([\W\.])Knockdown\(

This commit is contained in:
kevinz000
2020-01-06 03:39:20 -08:00
parent 1f2597784f
commit 7378d91684
157 changed files with 262 additions and 262 deletions
+1 -1
View File
@@ -21,6 +21,6 @@
target.gib(1, 1)
else
target.adjustBruteLoss(min(99,(target.health - 1)))
target.Knockdown(400)
target.DefaultCombatKnockdown(400)
target.stuttering = 20
@@ -507,7 +507,7 @@
L.lastattackerckey = user.ckey
L.adjustStaminaLoss(35) //because previously it took 5-6 hits to actually "incapacitate" someone for the purposes of the sleep inducement
L.Knockdown(140)
L.DefaultCombatKnockdown(140)
L.apply_effect(EFFECT_STUTTER, 7)
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
@@ -72,7 +72,7 @@
if(rand(5 + powerlevel) >= 5)
target.visible_message("<span class='danger'>[user] lands a vicious punch, sending [target] away!</span>", \
"<span class='userdanger'>[user] has landed a horrifying punch on you, sending you flying!!</span>", null, COMBAT_MESSAGE_RANGE)
target.Knockdown(min(5, rand(10, 10 * powerlevel)) )
target.DefaultCombatKnockdown(min(5, rand(10, 10 * powerlevel)) )
// Chance of KO
if(rand(6 + powerlevel) >= 6 && target.stat <= UNCONSCIOUS)
target.Unconscious(40)
@@ -147,7 +147,7 @@
// Knock Down (if Living)
if (isliving(M))
var/mob/living/L = M
L.Knockdown(pull_power * 10 + 20)
L.DefaultCombatKnockdown(pull_power * 10 + 20)
// Knock Back (before Knockdown, which probably cancels pull)
var/send_dir = get_dir(owner, M)
var/turf/T = get_ranged_target_turf(M, send_dir, pull_power)
@@ -306,7 +306,7 @@
// Bloodsuckers not affected by "the Kiss" of another vampire
if (!target.mind || !target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
target.Unconscious(50,0)
target.Knockdown(40 + 5 * level_current,1)
target.DefaultCombatKnockdown(40 + 5 * level_current,1)
// NOTE: THis is based on level of power!
if (ishuman(target))
target.adjustStaminaLoss(5, forced = TRUE)// Base Stamina Damage
@@ -70,7 +70,7 @@
if (newtarget && newtarget != target && !(newtarget in foundtargets))//!newtarget.IsKnockdown())
if (rand(0, 5) < level_current)
playsound(get_turf(newtarget), "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1)
newtarget.Knockdown(10 + level_current * 5)
newtarget.DefaultCombatKnockdown(10 + level_current * 5)
if(newtarget.IsStun())
newtarget.spin(10,1)
if (rand(0,4))
@@ -70,7 +70,7 @@
if(target.Adjacent(owner))
// LEVEL 2: If behind target, mute or unconscious!
if(do_knockdown) // && level_current >= 1)
target.Knockdown(15 + 10 * level_current,1)
target.DefaultCombatKnockdown(15 + 10 * level_current,1)
target.adjustStaminaLoss(40 + 10 * level_current)
// Cancel Walk (we were close enough to contact them)
walk(owner, 0)
@@ -30,7 +30,7 @@
H.confused += 3
for(var/mob/living/silicon/S in range(2,user))
to_chat(S, "<span class='userdanger'>Your sensors are disabled by a shower of blood!</span>")
S.Knockdown(60)
S.DefaultCombatKnockdown(60)
var/turf = get_turf(user)
user.gib()
. = TRUE
@@ -24,7 +24,7 @@
if(issilicon(M))
SEND_SOUND(M, sound('sound/weapons/flash.ogg'))
M.Knockdown(rand(100,200))
M.DefaultCombatKnockdown(rand(100,200))
for(var/obj/machinery/light/L in range(4, user))
L.on = 1
@@ -26,7 +26,7 @@
changeling.chem_recharge_slowdown -= 0.5
if(stacks >= 20)
to_chat(user, "<span class='danger'>We collapse in exhaustion.</span>")
user.Knockdown(60)
user.DefaultCombatKnockdown(60)
user.emote("gasp")
INVOKE_ASYNC(src, .proc/muscle_loop, user)
@@ -40,7 +40,7 @@
if(user.stat != CONSCIOUS || user.staminaloss >= 90)
active = !active
to_chat(user, "<span class='notice'>Our muscles relax without the energy to strengthen them.</span>")
user.Knockdown(40)
user.DefaultCombatKnockdown(40)
user.remove_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES)
changeling.chem_recharge_slowdown -= 0.5
break
@@ -80,7 +80,7 @@
if(iscultist(L)) //No longer stuns cultists, instead sets them on fire and burns them
to_chat(L, "<span class='heavy_brass'>\"Watch your step, wretch.\"</span>")
L.adjustFireLoss(10)
L.Knockdown(20, FALSE)
L.DefaultCombatKnockdown(20, FALSE)
L.adjust_fire_stacks(5) //Burn!
L.IgniteMob()
else
@@ -155,7 +155,7 @@
if(brutedamage || burndamage)
L.adjustBruteLoss(-(brutedamage * 0.25))
L.adjustFireLoss(-(burndamage * 0.25))
L.Knockdown(50) //Completely defenseless for five seconds - mainly to give them time to read over the information they've just been presented with
L.DefaultCombatKnockdown(50) //Completely defenseless for five seconds - mainly to give them time to read over the information they've just been presented with
if(iscarbon(L))
var/mob/living/carbon/C = L
C.silent += 5
@@ -196,7 +196,7 @@
if(!iscultist(L))
L.visible_message("<span class='warning'>[L]'s eyes blaze with brilliant light!</span>", \
"<span class='userdanger'>Your vision suddenly screams with white-hot light!</span>")
L.Knockdown(15, TRUE, FALSE, 15)
L.DefaultCombatKnockdown(15, TRUE, FALSE, 15)
L.apply_status_effect(STATUS_EFFECT_KINDLE)
L.flash_act(1, 1)
if(issilicon(target))
@@ -57,15 +57,15 @@
else if(!..())
if(!L.anti_magic_check())
if(issilicon(L))
L.Knockdown(100)
L.DefaultCombatKnockdown(100)
else if(iscultist(L))
L.confused += CLAMP(10 - L.confused, 0, 5) // Spearthrow now confuses enemy cultists + just deals extra damage / sets on fire instead of hardstunning + damage
to_chat(L, "<span class ='userdanger'>[src] crashes into you with burning force, sending you reeling!</span>")
L.adjust_fire_stacks(2)
L.Knockdown(1)
L.DefaultCombatKnockdown(1)
L.IgniteMob()
else
L.Knockdown(40)
L.DefaultCombatKnockdown(40)
GLOB.clockwork_vitality += L.adjustFireLoss(bonus_burn * 3) //normally a total of 40 damage, 70 with ratvar
break_spear(T)
else
@@ -176,7 +176,7 @@
var/datum/status_effect/belligerent/B = C.apply_status_effect(STATUS_EFFECT_BELLIGERENT)
if(!QDELETED(B))
B.duration = world.time + 30
C.Knockdown(5) //knocks down for half a second if affected
C.DefaultCombatKnockdown(5) //knocks down for half a second if affected
sleep(!GLOB.ratvar_approaches ? 16 : 10)
name = "judicial blast"
layer = ABOVE_ALL_MOB_LAYER
@@ -196,7 +196,7 @@
L.visible_message("<span class='warning'>Strange energy flows into [L]'s [I.name]!</span>", \
