Merge branch 'master' into typing_indicators
This commit is contained in:
@@ -245,23 +245,17 @@
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. = adjusted_amount
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*/
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/obj/item/organ/brain/on_life()
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if(damage >= BRAIN_DAMAGE_DEATH) //rip
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to_chat(owner, "<span class='userdanger'>The last spark of life in your brain fizzles out...</span>")
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owner.death()
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brain_death = TRUE
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return
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..()
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/obj/item/organ/brain/on_death()
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if(damage <= BRAIN_DAMAGE_DEATH) //rip
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brain_death = FALSE
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..()
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/obj/item/organ/brain/applyOrganDamage(var/d, var/maximum = maxHealth)
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..()
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. = ..()
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if(!. || !owner)
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return
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if(damage >= BRAIN_DAMAGE_DEATH) //rip
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if(owner.stat != DEAD)
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to_chat(owner, "<span class='userdanger'>The last spark of life in your brain fizzles out...</span>")
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owner.death()
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brain_death = TRUE
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else
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brain_death = FALSE
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/obj/item/organ/brain/check_damage_thresholds(mob/M)
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. = ..()
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@@ -12,6 +12,13 @@
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bubble_icon = "alien"
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type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
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/// How much brute damage without armor piercing they do against mobs in melee
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var/meleeSlashHumanPower = 20
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/// How much power they have for DefaultCombatKnockdown when attacking humans
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var/meleeKnockdownPower = 100
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/// How much brute damage they do to simple animals
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var/meleeSlashSAPower = 35
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var/obj/item/card/id/wear_id = null // Fix for station bounced radios -- Skie
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var/has_fine_manipulation = 0
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var/move_delay_add = 0 // movement delay to add
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@@ -4,6 +4,7 @@
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maxHealth = 125
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health = 125
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icon_state = "aliend"
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meleeKnockdownPower = 80
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/mob/living/carbon/alien/humanoid/drone/Initialize()
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AddAbility(new/obj/effect/proc_holder/alien/evolve(null))
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@@ -1,9 +1,12 @@
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/mob/living/carbon/alien/humanoid/hunter
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name = "alien hunter"
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caste = "h"
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maxHealth = 125
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health = 125
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maxHealth = 170
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health = 170
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icon_state = "alienh"
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meleeKnockdownPower = 75
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meleeSlashHumanPower = 20
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meleeSlashSAPower = 45
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var/obj/screen/leap_icon = null
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/mob/living/carbon/alien/humanoid/hunter/create_internal_organs()
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@@ -68,6 +71,7 @@
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else
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L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
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L.DefaultCombatKnockdown(100)
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L.Stagger(4 SECONDS)
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sleep(2)//Runtime prevention (infinite bump() calls on hulks)
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step_towards(src,L)
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@@ -1,9 +1,10 @@
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/mob/living/carbon/alien/humanoid/sentinel
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name = "alien sentinel"
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caste = "s"
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maxHealth = 150
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health = 150
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maxHealth = 140
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health = 140
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icon_state = "aliens"
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meleeSlashHumanPower = 15
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/mob/living/carbon/alien/humanoid/sentinel/Initialize()
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AddAbility(new /obj/effect/proc_holder/alien/sneak)
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@@ -112,7 +112,6 @@
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return A
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return FALSE
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/mob/living/carbon/alien/humanoid/check_breath(datum/gas_mixture/breath)
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if(breath && breath.total_moles() > 0 && !sneaking)
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playsound(get_turf(src), pick('sound/voice/lowHiss2.ogg', 'sound/voice/lowHiss3.ogg', 'sound/voice/lowHiss4.ogg'), 50, 0, -5)
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@@ -1,4 +1,3 @@
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/mob/living/carbon/alien/humanoid/grabbedby(mob/living/carbon/user, supress_message = 0)
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if(user == src && pulling && grab_state >= GRAB_AGGRESSIVE && !pulling.anchored && iscarbon(pulling))
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devour_mob(pulling, devour_time = 60)
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@@ -1,5 +1,3 @@
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/mob/living/carbon/alien/humanoid/proc/adjust_body_temperature(current, loc_temp, boost)
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var/temperature = current
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var/difference = abs(current-loc_temp) //get difference
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@@ -11,6 +11,10 @@
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pressure_resistance = 200 //Because big, stompy xenos should not be blown around like paper.
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butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 20, /obj/item/stack/sheet/animalhide/xeno = 3)
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meleeKnockdownPower = 125
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meleeSlashHumanPower = 30
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meleeSlashSAPower = 60
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var/alt_inhands_file = 'icons/mob/alienqueen.dmi'
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/mob/living/carbon/alien/humanoid/royal/can_inject(mob/user, error_msg, target_zone, penetrate_thick = FALSE, bypass_immunity = FALSE)
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@@ -6,6 +6,7 @@
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mob_size = MOB_SIZE_SMALL
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density = FALSE
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hud_type = /datum/hud/larva
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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maxHealth = 25
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health = 25
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@@ -77,6 +77,9 @@
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alien_powers = list(/obj/effect/proc_holder/alien/transfer)
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/obj/item/organ/alien/plasmavessel/on_life()
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. = ..()
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if(!.)
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return
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//If there are alien weeds on the ground then heal if needed or give some plasma
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if(locate(/obj/structure/alien/weeds) in owner.loc)
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if(owner.health >= owner.maxHealth)
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@@ -23,6 +23,8 @@
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/obj/item/organ/body_egg/alien_embryo/on_life()
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. = ..()
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if(!owner)
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return
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switch(stage)
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if(2, 3)
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if(prob(2))
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@@ -7,6 +7,7 @@
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update_body_parts() //to update the carbon's new bodyparts appearance
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GLOB.carbon_list += src
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blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio)
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add_movespeed_modifier(/datum/movespeed_modifier/carbon_crawling)
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/mob/living/carbon/Destroy()
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//This must be done first, so the mob ghosts correctly before DNA etc is nulled
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@@ -539,10 +540,16 @@
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return 1
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/mob/living/carbon/proc/spew_organ(power = 5, amt = 1)
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var/list/spillable_organs = list()
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for(var/A in internal_organs)
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var/obj/item/organ/O = A
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if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT))
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spillable_organs += O
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for(var/i in 1 to amt)
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if(!internal_organs.len)
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if(!spillable_organs.len)
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break //Guess we're out of organs!
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var/obj/item/organ/guts = pick(internal_organs)
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var/obj/item/organ/guts = pick(spillable_organs)
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spillable_organs -= guts
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var/turf/T = get_turf(src)
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guts.Remove()
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guts.forceMove(T)
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@@ -550,6 +557,7 @@
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guts.throw_at(throw_target, power, 4, src)
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/mob/living/carbon/fully_replace_character_name(oldname,newname)
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..()
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if(dna)
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@@ -574,9 +582,9 @@
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become_husk("burn")
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med_hud_set_health()
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if(stat == SOFT_CRIT)
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add_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE, multiplicative_slowdown = SOFTCRIT_ADD_SLOWDOWN)
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add_movespeed_modifier(/datum/movespeed_modifier/carbon_softcrit)
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else
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remove_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE)
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remove_movespeed_modifier(/datum/movespeed_modifier/carbon_softcrit)
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/mob/living/carbon/update_stamina()
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var/stam = getStaminaLoss()
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@@ -38,7 +38,7 @@
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adjustCloneLoss(damage_amount, forced = forced)
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if(STAMINA)
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if(BP)
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if(damage > 0 ? BP.receive_damage(0, 0, damage_amount) : BP.heal_damage(0, 0, abs(damage_amount)))
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if(damage > 0 ? BP.receive_damage(0, 0, damage_amount) : BP.heal_damage(0, 0, abs(damage_amount), FALSE, FALSE))
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update_damage_overlays()
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else
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adjustStaminaLoss(damage_amount, forced = forced)
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@@ -41,18 +41,14 @@
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if(no_brain && istype(O, /obj/item/organ/brain))
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qdel(O) //so the brain isn't transfered to the head when the head drops.
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continue
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var/org_zone = check_zone(O.zone) //both groin and chest organs.
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if(org_zone == BODY_ZONE_CHEST)
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if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT) && check_zone(O.zone) == BODY_ZONE_CHEST)
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O.Remove()
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O.forceMove(Tsec)
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O.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
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else
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for(var/X in internal_organs)
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var/obj/item/organ/I = X
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if(no_brain && istype(I, /obj/item/organ/brain))
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qdel(I)
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continue
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if(no_organs && !istype(I, /obj/item/organ/brain))
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if(I.organ_flags & ORGAN_NO_DISMEMBERMENT || (no_brain && istype(I, /obj/item/organ/brain)) || (no_organs && !istype(I, /obj/item/organ/brain)))
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qdel(I)
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continue
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I.Remove()
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@@ -1041,7 +1041,7 @@
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return FALSE
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/mob/living/carbon/human/proc/clear_shove_slowdown()
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remove_movespeed_modifier(MOVESPEED_ID_SHOVE)
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remove_movespeed_modifier(/datum/movespeed_modifier/shove)
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var/active_item = get_active_held_item()
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if(is_type_in_typecache(active_item, GLOB.shove_disarming_types))
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visible_message("<span class='warning'>[src.name] regains their grip on \the [active_item]!</span>", "<span class='warning'>You regain your grip on \the [active_item]</span>", null, COMBAT_MESSAGE_RANGE)
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@@ -1049,18 +1049,19 @@
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/mob/living/carbon/human/updatehealth()
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. = ..()
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if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN))
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remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN)
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remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING)
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if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN)) //if we want to ignore slowdown from damage and equipment
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remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
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return
|
||||
var/stambufferinfluence = (bufferedstam*(100/stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
|
||||
var/health_deficiency = ((100 + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
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if(health_deficiency >= 40)
|
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add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 75), blacklisted_movetypes = FLOATING|FLYING)
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add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 25), movetypes = FLYING, blacklisted_movetypes = FLOATING)
|
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if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN)) //if we want to ignore slowdown from damage, but not from equipment
|
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var/health_deficiency = ((maxHealth + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
|
||||
if(health_deficiency >= 40)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
|
||||
else
|
||||
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
|
||||
|
||||
/mob/living/carbon/human/do_after_coefficent()
|
||||
. = ..()
|
||||
|
||||
@@ -155,7 +155,7 @@
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
if (w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/damage = prob(90) ? 20 : 0
|
||||
var/damage = prob(90) ? M.meleeSlashHumanPower : 0
|
||||
if(!damage)
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
|
||||
@@ -182,10 +182,7 @@
|
||||
"<span class='userdanger'>[M] disarmed [src]!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(!lying) //CITADEL EDIT
|
||||
DefaultCombatKnockdown(100, TRUE, FALSE, 30, 25)
|
||||
else
|
||||
DefaultCombatKnockdown(100)
|
||||
DefaultCombatKnockdown(M.meleeKnockdownPower)
|
||||
log_combat(M, src, "tackled")
|
||||
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [src]!</span>")
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
/mob/living/carbon/human/get_movespeed_modifiers()
|
||||
var/list/considering = ..()
|
||||
. = considering
|
||||
if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN))
|
||||
for(var/id in .)
|
||||
var/list/data = .[id]
|
||||
if(data[MOVESPEED_DATA_INDEX_FLAGS] & IGNORE_NOSLOW)
|
||||
.[id] = data
|
||||
. = list()
|
||||
for(var/id in considering)
|
||||
var/datum/movespeed_modifier/M = considering[id]
|
||||
if(M.flags & IGNORE_NOSLOW || M.multiplicative_slowdown < 0)
|
||||
.[id] = M
|
||||
return
|
||||
return considering
|
||||
|
||||
/mob/living/carbon/human/movement_delay()
|
||||
. = ..()
|
||||
@@ -22,13 +24,18 @@
|
||||
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
|
||||
if(HAS_TRAIT(src, TRAIT_NOSLIPALL))
|
||||
return 0
|
||||
if (!(lube&GALOSHES_DONT_HELP))
|
||||
if (!(lube & GALOSHES_DONT_HELP))
|
||||
if(HAS_TRAIT(src, TRAIT_NOSLIPWATER))
|
||||
return 0
|
||||
if(shoes && istype(shoes, /obj/item/clothing))
|
||||
var/obj/item/clothing/CS = shoes
|
||||
if (CS.clothing_flags & NOSLIP)
|
||||
return 0
|
||||
if (lube & SLIDE_ICE)
|
||||
if(shoes && istype(shoes, /obj/item/clothing))
|
||||
var/obj/item/clothing/CS = shoes
|
||||
if (CS.clothing_flags & NOSLIP_ICE)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/experience_pressure_difference()
|
||||
|
||||
@@ -334,7 +334,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(mutant_bodyparts["meat_type"]) //I can't believe it's come to the meat
|
||||
H.type_of_meat = GLOB.meat_types[H.dna.features["meat_type"]]
|
||||
|
||||
C.add_movespeed_modifier(MOVESPEED_ID_SPECIES, TRUE, 100, override=TRUE, multiplicative_slowdown=speedmod, movetypes=(~FLYING))
|
||||
C.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/species, TRUE, multiplicative_slowdown = speedmod)
|
||||
|
||||
SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
|
||||
|
||||
@@ -352,7 +352,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
for(var/X in inherent_traits)
|
||||
REMOVE_TRAIT(C, X, SPECIES_TRAIT)
|
||||
|
||||
C.remove_movespeed_modifier(MOVESPEED_ID_SPECIES)
|
||||
C.remove_movespeed_modifier(/datum/movespeed_modifier/species)
|
||||
|
||||
if(mutant_bodyparts["meat_type"])
|
||||
C.type_of_meat = GLOB.meat_types[C.dna.features["meat_type"]]
|
||||
@@ -551,8 +551,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
//Underwear, Undershirts & Socks
|
||||
if(!(NO_UNDERWEAR in species_traits))
|
||||
|
||||
if(H.socks && !H.hidden_socks && H.get_num_legs(FALSE) >= 2)
|
||||
var/datum/sprite_accessory/taur/TA
|
||||
if(mutant_bodyparts["taur"] && H.dna.features["taur"])
|
||||
TA = GLOB.taur_list[H.dna.features["taur"]]
|
||||
if(!(TA?.hide_legs) && H.socks && !H.hidden_socks && H.get_num_legs(FALSE) >= 2)
|
||||
if(H.saved_socks)
|
||||
H.socks = H.saved_socks
|
||||
H.saved_socks = ""
|
||||
@@ -585,7 +587,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]"
|
||||
var/mutable_appearance/MA
|
||||
if(H.dna.species.sexes && H.dna.features["body_model"] == FEMALE)
|
||||
MA = wear_female_version(state, T.icon, BODY_LAYER)
|
||||
MA = wear_alpha_masked_version(state, T.icon, BODY_LAYER, FEMALE_UNIFORM_TOP)
|
||||
else
|
||||
MA = mutable_appearance(T.icon, state, -BODY_LAYER)
|
||||
if(T.has_color)
|
||||
@@ -600,21 +602,17 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
/datum/species/proc/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
|
||||
var/list/bodyparts_to_add = mutant_bodyparts.Copy()
|
||||
var/list/relevent_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER, BODY_TAUR_LAYER)
|
||||
var/list/standing = list()
|
||||
|
||||
H.remove_overlay(BODY_BEHIND_LAYER)
|
||||
H.remove_overlay(BODY_ADJ_LAYER)
|
||||
H.remove_overlay(BODY_ADJ_UPPER_LAYER)
|
||||
H.remove_overlay(BODY_FRONT_LAYER)
|
||||
//CITADEL EDIT - Do not forget to add this to relevent_layers list just above too!
