Merge pull request #13497 from Zandario/species-refactor
Refactors some defines for easier Species Development
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@@ -45,13 +45,12 @@
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var/dynamic_fhair_suffix = ""//mask > head for facial hair
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//basically a restriction list.
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var/list/species_restricted = null
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var/list/species_restricted
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//Basically syntax is species_restricted = list("Species Name","Species Name")
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//Add a "exclude" string to do the opposite, making it only only species listed that can't wear it.
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//You append this to clothing objects
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// How much clothing damage has been dealt to each of the limbs of the clothing, assuming it covers more than one limb
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var/list/damage_by_parts
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// How much integrity is in a specific limb before that limb is disabled (for use in [/obj/item/clothing/proc/take_damage_zone], and only if we cover multiple zones.) Set to 0 to disable shredding.
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@@ -477,7 +476,6 @@ BLIND // can't see anything
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return TRUE
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/// If we're a clothing with at least 1 shredded/disabled zone, give the wearer a periodic heads up letting them know their clothes are damaged
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/obj/item/clothing/proc/bristle(mob/living/L)
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if(!istype(L))
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