"<span class='userdanger'>Your [I.name] shields you from [src]!</span>")
continue
L.Knockdown(15) //knocks down briefly when exploding
L.DefaultCombatKnockdown(15) //knocks down briefly when exploding
if(!iscultist(L))
L.visible_message("<span class='warning'>[L] is struck by a judicial explosion!</span>", \
"<span class='userdanger'>[!issilicon(L) ? "An unseen force slams you into the ground!" : "ERROR: Motor servos disabled by external source!"]</span>")
@@ -57,5 +57,5 @@
L.confused = min(L.confused + 15, 50)
L.dizziness = min(L.dizziness + 15, 50)
if(L.confused >= 25)
L.Knockdown(FLOOR(L.confused * 0.8, 1))
L.DefaultCombatKnockdown(FLOOR(L.confused * 0.8, 1))
take_damage(max_integrity)
@@ -22,7 +22,7 @@
if(buckled_mobs && LAZYLEN(buckled_mobs))
var/mob/living/L = buckled_mobs[1]
if(iscarbon(L))
L.Knockdown(100)
L.DefaultCombatKnockdown(100)
L.visible_message("<span class='warning'>[L] is maimed as the skewer shatters while still in [L.p_their()] body!</span>")
L.adjustBruteLoss(15)
unbuckle_mob(L)
@@ -117,6 +117,6 @@
return
skewee.visible_message("<span class='danger'>[skewee] comes free of [src] with a squelching pop!</span>", \
"<span class='boldannounce'>You come free of [src]!</span>")
skewee.Knockdown(30)
skewee.DefaultCombatKnockdown(30)
playsound(skewee, 'sound/misc/desceration-03.ogg', 50, TRUE)
unbuckle_mob(skewee)
+1 -1
View File
@@ -439,7 +439,7 @@
"<span class='userdanger'>A feeling of warmth washes over you, rays of holy light surround your body and protect you from the flash of light!</span>")
else
if(!iscultist(L))
L.Knockdown(160)
L.DefaultCombatKnockdown(160)
L.adjustStaminaLoss(140) //Ensures hard stamcrit
L.flash_act(1,1)
if(issilicon(target))
+13 -13
View File
@@ -49,7 +49,7 @@
/obj/item/melee/cultblade/attack(mob/living/target, mob/living/carbon/human/user)
if(!iscultist(user))
user.Knockdown(100)
user.DefaultCombatKnockdown(100)
user.dropItemToGround(src, TRUE)
user.visible_message("<span class='warning'>A powerful force shoves [user] away from [target]!</span>", \
"<span class='cultlarge'>\"You shouldn't play with sharp things. You'll poke someone's eye out.\"</span>")
@@ -148,7 +148,7 @@
user.emote("scream")
user.apply_damage(30, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
user.dropItemToGround(src, TRUE)
user.Knockdown(50)
user.DefaultCombatKnockdown(50)
return
force = initial(force)
jaunt.Grant(user, src)
@@ -405,7 +405,7 @@
to_chat(user, "<span class='warning'>An overwhelming sense of nausea overpowers you!</span>")
user.dropItemToGround(src, TRUE)
user.Dizzy(30)
user.Knockdown(100)
user.DefaultCombatKnockdown(100)
else
to_chat(user, "<span class='cultlarge'>\"Trying to use things you don't own is bad, you know.\"</span>")
to_chat(user, "<span class='userdanger'>The armor squeezes at your body!</span>")
@@ -457,7 +457,7 @@
to_chat(user, "<span class='warning'>An overwhelming sense of nausea overpowers you!</span>")
user.dropItemToGround(src, TRUE)
user.Dizzy(30)
user.Knockdown(100)
user.DefaultCombatKnockdown(100)
else
to_chat(user, "<span class='cultlarge'>\"Trying to use things you don't own is bad, you know.\"</span>")
to_chat(user, "<span class='userdanger'>The robes squeeze at your body!</span>")
@@ -478,7 +478,7 @@
to_chat(user, "<span class='cultlarge'>\"You want to be blind, do you?\"</span>")
user.dropItemToGround(src, TRUE)
user.Dizzy(30)
user.Knockdown(100)
user.DefaultCombatKnockdown(100)
user.blind_eyes(30)
/obj/item/reagent_containers/glass/beaker/unholywater
@@ -499,7 +499,7 @@
/obj/item/shuttle_curse/attack_self(mob/living/user)
if(!iscultist(user))
user.dropItemToGround(src, TRUE)
user.Knockdown(100)
user.DefaultCombatKnockdown(100)
to_chat(user, "<span class='warning'>A powerful force shoves you away from [src]!</span>")
return
if(curselimit > 1)
@@ -705,10 +705,10 @@
if(is_servant_of_ratvar(L))
to_chat(L, "<span class='cultlarge'>\"Kneel for me, scum\"</span>")
L.confused += CLAMP(10 - L.confused, 0, 5) //confuses and lightly knockdowns + damages hostile cultists instead of hardstunning like before
L.Knockdown(15)
L.DefaultCombatKnockdown(15)
L.adjustBruteLoss(10)
else
L.Knockdown(50)
L.DefaultCombatKnockdown(50)
break_spear(T)
else
..()
@@ -843,7 +843,7 @@
INVOKE_ASYNC(src, .proc/pewpew, user, params)
var/obj/structure/emergency_shield/invoker/N = new(user.loc)
if(do_after(user, 90, target = user))
user.Knockdown(40)
user.DefaultCombatKnockdown(40)
to_chat(user, "<span class='cult italic'>You have exhausted the power of this spell!</span>")
firing = FALSE
if(N)
@@ -908,7 +908,7 @@
else
var/mob/living/L = target
if(L.density)
L.Knockdown(20)
L.DefaultCombatKnockdown(20)
L.adjustBruteLoss(45)
playsound(L, 'sound/hallucinations/wail.ogg', 50, 1)
L.emote("scream")
@@ -944,7 +944,7 @@
T.visible_message("<span class='warning'>The sheer force from [P] shatters the mirror shield!</span>")
new /obj/effect/temp_visual/cult/sparks(T)
playsound(T, 'sound/effects/glassbr3.ogg', 100)
owner.Knockdown(25)
owner.DefaultCombatKnockdown(25)
qdel(src)
return FALSE
if(P.is_reflectable)
@@ -1001,9 +1001,9 @@
else if(!..())
if(!L.anti_magic_check())
if(is_servant_of_ratvar(L))
L.Knockdown(60)
L.DefaultCombatKnockdown(60)
else
L.Knockdown(30)
L.DefaultCombatKnockdown(30)
if(D.thrower)
for(var/mob/living/Next in orange(2, T))
if(!Next.density || iscultist(Next))
+3 -3
View File
@@ -219,7 +219,7 @@ structure_check() searches for nearby cultist structures required for the invoca
L.visible_message("<span class='warning'>[L]'s eyes glow a defiant yellow!</span>", \
"<span class='cultlarge'>\"Stop resisting. You <i>will</i> be mi-\"</span>\n\
<span class='large_brass'>\"Give up and you will feel pain unlike anything you've ever felt!\"</span>")
L.Knockdown(80)
L.DefaultCombatKnockdown(80)
else if(is_convertable)
do_convert(L, invokers)
else
@@ -908,7 +908,7 @@ structure_check() searches for nearby cultist structures required for the invoca
if(affecting.key)
affecting.visible_message("<span class='warning'>[affecting] slowly relaxes, the glow around [affecting.p_them()] dimming.</span>", \
"<span class='danger'>You are re-united with your physical form. [src] releases its hold over you.</span>")