|
||||
H.remove_overlay(BODY_TAUR_LAYER)
|
||||
//END EDIT
|
||||
|
||||
if(!mutant_bodyparts)
|
||||
return
|
||||
|
||||
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
|
||||
var/tauric = H.dna.features["taur"] && H.dna.features["taur"] != "None"
|
||||
var/tauric = mutant_bodyparts["taur"] && H.dna.features["taur"] && H.dna.features["taur"] != "None"
|
||||
|
||||
if(mutant_bodyparts["tail_lizard"])
|
||||
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
|
||||
@@ -745,95 +743,105 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(!bodyparts_to_add)
|
||||
return
|
||||
|
||||
var/list/relevant_layers = list()
|
||||
var/list/dna_feature_as_text_string = list()
|
||||
|
||||
for(var/bodypart in bodyparts_to_add)
|
||||
var/datum/sprite_accessory/S
|
||||
switch(bodypart)
|
||||
if("tail_lizard")
|
||||
S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]]
|
||||
if("waggingtail_lizard")
|
||||
S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]]
|
||||
if("tail_human")
|
||||
S = GLOB.tails_list_human[H.dna.features["tail_human"]]
|
||||
if("waggingtail_human")
|
||||
S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]]
|
||||
if("spines")
|
||||
S = GLOB.spines_list[H.dna.features["spines"]]
|
||||
if("waggingspines")
|
||||
S = GLOB.animated_spines_list[H.dna.features["spines"]]
|
||||
if("snout")
|
||||
S = GLOB.snouts_list[H.dna.features["snout"]]
|
||||
if("frills")
|
||||
S = GLOB.frills_list[H.dna.features["frills"]]
|
||||
if("horns")
|
||||
S = GLOB.horns_list[H.dna.features["horns"]]
|
||||
if("ears")
|
||||
S = GLOB.ears_list[H.dna.features["ears"]]
|
||||
if("body_markings")
|
||||
S = GLOB.body_markings_list[H.dna.features["body_markings"]]
|
||||
if("wings")
|
||||
S = GLOB.wings_list[H.dna.features["wings"]]
|
||||
if("wingsopen")
|
||||
S = GLOB.wings_open_list[H.dna.features["wings"]]
|
||||
if("deco_wings")
|
||||
S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
|
||||
if("legs")
|
||||
S = GLOB.legs_list[H.dna.features["legs"]]
|
||||
if("insect_wings")
|
||||
S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
|
||||
if("insect_fluff")
|
||||
S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
|
||||
if("insect_markings")
|
||||
S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
|
||||
if("caps")
|
||||
S = GLOB.caps_list[H.dna.features["caps"]]
|
||||
if("ipc_screen")
|
||||
S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
|
||||
if("ipc_antenna")
|
||||
S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]]
|
||||
if("mam_tail")
|
||||
S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
|
||||
if("mam_waggingtail")
|
||||
S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
|
||||
if("mam_body_markings")
|
||||
S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
|
||||
if("mam_ears")
|
||||
S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
|
||||
if("mam_snouts")
|
||||
S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]]
|
||||
if("taur")
|
||||
S = GLOB.taur_list[H.dna.features["taur"]]
|
||||
if("xenodorsal")
|
||||
S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
|
||||
if("xenohead")
|
||||
S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
|
||||
if("xenotail")
|
||||
S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
|
||||
|
||||
if(!S || S.icon_state == "none")
|
||||
continue
|
||||
|
||||
for(var/L in S.relevant_layers)
|
||||
LAZYADD(relevant_layers["[L]"], S)
|
||||
if(!S.mutant_part_string)
|
||||
dna_feature_as_text_string[S] = bodypart
|
||||
|
||||
var/static/list/layer_text = list("[BODY_BEHIND_LAYER]" = "BEHIND", "[BODY_ADJ_LAYER]" = "ADJ", \
|
||||
"[BODY_ADJ_UPPER_LAYER]" = "ADJUP", "[BODY_FRONT_LAYER]" = "FRONT")
|
||||
|
||||
var/g = (H.dna.features["body_model"] == FEMALE) ? "f" : "m"
|
||||
var/list/colorlist = list()
|
||||
var/husk = HAS_TRAIT(H, TRAIT_HUSK)
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor"]]0")
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor2"]]0")
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor3"]]0")
|
||||
colorlist += list(0,0,0, hair_alpha)
|
||||
for(var/index in 1 to colorlist.len)
|
||||
colorlist[index] /= 255
|
||||
|
||||
for(var/layer in relevent_layers)
|
||||
var/layertext = mutant_bodyparts_layertext(layer)
|
||||
|
||||
for(var/bodypart in bodyparts_to_add)
|
||||
var/datum/sprite_accessory/S
|
||||
switch(bodypart)
|
||||
if("tail_lizard")
|
||||
S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]]
|
||||
if("waggingtail_lizard")
|
||||
S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]]
|
||||
if("tail_human")
|
||||
S = GLOB.tails_list_human[H.dna.features["tail_human"]]
|
||||
if("waggingtail_human")
|
||||
S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]]
|
||||
if("spines")
|
||||
S = GLOB.spines_list[H.dna.features["spines"]]
|
||||
if("waggingspines")
|
||||
S = GLOB.animated_spines_list[H.dna.features["spines"]]
|
||||
if("snout")
|
||||
S = GLOB.snouts_list[H.dna.features["snout"]]
|
||||
if("frills")
|
||||
S = GLOB.frills_list[H.dna.features["frills"]]
|
||||
if("horns")
|
||||
S = GLOB.horns_list[H.dna.features["horns"]]
|
||||
if("ears")
|
||||
S = GLOB.ears_list[H.dna.features["ears"]]
|
||||
if("body_markings")
|
||||
S = GLOB.body_markings_list[H.dna.features["body_markings"]]
|
||||
if("wings")
|
||||
S = GLOB.wings_list[H.dna.features["wings"]]
|
||||
if("wingsopen")
|
||||
S = GLOB.wings_open_list[H.dna.features["wings"]]
|
||||
if("deco_wings")
|
||||
S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
|
||||
if("legs")
|
||||
S = GLOB.legs_list[H.dna.features["legs"]]
|
||||
if("insect_wings")
|
||||
S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
|
||||
if("insect_fluff")
|
||||
S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
|
||||
if("insect_markings")
|
||||
S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
|
||||
if("caps")
|
||||
S = GLOB.caps_list[H.dna.features["caps"]]
|
||||
if("ipc_screen")
|
||||
S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
|
||||
if("ipc_antenna")
|
||||
S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]]
|
||||
if("mam_tail")
|
||||
S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
|
||||
if("mam_waggingtail")
|
||||
S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
|
||||
if("mam_body_markings")
|
||||
S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
|
||||
if("mam_ears")
|
||||
S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
|
||||
if("mam_snouts")
|
||||
S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]]
|
||||
if("taur")
|
||||
S = GLOB.taur_list[H.dna.features["taur"]]
|
||||
if("xenodorsal")
|
||||
S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
|
||||
if("xenohead")
|
||||
S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
|
||||
if("xenotail")
|
||||
S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
|
||||
|
||||
if(!S || S.icon_state == "none")
|
||||
continue
|
||||
|
||||
var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layer)
|
||||
|
||||
accessory_overlay.color = null //just because. reee.
|
||||
|
||||
//A little rename so we don't have to use tail_lizard or tail_human when naming the sprites.
|
||||
if(bodypart == "tail_lizard" || bodypart == "tail_human" || bodypart == "mam_tail" || bodypart == "xenotail")
|
||||
bodypart = "tail"
|
||||
if(bodypart == "mam_waggingtail" || bodypart == "waggingtail_human" || bodypart == "waggingtail_lizard")
|
||||
bodypart = "tailwag"
|
||||
if(bodypart == "mam_ears" || bodypart == "ears")
|
||||
bodypart = "ears"
|
||||
if(bodypart == "mam_snouts" || bodypart == "snout")
|
||||
bodypart = "snout"
|
||||
if(bodypart == "xenohead")
|
||||
bodypart = "xhead"
|
||||
if(bodypart == "insect_wings" || bodypart == "deco_wings")
|
||||
bodypart = "insect_wings"
|
||||
for(var/layer in relevant_layers)
|
||||
var/list/standing = list()
|
||||
var/layertext = layer_text[layer]
|
||||
if(!layertext) //shouldn't happen
|
||||
stack_trace("invalid layer '[layer]' found in the list of relevant layers on species.handle_mutant_bodyparts().")
|
||||
continue
|
||||
var/layernum = text2num(layer)
|
||||
for(var/bodypart in relevant_layers[layer])
|
||||
var/datum/sprite_accessory/S = bodypart
|
||||
var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
|
||||
bodypart = S.mutant_part_string || dna_feature_as_text_string[S]
|
||||
|
||||
if(S.gender_specific)
|
||||
accessory_overlay.icon_state = "[g]_[bodypart]_[S.icon_state]_[layertext]"
|
||||
@@ -843,16 +851,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(S.center)
|
||||
accessory_overlay = center_image(accessory_overlay, S.dimension_x, S.dimension_y)
|
||||
|
||||
var/list/colorlist = list()
|
||||
colorlist.Cut()
|
||||
colorlist += ReadRGB("[H.dna.features["mcolor"]]0")
|
||||
colorlist += ReadRGB("[H.dna.features["mcolor2"]]0")
|
||||
colorlist += ReadRGB("[H.dna.features["mcolor3"]]0")
|
||||
colorlist += list(0,0,0, hair_alpha)
|
||||
for(var/index=1, index<=colorlist.len, index++)
|
||||
colorlist[index] = colorlist[index]/255
|
||||
|
||||
if(!HAS_TRAIT(H, TRAIT_HUSK))
|
||||
if(!husk)
|
||||
if(!forced_colour)
|
||||
switch(S.color_src)
|
||||
if(SKINTONE)
|
||||
@@ -897,14 +896,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(bodypart == "tail")
|
||||
accessory_overlay.icon_state = "m_tail_husk_[layertext]"
|
||||
if(S.color_src == MATRIXED)
|
||||
var/list/husklist = list()
|
||||
husklist += ReadRGB("#a3a3a3")
|
||||
husklist += ReadRGB("#a3a3a3")
|
||||
husklist += ReadRGB("#a3a3a3")
|
||||
husklist += list(0,0,0, hair_alpha)
|
||||
for(var/index=1, index<=husklist.len, index++)
|
||||
husklist[index] = husklist[index]/255
|
||||
accessory_overlay.color = husklist
|
||||
accessory_overlay.color = colorlist
|
||||
|
||||
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
|
||||
accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
|
||||
@@ -912,24 +904,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
standing += accessory_overlay
|
||||
|
||||
if(S.hasinner)
|
||||
var/mutable_appearance/inner_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
|
||||
if(S.gender_specific)
|
||||
inner_accessory_overlay.icon_state = "[g]_[bodypart]inner_[S.icon_state]_[layertext]"
|
||||
else
|
||||
inner_accessory_overlay.icon_state = "m_[bodypart]inner_[S.icon_state]_[layertext]"
|
||||
|
||||
if(S.center)
|
||||
inner_accessory_overlay = center_image(inner_accessory_overlay, S.dimension_x, S.dimension_y)
|
||||
|
||||
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
|
||||
inner_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
|
||||
inner_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
|
||||
|
||||
standing += inner_accessory_overlay
|
||||
|
||||
if(S.extra) //apply the extra overlay, if there is one
|
||||
var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
|
||||
var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
|
||||
if(S.gender_specific)
|
||||
extra_accessory_overlay.icon_state = "[g]_[bodypart]_extra_[S.icon_state]_[layertext]"
|
||||
else
|
||||
@@ -976,7 +952,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
standing += extra_accessory_overlay
|
||||
|
||||
if(S.extra2) //apply the extra overlay, if there is one
|
||||
var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
|
||||
var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
|
||||
if(S.gender_specific)
|
||||
extra2_accessory_overlay.icon_state = "[g]_[bodypart]_extra2_[S.icon_state]_[layertext]"
|
||||
else
|
||||
@@ -1017,13 +993,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
standing += extra2_accessory_overlay
|
||||
|
||||
|
||||
H.overlays_standing[layer] = standing.Copy()
|
||||
standing = list()
|
||||
H.overlays_standing[layernum] = standing
|
||||
|
||||
H.apply_overlay(BODY_BEHIND_LAYER)
|
||||
H.apply_overlay(BODY_ADJ_LAYER)
|
||||
H.apply_overlay(BODY_ADJ_UPPER_LAYER)
|
||||
H.apply_overlay(BODY_FRONT_LAYER)
|
||||
H.apply_overlay(BODY_TAUR_LAYER) // CITADEL EDIT
|
||||
|
||||
|
||||
/*
|
||||
@@ -1035,21 +1010,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
outfit_important_for_life= new()
|
||||
outfit_important_for_life.equip(human_to_equip)
|
||||
|
||||
//This exists so sprite accessories can still be per-layer without having to include that layer's
|
||||
//number in their sprite name, which causes issues when those numbers change.
|
||||
/datum/species/proc/mutant_bodyparts_layertext(layer)
|
||||
switch(layer)
|
||||
if(BODY_BEHIND_LAYER)
|
||||
return "BEHIND"
|
||||
if(BODY_ADJ_LAYER)
|
||||
return "ADJ"
|
||||
if(BODY_FRONT_LAYER)
|
||||
return "FRONT"
|
||||
//CITADEL EDIT
|
||||
if(BODY_TAUR_LAYER)
|
||||
return "TAUR"
|
||||
//END EDIT
|
||||
|
||||
/* TODO: Snowflake trail marks
|
||||
// Impliments different trails for species depending on if they're wearing shoes.
|
||||
/datum/species/proc/get_move_trail(var/mob/living/carbon/human/H)
|
||||
@@ -1302,14 +1262,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(H.overeatduration < 100)
|
||||
to_chat(H, "<span class='notice'>You feel fit again!</span>")
|
||||
REMOVE_TRAIT(H, TRAIT_FAT, OBESITY)
|
||||
H.remove_movespeed_modifier(MOVESPEED_ID_FAT)
|
||||
H.remove_movespeed_modifier(/datum/movespeed_modifier/obesity)
|
||||
H.update_inv_w_uniform()
|
||||
H.update_inv_wear_suit()
|
||||
else
|
||||
if(H.overeatduration >= 100)
|
||||
to_chat(H, "<span class='danger'>You suddenly feel blubbery!</span>")
|
||||
ADD_TRAIT(H, TRAIT_FAT, OBESITY)
|
||||
H.add_movespeed_modifier(MOVESPEED_ID_FAT, multiplicative_slowdown = 1.5)
|
||||
H.add_movespeed_modifier(/datum/movespeed_modifier/obesity)
|
||||
H.update_inv_w_uniform()
|
||||
H.update_inv_wear_suit()
|
||||
|
||||
@@ -1365,9 +1325,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(!HAS_TRAIT(H, TRAIT_NOHUNGER))
|
||||
var/hungry = (500 - H.nutrition) / 5 //So overeat would be 100 and default level would be 80
|
||||
if(hungry >= 70)
|
||||
H.add_movespeed_modifier(MOVESPEED_ID_HUNGRY, override = TRUE, multiplicative_slowdown = (hungry / 50))
|
||||
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/hunger, multiplicative_slowdown = (hungry / 50))
|
||||
else
|
||||
H.remove_movespeed_modifier(MOVESPEED_ID_HUNGRY)
|
||||
H.remove_movespeed_modifier(/datum/movespeed_modifier/hunger)
|
||||
|
||||
switch(H.nutrition)
|
||||
if(NUTRITION_LEVEL_FULL to INFINITY)
|
||||
@@ -1618,7 +1578,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
"You hear a slap."
