([\W\.])Knockdown\(
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@@ -359,4 +359,4 @@
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user.visible_message("<span class='warning'>[user] somehow manages to shoot [user.p_them()]self in the face!</span>", "<span class='userdanger'>You somehow shoot yourself in the face! How the hell?!</span>")
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user.emote("scream")
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user.drop_all_held_items()
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user.Knockdown(80)
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user.DefaultCombatKnockdown(80)
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@@ -529,7 +529,7 @@
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else
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used = 1
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victim.take_overall_damage(30,30)
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victim.Knockdown(60)
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victim.DefaultCombatKnockdown(60)
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explosion(src, -1, -1, -1, -1, FALSE, FALSE, 5)
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/obj/item/projectile/magic/nuclear/Destroy()
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@@ -166,7 +166,7 @@
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hal_impact_effect_wall = null
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/obj/item/projectile/hallucination/taser/hal_apply_effect()
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hal_target.Knockdown(100)
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hal_target.DefaultCombatKnockdown(100)
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hal_target.stuttering += 20
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if(hal_target.dna && hal_target.dna.check_mutation(HULK))
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hal_target.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
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@@ -199,7 +199,7 @@
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hal_impact_effect_wall = null
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/obj/item/projectile/hallucination/ebow/hal_apply_effect()
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hal_target.Knockdown(100)
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hal_target.DefaultCombatKnockdown(100)
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hal_target.stuttering += 5
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hal_target.adjustStaminaLoss(8)
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@@ -10,5 +10,5 @@
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nodamage = TRUE
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else if(iscarbon(target))
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var/mob/living/L = target
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L.Knockdown(100, TRUE, FALSE, 30, 25)
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L.DefaultCombatKnockdown(100, TRUE, FALSE, 30, 25)
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return ..()
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