affecting.Knockdown(40)
affecting.DefaultCombatKnockdown(40)
break
if(affecting.health <= 10)
to_chat(G, "<span class='cultitalic'>Your body can no longer sustain the connection!</span>")
@@ -970,7 +970,7 @@ structure_check() searches for nearby cultist structures required for the invoca
playsound(T, 'sound/magic/enter_blood.ogg', 100, 1)
visible_message("<span class='warning'>A colossal shockwave of energy bursts from the rune, disintegrating it in the process!</span>")
for(var/mob/living/L in range(src, 3))
L.Knockdown(30)
L.DefaultCombatKnockdown(30)
empulse(T, 0.42*(intensity), 1)
var/list/images = list()
var/zmatch = T.z
@@ -32,7 +32,7 @@
if(BANE_HARVEST)
if(istype(weapon, /obj/item/reagent_containers/food/snacks/grown/))
visible_message("<span class='warning'>The spirits of the harvest aid in the exorcism.</span>", "<span class='notice'>The harvest spirits are harming you.</span>")
Knockdown(40)
DefaultCombatKnockdown(40)
qdel(weapon)
return 2
return 1
+1 -1
View File
@@ -584,7 +584,7 @@
playsound(loc,'sound/effects/snap.ogg',50, 1, -1)
L.electrocute_act(0, src, 1, 1, 1)
if(iscyborg(L))
L.Knockdown(100)
L.DefaultCombatKnockdown(100)
qdel(src)
..()
@@ -261,7 +261,7 @@
GiveHint(target)
else if(is_pointed(I))
to_chat(target, "<span class='userdanger'>You feel a stabbing pain in [parse_zone(user.zone_selected)]!</span>")
target.Knockdown(40)
target.DefaultCombatKnockdown(40)
GiveHint(target)
else if(istype(I, /obj/item/bikehorn))
to_chat(target, "<span class='userdanger'>HONK</span>")
+2 -2
View File
@@ -150,7 +150,7 @@
var/mob/living/silicon/robot/R = M
log_combat(user, R, "flashed", src)
update_icon(1)
R.Knockdown(rand(80,120))
R.DefaultCombatKnockdown(rand(80,120))
var/diff = 5 * CONFUSION_STACK_MAX_MULTIPLIER - M.confused
R.confused += min(5, diff)
R.flash_act(affect_silicon = 1)
@@ -204,7 +204,7 @@
. = ..()
new /obj/effect/temp_visual/borgflash(get_turf(src))
if(. && !CONFIG_GET(flag/disable_borg_flash_knockdown) && iscarbon(M) && !M.resting && !M.get_eye_protection())
M.Knockdown(80)
M.DefaultCombatKnockdown(80)
/obj/item/assembly/flash/cyborg/attack_self(mob/user)
..()
+1 -1
View File
@@ -48,7 +48,7 @@
if("feet")
if(!H.shoes)
affecting = H.get_bodypart(pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
H.Knockdown(60)
H.DefaultCombatKnockdown(60)
if(BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND)
if(!H.gloves)
affecting = H.get_bodypart(type)
@@ -220,7 +220,7 @@
if(user.wear_suit == src)
if(hard_landing)
user.electrocute_act(35, src, safety = 1)
user.Knockdown(200)
user.DefaultCombatKnockdown(200)
if(!silent)
to_chat(user, "\nroot@ChronosuitMK4# chronowalk4 --stop\n")
if(camera)
@@ -481,7 +481,7 @@
adjust_momentum(0, 0, 10)
wearer.visible_message("<span class='warning'>[wearer]'s flight suit crashes into the ground!</span>")
if(knockdown)
wearer.Knockdown(80)
wearer.DefaultCombatKnockdown(80)
momentum_x = 0
momentum_y = 0
calculate_momentum_speed()
@@ -242,7 +242,7 @@
return
owner.visible_message("<span class='danger'>The reactive teleport system flings [H] clear of [attack_text] and slams [H.p_them()] into a fabricated table!</span>")
owner.visible_message("<font color='red' size='3'>[H] GOES ON THE TABLE!!!</font>")
owner.Knockdown(40)
owner.DefaultCombatKnockdown(40)
var/list/turfs = new/list()
for(var/turf/T in orange(tele_range, H))
if(T.density)
+1 -1
View File
@@ -42,7 +42,7 @@
if(R.has_buckled_mobs())
for(var/mob/living/L in R.buckled_mobs)
L.visible_message("<span class='warning'>[L] is knocked off of [R] by the charge in [R]'s chassis induced by [name]!</span>") //I know it's bad.
L.Knockdown(10)
L.DefaultCombatKnockdown(10)
R.unbuckle_mob(L)
do_sparks(5, 0, L)
..()
+6 -6
View File
@@ -217,7 +217,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
/obj/effect/hallucination/simple/xeno/throw_impact(A)
update_icon("alienh_pounce")
if(A == target && target.stat!=DEAD)
target.Knockdown(100)
target.DefaultCombatKnockdown(100)
target.visible_message("<span class='danger'>[target] flails around wildly.</span>","<span class ='userdanger'>[name] pounces on you!</span>")
/datum/hallucination/xeno_attack
@@ -304,7 +304,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
shake_camera(target, 2, 1)
if(bubblegum.Adjacent(target) && !charged)
charged = TRUE
target.Knockdown(80)
target.DefaultCombatKnockdown(80)
target.adjustStaminaLoss(40)
step_away(target, bubblegum)
shake_camera(target, 4, 3)
@@ -1102,7 +1102,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
if(istype(target, /obj/effect/dummy/phased_mob))
return
to_chat(target, "<span class='userdanger'>You fall into the chasm!</span>")
target.Knockdown(40)
target.DefaultCombatKnockdown(40)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, target, "<span class='notice'>It's surprisingly shallow.</span>"), 15)
QDEL_IN(src, 30)
@@ -1136,7 +1136,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
set waitfor = FALSE
..()
target.set_screwyhud(SCREWYHUD_DEAD)
target.Knockdown(300)
target.DefaultCombatKnockdown(300)
target.silent += 10
to_chat(target, "<span class='deadsay'><b>[target.real_name]</b> has died at <b>[get_area_name(target)]</b>.</span>")
if(prob(50))
@@ -1241,7 +1241,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
/datum/hallucination/shock/proc/shock_drop()
target.jitteriness = max(target.jitteriness - 990, 10) //Still jittery, but vastly less
target.Knockdown(60)
target.DefaultCombatKnockdown(60)
/datum/hallucination/husks
@@ -1314,7 +1314,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
"<span class='userdanger'>[G] grabs your wrist and violently wrenches it to the side!</span>")
C.emote("scream")
C.dropItemToGround(C.get_active_held_item())
C.Knockdown(60)
C.DefaultCombatKnockdown(60)
else
to_chat(C,"<span class='userdanger'>[G] violently grabs you!</span>")
qdel(src)
@@ -85,7 +85,7 @@
head_attack_message = " on the head"
//Knockdown the target for the duration that we calculated and divide it by 5.
if(armor_duration)
target.Knockdown(min(armor_duration, 200)) // Never knockdown more than a flash!
target.DefaultCombatKnockdown(min(armor_duration, 200)) // Never knockdown more than a flash!