|
||||
)
|
||||
return FALSE
|
||||
|
||||
|
||||
else
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
|
||||
|
||||
@@ -1626,10 +1586,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
user.adjustStaminaLossBuffered(1)
|
||||
else
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
|
||||
|
||||
if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
return TRUE
|
||||
|
||||
|
||||
if(target.w_uniform)
|
||||
target.w_uniform.add_fingerprint(user)
|
||||
//var/randomized_zone = ran_zone(user.zone_selected) CIT CHANGE - comments out to prevent compiling errors
|
||||
@@ -1662,7 +1622,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
randn -= 25 //if you are a pugilist, you're slapping that item from them pretty reliably
|
||||
if(HAS_TRAIT(target, TRAIT_PUGILIST))
|
||||
randn += 25 //meanwhile, pugilists are less likely to get disarmed
|
||||
|
||||
|
||||
if(randn <= 35)//CIT CHANGE - changes this back to a 35% chance to accomodate for the above being commented out in favor of right-click pushing
|
||||
var/obj/item/I = null
|
||||
if(target.pulling)
|
||||
@@ -1935,8 +1895,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/obj/item/target_held_item = target.get_active_held_item()
|
||||
if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
|
||||
target_held_item = null
|
||||
if(!target.has_movespeed_modifier(MOVESPEED_ID_SHOVE))
|
||||
target.add_movespeed_modifier(MOVESPEED_ID_SHOVE, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH)
|
||||
if(!target.has_movespeed_modifier(/datum/movespeed_modifier/shove))
|
||||
target.add_movespeed_modifier(/datum/movespeed_modifier/shove)
|
||||
if(target_held_item)
|
||||
if(!HAS_TRAIT(target_held_item, TRAIT_NODROP))
|
||||
target.visible_message("<span class='danger'>[target.name]'s grip on \the [target_held_item] loosens!</span>",
|
||||
@@ -2087,7 +2047,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "hot", /datum/mood_event/hot)
|
||||
|
||||
H.remove_movespeed_modifier(MOVESPEED_ID_COLD)
|
||||
H.remove_movespeed_modifier(/datum/movespeed_modifier/cold)
|
||||
|
||||
var/burn_damage
|
||||
var/firemodifier = H.fire_stacks / 50
|
||||
@@ -2104,8 +2064,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD))
|
||||
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "cold", /datum/mood_event/cold)
|
||||
//Sorry for the nasty oneline but I don't want to assign a variable on something run pretty frequently
|
||||
H.add_movespeed_modifier(MOVESPEED_ID_COLD, override = TRUE, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR), blacklisted_movetypes = FLOATING)
|
||||
//Apply cold slowdown
|
||||
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/cold, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR))
|
||||
switch(H.bodytemperature)
|
||||
if(200 to BODYTEMP_COLD_DAMAGE_LIMIT)
|
||||
H.apply_damage(COLD_DAMAGE_LEVEL_1*coldmod*H.physiology.cold_mod, BURN)
|
||||
@@ -2115,7 +2075,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.apply_damage(COLD_DAMAGE_LEVEL_3*coldmod*H.physiology.cold_mod, BURN)
|
||||
|
||||
else
|
||||
H.remove_movespeed_modifier(MOVESPEED_ID_COLD)
|
||||
H.remove_movespeed_modifier(/datum/movespeed_modifier/cold)
|
||||
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
|
||||
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
|
||||
|
||||
|
||||
@@ -101,12 +101,11 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
|
||||
/obj/item/organ/dwarfgland/on_life() //Primary loop to hook into to start delayed loops for other loops..
|
||||
. = ..()
|
||||
dwarf_cycle_ticker()
|
||||
if(owner && owner.stat != DEAD)
|
||||
dwarf_cycle_ticker()
|
||||
|
||||
//Handles the delayed tick cycle by just adding on increments per each on_life() tick
|
||||
/obj/item/organ/dwarfgland/proc/dwarf_cycle_ticker()
|
||||
if(owner.stat == DEAD)
|
||||
return //We make sure they are not dead, so they don't increment any tickers.
|
||||
dwarf_eth_ticker++
|
||||
dwarf_filth_ticker++
|
||||
|
||||
|
||||
@@ -91,4 +91,9 @@
|
||||
if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail_lizard"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines
|
||||
C.dna.features["tail_lizard"] = "Smooth"
|
||||
C.update_body()
|
||||
if(C.dna.features["legs"] != "digitigrade")
|
||||
C.dna.features["legs"] = "digitigrade"
|
||||
for(var/obj/item/bodypart/leggie in C.bodyparts)
|
||||
if(leggie.body_zone == BODY_ZONE_L_LEG || leggie.body_zone == BODY_ZONE_R_LEG)
|
||||
leggie.update_limb(FALSE, C)
|
||||
return ..()
|
||||
|
||||
@@ -129,16 +129,18 @@ There are several things that need to be remembered:
|
||||
alt_worn = U.anthro_mob_worn_overlay || 'icons/mob/clothing/uniform_digi.dmi'
|
||||
variant_flag |= STYLE_DIGITIGRADE
|
||||
|
||||
var/mask
|
||||
if(dna.species.mutant_bodyparts["taur"])
|
||||
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
|
||||
var/clip_flag = U.mutantrace_variation & T?.hide_legs
|
||||
if(clip_flag)
|
||||
variant_flag |= clip_flag
|
||||
mask = T.alpha_mask_state
|
||||
|
||||
var/mutable_appearance/uniform_overlay
|
||||
|
||||
if(dna && dna.species.sexes)
|
||||
var/G = (dna.features["body_model"] == FEMALE) ? "f" : "m"
|
||||
if(G == "f" && U.fitted != NO_FEMALE_UNIFORM)
|
||||
uniform_overlay = U.build_worn_icon(UNIFORM_LAYER, alt_worn, FALSE, U.fitted, target_overlay, variant_flag, FALSE)
|
||||
|
||||
if(!uniform_overlay)
|
||||
uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, target_overlay, variant_flag, FALSE)
|
||||
|
||||
var/gendered = (dna?.species.sexes && dna.features["body_model"] == FEMALE) ? U.fitted : NO_FEMALE_UNIFORM
|
||||
uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, gendered, target_overlay, variant_flag, FALSE, mask)
|
||||
|
||||
if(OFFSET_UNIFORM in dna.species.offset_features)
|
||||
uniform_overlay.pixel_x += dna.species.offset_features[OFFSET_UNIFORM][1]
|
||||
@@ -269,6 +271,11 @@ There are several things that need to be remembered:
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES]
|
||||
inv.update_icon()
|
||||
|
||||
if(dna.species.mutant_bodyparts["taur"])
|
||||
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
|
||||
if(T?.hide_legs) //If only they actually made shoes unwearable. Please don't making cosmetics, guys.
|
||||
return
|
||||
|
||||
if(shoes)
|
||||
var/obj/item/clothing/shoes/S = shoes
|
||||
shoes.screen_loc = ui_shoes //move the item to the appropriate screen loc
|
||||
@@ -514,12 +521,17 @@ There are several things that need to be remembered:
|
||||
overlays_standing[BACK_LAYER] = back_overlay
|
||||
apply_overlay(BACK_LAYER)
|
||||
|
||||
/proc/wear_female_version(t_color, icon, layer, type)
|
||||
var/index = "[t_color]-[icon]"
|
||||
var/icon/female_clothing_icon = GLOB.female_clothing_icons[index]
|
||||
if(!female_clothing_icon) //Create standing/laying icons if they don't exist
|
||||
generate_female_clothing(index,t_color,icon,type)
|
||||
return mutable_appearance(GLOB.female_clothing_icons[index], layer = -layer)
|
||||
/proc/wear_alpha_masked_version(state, icon, layer, female, alpha_mask)
|
||||
var/mask = "-[alpha_mask]"
|
||||
if(islist(alpha_mask))
|
||||
mask = "-"
|
||||
for(var/t in alpha_mask)
|
||||
mask += t
|
||||
var/index = "[state]-[icon]-[female][mask]"
|
||||
. = GLOB.alpha_masked_worn_icons[index]
|
||||
if(!.) //Create standing/laying icons if they don't exist
|
||||
. = generate_alpha_masked_clothing(index,state,icon,female,alpha_mask)
|
||||
return mutable_appearance(., layer = -layer)
|
||||
|
||||
/mob/living/carbon/human/proc/get_overlays_copy(list/unwantedLayers)
|
||||
var/list/out = new
|
||||
@@ -574,10 +586,12 @@ generate/load female uniform sprites matching all previously decided variables
|
||||
|
||||
style_flags: mutant race appearance flags, mostly used for worn_overlays()
|
||||
|
||||
alpha_mask: a text string or list of text, the actual icons are stored in a global list and associated with said text string(s).
|
||||
|
||||
use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if mob_overlay_icon is present.
|
||||
|
||||
*/
|
||||
/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE)
|
||||
/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE, alpha_mask)
|
||||
|
||||
var/t_state
|
||||
t_state = override_state || item_state || icon_state
|
||||
@@ -597,8 +611,8 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
|
||||
layer2use = default_layer
|
||||
|
||||
var/mutable_appearance/standing
|
||||
if(femaleuniform)
|
||||
standing = wear_female_version(t_state,file2use,layer2use,femaleuniform)
|
||||
if(femaleuniform || alpha_mask)
|
||||
standing = wear_alpha_masked_version(t_state, file2use, layer2use, femaleuniform, alpha_mask)
|
||||
if(!standing)
|
||||
standing = mutable_appearance(file2use, t_state, -layer2use)
|
||||
|
||||
@@ -661,19 +675,17 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
|
||||
|
||||
. += "-[dna.features["body_model"]]"
|
||||
|
||||
|
||||
var/is_taur = FALSE
|
||||
if(dna.species.mutant_bodyparts["taur"] && dna.features["taur"] != "None")
|
||||
is_taur = TRUE
|
||||
|
||||
if(dna.species.mutant_bodyparts["taur"])
|
||||
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
|
||||
if(T?.hide_legs)
|
||||
is_taur = TRUE
|
||||
|
||||
var/static/list/leg_day = typecacheof(list(/obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg))
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
|
||||
if(istype(BP, /obj/item/bodypart/r_leg) || istype(BP, /obj/item/bodypart/l_leg))
|
||||
if(is_taur)
|
||||
continue
|
||||
|
||||
if(is_taur && leg_day[BP.type])
|
||||
continue
|
||||
|
||||
. += "-[BP.body_zone]"
|
||||
if(BP.status == BODYPART_ORGANIC)
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
if(pickupTarget)
|
||||
if(restrained() || blacklistItems[pickupTarget] || HAS_TRAIT(pickupTarget, TRAIT_NODROP))
|
||||
pickupTarget = null
|
||||
else
|
||||
else if(!isobj(loc) || istype(loc, /obj/item/clothing/head/mob_holder))
|
||||
pickupTimer++
|
||||
if(pickupTimer >= 4)
|
||||
blacklistItems[pickupTarget] ++
|
||||
@@ -126,10 +126,8 @@
|
||||
pickupTarget = null
|
||||
pickupTimer = 0
|
||||
else if(ismob(pickupTarget.loc)) // in someones hand
|
||||
if(istype(pickupTarget, /obj/item/clothing/head/mob_holder/))
|
||||
var/obj/item/clothing/head/mob_holder/h = pickupTarget
|
||||
if(h && h.held_mob==src)
|
||||
return//dont let them pickpocket themselves
|
||||
if(istype(pickupTarget, /obj/item/clothing/head/mob_holder))
|
||||
return//dont let them pickpocket themselves or hold other monkys.
|
||||
var/mob/M = pickupTarget.loc
|
||||
if(!pickpocketing)
|
||||
pickpocketing = TRUE
|
||||
|
||||
@@ -65,20 +65,20 @@
|
||||
|
||||
/mob/living/carbon/monkey/on_reagent_change()
|
||||
. = ..()
|
||||
remove_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE)
|
||||
var/amount
|
||||
if(reagents.has_reagent(/datum/reagent/medicine/morphine))
|
||||
amount = -1
|
||||
if(amount)
|
||||
add_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/monkey_reagent_speedmod, TRUE, amount)
|
||||
|
||||
/mob/living/carbon/monkey/updatehealth()
|
||||
. = ..()
|
||||
var/slow = 0
|
||||
var/health_deficiency = (100 - health)
|
||||
if(health_deficiency >= 45)
|
||||
slow += (health_deficiency / 25)
|
||||
add_movespeed_modifier(MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = slow)
|
||||
if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN))
|
||||
var/health_deficiency = (maxHealth - health)
|
||||
if(health_deficiency >= 45)
|
||||
slow += (health_deficiency / 25)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/monkey_health_speedmod, TRUE, slow)
|
||||
|
||||
/mob/living/carbon/monkey/adjust_bodytemperature(amount)
|
||||
. = ..()
|
||||
@@ -87,7 +87,7 @@
|
||||
slow += (283.222 - bodytemperature) / 10 * 1.75
|
||||
if(slow <= 0)
|
||||
return
|
||||
add_movespeed_modifier(MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/monkey_temperature_speedmod, TRUE, slow)
|
||||
|
||||
/mob/living/carbon/monkey/Stat()
|
||||
..()
|
||||
@@ -99,7 +99,6 @@
|
||||
if(changeling)
|
||||
stat("Chemical Storage", "[changeling.chem_charges]/[changeling.chem_storage]")
|
||||
stat("Absorbed DNA", changeling.absorbedcount)
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/verb/removeinternal()
|
||||
|
||||
@@ -203,6 +203,12 @@
|
||||
|
||||
remove_overlay(BODYPARTS_LAYER)
|
||||
|
||||
var/is_taur = FALSE
|
||||
if(dna?.species.mutant_bodyparts["taur"])
|
||||
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
|
||||
if(T?.hide_legs)
|
||||
is_taur = TRUE
|
||||
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.update_limb()
|
||||
@@ -213,9 +219,12 @@
|
||||
return
|
||||
|
||||
//GENERATE NEW LIMBS
|
||||
var/static/list/leg_day = typecacheof(list(/obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg))
|
||||
var/list/new_limbs = list()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
if(is_taur && leg_day[BP.type])
|
||||
continue
|
||||
new_limbs += BP.get_limb_icon()
|
||||
if(new_limbs.len)
|
||||
overlays_standing[BODYPARTS_LAYER] = new_limbs
|
||||
|
||||
@@ -502,8 +502,16 @@
|
||||
var/obj/effect/proc_holder/spell/spell = S
|
||||
spell.updateButtonIcon()
|
||||
|
||||
//proc used to remove all immobilisation effects + reset stamina
|
||||
/mob/living/proc/remove_CC(should_update_mobility = TRUE)
|
||||
SetAllImmobility(0, FALSE)
|
||||
setStaminaLoss(0)
|
||||
SetUnconscious(0, FALSE)
|
||||
if(should_update_mobility)
|
||||
update_mobility()
|
||||
|
||||
//proc used to completely heal a mob.
|
||||
/mob/living/proc/fully_heal(admin_revive = 0)
|
||||
/mob/living/proc/fully_heal(admin_revive = FALSE)
|
||||
restore_blood()
|
||||
setToxLoss(0, 0) //zero as second argument not automatically call updatehealth().
|
||||
setOxyLoss(0, 0)
|
||||
|
||||
@@ -94,11 +94,13 @@
|
||||
|
||||
if(should_be_lying)
|
||||
mobility_flags &= ~MOBILITY_STAND
|
||||
setMovetype(movement_type | CRAWLING)
|
||||
if(!lying) //force them on the ground
|
||||
lying = pick(90, 270)
|
||||
if(has_gravity() && !buckled)
|
||||
playsound(src, "bodyfall", 20, 1)
|
||||
else
|
||||
setMovetype(movement_type & ~CRAWLING)
|
||||
mobility_flags |= MOBILITY_STAND
|
||||
lying = 0
|
||||
|
||||
@@ -161,8 +163,8 @@
|
||||
if(!has_legs && has_arms < 2)
|
||||
limbless_slowdown += 6 - (has_arms * 3)
|
||||
if(limbless_slowdown)
|
||||
add_movespeed_modifier(MOVESPEED_ID_LIVING_LIMBLESS, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=limbless_slowdown, blacklisted_movetypes = FLYING|FLOATING)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/limbless, multiplicative_slowdown = limbless_slowdown)
|
||||
else
|
||||
remove_movespeed_modifier(MOVESPEED_ID_LIVING_LIMBLESS, update=TRUE)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/limbless)
|
||||
|
||||
return mobility_flags
|
||||
|
||||
@@ -38,38 +38,26 @@
|
||||
sprint_stamina_cost = CONFIG_GET(number/movedelay/sprint_stamina_cost)
|
||||
return ..()
|
||||
|
||||
/mob/living/movement_delay(ignorewalk = 0)
|
||||
. = ..()
|
||||
if(!CHECK_MOBILITY(src, MOBILITY_STAND))
|
||||
. += 6
|
||||
|
||||
/// whether or not we can slide under another living mob. defaults to if we're not dense. CanPass should check "overriding circumstances" like buckled mobs/having PASSMOB flag, etc.
