TG sync Sunday (#201)

* stage one

* datums and shit

* game stuff

* modules

* tgstation.dme

* tools

* these things for icons

* compiling fixes

* merge spree on TG

* other updates

* updated maps with deepfryers

* My helpers were not helping
This commit is contained in:
Poojawa
2017-02-06 00:36:56 -06:00
committed by GitHub
parent aeeca195c7
commit 73b6b33f79
279 changed files with 3548 additions and 2585 deletions

View File

@@ -168,8 +168,10 @@
// Used by Paper and PhotoCopier (and PaperBin once a year).
// Used by PDA's Notekeeper.
// Used by NewsCaster and NewsPaper.
// Used by Modular Computers
#define PEN_FONT "Verdana"
#define CRAYON_FONT "Comic Sans MS"
#define PRINTER_FONT "Times New Roman"
#define SIGNFONT "Times New Roman"
#define RESIZE_DEFAULT_SIZE 1

View File

@@ -13,3 +13,6 @@
#define GC_QUEUED_FOR_QUEUING -1
#define GC_QUEUED_FOR_HARD_DEL -2
#define GC_CURRENTLY_BEING_QDELETED -3
#define QDELETED(X) (!X || X.gc_destroyed)
#define QDESTROYING(X) (!X || X.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)

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@@ -20,10 +20,6 @@
if (config.log_admin)
diary << "\[[time_stamp()]]ADMIN: [text]"
/proc/log_mentor(text)
mentor_log.Add(text)
diary << "\[[time_stamp()]]MENTOR: [text]"
/proc/log_adminsay(text)
if (config.log_adminchat)
log_admin("ASAY: [text]")

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@@ -449,7 +449,7 @@
/proc/pollCandidatesForMob(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, mob/M, ignore_category = null)
var/list/L = pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category)
if(!M || qdeleted(M) || !M.loc)
if(!M || QDELETED(M) || !M.loc)
return list()
return L
@@ -458,7 +458,7 @@
var/i=1
for(var/v in mobs)
var/atom/A = v
if(!A || qdeleted(A) || !A.loc)
if(!A || QDELETED(A) || !A.loc)
mobs.Cut(i,i+1)
else
++i

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@@ -13,12 +13,6 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/undershirt, undershirt_list, undershirt_m, undershirt_f)
//socks
init_sprite_accessory_subtypes(/datum/sprite_accessory/socks, socks_list)
//human mutant bodyparts
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/human, tails_list_human)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails_animated/human, animated_tails_list_human)
init_sprite_accessory_subtypes(/datum/sprite_accessory/ears, ears_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, wings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings_open, wings_open_list)
//lizard bodyparts (blizzard intensifies)
init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, body_markings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/lizard, tails_list_lizard)
@@ -36,6 +30,13 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/legs, legs_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, r_wings_list,roundstart = TRUE)
//human mutant bodyparts
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/human, tails_list_human)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails_animated/human, animated_tails_list_human)
init_sprite_accessory_subtypes(/datum/sprite_accessory/ears, ears_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, wings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings_open, wings_open_list)
//mammal bodyparts (fucking furries)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_body_markings, mam_body_markings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails, mam_tails_list)

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@@ -33,11 +33,12 @@
#define N_SOUTHEAST 64
#define N_SOUTHWEST 1024
#define SMOOTH_FALSE 0 //not smooth
#define SMOOTH_TRUE 1 //smooths with exact specified types or just itself
#define SMOOTH_MORE 2 //smooths with all subtypes of specified types or just itself (this value can replace SMOOTH_TRUE)
#define SMOOTH_DIAGONAL 4 //if atom should smooth diagonally, this should be present in 'smooth' var
#define SMOOTH_BORDER 8 //atom will smooth with the borders of the map
#define SMOOTH_FALSE 0 //not smooth
#define SMOOTH_TRUE 1 //smooths with exact specified types or just itself
#define SMOOTH_MORE 2 //smooths with all subtypes of specified types or just itself (this value can replace SMOOTH_TRUE)
#define SMOOTH_DIAGONAL 4 //if atom should smooth diagonally, this should be present in 'smooth' var
#define SMOOTH_BORDER 8 //atom will smooth with the borders of the map
#define SMOOTH_QUEUED 16 //atom is currently queued to smooth.
#define NULLTURF_BORDER 123456789
@@ -110,9 +111,12 @@
//do not use, use queue_smooth(atom)
/proc/smooth_icon(atom/A)
if(!A || !A.smooth || !A.z)
if(!A || !A.smooth)
return
if(qdeleted(A))
A.smooth &= ~SMOOTH_QUEUED
if (!A.z)
return
if(QDELETED(A))
return
if((A.smooth & SMOOTH_TRUE) || (A.smooth & SMOOTH_MORE))
var/adjacencies = calculate_adjacencies(A)
@@ -376,11 +380,13 @@
//SSicon_smooth
/proc/queue_smooth(atom/A)
if(SSicon_smooth)
SSicon_smooth.smooth_queue[A] = A
SSicon_smooth.can_fire = 1
else
smooth_icon(A)
if(!A.smooth || A.smooth & SMOOTH_QUEUED)
return
SSicon_smooth.smooth_queue += A
SSicon_smooth.can_fire = 1
A.smooth |= SMOOTH_QUEUED
//Example smooth wall
/turf/closed/wall/smooth

View File

@@ -133,7 +133,6 @@ var/list/skin_tones = list(
)
var/global/list/species_list[0]
var/global/list/whitelisted_species_list[0]
var/global/list/roundstart_species[0]
/proc/age2agedescription(age)

View File

@@ -81,14 +81,21 @@
return text //only accepts the text if it has some non-spaces
// Used to get a properly sanitized input, of max_length
/proc/stripped_input(mob/user, message = "", title = "", default = "", max_length=MAX_MESSAGE_LEN)
// no_trim is self explanatory but it prevents the input from being trimed if you intend to parse newlines or whitespace.
/proc/stripped_input(mob/user, message = "", title = "", default = "", max_length=MAX_MESSAGE_LEN, no_trim=FALSE)
var/name = input(user, message, title, default) as text|null
return trim(html_encode(name), max_length) //trim is "outside" because html_encode can expand single symbols into multiple symbols (such as turning < into &lt;)
if(no_trim)
return copytext(html_encode(name), 1, max_length)
else
return trim(html_encode(name), max_length) //trim is "outside" because html_encode can expand single symbols into multiple symbols (such as turning < into &lt;)
// Used to get a properly sanitized multiline input, of max_length
/proc/stripped_multiline_input(mob/user, message = "", title = "", default = "", max_length=MAX_MESSAGE_LEN)
/proc/stripped_multiline_input(mob/user, message = "", title = "", default = "", max_length=MAX_MESSAGE_LEN, no_trim=FALSE)
var/name = input(user, message, title, default) as message|null
return html_encode(trim(name, max_length))
if(no_trim)
return copytext(html_encode(name), 1, max_length)
else
return trim(html_encode(name), max_length)
//Filters out undesirable characters from names
/proc/reject_bad_name(t_in, allow_numbers=0, max_length=MAX_NAME_LEN)

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@@ -16,3 +16,10 @@ proc/TextPreview(var/string,var/len=40)
return string
else
return "[copytext(string, 1, 37)]..."
var/list/mentor_log = list ( )
var/list/admintickets = list()
var/global/list/whitelisted_species_list[0]
/proc/log_mentor(text)
mentor_log.Add(text)
diary << "\[[time_stamp()]]MENTOR: [text]"

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@@ -916,7 +916,7 @@ var/list/WALLITEMS_INVERSE = typecacheof(list(
/proc/IsValidSrc(datum/D)
if(istype(D))
return !qdeleted(D)
return !QDELETED(D)
return 0

View File

@@ -50,6 +50,10 @@
#warn compiling in TESTING mode. testing() debug messages will be visible.
#endif
#ifdef TRAVISTESTING
#define TESTING
#endif
//Update this whenever you need to take advantage of more recent byond features
#define MIN_COMPILER_VERSION 510
#if DM_VERSION < MIN_COMPILER_VERSION

View File

@@ -4,7 +4,6 @@ var/href_logfile = null
var/list/bombers = list( )
var/list/admin_log = list ( )
var/list/mentor_log = list ( )
var/list/lastsignalers = list( ) //keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
var/list/lawchanges = list( ) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
@@ -12,6 +11,5 @@ var/list/combatlog = list()
var/list/IClog = list()
var/list/OOClog = list()
var/list/adminlog = list()
var/list/admintickets = list()
var/list/active_turfs_startlist = list()

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@@ -184,4 +184,4 @@
//
/mob/living/silicon/ai/TurfAdjacent(var/turf/T)
return (cameranet && cameranet.checkTurfVis(T))
return (cameranet && cameranet.checkTurfVis(T))

View File

@@ -10,17 +10,6 @@
var/mob/living/carbon/alien/humanoid/hunter/AH = usr
AH.toggle_leap()
/obj/screen/alien/nightvision
name = "toggle night-vision"
icon_state = "nightvision1"
screen_loc = ui_alien_nightvision
/obj/screen/alien/nightvision/Click()
var/mob/living/carbon/alien/A = usr
var/obj/effect/proc_holder/alien/nightvisiontoggle/T = locate() in A.abilities
if(T)
T.fire(A)
/obj/screen/alien/plasma_display
icon = 'icons/mob/screen_gen.dmi'
icon_state = "power_display2"
@@ -105,9 +94,6 @@
healths = new /obj/screen/healths/alien()
infodisplay += healths
nightvisionicon = new /obj/screen/alien/nightvision()
infodisplay += nightvisionicon
alien_plasma_display = new /obj/screen/alien/plasma_display()
infodisplay += alien_plasma_display

View File

@@ -10,9 +10,6 @@
healths = new /obj/screen/healths/alien()
infodisplay += healths
nightvisionicon = new /obj/screen/alien/nightvision()
nightvisionicon.screen_loc = ui_alien_nightvision
infodisplay += nightvisionicon
alien_queen_finder = new /obj/screen/alien/alien_queen_finder()
infodisplay += alien_queen_finder
pull_icon = new /obj/screen/pull()

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@@ -77,6 +77,8 @@
/datum/hud/ghost/show_hud()
var/mob/dead/observer/G = mymob
mymob.client.screen = list()
for(var/thing in plane_masters)
mymob.client.screen += plane_masters[thing]
create_parallax()
if(G.client.prefs.ghost_hud)
mymob.client.screen += static_inventory

View File

@@ -200,9 +200,8 @@
if(infodisplay.len)
screenmob.client.screen -= infodisplay
if(plane_masters.len)
for(var/thing in plane_masters)
screenmob.client.screen += plane_masters[thing]
for(var/thing in plane_masters)
screenmob.client.screen += plane_masters[thing]
hud_version = display_hud_version
persistent_inventory_update(screenmob)
mymob.update_action_buttons(1)

View File

@@ -98,7 +98,7 @@ var/const/tk_maxrange = 15
/obj/item/tk_grab/attack_self(mob/user)
if(!focus)
return
if(qdeleted(focus))
if(QDELETED(focus))
qdel(src)
return
focus.attack_self_tk(user)

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@@ -157,6 +157,7 @@
var/time = (world.timeofday - start_timeofday) / 10
var/msg = "Initialized [name] subsystem within [time] seconds!"
world << "<span class='boldannounce'>[msg]</span>"
world.log << msg
return time
//hook for printing stats to the "MC" statuspanel for admins to see performance and related stats etc.

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@@ -26,7 +26,7 @@ var/datum/subsystem/acid/SSacid
while (currentrun.len)
var/obj/O = currentrun[currentrun.len]
currentrun.len--
if (!O || qdeleted(O))
if (!O || QDELETED(O))
processing -= O
if (MC_TICK_CHECK)
return

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@@ -22,8 +22,9 @@ var/datum/subsystem/augury/SSaugury
var/biggest_doom = null
var/biggest_threat = null
for(var/d in doombringers)
if(!d || qdeleted(d))
for(var/db in doombringers)
var/datum/d = db
if(!d || QDELETED(d))
doombringers -= d
continue
var/threat = doombringers[d]

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@@ -59,17 +59,6 @@ var/datum/subsystem/events/SSevent
/datum/subsystem/events/proc/reschedule()
scheduled = world.time + rand(frequency_lower, max(frequency_lower,frequency_upper))
if(world.time > 108000) //2:45
frequency_lower=1000
frequency_upper=1500
//if ((!( ticker ) || emergency_shuttle.location))
//if(SSshuttle.emergency.mode == SHUTTLE_DOCKED || SSshuttle.emergency.mode == SHUTTLE_CALL)
// return
if(SSshuttle.emergency.mode < SHUTTLE_CALL)
SSshuttle.emergency.request(null, 1.5)
log_game("Round time limit reached. Shuttle has been auto-called.")
message_admins("Round time limit reached. Shuttle called.")
//selects a random event based on whether it can occur and it's 'weight'(probability)
/datum/subsystem/events/proc/spawnEvent()
if(!config.allow_random_events)
@@ -108,7 +97,7 @@ var/datum/subsystem/events/SSevent
continue
if (E.alertadmins)
message_admins("Random Event triggering: [E.name] ([E.typepath])")
deadchat_broadcast("[E.name] has just been randomly triggered!") //STOP ASSUMING IT'S BADMINS!
deadchat_broadcast("<span class='deadsay'><b>[E.name]</b> has just been randomly triggered!</span>") //STOP ASSUMING IT'S BADMINS!
log_game("Random Event triggering: [E.name] ([E.typepath])")
return

