TG sync Sunday (#201)
* stage one * datums and shit * game stuff * modules * tgstation.dme * tools * these things for icons * compiling fixes * merge spree on TG * other updates * updated maps with deepfryers * My helpers were not helping
This commit is contained in:
@@ -440,8 +440,10 @@ var/list/blood_splatter_icons = list()
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//This base must be called or derivatives must set initialized to TRUE to prevent repeat calls
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//Derivatives must not sleep
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/atom/proc/Initialize(mapload)
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#ifdef TESTING
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if(initialized)
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stack_trace("Warning: [src]([type]) initialized multiple times!")
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#endif
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initialized = TRUE
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//the vision impairment to give to the mob whose perspective is set to that atom (e.g. an unfocused camera giving you an impaired vision when looking through it)
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+18
-10
@@ -130,7 +130,7 @@
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throwing = 0
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throw_impact(A)
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. = 1
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if(!A || qdeleted(A))
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if(!A || QDELETED(A))
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return
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A.Bumped(src)
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@@ -139,21 +139,29 @@
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if(destination)
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if(pulledby)
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pulledby.stop_pulling()
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var/atom/oldloc = loc
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var/same_loc = oldloc == destination.loc
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if(oldloc && !same_loc)
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oldloc.Exited(src, destination)
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loc = destination
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if(!same_loc)
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destination.Entered(src, oldloc)
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var/same_loc = oldloc == destination
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var/area/old_area = get_area(oldloc)
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var/area/destarea = get_area(destination)
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if(old_area != destarea)
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destarea.Entered(src)
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if(oldloc && !same_loc)
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oldloc.Exited(src, destination)
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if(old_area)
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old_area.Exited(src, destination)
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loc = destination
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if(!same_loc)
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destination.Entered(src, oldloc)
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if(destarea && old_area != destarea)
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destarea.Entered(src, oldloc)
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for(var/atom/movable/AM in destination)
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if(AM == src)
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continue
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AM.Crossed(src)
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Moved(oldloc, 0)
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return 1
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return 0
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@@ -408,4 +416,4 @@
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if(ex_id in acted_explosions)
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return FALSE
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acted_explosions += ex_id
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return TRUE
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return TRUE
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@@ -60,7 +60,7 @@
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overmind.update_health_hud()
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/obj/structure/blob/core/Life()
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if(qdeleted(src))
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if(QDELETED(src))
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return
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if(!overmind)
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create_overmind()
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@@ -76,7 +76,7 @@
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//used in /mob/Stat()
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/obj/effect/proc_holder/changeling/proc/can_be_used_by(mob/user)
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if(!user || qdeleted(user))
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if(!user || QDELETED(user))
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return 0
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if(!ishuman(user) && !ismonkey(user))
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return 0
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@@ -12,54 +12,25 @@
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/obj/effect/proc_holder/changeling/augmented_eyesight/sting_action(mob/living/carbon/human/user)
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if(!istype(user))
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return
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if(user.getorgan(/obj/item/organ/cyberimp/eyes/thermals/ling))
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user << "<span class='notice'>Our eyes are protected from flashes.</span>"
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var/obj/item/organ/cyberimp/eyes/O = new /obj/item/organ/cyberimp/eyes/shield/ling()
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O.Insert(user)
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var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
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if(E)
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if(E.flash_protect)
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E.sight_flags |= SEE_MOBS
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E.flash_protect = -1
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user << "We adjust our eyes to sense prey through walls."
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else
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E.sight_flags -= SEE_MOBS
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E.flash_protect = 2
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user << "We adjust our eyes to protect them from bright lights."
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else
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var/obj/item/organ/cyberimp/eyes/O = new /obj/item/organ/cyberimp/eyes/thermals/ling()
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O.Insert(user)
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user << "We can't adjust our eyes if we don't have any!"
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return 1
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/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user)
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var/obj/item/organ/cyberimp/eyes/O = user.getorganslot("eye_ling")
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if(O)
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O.Remove(user)
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qdel(O)
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/obj/item/organ/cyberimp/eyes/shield/ling
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name = "protective membranes"
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desc = "These variable transparency organic membranes will protect you from welders and flashes and heal your eye damage."
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icon_state = "ling_eyeshield"
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eye_color = null
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implant_overlay = null
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slot = "eye_ling"
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status = ORGAN_ORGANIC
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/obj/item/organ/cyberimp/eyes/shield/ling/on_life()
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..()
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if(owner.eye_blind>1 || (owner.eye_blind && owner.stat !=UNCONSCIOUS) || owner.eye_damage || owner.eye_blurry || (owner.disabilities & NEARSIGHT))
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owner.reagents.add_reagent("oculine", 1)
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/obj/item/organ/cyberimp/eyes/shield/ling/prepare_eat()
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var/obj/S = ..()
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S.reagents.add_reagent("oculine", 15)
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return S
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/obj/item/organ/cyberimp/eyes/thermals/ling
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name = "heat receptors"
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desc = "These heat receptors dramatically increases eyes light sensing ability."
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icon_state = "ling_thermal"
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eye_color = null
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implant_overlay = null
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slot = "eye_ling"
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status = ORGAN_ORGANIC
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aug_message = "You feel a minute twitch in our eyes, and darkness creeps away."
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/obj/item/organ/cyberimp/eyes/thermals/ling/emp_act(severity)
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return
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var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
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if(E)
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E.sight_flags -= SEE_MOBS
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@@ -180,7 +180,7 @@ Credit where due:
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if(slot == "At your feet")
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if(!S.forceMove(get_turf(L)))
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qdel(S)
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if(S && !qdeleted(S))
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if(S && !QDELETED(S))
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L << "<b>[slot] is a link to the halls of Reebe and your master. You may use it to perform many tasks, but also become oriented with the workings of Ratvar and how to best complete your \
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tasks. This clockwork slab will be instrumental in your triumph. Remember: you can speak discreetly with your fellow servants by using the <span class='brass'>Hierophant Network</span> action button, \
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and you can find a concise tutorial by using the slab in-hand and selecting Recollection.</b>"
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@@ -47,7 +47,7 @@
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return FALSE
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/turf/open/floor/clockwork/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
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if(locate(/obj/structure/table) in loc)
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if(locate(/obj/structure/table) in src)
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return FALSE
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if(is_blocked_turf(src, TRUE))
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user << "<span class='warning'>Something is in the way, preventing you from proselytizing [src] into a clockwork wall.</span>"
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@@ -66,7 +66,12 @@ List of nuances:
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#define REVERSE_RATVAR_HYPHEN_OF_REPLACEMENT " $1"
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/proc/text2ratvar(text) //Takes english and applies ratvarian styling rules (and rot13) to it
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/proc/text2ratvar(text) //Takes english and applies ratvarian styling rules (and rot13) to it.
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var/ratvarian = add_ratvarian_regex(text) //run the regexes twice, so that you catch people translating it beforehand
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ratvarian = rot13(ratvarian)
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return add_ratvarian_regex(ratvarian)
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/proc/add_ratvarian_regex(text)
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var/ratvarian = replacetext(text, RATVAR_OF_MATCH, RATVAR_OF_REPLACEMENT)
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ratvarian = replacetext(ratvarian, RATVAR_GUA_MATCH, RATVAR_GUA_REPLACEMENT)
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ratvarian = replacetext(ratvarian, RATVAR_TH_MATCH, RATVAR_TH_REPLACEMENT)
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@@ -76,19 +81,21 @@ List of nuances:
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ratvarian = replacetext(ratvarian, RATVAR_PRE_AND_MATCH, RATVAR_PRE_AND_REPLACEMENT)
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ratvarian = replacetext(ratvarian, RATVAR_POST_AND_MATCH, RATVAR_POST_AND_REPLACEMENT)
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ratvarian = replacetext(ratvarian, RATVAR_TO_MATCH, RATVAR_TO_REPLACEMENT)
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ratvarian = replacetext(ratvarian, RATVAR_MY_MATCH, RATVAR_MY_REPLACEMENT)
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return rot13(ratvarian)
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return replacetext(ratvarian, RATVAR_MY_MATCH, RATVAR_MY_REPLACEMENT)
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/proc/ratvar2text(ratvarian) //Reverts ravarian styling and rot13 in text.