|
||||
/mob/living/proc/can_move_under_living(mob/living/other)
|
||||
return !density
|
||||
|
||||
/mob/living/proc/update_move_intent_slowdown()
|
||||
var/mod = 0
|
||||
if(m_intent == MOVE_INTENT_WALK)
|
||||
mod = CONFIG_GET(number/movedelay/walk_delay)
|
||||
else
|
||||
mod = CONFIG_GET(number/movedelay/run_delay)
|
||||
if(!isnum(mod))
|
||||
mod = 1
|
||||
add_movespeed_modifier(MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED, TRUE, 100, override = TRUE, multiplicative_slowdown = mod)
|
||||
add_movespeed_modifier((m_intent == MOVE_INTENT_WALK)? /datum/movespeed_modifier/config_walk_run/walk : /datum/movespeed_modifier/config_walk_run/run)
|
||||
|
||||
/mob/living/proc/update_turf_movespeed(turf/open/T)
|
||||
if(isopenturf(T) && !is_flying())
|
||||
add_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = T.slowdown)
|
||||
if(isopenturf(T))
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/turf_slowdown, multiplicative_slowdown = T.slowdown)
|
||||
else
|
||||
remove_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/turf_slowdown)
|
||||
|
||||
/mob/living/proc/update_pull_movespeed()
|
||||
if(pulling && isliving(pulling))
|
||||
var/mob/living/L = pulling
|
||||
if(drag_slowdown && L.lying && !L.buckled && grab_state < GRAB_AGGRESSIVE)
|
||||
add_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING, multiplicative_slowdown = PULL_PRONE_SLOWDOWN)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/bulky_drag, multiplicative_slowdown = PULL_PRONE_SLOWDOWN)
|
||||
return
|
||||
remove_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/bulky_drag)
|
||||
|
||||
/mob/living/canZMove(dir, turf/target)
|
||||
return can_zTravel(target, dir) && (movement_type & FLYING)
|
||||
|
||||
@@ -237,6 +237,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
deaf_message = "<span class='notice'>You can't hear yourself!</span>"
|
||||
deaf_type = 2 // Since you should be able to hear yourself without looking
|
||||
|
||||
// Create map text prior to modifying message for goonchat
|
||||
if (client?.prefs.chat_on_map && stat != UNCONSCIOUS && (client.prefs.see_chat_non_mob || ismob(speaker)) && can_hear())
|
||||
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
|
||||
|
||||
// Recompose message for AI hrefs, language incomprehension.
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
|
||||
|
||||
@@ -289,7 +293,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
//speech bubble
|
||||
var/list/speech_bubble_recipients = list()
|
||||
for(var/mob/M in listening)
|
||||
if(M.client)
|
||||
if(M.client && !M.client.prefs.chat_on_map)
|
||||
speech_bubble_recipients.Add(M.client)
|
||||
var/image/I = image('icons/mob/talk.dmi', src, "[bubble_type][say_test(message)]", FLY_LAYER)
|
||||
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
|
||||
|
||||
@@ -822,21 +822,21 @@
|
||||
return get_dist(src, A) <= max(viewscale[1]*0.5,viewscale[2]*0.5)
|
||||
|
||||
/mob/living/silicon/ai/proc/relay_speech(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
raw_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
|
||||
var/treated_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
|
||||
var/start = "Relayed Speech: "
|
||||
var/namepart = "[speaker.GetVoice()][speaker.get_alt_name()]"
|
||||
var/hrefpart = "<a href='?src=[REF(src)];track=[html_encode(namepart)]'>"
|
||||
var/jobpart
|
||||
var/jobpart = "Unknown"
|
||||
|
||||
if (iscarbon(speaker))
|
||||
var/mob/living/carbon/S = speaker
|
||||
if(S.job)
|
||||
jobpart = "[S.job]"
|
||||
else
|
||||
jobpart = "Unknown"
|
||||
|
||||
var/rendered = "<i><span class='game say'>[start]<span class='name'>[hrefpart][namepart] ([jobpart])</a> </span><span class='message'>[raw_message]</span></span></i>"
|
||||
var/rendered = "<i><span class='game say'>[start]<span class='name'>[hrefpart][namepart] ([jobpart])</a> </span><span class='message'>[treated_message]</span></span></i>"
|
||||
|
||||
if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
|
||||
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
|
||||
show_message(rendered, MSG_AUDIBLE)
|
||||
|
||||
/mob/living/silicon/ai/fully_replace_character_name(oldname,newname)
|
||||
|
||||
@@ -273,9 +273,9 @@
|
||||
/mob/living/silicon/pai/Process_Spacemove(movement_dir = 0)
|
||||
. = ..()
|
||||
if(!.)
|
||||
add_movespeed_modifier(MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD, TRUE, 100, multiplicative_slowdown = 2)
|
||||
add_movespeed_modifier(/datum/movespeed_modifier/pai_spacewalk)
|
||||
return TRUE
|
||||
remove_movespeed_modifier(MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD, TRUE)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/pai_spacewalk)
|
||||
return TRUE
|
||||
|
||||
/mob/living/silicon/pai/examine(mob/user)
|
||||
|
||||
@@ -237,7 +237,7 @@
|
||||
return
|
||||
|
||||
if(!CONFIG_GET(flag/disable_secborg) && GLOB.security_level < CONFIG_GET(number/minimum_secborg_alert))
|
||||
to_chat(src, "<span class='notice'>NOTICE: Due to local station regulations, the security cyborg module and its variants are only available during [num2seclevel(CONFIG_GET(number/minimum_secborg_alert))] alert and greater.</span>")
|
||||
to_chat(src, "<span class='notice'>NOTICE: Due to local station regulations, the security cyborg module and its variants are only available during [NUM2SECLEVEL(CONFIG_GET(number/minimum_secborg_alert))] alert and greater.</span>")
|
||||
|
||||
var/list/modulelist = list("Standard" = /obj/item/robot_module/standard, \
|
||||
"Engineering" = /obj/item/robot_module/engineering, \
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
/mob/living/silicon/KnockToFloor(disarm_items = FALSE, silent = TRUE, updating = TRUE)
|
||||
return
|
||||
|
||||
/mob/living/silicon/grippedby(mob/living/user, instant = FALSE)
|
||||
return //can't upgrade a simple pull into a more aggressive grab.
|
||||
|
||||
@@ -61,11 +61,10 @@
|
||||
"<span class='userdanger'>[M] [response_disarm] [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(M, src, "disarmed")
|
||||
else
|
||||
var/damage = rand(15, 30)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
attack_threshold_check(damage)
|
||||
attack_threshold_check(M.meleeSlashSAPower)
|
||||
log_combat(M, src, "attacked")
|
||||
|
||||
/mob/living/simple_animal/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
|
||||
@@ -19,6 +19,11 @@
|
||||
path_image_color = "#993299"
|
||||
weather_immunities = list("lava","ash")
|
||||
|
||||
var/clean_time = 50 //How long do we take to clean?
|
||||
var/broom = FALSE //Do we have an speed buff from a broom?
|
||||
var/adv_mop = FALSE //Do we have a cleaning buff from a better mop?
|
||||
|
||||
|
||||
var/blood = 1
|
||||
var/trash = 0
|
||||
var/pests = 0
|
||||
@@ -75,6 +80,26 @@
|
||||
to_chat(user, "<span class='warning'>Please close the access panel before locking it.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] doesn't seem to respect your authority.</span>")
|
||||
|
||||
if(istype(W, /obj/item/mop/advanced))
|
||||
if(bot_core.allowed(user) && open && adv_mop == TRUE)
|
||||
to_chat(user, "<span class='notice'>You replace \the [src] old mop with a new better one!</span>")
|
||||
adv_mop = TRUE
|
||||
clean_time = 20 //2.5 the speed!
|
||||
window_name = "Automatic Station Cleaner v2.1 BETA" //New!
|
||||
qdel(W)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\the [src] already has this mop!</span>")
|
||||
|
||||
if(istype(W, /obj/item/twohanded/broom))
|
||||
if(bot_core.allowed(user) && open && broom == TRUE)
|
||||
to_chat(user, "<span class='notice'>You add to \the [src] a broom speeding it up!</span>")
|
||||
broom = TRUE
|
||||
base_speed = 1 //2x faster!
|
||||
qdel(W)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\the [src] already has a broom!</span>")
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -221,7 +246,7 @@
|
||||
icon_state = "cleanbot-c"
|
||||
visible_message("<span class='notice'>[src] begins to clean up [A].</span>")
|
||||
mode = BOT_CLEANING
|
||||
spawn(50)
|
||||
spawn(clean_time)
|
||||
if(mode == BOT_CLEANING)
|
||||
if(A && isturf(A.loc))
|
||||
var/atom/movable/AM = A
|
||||
|
||||
@@ -264,6 +264,9 @@
|
||||
if((last_newpatient_speak + 300) < world.time) //Don't spam these messages!
|
||||
var/list/messagevoice = list("Hey, [H.name]! Hold on, I'm coming." = 'sound/voice/medbot/coming.ogg',"Wait [H.name]! I want to help!" = 'sound/voice/medbot/help.ogg',"[H.name], you appear to be injured!" = 'sound/voice/medbot/injured.ogg')
|
||||
var/message = pick(messagevoice)
|
||||
if(prob(1) && ISINRANGE_EX(H.getFireLoss(), 0, 20))
|
||||
message = "Notices your minor burns*OwO what's this?"
|
||||
messagevoice[message] = 'sound/voice/medbot/owo.ogg'
|
||||
speak(message)
|
||||
playsound(loc, messagevoice[message], 50, 0)
|
||||
last_newpatient_speak = world.time
|
||||
|
||||
@@ -97,6 +97,8 @@
|
||||
body_color = "brown"
|
||||
icon_state = "mouse_brown"
|
||||
|
||||
GLOBAL_VAR(tom_existed)
|
||||
|
||||
//TOM IS ALIVE! SQUEEEEEEEE~K :)
|
||||
/mob/living/simple_animal/mouse/brown/Tom
|
||||
name = "Tom"
|
||||
@@ -106,6 +108,10 @@
|
||||
response_harm = "splats"
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
|
||||
/mob/living/simple_animal/mouse/brown/Tom/Initialize()
|
||||
. = ..()
|
||||
GLOB.tom_existed = TRUE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/deadmouse
|
||||
name = "dead mouse"
|
||||
desc = "It looks like somebody dropped the bass on it. A lizard's favorite meal."
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
icon_living = "carp"
|
||||
icon_dead = "carp_dead"
|
||||
icon_gib = "carp_gib"
|
||||
threat = 0.2
|
||||
threat = 0.1
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
speak_chance = 0
|
||||
turns_per_move = 5
|
||||
|
||||
@@ -186,10 +186,10 @@
|
||||
. = ..()
|
||||
if(slowed_by_webs)
|
||||
if(!(locate(/obj/structure/spider/stickyweb) in loc))
|
||||
remove_movespeed_modifier(MOVESPEED_ID_TARANTULA_WEB)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/tarantula_web)
|
||||
slowed_by_webs = FALSE
|
||||
else if(locate(/obj/structure/spider/stickyweb) in loc)
|
||||
add_movespeed_modifier(MOVESPEED_ID_TARANTULA_WEB, priority=100, multiplicative_slowdown=3)
|
||||
add_movespeed_modifier(/datum/movespeed_modifier/tarantula_web)
|
||||
slowed_by_webs = TRUE
|
||||
|
||||
//midwives are the queen of the spiders, can send messages to all them and web faster. That rare round where you get a queen spider and turn your 'for honor' players into 'r6siege' players will be a fun one.
|
||||
|
||||
@@ -265,4 +265,12 @@ Difficulty: Medium
|
||||
desc = "The sweet blood, oh, it sings to me."
|
||||
invisibility = 100
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom
|
||||
name = "hostile-environment miner"
|
||||
desc = "A miner destined to hop across dimensions for all eternity, hunting anomalous creatures."
|
||||
speed = 8
|
||||
move_to_delay = 8
|
||||
ranged_cooldown_time = 8
|
||||
dash_cooldown = 8
|
||||
|
||||
#undef MINER_DASH_RANGE
|
||||
|
||||
@@ -0,0 +1,361 @@
|
||||
/*
|
||||
Difficulty: Extremely Hard
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner
|
||||
name = "demonic-frost miner"
|
||||
desc = "An extremely geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy."
|
||||
health = 1500
|
||||
maxHealth = 1500
|
||||
icon_state = "demonic_miner"
|
||||
icon_living = "demonic_miner"
|
||||
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
|
||||
attacktext = "pummels"
|
||||
attack_sound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
light_color = "#E4C7C5"
|
||||
movement_type = GROUND
|
||||
weather_immunities = list("snow")
|
||||
speak_emote = list("roars")
|
||||
armour_penetration = 100
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
aggro_vision_range = 18 // large vision range so combat doesn't abruptly end when someone runs a bit away
|
||||
rapid_melee = 4
|
||||
speed = 20
|
||||
move_to_delay = 20
|
||||
ranged = TRUE
|
||||
crusher_loot = list(/obj/effect/decal/remains/plasma, /obj/item/crusher_trophy/ice_block_talisman)
|
||||
loot = list(/obj/effect/decal/remains/plasma)
|
||||
wander = FALSE
|
||||
del_on_death = TRUE
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
deathmessage = "falls to the ground, decaying into plasma particles."