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@@ -26,7 +26,7 @@ var/datum/subsystem/fire_burning/SSfire_burning
while(currentrun.len)
var/obj/O = currentrun[currentrun.len]
currentrun.len--
if (!O || qdeleted(O))
if (!O || QDELETED(O))
processing -= O
if (MC_TICK_CHECK)
return

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@@ -203,22 +203,6 @@ var/datum/subsystem/garbage_collector/SSgarbage
else if(D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
CRASH("[D.type] destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic")
// Returns 1 if the object has been queued for deletion.
/proc/qdeleted(datum/D)
if(!istype(D))
return FALSE
if(D.gc_destroyed)
return TRUE
return FALSE
// Returns true if the object's destroy has been called (set just before it is called)
/proc/qdestroying(datum/D)
if(!istype(D))
return FALSE
if(D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
return TRUE
return FALSE
// Default implementation of clean-up code.
// This should be overridden to remove all references pointing to the object being destroyed.
// Return the appropriate QDEL_HINT; in most cases this is QDEL_HINT_QUEUE.
@@ -270,6 +254,7 @@ var/datum/subsystem/garbage_collector/SSgarbage
usr.client.running_find_references = type
testing("Beginning search for references to a [type].")
find_references_in_globals()
for(var/datum/thing in world)
if(usr && usr.client && !usr.client.running_find_references) return
for(var/varname in thing.vars)
@@ -326,4 +311,735 @@ var/datum/subsystem/garbage_collector/SSgarbage
dat += "[path] - [tmplist[path]] times<BR>"
usr << browse(dat, "window=qdeletedlog")
#define SearchVar(X) DoSearchVar(X, #X)
/datum/proc/DoSearchVar(X, Xname)
if(islist(X))
if(src in X)
testing("Found [src.type] \ref[src] in global list [Xname].")
else if(istype(X, /datum))
var/datum/D = X
for(var/V in D.vars)
for(var/varname in D.vars)
var/variable = D.vars[varname]
if(variable == src)
testing("Found [src.type] \ref[src] in [D.type]'s [varname] var. Global: [Xname]")
else if(islist(variable) && src in variable)
testing("Found [src.type] \ref[src] in [D.type]'s [varname] list var. Global: [Xname]")
CHECK_TICK
//if find_references isn't working for some datum
//update this list using tools/DMTreeToGlobalsList
/datum/proc/find_references_in_globals()
SearchVar(last_irc_status)
SearchVar(inerror)
SearchVar(failed_db_connections)
SearchVar(nextmap)
SearchVar(mapchanging)
SearchVar(rebootingpendingmapchange)
SearchVar(clockwork_construction_value)
SearchVar(clockwork_caches)
SearchVar(clockwork_daemons)
SearchVar(clockwork_generals_invoked)
SearchVar(all_clockwork_objects)
SearchVar(all_clockwork_mobs)
SearchVar(clockwork_component_cache)
SearchVar(ratvar_awakens)
SearchVar(clockwork_gateway_activated)
SearchVar(all_scripture)
SearchVar(pointed_types)
SearchVar(bloody_footprints_cache)
SearchVar(ghost_accs_options)
SearchVar(ghost_others_options)
SearchVar(special_roles)
SearchVar(string_cache)
SearchVar(string_filename_current_key)
SearchVar(cmp_field)
SearchVar(friendly_animal_types)
SearchVar(humanoid_icon_cache)
SearchVar(freeze_item_icons)
SearchVar(E)
SearchVar(Sqrt2)
SearchVar(sqrtTable)
SearchVar(gaussian_next)
SearchVar(skin_tones)
SearchVar(species_list)
SearchVar(roundstart_species)
SearchVar(church_name)
SearchVar(command_name)
SearchVar(religion_name)
SearchVar(syndicate_name)
SearchVar(syndicate_code_phrase)
SearchVar(syndicate_code_response)
SearchVar(zero_character_only)
SearchVar(hex_characters)
SearchVar(alphabet)
SearchVar(binary)
SearchVar(can_embed_types)
SearchVar(WALLITEMS)
SearchVar(WALLITEMS_EXTERNAL)
SearchVar(WALLITEMS_INVERSE)
SearchVar(sortInstance)
SearchVar(config)
SearchVar(protected_config)
SearchVar(host)
SearchVar(join_motd)
SearchVar(station_name)
SearchVar(game_version)
SearchVar(changelog_hash)
SearchVar(ooc_allowed)
SearchVar(dooc_allowed)
SearchVar(abandon_allowed)
SearchVar(enter_allowed)
SearchVar(guests_allowed)
SearchVar(shuttle_frozen)
SearchVar(shuttle_left)
SearchVar(tinted_weldhelh)
SearchVar(Debug)
SearchVar(Debug2)
SearchVar(comms_key)
SearchVar(comms_allowed)
SearchVar(cross_address)
SearchVar(cross_allowed)
SearchVar(medal_hub)
SearchVar(medal_pass)
SearchVar(medals_enabled)
SearchVar(MAX_EX_DEVESTATION_RANGE)
SearchVar(MAX_EX_HEAVY_RANGE)
SearchVar(MAX_EX_LIGHT_RANGE)
SearchVar(MAX_EX_FLASH_RANGE)
SearchVar(MAX_EX_FLAME_RANGE)
SearchVar(DYN_EX_SCALE)
SearchVar(sqladdress)
SearchVar(sqlport)
SearchVar(sqlfdbkdb)
SearchVar(sqlfdbklogin)
SearchVar(sqlfdbkpass)
SearchVar(sqlfdbktableprefix)
SearchVar(dbcon)
SearchVar(master_mode)
SearchVar(secret_force_mode)
SearchVar(wavesecret)
SearchVar(start_state)
SearchVar(NEARSIGHTBLOCK)
SearchVar(EPILEPSYBLOCK)
SearchVar(COUGHBLOCK)
SearchVar(TOURETTESBLOCK)
SearchVar(NERVOUSBLOCK)
SearchVar(BLINDBLOCK)
SearchVar(DEAFBLOCK)
SearchVar(HULKBLOCK)
SearchVar(TELEBLOCK)
SearchVar(FIREBLOCK)
SearchVar(XRAYBLOCK)
SearchVar(CLUMSYBLOCK)
SearchVar(STRANGEBLOCK)
SearchVar(RACEBLOCK)
SearchVar(bad_se_blocks)
SearchVar(good_se_blocks)
SearchVar(op_se_blocks)
SearchVar(NULLED_SE)
SearchVar(NULLED_UI)
SearchVar(global_mutations)
SearchVar(bad_mutations)
SearchVar(good_mutations)
SearchVar(not_good_mutations)
SearchVar(diary)
SearchVar(diaryofmeanpeople)
SearchVar(href_logfile)
SearchVar(bombers)
SearchVar(admin_log)
SearchVar(lastsignalers)
SearchVar(lawchanges)
SearchVar(combatlog)
SearchVar(IClog)
SearchVar(OOClog)
SearchVar(adminlog)
SearchVar(active_turfs_startlist)
SearchVar(admin_notice)
SearchVar(timezoneOffset)
SearchVar(fileaccess_timer)
SearchVar(TAB)
SearchVar(map_ready)
SearchVar(data_core)
SearchVar(CELLRATE)
SearchVar(CHARGELEVEL)
SearchVar(powernets)
SearchVar(map_name)
SearchVar(hair_styles_list)
SearchVar(hair_styles_male_list)
SearchVar(hair_styles_female_list)
SearchVar(facial_hair_styles_list)
SearchVar(facial_hair_styles_male_list)
SearchVar(facial_hair_styles_female_list)
SearchVar(underwear_list)
SearchVar(underwear_m)
SearchVar(underwear_f)
SearchVar(undershirt_list)
SearchVar(undershirt_m)
SearchVar(undershirt_f)
SearchVar(socks_list)
SearchVar(body_markings_list)
SearchVar(tails_list_lizard)
SearchVar(animated_tails_list_lizard)
SearchVar(snouts_list)
SearchVar(horns_list)
SearchVar(frills_list)
SearchVar(spines_list)
SearchVar(legs_list)
SearchVar(animated_spines_list)
SearchVar(tails_list_human)
SearchVar(animated_tails_list_human)
SearchVar(ears_list)
SearchVar(wings_list)
SearchVar(wings_open_list)
SearchVar(r_wings_list)
SearchVar(ghost_forms_with_directions_list)
SearchVar(ghost_forms_with_accessories_list)
SearchVar(security_depts_prefs)
SearchVar(backbaglist)
SearchVar(uplink_spawn_loc_list)
SearchVar(female_clothing_icons)
SearchVar(hit_appends)
SearchVar(scarySounds)
SearchVar(TAGGERLOCATIONS)
SearchVar(guitar_notes)
SearchVar(station_prefixes)
SearchVar(station_names)
SearchVar(station_suffixes)
SearchVar(greek_letters)
SearchVar(phonetic_alphabet)
SearchVar(numbers_as_words)
SearchVar(station_numerals)
SearchVar(cardinal)
SearchVar(alldirs)
SearchVar(diagonals)
SearchVar(accessable_z_levels)
SearchVar(global_map)
SearchVar(landmarks_list)
SearchVar(start_landmarks_list)
SearchVar(department_security_spawns)
SearchVar(generic_event_spawns)
SearchVar(monkeystart)
SearchVar(wizardstart)
SearchVar(newplayer_start)
SearchVar(latejoin)
SearchVar(prisonwarp)
SearchVar(holdingfacility)
SearchVar(xeno_spawn)
SearchVar(tdome1)
SearchVar(tdome2)
SearchVar(tdomeobserve)
SearchVar(tdomeadmin)
SearchVar(prisonsecuritywarp)
SearchVar(prisonwarped)
SearchVar(blobstart)
SearchVar(secequipment)
SearchVar(deathsquadspawn)
SearchVar(emergencyresponseteamspawn)
SearchVar(ruin_landmarks)
SearchVar(awaydestinations)
SearchVar(sortedAreas)
SearchVar(map_templates)
SearchVar(ruins_templates)
SearchVar(space_ruins_templates)
SearchVar(lava_ruins_templates)
SearchVar(shuttle_templates)
SearchVar(shelter_templates)
SearchVar(transit_markers)
SearchVar(clients)
SearchVar(admins)
SearchVar(deadmins)
SearchVar(directory)
SearchVar(stealthminID)
SearchVar(current_watchlist)
SearchVar(player_list)
SearchVar(mob_list)
SearchVar(living_mob_list)
SearchVar(dead_mob_list)
SearchVar(joined_player_list)
SearchVar(silicon_mobs)
SearchVar(pai_list)
SearchVar(ai_names)
SearchVar(wizard_first)
SearchVar(wizard_second)
SearchVar(ninja_titles)
SearchVar(ninja_names)
SearchVar(commando_names)
SearchVar(first_names_male)
SearchVar(first_names_female)
SearchVar(last_names)
SearchVar(lizard_names_male)
SearchVar(lizard_names_female)
SearchVar(clown_names)
SearchVar(mime_names)
SearchVar(carp_names)
SearchVar(golem_names)
SearchVar(plasmaman_names)
SearchVar(verbs)
SearchVar(adjectives)
SearchVar(cable_list)
SearchVar(portals)
SearchVar(airlocks)
SearchVar(mechas_list)
SearchVar(shuttle_caller_list)
SearchVar(machines)
SearchVar(syndicate_shuttle_boards)
SearchVar(navbeacons)
SearchVar(teleportbeacons)
SearchVar(deliverybeacons)
SearchVar(deliverybeacontags)
SearchVar(nuke_list)
SearchVar(alarmdisplay)
SearchVar(chemical_reactions_list)
SearchVar(chemical_reagents_list)
SearchVar(materials_list)
SearchVar(tech_list)
SearchVar(surgeries_list)
SearchVar(crafting_recipes)
SearchVar(rcd_list)
SearchVar(apcs_list)
SearchVar(tracked_implants)
SearchVar(tracked_chem_implants)
SearchVar(poi_list)
SearchVar(pinpointer_list)
SearchVar(zombie_infection_list)
SearchVar(meteor_list)
SearchVar(poll_ignore)
SearchVar(typecache_mob)
SearchVar(tk_maxrange)
SearchVar(Failsafe)
SearchVar(Master)
SearchVar(MC_restart_clear)
SearchVar(MC_restart_timeout)
SearchVar(MC_restart_count)
SearchVar(CURRENT_TICKLIMIT)
SearchVar(SSacid)
SearchVar(SSair)
SearchVar(SSasset)
SearchVar(SSaugury)
SearchVar(SScommunications)
SearchVar(SSdisease)
SearchVar(SSevent)
SearchVar(SSfire_burning)
SearchVar(SSgarbage)
SearchVar(SSicon_smooth)
SearchVar(SSipintel)
SearchVar(SSjob)
SearchVar(SSlighting)
SearchVar(SSmachine)
SearchVar(SSmapping)
SearchVar(SSminimap)
SearchVar(SSmob)
SearchVar(SSnpc)
SearchVar(SSorbit)
SearchVar(SSpai)
SearchVar(pai_card_list)
SearchVar(SSparallax)
SearchVar(SSpersistence)
SearchVar(SSping)
SearchVar(SSradio)
SearchVar(SSreligion)
