([\W\.])Knockdown\(
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@@ -108,7 +108,7 @@
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//chance to actually hit the eyes depends on internal component
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if(prob(effectchance * diode.rating))
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S.flash_act(affect_silicon = 1)
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S.Knockdown(rand(100,200))
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S.DefaultCombatKnockdown(rand(100,200))
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to_chat(S, "<span class='danger'>Your sensors were overloaded by a laser!</span>")
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outmsg = "<span class='notice'>You overload [S] by shining [src] at [S.p_their()] sensors.</span>"
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else
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