|
||||
deathsound = "bodyfall"
|
||||
attack_action_types = list(/datum/action/innate/megafauna_attack/frost_orbs,
|
||||
/datum/action/innate/megafauna_attack/snowball_machine_gun,
|
||||
/datum/action/innate/megafauna_attack/ice_shotgun)
|
||||
/// Modifies the speed of the projectiles the demonic frost miner shoots out
|
||||
var/projectile_speed_multiplier = 1
|
||||
/// If the demonic frost miner is in its enraged state
|
||||
var/enraged = FALSE
|
||||
/// If the demonic frost miner is currently transforming to its enraged state
|
||||
var/enraging = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/knockback, 7, FALSE, TRUE)
|
||||
AddComponent(/datum/component/lifesteal, 50)
|
||||
|
||||
/datum/action/innate/megafauna_attack/frost_orbs
|
||||
name = "Fire Frost Orbs"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "sniper_zoom"
|
||||
chosen_message = "<span class='colossus'>You are now sending out frost orbs to track in on a target.</span>"
|
||||
chosen_attack_num = 1
|
||||
|
||||
/datum/action/innate/megafauna_attack/snowball_machine_gun
|
||||
name = "Fire Snowball Machine Gun"
|
||||
icon_icon = 'icons/obj/guns/energy.dmi'
|
||||
button_icon_state = "kineticgun"
|
||||
chosen_message = "<span class='colossus'>You are now firing a snowball machine gun at a target.</span>"
|
||||
chosen_attack_num = 2
|
||||
|
||||
/datum/action/innate/megafauna_attack/ice_shotgun
|
||||
name = "Fire Ice Shotgun"
|
||||
icon_icon = 'icons/obj/guns/projectile.dmi'
|
||||
button_icon_state = "shotgun"
|
||||
chosen_message = "<span class='colossus'>You are now firing shotgun ice blasts.</span>"
|
||||
chosen_attack_num = 3
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/OpenFire()
|
||||
check_enraged()
|
||||
projectile_speed_multiplier = 1 - enraged * 0.25
|
||||
SetRecoveryTime(100, 100)
|
||||
|
||||
if(client)
|
||||
switch(chosen_attack)
|
||||
if(1)
|
||||
frost_orbs()
|
||||
if(2)
|
||||
snowball_machine_gun()
|
||||
if(3)
|
||||
ice_shotgun()
|
||||
return
|
||||
|
||||
var/easy_attack = prob(80 - enraged * 40)
|
||||
chosen_attack = rand(1, 3)
|
||||
switch(chosen_attack)
|
||||
if(1)
|
||||
if(easy_attack)
|
||||
frost_orbs(10, 8)
|
||||
else
|
||||
frost_orbs(5, 16)
|
||||
if(2)
|
||||
if(easy_attack)
|
||||
snowball_machine_gun()
|
||||
else
|
||||
INVOKE_ASYNC(src, .proc/ice_shotgun, 5, list(list(-180, -140, -100, -60, -20, 20, 60, 100, 140), list(-160, -120, -80, -40, 0, 40, 80, 120, 160)))
|
||||
snowball_machine_gun(5 * 8, 5)
|
||||
if(3)
|
||||
if(easy_attack)
|
||||
ice_shotgun()
|
||||
else
|
||||
ice_shotgun(5, list(list(0, 30, 60, 90, 120, 150, 180, 210, 240, 270, 300, 330), list(-30, -15, 0, 15, 30)))
|
||||
|
||||
/obj/item/projectile/frost_orb
|
||||
name = "frost orb"
|
||||
icon_state = "ice_1"
|
||||
damage = 20
|
||||
armour_penetration = 100
|
||||
speed = 10
|
||||
homing_turn_speed = 30
|
||||
damage_type = BURN
|
||||
|
||||
/obj/item/projectile/frost_orb/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
if(isturf(target) || isobj(target))
|
||||
target.ex_act(EXPLODE_HEAVY)
|
||||
|
||||
/obj/item/projectile/snowball
|
||||
name = "machine-gun snowball"
|
||||
icon_state = "nuclear_particle"
|
||||
damage = 5
|
||||
armour_penetration = 100
|
||||
speed = 4
|
||||
damage_type = BRUTE
|
||||
|
||||
/obj/item/projectile/ice_blast
|
||||
name = "ice blast"
|
||||
icon_state = "ice_2"
|
||||
damage = 15
|
||||
armour_penetration = 100
|
||||
speed = 4
|
||||
damage_type = BRUTE
|
||||
|
||||
/obj/item/projectile/ice_blast/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
if(isturf(target) || isobj(target))
|
||||
target.ex_act(EXPLODE_HEAVY)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/ex_act(severity, target)
|
||||
adjustBruteLoss(30 * severity - 120)
|
||||
visible_message("<span class='danger'>[src] absorbs the explosion!</span>", "<span class='userdanger'>You absorb the explosion!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Goto(target, delay, minimum_distance)
|
||||
if(enraging)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/MoveToTarget(list/possible_targets)
|
||||
if(enraging)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Move()
|
||||
if(enraging)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/// Shoots out homing frost orbs that explode into ice blast projectiles after a couple seconds
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/frost_orbs(added_delay = 10, shoot_times = 8)
|
||||
for(var/i in 1 to shoot_times)
|
||||
var/turf/startloc = get_turf(src)
|
||||
var/turf/endloc = get_turf(target)
|
||||
if(!endloc)
|
||||
break
|
||||
var/obj/item/projectile/frost_orb/P = new(startloc)
|
||||
P.preparePixelProjectile(endloc, startloc)
|
||||
P.firer = src
|
||||
if(target)
|
||||
P.original = target
|
||||
P.set_homing_target(target)
|
||||
P.fire(rand(0, 360))
|
||||
addtimer(CALLBACK(P, /obj/item/projectile/frost_orb/proc/orb_explosion, projectile_speed_multiplier), 20) // make the orbs home in after a second
|
||||
SLEEP_CHECK_DEATH(added_delay)
|
||||
SetRecoveryTime(40, 60)
|
||||
|
||||
/// Called when the orb is exploding, shoots out projectiles
|
||||
/obj/item/projectile/frost_orb/proc/orb_explosion(projectile_speed_multiplier)
|
||||
for(var/i in 0 to 5)
|
||||
var/angle = i * 60
|
||||
var/turf/startloc = get_turf(src)
|
||||
var/turf/endloc = get_turf(original)
|
||||
if(!startloc || !endloc)
|
||||
break
|
||||
var/obj/item/projectile/ice_blast/P = new(startloc)
|
||||
P.speed *= projectile_speed_multiplier
|
||||
P.preparePixelProjectile(endloc, startloc, null, angle + rand(-10, 10))
|
||||
P.firer = firer
|
||||
if(original)
|
||||
P.original = original
|
||||
P.fire()
|
||||
qdel(src)
|
||||
|
||||
/// Shoots out snowballs with a random spread
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/snowball_machine_gun(shots = 60, spread = 45)
|
||||
for(var/i in 1 to shots)
|
||||
var/turf/startloc = get_turf(src)
|
||||
var/turf/endloc = get_turf(target)
|
||||
if(!endloc)
|
||||
break
|
||||
var/obj/item/projectile/P = new /obj/item/projectile/snowball(startloc)
|
||||
P.speed *= projectile_speed_multiplier
|
||||
P.preparePixelProjectile(endloc, startloc, null, rand(-spread, spread))
|
||||
P.firer = src
|
||||
if(target)
|
||||
P.original = target
|
||||
P.fire()
|
||||
SLEEP_CHECK_DEATH(1)
|
||||
SetRecoveryTime(15, 15)
|
||||
|
||||
/// Shoots out ice blasts in a shotgun like pattern
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/ice_shotgun(shots = 5, list/patterns = list(list(-40, -20, 0, 20, 40), list(-30, -10, 10, 30)))
|
||||
for(var/i in 1 to shots)
|
||||
var/list/pattern = patterns[i % length(patterns) + 1] // alternating patterns
|
||||
for(var/spread in pattern)
|
||||
var/turf/startloc = get_turf(src)
|
||||
var/turf/endloc = get_turf(target)
|
||||
if(!endloc)
|
||||
break
|
||||
var/obj/item/projectile/P = new /obj/item/projectile/ice_blast(startloc)
|
||||
P.speed *= projectile_speed_multiplier
|
||||
P.preparePixelProjectile(endloc, startloc, null, spread)
|
||||
P.firer = src
|
||||
if(target)
|
||||
P.original = target
|
||||
P.fire()
|
||||
SLEEP_CHECK_DEATH(8)
|
||||
SetRecoveryTime(15, 20)
|
||||
|
||||
/// Checks if the demonic frost miner is ready to be enraged
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/check_enraged()
|
||||
if(enraged)
|
||||
return
|
||||
if(health > maxHealth*0.25)
|
||||
return
|
||||
SetRecoveryTime(80, 80)
|
||||
adjustHealth(-maxHealth)
|
||||
enraged = TRUE
|
||||
enraging = TRUE
|
||||
animate(src, pixel_y = pixel_y + 96, time = 100, easing = ELASTIC_EASING)
|
||||
spin(100, 10)
|
||||
SLEEP_CHECK_DEATH(60)
|
||||
playsound(src, 'sound/effects/explosion3.ogg', 100, TRUE)
|
||||
icon_state = "demonic_miner_phase2"
|
||||
animate(src, pixel_y = pixel_y - 96, time = 8, flags = ANIMATION_END_NOW)
|
||||
spin(8, 2)
|
||||
SLEEP_CHECK_DEATH(8)
|
||||
for(var/mob/living/L in viewers(src))
|
||||
shake_camera(L, 3, 2)
|
||||
playsound(src, 'sound/effects/meteorimpact.ogg', 100, TRUE)
|
||||
setMovetype(movement_type | FLYING)
|
||||
enraging = FALSE
|
||||
adjustHealth(-maxHealth)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/death(gibbed, list/force_grant)
|
||||
if(health > 0)
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
var/loot = rand(1, 3)
|
||||
switch(loot)
|
||||
if(1)
|
||||
new /obj/item/resurrection_crystal(T)
|
||||
if(2)
|
||||
new /obj/item/clothing/shoes/winterboots/ice_boots/speedy(T)
|
||||
if(3)
|
||||
new /obj/item/pickaxe/drill/jackhammer/demonic(T)
|
||||
return ..()
|
||||
|
||||
/obj/item/resurrection_crystal
|
||||
name = "resurrection crystal"
|
||||
desc = "When used by anything holding it, this crystal gives them a second chance at life if they die."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "demonic_crystal"
|
||||
|
||||
/obj/item/resurrection_crystal/attack_self(mob/living/user)
|
||||
if(!iscarbon(user))
|
||||
to_chat(user, "<span class='notice'>A dark presence stops you from absorbing the crystal.</span>")
|
||||
return
|
||||
forceMove(user)
|
||||
to_chat(user, "<span class='notice'>You feel a bit safer... but a demonic presence lurks in the back of your head...</span>")
|
||||
RegisterSignal(user, COMSIG_MOB_DEATH, .proc/resurrect)
|
||||
|
||||
/// Resurrects the target when they die by cloning them into a new duplicate body and transferring their mind to the clone on a safe station turf
|
||||
/obj/item/resurrection_crystal/proc/resurrect(mob/living/carbon/user, gibbed)
|
||||
user.visible_message("<span class='notice'>You see [user]'s soul dragged out of their body!</span>", "<span class='notice'>You feel your soul dragged away to a fresh body!</span>")
|
||||
var/typepath = user.type
|
||||
var/turf/T = find_safe_turf()
|
||||
var/mob/living/carbon/clone = new typepath(T)
|
||||
clone.real_name = user.real_name
|
||||
user.dna.transfer_identity(clone)
|
||||
clone.updateappearance(mutcolor_update=1)
|
||||
user.mind.transfer_to(clone) // second life
|
||||
to_chat(clone, "<span class='notice'>You blink and find yourself in [get_area_name(T)].</span>")
|
||||
user.gib()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/clothing/shoes/winterboots/ice_boots/speedy
|
||||
name = "cursed ice hiking boots"
|
||||
desc = "A pair of winter boots contractually made by a devil, they cannot be taken off once put on."
|
||||
slowdown = SHOES_SPEED_SLIGHT
|
||||
|
||||
/obj/item/clothing/shoes/winterboots/ice_boots/speedy/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
|
||||
|
||||
/obj/item/pickaxe/drill/jackhammer/demonic
|
||||
name = "demonic jackhammer"
|
||||
desc = "Cracks rocks at an inhuman speed, as well as being enhanced for combat purposes."
|
||||
toolspeed = 0
|
||||
|
||||
/obj/item/pickaxe/drill/jackhammer/demonic/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/knockback, 4, FALSE, TRUE)
|
||||
AddComponent(/datum/component/lifesteal, 5)
|
||||
|
||||
/obj/item/crusher_trophy/ice_block_talisman
|
||||
name = "ice block talisman"
|
||||
desc = "A glowing trinket that a demonic miner had on him, it seems he couldn't utilize it for whatever reason."
|
||||
icon_state = "ice_trap_talisman"
|
||||
denied_type = /obj/item/crusher_trophy/ice_block_talisman
|
||||
|
||||
/obj/item/crusher_trophy/ice_block_talisman/effect_desc()
|
||||
return "mark detonation to freeze a creature in a block of ice for a period, preventing them from moving"
|
||||
|
||||
/obj/item/crusher_trophy/ice_block_talisman/on_mark_detonation(mob/living/target, mob/living/user)
|
||||
target.apply_status_effect(/datum/status_effect/ice_block_talisman)
|
||||
|
||||
/datum/status_effect/ice_block_talisman
|
||||
id = "ice_block_talisman"
|
||||
duration = 25
|
||||
status_type = STATUS_EFFECT_REFRESH
|
||||
alert_type = /obj/screen/alert/status_effect/ice_block_talisman
|
||||
/// Stored icon overlay for the hit mob, removed when effect is removed
|
||||
var/icon/cube
|
||||
|
||||
/obj/screen/alert/status_effect/ice_block_talisman
|
||||
name = "Frozen Solid"
|
||||
desc = "You're frozen inside an ice cube, and cannot move!"
|
||||
icon_state = "frozen"
|
||||
|
||||
/datum/status_effect/ice_block_talisman/on_apply()
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_PRE_MOVE, .proc/owner_moved)
|
||||
if(!owner.stat)
|
||||
to_chat(owner, "<span class='userdanger'>You become frozen in a cube!</span>")
|
||||
cube = icon('icons/effects/freeze.dmi', "ice_cube")
|
||||
var/icon/size_check = icon(owner.icon, owner.icon_state)
|
||||
cube.Scale(size_check.Width(), size_check.Height())
|
||||
owner.add_overlay(cube)
|
||||
return ..()
|
||||
|
||||
/// Blocks movement from the status effect owner
|
||||
/datum/status_effect/ice_block_talisman/proc/owner_moved()
|
||||
return COMPONENT_MOVABLE_BLOCK_PRE_MOVE
|
||||
|
||||
/datum/status_effect/ice_block_talisman/on_remove()
|
||||
. = ..()
|
||||
if(!owner.stat)
|
||||
to_chat(owner, "<span class='notice'>The cube melts!</span>")
|
||||
owner.cut_overlay(cube)
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_PRE_MOVE)
|
||||
@@ -394,3 +394,26 @@ Difficulty: Medium
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/lesser/grant_achievement(medaltype,scoretype)
|
||||
return
|
||||
|
||||
//fire line keeps going even if dragon is deleted
|
||||
/proc/dragon_fire_line(source, list/turfs)
|
||||
var/list/hit_list = list()
|
||||
for(var/turf/T in turfs)
|
||||
if(istype(T, /turf/closed))
|
||||
break
|
||||
new /obj/effect/hotspot(T)
|
||||
T.hotspot_expose(700,50,1)
|
||||
for(var/mob/living/L in T.contents)
|
||||
if(L in hit_list || L == source)
|
||||
continue
|
||||
hit_list += L
|
||||
L.adjustFireLoss(20)
|
||||
to_chat(L, "<span class='userdanger'>You're hit by [source]'s fire breath!</span>")
|
||||
|
||||
// deals damage to mechs
|
||||
for(var/obj/mecha/M in T.contents)
|
||||
if(M in hit_list)
|
||||
continue
|
||||
hit_list += M
|
||||
M.take_damage(45, BRUTE, "melee", 1)
|
||||
sleep(1.5)
|
||||
|
||||
@@ -27,23 +27,51 @@
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
|
||||
flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
|
||||
/// Crusher loot dropped when fauna killed with a crusher
|
||||
var/list/crusher_loot
|
||||
var/medal_type
|
||||
/// Score given to players when the fauna is killed
|
||||
var/score_type = BOSS_SCORE
|
||||
/// If the megafauna is actually killed (vs entering another phase)
|
||||
var/elimination = 0
|
||||
/// Modifies attacks when at lower health
|
||||
var/anger_modifier = 0
|
||||
/// Internal tracking GPS inside fauna
|
||||
var/obj/item/gps/internal
|
||||
/// Next time fauna can use a melee attack
|
||||
var/recovery_time = 0
|
||||
|
||||
var/true_spawn = TRUE // if this is a megafauna that should grant achievements, or have a gps signal
|
||||
var/nest_range = 10
|
||||
var/chosen_attack = 1 // chosen attack num
|
||||
var/list/attack_action_types = list()
|
||||
var/small_sprite_type
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/Initialize(mapload)
|
||||
. = ..()
|
||||
apply_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
|
||||
ADD_TRAIT(src, TRAIT_NO_TELEPORT, MEGAFAUNA_TRAIT)
|
||||
for(var/action_type in attack_action_types)
|
||||
var/datum/action/innate/megafauna_attack/attack_action = new action_type()
|
||||
attack_action.Grant(src)
|
||||
if(small_sprite_type)
|
||||
var/datum/action/small_sprite/small_action = new small_sprite_type()
|
||||
small_action.Grant(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/Destroy()
|
||||
QDEL_NULL(internal)
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/Moved()
|
||||
if(nest && nest.parent && get_dist(nest.parent, src) > nest_range)
|
||||
var/turf/closest = get_turf(nest.parent)
|
||||
for(var/i = 1 to nest_range)
|
||||
closest = get_step(closest, get_dir(closest, src))
|
||||
forceMove(closest) // someone teleported out probably and the megafauna kept chasing them
|
||||
target = null
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/death(gibbed)
|
||||
if(health > 0)
|
||||
return
|
||||
@@ -134,3 +162,21 @@
|
||||
SSmedals.SetScore(BOSS_SCORE, C, 1)
|
||||
SSmedals.SetScore(score_type, C, 1)
|
||||
return TRUE
|
||||
|
||||
/datum/action/innate/megafauna_attack
|
||||
name = "Megafauna Attack"
|
||||
icon_icon = 'icons/mob/actions/actions_animal.dmi'
|
||||
button_icon_state = ""
|
||||
var/mob/living/simple_animal/hostile/megafauna/M
|
||||
var/chosen_message
|
||||
var/chosen_attack_num = 0
|
||||
|
||||
/datum/action/innate/megafauna_attack/Grant(mob/living/L)
|
||||
if(istype(L, /mob/living/simple_animal/hostile/megafauna))
|
||||
M = L
|
||||
return ..()
|
||||
return FALSE
|
||||
|
||||
/datum/action/innate/megafauna_attack/Activate()
|
||||
M.chosen_attack = chosen_attack_num
|
||||
to_chat(M, chosen_message)
|
||||
|
||||
@@ -0,0 +1,201 @@
|
||||
/*
|
||||
Difficulty: Hard
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo
|
||||
name = "wendigo"
|
||||
desc = "A mythological man-eating legendary creature, you probably aren't going to survive this."