//Display an attack message.
if(target != user)
@@ -225,7 +225,7 @@
if(iscarbon(M))
M.visible_message("[src] bursts out of [M]!</span>")
M.emote("scream")
M.Knockdown(40)
M.DefaultCombatKnockdown(40)
M.adjustBruteLoss(60)
Expand()
return ..()
@@ -49,7 +49,7 @@
else
creamoverlay.icon_state = "creampie_human"
if(stunning)
H.Knockdown(20) //splat!
H.DefaultCombatKnockdown(20) //splat!
H.adjust_blurriness(1)
H.visible_message("<span class='warning'>[H] is creamed by [src]!</span>", "<span class='userdanger'>You've been creamed by [src]!</span>")
playsound(H, "desceration", 50, TRUE)
@@ -82,7 +82,7 @@
A.throw_at(T, 1, 1)
M.visible_message("[src] bursts out of [M]!</span>")
M.emote("scream")
M.Knockdown(40)
M.DefaultCombatKnockdown(40)
M.adjustBruteLoss(60)
return ..()
@@ -150,6 +150,6 @@ God bless America.
reagents.reaction(C, TOUCH)
C.apply_damage(min(30, reagents.total_volume), BURN, BODY_ZONE_HEAD)
reagents.remove_any((reagents.total_volume/2))
C.Knockdown(60)
C.DefaultCombatKnockdown(60)
user.changeNext_move(CLICK_CD_MELEE)
return ..()
+2 -2
View File
@@ -87,7 +87,7 @@
playsound(src, 'sound/items/dodgeball.ogg', 50, 1)
M.apply_damage(10, STAMINA)
if(prob(5))
M.Knockdown(60)
M.DefaultCombatKnockdown(60)
visible_message("<span class='danger'>[M] is knocked right off [M.p_their()] feet!</span>")
//
@@ -117,7 +117,7 @@
to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
return
L.forceMove(loc)
L.Knockdown(100)
L.DefaultCombatKnockdown(100)
visible_message("<span class='danger'>[user] dunks [L] into \the [src]!</span>")
user.stop_pulling()
else
+2 -2
View File
@@ -98,7 +98,7 @@
/obj/item/reagent_containers/food/snacks/grown/nettle/death/pickup(mob/living/carbon/user)
if(..())
if(prob(50))
user.Knockdown(100)
user.DefaultCombatKnockdown(100)
to_chat(user, "<span class='userdanger'>You are stunned by the Deathnettle as you try picking it up!</span>")
/obj/item/reagent_containers/food/snacks/grown/nettle/death/attack(mob/living/carbon/M, mob/user)
@@ -111,5 +111,5 @@
M.adjust_blurriness(force/7)
if(prob(20))
M.Unconscious(force / 0.3)
M.Knockdown(force / 0.75)
M.DefaultCombatKnockdown(force / 0.75)
M.drop_all_held_items()
@@ -336,7 +336,7 @@
if(!L || !isliving(L))
return 0
L.Knockdown(stunforce)
L.DefaultCombatKnockdown(stunforce)
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
message_admins("stunned someone with an assembly. Last touches: Assembly: [assembly.fingerprintslast] Circuit: [fingerprintslast]")
@@ -93,7 +93,7 @@
playsound(M,'sound/weapons/resonator_blast.ogg',50,1)
if(iscarbon(M))
var/mob/living/carbon/L = M
L.Knockdown(60)
L.DefaultCombatKnockdown(60)
if(ishuman(L))
shake_camera(L, 20, 1)
addtimer(CALLBACK(L, /mob/living/carbon.proc/vomit), 20)
+1 -1
View File
@@ -73,7 +73,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
var/mutable_appearance/balloon3
if(isliving(A))
var/mob/living/M = A
M.Knockdown(320) // Keep them from moving during the duration of the extraction
M.DefaultCombatKnockdown(320) // Keep them from moving during the duration of the extraction
M.buckled = 0 // Unbuckle them to prevent anchoring problems
else
A.anchored = TRUE
@@ -65,16 +65,16 @@
var/mob/living/L = A
if(!L.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.Knockdown(100)
L.DefaultCombatKnockdown(100)
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
step_towards(src,L)
else
Knockdown(40, 1, 1)
DefaultCombatKnockdown(40, 1, 1)
toggle_leap(0)
else if(A.density && !A.CanPass(src))
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='alertalien'>[src] smashes into [A]!</span>")
Knockdown(40, 1, 1)
DefaultCombatKnockdown(40, 1, 1)
if(leaping)
leaping = 0
@@ -138,7 +138,7 @@
else if(ishuman(owner)) //Humans, being more fragile, are more overwhelmed by the mental backlash.
to_chat(owner, "<span class='danger'>You feel a splitting pain in your head, and are struck with a wave of nausea. You cannot hear the hivemind anymore!</span>")
owner.emote("scream")
owner.Knockdown(100)
owner.DefaultCombatKnockdown(100)
owner.jitteriness += 30
owner.confused += 30
+6 -6
View File
@@ -105,7 +105,7 @@
hurt = FALSE
if(hit_atom.density && isturf(hit_atom))
if(hurt)
Knockdown(20)
DefaultCombatKnockdown(20)
take_bodypart_damage(10)
if(iscarbon(hit_atom) && hit_atom != src)
var/mob/living/carbon/victim = hit_atom
@@ -114,8 +114,8 @@
if(hurt)
victim.take_bodypart_damage(10)
take_bodypart_damage(10)
victim.Knockdown(20)
Knockdown(20)
victim.DefaultCombatKnockdown(20)
DefaultCombatKnockdown(20)
visible_message("<span class='danger'>[src] crashes into [victim], knocking them both over!</span>",\
"<span class='userdanger'>You violently crash into [victim]!</span>")
playsound(src,'sound/weapons/punch1.ogg',50,1)
@@ -304,7 +304,7 @@
/mob/living/carbon/resist_fire()
fire_stacks -= 5
Knockdown(60, TRUE, TRUE)
DefaultCombatKnockdown(60, TRUE, TRUE)
spin(32,2)
visible_message("<span class='danger'>[src] rolls on the floor, trying to put [p_them()]self out!</span>", \
"<span class='notice'>You stop, drop, and roll!</span>")
@@ -490,7 +490,7 @@
visible_message("<span class='warning'>[src] dry heaves!</span>", \
"<span class='userdanger'>You try to throw up, but there's nothing in your stomach!</span>")
if(stun)
Knockdown(200)
DefaultCombatKnockdown(200)
return 1
if(is_mouth_covered()) //make this add a blood/vomit overlay later it'll be hilarious
@@ -576,7 +576,7 @@
if(total_health <= crit_threshold && !stat)
if(!IsKnockdown())
to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
Knockdown(100)
DefaultCombatKnockdown(100)
update_health_hud()
/mob/living/carbon/update_sight()
@@ -188,7 +188,7 @@
do_sparks(5, TRUE, src)
var/power = M.powerlevel + rand(0,3)
Knockdown(power*20)
DefaultCombatKnockdown(power*20)
if(stuttering < power)
stuttering = power
if (prob(stunprob) && M.powerlevel >= 8)
@@ -262,7 +262,7 @@
spawn(20)