SearchVar(SSserver)
SearchVar(SSshuttle)
SearchVar(SSspacedrift)
SearchVar(SSsqueak)
SearchVar(SSstickyban)
SearchVar(SSsun)
SearchVar(SStgui)
SearchVar(SSthrowing)
SearchVar(round_start_time)
SearchVar(ticker)
SearchVar(SStimer)
SearchVar(SSvote)
SearchVar(SSweather)
SearchVar(SSfastprocess)
SearchVar(SSflightpacks)
SearchVar(SSobj)
SearchVar(SSprocessing)
SearchVar(record_id_num)
SearchVar(emote_list)
SearchVar(huds)
SearchVar(diseases)
SearchVar(archive_diseases)
SearchVar(advance_cures)
SearchVar(list_symptoms)
SearchVar(dictionary_symptoms)
SearchVar(SYMPTOM_ACTIVATION_PROB)
SearchVar(revdata)
SearchVar(all_status_effects)
SearchVar(wire_colors)
SearchVar(wire_color_directory)
SearchVar(wire_name_directory)
SearchVar(possiblethemes)
SearchVar(max_secret_rooms)
SearchVar(blood_splatter_icons)
SearchVar(all_radios)
SearchVar(radiochannels)
SearchVar(radiochannelsreverse)
SearchVar(SYND_FREQ)
SearchVar(SUPP_FREQ)
SearchVar(SERV_FREQ)
SearchVar(SCI_FREQ)
SearchVar(COMM_FREQ)
SearchVar(MED_FREQ)
SearchVar(ENG_FREQ)
SearchVar(SEC_FREQ)
SearchVar(CENTCOM_FREQ)
SearchVar(AIPRIV_FREQ)
SearchVar(RADIO_TO_AIRALARM)
SearchVar(RADIO_FROM_AIRALARM)
SearchVar(RADIO_CHAT)
SearchVar(RADIO_ATMOSIA)
SearchVar(RADIO_NAVBEACONS)
SearchVar(RADIO_AIRLOCK)
SearchVar(RADIO_MAGNETS)
SearchVar(pointers)
SearchVar(freqtospan)
SearchVar(teleportlocs)
SearchVar(the_station_areas)
SearchVar(possible_items)
SearchVar(possible_items_special)
SearchVar(blobs)
SearchVar(blob_cores)
SearchVar(overminds)
SearchVar(blob_nodes)
SearchVar(blobs_legit)
SearchVar(possible_changeling_IDs)
SearchVar(slots)
SearchVar(slot2slot)
SearchVar(slot2type)
SearchVar(hivemind_bank)
SearchVar(blacklisted_pylon_turfs)
SearchVar(non_revealed_runes)
SearchVar(teleport_runes)
SearchVar(wall_runes)
SearchVar(whiteness)
SearchVar(allDevils)
SearchVar(lawlorify)
SearchVar(gang_name_pool)
SearchVar(gang_colors_pool)
SearchVar(borers)
SearchVar(total_borer_hosts_needed)
SearchVar(bomb_set)
SearchVar(hsboxspawn)
SearchVar(multiverse)
SearchVar(announcement_systems)
SearchVar(doppler_arrays)
SearchVar(HOLOPAD_MODE)
SearchVar(holopads)
SearchVar(news_network)
SearchVar(allCasters)
SearchVar(SAFETY_COOLDOWN)
SearchVar(req_console_assistance)
SearchVar(req_console_supplies)
SearchVar(req_console_information)
SearchVar(allConsoles)
SearchVar(time_last_changed_position)
SearchVar(CALL_SHUTTLE_REASON_LENGTH)
SearchVar(crewmonitor)
SearchVar(possible_uplinker_IDs)
SearchVar(airlock_overlays)
SearchVar(pipeID2State)
SearchVar(telecomms_list)
SearchVar(recentmessages)
SearchVar(message_delay)
SearchVar(year)
SearchVar(year_integer)
SearchVar(explosionid)
SearchVar(fire_overlay)
SearchVar(acid_overlay)
SearchVar(BUMP_TELEPORTERS)
SearchVar(contrabandposters)
SearchVar(legitposters)
SearchVar(blacklisted_glowshroom_turfs)
SearchVar(PDAs)
SearchVar(rod_recipes)
SearchVar(glass_recipes)
SearchVar(reinforced_glass_recipes)
SearchVar(human_recipes)
SearchVar(corgi_recipes)
SearchVar(monkey_recipes)
SearchVar(xeno_recipes)
SearchVar(sinew_recipes)
SearchVar(sandstone_recipes)
SearchVar(sandbag_recipes)
SearchVar(diamond_recipes)
SearchVar(uranium_recipes)
SearchVar(plasma_recipes)
SearchVar(gold_recipes)
SearchVar(silver_recipes)
SearchVar(clown_recipes)
SearchVar(titanium_recipes)
SearchVar(plastitanium_recipes)
SearchVar(snow_recipes)
SearchVar(abductor_recipes)
SearchVar(metal_recipes)
SearchVar(plasteel_recipes)
SearchVar(wood_recipes)
SearchVar(cloth_recipes)
SearchVar(cardboard_recipes)
SearchVar(runed_metal_recipes)
SearchVar(brass_recipes)
SearchVar(disposalpipeID2State)
SearchVar(RPD_recipes)
SearchVar(highlander_claymores)
SearchVar(biblenames)
SearchVar(biblestates)
SearchVar(bibleitemstates)
SearchVar(globalBlankCanvases)
SearchVar(crematoriums)
SearchVar(icons_to_ignore_at_floor_init)
SearchVar(js_byjax)
SearchVar(js_dropdowns)
SearchVar(BSACooldown)
SearchVar(admin_ranks)
SearchVar(admin_verbs_default)
SearchVar(admin_verbs_admin)
SearchVar(admin_verbs_ban)
SearchVar(admin_verbs_sounds)
SearchVar(admin_verbs_fun)
SearchVar(admin_verbs_spawn)
SearchVar(admin_verbs_server)
SearchVar(admin_verbs_debug)
SearchVar(admin_verbs_possess)
SearchVar(admin_verbs_permissions)
SearchVar(admin_verbs_rejuv)
SearchVar(admin_verbs_hideable)
SearchVar(create_object_html)
SearchVar(create_object_forms)
SearchVar(admin_datums)
SearchVar(CMinutes)
SearchVar(Banlist)
SearchVar(whitelist)
SearchVar(TYPES_SHORTCUTS)
SearchVar(intercom_range_display_status)
SearchVar(admin_verbs_debug_mapping)
SearchVar(say_disabled)
SearchVar(VVlocked)
SearchVar(VVicon_edit_lock)
SearchVar(VVckey_edit)
SearchVar(VVpixelmovement)
SearchVar(highlander)
SearchVar(admin_sound)
SearchVar(custom_outfits)
SearchVar(meta_gas_info)
SearchVar(gaslist_cache)
SearchVar(hardcoded_gases)
SearchVar(pipenetwarnings)
SearchVar(the_gateway)
SearchVar(potentialRandomZlevels)
SearchVar(maploader)
SearchVar(use_preloader)
SearchVar(_preloader)
SearchVar(swapmaps_iconcache)
SearchVar(SWAPMAPS_SAV)
SearchVar(SWAPMAPS_TEXT)
SearchVar(swapmaps_mode)
SearchVar(swapmaps_compiled_maxx)
SearchVar(swapmaps_compiled_maxy)
SearchVar(swapmaps_compiled_maxz)
SearchVar(swapmaps_initialized)
SearchVar(swapmaps_loaded)
SearchVar(swapmaps_byname)
SearchVar(sc_safecode1)
SearchVar(sc_safecode2)
SearchVar(sc_safecode3)
SearchVar(sc_safecode4)
SearchVar(sc_safecode5)
SearchVar(exports_list)
SearchVar(clientmessages)
SearchVar(preferences_datums)
SearchVar(ghost_forms)
SearchVar(ghost_orbits)
SearchVar(normal_ooc_colour)
SearchVar(damaged_clothes_icons)
SearchVar(emojis)
SearchVar(non_fakeattack_weapons)
SearchVar(cards_against_space)
SearchVar(chem_t1_reagents)
SearchVar(chem_t2_reagents)
SearchVar(chem_t3_reagents)
SearchVar(chem_t4_reagents)
SearchVar(ENGSEC)
SearchVar(CAPTAIN)
SearchVar(HOS)
SearchVar(WARDEN)
SearchVar(DETECTIVE)
SearchVar(OFFICER)
SearchVar(CHIEF)
SearchVar(ENGINEER)
SearchVar(ATMOSTECH)
SearchVar(ROBOTICIST)
SearchVar(AI)
SearchVar(CYBORG)
SearchVar(MEDSCI)
SearchVar(RD)
SearchVar(SCIENTIST)
SearchVar(CHEMIST)
SearchVar(CMO)
SearchVar(DOCTOR)
SearchVar(GENETICIST)
SearchVar(VIROLOGIST)
SearchVar(CIVILIAN)
SearchVar(HOP)
SearchVar(BARTENDER)
SearchVar(BOTANIST)
SearchVar(COOK)
SearchVar(JANITOR)
SearchVar(LIBRARIAN)
SearchVar(QUARTERMASTER)
SearchVar(CARGOTECH)
SearchVar(MINER)
SearchVar(LAWYER)
SearchVar(CHAPLAIN)
SearchVar(CLOWN)
SearchVar(MIME)
SearchVar(ASSISTANT)
SearchVar(assistant_occupations)
SearchVar(command_positions)
SearchVar(engineering_positions)
SearchVar(medical_positions)
SearchVar(science_positions)
SearchVar(supply_positions)
SearchVar(civilian_positions)
SearchVar(security_positions)
SearchVar(nonhuman_positions)
SearchVar(cap_expand)
SearchVar(cmo_expand)
SearchVar(hos_expand)
SearchVar(hop_expand)
SearchVar(rd_expand)
SearchVar(ce_expand)
SearchVar(qm_expand)
SearchVar(sec_expand)
SearchVar(engi_expand)
SearchVar(atmos_expand)
SearchVar(doc_expand)
SearchVar(mine_expand)
SearchVar(chef_expand)
SearchVar(borg_expand)
SearchVar(available_depts)
SearchVar(cachedbooks)
SearchVar(total_extraction_beacons)
SearchVar(next_mob_id)
SearchVar(firstname)
SearchVar(ghost_darkness_images)
SearchVar(ghost_images_full)
SearchVar(ghost_images_default)
SearchVar(ghost_images_simple)
SearchVar(department_radio_keys)
SearchVar(crit_allowed_modes)
SearchVar(ventcrawl_machinery)
SearchVar(posibrain_notif_cooldown)
SearchVar(NO_SLIP_WHEN_WALKING)
SearchVar(SLIDE)
SearchVar(GALOSHES_DONT_HELP)
SearchVar(SLIDE_ICE)
SearchVar(limb_icon_cache)
SearchVar(ALIEN_AFK_BRACKET)
SearchVar(MIN_IMPREGNATION_TIME)
SearchVar(MAX_IMPREGNATION_TIME)
SearchVar(MIN_ACTIVE_TIME)
SearchVar(MAX_ACTIVE_TIME)
SearchVar(default_martial_art)
SearchVar(plasmaman_on_fire)
SearchVar(ai_list)
SearchVar(announcing_vox)
SearchVar(VOX_CHANNEL)
SearchVar(VOX_DELAY)
SearchVar(vox_sounds)
SearchVar(CHUNK_SIZE)
SearchVar(cameranet)
SearchVar(mulebot_count)
SearchVar(MAX_CHICKENS)
SearchVar(chicken_count)
SearchVar(parasites)
SearchVar(protected_objects)
SearchVar(AISwarmers)
SearchVar(AISwarmersByType)
SearchVar(AISwarmerCapsByType)
SearchVar(slime_colours)
SearchVar(global_modular_computers)
SearchVar(file_uid)
SearchVar(nttransfer_uid)
SearchVar(ntnet_card_uid)
SearchVar(ntnet_global)
SearchVar(ntnrc_uid)
SearchVar(employmentCabinets)
SearchVar(cable_coil_recipes)
SearchVar(gravity_generators)
SearchVar(POWER_IDLE)
SearchVar(POWER_UP)
SearchVar(POWER_DOWN)
SearchVar(GRAV_NEEDS_SCREWDRIVER)
SearchVar(GRAV_NEEDS_WELDING)
SearchVar(GRAV_NEEDS_PLASTEEL)
SearchVar(GRAV_NEEDS_WRENCH)
SearchVar(rad_collectors)
SearchVar(blacklisted_tesla_types)
SearchVar(TOUCH)
SearchVar(INGEST)
SearchVar(VAPOR)
SearchVar(PATCH)
SearchVar(INJECT)
SearchVar(chemical_mob_spawn_meancritters)
SearchVar(chemical_mob_spawn_nicecritters)
SearchVar(message_servers)
SearchVar(blackbox)
SearchVar(keycard_events)
SearchVar(blacklisted_cargo_types)
SearchVar(z_levels_list)
SearchVar(spells)
SearchVar(non_simple_animals)
SearchVar(FrozenAccounts)
SearchVar(stockExchange)
SearchVar(stun_words)
SearchVar(weaken_words)
SearchVar(sleep_words)
SearchVar(vomit_words)
SearchVar(silence_words)
SearchVar(hallucinate_words)
SearchVar(wakeup_words)
SearchVar(heal_words)
SearchVar(hurt_words)
SearchVar(bleed_words)
SearchVar(burn_words)
SearchVar(hot_words)
SearchVar(cold_words)
SearchVar(repulse_words)
SearchVar(attract_words)
SearchVar(whoareyou_words)
SearchVar(saymyname_words)
SearchVar(knockknock_words)
SearchVar(statelaws_words)
SearchVar(move_words)
SearchVar(left_words)
SearchVar(right_words)
SearchVar(up_words)
SearchVar(down_words)
SearchVar(walk_words)
SearchVar(run_words)
SearchVar(helpintent_words)
SearchVar(disarmintent_words)
SearchVar(grabintent_words)
SearchVar(harmintent_words)
SearchVar(throwmode_words)
SearchVar(flip_words)
SearchVar(speak_words)
SearchVar(rest_words)
SearchVar(getup_words)
SearchVar(sit_words)
SearchVar(stand_words)
SearchVar(dance_words)
SearchVar(jump_words)
SearchVar(salute_words)
SearchVar(deathgasp_words)
SearchVar(clap_words)
SearchVar(honk_words)
SearchVar(multispin_words)
SearchVar(GPS_list)
SearchVar(uplinks)
SearchVar(uplink_items)
#endif