|
||||
health = 2500
|
||||
maxHealth = 2500
|
||||
icon_state = "wendigo"
|
||||
icon_living = "wendigo"
|
||||
icon_dead = "wendigo_dead"
|
||||
icon = 'icons/mob/icemoon/64x64megafauna.dmi'
|
||||
attacktext = "claws"
|
||||
attack_sound = 'sound/magic/demon_attack1.ogg'
|
||||
weather_immunities = list("snow")
|
||||
speak_emote = list("roars")
|
||||
armour_penetration = 40
|
||||
melee_damage_lower = 40
|
||||
melee_damage_upper = 40
|
||||
vision_range = 9
|
||||
aggro_vision_range = 18 // man-eating for a reason
|
||||
speed = 8
|
||||
move_to_delay = 8
|
||||
rapid_melee = 16 // every 1/8 second
|
||||
melee_queue_distance = 20 // as far as possible really, need this because of charging and teleports
|
||||
ranged = TRUE
|
||||
pixel_x = -16
|
||||
loot = list(/obj/item/wendigo_blood)
|
||||
crusher_loot = list(/obj/item/wendigo_blood, /obj/item/crusher_trophy/demon_claws)
|
||||
wander = FALSE
|
||||
del_on_death = TRUE
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
deathmessage = "falls, shaking the ground around it"
|
||||
deathsound = 'sound/effects/gravhit.ogg'
|
||||
attack_action_types = list(/datum/action/innate/megafauna_attack/heavy_stomp,
|
||||
/datum/action/innate/megafauna_attack/teleport,
|
||||
/datum/action/innate/megafauna_attack/disorienting_scream)
|
||||
/// Saves the turf the megafauna was created at (spawns exit portal here)
|
||||
var/turf/starting
|
||||
/// Range for wendigo stomping when it moves
|
||||
var/stomp_range = 1
|
||||
/// Stores directions the mob is moving, then calls that a move has fully ended when these directions are removed in moved
|
||||
var/stored_move_dirs = 0
|
||||
/// If the wendigo is allowed to move
|
||||
var/can_move = TRUE
|
||||
|
||||
/datum/action/innate/megafauna_attack/heavy_stomp
|
||||
name = "Heavy Stomp"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "sniper_zoom"
|
||||
chosen_message = "<span class='colossus'>You are now stomping the ground around you.</span>"
|
||||
chosen_attack_num = 1
|
||||
|
||||
/datum/action/innate/megafauna_attack/teleport
|
||||
name = "Teleport"
|
||||
icon_icon = 'icons/effects/bubblegum.dmi'
|
||||
button_icon_state = "smack ya one"
|
||||
chosen_message = "<span class='colossus'>You are now teleporting at the target you click on.</span>"
|
||||
chosen_attack_num = 2
|
||||
|
||||
/datum/action/innate/megafauna_attack/disorienting_scream
|
||||
name = "Disorienting Scream"
|
||||
icon_icon = 'icons/turf/walls/wall.dmi'
|
||||
button_icon_state = "wall"
|
||||
chosen_message = "<span class='colossus'>You are now screeching, disorienting targets around you.</span>"
|
||||
chosen_attack_num = 3
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/Initialize()
|
||||
. = ..()
|
||||
starting = get_turf(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/OpenFire()
|
||||
SetRecoveryTime(0, 100)
|
||||
if(health <= maxHealth*0.5)
|
||||
stomp_range = 2
|
||||
speed = 6
|
||||
move_to_delay = 6
|
||||
else
|
||||
stomp_range = initial(stomp_range)
|
||||
speed = initial(speed)
|
||||
move_to_delay = initial(move_to_delay)
|
||||
|
||||
if(client)
|
||||
switch(chosen_attack)
|
||||
if(1)
|
||||
heavy_stomp()
|
||||
if(2)
|
||||
teleport()
|
||||
if(3)
|
||||
disorienting_scream()
|
||||
return
|
||||
|
||||
chosen_attack = rand(1, 3)
|
||||
switch(chosen_attack)
|
||||
if(1)
|
||||
heavy_stomp()
|
||||
if(2)
|
||||
teleport()
|
||||
if(3)
|
||||
disorienting_scream()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/Move(atom/newloc, direct)
|
||||
if(!can_move)
|
||||
return
|
||||
stored_move_dirs |= direct
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/Moved(atom/oldloc, direct)
|
||||
. = ..()
|
||||
stored_move_dirs &= ~direct
|
||||
if(!stored_move_dirs)
|
||||
INVOKE_ASYNC(src, .proc/ground_slam, stomp_range, 1)
|
||||
|
||||
/// Slams the ground around the wendigo throwing back enemies caught nearby
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/proc/ground_slam(range, delay)
|
||||
var/turf/orgin = get_turf(src)
|
||||
var/list/all_turfs = RANGE_TURFS(range, orgin)
|
||||
for(var/i = 0 to range)
|
||||
for(var/turf/T in all_turfs)
|
||||
if(get_dist(orgin, T) > i)
|
||||
continue
|
||||
playsound(T,'sound/effects/bamf.ogg', 600, TRUE, 10)
|
||||
new /obj/effect/temp_visual/small_smoke/halfsecond(T)
|
||||
for(var/mob/living/L in T)
|
||||
if(L == src || L.throwing)
|
||||
continue
|
||||
to_chat(L, "<span class='userdanger'>[src]'s ground slam shockwave sends you flying!</span>")
|
||||
var/turf/thrownat = get_ranged_target_turf_direct(src, L, 8, rand(-10, 10))
|
||||
L.throw_at(thrownat, 8, 2, src, TRUE) //, force = MOVE_FORCE_OVERPOWERING, gentle = TRUE)
|
||||
L.apply_damage(20, BRUTE)
|
||||
shake_camera(L, 2, 1)
|
||||
all_turfs -= T
|
||||
sleep(delay)
|
||||
|
||||
/// Larger but slower ground stomp
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/proc/heavy_stomp()
|
||||
can_move = FALSE
|
||||
ground_slam(5, 2)
|
||||
SetRecoveryTime(0, 0)
|
||||
can_move = TRUE
|
||||
|
||||
/// Teleports to a location 4 turfs away from the enemy in view
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/proc/teleport()
|
||||
var/list/possible_ends = list()
|
||||
for(var/turf/T in view(4, target.loc) - view(3, target.loc))
|
||||
if(isclosedturf(T))
|
||||
continue
|
||||
possible_ends |= T
|
||||
var/turf/end = pick(possible_ends)
|
||||
do_teleport(src, end, 0, channel=TELEPORT_CHANNEL_BLUESPACE, forced = TRUE)
|
||||
SetRecoveryTime(20, 0)
|
||||
|
||||
/// Shakes all nearby enemies screens and animates the wendigo shaking up and down
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/proc/disorienting_scream()
|
||||
can_move = FALSE
|
||||
playsound(src, 'sound/magic/demon_dies.ogg', 600, FALSE, 10)
|
||||
animate(src, pixel_z = rand(5, 15), time = 1, loop = 6)
|
||||
animate(pixel_z = 0, time = 1)
|
||||
for(var/mob/living/L in get_hearers_in_view(7, src) - src)
|
||||
shake_camera(L, 30, 1)
|
||||
to_chat(L, "<span class='danger'>The wendigo screams loudly!</span>")
|
||||
SetRecoveryTime(30, 0)
|
||||
SLEEP_CHECK_DEATH(12)
|
||||
can_move = TRUE
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/wendigo/death(gibbed, list/force_grant)
|
||||
if(health > 0)
|
||||
return
|
||||
var/obj/effect/portal/permanent/one_way/exit = new /obj/effect/portal/permanent/one_way(starting)
|
||||
exit.id = "wendigo arena exit"
|
||||
exit.add_atom_colour(COLOR_RED_LIGHT, ADMIN_COLOUR_PRIORITY)
|
||||
exit.set_light(20, 1, LIGHT_COLOR_RED)
|
||||
return ..()
|
||||
|
||||
/obj/item/wendigo_blood
|
||||
name = "bottle of wendigo blood"
|
||||
desc = "You're not actually going to drink this, are you?"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "vial"
|
||||
|
||||
/obj/item/wendigo_blood/attack_self(mob/living/user)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!H.mind)
|
||||
return
|
||||
to_chat(H, "<span class='danger'>Power courses through you! You can now shift your form at will.</span>")
|
||||
var/obj/effect/proc_holder/spell/targeted/shapeshift/polar_bear/P = new
|
||||
H.mind.AddSpell(P)
|
||||
playsound(H.loc,'sound/items/drink.ogg', rand(10,50), TRUE)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/shapeshift/polar_bear
|
||||
name = "Polar Bear Form"
|
||||
desc = "Take on the shape of a polar bear."
|
||||
invocation = "RAAAAAAAAWR!"
|
||||
convert_damage = FALSE
|
||||
|
||||
shapeshift_type = /mob/living/simple_animal/hostile/asteroid/polarbear
|
||||
@@ -424,3 +424,29 @@
|
||||
l_pocket = /obj/item/reagent_containers/food/drinks/soda_cans/buzz_fuzz
|
||||
mask = /obj/item/clothing/mask/rat/bee
|
||||
. = ..()
|
||||
|
||||
// Snow Legion
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow
|
||||
name = "snow legion"
|
||||
desc = "You can still see what was once a human under the shifting snowy mass, clearly decorated by a clown."
|
||||
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
|
||||
icon_state = "snowlegion"
|
||||
icon_living = "snowlegion"
|
||||
icon_aggro = "snowlegion_alive"
|
||||
icon_dead = "snowlegion"
|
||||
crusher_loot = /obj/item/crusher_trophy/legion_skull
|
||||
loot = list(/obj/item/organ/regenerative_core/legion)
|
||||
brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow/tendril
|
||||
fromtendril = TRUE
|
||||
|
||||
// Snow Legion skull
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow
|
||||
name = "snow legion"
|
||||
desc = "One of many."
|
||||
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
|
||||
icon_state = "snowlegion_head"
|
||||
icon_living = "snowlegion_head"
|
||||
icon_aggro = "snowlegion_head"
|
||||
icon_dead = "snowlegion_head"
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_demon
|
||||
name = "demonic watcher"
|
||||
desc = "A creature formed entirely out of ice, bluespace energy emanates from inside of it."
|
||||
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
|
||||
icon_state = "ice_demon"
|
||||
icon_living = "ice_demon"
|
||||
icon_dead = "ice_demon_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
speak_emote = list("telepathically cries")
|
||||
speed = 2
|
||||
move_to_delay = 2
|
||||
projectiletype = /obj/item/projectile/temp/basilisk/ice
|
||||
projectilesound = 'sound/weapons/pierce.ogg'
|
||||
ranged = TRUE
|
||||
ranged_message = "manifests ice"
|
||||
ranged_cooldown_time = 30
|
||||
minimum_distance = 3
|
||||
retreat_distance = 3
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
obj_damage = 40
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "slices"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
vision_range = 9
|
||||
aggro_vision_range = 9
|
||||
move_force = MOVE_FORCE_VERY_STRONG
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
pull_force = MOVE_FORCE_VERY_STRONG
|
||||
del_on_death = TRUE
|
||||
loot = list(/obj/item/stack/ore/bluespace_crystal = 3)
|
||||
crusher_loot = /obj/item/crusher_trophy/watcher_wing/ice_wing
|
||||
deathmessage = "fades as the energies that tied it to this world dissipate."
|
||||
deathsound = 'sound/magic/demon_dies.ogg'
|
||||
stat_attack = UNCONSCIOUS
|
||||
movement_type = FLYING
|
||||
robust_searching = TRUE
|
||||
/// Distance the demon will teleport from the target
|
||||
var/teleport_distance = 3
|
||||
|
||||
/obj/item/projectile/temp/basilisk/ice
|
||||
name = "ice blast"
|
||||
damage = 5
|
||||
nodamage = FALSE
|
||||
temperature = -75
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_demon/OpenFire()
|
||||
if(teleport_distance <= 0)
|
||||
return ..()
|
||||
var/list/possible_ends = list()
|
||||
for(var/turf/T in view(teleport_distance, target.loc) - view(teleport_distance - 1, target.loc))
|
||||
if(isclosedturf(T))
|
||||
continue
|
||||
possible_ends |= T
|
||||
var/turf/end = pick(possible_ends)
|
||||
do_teleport(src, end, 0, channel=TELEPORT_CHANNEL_BLUESPACE, forced = TRUE)
|
||||
SLEEP_CHECK_DEATH(8)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_demon/Life()
|
||||
. = ..()
|
||||
if(!. || target)
|
||||
return
|
||||
adjustHealth(-maxHealth*0.025)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_demon/death(gibbed)
|
||||
move_force = MOVE_FORCE_DEFAULT
|
||||
move_resist = MOVE_RESIST_DEFAULT
|
||||
pull_force = PULL_FORCE_DEFAULT
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && prob(5))
|
||||
new /obj/item/assembly/signaler/anomaly/bluespace(T)
|
||||
return ..()
|
||||
@@ -0,0 +1,54 @@
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_whelp
|
||||
name = "ice whelp"
|
||||
desc = "The offspring of an ice drake, weak in comparison but still terrifying."
|
||||
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
|
||||
icon_state = "ice_whelp"
|
||||
icon_living = "ice_whelp"
|
||||
icon_dead = "ice_whelp_dead"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
friendly = "stares down"
|
||||
speak_emote = list("roars")
|
||||
speed = 30
|
||||
move_to_delay = 30
|
||||
ranged = TRUE
|
||||
ranged_cooldown_time = 40
|
||||
maxHealth = 350
|
||||
health = 350
|
||||
obj_damage = 40
|
||||
armour_penetration = 20
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
attacktext = "chomps"
|
||||
attack_sound = 'sound/magic/demon_attack1.ogg'
|
||||
vision_range = 9
|
||||
aggro_vision_range = 9
|
||||
move_force = MOVE_FORCE_VERY_STRONG
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
pull_force = MOVE_FORCE_VERY_STRONG
|
||||
butcher_results = list(/obj/item/stack/ore/diamond = 3, /obj/item/stack/sheet/sinew = 2, /obj/item/stack/sheet/bone = 10, /obj/item/stack/sheet/animalhide/ashdrake = 1)
|
||||
loot = list()
|
||||
crusher_loot = /obj/item/crusher_trophy/tail_spike
|
||||
deathmessage = "collapses on it's side."