jitteriness = max(jitteriness - 990, 10) //Still jittery, but vastly less
if((!tesla_shock || (tesla_shock && siemens_coeff > 0.5)) && stun)
Knockdown(60)
DefaultCombatKnockdown(60)
if(override)
return override
else
@@ -415,7 +415,7 @@
var/effect_amount = intensity - ear_safety
if(effect_amount > 0)
if(stun_pwr)
Knockdown(stun_pwr*effect_amount)
DefaultCombatKnockdown(stun_pwr*effect_amount)
if(istype(ears) && (deafen_pwr || damage_pwr))
var/ear_damage = damage_pwr * effect_amount
@@ -842,7 +842,7 @@
visible_message("<span class='warning'>[src] dry heaves!</span>", \
"<span class='userdanger'>You try to throw up, but there's nothing in your stomach!</span>")
if(stun)
Knockdown(200)
DefaultCombatKnockdown(200)
return 1
..()
@@ -176,7 +176,7 @@
"<span class='userdanger'>[M] disarmed [src]!</span>")
else if(!M.client || prob(5)) // only natural monkeys get to stun reliably, (they only do it occasionaly)
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
Knockdown(100)
DefaultCombatKnockdown(100)
log_combat(M, src, "tackled")
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
"<span class='userdanger'>[M] has tackled down [src]!</span>")
@@ -225,9 +225,9 @@
else
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
if(!lying) //CITADEL EDIT
Knockdown(100, TRUE, FALSE, 30, 25)
DefaultCombatKnockdown(100, TRUE, FALSE, 30, 25)
else
Knockdown(100)
DefaultCombatKnockdown(100)
log_combat(M, src, "tackled")
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
"<span class='userdanger'>[M] has tackled down [src]!</span>")
@@ -294,10 +294,10 @@
switch(M.damtype)
if("brute")
if(M.force > 35) // durand and other heavy mechas
Knockdown(50)
DefaultCombatKnockdown(50)
src.throw_at(throw_target, rand(1,5), 7)
else if(M.force >= 20 && !IsKnockdown()) // lightweight mechas like gygax
Knockdown(30)
DefaultCombatKnockdown(30)
src.throw_at(throw_target, rand(1,3), 7)
update |= temp.receive_damage(dmg, 0)
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
@@ -1372,7 +1372,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(radiation > RAD_MOB_KNOCKDOWN && prob(RAD_MOB_KNOCKDOWN_PROB))
if(!H.IsKnockdown())
H.emote("collapse")
H.Knockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
H.DefaultCombatKnockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
to_chat(H, "<span class='danger'>You feel weak.</span>")
if(radiation > RAD_MOB_VOMIT && prob(RAD_MOB_VOMIT_PROB))
@@ -1896,13 +1896,13 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/directional_blocked = !target.Adjacent(target_shove_turf)
var/targetatrest = target.resting
if((directional_blocked || !(target_collateral_human || target_shove_turf.shove_act(target, user))) && !targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_SOLID)
user.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
"<span class='danger'>You shove [target.name], knocking them down!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(user, target, "shoved", "knocking them down")
else if(target_collateral_human && !targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_HUMAN)
target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_HUMAN)
target_collateral_human.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_COLLATERAL)
user.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
"<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(user, target, "shoved", "into [target_collateral_human.name]")
@@ -57,7 +57,7 @@
if(/obj/item/projectile/energy/floramut)
if(prob(15))
H.rad_act(rand(30,80))
H.Knockdown(100)
H.DefaultCombatKnockdown(100)
H.visible_message("<span class='warning'>[H] writhes in pain as [H.p_their()] vacuoles boil.</span>", "<span class='userdanger'>You writhe in pain as your vacuoles boil!</span>", "<span class='italics'>You hear the crunching of leaves.</span>")
if(prob(80))
H.randmutb()
@@ -3,7 +3,7 @@
amount = dna.species.spec_stun(src,amount)
return ..()
/mob/living/carbon/human/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
/mob/living/carbon/human/DefaultCombatKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
amount = dna.species.spec_stun(src,amount)
return ..()
@@ -33,7 +33,7 @@
if(radiation > RAD_MOB_KNOCKDOWN && prob(RAD_MOB_KNOCKDOWN_PROB))
if(!IsKnockdown())
emote("collapse")
Knockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
DefaultCombatKnockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
to_chat(src, "<span class='danger'>You feel weak.</span>")
if(radiation > RAD_MOB_MUTATE)
if(prob(1))
@@ -82,7 +82,7 @@
if(!IsUnconscious())
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
if (prob(25))
Knockdown(40)
DefaultCombatKnockdown(40)
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
log_combat(M, src, "pushed")
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
@@ -126,7 +126,7 @@
var/obj/item/I = null
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
if(prob(95))
Knockdown(20)
DefaultCombatKnockdown(20)
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
else
+1 -1
View File
@@ -88,7 +88,7 @@
if(EFFECT_STUN)
Stun(effect * hit_percent)
if(EFFECT_KNOCKDOWN)
Knockdown(effect * hit_percent, override_stamdmg = knockdown_stammax ? CLAMP(knockdown_stamoverride, 0, knockdown_stammax-getStaminaLoss()) : knockdown_stamoverride)
DefaultCombatKnockdown(effect * hit_percent, override_stamdmg = knockdown_stammax ? CLAMP(knockdown_stamoverride, 0, knockdown_stammax-getStaminaLoss()) : knockdown_stamoverride)
if(EFFECT_UNCONSCIOUS)
Unconscious(effect * hit_percent)
if(EFFECT_IRRADIATE)
+2 -2
View File
@@ -258,7 +258,7 @@
if(H.get_num_arms() == 0)
if(H.get_num_legs() != 0)
message_param = "tries to point at %t with a leg, <span class='userdanger'>falling down</span> in the process!"
H.Knockdown(20)
H.DefaultCombatKnockdown(20)
else
message_param = "<span class='userdanger'>bumps [user.p_their()] head on the ground</span> trying to motion towards %t."