View File

@@ -57,7 +57,7 @@ var/datum/subsystem/mapping/SSmapping
/datum/subsystem/mapping/proc/check_nuke_threats()
for(var/datum/d in nuke_threats)
if(!istype(d) || qdeleted(d))
if(!istype(d) || QDELETED(d))
nuke_threats -= d
var/threats = nuke_threats.len

View File

@@ -28,7 +28,6 @@ var/datum/subsystem/minimap/SSminimap
world << "<span class='boldannounce'>Minimap generation disabled. Loading from cache...</span>"
var/fileloc = 0
if(check_files(0)) //Let's first check if we have maps cached in the data folder. NOTE: This will override the backup files even if this map is older.
world.log << "cache"
if(hash != trim(file2text(hash_path())))
world << "<span class='boldannounce'>Loaded cached minimap is outdated. There may be minor discrepancies in layout.</span>" //Disclaimer against players saying map is wrong.
fileloc = 0

View File

@@ -105,7 +105,7 @@ var/datum/subsystem/persistence/SSpersistence
/datum/subsystem/persistence/proc/CollectSecretSatchels()
for(var/A in new_secret_satchels)
var/obj/item/weapon/storage/backpack/satchel/flat/F = A
if(qdeleted(F) || F.z != ZLEVEL_STATION || F.invisibility != INVISIBILITY_MAXIMUM)
if(QDELETED(F) || F.z != ZLEVEL_STATION || F.invisibility != INVISIBILITY_MAXIMUM)
continue
var/list/savable_obj = list()
for(var/obj/O in F)

View File

@@ -4,12 +4,6 @@ var/datum/subsystem/objects/SSobj
#define INITIALIZATION_INNEW_MAPLOAD 1 //New should call Initialize(TRUE)
#define INITIALIZATION_INNEW_REGULAR 2 //New should call Initialize(FALSE)
/datum/var/isprocessing = 0
/datum/proc/process()
set waitfor = 0
STOP_PROCESSING(SSobj, src)
return 0
/datum/subsystem/objects
name = "Objects"
init_order = 12

View File

@@ -32,3 +32,9 @@ var/datum/subsystem/processing/SSprocessing
processing -= thing
if (MC_TICK_CHECK)
return
/datum/var/isprocessing = 0
/datum/proc/process()
set waitfor = 0
STOP_PROCESSING(SSobj, src)
return 0

View File

@@ -284,7 +284,7 @@ var/datum/subsystem/shuttle/SSshuttle
/datum/subsystem/shuttle/proc/checkHostileEnvironment()
for(var/datum/d in hostileEnvironments)
if(!istype(d) || qdeleted(d))
if(!istype(d) || QDELETED(d))
hostileEnvironments -= d
emergencyNoEscape = hostileEnvironments.len

View File

@@ -51,10 +51,10 @@ var/datum/subsystem/ticker/ticker
var/maprotatechecked = 0
var/modevoted = 0 //Have we sent a vote for the gamemode?
var/news_report
var/modevoted = 0 //Have we sent a vote for the gamemode?
/datum/subsystem/ticker/New()
NEW_SS_GLOBAL(ticker)
@@ -122,13 +122,6 @@ var/datum/subsystem/ticker/ticker
current_state = GAME_STATE_FINISHED
toggle_ooc(1) // Turn it on
declare_completion(force_ending)
addtimer(CALLBACK(src, .proc/NukeCleanup), 50)
/datum/subsystem/ticker/proc/NukeCleanup()
if(mode.station_was_nuked)
world.Reboot("Station destroyed by Nuclear Device.", "end_proper", "nuke")
else
world.Reboot("Round ended.", "end_proper", "proper completion")
/datum/subsystem/ticker/proc/setup()
//Create and announce mode
@@ -391,6 +384,7 @@ var/datum/subsystem/ticker/ticker
/datum/subsystem/ticker/proc/declare_completion()
set waitfor = FALSE
var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
var/num_survivors = 0
var/num_escapees = 0
@@ -419,6 +413,8 @@ var/datum/subsystem/ticker/ticker
else
Player << "<font color='red'><b>You did not survive the events on [station_name()]...</b></FONT>"
CHECK_TICK
//Round statistics report
var/datum/station_state/end_state = new /datum/station_state()
end_state.count()
@@ -440,6 +436,8 @@ var/datum/subsystem/ticker/ticker
world << "<BR>[TAB]Survival Rate: <B>[num_survivors] ([PERCENT(num_survivors/total_players)]%)</B>"
world << "<BR>"
CHECK_TICK
//Silicon laws report
for (var/mob/living/silicon/ai/aiPlayer in mob_list)
if (aiPlayer.stat != 2 && aiPlayer.mind)
@@ -457,6 +455,9 @@ var/datum/subsystem/ticker/ticker
if(robo.mind)
robolist += "[robo.name][robo.stat?" (Deactivated) (Played by: [robo.mind.key]), ":" (Played by: [robo.mind.key]), "]"
world << "[robolist]"
CHECK_TICK
for (var/mob/living/silicon/robot/robo in mob_list)
if (!robo.connected_ai && robo.mind)
if (robo.stat != 2)
@@ -467,16 +468,24 @@ var/datum/subsystem/ticker/ticker
if(robo) //How the hell do we lose robo between here and the world messages directly above this?
robo.laws.show_laws(world)
CHECK_TICK
mode.declare_completion()//To declare normal completion.
CHECK_TICK
//calls auto_declare_completion_* for all modes
for(var/handler in typesof(/datum/game_mode/proc))
if (findtext("[handler]","auto_declare_completion_"))
call(mode, handler)(force_ending)
CHECK_TICK
if(cross_allowed)
send_news_report()
CHECK_TICK
//Print a list of antagonists to the server log
var/list/total_antagonists = list()
//Look into all mobs in world, dead or alive
@@ -489,11 +498,15 @@ var/datum/subsystem/ticker/ticker
total_antagonists.Add(temprole) //If the role doesnt exist in the list, create it and add the mob
total_antagonists[temprole] += ": [Mind.name]([Mind.key])"
CHECK_TICK
//Now print them all into the log!
log_game("Antagonists at round end were...")
for(var/i in total_antagonists)
log_game("[i]s[total_antagonists[i]].")
CHECK_TICK
//Borers
var/borerwin = FALSE
if(borers.len)
@@ -529,8 +542,12 @@ var/datum/subsystem/ticker/ticker
else
world << "<b><font color='red'>The borers have failed!</font></b>"
CHECK_TICK
mode.declare_station_goal_completion()
CHECK_TICK
//Adds the del() log to world.log in a format condensable by the runtime condenser found in tools
if(SSgarbage.didntgc.len)
var/dellog = ""
@@ -539,9 +556,16 @@ var/datum/subsystem/ticker/ticker
dellog += "Failures : [SSgarbage.didntgc[path]] \n"
world.log << dellog
CHECK_TICK
//Collects persistence features
SSpersistence.CollectData()
return 1
sleep(50)
if(mode.station_was_nuked)
world.Reboot("Station destroyed by Nuclear Device.", "end_proper", "nuke")
else
world.Reboot("Round ended.", "end_proper", "proper completion")
/datum/subsystem/ticker/proc/send_tip_of_the_round()
var/m
@@ -639,6 +663,7 @@ var/datum/subsystem/ticker/ticker
modevoted = ticker.modevoted
/datum/subsystem/ticker/proc/send_news_report()
var/news_message
var/news_source = "Nanotrasen News Network"

View File

@@ -84,7 +84,7 @@ var/datum/subsystem/timer/SStimer
if (!callBack)
qdel(timer)
bucket_resolution = null //force bucket recreation
CRASH("Invalid timer: timer.timeToRun=[timer.timeToRun]||qdeleted(timer)=[qdeleted(timer)]||world.time=[world.time]||head_offset=[head_offset]||practical_offset=[practical_offset]||timer.spent=[timer.spent]")
CRASH("Invalid timer: timer.timeToRun=[timer.timeToRun]||QDELETED(timer)=[QDELETED(timer)]||world.time=[world.time]||head_offset=[head_offset]||practical_offset=[practical_offset]||timer.spent=[timer.spent]")
if (!timer.spent)
spent += timer
@@ -294,9 +294,7 @@ proc/addtimer(datum/callback/callback, wait, flags)
if (!callback)
return
if (wait <= 0)
callback.InvokeAsync()
return
wait = max(wait, 0)
var/hash
@@ -307,12 +305,17 @@ proc/addtimer(datum/callback/callback, wait, flags)
var/datum/timedevent/hash_timer = SStimer.hashes[hash]
if(hash_timer)
if (flags & TIMER_OVERRIDE)
qdel(hash_timer)
if (hash_timer.spent) //it's pending deletion, pretend it doesn't exist.
hash_timer.hash = null
SStimer.hashes -= hash
else
if (hash_timer.flags & TIMER_STOPPABLE)
. = hash_timer.id
return
if (flags & TIMER_OVERRIDE)
qdel(hash_timer)
else
if (hash_timer.flags & TIMER_STOPPABLE)
. = hash_timer.id
return
var/timeToRun = world.time + wait

View File

@@ -301,7 +301,7 @@ var/datum/subsystem/vote/SSvote
/datum/subsystem/vote/proc/remove_action_buttons()
for(var/v in generated_actions)
var/datum/action/vote/V = v
if(!qdeleted(V))
if(!QDELETED(V))
V.Remove(V.owner)
generated_actions = list()

View File

@@ -49,8 +49,6 @@
Remove(owner)
/datum/action/proc/Remove(mob/M)
if(!M)
return
if(M)
if(M.client)
M.client.screen -= button

View File

@@ -73,7 +73,10 @@
R.module.rebuild_modules()
else if(isAI(S))
var/mob/living/silicon/ai/A = S
A.can_be_carded = FALSE
A.requires_power = POWER_REQ_CLOCKCULT
A.languages_spoken &= ~HUMAN
A.add_atom_colour(list("#B18B25", "#92661A", "#6D370F", rgb(0,0,0)), ADMIN_COLOUR_PRIORITY)
if(!A.lacks_power())
A.ai_restore_power()
if(A.eyeobj)
@@ -122,7 +125,10 @@
var/mob/living/silicon/S = owner
if(isAI(S))
var/mob/living/silicon/ai/A = S
A.can_be_carded = initial(A.can_be_carded)
A.requires_power = initial(A.requires_power)
A.languages_spoken |= HUMAN
A.remove_atom_colour(ADMIN_COLOUR_PRIORITY, list("#B18B25", "#92661A", "#6D370F", rgb(0,0,0)))
S.make_laws()
S.update_icons()
S.show_laws()

View File

@@ -43,7 +43,7 @@
Reset()
Draw()
sleep(sleep_time)
if(!qdeleted(src))
if(!QDELETED(src))
qdel(src)

View File

@@ -35,7 +35,7 @@
return ..()
/datum/forced_movement/process()
if(qdeleted(victim) || !victim.loc || qdeleted(target) || !target.loc)
if(QDELETED(victim) || !victim.loc || QDELETED(target) || !target.loc)
qdel(src)
return
var/steps_to_take = round(steps_per_tick * (world.time - last_processed))

View File

@@ -43,7 +43,7 @@
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 0
if(buckled_mob.client)
buckled_mob.client.view = world.view
buckled_mob.client.change_view(world.view)