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var/text = replacetext(rot13(ratvarian), "`", "")
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text = replacetext(text, REVERSE_RATVAR_HYPHEN_GUA_MATCH, REVERSE_RATVAR_HYPHEN_GUA_REPLACEMENT)
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var/text = remove_ratvarian_regex(ratvarian) //run the regexes twice, so that you catch people translating it beforehand
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text = replacetext(rot13(text), "`", "")
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return remove_ratvarian_regex(text)
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/proc/remove_ratvarian_regex(ratvarian)
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var/text = replacetext(ratvarian, REVERSE_RATVAR_HYPHEN_GUA_MATCH, REVERSE_RATVAR_HYPHEN_GUA_REPLACEMENT)
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text = replacetext(text, REVERSE_RATVAR_HYPHEN_PRE_AND_MATCH, REVERSE_RATVAR_HYPHEN_PRE_AND_REPLACEMENT)
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text = replacetext(text, REVERSE_RATVAR_HYPHEN_POST_AND_MATCH, REVERSE_RATVAR_HYPHEN_POST_AND_REPLACEMENT)
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text = replacetext(text, REVERSE_RATVAR_HYPHEN_TO_MY_MATCH, REVERSE_RATVAR_HYPHEN_TO_MY_REPLACEMENT)
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text = replacetext(text, REVERSE_RATVAR_HYPHEN_TE_MATCH, REVERSE_RATVAR_HYPHEN_TE_REPLACEMENT)
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text = replacetext(text, REVERSE_RATVAR_HYPHEN_ET_MATCH, REVERSE_RATVAR_HYPHEN_ET_REPLACEMENT)
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text = replacetext(text, REVERSE_RATVAR_HYPHEN_OF_MATCH, REVERSE_RATVAR_HYPHEN_OF_REPLACEMENT)
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return text
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return replacetext(text, REVERSE_RATVAR_HYPHEN_OF_MATCH, REVERSE_RATVAR_HYPHEN_OF_REPLACEMENT)
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//Causes the mob or AM in question to speak a message; it assumes that the message is already translated to ratvar speech using text2ratvar()
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/proc/clockwork_say(atom/movable/AM, message, whisper=FALSE)
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@@ -148,7 +148,7 @@
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var/obj/structure/destructible/clockwork/geis_binding/binding
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/datum/clockwork_scripture/geis/Destroy()
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if(binding && !qdeleted(binding))
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if(binding && !QDELETED(binding))
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qdel(binding)
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return ..()
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@@ -213,13 +213,12 @@
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addtimer(CALLBACK(invoker, /atom/proc/update_atom_colour), flee_time+grace_period)
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if(chant_number != chant_amount) //if this is the last chant, we don't have a movement period because the chant is over
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var/endtime = world.time + flee_time
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var/starttime = world.time
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progbar = new(invoker, flee_time, invoker)
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progbar.bar.color = list("#AF0AAF", "#AF0AAF", "#AF0AAF", rgb(0,0,0))
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animate(progbar.bar, color = initial(progbar.bar.color), time = flee_time+grace_period)
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while(world.time < endtime && can_recite())
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sleep(1)
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progbar.update(world.time - starttime)
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progbar.update(endtime - world.time)
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qdel(progbar)
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if(can_recite())
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sleep(grace_period)
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@@ -29,7 +29,8 @@
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return ..()
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/obj/structure/destructible/clockwork/ratvar_act()
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obj_integrity = max_integrity
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if(ratvar_awakens || clockwork_gateway_activated)
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obj_integrity = max_integrity
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/obj/structure/destructible/clockwork/narsie_act()
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if(take_damage(rand(25, 50), BRUTE) && src) //if we still exist
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@@ -84,7 +84,7 @@
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for(var/M in atoms_to_test)
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var/atom/movable/A = M
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if(!A || qdeleted(A) || A == target_apc)
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if(!A || QDELETED(A) || A == target_apc)
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continue
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power_drained += Floor(A.power_drain(TRUE) * efficiency, MIN_CLOCKCULT_POWER)
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@@ -14,9 +14,8 @@
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debris = list(/obj/item/clockwork/alloy_shards/large = 1, \
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/obj/item/clockwork/alloy_shards/small = 3, \
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/obj/item/clockwork/component/geis_capacitor/antennae = 1)
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var/mania_cost = 200
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var/convert_attempt_cost = 500
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var/convert_cost = 500
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var/mania_cost = 150
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var/convert_cost = 150
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var/static/list/mania_messages = list("Go nuts.", "Take a crack at crazy.", "Make a bid for insanity.", "Get kooky.", "Move towards mania.", "Become bewildered.", "Wax wild.", \
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"Go round the bend.", "Land in lunacy.", "Try dementia.", "Strive to get a screw loose.")
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var/static/list/compel_messages = list("Come closer.", "Approach the transmitter.", "Touch the antennae.", "I always have to deal with idiots. Move towards the mania motor.", \
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@@ -28,11 +27,10 @@
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"Amazing. You somehow managed to wedge yourself somewhere you can't actually reach the motor from.", "Such a show of idiocy is unparalleled. Perhaps I should put you on display?", \
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"Did you do this on purpose? I can't imagine you doing so accidentally. Oh, wait, I can.", "How is it that such smart creatures can still do something AS STUPID AS THIS!")
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/obj/structure/destructible/clockwork/powered/mania_motor/examine(mob/user)
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..()
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if(is_servant_of_ratvar(user) || isobserver(user))
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user << "<span class='sevtug_small'>It requires <b>[mania_cost]W</b> to run, and <b>[convert_attempt_cost + convert_cost]W</b> to convert humans adjecent to it.</span>"
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user << "<span class='sevtug_small'>It requires <b>[mania_cost]W</b> to run, and at least <b>[convert_cost]W</b> to attempt to convert humans adjacent to it.</span>"
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/obj/structure/destructible/clockwork/powered/mania_motor/forced_disable(bad_effects)
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if(active)
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@@ -58,94 +56,88 @@
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SetLuminosity(0)
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/obj/structure/destructible/clockwork/powered/mania_motor/process()
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if(try_use_power(mania_cost))
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var/turf/T = get_turf(src)
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var/hum = get_sfx('sound/effects/screech.ogg') //like playsound, same sound for everyone affected
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var/efficiency = get_efficiency_mod()
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for(var/mob/living/carbon/human/H in view(1, src))
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if(is_servant_of_ratvar(H) || H.null_rod_check())
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continue
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if(H.Adjacent(src) && try_use_power(convert_attempt_cost))
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if(is_eligible_servant(H) && try_use_power(convert_cost))
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H << "<span class='sevtug'>\"[text2ratvar("You are mine and his, now.")]\"</span>"
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H.playsound_local(T, hum, 80, 1)
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add_servant_of_ratvar(H)
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H.Paralyse(5)
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else if(!H.stat)
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if(H.getBrainLoss() >= 100)
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H.Paralyse(5)
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H << "<span class='sevtug'>\"[text2ratvar(pick(convert_messages))]\"</span>"
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else
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H.adjustBrainLoss(100 * efficiency)
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H.visible_message("<span class='warning'>[H] reaches out and touches [src].</span>", "<span class='sevtug'>You touch [src] involuntarily.</span>")
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else
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visible_message("<span class='warning'>[src]'s antennae fizzle quietly.</span>")
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playsound(src, 'sound/effects/light_flicker.ogg', 50, 1)
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for(var/mob/living/carbon/human/H in range(10, src))
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if(is_servant_of_ratvar(H))
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if(H.getBrainLoss() || H.hallucination || H.druggy || H.dizziness || H.confused)
|
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H.adjustBrainLoss(-H.getBrainLoss()) //heals servants of braindamage, hallucination, druggy, dizziness, and confusion
|
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H.hallucination = 0
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H.adjust_drugginess(-H.druggy)
|
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H.dizziness = 0
|
||||
H.confused = 0
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else if(!H.null_rod_check() && H.stat == CONSCIOUS)
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var/distance = get_dist(T, get_turf(H))
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var/falloff_distance = min((110) - distance * 10, 80)
|
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var/sound_distance = falloff_distance * 0.5
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var/targetbrainloss = H.getBrainLoss()
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if(distance >= 4 && prob(falloff_distance * 0.5))
|
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H << "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>"
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H.playsound_local(T, hum, sound_distance, 1)
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switch(distance)
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if(2 to 3)
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if(prob(falloff_distance * 0.5))
|
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if(prob(falloff_distance))
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H << "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>"
|
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else
|
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H << "<span class='sevtug'>\"[text2ratvar(pick(compel_messages))]\"</span>"
|
||||
if(targetbrainloss <= 50)
|
||||
H.adjustBrainLoss((50 * efficiency) - targetbrainloss) //got too close had brain eaten
|
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H.adjust_drugginess(Clamp(7 * efficiency, 0, 100 - H.druggy))
|
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H.hallucination = min(H.hallucination + (7 * efficiency), 100)
|
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H.dizziness = min(H.dizziness + (3 * efficiency), 45)
|
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H.confused = min(H.confused + (3 * efficiency), 45)
|
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if(4 to 5)
|
||||
if(targetbrainloss <= 50)
|
||||
H.adjustBrainLoss(1 * efficiency)
|
||||
H.adjust_drugginess(Clamp(5 * efficiency, 0, 80 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (5 * efficiency), 80)
|
||||
H.dizziness = min(H.dizziness + (2 * efficiency), 30)
|
||||
H.confused = min(H.confused + (2 * efficiency), 30)
|
||||
if(6 to 7)
|
||||
if(targetbrainloss <= 30)
|
||||
H.adjustBrainLoss(1 * efficiency)
|
||||
H.adjust_drugginess(Clamp(2 * efficiency, 0, 60 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (2 * efficiency), 60)
|
||||
H.dizziness = min(H.dizziness + (2 * efficiency), 15)
|
||||
H.confused = min(H.confused + (2 * efficiency), 15)
|
||||
if(8 to 9)
|
||||
if(targetbrainloss <= 10)
|
||||
H.adjustBrainLoss(1 * efficiency)
|
||||
H.adjust_drugginess(Clamp(2 * efficiency, 0, 40 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (2 * efficiency), 40)
|
||||
if(10 to INFINITY)
|
||||
H.adjust_drugginess(Clamp(2 * efficiency, 0, 20 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (2 * efficiency), 20)
|
||||
else //if it's a distance of 1 and they can't see it/aren't adjacent or they're on top of it(how'd they get on top of it and still trigger this???)