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
@@ -362,7 +362,7 @@
. = ..()
if(. && isliving(user))
var/mob/living/L = user
L.Knockdown(200)
L.DefaultCombatKnockdown(200)
/datum/emote/living/sway
key = "sway"
+2 -2
View File
@@ -53,7 +53,7 @@
/mob/living/proc/ZImpactDamage(turf/T, levels)
visible_message("<span class='danger'>[src] crashes into [T] with a sickening noise!</span>")
adjustBruteLoss((levels * 5) ** 1.5)
Knockdown(levels * 50)
DefaultCombatKnockdown(levels * 50)
/mob/living/proc/OpenCraftingMenu()
@@ -1025,7 +1025,7 @@
"[C] trips over [src] and falls!", \
"[C] topples over [src]!", \
"[C] leaps out of [src]'s way!")]</span>")
C.Knockdown(40)
C.DefaultCombatKnockdown(40)
/mob/living/ConveyorMove()
if((movement_type & FLYING) && !stat)
@@ -7,7 +7,7 @@
if(. & EMP_PROTECT_SELF)
return
take_holo_damage(50/severity)
Knockdown(400/severity)
DefaultCombatKnockdown(400/severity)
silent = max((3 MINUTES)/severity, silent)
if(holoform)
fold_in(force = TRUE)
@@ -22,10 +22,10 @@
qdel(src)
if(2)
fold_in(force = 1)
Knockdown(400)
DefaultCombatKnockdown(400)
if(3)
fold_in(force = 1)
Knockdown(200)
DefaultCombatKnockdown(200)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user)
@@ -96,7 +96,7 @@
take_holo_damage(amount * 0.25)
/mob/living/silicon/pai/adjustOrganLoss(slot, amount, maximum = 500) //I kept this in, unlike tg
Knockdown(amount * 0.2)
DefaultCombatKnockdown(amount * 0.2)
/mob/living/silicon/pai/getBruteLoss()
return emittermaxhealth - emitterhealth
@@ -32,7 +32,7 @@
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
if(prob(damage))
for(var/mob/living/N in buckled_mobs)
N.Knockdown(20)
N.DefaultCombatKnockdown(20)
unbuckle_mob(N)
N.visible_message("<span class='boldwarning'>[N] is knocked off of [src] by [M]!</span>")
switch(M.melee_damage_type)
@@ -106,7 +106,7 @@
for(var/mob/living/M in buckled_mobs)
if(prob(severity*50))
unbuckle_mob(M)
M.Knockdown(40)
M.DefaultCombatKnockdown(40)
M.visible_message("<span class='boldwarning'>[M] is thrown off of [src]!</span>")
flash_act(affect_silicon = 1)
@@ -123,7 +123,7 @@
for(var/mob/living/M in buckled_mobs)
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src]!</span>")
unbuckle_mob(M)
M.Knockdown(40)
M.DefaultCombatKnockdown(40)
if(P.stun || P.knockdown)
for(var/mob/living/M in buckled_mobs)
unbuckle_mob(M)
@@ -545,7 +545,7 @@ Auto Patrol[]"},
spawn(2)
icon_state = "[lasercolor]ed209[on]"
var/threat = 5
C.Knockdown(100)
C.DefaultCombatKnockdown(100)
C.stuttering = 5
if(ishuman(C))
var/mob/living/carbon/human/H = C
@@ -196,7 +196,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
C.stuttering = 20
C.adjustEarDamage(0, 5) //far less damage than the H.O.N.K.
C.Jitter(50)
C.Knockdown(60)
C.DefaultCombatKnockdown(60)
var/mob/living/carbon/human/H = C
if(client) //prevent spam from players..
spam_flag = TRUE
@@ -215,7 +215,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
"<span class='userdanger'>[src] has honked you!</span>")
else
C.stuttering = 20
C.Knockdown(80)
C.DefaultCombatKnockdown(80)
addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntime)
@@ -358,7 +358,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
"[C] trips over [src] and falls!", \
"[C] topples over [src]!", \
"[C] leaps out of [src]'s way!")]</span>")
C.Knockdown(10)
C.DefaultCombatKnockdown(10)
playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 1, -1)
if(!client)
speak("Honk!")
@@ -635,7 +635,7 @@
if(!paicard)
log_combat(src, L, "knocked down")
visible_message("<span class='danger'>[src] knocks over [L]!</span>")
L.Knockdown(160)
L.DefaultCombatKnockdown(160)
return ..()
// called from mob/living/carbon/human/Crossed()
@@ -254,11 +254,11 @@ Auto Patrol: []"},
var/threat = 5
if(ishuman(C))
C.stuttering = 5
C.Knockdown(100)
C.DefaultCombatKnockdown(100)
var/mob/living/carbon/human/H = C
threat = H.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
else
C.Knockdown(100)
C.DefaultCombatKnockdown(100)
C.stuttering = 5
threat = C.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
@@ -353,7 +353,7 @@
if(!LAZYLEN(parts))
if(undismembermerable_limbs) //they have limbs we can't remove, and no parts we can, attack!
return ..()
C.Knockdown(60)
C.DefaultCombatKnockdown(60)
visible_message("<span class='danger'>[src] knocks [C] down!</span>")
to_chat(src, "<span class='cultlarge'>\"Bring [C.p_them()] to me.\"</span>")
return FALSE
@@ -222,7 +222,7 @@
if(.)
update_icons()
/mob/living/simple_animal/drone/cogscarab/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
/mob/living/simple_animal/drone/cogscarab/DefaultCombatKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
. = ..()
if(.)
update_icons()
@@ -160,7 +160,7 @@
M.visible_message("<span class='warning'>[M] tips over [src].</span>",
"<span class='notice'>You tip over [src].</span>")
to_chat(src, "<span class='userdanger'>You are tipped over by [M]!</span>")
Knockdown(60,ignore_canknockdown = TRUE)
DefaultCombatKnockdown(60,ignore_canknockdown = TRUE)
icon_state = icon_dead
spawn(rand(20,50))
if(!stat && M)
@@ -41,6 +41,6 @@
. = ..()
if(. && prob(12) && iscarbon(target))
var/mob/living/carbon/C = target
C.Knockdown(60)
C.DefaultCombatKnockdown(60)
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
"<span class='userdanger'>\The [src] knocks you down!</span>")
@@ -71,7 +71,7 @@
var/atom/throw_target = get_edge_target_turf(L, dir)
L.throw_at(throw_target, rand(1,2), 7, src)
else
L.Knockdown(20)
L.DefaultCombatKnockdown(20)
visible_message("<span class='danger'>[src] knocks [L] down!</span>")
/mob/living/simple_animal/hostile/gorilla/CanAttack(atom/the_target)
@@ -93,7 +93,7 @@
var/mob/living/L = AM
if(!istype(L, /mob/living/simple_animal/hostile/jungle/leaper))
playsound(src,'sound/effects/snap.ogg',50, 1, -1)
L.Knockdown(50)
L.DefaultCombatKnockdown(50)
if(iscarbon(L))
var/mob/living/carbon/C = L
C.reagents.add_reagent("leaper_venom", 5)
@@ -69,7 +69,7 @@
icon_state = initial(icon_state)
if(prob(15) && iscarbon(target))
var/mob/living/carbon/C = target
C.Knockdown(40)
C.DefaultCombatKnockdown(40)
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
"<span class='userdanger'>\The [src] knocks you down!</span>")
@@ -179,7 +179,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
. = ..()
