([\W\.])Knockdown\(
This commit is contained in:
@@ -65,16 +65,16 @@
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var/mob/living/L = A
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if(!L.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
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L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
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L.Knockdown(100)
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L.DefaultCombatKnockdown(100)
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sleep(2)//Runtime prevention (infinite bump() calls on hulks)
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step_towards(src,L)
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else
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Knockdown(40, 1, 1)
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DefaultCombatKnockdown(40, 1, 1)
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toggle_leap(0)
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else if(A.density && !A.CanPass(src))
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visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='alertalien'>[src] smashes into [A]!</span>")
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Knockdown(40, 1, 1)
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DefaultCombatKnockdown(40, 1, 1)
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if(leaping)
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leaping = 0
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@@ -138,7 +138,7 @@
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else if(ishuman(owner)) //Humans, being more fragile, are more overwhelmed by the mental backlash.
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to_chat(owner, "<span class='danger'>You feel a splitting pain in your head, and are struck with a wave of nausea. You cannot hear the hivemind anymore!</span>")
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owner.emote("scream")
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owner.Knockdown(100)
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owner.DefaultCombatKnockdown(100)
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owner.jitteriness += 30
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owner.confused += 30
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@@ -105,7 +105,7 @@
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hurt = FALSE
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if(hit_atom.density && isturf(hit_atom))
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if(hurt)
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Knockdown(20)
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DefaultCombatKnockdown(20)
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take_bodypart_damage(10)
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if(iscarbon(hit_atom) && hit_atom != src)
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var/mob/living/carbon/victim = hit_atom
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@@ -114,8 +114,8 @@
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if(hurt)
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victim.take_bodypart_damage(10)
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take_bodypart_damage(10)
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victim.Knockdown(20)
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Knockdown(20)
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victim.DefaultCombatKnockdown(20)
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DefaultCombatKnockdown(20)
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visible_message("<span class='danger'>[src] crashes into [victim], knocking them both over!</span>",\
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"<span class='userdanger'>You violently crash into [victim]!</span>")
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playsound(src,'sound/weapons/punch1.ogg',50,1)
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@@ -304,7 +304,7 @@
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/mob/living/carbon/resist_fire()
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fire_stacks -= 5
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Knockdown(60, TRUE, TRUE)
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DefaultCombatKnockdown(60, TRUE, TRUE)
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spin(32,2)
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visible_message("<span class='danger'>[src] rolls on the floor, trying to put [p_them()]self out!</span>", \
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"<span class='notice'>You stop, drop, and roll!</span>")
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@@ -490,7 +490,7 @@
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visible_message("<span class='warning'>[src] dry heaves!</span>", \
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"<span class='userdanger'>You try to throw up, but there's nothing in your stomach!</span>")
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if(stun)
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Knockdown(200)
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DefaultCombatKnockdown(200)
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return 1
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if(is_mouth_covered()) //make this add a blood/vomit overlay later it'll be hilarious
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@@ -576,7 +576,7 @@
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if(total_health <= crit_threshold && !stat)
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if(!IsKnockdown())
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to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
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Knockdown(100)
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DefaultCombatKnockdown(100)
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update_health_hud()
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/mob/living/carbon/update_sight()
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@@ -188,7 +188,7 @@
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do_sparks(5, TRUE, src)
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var/power = M.powerlevel + rand(0,3)
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Knockdown(power*20)
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DefaultCombatKnockdown(power*20)
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if(stuttering < power)
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stuttering = power
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if (prob(stunprob) && M.powerlevel >= 8)
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@@ -262,7 +262,7 @@
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spawn(20)
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jitteriness = max(jitteriness - 990, 10) //Still jittery, but vastly less
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if((!tesla_shock || (tesla_shock && siemens_coeff > 0.5)) && stun)
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Knockdown(60)
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DefaultCombatKnockdown(60)
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if(override)
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return override
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else
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@@ -415,7 +415,7 @@
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var/effect_amount = intensity - ear_safety