View File

@@ -2,7 +2,7 @@
/datum/status_effect/shadow_mend
id = "shadow_mend"
duration = 3
duration = 30
alert_type = /obj/screen/alert/status_effect/shadow_mend
/obj/screen/alert/status_effect/shadow_mend
@@ -26,8 +26,8 @@
/datum/status_effect/void_price
id = "void_price"
duration = 30
tick_interval = 3
duration = 300
tick_interval = 30
alert_type = /obj/screen/alert/status_effect/void_price
/obj/screen/alert/status_effect/void_price
@@ -40,11 +40,12 @@
owner.adjustBruteLoss(3)
/datum/status_effect/vanguard_shield
id = "vanguard"
duration = 20
duration = 200
tick_interval = 0 //tick as fast as possible
alert_type = /obj/screen/alert/status_effect/vanguard
var/datum/progressbar/progbar
/obj/screen/alert/status_effect/vanguard
name = "Vanguard"
@@ -60,10 +61,21 @@
desc += "<br><b>[vanguard["stuns_absorbed"] * 2]</b> seconds of stuns held back.<br><b>[round(min(vanguard["stuns_absorbed"] * 0.25, 20)) * 2]</b> seconds of stun will affect you."
..()
/datum/status_effect/vanguard_shield/Destroy()
qdel(progbar)
progbar = null
return ..()
/datum/status_effect/vanguard_shield/on_apply()
add_logs(owner, null, "gained Vanguard stun immunity")
owner.add_stun_absorption("vanguard", 200, 1, "'s yellow aura momentarily intensifies!", "Your ward absorbs the stun!", " radiating with a soft yellow light!")
owner.visible_message("<span class='warning'>[owner] begins to faintly glow!</span>", "<span class='brass'>You will absorb all stuns for the next twenty seconds.</span>")
progbar = new(owner, duration, owner)
progbar.bar.color = list("#FAE48C", "#FAE48C", "#FAE48C", rgb(0,0,0))
progbar.update(duration - world.time)
/datum/status_effect/vanguard_shield/tick()
progbar.update(duration - world.time)
/datum/status_effect/vanguard_shield/on_remove()
var/vanguard = owner.stun_absorption["vanguard"]
@@ -85,14 +97,15 @@
message_to_owner += "\n<span class='userdanger'>You faint from the exertion!</span>"
stuns_blocked *= 2
owner.Paralyse(stuns_blocked)
else
stuns_blocked = 0 //so logging is correct in cases where there were stuns blocked but we didn't stun for other reasons
owner.visible_message("<span class='warning'>[owner]'s glowing aura fades!</span>", message_to_owner)
add_logs(owner, null, "lost Vanguard stun immunity[stuns_blocked ? "and been stunned for [stuns_blocked]":""]")
add_logs(owner, null, "lost Vanguard stun immunity[stuns_blocked ? "and was stunned for [stuns_blocked]":""]")
/datum/status_effect/inathneqs_endowment
id = "inathneqs_endowment"
duration = 15
duration = 150
alert_type = /obj/screen/alert/status_effect/inathneqs_endowment
/obj/screen/alert/status_effect/inathneqs_endowment
@@ -119,9 +132,10 @@
owner.status_flags &= ~GODMODE
playsound(owner, 'sound/magic/Ethereal_Exit.ogg', 50, 1)
/datum/status_effect/cyborg_power_regen
id = "power_regen"
duration = 10
duration = 100
alert_type = /obj/screen/alert/status_effect/power_regen
var/power_to_give = 0 //how much power is gained each tick

View File

@@ -1,6 +1,6 @@
/datum/status_effect/freon
id = "frozen"
duration = 10
duration = 100
unique = TRUE
alert_type = /obj/screen/alert/status_effect/freon
var/icon/cube

View File

@@ -6,10 +6,9 @@ var/global/list/all_status_effects = list() //a list of all status effects, if f
/datum/status_effect
var/id = "effect" //Used for screen alerts.
var/duration = -1 //How long the status effect lasts in SECONDS. Enter -1 for an effect that never ends unless removed through some means.
var/tick_interval = 1 //How many seconds between ticks. Leave at 1 for every second.
var/duration = -1 //How long the status effect lasts in DECISECONDS. Enter -1 for an effect that never ends unless removed through some means.
var/tick_interval = 10 //How many deciseconds between ticks, approximately. Leave at 10 for every second.
var/mob/living/owner //The mob affected by the status effect.
var/cosmetic = FALSE //If the status effect only exists for flavor.
var/unique = TRUE //If there can be multiple status effects of this type on one mob.
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
@@ -22,7 +21,7 @@ var/global/list/all_status_effects = list() //a list of all status effects, if f
addtimer(CALLBACK(src, .proc/start_ticking), 1) //Give us time to set any variables
/datum/status_effect/Destroy()
STOP_PROCESSING(SSprocessing, src)
STOP_PROCESSING(SSfastprocess, src)
if(owner)
owner.clear_alert(id)
on_remove()
@@ -37,22 +36,22 @@ var/global/list/all_status_effects = list() //a list of all status effects, if f
qdel(src)
return
on_apply()
if(duration != -1)
duration = world.time + initial(duration)
tick_interval = world.time + initial(tick_interval)
if(alert_type)
var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
A.attached_effect = src //so the alert can reference us, if it needs to
START_PROCESSING(SSprocessing, src)
START_PROCESSING(SSfastprocess, src)
/datum/status_effect/process()
if(!owner)
qdel(src)
return
if(duration != -1)
duration--
tick_interval--
if(!tick_interval)
if(tick_interval < world.time)
tick()
tick_interval = initial(tick_interval)
if(!duration)
tick_interval = world.time + initial(tick_interval)
if(duration != -1 && duration < world.time)
qdel(src)
/datum/status_effect/proc/on_apply() //Called whenever the buff is applied.

View File

@@ -440,8 +440,10 @@ var/list/blood_splatter_icons = list()
//This base must be called or derivatives must set initialized to TRUE to prevent repeat calls
//Derivatives must not sleep
/atom/proc/Initialize(mapload)
#ifdef TESTING
if(initialized)
stack_trace("Warning: [src]([type]) initialized multiple times!")
#endif
initialized = TRUE
//the vision impairment to give to the mob whose perspective is set to that atom (e.g. an unfocused camera giving you an impaired vision when looking through it)

View File

@@ -130,7 +130,7 @@
throwing = 0
throw_impact(A)
. = 1
if(!A || qdeleted(A))
if(!A || QDELETED(A))
return
A.Bumped(src)
@@ -139,21 +139,29 @@
if(destination)
if(pulledby)
pulledby.stop_pulling()
var/atom/oldloc = loc
var/same_loc = oldloc == destination.loc
if(oldloc && !same_loc)
oldloc.Exited(src, destination)
loc = destination
if(!same_loc)
destination.Entered(src, oldloc)
var/same_loc = oldloc == destination
var/area/old_area = get_area(oldloc)
var/area/destarea = get_area(destination)
if(old_area != destarea)
destarea.Entered(src)
if(oldloc && !same_loc)
oldloc.Exited(src, destination)
if(old_area)
old_area.Exited(src, destination)
loc = destination
if(!same_loc)
destination.Entered(src, oldloc)
if(destarea && old_area != destarea)
destarea.Entered(src, oldloc)
for(var/atom/movable/AM in destination)
if(AM == src)
continue
AM.Crossed(src)
Moved(oldloc, 0)
return 1
return 0
@@ -408,4 +416,4 @@
if(ex_id in acted_explosions)
return FALSE
acted_explosions += ex_id
return TRUE
return TRUE

View File

@@ -60,7 +60,7 @@
overmind.update_health_hud()
/obj/structure/blob/core/Life()
if(qdeleted(src))
if(QDELETED(src))
return
if(!overmind)
create_overmind()

View File

@@ -76,7 +76,7 @@
//used in /mob/Stat()
/obj/effect/proc_holder/changeling/proc/can_be_used_by(mob/user)
if(!user || qdeleted(user))
if(!user || QDELETED(user))
return 0
if(!ishuman(user) && !ismonkey(user))
return 0

View File

@@ -12,54 +12,25 @@
/obj/effect/proc_holder/changeling/augmented_eyesight/sting_action(mob/living/carbon/human/user)
if(!istype(user))
return
if(user.getorgan(/obj/item/organ/cyberimp/eyes/thermals/ling))
user << "<span class='notice'>Our eyes are protected from flashes.</span>"
var/obj/item/organ/cyberimp/eyes/O = new /obj/item/organ/cyberimp/eyes/shield/ling()
O.Insert(user)
var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
if(E)
if(E.flash_protect)
E.sight_flags |= SEE_MOBS
E.flash_protect = -1
user << "We adjust our eyes to sense prey through walls."
else
E.sight_flags -= SEE_MOBS
E.flash_protect = 2
user << "We adjust our eyes to protect them from bright lights."
else
var/obj/item/organ/cyberimp/eyes/O = new /obj/item/organ/cyberimp/eyes/thermals/ling()
O.Insert(user)
user << "We can't adjust our eyes if we don't have any!"
return 1
/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user)
var/obj/item/organ/cyberimp/eyes/O = user.getorganslot("eye_ling")
if(O)
O.Remove(user)
qdel(O)
/obj/item/organ/cyberimp/eyes/shield/ling
name = "protective membranes"
desc = "These variable transparency organic membranes will protect you from welders and flashes and heal your eye damage."
icon_state = "ling_eyeshield"
eye_color = null
implant_overlay = null
slot = "eye_ling"
status = ORGAN_ORGANIC
/obj/item/organ/cyberimp/eyes/shield/ling/on_life()
..()
if(owner.eye_blind>1 || (owner.eye_blind && owner.stat !=UNCONSCIOUS) || owner.eye_damage || owner.eye_blurry || (owner.disabilities & NEARSIGHT))
owner.reagents.add_reagent("oculine", 1)
/obj/item/organ/cyberimp/eyes/shield/ling/prepare_eat()
var/obj/S = ..()
S.reagents.add_reagent("oculine", 15)
return S
/obj/item/organ/cyberimp/eyes/thermals/ling
name = "heat receptors"
desc = "These heat receptors dramatically increases eyes light sensing ability."
icon_state = "ling_thermal"
eye_color = null
implant_overlay = null
slot = "eye_ling"
status = ORGAN_ORGANIC
aug_message = "You feel a minute twitch in our eyes, and darkness creeps away."
/obj/item/organ/cyberimp/eyes/thermals/ling/emp_act(severity)
return
var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
if(E)
E.sight_flags -= SEE_MOBS

View File

@@ -180,7 +180,7 @@ Credit where due:
if(slot == "At your feet")
if(!S.forceMove(get_turf(L)))
qdel(S)
if(S && !qdeleted(S))
if(S && !QDELETED(S))
L << "<b>[slot] is a link to the halls of Reebe and your master. You may use it to perform many tasks, but also become oriented with the workings of Ratvar and how to best complete your \
tasks. This clockwork slab will be instrumental in your triumph. Remember: you can speak discreetly with your fellow servants by using the <span class='brass'>Hierophant Network</span> action button, \
and you can find a concise tutorial by using the slab in-hand and selecting Recollection.</b>"

View File

@@ -47,7 +47,7 @@
return FALSE
/turf/open/floor/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
if(locate(/obj/structure/table) in loc)
if(locate(/obj/structure/table) in src)
return FALSE
if(is_blocked_turf(src, TRUE))
user << "<span class='warning'>Something is in the way, preventing you from proselytizing [src] into a clockwork wall.</span>"

View File

@@ -66,7 +66,12 @@ List of nuances:
#define REVERSE_RATVAR_HYPHEN_OF_REPLACEMENT " $1"
/proc/text2ratvar(text) //Takes english and applies ratvarian styling rules (and rot13) to it
/proc/text2ratvar(text) //Takes english and applies ratvarian styling rules (and rot13) to it.
var/ratvarian = add_ratvarian_regex(text) //run the regexes twice, so that you catch people translating it beforehand
ratvarian = rot13(ratvarian)
return add_ratvarian_regex(ratvarian)
/proc/add_ratvarian_regex(text)
var/ratvarian = replacetext(text, RATVAR_OF_MATCH, RATVAR_OF_REPLACEMENT)
ratvarian = replacetext(ratvarian, RATVAR_GUA_MATCH, RATVAR_GUA_REPLACEMENT)
ratvarian = replacetext(ratvarian, RATVAR_TH_MATCH, RATVAR_TH_REPLACEMENT)
@@ -76,19 +81,21 @@ List of nuances:
ratvarian = replacetext(ratvarian, RATVAR_PRE_AND_MATCH, RATVAR_PRE_AND_REPLACEMENT)
ratvarian = replacetext(ratvarian, RATVAR_POST_AND_MATCH, RATVAR_POST_AND_REPLACEMENT)
ratvarian = replacetext(ratvarian, RATVAR_TO_MATCH, RATVAR_TO_REPLACEMENT)
ratvarian = replacetext(ratvarian, RATVAR_MY_MATCH, RATVAR_MY_REPLACEMENT)
return rot13(ratvarian)
return replacetext(ratvarian, RATVAR_MY_MATCH, RATVAR_MY_REPLACEMENT)
/proc/ratvar2text(ratvarian) //Reverts ravarian styling and rot13 in text.
var/text = replacetext(rot13(ratvarian), "`", "")
text = replacetext(text, REVERSE_RATVAR_HYPHEN_GUA_MATCH, REVERSE_RATVAR_HYPHEN_GUA_REPLACEMENT)
var/text = remove_ratvarian_regex(ratvarian) //run the regexes twice, so that you catch people translating it beforehand
text = replacetext(rot13(text), "`", "")
return remove_ratvarian_regex(text)
/proc/remove_ratvarian_regex(ratvarian)
var/text = replacetext(ratvarian, REVERSE_RATVAR_HYPHEN_GUA_MATCH, REVERSE_RATVAR_HYPHEN_GUA_REPLACEMENT)
text = replacetext(text, REVERSE_RATVAR_HYPHEN_PRE_AND_MATCH, REVERSE_RATVAR_HYPHEN_PRE_AND_REPLACEMENT)
text = replacetext(text, REVERSE_RATVAR_HYPHEN_POST_AND_MATCH, REVERSE_RATVAR_HYPHEN_POST_AND_REPLACEMENT)
text = replacetext(text, REVERSE_RATVAR_HYPHEN_TO_MY_MATCH, REVERSE_RATVAR_HYPHEN_TO_MY_REPLACEMENT)
text = replacetext(text, REVERSE_RATVAR_HYPHEN_TE_MATCH, REVERSE_RATVAR_HYPHEN_TE_REPLACEMENT)
text = replacetext(text, REVERSE_RATVAR_HYPHEN_ET_MATCH, REVERSE_RATVAR_HYPHEN_ET_REPLACEMENT)
text = replacetext(text, REVERSE_RATVAR_HYPHEN_OF_MATCH, REVERSE_RATVAR_HYPHEN_OF_REPLACEMENT)
return text
return replacetext(text, REVERSE_RATVAR_HYPHEN_OF_MATCH, REVERSE_RATVAR_HYPHEN_OF_REPLACEMENT)
//Causes the mob or AM in question to speak a message; it assumes that the message is already translated to ratvar speech using text2ratvar()
/proc/clockwork_say(atom/movable/AM, message, whisper=FALSE)