if(knockdown_people && . && prob(15) && iscarbon(target))
var/mob/living/carbon/C = target
C.Knockdown(40)
C.DefaultCombatKnockdown(40)
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
"<span class='userdanger'>\The [src] knocks you down!</span>")
@@ -56,7 +56,7 @@
if(iscarbon(target))
var/mob/living/carbon/C = target
if(prob(15))
C.Knockdown(60)
C.DefaultCombatKnockdown(60)
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
"<span class='userdanger'>\The [src] knocks you down!</span>")
@@ -94,7 +94,7 @@
if(prob(grasp_pull_chance))
setDir(get_dir(src,L) )//staaaare
step(L,get_dir(L,src)) //reel them in
L.Knockdown(60) //you can't get away now~
L.DefaultCombatKnockdown(60) //you can't get away now~
if(grasping.len < max_grasps)
grasping:
+1 -1
View File
@@ -237,7 +237,7 @@
//Blanket
/mob/living/proc/AllImmobility(amount, updating)
Paralyze(amount, FALSE)
Knockdown(amount, FALSE)
DefaultCombatKnockdown(amount, FALSE)
Stun(amount, FALSE)
Immobilize(amount, FALSE)
if(updating)
+1 -1
View File
@@ -263,7 +263,7 @@ They *could* go in their appropriate files, but this is supposed to be modular
visible_message("<span class='danger'>[H] electrocutes [src] with [H.p_their()] touch!</span>", "<span class='userdanger'>[H] electrocutes you with [H.p_their()] touch!</span>")
electrocute_act(15, H)
Knockdown(G.stunforce)
DefaultCombatKnockdown(G.stunforce)
adjustStaminaLoss(G.stunforce*0.1, affected_zone = (istype(H) ? H.zone_selected : BODY_ZONE_CHEST))
apply_effect(EFFECT_STUTTER, G.stunforce)
SEND_SIGNAL(src, COMSIG_LIVING_MINOR_SHOCK)
+1 -1
View File
@@ -118,7 +118,7 @@
H.adjust_blurriness(6)
if(eyes)
eyes.applyOrganDamage(rand(6,8))
H.Knockdown(40)
H.DefaultCombatKnockdown(40)
H.emote("scream")
/obj/item/paper/examine(mob/user)
@@ -107,7 +107,7 @@
var/shock_damage = min(rand(30,40),rand(30,40))
if(iscarbon(user))
user.Knockdown(300)
user.DefaultCombatKnockdown(300)
user.electrocute_act(shock_damage, src, 1)
else if(issilicon(user))
@@ -359,4 +359,4 @@
user.visible_message("<span class='warning'>[user] somehow manages to shoot [user.p_them()]self in the face!</span>", "<span class='userdanger'>You somehow shoot yourself in the face! How the hell?!</span>")
user.emote("scream")
user.drop_all_held_items()
user.Knockdown(80)
user.DefaultCombatKnockdown(80)
+1 -1
View File
@@ -529,7 +529,7 @@
else
used = 1
victim.take_overall_damage(30,30)
victim.Knockdown(60)
victim.DefaultCombatKnockdown(60)
explosion(src, -1, -1, -1, -1, FALSE, FALSE, 5)
/obj/item/projectile/magic/nuclear/Destroy()
@@ -166,7 +166,7 @@
hal_impact_effect_wall = null
/obj/item/projectile/hallucination/taser/hal_apply_effect()
hal_target.Knockdown(100)
hal_target.DefaultCombatKnockdown(100)
hal_target.stuttering += 20
if(hal_target.dna && hal_target.dna.check_mutation(HULK))
hal_target.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
@@ -199,7 +199,7 @@
hal_impact_effect_wall = null
/obj/item/projectile/hallucination/ebow/hal_apply_effect()
hal_target.Knockdown(100)
hal_target.DefaultCombatKnockdown(100)
hal_target.stuttering += 5
hal_target.adjustStaminaLoss(8)
@@ -10,5 +10,5 @@
nodamage = TRUE
else if(iscarbon(target))
var/mob/living/L = target
L.Knockdown(100, TRUE, FALSE, 30, 25)
L.DefaultCombatKnockdown(100, TRUE, FALSE, 30, 25)
return ..()
@@ -335,7 +335,7 @@
victim.blind_eyes(2)
victim.confused = max(M.confused, 3)
victim.damageoverlaytemp = 60
victim.Knockdown(80, override_hardstun = 0.1, override_stamdmg = min(reac_volume * 3, 15))
victim.DefaultCombatKnockdown(80, override_hardstun = 0.1, override_stamdmg = min(reac_volume * 3, 15))
return
else if ( eyes_covered ) // Eye cover is better than mouth cover
victim.blur_eyes(3)
@@ -348,7 +348,7 @@
victim.blind_eyes(3)
victim.confused = max(M.confused, 6)
victim.damageoverlaytemp = 75
victim.Knockdown(80, override_hardstun = 0.1, override_stamdmg = min(reac_volume * 5, 25))
victim.DefaultCombatKnockdown(80, override_hardstun = 0.1, override_stamdmg = min(reac_volume * 5, 25))
victim.update_damage_hud()
/datum/reagent/consumable/condensedcapsaicin/on_mob_life(mob/living/carbon/M)
@@ -1466,7 +1466,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
if(prob(20))
to_chat(M, "You have a sudden fit!")
M.emote("moan")
M.Knockdown(20, 1, 0) // you should be in a bad spot at this point unless epipen has been used
M.DefaultCombatKnockdown(20, 1, 0) // you should be in a bad spot at this point unless epipen has been used
if(81)
to_chat(M, "You feel too exhausted to continue!") // at this point you will eventually die unless you get charcoal
M.adjustOxyLoss(0.1*REM, 0)
@@ -634,7 +634,7 @@
return
to_chat(H, "<span class='warning'><b>You crumple in agony as your flesh wildly morphs into new forms!</b></span>")
H.visible_message("<b>[H]</b> falls to the ground and screams as [H.p_their()] skin bubbles and froths!") //'froths' sounds painful when used with SKIN.
H.Knockdown(60)
H.DefaultCombatKnockdown(60)
addtimer(CALLBACK(src, .proc/mutate, H), 30)
return
@@ -553,7 +553,7 @@
var/picked_option = rand(1,3)
switch(picked_option)
if(1)
C.Knockdown(60, 0)
C.DefaultCombatKnockdown(60, 0)
. = TRUE
if(2)
C.losebreath += 10
@@ -700,7 +700,7 @@
/datum/reagent/toxin/curare/on_mob_life(mob/living/carbon/M)
if(current_cycle >= 11)
M.Knockdown(60, 0)
M.DefaultCombatKnockdown(60, 0)
M.adjustOxyLoss(1*REM, 0)
. = 1
..()
@@ -872,7 +872,7 @@
holder.remove_reagent(id, actual_metaboliztion_rate * M.metabolism_efficiency)
M.adjustToxLoss(actual_toxpwr*REM, 0)
if(prob(10))
M.Knockdown(20, 0)
M.DefaultCombatKnockdown(20, 0)
. = 1
..()
@@ -76,7 +76,7 @@
for(var/mob/living/carbon/C in get_hearers_in_view(round(created_volume/48,1),get_turf(holder.my_atom)))
if(iscultist(C))
to_chat(C, "<span class='userdanger'>The divine explosion sears you!</span>")
C.Knockdown(40)
C.DefaultCombatKnockdown(40)
C.adjust_fire_stacks(5)
C.IgniteMob()
..(holder, created_volume, T)
@@ -252,7 +252,7 @@
for(var/mob/living/carbon/C in get_hearers_in_view(range, location))
if(C.flash_act())
if(get_dist(C, location) < 4)
C.Knockdown(60)
C.DefaultCombatKnockdown(60)
else
C.Stun(100)
holder.remove_reagent("flash_powder", created_volume*3)
@@ -273,7 +273,7 @@
for(var/mob/living/carbon/C in get_hearers_in_view(range, location))
if(C.flash_act())