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if(effect_amount > 0)
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if(stun_pwr)
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Knockdown(stun_pwr*effect_amount)
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DefaultCombatKnockdown(stun_pwr*effect_amount)
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if(istype(ears) && (deafen_pwr || damage_pwr))
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var/ear_damage = damage_pwr * effect_amount
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@@ -842,7 +842,7 @@
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visible_message("<span class='warning'>[src] dry heaves!</span>", \
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"<span class='userdanger'>You try to throw up, but there's nothing in your stomach!</span>")
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if(stun)
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Knockdown(200)
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DefaultCombatKnockdown(200)
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return 1
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..()
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@@ -176,7 +176,7 @@
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"<span class='userdanger'>[M] disarmed [src]!</span>")
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else if(!M.client || prob(5)) // only natural monkeys get to stun reliably, (they only do it occasionaly)
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playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
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Knockdown(100)
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DefaultCombatKnockdown(100)
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log_combat(M, src, "tackled")
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visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
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"<span class='userdanger'>[M] has tackled down [src]!</span>")
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@@ -225,9 +225,9 @@
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else
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playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
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if(!lying) //CITADEL EDIT
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Knockdown(100, TRUE, FALSE, 30, 25)
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DefaultCombatKnockdown(100, TRUE, FALSE, 30, 25)
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else
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Knockdown(100)
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DefaultCombatKnockdown(100)
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log_combat(M, src, "tackled")
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visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
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"<span class='userdanger'>[M] has tackled down [src]!</span>")
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@@ -294,10 +294,10 @@
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switch(M.damtype)
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if("brute")
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if(M.force > 35) // durand and other heavy mechas
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Knockdown(50)
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DefaultCombatKnockdown(50)
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src.throw_at(throw_target, rand(1,5), 7)
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else if(M.force >= 20 && !IsKnockdown()) // lightweight mechas like gygax
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Knockdown(30)
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DefaultCombatKnockdown(30)
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src.throw_at(throw_target, rand(1,3), 7)
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update |= temp.receive_damage(dmg, 0)
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playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
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@@ -1372,7 +1372,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(radiation > RAD_MOB_KNOCKDOWN && prob(RAD_MOB_KNOCKDOWN_PROB))
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if(!H.IsKnockdown())
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H.emote("collapse")
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H.Knockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
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H.DefaultCombatKnockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
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to_chat(H, "<span class='danger'>You feel weak.</span>")
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if(radiation > RAD_MOB_VOMIT && prob(RAD_MOB_VOMIT_PROB))
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@@ -1896,13 +1896,13 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/directional_blocked = !target.Adjacent(target_shove_turf)
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var/targetatrest = target.resting
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if((directional_blocked || !(target_collateral_human || target_shove_turf.shove_act(target, user))) && !targetatrest)
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target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
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target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_SOLID)
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user.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
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"<span class='danger'>You shove [target.name], knocking them down!</span>", null, COMBAT_MESSAGE_RANGE)
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log_combat(user, target, "shoved", "knocking them down")
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else if(target_collateral_human && !targetatrest)
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target.Knockdown(SHOVE_KNOCKDOWN_HUMAN)
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target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
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target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_HUMAN)
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target_collateral_human.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_COLLATERAL)
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user.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
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"<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE)
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log_combat(user, target, "shoved", "into [target_collateral_human.name]")
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@@ -57,7 +57,7 @@
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if(/obj/item/projectile/energy/floramut)
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if(prob(15))
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H.rad_act(rand(30,80))
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H.Knockdown(100)
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H.DefaultCombatKnockdown(100)
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H.visible_message("<span class='warning'>[H] writhes in pain as [H.p_their()] vacuoles boil.</span>", "<span class='userdanger'>You writhe in pain as your vacuoles boil!</span>", "<span class='italics'>You hear the crunching of leaves.</span>")