|
||||
if(prob(falloff_distance * 0.5))
|
||||
if(prob(falloff_distance))
|
||||
H << "<span class='sevtug'>\"[text2ratvar(pick(compel_messages))]\"</span>"
|
||||
else if(prob(falloff_distance * 0.5))
|
||||
H << "<span class='sevtug'>\"[text2ratvar(pick(close_messages))]\"</span>"
|
||||
else
|
||||
H << "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>"
|
||||
if(targetbrainloss <= 99)
|
||||
H.adjustBrainLoss((99 * efficiency) - targetbrainloss)
|
||||
H.adjust_drugginess(Clamp(10 * efficiency, 0, 150 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (10 * efficiency), 150)
|
||||
H.dizziness = min(H.dizziness + (5 * efficiency), 60)
|
||||
H.confused = min(H.confused + (5 * efficiency), 60)
|
||||
|
||||
else
|
||||
if(!try_use_power(mania_cost))
|
||||
forced_disable(FALSE)
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
var/hum = get_sfx('sound/effects/screech.ogg') //like playsound, same sound for everyone affected
|
||||
var/efficiency = get_efficiency_mod()
|
||||
for(var/mob/living/carbon/human/H in view(1, src))
|
||||
if(is_servant_of_ratvar(H) || H.null_rod_check() || H.stat == DEAD)
|
||||
continue
|
||||
if(!H.Adjacent(src))
|
||||
H << "<span class='sevtug'>\"[text2ratvar(pick(close_messages))]\"</span>"
|
||||
continue
|
||||
if(try_use_power(convert_cost))
|
||||
H.playsound_local(T, hum, 80, 1)
|
||||
if(!H.stat)
|
||||
if(H.getBrainLoss() < 100)
|
||||
H.adjustBrainLoss(30 * efficiency)
|
||||
H.visible_message("<span class='warning'>[H] reaches out and touches [src].</span>", "<span class='sevtug'>You touch [src] involuntarily.</span>")
|
||||
else
|
||||
H.Paralyse(3)
|
||||
else if(is_eligible_servant(H))
|
||||
H << "<span class='sevtug'>\"[text2ratvar("You are mine and his, now.")]\"</span>"
|
||||
add_servant_of_ratvar(H)
|
||||
H.Paralyse(5)
|
||||
else
|
||||
H << "<span class='sevtug'>\"[text2ratvar(pick(convert_messages))]\"</span>"
|
||||
else
|
||||
visible_message("<span class='warning'>[src]'s antennae fizzle quietly.</span>")
|
||||
playsound(src, 'sound/effects/light_flicker.ogg', 50, 1)
|
||||
for(var/mob/living/carbon/human/H in range(10, src))
|
||||
if(is_servant_of_ratvar(H)) //heals servants of braindamage, hallucination, druggy, dizziness, and confusion
|
||||
var/brainloss = H.getBrainLoss()
|
||||
if(brainloss)
|
||||
H.adjustBrainLoss(-brainloss)
|
||||
if(H.hallucination)
|
||||
H.hallucination = 0
|
||||
if(H.druggy)
|
||||
H.adjust_drugginess(-H.druggy)
|
||||
if(H.dizziness)
|
||||
H.dizziness = 0
|
||||
if(H.confused)
|
||||
H.confused = 0
|
||||
else if(!H.null_rod_check() && H.stat == CONSCIOUS)
|
||||
var/distance = 0 + get_dist(T, get_turf(H))
|
||||
var/falloff_distance = min((110) - distance * 10, 80)
|
||||
var/sound_distance = falloff_distance * 0.5
|
||||
var/targetbrainloss = H.getBrainLoss()
|
||||
if(distance >= 4 && prob(falloff_distance * 0.5))
|
||||
H << "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>"
|
||||
H.playsound_local(T, hum, sound_distance, 1)
|
||||
switch(distance)
|
||||
if(0 to 3)
|
||||
if(prob(falloff_distance * 0.5))
|
||||
if(prob(falloff_distance))
|
||||
H << "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>"
|
||||
else
|
||||
H << "<span class='sevtug'>\"[text2ratvar(pick(compel_messages))]\"</span>"
|
||||
if(targetbrainloss <= 50)
|
||||
H.adjustBrainLoss((50 * efficiency) - targetbrainloss) //got too close had brain eaten
|
||||
H.adjust_drugginess(Clamp(7 * efficiency, 0, 100 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (7 * efficiency), 100)
|
||||
H.dizziness = min(H.dizziness + (3 * efficiency), 45)
|
||||
H.confused = min(H.confused + (3 * efficiency), 45)
|
||||
if(4 to 5)
|
||||
if(targetbrainloss <= 50)
|
||||
H.adjustBrainLoss(1 * efficiency)
|
||||
H.adjust_drugginess(Clamp(5 * efficiency, 0, 80 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (5 * efficiency), 80)
|
||||
H.dizziness = min(H.dizziness + (2 * efficiency), 30)
|
||||
H.confused = min(H.confused + (2 * efficiency), 30)
|
||||
if(6 to 7)
|
||||
if(targetbrainloss <= 30)
|
||||
H.adjustBrainLoss(1 * efficiency)
|
||||
H.adjust_drugginess(Clamp(2 * efficiency, 0, 60 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (2 * efficiency), 60)
|
||||
H.dizziness = min(H.dizziness + (2 * efficiency), 15)
|
||||
H.confused = min(H.confused + (2 * efficiency), 15)
|
||||
if(8 to 9)
|
||||
if(targetbrainloss <= 10)
|
||||
H.adjustBrainLoss(1 * efficiency)
|
||||
H.adjust_drugginess(Clamp(2 * efficiency, 0, 40 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (2 * efficiency), 40)
|
||||
if(10 to INFINITY)
|
||||
H.adjust_drugginess(Clamp(2 * efficiency, 0, 20 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (2 * efficiency), 20)
|
||||
|
||||
@@ -379,7 +379,7 @@
|
||||
if(M.current && M.current.stat != DEAD)
|
||||
cultists |= M.current
|
||||
var/mob/living/cultist_to_receive = input(user, "Who do you wish to call to [src]?", "Followers of the Geometer") as null|anything in (cultists - user)
|
||||
if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated())
|
||||
if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated())
|
||||
return
|
||||
if(!cultist_to_receive)
|
||||
user << "<span class='cultitalic'>You require a destination!</span>"
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
pickedtype = /obj/item/clothing/glasses/night/cultblind
|
||||
if("Flask of Unholy Water")
|
||||
pickedtype = /obj/item/weapon/reagent_containers/food/drinks/bottle/unholywater
|
||||
if(src && !qdeleted(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
cooldowntime = world.time + 2400
|
||||
var/obj/item/N = new pickedtype(get_turf(src))
|
||||
user << "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with an [N]!</span>"
|
||||
@@ -114,7 +114,7 @@
|
||||
pickedtype = /obj/item/clothing/suit/hooded/cultrobes/berserker
|
||||
if("Nar-Sien Hardsuit")
|
||||
pickedtype = /obj/item/clothing/suit/space/hardsuit/cult
|
||||
if(src && !qdeleted(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
cooldowntime = world.time + 2400
|
||||
var/obj/item/N = new pickedtype(get_turf(src))
|
||||
user << "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating [N]!</span>"
|
||||
@@ -218,7 +218,7 @@ var/list/blacklisted_pylon_turfs = typecacheof(list(
|
||||
if("Veil Walker Set")
|
||||
pickedtype += /obj/item/device/cult_shift
|
||||
pickedtype += /obj/item/device/flashlight/flare/culttorch
|
||||
if(src && !qdeleted(src) && anchored && pickedtype.len && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
if(src && !QDELETED(src) && anchored && pickedtype.len && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
cooldowntime = world.time + 2400
|
||||
for(var/N in pickedtype)
|
||||
var/obj/item/D = new N(get_turf(src))
|
||||
|
||||
@@ -180,7 +180,7 @@ This file contains the arcane tome files.