View File

@@ -148,7 +148,7 @@
var/obj/structure/destructible/clockwork/geis_binding/binding
/datum/clockwork_scripture/geis/Destroy()
if(binding && !qdeleted(binding))
if(binding && !QDELETED(binding))
qdel(binding)
return ..()
@@ -213,13 +213,12 @@
addtimer(CALLBACK(invoker, /atom/proc/update_atom_colour), flee_time+grace_period)
if(chant_number != chant_amount) //if this is the last chant, we don't have a movement period because the chant is over
var/endtime = world.time + flee_time
var/starttime = world.time
progbar = new(invoker, flee_time, invoker)
progbar.bar.color = list("#AF0AAF", "#AF0AAF", "#AF0AAF", rgb(0,0,0))
animate(progbar.bar, color = initial(progbar.bar.color), time = flee_time+grace_period)
while(world.time < endtime && can_recite())
sleep(1)
progbar.update(world.time - starttime)
progbar.update(endtime - world.time)
qdel(progbar)
if(can_recite())
sleep(grace_period)

View File

@@ -29,7 +29,8 @@
return ..()
/obj/structure/destructible/clockwork/ratvar_act()
obj_integrity = max_integrity
if(ratvar_awakens || clockwork_gateway_activated)
obj_integrity = max_integrity
/obj/structure/destructible/clockwork/narsie_act()
if(take_damage(rand(25, 50), BRUTE) && src) //if we still exist

View File

@@ -84,7 +84,7 @@
for(var/M in atoms_to_test)
var/atom/movable/A = M
if(!A || qdeleted(A) || A == target_apc)
if(!A || QDELETED(A) || A == target_apc)
continue
power_drained += Floor(A.power_drain(TRUE) * efficiency, MIN_CLOCKCULT_POWER)

View File

@@ -14,9 +14,8 @@
debris = list(/obj/item/clockwork/alloy_shards/large = 1, \
/obj/item/clockwork/alloy_shards/small = 3, \
/obj/item/clockwork/component/geis_capacitor/antennae = 1)
var/mania_cost = 200
var/convert_attempt_cost = 500
var/convert_cost = 500
var/mania_cost = 150
var/convert_cost = 150
var/static/list/mania_messages = list("Go nuts.", "Take a crack at crazy.", "Make a bid for insanity.", "Get kooky.", "Move towards mania.", "Become bewildered.", "Wax wild.", \
"Go round the bend.", "Land in lunacy.", "Try dementia.", "Strive to get a screw loose.")
var/static/list/compel_messages = list("Come closer.", "Approach the transmitter.", "Touch the antennae.", "I always have to deal with idiots. Move towards the mania motor.", \
@@ -28,11 +27,10 @@
"Amazing. You somehow managed to wedge yourself somewhere you can't actually reach the motor from.", "Such a show of idiocy is unparalleled. Perhaps I should put you on display?", \
"Did you do this on purpose? I can't imagine you doing so accidentally. Oh, wait, I can.", "How is it that such smart creatures can still do something AS STUPID AS THIS!")
/obj/structure/destructible/clockwork/powered/mania_motor/examine(mob/user)
..()
if(is_servant_of_ratvar(user) || isobserver(user))
user << "<span class='sevtug_small'>It requires <b>[mania_cost]W</b> to run, and <b>[convert_attempt_cost + convert_cost]W</b> to convert humans adjecent to it.</span>"
user << "<span class='sevtug_small'>It requires <b>[mania_cost]W</b> to run, and at least <b>[convert_cost]W</b> to attempt to convert humans adjacent to it.</span>"
/obj/structure/destructible/clockwork/powered/mania_motor/forced_disable(bad_effects)
if(active)
@@ -58,94 +56,88 @@
SetLuminosity(0)
/obj/structure/destructible/clockwork/powered/mania_motor/process()
if(try_use_power(mania_cost))
var/turf/T = get_turf(src)
var/hum = get_sfx('sound/effects/screech.ogg') //like playsound, same sound for everyone affected
var/efficiency = get_efficiency_mod()
for(var/mob/living/carbon/human/H in view(1, src))
if(is_servant_of_ratvar(H) || H.null_rod_check())
continue
if(H.Adjacent(src) && try_use_power(convert_attempt_cost))
if(is_eligible_servant(H) && try_use_power(convert_cost))
H << "<span class='sevtug'>\"[text2ratvar("You are mine and his, now.")]\"</span>"
H.playsound_local(T, hum, 80, 1)
add_servant_of_ratvar(H)
H.Paralyse(5)
else if(!H.stat)
if(H.getBrainLoss() >= 100)
H.Paralyse(5)
H << "<span class='sevtug'>\"[text2ratvar(pick(convert_messages))]\"</span>"
else
H.adjustBrainLoss(100 * efficiency)
H.visible_message("<span class='warning'>[H] reaches out and touches [src].</span>", "<span class='sevtug'>You touch [src] involuntarily.</span>")
else
visible_message("<span class='warning'>[src]'s antennae fizzle quietly.</span>")
playsound(src, 'sound/effects/light_flicker.ogg', 50, 1)
for(var/mob/living/carbon/human/H in range(10, src))
if(is_servant_of_ratvar(H))
if(H.getBrainLoss() || H.hallucination || H.druggy || H.dizziness || H.confused)
H.adjustBrainLoss(-H.getBrainLoss()) //heals servants of braindamage, hallucination, druggy, dizziness, and confusion
H.hallucination = 0
H.adjust_drugginess(-H.druggy)
H.dizziness = 0
H.confused = 0
else if(!H.null_rod_check() && H.stat == CONSCIOUS)
var/distance = get_dist(T, get_turf(H))
var/falloff_distance = min((110) - distance * 10, 80)
var/sound_distance = falloff_distance * 0.5
var/targetbrainloss = H.getBrainLoss()
if(distance >= 4 && prob(falloff_distance * 0.5))
H << "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>"
H.playsound_local(T, hum, sound_distance, 1)
switch(distance)
if(2 to 3)
if(prob(falloff_distance * 0.5))
if(prob(falloff_distance))
H << "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>"
else
H << "<span class='sevtug'>\"[text2ratvar(pick(compel_messages))]\"</span>"
if(targetbrainloss <= 50)
H.adjustBrainLoss((50 * efficiency) - targetbrainloss) //got too close had brain eaten
H.adjust_drugginess(Clamp(7 * efficiency, 0, 100 - H.druggy))
H.hallucination = min(H.hallucination + (7 * efficiency), 100)
H.dizziness = min(H.dizziness + (3 * efficiency), 45)
H.confused = min(H.confused + (3 * efficiency), 45)
if(4 to 5)
if(targetbrainloss <= 50)
H.adjustBrainLoss(1 * efficiency)
H.adjust_drugginess(Clamp(5 * efficiency, 0, 80 - H.druggy))
H.hallucination = min(H.hallucination + (5 * efficiency), 80)
H.dizziness = min(H.dizziness + (2 * efficiency), 30)
H.confused = min(H.confused + (2 * efficiency), 30)
if(6 to 7)
if(targetbrainloss <= 30)
H.adjustBrainLoss(1 * efficiency)
H.adjust_drugginess(Clamp(2 * efficiency, 0, 60 - H.druggy))
H.hallucination = min(H.hallucination + (2 * efficiency), 60)
H.dizziness = min(H.dizziness + (2 * efficiency), 15)
H.confused = min(H.confused + (2 * efficiency), 15)
if(8 to 9)
if(targetbrainloss <= 10)
H.adjustBrainLoss(1 * efficiency)
H.adjust_drugginess(Clamp(2 * efficiency, 0, 40 - H.druggy))
H.hallucination = min(H.hallucination + (2 * efficiency), 40)
if(10 to INFINITY)
H.adjust_drugginess(Clamp(2 * efficiency, 0, 20 - H.druggy))
H.hallucination = min(H.hallucination + (2 * efficiency), 20)
else //if it's a distance of 1 and they can't see it/aren't adjacent or they're on top of it(how'd they get on top of it and still trigger this???)
if(prob(falloff_distance * 0.5))
if(prob(falloff_distance))
H << "<span class='sevtug'>\"[text2ratvar(pick(compel_messages))]\"</span>"
else if(prob(falloff_distance * 0.5))
H << "<span class='sevtug'>\"[text2ratvar(pick(close_messages))]\"</span>"
else
H << "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>"
if(targetbrainloss <= 99)
H.adjustBrainLoss((99 * efficiency) - targetbrainloss)
H.adjust_drugginess(Clamp(10 * efficiency, 0, 150 - H.druggy))
H.hallucination = min(H.hallucination + (10 * efficiency), 150)
H.dizziness = min(H.dizziness + (5 * efficiency), 60)
H.confused = min(H.confused + (5 * efficiency), 60)
else
if(!try_use_power(mania_cost))
forced_disable(FALSE)
return
var/turf/T = get_turf(src)
var/hum = get_sfx('sound/effects/screech.ogg') //like playsound, same sound for everyone affected
var/efficiency = get_efficiency_mod()
for(var/mob/living/carbon/human/H in view(1, src))
if(is_servant_of_ratvar(H) || H.null_rod_check() || H.stat == DEAD)
continue
if(!H.Adjacent(src))
H << "<span class='sevtug'>\"[text2ratvar(pick(close_messages))]\"</span>"
continue
if(try_use_power(convert_cost))
H.playsound_local(T, hum, 80, 1)
if(!H.stat)
if(H.getBrainLoss() < 100)
H.adjustBrainLoss(30 * efficiency)
H.visible_message("<span class='warning'>[H] reaches out and touches [src].</span>", "<span class='sevtug'>You touch [src] involuntarily.</span>")
else
H.Paralyse(3)
else if(is_eligible_servant(H))
H << "<span class='sevtug'>\"[text2ratvar("You are mine and his, now.")]\"</span>"
add_servant_of_ratvar(H)
H.Paralyse(5)
else
H << "<span class='sevtug'>\"[text2ratvar(pick(convert_messages))]\"</span>"
else
visible_message("<span class='warning'>[src]'s antennae fizzle quietly.</span>")
playsound(src, 'sound/effects/light_flicker.ogg', 50, 1)
for(var/mob/living/carbon/human/H in range(10, src))
if(is_servant_of_ratvar(H)) //heals servants of braindamage, hallucination, druggy, dizziness, and confusion
var/brainloss = H.getBrainLoss()
if(brainloss)
H.adjustBrainLoss(-brainloss)
if(H.hallucination)
H.hallucination = 0
if(H.druggy)
H.adjust_drugginess(-H.druggy)
if(H.dizziness)
H.dizziness = 0
if(H.confused)
H.confused = 0
else if(!H.null_rod_check() && H.stat == CONSCIOUS)
var/distance = 0 + get_dist(T, get_turf(H))
var/falloff_distance = min((110) - distance * 10, 80)
var/sound_distance = falloff_distance * 0.5
var/targetbrainloss = H.getBrainLoss()
if(distance >= 4 && prob(falloff_distance * 0.5))
H << "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>"
H.playsound_local(T, hum, sound_distance, 1)
switch(distance)
if(0 to 3)
if(prob(falloff_distance * 0.5))
if(prob(falloff_distance))
H << "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>"
else
H << "<span class='sevtug'>\"[text2ratvar(pick(compel_messages))]\"</span>"
if(targetbrainloss <= 50)
H.adjustBrainLoss((50 * efficiency) - targetbrainloss) //got too close had brain eaten
H.adjust_drugginess(Clamp(7 * efficiency, 0, 100 - H.druggy))
H.hallucination = min(H.hallucination + (7 * efficiency), 100)
H.dizziness = min(H.dizziness + (3 * efficiency), 45)
H.confused = min(H.confused + (3 * efficiency), 45)
if(4 to 5)
if(targetbrainloss <= 50)
H.adjustBrainLoss(1 * efficiency)
H.adjust_drugginess(Clamp(5 * efficiency, 0, 80 - H.druggy))
H.hallucination = min(H.hallucination + (5 * efficiency), 80)
H.dizziness = min(H.dizziness + (2 * efficiency), 30)
H.confused = min(H.confused + (2 * efficiency), 30)
if(6 to 7)
if(targetbrainloss <= 30)
H.adjustBrainLoss(1 * efficiency)
H.adjust_drugginess(Clamp(2 * efficiency, 0, 60 - H.druggy))
H.hallucination = min(H.hallucination + (2 * efficiency), 60)
H.dizziness = min(H.dizziness + (2 * efficiency), 15)
H.confused = min(H.confused + (2 * efficiency), 15)
if(8 to 9)
if(targetbrainloss <= 10)
H.adjustBrainLoss(1 * efficiency)
H.adjust_drugginess(Clamp(2 * efficiency, 0, 40 - H.druggy))
H.hallucination = min(H.hallucination + (2 * efficiency), 40)
if(10 to INFINITY)
H.adjust_drugginess(Clamp(2 * efficiency, 0, 20 - H.druggy))
H.hallucination = min(H.hallucination + (2 * efficiency), 20)