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if(prob(80))
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H.randmutb()
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@@ -3,7 +3,7 @@
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amount = dna.species.spec_stun(src,amount)
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return ..()
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/mob/living/carbon/human/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
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/mob/living/carbon/human/DefaultCombatKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
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amount = dna.species.spec_stun(src,amount)
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return ..()
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@@ -33,7 +33,7 @@
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if(radiation > RAD_MOB_KNOCKDOWN && prob(RAD_MOB_KNOCKDOWN_PROB))
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if(!IsKnockdown())
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emote("collapse")
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Knockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
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DefaultCombatKnockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
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to_chat(src, "<span class='danger'>You feel weak.</span>")
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if(radiation > RAD_MOB_MUTATE)
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if(prob(1))
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@@ -82,7 +82,7 @@
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if(!IsUnconscious())
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M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
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if (prob(25))
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Knockdown(40)
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DefaultCombatKnockdown(40)
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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log_combat(M, src, "pushed")
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visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
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@@ -126,7 +126,7 @@
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var/obj/item/I = null
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playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
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if(prob(95))
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Knockdown(20)
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DefaultCombatKnockdown(20)
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visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
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"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
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else
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@@ -88,7 +88,7 @@
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if(EFFECT_STUN)
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Stun(effect * hit_percent)
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if(EFFECT_KNOCKDOWN)
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Knockdown(effect * hit_percent, override_stamdmg = knockdown_stammax ? CLAMP(knockdown_stamoverride, 0, knockdown_stammax-getStaminaLoss()) : knockdown_stamoverride)
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DefaultCombatKnockdown(effect * hit_percent, override_stamdmg = knockdown_stammax ? CLAMP(knockdown_stamoverride, 0, knockdown_stammax-getStaminaLoss()) : knockdown_stamoverride)
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if(EFFECT_UNCONSCIOUS)
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Unconscious(effect * hit_percent)
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if(EFFECT_IRRADIATE)
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@@ -258,7 +258,7 @@
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if(H.get_num_arms() == 0)
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if(H.get_num_legs() != 0)
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message_param = "tries to point at %t with a leg, <span class='userdanger'>falling down</span> in the process!"
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H.Knockdown(20)
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H.DefaultCombatKnockdown(20)
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else
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message_param = "<span class='userdanger'>bumps [user.p_their()] head on the ground</span> trying to motion towards %t."
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H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
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@@ -362,7 +362,7 @@
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. = ..()
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if(. && isliving(user))
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var/mob/living/L = user
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L.Knockdown(200)
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L.DefaultCombatKnockdown(200)
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/datum/emote/living/sway
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key = "sway"
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@@ -53,7 +53,7 @@
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/mob/living/proc/ZImpactDamage(turf/T, levels)
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visible_message("<span class='danger'>[src] crashes into [T] with a sickening noise!</span>")
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adjustBruteLoss((levels * 5) ** 1.5)
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Knockdown(levels * 50)
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DefaultCombatKnockdown(levels * 50)
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/mob/living/proc/OpenCraftingMenu()
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@@ -1025,7 +1025,7 @@
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"[C] trips over [src] and falls!", \
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"[C] topples over [src]!", \
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"[C] leaps out of [src]'s way!")]</span>")
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C.Knockdown(40)
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C.DefaultCombatKnockdown(40)
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/mob/living/ConveyorMove()
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if((movement_type & FLYING) && !stat)
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@@ -7,7 +7,7 @@
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if(. & EMP_PROTECT_SELF)
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return
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take_holo_damage(50/severity)
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Knockdown(400/severity)
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DefaultCombatKnockdown(400/severity)
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silent = max((3 MINUTES)/severity, silent)
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if(holoform)
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fold_in(force = TRUE)
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@@ -22,10 +22,10 @@
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qdel(src)
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if(2)