|
||||
if(!possible_runes.len)
|
||||
return
|
||||
entered_rune_name = input(user, "Choose a rite to scribe.", "Sigils of Power") as null|anything in possible_runes
|
||||
if(!src || qdeleted(src) || !Adjacent(user) || user.incapacitated() || !check_rune_turf(Turf, user))
|
||||
if(!src || QDELETED(src) || !Adjacent(user) || user.incapacitated() || !check_rune_turf(Turf, user))
|
||||
return
|
||||
for(var/T in typesof(/obj/effect/rune))
|
||||
var/obj/effect/rune/R = T
|
||||
@@ -196,7 +196,7 @@ This file contains the arcane tome files.
|
||||
return
|
||||
Turf = get_turf(user) //we may have moved. adjust as needed...
|
||||
A = get_area(src)
|
||||
if(!src || qdeleted(src) || !Adjacent(user) || user.incapacitated() || !check_rune_turf(Turf, user))
|
||||
if(!src || QDELETED(src) || !Adjacent(user) || user.incapacitated() || !check_rune_turf(Turf, user))
|
||||
return
|
||||
if(ispath(rune_to_scribe, /obj/effect/rune/narsie))
|
||||
if(ticker.mode.name == "cult")
|
||||
@@ -235,7 +235,7 @@ This file contains the arcane tome files.
|
||||
if(!do_after(user, initial(rune_to_scribe.scribe_delay), target = get_turf(user)))
|
||||
for(var/V in shields)
|
||||
var/obj/structure/emergency_shield/sanguine/S = V
|
||||
if(S && !qdeleted(S))
|
||||
if(S && !QDELETED(S))
|
||||
qdel(S)
|
||||
return
|
||||
if(!check_rune_turf(Turf, user))
|
||||
@@ -244,7 +244,7 @@ This file contains the arcane tome files.
|
||||
"<span class='cult'>You finish drawing the arcane markings of the Geometer.</span>")
|
||||
for(var/V in shields)
|
||||
var/obj/structure/emergency_shield/S = V
|
||||
if(S && !qdeleted(S))
|
||||
if(S && !QDELETED(S))
|
||||
qdel(S)
|
||||
var/obj/effect/rune/R = new rune_to_scribe(Turf, chosen_keyword)
|
||||
user << "<span class='cult'>The [lowertext(R.cultist_name)] rune [R.cultist_desc]</span>"
|
||||
|
||||
@@ -220,7 +220,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
possible_talismans[talisman_cult_name] = J //This is to allow the menu to let cultists select talismans by name
|
||||
entered_talisman_name = input(user, "Choose a talisman to imbue.", "Talisman Choices") as null|anything in possible_talismans
|
||||
talisman_type = possible_talismans[entered_talisman_name]
|
||||
if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated() || rune_in_use || !talisman_type)
|
||||
if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated() || rune_in_use || !talisman_type)
|
||||
return
|
||||
papers_on_rune = checkpapers()
|
||||
if(!papers_on_rune.len)
|
||||
@@ -290,7 +290,7 @@ var/list/teleport_runes = list()
|
||||
|
||||
var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked
|
||||
var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to?
|
||||
if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated() || !actual_selected_rune)
|
||||
if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated() || !actual_selected_rune)
|
||||
fail_invoke()
|
||||
return
|
||||
|
||||
@@ -557,7 +557,7 @@ var/list/teleport_runes = list()
|
||||
mob_to_revive = input(user, "Choose a cultist to revive.", "Cultist to Revive") as null|anything in potential_revive_mobs
|
||||
else
|
||||
mob_to_revive = potential_revive_mobs[1]
|
||||
if(!src || qdeleted(src) || rune_in_use || !validness_checks(mob_to_revive, user))
|
||||
if(!src || QDELETED(src) || rune_in_use || !validness_checks(mob_to_revive, user))
|
||||
return
|
||||
rune_in_use = 1
|
||||
if(user.name == "Herbert West")
|
||||
@@ -809,7 +809,7 @@ var/list/wall_runes = list()
|
||||
if(!(M.current in invokers) && M.current && M.current.stat != DEAD)
|
||||
cultists |= M.current
|
||||
var/mob/living/cultist_to_summon = input(user, "Who do you wish to call to [src]?", "Followers of the Geometer") as null|anything in cultists
|
||||
if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated())
|
||||
if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated())
|
||||
return
|
||||
if(!cultist_to_summon)
|
||||
user << "<span class='cultitalic'>You require a summoning target!</span>"
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
|
||||
var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked
|
||||
var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to?
|
||||
if(!src || qdeleted(src) || !user || !user.is_holding(src) || user.incapacitated() || !actual_selected_rune)
|
||||
if(!src || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !actual_selected_rune)
|
||||
return ..(user, 0)
|
||||
var/turf/target = get_turf(actual_selected_rune)
|
||||
if(is_blocked_turf(target, TRUE))
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
/mob/living/carbon/true_devil/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/brain
|
||||
internal_organs += new /obj/item/organ/tongue
|
||||
internal_organs += new /obj/item/organ/eyes
|
||||
..()
|
||||
|
||||
|
||||
|
||||
@@ -329,7 +329,7 @@
|
||||
M.audible_message("<span class='userdanger'>You hear a loud electrical buzzing sound!</span>")
|
||||
src << "<span class='warning'>Reprogramming machine behaviour...</span>"
|
||||
spawn(50)
|
||||
if(M && !qdeleted(M))
|
||||
if(M && !QDELETED(M))
|
||||
new /mob/living/simple_animal/hostile/mimic/copy/machine(get_turf(M), M, src, 1)
|
||||
else src << "<span class='notice'>Out of uses.</span>"
|
||||
else src << "<span class='notice'>That's not a machine.</span>"
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
|
||||
var/icon/eyes
|
||||
if(EYECOLOR in H.dna.species.species_traits)
|
||||
eyes = icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "[H.dna.species.eyes]")
|
||||
eyes = icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "eyes")
|
||||
eyes.Blend("#[H.eye_color]", ICON_MULTIPLY)
|
||||
|
||||
var/datum/sprite_accessory/S
|
||||
|
||||
@@ -147,7 +147,7 @@ var/total_borer_hosts_needed = 10
|
||||
if(stat != CONSCIOUS)
|
||||
return
|
||||
var/be_borer = alert("Become a cortical borer? (Warning, You can no longer be cloned!)",,"Yes","No")
|
||||
if(be_borer == "No" || !src || qdeleted(src))
|
||||
if(be_borer == "No" || !src || QDELETED(src))
|
||||
return
|
||||
if(key)
|
||||
return
|
||||
@@ -178,7 +178,7 @@ var/total_borer_hosts_needed = 10
|
||||
if(!input)
|
||||
return
|
||||
|
||||
if(src && !qdeleted(src) && !qdeleted(victim))
|
||||
if(src && !QDELETED(src) && !QDELETED(victim))
|
||||
var/say_string = (docile) ? "slurs" :"states"
|
||||
if(victim)
|
||||
victim << "<span class='changeling'><i>[truename] [say_string]:</i> [input]</span>"
|
||||
@@ -512,7 +512,7 @@ var/total_borer_hosts_needed = 10
|
||||
addtimer(CALLBACK(src, .proc/release_host), 100)
|
||||
|
||||
/mob/living/simple_animal/borer/proc/release_host()
|
||||
if(!victim || !src || qdeleted(victim) || qdeleted(src))
|
||||
if(!victim || !src || QDELETED(victim) || QDELETED(src))
|
||||
return
|
||||
if(!leaving)
|
||||
return
|
||||
@@ -627,7 +627,7 @@ var/total_borer_hosts_needed = 10
|
||||
|
||||
src << "<span class='danger'>You begin delicately adjusting your connection to the host brain...</span>"
|
||||
|
||||
if(qdeleted(src) || qdeleted(victim))
|
||||
if(QDELETED(src) || QDELETED(victim))
|
||||
return
|
||||
|
||||
bonding = TRUE
|
||||
@@ -798,7 +798,7 @@ var/total_borer_hosts_needed = 10
|
||||
if(!candidate || !candidate.mob)
|
||||
return
|
||||
|
||||
if(!qdeleted(candidate) || !qdeleted(candidate.mob))
|
||||
if(!QDELETED(candidate) || !QDELETED(candidate.mob))
|
||||
var/datum/mind/M = create_borer_mind(candidate.ckey)
|
||||
M.transfer_to(src)
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
name = "Borer"
|
||||
typepath = /datum/round_event/borer
|
||||
weight = 15
|
||||
max_occurrences = 1
|
||||
min_players = 10
|
||||
max_occurrences = 0
|
||||
min_players = 15
|
||||
earliest_start = 12000
|
||||
|
||||
/datum/round_event/borer
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
var/list/vents = list()
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in machines)
|
||||
if(qdeleted(temp_vent))
|
||||
if(QDELETED(temp_vent))
|
||||
continue
|
||||
if(temp_vent.loc.z == ZLEVEL_STATION && !temp_vent.welded)
|
||||
var/datum/pipeline/temp_vent_parent = temp_vent.PARENT1
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
if(crit_fail)
|
||||
user << "Swarmer has been depowered."