|
||||
deathsound = 'sound/magic/demon_dies.ogg'
|
||||
stat_attack = UNCONSCIOUS
|
||||
robust_searching = TRUE
|
||||
/// How far the whelps fire can go
|
||||
var/fire_range = 4
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_whelp/OpenFire()
|
||||
var/turf/T = get_ranged_target_turf_direct(src, target, fire_range)
|
||||
var/list/burn_turfs = getline(src, T) - get_turf(src)
|
||||
dragon_fire_line(src, burn_turfs)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_whelp/Life()
|
||||
. = ..()
|
||||
if(!. || target)
|
||||
return
|
||||
adjustHealth(-maxHealth*0.025)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_whelp/death(gibbed)
|
||||
move_force = MOVE_FORCE_DEFAULT
|
||||
move_resist = MOVE_RESIST_DEFAULT
|
||||
pull_force = PULL_FORCE_DEFAULT
|
||||
return ..()
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/Aggro()
|
||||
..()
|
||||
if(vision_range != aggro_vision_range)
|
||||
if(vision_range == aggro_vision_range && icon_aggro)
|
||||
icon_state = icon_aggro
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/LoseAggro()
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
/mob/living/simple_animal/hostile/asteroid/polarbear
|
||||
name = "polar bear"
|
||||
desc = "An aggressive animal that defends it's territory with incredible power. These beasts don't run from their enemies."
|
||||
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
|
||||
icon_state = "polarbear"
|
||||
icon_living = "polarbear"
|
||||
icon_dead = "polarbear_dead"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
friendly = "growls at"
|
||||
speak_emote = list("growls")
|
||||
speed = 12
|
||||
move_to_delay = 12
|
||||
maxHealth = 300
|
||||
health = 300
|
||||
obj_damage = 40
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "claws"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
vision_range = 2 // don't aggro unless you basically antagonize it, though they will kill you worse than a goliath will
|
||||
aggro_vision_range = 9
|
||||
move_force = MOVE_FORCE_VERY_STRONG
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
pull_force = MOVE_FORCE_VERY_STRONG
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/bear = 3, /obj/item/stack/sheet/bone = 2)
|
||||
guaranteed_butcher_results = list(/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide = 1)
|
||||
loot = list()
|
||||
crusher_loot = /obj/item/crusher_trophy/goliath_tentacle
|
||||
stat_attack = UNCONSCIOUS
|
||||
robust_searching = TRUE
|
||||
/// Message for when the polar bear starts to attack faster
|
||||
var/aggressive_message_said = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/polarbear/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
. = ..()
|
||||
if(health > maxHealth*0.5)
|
||||
rapid_melee = initial(rapid_melee)
|
||||
return
|
||||
if(!aggressive_message_said && target)
|
||||
visible_message("<span class='danger'>The [name] gets an enraged look at [target]!</span>")
|
||||
aggressive_message_said = TRUE
|
||||
rapid_melee = 2
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/polarbear/Life()
|
||||
. = ..()
|
||||
if(!. || target)
|
||||
return
|
||||
adjustHealth(-maxHealth*0.025)
|
||||
aggressive_message_said = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/polarbear/death(gibbed)
|
||||
move_force = MOVE_FORCE_DEFAULT
|
||||
move_resist = MOVE_RESIST_DEFAULT
|
||||
pull_force = PULL_FORCE_DEFAULT
|
||||
return ..()
|
||||
@@ -0,0 +1,57 @@
|
||||
/mob/living/simple_animal/hostile/asteroid/wolf
|
||||
name = "white wolf"
|
||||
desc = "A beast that survives by feasting on weaker opponents, they're much stronger with numbers."
|
||||
icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
|
||||
icon_state = "whitewolf"
|
||||
icon_living = "whitewolf"
|
||||
icon_dead = "whitewolf_dead"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
friendly = "howls at"
|
||||
speak_emote = list("howls")
|
||||
speed = 5
|
||||
move_to_delay = 5
|
||||
maxHealth = 130
|
||||
health = 130
|
||||
obj_damage = 15
|
||||
melee_damage_lower = 7.5
|
||||
melee_damage_upper = 7.5
|
||||
rapid_melee = 2 // every second attack
|
||||
dodging = TRUE
|
||||
dodge_prob = 50
|
||||
attacktext = "bites"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
vision_range = 7
|
||||
aggro_vision_range = 7
|
||||
move_force = MOVE_FORCE_WEAK
|
||||
move_resist = MOVE_FORCE_WEAK
|
||||
pull_force = MOVE_FORCE_WEAK
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2, /obj/item/stack/sheet/sinew/wolf = 2, /obj/item/stack/sheet/bone = 2)
|
||||
loot = list()
|
||||
crusher_loot = /obj/item/crusher_trophy/watcher_wing
|
||||
stat_attack = UNCONSCIOUS
|
||||
robust_searching = TRUE
|
||||
/// Message for when the wolf decides to start running away
|
||||
var/retreat_message_said = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/wolf/Move(atom/newloc)
|
||||
if(newloc && newloc.z == z && (islava(newloc) || ischasm(newloc)))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/wolf/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
. = ..()
|
||||
if(stat == DEAD || health > maxHealth*0.1)
|
||||
retreat_distance = initial(retreat_distance)
|
||||
return
|
||||
if(!retreat_message_said && target)
|
||||
visible_message("<span class='danger'>The [name] tries to flee from [target]!</span>")
|
||||
retreat_message_said = TRUE
|
||||
retreat_distance = 30
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/wolf/Life()
|
||||
. = ..()
|
||||
if(!. || target)
|
||||
return
|
||||
adjustHealth(-maxHealth*0.025)
|
||||
retreat_message_said = FALSE
|
||||
@@ -1,14 +1,13 @@
|
||||
/mob/living/simple_animal/hostile/retaliate/clown
|
||||
name = "Clown"
|
||||
desc = "A denizen of clown planet."
|
||||
icon = 'icons/mob/simple_human.dmi'
|
||||
icon = 'icons/mob/clown_mobs.dmi'
|
||||
icon_state = "clown"
|
||||
icon_living = "clown"
|
||||
icon_dead = "clown_dead"
|
||||
icon_gib = "clown_gib"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
turns_per_move = 5
|
||||
response_help = "pokes"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "robusts"
|
||||
speak = list("HONK", "Honk!", "Welcome to clown planet!")
|
||||
@@ -21,7 +20,6 @@
|
||||
harm_intent_damage = 8
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
attacktext = "attacks"
|
||||
attack_sound = 'sound/items/bikehorn.ogg'
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
@@ -32,15 +30,245 @@
|
||||
minbodytemp = 270
|
||||
maxbodytemp = 370
|
||||
unsuitable_atmos_damage = 10
|
||||
|
||||
do_footstep = TRUE
|
||||
var/banana_time = 0 // If there's no time set it won't spawn.
|
||||
var/banana_type = /obj/item/grown/bananapeel
|
||||
var/attack_reagent
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/handle_temperature_damage()
|
||||
if(bodytemperature < minbodytemp)
|
||||
adjustBruteLoss(10)
|
||||
throw_alert("temp", /obj/screen/alert/cold, 2)
|
||||
else if(bodytemperature > maxbodytemp)
|
||||
adjustBruteLoss(15)
|
||||
throw_alert("temp", /obj/screen/alert/hot, 3)
|
||||
else
|
||||
clear_alert("temp")
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/attack_hand(mob/living/carbon/human/M)
|
||||
..()
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, TRUE)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/Life()
|
||||
. = ..()
|
||||
if(banana_time && banana_time < world.time)
|
||||
var/turf/T = get_turf(src)
|
||||
var/list/adjacent = T.GetAtmosAdjacentTurfs(1)
|
||||
new banana_type(pick(adjacent))
|
||||
banana_time = world.time + rand(30,60)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/AttackingTarget()
|
||||
. = ..()
|
||||
if(attack_reagent && . && isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(L.reagents)
|
||||
L.reagents.add_reagent(attack_reagent, rand(1,5))
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/lube
|
||||
name = "Living Lube"
|
||||
desc = "A puddle of lube brought to life by the honkmother."
|
||||
icon_state = "lube"
|
||||
icon_living = "lube"
|
||||
turns_per_move = 1
|
||||
response_help = "dips a finger into"
|
||||
response_disarm = "gently scoops and pours aside"
|
||||
emote_see = list("bubbles", "oozes")
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/particle_effect/foam)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/lube/Initialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/snailcrawl)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/banana
|
||||
name = "Clownana"
|
||||
desc = "A fusion of clown and banana DNA birthed from a botany experiment gone wrong."
|
||||
icon_state = "banana tree"
|
||||
icon_living = "banana tree"
|
||||
response_disarm = "peels"
|
||||
response_harm = "peels"
|
||||
turns_per_move = 1
|
||||
speak = list("HONK", "Honk!", "YA-HONK!!!")
|
||||
emote_see = list("honks", "bites into the banana", "plucks a banana off its head", "photosynthesizes")
|
||||
maxHealth = 120
|
||||
health = 120
|
||||
speed = -10
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap, /obj/item/seeds/banana)
|
||||
banana_time = 20
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/honkling
|
||||
name = "Honkling"
|
||||
desc = "A divine being sent by the Honkmother to spread joy. It's not dangerous, but it's a bit of a nuisance."
|
||||
icon_state = "honkling"
|
||||
icon_living = "honkling"
|
||||
turns_per_move = 1
|
||||
speed = -10
|
||||
harm_intent_damage = 1
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 1
|
||||
attacktext = "cheers up"
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap, /obj/item/seeds/banana/bluespace)
|
||||
banana_type = /obj/item/grown/bananapeel
|
||||
attack_reagent = /datum/reagent/consumable/laughter
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/fleshclown
|
||||
name = "Fleshclown"
|
||||
desc = "A being forged out of the pure essence of pranking, cursed into existence by a cruel maker."
|
||||
icon_state = "fleshclown"
|
||||
icon_living = "fleshclown"
|
||||
response_help = "reluctantly pokes"
|
||||
response_disarm = "sinks his hands into the spongy flesh of"
|
||||
response_harm = "cleanses the world of"
|
||||
speak = list("HONK", "Honk!", "I didn't ask for this", "I feel constant and horrible pain", "YA-HONK!!!", "this body is a merciless and unforgiving prison", "I was born out of mirthful pranking but I live in suffering")
|
||||
emote_see = list("honks", "sweats", "jiggles", "contemplates its existence")
|
||||
speak_chance = 5
|
||||
dextrous = TRUE
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
maxHealth = 140
|
||||
health = 140
|
||||
speed = -5
|
||||
melee_damage_upper = 15
|
||||
attacktext = "limply slaps"
|
||||
obj_damage = 5
|
||||
loot = list(/obj/item/clothing/suit/hooded/bloated_human, /obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/longface
|
||||
name = "Longface"
|
||||
desc = "Often found walking into the bar."
|
||||
icon_state = "long face"
|
||||
icon_living = "long face"
|
||||
move_resist = INFINITY
|
||||
turns_per_move = 10
|
||||
response_help = "tries to awkwardly hug"
|
||||
response_disarm = "pushes the unwieldy frame of"
|
||||
response_harm = "tries to shut up"
|
||||
speak = list("YA-HONK!!!")
|
||||
emote_see = list("honks", "squeaks")
|
||||
speak_chance = 60
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
pixel_x = -16
|
||||
speed = 10
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 5
|
||||
attacktext = "YA-HONKs"
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk
|
||||
name = "Honk Hulk"
|
||||
desc = "A cruel and fearsome clown. Don't make him angry."
|
||||
icon_state = "honkhulk"
|
||||
icon_living = "honkhulk"
|
||||
move_resist = INFINITY
|
||||
response_help = "tries desperately to appease"
|
||||
response_disarm = "foolishly pushes"
|
||||
response_harm = "angers"
|
||||
speak = list("HONK", "Honk!", "HAUAUANK!!!", "GUUURRRRAAAHHH!!!")
|
||||
emote_see = list("honks", "sweats", "grunts")
|
||||
speak_chance = 5
|
||||
maxHealth = 400
|
||||
health = 400
|
||||
pixel_x = -16
|
||||
speed = 2
|
||||
harm_intent_damage = 15
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 20
|
||||
attacktext = "pummels"
|
||||
obj_damage = 30
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown
|
||||
name = "Chlown"
|
||||
desc = "A real lunkhead who somehow gets all the girls."
|
||||
icon_state = "chlown"
|
||||
icon_living = "chlown"
|
||||
response_help = "submits to"
|
||||
response_disarm = "tries to assert dominance over"
|
||||
response_harm = "makes a weak beta attack at"
|
||||
speak = list("HONK", "Honk!", "Bruh", "cheeaaaahhh?")
|
||||
emote_see = list("asserts his dominance", "emasculates everyone implicitly")
|
||||
maxHealth = 500
|
||||
health = 500
|
||||
speed = -2
|
||||
armour_penetration = 20
|
||||
attacktext = "steals the girlfriend of"
|
||||
attack_sound = 'sound/items/airhorn2.ogg'
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/effect/particle_effect/foam, /obj/item/soap)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus
|
||||
name = "Honkmunculus"
|
||||
desc = "A slender wiry figure of alchemical origin."
|
||||
icon_state = "honkmunculus"
|
||||
icon_living = "honkmunculus"
|
||||
response_help = "skeptically pokes"
|
||||
response_disarm = "pushes the unwieldy frame of"
|
||||
speak = list("honk")
|
||||
emote_see = list("squirms", "writhes")
|
||||
speak_chance = 1
|
||||
maxHealth = 200
|
||||
health = 200
|
||||
speed = -5
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 10
|
||||
attacktext = "ferociously mauls"
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/effect/particle_effect/foam, /obj/item/soap)
|
||||
attack_reagent = /datum/reagent/peaceborg_confuse
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/destroyer
|
||||
name = "The Destroyer"
|
||||
desc = "An ancient being born of arcane honking."
|
||||
icon_state = "destroyer"
|
||||
icon_living = "destroyer"
|
||||
response_disarm = "bounces off of"
|
||||
response_harm = "bounces off of"
|
||||
speak = list("HONK!!!", "The Honkmother is merciful, so I must act out her wrath.", "parce mihi ad beatus honkmother placet mihi ut peccata committere,", "DIE!!!")
|
||||
maxHealth = 400
|
||||
health = 400
|
||||
speed = 5
|
||||
harm_intent_damage = 30
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 40
|
||||
armour_penetration = 30
|
||||
stat_attack = UNCONSCIOUS
|
||||
attacktext = "acts out divine vengeance on"
|
||||
obj_damage = 50
|
||||
environment_smash = ENVIRONMENT_SMASH_RWALLS
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/effect/particle_effect/foam, /obj/item/soap)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/mutant
|
||||
name = "Unknown"
|
||||
desc = "Kill it for its own sake."
|
||||
icon_state = "mutant"
|
||||
icon_living = "mutant"
|
||||
move_resist = INFINITY
|
||||
turns_per_move = 10
|
||||
response_help = "reluctantly sinks a finger into"
|
||||
response_disarm = "squishes into"
|
||||
response_harm = "squishes into"
|
||||
speak = list("aaaaaahhhhuuhhhuhhhaaaaa", "AAAaaauuuaaAAAaauuhhh", "huuuuuh... hhhhuuuooooonnnnkk", "HuaUAAAnKKKK")
|
||||
emote_see = list("squirms", "writhes", "pulsates", "froths", "oozes")
|
||||
speak_chance = 10
|
||||
maxHealth = 130
|
||||
health = 130
|
||||
pixel_x = -16
|
||||
speed = -5
|
||||
harm_intent_damage = 10
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 20
|
||||
attacktext = "awkwardly flails at"
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/item/soap, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic/animal, /obj/effect/gibspawner/human/bodypartless, /obj/effect/gibspawner/human)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/mutant/blob
|
||||
name = "Something that was once a clown"
|
||||
desc = "A grotesque bulging figure far mutated from it's original state."
|
||||
icon_state = "blob"
|
||||
icon_living = "blob"
|
||||
speak = list("hey, buddy", "HONK!!!", "H-h-h-H-HOOOOONK!!!!", "HONKHONKHONK!!!", "HEY, BUCKO, GET BACK HERE!!!", "HOOOOOOOONK!!!")
|
||||
emote_see = list("jiggles", "wobbles")
|
||||
health = 130
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
speed = 20
|
||||
attacktext = "bounces off of"
|
||||
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/effect/particle_effect/foam, /obj/item/soap, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic/animal, /obj/effect/gibspawner/human/bodypartless, /obj/effect/gibspawner/human)
|
||||
attack_reagent = /datum/reagent/toxin/mindbreaker
|
||||
|
||||
@@ -1,5 +1,13 @@
|
||||
|
||||
|
||||
/**
|
||||
* Kudzu Flower Bud
|
||||
*
|
||||
* A flower created by flowering kudzu which spawns a venus human trap after a certain amount of time has passed.
