([\W\.])Knockdown\(
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@@ -83,7 +83,7 @@
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/obj/structure/trap/stun/trap_effect(mob/living/L)
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L.electrocute_act(30, src, safety=1) // electrocute act does a message.
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L.Knockdown(100)
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L.DefaultCombatKnockdown(100)
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/obj/structure/trap/fire
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name = "flame trap"
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@@ -92,7 +92,7 @@
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/obj/structure/trap/fire/trap_effect(mob/living/L)
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to_chat(L, "<span class='danger'><B>Spontaneous combustion!</B></span>")
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L.Knockdown(20)
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L.DefaultCombatKnockdown(20)
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/obj/structure/trap/fire/flare()
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..()
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@@ -106,7 +106,7 @@
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/obj/structure/trap/chill/trap_effect(mob/living/L)
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to_chat(L, "<span class='danger'><B>You're frozen solid!</B></span>")
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L.Knockdown(20)
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L.DefaultCombatKnockdown(20)
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L.adjust_bodytemperature(-300)
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L.apply_status_effect(/datum/status_effect/freon)
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@@ -119,7 +119,7 @@
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/obj/structure/trap/damage/trap_effect(mob/living/L)
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to_chat(L, "<span class='danger'><B>The ground quakes beneath your feet!</B></span>")
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L.Knockdown(100)
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L.DefaultCombatKnockdown(100)
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L.adjustBruteLoss(35)
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/obj/structure/trap/damage/flare()
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