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fold_in(force = 1)
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Knockdown(400)
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DefaultCombatKnockdown(400)
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if(3)
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fold_in(force = 1)
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Knockdown(200)
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DefaultCombatKnockdown(200)
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user)
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@@ -96,7 +96,7 @@
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take_holo_damage(amount * 0.25)
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/mob/living/silicon/pai/adjustOrganLoss(slot, amount, maximum = 500) //I kept this in, unlike tg
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Knockdown(amount * 0.2)
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DefaultCombatKnockdown(amount * 0.2)
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/mob/living/silicon/pai/getBruteLoss()
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return emittermaxhealth - emitterhealth
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@@ -32,7 +32,7 @@
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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if(prob(damage))
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for(var/mob/living/N in buckled_mobs)
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N.Knockdown(20)
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N.DefaultCombatKnockdown(20)
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unbuckle_mob(N)
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N.visible_message("<span class='boldwarning'>[N] is knocked off of [src] by [M]!</span>")
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switch(M.melee_damage_type)
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@@ -106,7 +106,7 @@
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for(var/mob/living/M in buckled_mobs)
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if(prob(severity*50))
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unbuckle_mob(M)
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M.Knockdown(40)
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M.DefaultCombatKnockdown(40)
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M.visible_message("<span class='boldwarning'>[M] is thrown off of [src]!</span>")
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flash_act(affect_silicon = 1)
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@@ -123,7 +123,7 @@
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for(var/mob/living/M in buckled_mobs)
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M.visible_message("<span class='boldwarning'>[M] is knocked off of [src]!</span>")
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unbuckle_mob(M)
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M.Knockdown(40)
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M.DefaultCombatKnockdown(40)
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if(P.stun || P.knockdown)
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for(var/mob/living/M in buckled_mobs)
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unbuckle_mob(M)
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@@ -545,7 +545,7 @@ Auto Patrol[]"},
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spawn(2)
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icon_state = "[lasercolor]ed209[on]"
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var/threat = 5
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C.Knockdown(100)
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C.DefaultCombatKnockdown(100)
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C.stuttering = 5
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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@@ -196,7 +196,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
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C.stuttering = 20
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C.adjustEarDamage(0, 5) //far less damage than the H.O.N.K.
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C.Jitter(50)
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C.Knockdown(60)
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C.DefaultCombatKnockdown(60)
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var/mob/living/carbon/human/H = C
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if(client) //prevent spam from players..
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spam_flag = TRUE
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@@ -215,7 +215,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
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"<span class='userdanger'>[src] has honked you!</span>")
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else
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C.stuttering = 20
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C.Knockdown(80)
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C.DefaultCombatKnockdown(80)
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addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntime)
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@@ -358,7 +358,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
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"[C] trips over [src] and falls!", \
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"[C] topples over [src]!", \
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"[C] leaps out of [src]'s way!")]</span>")
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C.Knockdown(10)
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C.DefaultCombatKnockdown(10)
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playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 1, -1)
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if(!client)
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speak("Honk!")
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@@ -635,7 +635,7 @@
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if(!paicard)
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log_combat(src, L, "knocked down")
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visible_message("<span class='danger'>[src] knocks over [L]!</span>")
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L.Knockdown(160)
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L.DefaultCombatKnockdown(160)
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return ..()
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// called from mob/living/carbon/human/Crossed()
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@@ -254,11 +254,11 @@ Auto Patrol: []"},
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var/threat = 5
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if(ishuman(C))
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C.stuttering = 5
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C.Knockdown(100)
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||||
C.DefaultCombatKnockdown(100)
|
||||
var/mob/living/carbon/human/H = C
|
||||
threat = H.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
else
|
||||
C.Knockdown(100)
|
||||
C.DefaultCombatKnockdown(100)
|
||||
C.stuttering = 5
|
||||
threat = C.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
|
||||
|
||||
@@ -353,7 +353,7 @@
|
||||
if(!LAZYLEN(parts))
|
||||
if(undismembermerable_limbs) //they have limbs we can't remove, and no parts we can, attack!