|
||||
*
|
||||
* A flower created by kudzu with the flowering mutation. Spawns a venus human trap after 2 minutes under normal circumstances.
|
||||
* Also spawns 4 vines going out in diagonal directions from the bud. Any living creature not aligned with plants is damaged by these vines.
|
||||
* Once it grows a venus human trap, the bud itself will destroy itself.
|
||||
*
|
||||
*/
|
||||
/obj/structure/alien/resin/flower_bud_enemy //inheriting basic attack/damage stuff from alien structures
|
||||
name = "flower bud"
|
||||
desc = "A large pulsating plant..."
|
||||
@@ -9,9 +17,9 @@
|
||||
opacity = 0
|
||||
canSmoothWith = list()
|
||||
smooth = SMOOTH_FALSE
|
||||
/// The amount of time it takes to create a venus human trap, in deciseconds
|
||||
var/growth_time = 1200
|
||||
|
||||
|
||||
/obj/structure/alien/resin/flower_bud_enemy/Initialize()
|
||||
. = ..()
|
||||
var/list/anchors = list()
|
||||
@@ -25,36 +33,49 @@
|
||||
B.sleep_time = 10 //these shouldn't move, so let's slow down updates to 1 second (any slower and the deletion of the vines would be too slow)
|
||||
addtimer(CALLBACK(src, .proc/bear_fruit), growth_time)
|
||||
|
||||
/**
|
||||
* Spawns a venus human trap, then qdels itself.
|
||||
*
|
||||
* Displays a message, spawns a human venus trap, then qdels itself.
|
||||
*/
|
||||
/obj/structure/alien/resin/flower_bud_enemy/proc/bear_fruit()
|
||||
visible_message("<span class='danger'>the plant has borne fruit!</span>")
|
||||
visible_message("<span class='danger'>The plant has borne fruit!</span>")
|
||||
new /mob/living/simple_animal/hostile/venus_human_trap(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/effect/ebeam/vine
|
||||
name = "thick vine"
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
desc = "A thick vine, painful to the touch."
|
||||
|
||||
|
||||
/obj/effect/ebeam/vine/Crossed(atom/movable/AM)
|
||||
. = ..()
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(!("vines" in L.faction))
|
||||
if(!isvineimmune(L))
|
||||
L.adjustBruteLoss(5)
|
||||
to_chat(L, "<span class='alert'>You cut yourself on the thorny vines.</span>")
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Venus Human Trap
|
||||
*
|
||||
* The result of a kudzu flower bud, these enemies use vines to drag prey close to them for attack.
|
||||
*
|
||||
* A carnivorious plant which uses vines to catch and ensnare prey. Spawns from kudzu flower buds.
|
||||
* Each one has a maximum of four vines, which can be attached to a variety of things. Carbons are stunned when a vine is attached to them, and movable entities are pulled closer over time.
|
||||
* Attempting to attach a vine to something with a vine already attached to it will pull all movable targets closer on command.
|
||||
* Once the prey is in melee range, melee attacks from the venus human trap heals itself for 10% of its max health, assuming the target is alive.
|
||||
* Akin to certain spiders, venus human traps can also be possessed and controlled by ghosts.
|
||||
*
|
||||
*/
|
||||
/mob/living/simple_animal/hostile/venus_human_trap
|
||||
name = "venus human trap"
|
||||
desc = "Now you know how the fly feels."
|
||||
icon_state = "venus_human_trap"
|
||||
threat = 1
|
||||
layer = SPACEVINE_MOB_LAYER
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
ranged = 1
|
||||
ranged = TRUE
|
||||
harm_intent_damage = 5
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 25
|
||||
@@ -63,65 +84,110 @@
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
unsuitable_atmos_damage = 0
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
faction = list("hostile","vines","plants")
|
||||
var/list/grasping = list()
|
||||
var/max_grasps = 4
|
||||
var/grasp_chance = 20
|
||||
var/grasp_pull_chance = 85
|
||||
var/grasp_range = 4
|
||||
del_on_death = 1
|
||||
initial_language_holder = /datum/language_holder/venus
|
||||
del_on_death = TRUE
|
||||
/// A list of all the plant's vines
|
||||
var/list/vines = list()
|
||||
/// The maximum amount of vines a plant can have at one time
|
||||
var/max_vines = 4
|
||||
/// How far away a plant can attach a vine to something
|
||||
var/vine_grab_distance = 5
|
||||
/// Whether or not this plant is ghost possessable
|
||||
var/playable_plant = FALSE //Normal plants can **not** have players.
|
||||
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/Destroy()
|
||||
for(var/L in grasping)
|
||||
var/datum/beam/B = grasping[L]
|
||||
if(B)
|
||||
qdel(B)
|
||||
grasping = null
|
||||
return ..()
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/ghost_playable
|
||||
playable_plant = TRUE //For admins that want to buss some harmless plants
|
||||
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/handle_automated_action()
|
||||
if(..())
|
||||
for(var/mob/living/L in grasping)
|
||||
if(L.stat == DEAD)
|
||||
var/datum/beam/B = grasping[L]
|
||||
if(B)
|
||||
B.End()
|
||||
grasping -= L
|
||||
|
||||
//Can attack+pull multiple times per cycle
|
||||
if(L.Adjacent(src))
|
||||
L.attack_animal(src)
|
||||
else
|
||||
if(prob(grasp_pull_chance))
|
||||
setDir(get_dir(src,L) )//staaaare
|
||||
step(L,get_dir(L,src)) //reel them in
|
||||
L.DefaultCombatKnockdown(60) //you can't get away now~
|
||||
|
||||
if(grasping.len < max_grasps)
|
||||
grasping:
|
||||
for(var/mob/living/L in view(grasp_range, src))
|
||||
if(L == src || faction_check_mob(L) || (L in grasping) || L == target)
|
||||
continue
|
||||
for(var/t in getline(src,L))
|
||||
for(var/a in t)
|
||||
var/atom/A = a
|
||||
if(A.density && A != L)
|
||||
continue grasping
|
||||
if(prob(grasp_chance))
|
||||
to_chat(L, "<span class='userdanger'>\The [src] has you entangled!</span>")
|
||||
grasping[L] = Beam(L, "vine", time=INFINITY, maxdistance=5, beam_type=/obj/effect/ebeam/vine)
|
||||
|
||||
break //only take 1 new victim per cycle
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/Life()
|
||||
. = ..()
|
||||
pull_vines()
|
||||
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/AttackingTarget()
|
||||
. = ..()
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(L.stat != DEAD)
|
||||
adjustHealth(-maxHealth * 0.1)
|
||||
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/OpenFire(atom/the_target)
|
||||
var/dist = get_dist(src,the_target)
|
||||
Beam(the_target, "vine", time=dist*2, maxdistance=dist+2, beam_type=/obj/effect/ebeam/vine)
|
||||
the_target.attack_animal(src)
|
||||
for(var/datum/beam/B in vines)
|
||||
if(B.target == the_target)
|
||||
pull_vines()
|
||||
ranged_cooldown = world.time + (ranged_cooldown_time * 0.5)
|
||||
return
|
||||
if(get_dist(src,the_target) > vine_grab_distance || vines.len == max_vines)
|
||||
return
|
||||
for(var/turf/T in getline(src,target))
|
||||
if (T.density)
|
||||
return
|
||||
for(var/obj/O in T)
|
||||
if(O.density)
|
||||
return
|
||||
|
||||
var/datum/beam/newVine = Beam(the_target, "vine", time=INFINITY, maxdistance = vine_grab_distance, beam_type=/obj/effect/ebeam/vine)
|
||||
RegisterSignal(newVine, COMSIG_PARENT_QDELETING, .proc/remove_vine, newVine)
|
||||
vines += newVine
|
||||
if(isliving(the_target))
|
||||
var/mob/living/L = the_target
|
||||
L.Paralyze(20)
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/CanAttack(atom/the_target)
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/Login()
|
||||
. = ..()
|
||||
to_chat(src, "<span class='boldwarning'>You a venus human trap! Protect the kudzu at all costs, and feast on those who oppose you!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/attack_ghost(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(the_target in grasping)
|
||||
return 0
|
||||
return
|
||||
humanize_plant(user)
|
||||
|
||||
/**
|
||||
* Sets a ghost to control the plant if the plant is eligible
|
||||
*
|
||||
* Asks the interacting ghost if they would like to control the plant.
|
||||
* If they answer yes, and another ghost hasn't taken control, sets the ghost to control the plant.
|
||||
* Arguments:
|
||||
* * mob/user - The ghost to possibly control the plant
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/proc/humanize_plant(mob/user)
|
||||
if(key || !playable_plant || stat)
|
||||
return
|
||||
var/plant_ask = alert("Become a venus human trap?", "Are you reverse vegan?", "Yes", "No")
|
||||
if(plant_ask == "No" || QDELETED(src))
|
||||
return
|
||||
if(key)
|
||||
to_chat(user, "<span class='warning'>Someone else already took this plant!</span>")
|
||||
return
|
||||
key = user.key
|
||||
log_game("[key_name(src)] took control of [name].")
|
||||
|
||||
/**
|
||||
* Manages how the vines should affect the things they're attached to.
|
||||
*
|
||||
* Pulls all movable targets of the vines closer to the plant
|
||||
* If the target is on the same tile as the plant, destroy the vine
|
||||
* Removes any QDELETED vines from the vines list.
|
||||
*/
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/proc/pull_vines()
|
||||
for(var/datum/beam/B in vines)
|
||||
if(istype(B.target, /atom/movable))
|
||||
var/atom/movable/AM = B.target
|
||||
if(!AM.anchored)
|
||||
step(AM,get_dir(AM,src))
|
||||
if(get_dist(src,B.target) == 0)
|
||||
B.End()
|
||||
|
||||
/**
|
||||
* Removes a vine from the list.
|
||||
*
|
||||
* Removes the vine from our list.
|
||||
* Called specifically when the vine is about to be destroyed, so we don't have any null references.
|
||||
* Arguments:
|
||||
* * datum/beam/vine - The vine to be removed from the list.
|
||||
*/
|
||||
mob/living/simple_animal/hostile/venus_human_trap/proc/remove_vine(datum/beam/vine, force)
|
||||
vines -= vine
|
||||
|
||||
@@ -292,8 +292,8 @@
|
||||
|
||||
/mob/living/simple_animal/proc/update_simplemob_varspeed()
|
||||
if(speed == 0)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_SIMPLEMOB_VARSPEED, TRUE)
|
||||
add_movespeed_modifier(MOVESPEED_ID_SIMPLEMOB_VARSPEED, TRUE, 100, multiplicative_slowdown = speed, override = TRUE)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/simplemob_varspeed)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/simplemob_varspeed, multiplicative_slowdown = speed)
|
||||
|
||||
/mob/living/simple_animal/Stat()
|
||||
..()
|
||||
|
||||
@@ -147,25 +147,26 @@
|
||||
|
||||
/mob/living/simple_animal/slime/on_reagent_change()
|
||||
. = ..()
|
||||
remove_movespeed_modifier(MOVESPEED_ID_SLIME_REAGENTMOD, TRUE)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/slime_reagentmod)
|
||||
var/amount = 0
|
||||
if(reagents.has_reagent(/datum/reagent/medicine/morphine)) // morphine slows slimes down
|
||||
amount = 2
|
||||
if(reagents.has_reagent(/datum/reagent/consumable/frostoil)) // Frostoil also makes them move VEEERRYYYYY slow
|
||||
amount = 5
|
||||
if(amount)
|
||||
add_movespeed_modifier(MOVESPEED_ID_SLIME_REAGENTMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/slime_reagentmod, multiplicative_slowdown = amount)
|
||||
|
||||
/mob/living/simple_animal/slime/updatehealth()
|
||||
. = ..()
|
||||
remove_movespeed_modifier(MOVESPEED_ID_SLIME_HEALTHMOD, FALSE)
|
||||
var/health_deficiency = (100 - health)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod)
|
||||
var/mod = 0
|
||||
if(health_deficiency >= 45)
|
||||
mod += (health_deficiency / 25)
|
||||
if(health <= 0)
|
||||
mod += 2
|
||||
add_movespeed_modifier(MOVESPEED_ID_SLIME_HEALTHMOD, TRUE, 100, multiplicative_slowdown = mod)
|
||||
if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN))
|
||||
var/health_deficiency = (maxHealth - health)
|
||||
if(health_deficiency >= 45)
|
||||
mod += (health_deficiency / 25)
|
||||
if(health <= 0)
|
||||
mod += 2
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod, multiplicative_slowdown = mod)
|
||||
|
||||
/mob/living/simple_animal/slime/adjust_bodytemperature()
|
||||
. = ..()
|
||||
@@ -173,9 +174,8 @@
|
||||
if(bodytemperature >= 330.23) // 135 F or 57.08 C
|
||||
mod = -1 // slimes become supercharged at high temperatures
|
||||
else if(bodytemperature < 183.222)
|
||||
mod = (283.222 - bodytemperature) / 10 * 1.75
|
||||
if(mod)
|
||||
add_movespeed_modifier(MOVESPEED_ID_SLIME_TEMPMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = mod)
|
||||
mod = min(15, (283.222 - bodytemperature) / 10 * 1.75)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/slime_tempmod, multiplicative_slowdown = mod)
|
||||
|
||||
/mob/living/simple_animal/slime/ObjBump(obj/O)
|
||||
if(!client && powerlevel > 0)
|
||||
|
||||
@@ -622,10 +622,40 @@
|
||||
tod = STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)
|
||||
update_stat()
|
||||
|
||||
///Unignores all slowdowns that lack the IGNORE_NOSLOW flag.
|
||||
/mob/living/proc/unignore_slowdown(source)
|
||||
REMOVE_TRAIT(src, TRAIT_IGNORESLOWDOWN, source)
|
||||
update_movespeed(FALSE)
|
||||
update_movespeed()
|
||||
|
||||
///Ignores all slowdowns that lack the IGNORE_NOSLOW flag.
|
||||
/mob/living/proc/ignore_slowdown(source)
|
||||
ADD_TRAIT(src, TRAIT_IGNORESLOWDOWN, source)
|
||||
update_movespeed(FALSE)
|
||||
update_movespeed()
|
||||
|
||||
///Ignores specific slowdowns. Accepts a list of slowdowns.
|
||||
/mob/living/proc/add_movespeed_mod_immunities(source, slowdown_type, update = TRUE)
|
||||
if(islist(slowdown_type))
|
||||
for(var/listed_type in slowdown_type)
|
||||
if(ispath(listed_type))
|
||||
listed_type = "[listed_type]" //Path2String
|
||||
LAZYADDASSOC(movespeed_mod_immunities, listed_type, source)
|
||||
else
|
||||
if(ispath(slowdown_type))
|
||||
slowdown_type = "[slowdown_type]" //Path2String
|
||||
LAZYADDASSOC(movespeed_mod_immunities, slowdown_type, source)
|
||||
if(update)
|
||||
update_movespeed()
|
||||
|
||||
///Unignores specific slowdowns. Accepts a list of slowdowns.
|
||||
/mob/living/proc/remove_movespeed_mod_immunities(source, slowdown_type, update = TRUE)
|
||||
if(islist(slowdown_type))
|
||||
for(var/listed_type in slowdown_type)
|
||||
if(ispath(listed_type))
|
||||
listed_type = "[listed_type]" //Path2String
|
||||
LAZYREMOVEASSOC(movespeed_mod_immunities, listed_type, source)
|
||||
else
|
||||
if(ispath(slowdown_type))
|
||||
slowdown_type = "[slowdown_type]" //Path2String
|
||||
LAZYREMOVEASSOC(movespeed_mod_immunities, slowdown_type, source)
|
||||
if(update)
|
||||
update_movespeed()
|
||||
|
||||
Reference in New Issue
Block a user