Merge pull request #13497 from Zandario/species-refactor

Refactors some defines for easier Species Development
This commit is contained in:
silicons
2020-10-10 22:00:49 -07:00
committed by GitHub
35 changed files with 341 additions and 292 deletions
+1 -3
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@@ -45,13 +45,12 @@
var/dynamic_fhair_suffix = ""//mask > head for facial hair
//basically a restriction list.
var/list/species_restricted = null
var/list/species_restricted
//Basically syntax is species_restricted = list("Species Name","Species Name")
//Add a "exclude" string to do the opposite, making it only only species listed that can't wear it.
//You append this to clothing objects
// How much clothing damage has been dealt to each of the limbs of the clothing, assuming it covers more than one limb
var/list/damage_by_parts
// How much integrity is in a specific limb before that limb is disabled (for use in [/obj/item/clothing/proc/take_damage_zone], and only if we cover multiple zones.) Set to 0 to disable shredding.
@@ -477,7 +476,6 @@ BLIND // can't see anything
return TRUE
/// If we're a clothing with at least 1 shredded/disabled zone, give the wearer a periodic heads up letting them know their clothes are damaged
/obj/item/clothing/proc/bristle(mob/living/L)
if(!istype(L))