|
||||
return
|
||||
if(qdeleted(src))
|
||||
if(QDELETED(src))
|
||||
user << "Swarmer has been occupied by someone else."
|
||||
return
|
||||
var/mob/living/simple_animal/hostile/swarmer/S = new /mob/living/simple_animal/hostile/swarmer(get_turf(loc))
|
||||
@@ -316,10 +316,6 @@
|
||||
S << "<span class='warning'>This communications relay should be preserved, it will be a useful resource to our masters in the future. Aborting.</span>"
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/blackbox_recorder/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
S << "<span class='warning'>This machine has recorded large amounts of data on this structure and its inhabitants, it will be a useful resource to our masters in the future. Aborting. </span>"
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/power/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
S << "<span class='warning'>Disrupting the power grid would bring no benefit to us. Aborting.</span>"
|
||||
return FALSE
|
||||
|
||||
@@ -366,7 +366,7 @@
|
||||
user << "<span class='revenwarning'>It is shifting and distorted. It would be wise to destroy this.</span>"
|
||||
|
||||
/obj/item/weapon/ectoplasm/revenant/proc/reform()
|
||||
if(!src || qdeleted(src) || inert)
|
||||
if(!src || QDELETED(src) || inert)
|
||||
return
|
||||
var/key_of_revenant
|
||||
message_admins("Revenant ectoplasm was left undestroyed for 1 minute and is reforming into a new revenant.")
|
||||
|
||||
@@ -571,7 +571,7 @@ var/global/list/multiverse = list()
|
||||
var/mob/living/carbon/last_user
|
||||
|
||||
/obj/item/warpwhistle/proc/interrupted(mob/living/carbon/user)
|
||||
if(!user || qdeleted(src))
|
||||
if(!user || QDELETED(src))
|
||||
on_cooldown = FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
return 1
|
||||
|
||||
/datum/spellbook_entry/proc/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book) //return 1 on success
|
||||
if(!S || qdeleted(S))
|
||||
if(!S || QDELETED(S))
|
||||
S = new spell_type()
|
||||
//Check if we got the spell already
|
||||
for(var/obj/effect/proc_holder/spell/aspell in user.mind.spell_list)
|
||||
|
||||
@@ -159,7 +159,7 @@
|
||||
flick("autolathe_r",src)//plays glass insertion animation
|
||||
user << "<span class='notice'>You insert [inserted] sheet[inserted>1 ? "s" : ""] to the autolathe.</span>"
|
||||
use_power(inserted*100)
|
||||
if(!qdeleted(O))
|
||||
if(!QDELETED(O))
|
||||
user.put_in_active_hand(O)
|
||||
else
|
||||
user << "<span class='notice'>You insert a material total of [inserted] to the autolathe.</span>"
|
||||
|
||||
@@ -382,7 +382,7 @@
|
||||
|
||||
/obj/machinery/clonepod/ex_act(severity, target)
|
||||
..()
|
||||
if(!qdeleted(src))
|
||||
if(!QDELETED(src))
|
||||
locked = FALSE
|
||||
go_out()
|
||||
|
||||
|
||||
@@ -71,17 +71,16 @@
|
||||
return
|
||||
|
||||
/obj/machinery/computer/aifixer/proc/Fix()
|
||||
. = use_power(1000)
|
||||
if(.)
|
||||
occupier.adjustOxyLoss(-1, 0)
|
||||
occupier.adjustFireLoss(-1, 0)
|
||||
occupier.adjustToxLoss(-1, 0)
|
||||
occupier.adjustBruteLoss(-1, 0)
|
||||
occupier.updatehealth()
|
||||
occupier.updatehealth()
|
||||
if(occupier.health >= 0 && occupier.stat == DEAD)
|
||||
occupier.revive()
|
||||
. = occupier.health < 100
|
||||
use_power(1000)
|
||||
occupier.adjustOxyLoss(-1, 0)
|
||||
occupier.adjustFireLoss(-1, 0)
|
||||
occupier.adjustToxLoss(-1, 0)
|
||||
occupier.adjustBruteLoss(-1, 0)
|
||||
occupier.updatehealth()
|
||||
occupier.updatehealth()
|
||||
if(occupier.health >= 0 && occupier.stat == DEAD)
|
||||
occupier.revive()
|
||||
return occupier.health < 100
|
||||
|
||||
/obj/machinery/computer/aifixer/process()
|
||||
if(..())
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/obj/structure/frame/computer
|
||||
name = "computer frame"
|
||||
icon_state = "0"
|
||||
anchored = 0
|
||||
state = 0
|
||||
|
||||
/obj/structure/frame/computer/attackby(obj/item/P, mob/user, params)
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
icon_state = "box_0"
|
||||
density = 1
|
||||
anchored = 1
|
||||
obj_integrity = 250
|
||||
max_integrity = 250
|
||||
var/obj/item/weapon/circuitboard/circuit = null
|
||||
|
||||
@@ -274,7 +274,7 @@ var/list/airlock_overlays = list()
|
||||
var/cont = 1
|
||||
while (cont)
|
||||
sleep(10)
|
||||
if(qdeleted(src))
|
||||
if(QDELETED(src))
|
||||
return
|
||||
cont = 0
|
||||
if(secondsMainPowerLost>0)
|
||||
@@ -1404,7 +1404,7 @@ var/list/airlock_overlays = list()
|
||||
operating = 1
|
||||
update_icon(AIRLOCK_EMAG, 1)
|
||||
sleep(6)
|
||||
if(qdeleted(src))
|
||||
if(QDELETED(src))
|
||||
return
|
||||
operating = 0
|
||||
if(!open())
|
||||
|
||||
@@ -305,7 +305,7 @@
|
||||
M.take_damage(DOOR_CRUSH_DAMAGE)
|
||||
|
||||
/obj/machinery/door/proc/autoclose()
|
||||
if(!qdeleted(src) && !density && !operating && !locked && !welded && autoclose)
|
||||
if(!QDELETED(src) && !density && !operating && !locked && !welded && autoclose)
|
||||
close()
|
||||
|
||||
/obj/machinery/door/proc/requiresID()
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
desc = "A strong door."
