([\W\.])Knockdown\(
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@@ -198,7 +198,7 @@
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if(H.anti_magic_check(FALSE, TRUE))
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continue
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H.mind.add_antag_datum(/datum/antagonist/sintouched)
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H.Knockdown(400)
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H.DefaultCombatKnockdown(400)
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/obj/effect/proc_holder/spell/targeted/summon_dancefloor
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@@ -123,9 +123,9 @@
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M.SetSleeping(0)
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M.stuttering += 20*mul
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M.adjustEarDamage(0, 30*mul)
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M.Knockdown(60*mul)
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M.DefaultCombatKnockdown(60*mul)
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if(prob(40))
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M.Knockdown(200*mul)
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M.DefaultCombatKnockdown(200*mul)
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else
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M.Jitter(500*mul)
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@@ -46,7 +46,7 @@
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if(!amt_knockdown && amt_dam_stam)
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target.adjustStaminaLoss(amt_dam_stam)
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else
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target.Knockdown(amt_knockdown, override_hardstun = amt_hardstun, override_stamdmg = amt_dam_stam)
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target.DefaultCombatKnockdown(amt_knockdown, override_hardstun = amt_hardstun, override_stamdmg = amt_dam_stam)
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target.Unconscious(amt_unconscious)
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target.Stun(amt_stun)
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@@ -135,7 +135,7 @@
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lich.hardset_dna(null,null,lich.real_name,null, new /datum/species/skeleton/space)
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to_chat(lich, "<span class='warning'>Your bones clatter and shudder as you are pulled back into this world!</span>")
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var/turf/body_turf = get_turf(old_body)
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lich.Knockdown(200 + 200*resurrections)
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lich.DefaultCombatKnockdown(200 + 200*resurrections)
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resurrections++
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if(old_body && old_body.loc)
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if(iscarbon(old_body))
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@@ -287,14 +287,14 @@
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if(distfromcaster == 0)
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if(isliving(AM))
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var/mob/living/M = AM
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M.Knockdown(100, override_hardstun = 20)
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M.DefaultCombatKnockdown(100, override_hardstun = 20)
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M.adjustBruteLoss(5)
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to_chat(M, "<span class='userdanger'>You're slammed into the floor by [user]!</span>")
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else
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new sparkle_path(get_turf(AM), get_dir(user, AM)) //created sparkles will disappear on their own
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if(isliving(AM))
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var/mob/living/M = AM
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M.Knockdown(stun_amt, override_hardstun = stun_amt * 0.2)
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M.DefaultCombatKnockdown(stun_amt, override_hardstun = stun_amt * 0.2)
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to_chat(M, "<span class='userdanger'>You're thrown back by [user]!</span>")
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AM.throw_at(throwtarget, ((CLAMP((maxthrow - (CLAMP(distfromcaster - 2, 0, distfromcaster))), 3, maxthrow))), 1,user)//So stuff gets tossed around at the same time.
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