if(get_dist(C, location) < 4)
C.Knockdown(60)
C.DefaultCombatKnockdown(60)
else
C.Stun(100)
+1 -1
View File
@@ -389,7 +389,7 @@
/obj/machinery/disposal/bin/shove_act(mob/living/target, mob/living/user)
if(!can_stuff_mob_in(target, user, TRUE))
return FALSE
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_SOLID)
target.forceMove(src)
user.visible_message("<span class='danger'>[user.name] shoves [target.name] into \the [src]!</span>",
"<span class='danger'>You shove [target.name] into \the [src]!</span>", null, COMBAT_MESSAGE_RANGE)
@@ -116,4 +116,4 @@
host_mob.drop_all_held_items()
else if(prob(4))
to_chat(host_mob, "<span class='warning'>You can't feel your legs!</span>")
host_mob.Knockdown(30)
host_mob.DefaultCombatKnockdown(30)
@@ -55,7 +55,7 @@
if(!..())
return
playsound(host_mob, "sparks", 75, 1, -1)
host_mob.Knockdown(80)
host_mob.DefaultCombatKnockdown(80)
/datum/nanite_program/pacifying
name = "Pacification"
+1 -1
View File
@@ -318,7 +318,7 @@ All ShuttleMove procs go here
var/knockdown = movement_force["KNOCKDOWN"]
if(knockdown)
Knockdown(knockdown)
DefaultCombatKnockdown(knockdown)
/mob/living/simple_animal/hostile/megafauna/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
+1 -1
View File
@@ -186,7 +186,7 @@
// No climbing on the bar please
var/mob/living/M = AM
var/throwtarget = get_edge_target_turf(src, boot_dir)
M.Knockdown(40)
M.DefaultCombatKnockdown(40)
M.throw_at(throwtarget, 5, 1)
to_chat(M, "<span class='notice'>No climbing on the bar please.</span>")
else
+1 -1
View File
@@ -198,7 +198,7 @@
if(H.anti_magic_check(FALSE, TRUE))
continue
H.mind.add_antag_datum(/datum/antagonist/sintouched)
H.Knockdown(400)
H.DefaultCombatKnockdown(400)
/obj/effect/proc_holder/spell/targeted/summon_dancefloor
+2 -2
View File
@@ -123,9 +123,9 @@
M.SetSleeping(0)
M.stuttering += 20*mul
M.adjustEarDamage(0, 30*mul)
M.Knockdown(60*mul)
M.DefaultCombatKnockdown(60*mul)
if(prob(40))
M.Knockdown(200*mul)
M.DefaultCombatKnockdown(200*mul)
else
M.Jitter(500*mul)
@@ -46,7 +46,7 @@
if(!amt_knockdown && amt_dam_stam)
target.adjustStaminaLoss(amt_dam_stam)
else
target.Knockdown(amt_knockdown, override_hardstun = amt_hardstun, override_stamdmg = amt_dam_stam)
target.DefaultCombatKnockdown(amt_knockdown, override_hardstun = amt_hardstun, override_stamdmg = amt_dam_stam)
target.Unconscious(amt_unconscious)
target.Stun(amt_stun)
+1 -1
View File
@@ -135,7 +135,7 @@
lich.hardset_dna(null,null,lich.real_name,null, new /datum/species/skeleton/space)
to_chat(lich, "<span class='warning'>Your bones clatter and shudder as you are pulled back into this world!</span>")
var/turf/body_turf = get_turf(old_body)
lich.Knockdown(200 + 200*resurrections)
lich.DefaultCombatKnockdown(200 + 200*resurrections)
resurrections++
if(old_body && old_body.loc)
if(iscarbon(old_body))
+2 -2
View File
@@ -287,14 +287,14 @@
if(distfromcaster == 0)
if(isliving(AM))
var/mob/living/M = AM
M.Knockdown(100, override_hardstun = 20)
M.DefaultCombatKnockdown(100, override_hardstun = 20)
M.adjustBruteLoss(5)
to_chat(M, "<span class='userdanger'>You're slammed into the floor by [user]!</span>")
else
new sparkle_path(get_turf(AM), get_dir(user, AM)) //created sparkles will disappear on their own
if(isliving(AM))
var/mob/living/M = AM
M.Knockdown(stun_amt, override_hardstun = stun_amt * 0.2)
M.DefaultCombatKnockdown(stun_amt, override_hardstun = stun_amt * 0.2)
to_chat(M, "<span class='userdanger'>You're thrown back by [user]!</span>")
AM.throw_at(throwtarget, ((CLAMP((maxthrow - (CLAMP(distfromcaster - 2, 0, distfromcaster))), 3, maxthrow))), 1,user)//So stuff gets tossed around at the same time.
+2 -2
View File
@@ -272,7 +272,7 @@
cooldown = COOLDOWN_STUN
for(var/V in listeners)
var/mob/living/L = V
L.Knockdown(60 * power_multiplier)
L.DefaultCombatKnockdown(60 * power_multiplier)
//SLEEP
else if((findtext(message, sleep_words)))
@@ -1215,7 +1215,7 @@
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
switch(E.phase)
if(2 to INFINITY)
L.Knockdown(30 * power_multiplier * E.phase)
L.DefaultCombatKnockdown(30 * power_multiplier * E.phase)
E.cooldown += 8
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='notice'>You suddenly drop to the ground!</b></span>"), 5)
to_chat(user, "<span class='notice'><i>You encourage [L] to drop down to the ground.</i></span>")
+1 -1
View File
@@ -52,7 +52,7 @@
var/mob/living/L = M
if(iscarbon(L))
var/mob/living/carbon/C = L
C.Knockdown(40) //I play to make sprites go horizontal
C.DefaultCombatKnockdown(40) //I play to make sprites go horizontal
L.visible_message("<span class='warning'>[src] rams into [L] and sucks him up!</span>") //fuck off shezza this isn't ERP.
mob_forced_enter(L)
playsound(src, pick('sound/vehicles/clowncar_ram1.ogg', 'sound/vehicles/clowncar_ram2.ogg', 'sound/vehicles/clowncar_ram3.ogg'), 75)
+2 -2
View File
@@ -71,7 +71,7 @@
var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals))
unbuckle_mob(H)
H.throw_at(throw_target, 4, 3)
H.Knockdown(100)
H.DefaultCombatKnockdown(100)
H.adjustStaminaLoss(40)
var/head_slot = H.get_item_by_slot(SLOT_HEAD)
if(!head_slot || !(istype(head_slot,/obj/item/clothing/head/helmet) || istype(head_slot,/obj/item/clothing/head/hardhat)))
@@ -199,7 +199,7 @@
var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals))
unbuckle_mob(H)
H.throw_at(throw_target, 4, 3)
H.Knockdown(30)
H.DefaultCombatKnockdown(30)
H.adjustStaminaLoss(10)
var/head_slot = H.get_item_by_slot(SLOT_HEAD)
if(!head_slot || !(istype(head_slot,/obj/item/clothing/head/helmet) || istype(head_slot,/obj/item/clothing/head/hardhat)))
+2 -2
View File
@@ -93,7 +93,7 @@
mob_exit(i, null, randomstep)
if(iscarbon(i))
var/mob/living/carbon/Carbon = i
Carbon.Knockdown(40)
Carbon.DefaultCombatKnockdown(40)
/obj/vehicle/sealed/proc/DumpSpecificMobs(flag, randomstep = TRUE)
for(var/i in occupants)
@@ -101,7 +101,7 @@
mob_exit(i, null, randomstep)
if(iscarbon(i))
var/mob/living/carbon/C = i
C.Knockdown(40)
C.DefaultCombatKnockdown(40)
/obj/vehicle/sealed/AllowDrop()
+1 -1
View File
@@ -76,7 +76,7 @@
playsound(src, 'sound/effects/bang.ogg', 50, 1)
if(ishuman(A))
var/mob/living/carbon/human/H = A
H.Knockdown(100)
H.DefaultCombatKnockdown(100)
H.adjustStaminaLoss(30)
H.apply_damage(rand(20,35), BRUTE)
if(!crash_all)