|
||||
icon = 'icons/obj/doors/windoor.dmi'
|
||||
icon_state = "left"
|
||||
layer = ABOVE_WINDOW_LAYER
|
||||
closingLayer = ABOVE_WINDOW_LAYER
|
||||
resistance_flags = ACID_PROOF
|
||||
var/base_state = "left"
|
||||
obj_integrity = 150 //If you change this, consider changing ../door/window/brigdoor/ health at the bottom of this .dm file
|
||||
|
||||
@@ -163,7 +163,7 @@
|
||||
A.unbolt()
|
||||
spawn()
|
||||
if(A && A.close())
|
||||
if(stat & NOPOWER || lostPower || !A || qdeleted(A))
|
||||
if(stat & NOPOWER || lostPower || !A || QDELETED(A))
|
||||
goIdle(1)
|
||||
return
|
||||
A.bolt()
|
||||
@@ -209,7 +209,7 @@
|
||||
A.unbolt()
|
||||
spawn()
|
||||
if(A && A.open())
|
||||
if(stat | (NOPOWER) && !lostPower && A && !qdeleted(A))
|
||||
if(stat | (NOPOWER) && !lostPower && A && !QDELETED(A))
|
||||
A.bolt()
|
||||
goIdle(1)
|
||||
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
user << "<span class='warning'>The panel must be closed before operating this machine!</span>"
|
||||
return
|
||||
|
||||
if(!linked_pad || qdeleted(linked_pad))
|
||||
if(!linked_pad || QDELETED(linked_pad))
|
||||
user << "<span class='warning'>There is no linked pad!</span>"
|
||||
return
|
||||
|
||||
@@ -112,14 +112,14 @@
|
||||
teleporting = 1
|
||||
|
||||
spawn(teleport_speed)
|
||||
if(!src || qdeleted(src))
|
||||
if(!src || QDELETED(src))
|
||||
teleporting = 0
|
||||
return
|
||||
if(stat & NOPOWER)
|
||||
user << "<span class='warning'>[src] is unpowered!</span>"
|
||||
teleporting = 0
|
||||
return
|
||||
if(!linked_pad || qdeleted(linked_pad) || linked_pad.stat & NOPOWER)
|
||||
if(!linked_pad || QDELETED(linked_pad) || linked_pad.stat & NOPOWER)
|
||||
user << "<span class='warning'>Linked pad is not responding to ping. Teleport aborted.</span>"
|
||||
teleporting = 0
|
||||
return
|
||||
|
||||
@@ -111,11 +111,11 @@
|
||||
|
||||
/obj/machinery/computer/mech_bay_power_console/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
if(recharge_port && !qdeleted(recharge_port))
|
||||
if(recharge_port && !QDELETED(recharge_port))
|
||||
data["recharge_port"] = list("mech" = null)
|
||||
if(recharge_port.recharging_mech && !qdeleted(recharge_port.recharging_mech))
|
||||
if(recharge_port.recharging_mech && !QDELETED(recharge_port.recharging_mech))
|
||||
data["recharge_port"]["mech"] = list("health" = recharge_port.recharging_mech.obj_integrity, "max_integrity" = recharge_port.recharging_mech.max_integrity, "cell" = null)
|
||||
if(recharge_port.recharging_mech.cell && !qdeleted(recharge_port.recharging_mech.cell))
|
||||
if(recharge_port.recharging_mech.cell && !QDELETED(recharge_port.recharging_mech.cell))
|
||||
data["recharge_port"]["mech"]["cell"] = list(
|
||||
"critfail" = recharge_port.recharging_mech.cell.crit_fail,
|
||||
"charge" = recharge_port.recharging_mech.cell.charge,
|
||||
|
||||
@@ -452,7 +452,8 @@
|
||||
if(inserted)
|
||||
user << "<span class='notice'>You insert [inserted] sheet\s into [src].</span>"
|
||||
if(W && W.materials.len)
|
||||
user.put_in_active_hand(W)
|
||||
if(!QDELETED(W))
|
||||
user.put_in_active_hand(W)
|
||||
var/mat_overlay = "fab-load-[material2name(W.materials[1])]"
|
||||
add_overlay(mat_overlay)
|
||||
sleep(10)
|
||||
|
||||
@@ -971,7 +971,7 @@
|
||||
setDir(dir_in)
|
||||
|
||||
if(L && L.client)
|
||||
L.client.view = world.view
|
||||
L.client.change_view(world.view)
|
||||
zoom_mode = 0
|
||||
|
||||
/////////////////////////
|
||||
|
||||
@@ -239,10 +239,10 @@
|
||||
chassis.log_message("Toggled zoom mode.")
|
||||
chassis.occupant_message("<font color='[chassis.zoom_mode?"blue":"red"]'>Zoom mode [chassis.zoom_mode?"en":"dis"]abled.</font>")
|
||||
if(chassis.zoom_mode)
|
||||
owner.client.view = 12
|
||||
owner.client.change_view(12)
|
||||
owner << sound('sound/mecha/imag_enh.ogg',volume=50)
|
||||
else
|
||||
owner.client.view = world.view//world.view - default mob view size
|
||||
owner.client.change_view(world.view) //world.view - default mob view size
|
||||
UpdateButtonIcon()
|
||||
|
||||
/datum/action/innate/mecha/mech_switch_damtype
|
||||
|
||||
@@ -264,7 +264,7 @@ list(name = "- Carbon Dioxide", desc = " This informational poster teaches the v
|
||||
playsound(D.loc, 'sound/items/poster_being_created.ogg', 100, 1)
|
||||
|
||||
if(do_after(user,D.placespeed,target=src))
|
||||
if(!D || qdeleted(D))
|
||||
if(!D || QDELETED(D))
|
||||
return
|
||||
|
||||
if(iswallturf(src) && user && user.loc == temp_loc) //Let's check if everything is still there
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
return
|
||||
|
||||
/obj/effect/countdown/process()
|
||||
if(!attached_to || qdeleted(attached_to))
|
||||
if(!attached_to || QDELETED(attached_to))
|
||||
qdel(src)
|
||||
forceMove(get_turf(attached_to))
|
||||
var/new_val = get_value()
|
||||
|
||||
@@ -42,3 +42,7 @@
|
||||
|
||||
/obj/effect/experience_pressure_difference()
|
||||
return
|
||||
|
||||
/obj/effect/singularity_act()
|
||||
qdel(src)
|
||||
return 0
|
||||
@@ -258,10 +258,11 @@
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/door
|
||||
icon_state = "ratvardoorglow"
|
||||
layer = CLOSED_FIREDOOR_LAYER //above closed doors
|
||||
layer = CLOSED_DOOR_LAYER //above closed doors
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/door/window
|
||||
icon_state = "ratvarwindoorglow"
|
||||
layer = ABOVE_WINDOW_LAYER
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/beam
|
||||
icon_state = "ratvarbeamglow"
|
||||
@@ -295,7 +296,10 @@
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/window
|
||||
icon_state = "ratvarwindowglow"
|
||||
layer = ABOVE_WINDOW_LAYER
|
||||
layer = ABOVE_OBJ_LAYER
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/window/single
|
||||
icon_state = "ratvarwindowglow_s"
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/gear
|
||||
icon_state = "ratvargearglow"
|
||||
@@ -308,9 +312,6 @@
|
||||
/obj/effect/overlay/temp/ratvar/grille/broken
|
||||
icon_state = "ratvarbrokengrilleglow"
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/window/single
|
||||
icon_state = "ratvarwindowglow_s"
|
||||
|
||||
/obj/effect/overlay/temp/ratvar/volt_hit
|
||||
name = "volt blast"
|
||||
layer = ABOVE_MOB_LAYER
|
||||
|
||||
@@ -503,7 +503,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s
|
||||
else ..()
|
||||
|
||||
/obj/item/throw_impact(atom/A)
|
||||
if(A && !qdeleted(A))
|
||||
if(A && !QDELETED(A))
|
||||
var/itempush = 1
|
||||
if(w_class < 4)
|
||||
itempush = 0 //too light to push anything
|
||||
@@ -582,7 +582,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s
|
||||
return 0
|
||||
|
||||
/obj/item/burn()
|
||||
if(!qdeleted(src))
|
||||
if(!QDELETED(src))
|
||||
var/turf/T = get_turf(src)
|
||||
var/ash_type = /obj/effect/decal/cleanable/ash
|
||||
if(w_class == WEIGHT_CLASS_HUGE || w_class == WEIGHT_CLASS_GIGANTIC)
|
||||
@@ -592,7 +592,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s
|
||||
..()
|
||||
|
||||
/obj/item/acid_melt()
|
||||
if(!qdeleted(src))
|
||||
if(!QDELETED(src))
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/effect/decal/cleanable/molten_object/MO = new(T)
|
||||
MO.pixel_x = rand(-16,16)
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
/obj/item/toy/crayon/proc/check_empty(mob/user)
|
||||
// When eating a crayon, check_empty() can be called twice producing
|
||||
// two messages unless we check for being deleted first
|
||||
if(qdeleted(src))
|
||||
if(QDELETED(src))
|
||||
return TRUE
|
||||
|
||||
. = FALSE
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