View File

@@ -379,7 +379,7 @@
if(M.current && M.current.stat != DEAD)
cultists |= M.current
var/mob/living/cultist_to_receive = input(user, "Who do you wish to call to [src]?", "Followers of the Geometer") as null|anything in (cultists - user)
if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated())
if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated())
return
if(!cultist_to_receive)
user << "<span class='cultitalic'>You require a destination!</span>"

View File

@@ -82,7 +82,7 @@
pickedtype = /obj/item/clothing/glasses/night/cultblind
if("Flask of Unholy Water")
pickedtype = /obj/item/weapon/reagent_containers/food/drinks/bottle/unholywater
if(src && !qdeleted(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
cooldowntime = world.time + 2400
var/obj/item/N = new pickedtype(get_turf(src))
user << "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with an [N]!</span>"
@@ -114,7 +114,7 @@
pickedtype = /obj/item/clothing/suit/hooded/cultrobes/berserker
if("Nar-Sien Hardsuit")
pickedtype = /obj/item/clothing/suit/space/hardsuit/cult
if(src && !qdeleted(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
cooldowntime = world.time + 2400
var/obj/item/N = new pickedtype(get_turf(src))
user << "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating [N]!</span>"
@@ -218,7 +218,7 @@ var/list/blacklisted_pylon_turfs = typecacheof(list(
if("Veil Walker Set")
pickedtype += /obj/item/device/cult_shift
pickedtype += /obj/item/device/flashlight/flare/culttorch
if(src && !qdeleted(src) && anchored && pickedtype.len && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
if(src && !QDELETED(src) && anchored && pickedtype.len && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
cooldowntime = world.time + 2400
for(var/N in pickedtype)
var/obj/item/D = new N(get_turf(src))

View File

@@ -180,7 +180,7 @@ This file contains the arcane tome files.
if(!possible_runes.len)
return
entered_rune_name = input(user, "Choose a rite to scribe.", "Sigils of Power") as null|anything in possible_runes
if(!src || qdeleted(src) || !Adjacent(user) || user.incapacitated() || !check_rune_turf(Turf, user))
if(!src || QDELETED(src) || !Adjacent(user) || user.incapacitated() || !check_rune_turf(Turf, user))
return
for(var/T in typesof(/obj/effect/rune))
var/obj/effect/rune/R = T
@@ -196,7 +196,7 @@ This file contains the arcane tome files.
return
Turf = get_turf(user) //we may have moved. adjust as needed...
A = get_area(src)
if(!src || qdeleted(src) || !Adjacent(user) || user.incapacitated() || !check_rune_turf(Turf, user))
if(!src || QDELETED(src) || !Adjacent(user) || user.incapacitated() || !check_rune_turf(Turf, user))
return
if(ispath(rune_to_scribe, /obj/effect/rune/narsie))
if(ticker.mode.name == "cult")
@@ -235,7 +235,7 @@ This file contains the arcane tome files.
if(!do_after(user, initial(rune_to_scribe.scribe_delay), target = get_turf(user)))
for(var/V in shields)
var/obj/structure/emergency_shield/sanguine/S = V
if(S && !qdeleted(S))
if(S && !QDELETED(S))
qdel(S)
return
if(!check_rune_turf(Turf, user))
@@ -244,7 +244,7 @@ This file contains the arcane tome files.
"<span class='cult'>You finish drawing the arcane markings of the Geometer.</span>")
for(var/V in shields)
var/obj/structure/emergency_shield/S = V
if(S && !qdeleted(S))
if(S && !QDELETED(S))
qdel(S)
var/obj/effect/rune/R = new rune_to_scribe(Turf, chosen_keyword)
user << "<span class='cult'>The [lowertext(R.cultist_name)] rune [R.cultist_desc]</span>"

View File

@@ -220,7 +220,7 @@ structure_check() searches for nearby cultist structures required for the invoca
possible_talismans[talisman_cult_name] = J //This is to allow the menu to let cultists select talismans by name
entered_talisman_name = input(user, "Choose a talisman to imbue.", "Talisman Choices") as null|anything in possible_talismans
talisman_type = possible_talismans[entered_talisman_name]
if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated() || rune_in_use || !talisman_type)
if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated() || rune_in_use || !talisman_type)
return
papers_on_rune = checkpapers()
if(!papers_on_rune.len)
@@ -290,7 +290,7 @@ var/list/teleport_runes = list()
var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked
var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to?
if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated() || !actual_selected_rune)
if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated() || !actual_selected_rune)
fail_invoke()
return
@@ -557,7 +557,7 @@ var/list/teleport_runes = list()
mob_to_revive = input(user, "Choose a cultist to revive.", "Cultist to Revive") as null|anything in potential_revive_mobs
else
mob_to_revive = potential_revive_mobs[1]
if(!src || qdeleted(src) || rune_in_use || !validness_checks(mob_to_revive, user))
if(!src || QDELETED(src) || rune_in_use || !validness_checks(mob_to_revive, user))
return
rune_in_use = 1
if(user.name == "Herbert West")
@@ -809,7 +809,7 @@ var/list/wall_runes = list()
if(!(M.current in invokers) && M.current && M.current.stat != DEAD)
cultists |= M.current
var/mob/living/cultist_to_summon = input(user, "Who do you wish to call to [src]?", "Followers of the Geometer") as null|anything in cultists
if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated())
if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated())
return
if(!cultist_to_summon)
user << "<span class='cultitalic'>You require a summoning target!</span>"

View File

@@ -139,7 +139,7 @@
var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked
var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to?
if(!src || qdeleted(src) || !user || !user.is_holding(src) || user.incapacitated() || !actual_selected_rune)
if(!src || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !actual_selected_rune)
return ..(user, 0)
var/turf/target = get_turf(actual_selected_rune)
if(is_blocked_turf(target, TRUE))

View File

@@ -36,6 +36,7 @@
/mob/living/carbon/true_devil/create_internal_organs()
internal_organs += new /obj/item/organ/brain
internal_organs += new /obj/item/organ/tongue
internal_organs += new /obj/item/organ/eyes
..()

View File

@@ -329,7 +329,7 @@
M.audible_message("<span class='userdanger'>You hear a loud electrical buzzing sound!</span>")
src << "<span class='warning'>Reprogramming machine behaviour...</span>"
spawn(50)
if(M && !qdeleted(M))
if(M && !QDELETED(M))
new /mob/living/simple_animal/hostile/mimic/copy/machine(get_turf(M), M, src, 1)
else src << "<span class='notice'>Out of uses.</span>"
else src << "<span class='notice'>That's not a machine.</span>"

View File

@@ -70,7 +70,7 @@
var/icon/eyes
if(EYECOLOR in H.dna.species.species_traits)
eyes = icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "[H.dna.species.eyes]")
eyes = icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "eyes")
eyes.Blend("#[H.eye_color]", ICON_MULTIPLY)
var/datum/sprite_accessory/S

View File

@@ -147,7 +147,7 @@ var/total_borer_hosts_needed = 10
if(stat != CONSCIOUS)
return
var/be_borer = alert("Become a cortical borer? (Warning, You can no longer be cloned!)",,"Yes","No")
if(be_borer == "No" || !src || qdeleted(src))
if(be_borer == "No" || !src || QDELETED(src))
return
if(key)
return
@@ -178,7 +178,7 @@ var/total_borer_hosts_needed = 10
if(!input)
return
if(src && !qdeleted(src) && !qdeleted(victim))
if(src && !QDELETED(src) && !QDELETED(victim))
var/say_string = (docile) ? "slurs" :"states"
if(victim)
victim << "<span class='changeling'><i>[truename] [say_string]:</i> [input]</span>"
@@ -512,7 +512,7 @@ var/total_borer_hosts_needed = 10
addtimer(CALLBACK(src, .proc/release_host), 100)
/mob/living/simple_animal/borer/proc/release_host()
if(!victim || !src || qdeleted(victim) || qdeleted(src))
if(!victim || !src || QDELETED(victim) || QDELETED(src))
return
if(!leaving)
return
@@ -627,7 +627,7 @@ var/total_borer_hosts_needed = 10
src << "<span class='danger'>You begin delicately adjusting your connection to the host brain...</span>"
if(qdeleted(src) || qdeleted(victim))
if(QDELETED(src) || QDELETED(victim))
return
bonding = TRUE
@@ -798,7 +798,7 @@ var/total_borer_hosts_needed = 10
if(!candidate || !candidate.mob)
return
if(!qdeleted(candidate) || !qdeleted(candidate.mob))
if(!QDELETED(candidate) || !QDELETED(candidate.mob))
var/datum/mind/M = create_borer_mind(candidate.ckey)
M.transfer_to(src)

View File

@@ -2,8 +2,8 @@
name = "Borer"
typepath = /datum/round_event/borer
weight = 15
max_occurrences = 1
min_players = 10
max_occurrences = 0
min_players = 15
earliest_start = 12000
/datum/round_event/borer
@@ -24,7 +24,7 @@
var/list/vents = list()
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in machines)
if(qdeleted(temp_vent))
if(QDELETED(temp_vent))
continue
if(temp_vent.loc.z == ZLEVEL_STATION && !temp_vent.welded)
var/datum/pipeline/temp_vent_parent = temp_vent.PARENT1

View File

@@ -40,7 +40,7 @@
if(crit_fail)
user << "Swarmer has been depowered."
return
if(qdeleted(src))
if(QDELETED(src))
user << "Swarmer has been occupied by someone else."
return
var/mob/living/simple_animal/hostile/swarmer/S = new /mob/living/simple_animal/hostile/swarmer(get_turf(loc))
@@ -316,10 +316,6 @@
S << "<span class='warning'>This communications relay should be preserved, it will be a useful resource to our masters in the future. Aborting.</span>"
return FALSE
/obj/machinery/blackbox_recorder/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
S << "<span class='warning'>This machine has recorded large amounts of data on this structure and its inhabitants, it will be a useful resource to our masters in the future. Aborting. </span>"
return FALSE
/obj/machinery/power/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
S << "<span class='warning'>Disrupting the power grid would bring no benefit to us. Aborting.</span>"
return FALSE

View File

@@ -366,7 +366,7 @@
user << "<span class='revenwarning'>It is shifting and distorted. It would be wise to destroy this.</span>"
/obj/item/weapon/ectoplasm/revenant/proc/reform()
if(!src || qdeleted(src) || inert)
if(!src || QDELETED(src) || inert)
return
var/key_of_revenant
message_admins("Revenant ectoplasm was left undestroyed for 1 minute and is reforming into a new revenant.")

View File

@@ -571,7 +571,7 @@ var/global/list/multiverse = list()
var/mob/living/carbon/last_user
/obj/item/warpwhistle/proc/interrupted(mob/living/carbon/user)
if(!user || qdeleted(src))
if(!user || QDELETED(src))
on_cooldown = FALSE
return TRUE
return FALSE

View File

@@ -29,7 +29,7 @@
return 1
/datum/spellbook_entry/proc/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book) //return 1 on success
if(!S || qdeleted(S))
if(!S || QDELETED(S))
S = new spell_type()
//Check if we got the spell already
for(var/obj/effect/proc_holder/spell/aspell in user.mind.spell_list)

View File

@@ -159,7 +159,7 @@
flick("autolathe_r",src)//plays glass insertion animation
user << "<span class='notice'>You insert [inserted] sheet[inserted>1 ? "s" : ""] to the autolathe.</span>"
use_power(inserted*100)
if(!qdeleted(O))
if(!QDELETED(O))
user.put_in_active_hand(O)
else
user << "<span class='notice'>You insert a material total of [inserted] to the autolathe.</span>"

View File

@@ -382,7 +382,7 @@
/obj/machinery/clonepod/ex_act(severity, target)
..()
if(!qdeleted(src))
if(!QDELETED(src))
locked = FALSE
go_out()

View File

@@ -71,17 +71,16 @@
return
/obj/machinery/computer/aifixer/proc/Fix()
. = use_power(1000)
if(.)
occupier.adjustOxyLoss(-1, 0)
occupier.adjustFireLoss(-1, 0)
occupier.adjustToxLoss(-1, 0)
occupier.adjustBruteLoss(-1, 0)
occupier.updatehealth()
occupier.updatehealth()
if(occupier.health >= 0 && occupier.stat == DEAD)
occupier.revive()
. = occupier.health < 100
use_power(1000)
occupier.adjustOxyLoss(-1, 0)
occupier.adjustFireLoss(-1, 0)
occupier.adjustToxLoss(-1, 0)
occupier.adjustBruteLoss(-1, 0)
occupier.updatehealth()
occupier.updatehealth()
if(occupier.health >= 0 && occupier.stat == DEAD)
occupier.revive()
return occupier.health < 100
/obj/machinery/computer/aifixer/process()
if(..())

View File

@@ -1,7 +1,6 @@
/obj/structure/frame/computer
name = "computer frame"
icon_state = "0"
anchored = 0
state = 0
/obj/structure/frame/computer/attackby(obj/item/P, mob/user, params)

View File

@@ -3,7 +3,6 @@
icon = 'icons/obj/stock_parts.dmi'
icon_state = "box_0"
density = 1
anchored = 1
obj_integrity = 250
max_integrity = 250
var/obj/item/weapon/circuitboard/circuit = null

