target == the_target)
pull_vines()
ranged_cooldown = world.time + (ranged_cooldown_time * 0.5)
return
if(get_dist(src,the_target) > vine_grab_distance || vines.len == max_vines)
return
for(var/turf/T in getline(src,target))
if (T.density)
return
for(var/obj/O in T)
if(O.density)
return
var/datum/beam/newVine = Beam(the_target, "vine", time=INFINITY, maxdistance = vine_grab_distance, beam_type=/obj/effect/ebeam/vine)
RegisterSignal(newVine, COMSIG_PARENT_QDELETING, .proc/remove_vine, newVine)
vines += newVine
if(isliving(the_target))
var/mob/living/L = the_target
L.Paralyze(20)
ranged_cooldown = world.time + ranged_cooldown_time
/mob/living/simple_animal/hostile/venus_human_trap/CanAttack(atom/the_target)
/mob/living/simple_animal/hostile/venus_human_trap/Login()
. = ..()
to_chat(src, "<span class='boldwarning'>You a venus human trap! Protect the kudzu at all costs, and feast on those who oppose you!</span>")
/mob/living/simple_animal/hostile/venus_human_trap/attack_ghost(mob/user)
. = ..()
if(.)
if(the_target in grasping)
return 0
return
humanize_plant(user)
/**
* Sets a ghost to control the plant if the plant is eligible
*
* Asks the interacting ghost if they would like to control the plant.
* If they answer yes, and another ghost hasn't taken control, sets the ghost to control the plant.
* Arguments:
* * mob/user - The ghost to possibly control the plant
*/
/mob/living/simple_animal/hostile/venus_human_trap/proc/humanize_plant(mob/user)
if(key || !playable_plant || stat)
return
var/plant_ask = alert("Become a venus human trap?", "Are you reverse vegan?", "Yes", "No")
if(plant_ask == "No" || QDELETED(src))
return
if(key)
to_chat(user, "<span class='warning'>Someone else already took this plant!</span>")
return
key = user.key
log_game("[key_name(src)] took control of [name].")
/**
* Manages how the vines should affect the things they're attached to.
*
* Pulls all movable targets of the vines closer to the plant
* If the target is on the same tile as the plant, destroy the vine
* Removes any QDELETED vines from the vines list.
*/
/mob/living/simple_animal/hostile/venus_human_trap/proc/pull_vines()
for(var/datum/beam/B in vines)
if(istype(B.target, /atom/movable))
var/atom/movable/AM = B.target
if(!AM.anchored)
step(AM,get_dir(AM,src))
if(get_dist(src,B.target) == 0)
B.End()
/**
* Removes a vine from the list.
*
* Removes the vine from our list.
* Called specifically when the vine is about to be destroyed, so we don't have any null references.
* Arguments:
* * datum/beam/vine - The vine to be removed from the list.
*/
mob/living/simple_animal/hostile/venus_human_trap/proc/remove_vine(datum/beam/vine, force)
vines -= vine
@@ -292,8 +292,8 @@
/mob/living/simple_animal/proc/update_simplemob_varspeed()
if(speed == 0)
remove_movespeed_modifier(MOVESPEED_ID_SIMPLEMOB_VARSPEED, TRUE)
add_movespeed_modifier(MOVESPEED_ID_SIMPLEMOB_VARSPEED, TRUE, 100, multiplicative_slowdown = speed, override = TRUE)
remove_movespeed_modifier(/datum/movespeed_modifier/simplemob_varspeed)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/simplemob_varspeed, multiplicative_slowdown = speed)
/mob/living/simple_animal/Stat()
..()
@@ -147,25 +147,26 @@
/mob/living/simple_animal/slime/on_reagent_change()
. = ..()
remove_movespeed_modifier(MOVESPEED_ID_SLIME_REAGENTMOD, TRUE)
remove_movespeed_modifier(/datum/movespeed_modifier/slime_reagentmod)
var/amount = 0
if(reagents.has_reagent(/datum/reagent/medicine/morphine)) // morphine slows slimes down
amount = 2
if(reagents.has_reagent(/datum/reagent/consumable/frostoil)) // Frostoil also makes them move VEEERRYYYYY slow
amount = 5
if(amount)
add_movespeed_modifier(MOVESPEED_ID_SLIME_REAGENTMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/slime_reagentmod, multiplicative_slowdown = amount)
/mob/living/simple_animal/slime/updatehealth()
. = ..()
remove_movespeed_modifier(MOVESPEED_ID_SLIME_HEALTHMOD, FALSE)
var/health_deficiency = (100 - health)
remove_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod)
var/mod = 0
if(health_deficiency >= 45)
mod += (health_deficiency / 25)
if(health <= 0)
mod += 2
add_movespeed_modifier(MOVESPEED_ID_SLIME_HEALTHMOD, TRUE, 100, multiplicative_slowdown = mod)
if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN))
var/health_deficiency = (maxHealth - health)
if(health_deficiency >= 45)
mod += (health_deficiency / 25)
if(health <= 0)
mod += 2
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod, multiplicative_slowdown = mod)
/mob/living/simple_animal/slime/adjust_bodytemperature()
. = ..()
@@ -173,9 +174,8 @@
if(bodytemperature >= 330.23) // 135 F or 57.08 C
mod = -1 // slimes become supercharged at high temperatures
else if(bodytemperature < 183.222)
mod = (283.222 - bodytemperature) / 10 * 1.75
if(mod)
add_movespeed_modifier(MOVESPEED_ID_SLIME_TEMPMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = mod)
mod = min(15, (283.222 - bodytemperature) / 10 * 1.75)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/slime_tempmod, multiplicative_slowdown = mod)
/mob/living/simple_animal/slime/ObjBump(obj/O)
if(!client && powerlevel > 0)
+32 -2
View File
@@ -622,10 +622,40 @@
tod = STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)
update_stat()
///Unignores all slowdowns that lack the IGNORE_NOSLOW flag.
/mob/living/proc/unignore_slowdown(source)
REMOVE_TRAIT(src, TRAIT_IGNORESLOWDOWN, source)
update_movespeed(FALSE)
update_movespeed()
///Ignores all slowdowns that lack the IGNORE_NOSLOW flag.
/mob/living/proc/ignore_slowdown(source)
ADD_TRAIT(src, TRAIT_IGNORESLOWDOWN, source)
update_movespeed(FALSE)
update_movespeed()
///Ignores specific slowdowns. Accepts a list of slowdowns.
/mob/living/proc/add_movespeed_mod_immunities(source, slowdown_type, update = TRUE)
if(islist(slowdown_type))
for(var/listed_type in slowdown_type)
if(ispath(listed_type))
listed_type = "[listed_type]" //Path2String
LAZYADDASSOC(movespeed_mod_immunities, listed_type, source)
else
if(ispath(slowdown_type))
slowdown_type = "[slowdown_type]" //Path2String
LAZYADDASSOC(movespeed_mod_immunities, slowdown_type, source)
if(update)
update_movespeed()
///Unignores specific slowdowns. Accepts a list of slowdowns.
/mob/living/proc/remove_movespeed_mod_immunities(source, slowdown_type, update = TRUE)
if(islist(slowdown_type))
for(var/listed_type in slowdown_type)
if(ispath(listed_type))
listed_type = "[listed_type]" //Path2String
LAZYREMOVEASSOC(movespeed_mod_immunities, listed_type, source)
else
if(ispath(slowdown_type))
slowdown_type = "[slowdown_type]" //Path2String
LAZYREMOVEASSOC(movespeed_mod_immunities, slowdown_type, source)
if(update)
update_movespeed()