flick("carp_swell", src)
|
||||
//Wait for animation to end
|
||||
sleep(6)
|
||||
if(!src || qdeleted(src))//we got toasted while animating
|
||||
if(!src || QDELETED(src))//we got toasted while animating
|
||||
return
|
||||
//Make space carp
|
||||
var/mob/living/M = new mobtype(get_turf(src))
|
||||
|
||||
@@ -663,7 +663,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
M << "[link] <span class='name'>[msg.sender] </span><span class='game say'>PDA Message</span> --> <span class='name'>[multiple ? "Everyone" : msg.recipient]</span>: <span class='message'>[msg.message][msg.get_photo_ref()]</span></span>"
|
||||
|
||||
/obj/item/device/pda/proc/can_send(obj/item/device/pda/P)
|
||||
if(!P || qdeleted(P) || P.toff)
|
||||
if(!P || QDELETED(P) || P.toff)
|
||||
return null
|
||||
|
||||
var/obj/machinery/message_server/useMS = null
|
||||
@@ -676,7 +676,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
|
||||
var/datum/signal/signal = src.telecomms_process()
|
||||
|
||||
if(!P || qdeleted(P) || P.toff) //in case the PDA or mob gets destroyed during telecomms_process()
|
||||
if(!P || QDELETED(P) || P.toff) //in case the PDA or mob gets destroyed during telecomms_process()
|
||||
return null
|
||||
|
||||
var/useTC = 0
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
|
||||
/obj/item/device/geiger_counter/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/item/device/geiger_counter/process()
|
||||
if(emagged)
|
||||
|
||||
@@ -97,11 +97,11 @@
|
||||
addtimer(CALLBACK(src, .proc/explode), timer * 10)
|
||||
|
||||
/obj/item/weapon/c4/proc/explode()
|
||||
if(qdeleted(src))
|
||||
if(QDELETED(src))
|
||||
return
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(!qdeleted(target))
|
||||
if(!QDELETED(target))
|
||||
location = get_turf(target)
|
||||
target.overlays -= image_overlay
|
||||
target.priority_overlays -= image_overlay
|
||||
|
||||
@@ -381,6 +381,25 @@
|
||||
beakers += B2
|
||||
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/ez_clean
|
||||
name = "cleaner grenade"
|
||||
desc = "Waffle Co.-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
|
||||
stage = READY
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/ez_clean/New()
|
||||
..()
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("fluorosurfactant", 40)
|
||||
B2.reagents.add_reagent("water", 40)
|
||||
B2.reagents.add_reagent("ez_clean", 60) //ensures a t h i c c distribution
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/teargas
|
||||
name = "teargas grenade"
|
||||
desc = "Used for nonlethal riot control. Contents under pressure. Do not directly inhale contents."
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
walk_away(P,loc,rand(1,4))
|
||||
|
||||
spawn(rand(15,60))
|
||||
if(P && !qdeleted(P))
|
||||
if(P && !QDELETED(P))
|
||||
P.prime()
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
/obj/item/weapon/grenade/deconstruct(disassembled = TRUE)
|
||||
if(!disassembled)
|
||||
prime()
|
||||
if(!qdeleted(src))
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/grenade/proc/clown_check(mob/living/carbon/human/user)
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
/obj/item/weapon/grenade/plastic/c4/prime()
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(!qdeleted(target))
|
||||
if(!QDELETED(target))
|
||||
location = get_turf(target)
|
||||
target.overlays -= image_overlay
|
||||
target.priority_overlays -= image_overlay
|
||||
@@ -156,7 +156,7 @@
|
||||
/obj/item/weapon/grenade/plastic/x4/prime()
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(!qdeleted(target))
|
||||
if(!QDELETED(target))
|
||||
location = get_turf(target)
|
||||
target.overlays -= image_overlay
|
||||
target.priority_overlays -= image_overlay
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
tracked_chem_implants += src
|
||||
|
||||
/obj/item/weapon/implant/chem/Destroy()
|
||||
..()
|
||||
. = ..()
|
||||
tracked_chem_implants -= src
|
||||
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
tracked_implants += src
|
||||
|
||||
/obj/item/weapon/implant/tracking/Destroy()
|
||||
..()
|
||||
. = ..()
|
||||
tracked_implants -= src
|
||||
|
||||
/obj/item/weapon/implanter/tracking/New()
|
||||
|
||||
@@ -144,8 +144,8 @@
|
||||
playsound(loc, 'sound/weapons/batonextend.ogg', 50, 1)
|
||||
add_fingerprint(user)
|
||||
sleep(3)
|
||||
if (H && !qdeleted(H))
|
||||
if (B && !qdeleted(B))
|
||||
if (H && !QDELETED(H))
|
||||
if (B && !QDELETED(B))
|
||||
H.internal_organs -= B
|
||||
qdel(B)
|
||||
new /obj/effect/gibspawner/generic(H.loc, H.viruses, H.dna)
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
var/A
|
||||
|
||||
A = input(user, "Area to jump to", "BOOYEA", A) as null|anything in teleportlocs
|
||||
if(!src || qdeleted(src) || !user || !user.is_holding(src) || user.incapacitated() || !A || !uses)
|
||||
if(!src || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !A || !uses)
|
||||
return
|
||||
var/area/thearea = teleportlocs[A]
|
||||
|
||||
|
||||
@@ -273,13 +273,6 @@
|
||||
level = 1
|
||||
cant_hold = list(/obj/item/weapon/storage/backpack/satchel/flat) //muh recursive backpacks
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel/duty
|
||||
name = "duty satchel"
|
||||
desc = "An extra trendy looking satchel."
|
||||
icon_state = "satchel-duty"
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel/flat/hide(var/intact)
|
||||
if(intact)
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
|
||||
@@ -56,7 +56,6 @@ var/global/list/bibleitemstates = list("bible", "koran", "scrapbook", "bible",
|
||||
|
||||
if(B.icon_state == "honk1" || B.icon_state == "honk2")
|
||||
var/mob/living/carbon/human/H = usr
|
||||
new /obj/item/weapon/bikehorn(B)
|
||||
H.dna.add_mutation(CLOWNMUT)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), slot_wear_mask)
|
||||
|
||||
@@ -157,8 +156,4 @@ var/global/list/bibleitemstates = list("bible", "koran", "scrapbook", "bible",
|
||||
|
||||
/obj/item/weapon/storage/book/bible/booze/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
|
||||
new /obj/item/stack/spacecash(src)
|
||||
new /obj/item/stack/spacecash(src)
|
||||
new /obj/item/stack/spacecash(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey(src)
|
||||
|
||||
@@ -301,3 +301,8 @@
|
||||
new /obj/item/weapon/reagent_containers/glass/bottle/romerol(src)
|
||||
new /obj/item/weapon/reagent_containers/syringe(src)
|
||||
new /obj/item/weapon/reagent_containers/dropper(src)
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/ez_clean/New()
|
||||
..()
|
||||
for(var/i in 1 to 3)
|
||||
new/obj/item/weapon/grenade/chem_grenade/ez_clean(src)
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
var/mob/living/carbon/human/H = user
|
||||
user.visible_message("<span class='suicide'>[user] is putting [src]'s valve to [user.p_their()] lips! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(loc, 'sound/effects/spray.ogg', 10, 1, -3)
|
||||
if (H && !qdeleted(H))
|
||||
if (H && !QDELETED(H))
|
||||
for(var/obj/item/W in H)
|
||||
H.dropItemToGround(W)
|
||||
if(prob(50))
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
var/obj/item/weapon/twohanded/O = user.get_inactive_held_item()
|
||||
if (istype(O) && !istype(O, /obj/item/weapon/twohanded/offhand/)) //If you have a proper item in your other hand that the offhand is for, do nothing. This should never happen.
|
||||
return
|
||||
if (qdeleted(src))
|
||||
if (QDELETED(src))
|
||||
return
|
||||
qdel(src) //If it's another offhand, or literally anything else, qdel. If I knew how to add logging messages I'd put one here.