View File

@@ -274,7 +274,7 @@ var/list/airlock_overlays = list()
var/cont = 1
while (cont)
sleep(10)
if(qdeleted(src))
if(QDELETED(src))
return
cont = 0
if(secondsMainPowerLost>0)
@@ -1404,7 +1404,7 @@ var/list/airlock_overlays = list()
operating = 1
update_icon(AIRLOCK_EMAG, 1)
sleep(6)
if(qdeleted(src))
if(QDELETED(src))
return
operating = 0
if(!open())

View File

@@ -305,7 +305,7 @@
M.take_damage(DOOR_CRUSH_DAMAGE)
/obj/machinery/door/proc/autoclose()
if(!qdeleted(src) && !density && !operating && !locked && !welded && autoclose)
if(!QDELETED(src) && !density && !operating && !locked && !welded && autoclose)
close()
/obj/machinery/door/proc/requiresID()

View File

@@ -3,6 +3,8 @@
desc = "A strong door."
icon = 'icons/obj/doors/windoor.dmi'
icon_state = "left"
layer = ABOVE_WINDOW_LAYER
closingLayer = ABOVE_WINDOW_LAYER
resistance_flags = ACID_PROOF
var/base_state = "left"
obj_integrity = 150 //If you change this, consider changing ../door/window/brigdoor/ health at the bottom of this .dm file

View File

@@ -163,7 +163,7 @@
A.unbolt()
spawn()
if(A && A.close())
if(stat & NOPOWER || lostPower || !A || qdeleted(A))
if(stat & NOPOWER || lostPower || !A || QDELETED(A))
goIdle(1)
return
A.bolt()
@@ -209,7 +209,7 @@
A.unbolt()
spawn()
if(A && A.open())
if(stat | (NOPOWER) && !lostPower && A && !qdeleted(A))
if(stat | (NOPOWER) && !lostPower && A && !QDELETED(A))
A.bolt()
goIdle(1)

View File

@@ -74,7 +74,7 @@
user << "<span class='warning'>The panel must be closed before operating this machine!</span>"
return
if(!linked_pad || qdeleted(linked_pad))
if(!linked_pad || QDELETED(linked_pad))
user << "<span class='warning'>There is no linked pad!</span>"
return
@@ -112,14 +112,14 @@
teleporting = 1
spawn(teleport_speed)
if(!src || qdeleted(src))
if(!src || QDELETED(src))
teleporting = 0
return
if(stat & NOPOWER)
user << "<span class='warning'>[src] is unpowered!</span>"
teleporting = 0
return
if(!linked_pad || qdeleted(linked_pad) || linked_pad.stat & NOPOWER)
if(!linked_pad || QDELETED(linked_pad) || linked_pad.stat & NOPOWER)
user << "<span class='warning'>Linked pad is not responding to ping. Teleport aborted.</span>"
teleporting = 0
return

View File

@@ -111,11 +111,11 @@
/obj/machinery/computer/mech_bay_power_console/ui_data(mob/user)
var/list/data = list()
if(recharge_port && !qdeleted(recharge_port))
if(recharge_port && !QDELETED(recharge_port))
data["recharge_port"] = list("mech" = null)
if(recharge_port.recharging_mech && !qdeleted(recharge_port.recharging_mech))
if(recharge_port.recharging_mech && !QDELETED(recharge_port.recharging_mech))
data["recharge_port"]["mech"] = list("health" = recharge_port.recharging_mech.obj_integrity, "max_integrity" = recharge_port.recharging_mech.max_integrity, "cell" = null)
if(recharge_port.recharging_mech.cell && !qdeleted(recharge_port.recharging_mech.cell))
if(recharge_port.recharging_mech.cell && !QDELETED(recharge_port.recharging_mech.cell))
data["recharge_port"]["mech"]["cell"] = list(
"critfail" = recharge_port.recharging_mech.cell.crit_fail,
"charge" = recharge_port.recharging_mech.cell.charge,

View File

@@ -452,7 +452,8 @@
if(inserted)
user << "<span class='notice'>You insert [inserted] sheet\s into [src].</span>"
if(W && W.materials.len)
user.put_in_active_hand(W)
if(!QDELETED(W))
user.put_in_active_hand(W)
var/mat_overlay = "fab-load-[material2name(W.materials[1])]"
add_overlay(mat_overlay)
sleep(10)

View File

@@ -971,7 +971,7 @@
setDir(dir_in)
if(L && L.client)
L.client.view = world.view
L.client.change_view(world.view)
zoom_mode = 0
/////////////////////////

View File

@@ -239,10 +239,10 @@
chassis.log_message("Toggled zoom mode.")
chassis.occupant_message("<font color='[chassis.zoom_mode?"blue":"red"]'>Zoom mode [chassis.zoom_mode?"en":"dis"]abled.</font>")
if(chassis.zoom_mode)
owner.client.view = 12
owner.client.change_view(12)
owner << sound('sound/mecha/imag_enh.ogg',volume=50)
else
owner.client.view = world.view//world.view - default mob view size
owner.client.change_view(world.view) //world.view - default mob view size
UpdateButtonIcon()
/datum/action/innate/mecha/mech_switch_damtype

View File

@@ -264,7 +264,7 @@ list(name = "- Carbon Dioxide", desc = " This informational poster teaches the v
playsound(D.loc, 'sound/items/poster_being_created.ogg', 100, 1)
if(do_after(user,D.placespeed,target=src))
if(!D || qdeleted(D))
if(!D || QDELETED(D))
return
if(iswallturf(src) && user && user.loc == temp_loc) //Let's check if everything is still there

View File

@@ -42,7 +42,7 @@
return
/obj/effect/countdown/process()
if(!attached_to || qdeleted(attached_to))
if(!attached_to || QDELETED(attached_to))
qdel(src)
forceMove(get_turf(attached_to))
var/new_val = get_value()

View File

@@ -42,3 +42,7 @@
/obj/effect/experience_pressure_difference()
return
/obj/effect/singularity_act()
qdel(src)
return 0

View File

@@ -258,10 +258,11 @@
/obj/effect/overlay/temp/ratvar/door
icon_state = "ratvardoorglow"
layer = CLOSED_FIREDOOR_LAYER //above closed doors
layer = CLOSED_DOOR_LAYER //above closed doors
/obj/effect/overlay/temp/ratvar/door/window
icon_state = "ratvarwindoorglow"
layer = ABOVE_WINDOW_LAYER
/obj/effect/overlay/temp/ratvar/beam
icon_state = "ratvarbeamglow"
@@ -295,7 +296,10 @@
/obj/effect/overlay/temp/ratvar/window
icon_state = "ratvarwindowglow"
layer = ABOVE_WINDOW_LAYER
layer = ABOVE_OBJ_LAYER
/obj/effect/overlay/temp/ratvar/window/single
icon_state = "ratvarwindowglow_s"
/obj/effect/overlay/temp/ratvar/gear
icon_state = "ratvargearglow"
@@ -308,9 +312,6 @@
/obj/effect/overlay/temp/ratvar/grille/broken
icon_state = "ratvarbrokengrilleglow"
/obj/effect/overlay/temp/ratvar/window/single
icon_state = "ratvarwindowglow_s"
/obj/effect/overlay/temp/ratvar/volt_hit
name = "volt blast"
layer = ABOVE_MOB_LAYER

View File

@@ -503,7 +503,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s
else ..()
/obj/item/throw_impact(atom/A)
if(A && !qdeleted(A))
if(A && !QDELETED(A))
var/itempush = 1
if(w_class < 4)
itempush = 0 //too light to push anything
@@ -582,7 +582,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s
return 0
/obj/item/burn()
if(!qdeleted(src))
if(!QDELETED(src))
var/turf/T = get_turf(src)
var/ash_type = /obj/effect/decal/cleanable/ash
if(w_class == WEIGHT_CLASS_HUGE || w_class == WEIGHT_CLASS_GIGANTIC)
@@ -592,7 +592,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s
..()
/obj/item/acid_melt()
if(!qdeleted(src))
if(!QDELETED(src))
var/turf/T = get_turf(src)
var/obj/effect/decal/cleanable/molten_object/MO = new(T)
MO.pixel_x = rand(-16,16)

View File

@@ -124,7 +124,7 @@
/obj/item/toy/crayon/proc/check_empty(mob/user)
// When eating a crayon, check_empty() can be called twice producing
// two messages unless we check for being deleted first
if(qdeleted(src))
if(QDELETED(src))
return TRUE
. = FALSE

View File

@@ -36,7 +36,7 @@
flick("carp_swell", src)
//Wait for animation to end
sleep(6)
if(!src || qdeleted(src))//we got toasted while animating
if(!src || QDELETED(src))//we got toasted while animating
return
//Make space carp
var/mob/living/M = new mobtype(get_turf(src))

View File

@@ -663,7 +663,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
M << "[link] <span class='name'>[msg.sender] </span><span class='game say'>PDA Message</span> --> <span class='name'>[multiple ? "Everyone" : msg.recipient]</span>: <span class='message'>[msg.message][msg.get_photo_ref()]</span></span>"
/obj/item/device/pda/proc/can_send(obj/item/device/pda/P)
if(!P || qdeleted(P) || P.toff)
if(!P || QDELETED(P) || P.toff)
return null
var/obj/machinery/message_server/useMS = null
@@ -676,7 +676,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
var/datum/signal/signal = src.telecomms_process()
if(!P || qdeleted(P) || P.toff) //in case the PDA or mob gets destroyed during telecomms_process()
if(!P || QDELETED(P) || P.toff) //in case the PDA or mob gets destroyed during telecomms_process()
return null
var/useTC = 0

View File

@@ -22,7 +22,7 @@
/obj/item/device/geiger_counter/Destroy()
STOP_PROCESSING(SSobj, src)
..()
return ..()
/obj/item/device/geiger_counter/process()
if(emagged)

View File

@@ -97,11 +97,11 @@
addtimer(CALLBACK(src, .proc/explode), timer * 10)
/obj/item/weapon/c4/proc/explode()
if(qdeleted(src))
if(QDELETED(src))
return
var/turf/location
if(target)
if(!qdeleted(target))
if(!QDELETED(target))
location = get_turf(target)
target.overlays -= image_overlay
target.priority_overlays -= image_overlay

View File

@@ -381,6 +381,25 @@
beakers += B2
/obj/item/weapon/grenade/chem_grenade/ez_clean
name = "cleaner grenade"
desc = "Waffle Co.-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
stage = READY
/obj/item/weapon/grenade/chem_grenade/ez_clean/New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
B1.reagents.add_reagent("fluorosurfactant", 40)
B2.reagents.add_reagent("water", 40)
B2.reagents.add_reagent("ez_clean", 60) //ensures a t h i c c distribution
beakers += B1
beakers += B2
/obj/item/weapon/grenade/chem_grenade/teargas
name = "teargas grenade"
desc = "Used for nonlethal riot control. Contents under pressure. Do not directly inhale contents."

View File

@@ -64,7 +64,7 @@
walk_away(P,loc,rand(1,4))
spawn(rand(15,60))
if(P && !qdeleted(P))
if(P && !QDELETED(P))
P.prime()
qdel(src)

View File

@@ -19,7 +19,7 @@
/obj/item/weapon/grenade/deconstruct(disassembled = TRUE)
if(!disassembled)
prime()
if(!qdeleted(src))
if(!QDELETED(src))
qdel(src)
/obj/item/weapon/grenade/proc/clown_check(mob/living/carbon/human/user)

View File

@@ -128,7 +128,7 @@
/obj/item/weapon/grenade/plastic/c4/prime()
var/turf/location
if(target)
if(!qdeleted(target))
if(!QDELETED(target))
location = get_turf(target)
target.overlays -= image_overlay
target.priority_overlays -= image_overlay
@@ -156,7 +156,7 @@
/obj/item/weapon/grenade/plastic/x4/prime()
var/turf/location
if(target)
if(!qdeleted(target))
if(!QDELETED(target))
location = get_turf(target)
target.overlays -= image_overlay
target.priority_overlays -= image_overlay

View File

@@ -27,7 +27,7 @@
tracked_chem_implants += src
/obj/item/weapon/implant/chem/Destroy()
..()
. = ..()
tracked_chem_implants -= src

View File

@@ -10,7 +10,7 @@
tracked_implants += src
/obj/item/weapon/implant/tracking/Destroy()
..()
. = ..()
tracked_implants -= src
/obj/item/weapon/implanter/tracking/New()

View File

@@ -144,8 +144,8 @@
playsound(loc, 'sound/weapons/batonextend.ogg', 50, 1)
add_fingerprint(user)
sleep(3)
if (H && !qdeleted(H))
if (B && !qdeleted(B))
if (H && !QDELETED(H))
if (B && !QDELETED(B))
H.internal_organs -= B
qdel(B)
new /obj/effect/gibspawner/generic(H.loc, H.viruses, H.dna)

View File

@@ -51,7 +51,7 @@
var/A
A = input(user, "Area to jump to", "BOOYEA", A) as null|anything in teleportlocs
if(!src || qdeleted(src) || !user || !user.is_holding(src) || user.incapacitated() || !A || !uses)
if(!src || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !A || !uses)
return
var/area/thearea = teleportlocs[A]

View File

@@ -273,13 +273,6 @@
level = 1
cant_hold = list(/obj/item/weapon/storage/backpack/satchel/flat) //muh recursive backpacks
/obj/item/weapon/storage/backpack/satchel/duty
name = "duty satchel"
desc = "An extra trendy looking satchel."
icon_state = "satchel-duty"
/obj/item/weapon/storage/backpack/satchel/flat/hide(var/intact)
if(intact)
invisibility = INVISIBILITY_MAXIMUM

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