|
||||
return ..()
|
||||
C.Knockdown(60)
|
||||
C.DefaultCombatKnockdown(60)
|
||||
visible_message("<span class='danger'>[src] knocks [C] down!</span>")
|
||||
to_chat(src, "<span class='cultlarge'>\"Bring [C.p_them()] to me.\"</span>")
|
||||
return FALSE
|
||||
|
||||
@@ -222,7 +222,7 @@
|
||||
if(.)
|
||||
update_icons()
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
|
||||
/mob/living/simple_animal/drone/cogscarab/DefaultCombatKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
|
||||
. = ..()
|
||||
if(.)
|
||||
update_icons()
|
||||
|
||||
@@ -160,7 +160,7 @@
|
||||
M.visible_message("<span class='warning'>[M] tips over [src].</span>",
|
||||
"<span class='notice'>You tip over [src].</span>")
|
||||
to_chat(src, "<span class='userdanger'>You are tipped over by [M]!</span>")
|
||||
Knockdown(60,ignore_canknockdown = TRUE)
|
||||
DefaultCombatKnockdown(60,ignore_canknockdown = TRUE)
|
||||
icon_state = icon_dead
|
||||
spawn(rand(20,50))
|
||||
if(!stat && M)
|
||||
|
||||
@@ -41,6 +41,6 @@
|
||||
. = ..()
|
||||
if(. && prob(12) && iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
C.Knockdown(60)
|
||||
C.DefaultCombatKnockdown(60)
|
||||
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
|
||||
"<span class='userdanger'>\The [src] knocks you down!</span>")
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
var/atom/throw_target = get_edge_target_turf(L, dir)
|
||||
L.throw_at(throw_target, rand(1,2), 7, src)
|
||||
else
|
||||
L.Knockdown(20)
|
||||
L.DefaultCombatKnockdown(20)
|
||||
visible_message("<span class='danger'>[src] knocks [L] down!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla/CanAttack(atom/the_target)
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
var/mob/living/L = AM
|
||||
if(!istype(L, /mob/living/simple_animal/hostile/jungle/leaper))
|
||||
playsound(src,'sound/effects/snap.ogg',50, 1, -1)
|
||||
L.Knockdown(50)
|
||||
L.DefaultCombatKnockdown(50)
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.reagents.add_reagent("leaper_venom", 5)
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
icon_state = initial(icon_state)
|
||||
if(prob(15) && iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
C.Knockdown(40)
|
||||
C.DefaultCombatKnockdown(40)
|
||||
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
|
||||
"<span class='userdanger'>\The [src] knocks you down!</span>")
|
||||
|
||||
@@ -179,7 +179,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
|
||||
. = ..()
|
||||
if(knockdown_people && . && prob(15) && iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
C.Knockdown(40)
|
||||
C.DefaultCombatKnockdown(40)
|
||||
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
|
||||
"<span class='userdanger'>\The [src] knocks you down!</span>")
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
if(prob(15))
|
||||
C.Knockdown(60)
|
||||
C.DefaultCombatKnockdown(60)
|
||||
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
|
||||
"<span class='userdanger'>\The [src] knocks you down!</span>")
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
if(prob(grasp_pull_chance))
|
||||
setDir(get_dir(src,L) )//staaaare
|
||||
step(L,get_dir(L,src)) //reel them in
|
||||
L.Knockdown(60) //you can't get away now~
|
||||
L.DefaultCombatKnockdown(60) //you can't get away now~
|
||||
|
||||
if(grasping.len < max_grasps)
|
||||
grasping:
|
||||
|
||||
@@ -237,7 +237,7 @@
|
||||
//Blanket
|
||||
/mob/living/proc/AllImmobility(amount, updating)
|
||||
Paralyze(amount, FALSE)
|
||||
Knockdown(amount, FALSE)
|
||||
DefaultCombatKnockdown(amount, FALSE)
|
||||
Stun(amount, FALSE)
|
||||
Immobilize(amount, FALSE)
|
||||
if(updating)
|
||||
|
||||
Reference in New Issue
Block a user