|
||||
|
||||
@@ -169,8 +169,8 @@
|
||||
..()
|
||||
var/slotbit = slotdefine2slotbit(slot)
|
||||
if(slot_flags & slotbit)
|
||||
var/O = user.is_holding_item_of_type(/obj/item/weapon/twohanded/offhand)
|
||||
if(!O || qdeleted(O))
|
||||
var/datum/O = user.is_holding_item_of_type(/obj/item/weapon/twohanded/offhand)
|
||||
if(!O || QDELETED(O))
|
||||
return
|
||||
qdel(O)
|
||||
return
|
||||
@@ -700,7 +700,7 @@
|
||||
if(source.z == ZLEVEL_STATION && get_dist(turfhit, source) < maxdist || source.z != ZLEVEL_STATION)
|
||||
..()
|
||||
if(do_after_mob(user, src, 5, uninterruptible = 1, progress = 0))
|
||||
if(qdeleted(src))
|
||||
if(QDELETED(src))
|
||||
return
|
||||
var/turf/landing = get_turf(src)
|
||||
if (loc != landing)
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
|
||||
/obj/singularity_act()
|
||||
ex_act(1)
|
||||
if(src && !qdeleted(src))
|
||||
if(src && !QDELETED(src))
|
||||
qdel(src)
|
||||
return 2
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
|
||||
/obj/proc/rewrite(mob/user)
|
||||
var/penchoice = alert("What would you like to edit?", "Rename or change description?", "Rename", "Change description", "Cancel")
|
||||
if(!qdeleted(src) && user.canUseTopic(src, BE_CLOSE))
|
||||
if(!QDELETED(src) && user.canUseTopic(src, BE_CLOSE))
|
||||
if(penchoice == "Rename")
|
||||
rename_obj(user)
|
||||
if(penchoice == "Change description")
|
||||
@@ -206,7 +206,7 @@
|
||||
var/input = stripped_input(M,"What do you want to name \the [name]?", ,"", MAX_NAME_LEN)
|
||||
var/oldname = name
|
||||
|
||||
if(!qdeleted(src) && M.canUseTopic(src, BE_CLOSE) && input != "")
|
||||
if(!QDELETED(src) && M.canUseTopic(src, BE_CLOSE) && input != "")
|
||||
if(oldname == input)
|
||||
M << "You changed \the [name] to... well... \the [name]."
|
||||
return
|
||||
@@ -220,7 +220,7 @@
|
||||
/obj/proc/redesc_obj(mob/M)
|
||||
var/input = stripped_input(M,"Describe \the [name] here", ,"", 100)
|
||||
|
||||
if(!qdeleted(src) && M.canUseTopic(src, BE_CLOSE) && input != "")
|
||||
if(!QDELETED(src) && M.canUseTopic(src, BE_CLOSE) && input != "")
|
||||
desc = input
|
||||
M << "You have successfully changed \the [name]'s description."
|
||||
return
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
if(density)
|
||||
do_the_flick()
|
||||
sleep(5)
|
||||
if(!qdeleted(src))
|
||||
if(!QDELETED(src))
|
||||
density = 0
|
||||
SetOpacity(0)
|
||||
update_icon()
|
||||
@@ -63,7 +63,7 @@
|
||||
do_the_flick()
|
||||
density = 1
|
||||
sleep(5)
|
||||
if(!qdeleted(src))
|
||||
if(!QDELETED(src))
|
||||
SetOpacity(1)
|
||||
update_icon()
|
||||
air_update_turf(1)
|
||||
|
||||
@@ -27,7 +27,15 @@
|
||||
|
||||
/obj/structure/grille/Bumped(atom/user)
|
||||
if(ismob(user))
|
||||
shock(user, 70)
|
||||
var/tile_density = FALSE
|
||||
for(var/atom/movable/AM in get_turf(src))
|
||||
if(AM == src)
|
||||
continue
|
||||
if(AM.density && AM.layer >= layer)
|
||||
tile_density = TRUE
|
||||
break
|
||||
if(!tile_density)
|
||||
shock(user, 70)
|
||||
|
||||
|
||||
/obj/structure/grille/attack_paw(mob/user)
|
||||
|
||||
@@ -79,6 +79,8 @@
|
||||
return
|
||||
if(L.buckled)
|
||||
return
|
||||
if(user.pulling != L)
|
||||
return
|
||||
playsound(src.loc, "sound/effects/splat.ogg", 25, 1)
|
||||
L.visible_message("<span class='danger'>[user] slams [L] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
|
||||
L.loc = src.loc
|
||||
|
||||
@@ -218,7 +218,7 @@ var/global/list/crematoriums = new/list()
|
||||
|
||||
new /obj/effect/decal/cleanable/ash(src)
|
||||
sleep(30)
|
||||
if(!qdeleted(src))
|
||||
if(!QDELETED(src))
|
||||
locked = 0
|
||||
update_icon()
|
||||
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) //you horrible people
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
open_animation()
|
||||
sleep(OPEN_DURATION + 2)
|
||||
pod_moving = 0
|
||||
if(!qdeleted(pod))
|
||||
if(!QDELETED(pod))
|
||||
pod.air_contents.share(loc.return_air()) //mix the pod's gas mixture with the tile it's on
|
||||
|
||||
/obj/structure/transit_tube/station/init_tube_dirs()
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
add_fingerprint(user)
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
if(do_after(user, 40*I.toolspeed, target = src))
|
||||
if(qdeleted(src))
|
||||
if(QDELETED(src))
|
||||
return
|
||||
user << "<span class='notice'>You attach the [name].</span>"
|
||||
var/obj/structure/transit_tube/R = new build_type(loc, dir)
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
|
||||
/obj/structure/transit_tube_pod/ex_act(severity, target)
|
||||
..()
|
||||
if(!qdeleted(src))
|
||||
if(!QDELETED(src))
|
||||
empty_pod()
|
||||
|
||||
/obj/structure/transit_tube_pod/contents_explosion(severity, target)
|
||||
|
||||
@@ -190,7 +190,7 @@
|
||||
playsound(loc, I.usesound, 75, 1)
|
||||
user << "<span class='notice'> You begin to disassemble [src]...</span>"
|
||||
if(do_after(user, 40*I.toolspeed, target = src))
|
||||
if(qdeleted(src))
|
||||
if(QDELETED(src))
|
||||
return
|
||||
|
||||
var/obj/item/stack/sheet/G = new glass_type(user.loc, glass_amount)
|
||||
@@ -233,7 +233,7 @@
|
||||
|
||||
|
||||
/obj/structure/window/deconstruct(disassembled = TRUE)
|
||||
if(qdeleted(src))
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(!disassembled)
|
||||
playsound(src, "shatter", 70, 1)
|
||||
@@ -335,7 +335,7 @@
|
||||
|
||||
//merges adjacent full-tile windows into one
|
||||
/obj/structure/window/update_icon()
|
||||
if(!qdeleted(src))
|
||||
if(!QDELETED(src))
|
||||
if(!fulltile)
|
||||
return
|
||||
|
||||
|
||||
@@ -258,4 +258,4 @@
|
||||
if(!wet && wet_time)
|
||||
wet_time = 0
|
||||
if(wet)
|
||||
addtimer(CALLBACK(src, .proc/HandleWet), 15)
|
||||
addtimer(CALLBACK(src, .proc/HandleWet), 15, TIMER_UNIQUE)
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
|
||||
/turf/open/chasm/proc/drop(atom/movable/AM)
|
||||
//Make sure the item is still there after our sleep
|
||||
if(!AM || qdeleted(AM))
|
||||
if(!AM || QDELETED(AM))
|
||||
return
|
||||
|
||||
var/turf/T = locate(drop_x, drop_y, drop_z)
|
||||
@@ -84,7 +84,7 @@
|
||||
|
||||
/turf/open/chasm/straight_down/lava_land_surface/drop(atom/movable/AM)
|
||||
//Make sure the item is still there after our sleep
|
||||
if(!AM || qdeleted(AM))
|
||||
if(!AM || QDELETED(AM))
|
||||
return
|
||||
AM.visible_message("<span class='boldwarning'>[AM] falls into [src]!</span>", "<span class='userdanger'>You stumble and stare into an abyss before you. It stares back, and you fall \
|
||||
into the enveloping dark.</span>")
|
||||
@@ -96,13 +96,13 @@
|
||||
animate(AM, transform = matrix() - matrix(), alpha = 0, color = rgb(0, 0, 0), time = 10)
|
||||
for(var/i in 1 to 5)
|
||||
//Make sure the item is still there after our sleep
|
||||
if(!AM || qdeleted(AM))
|
||||
if(!AM || QDELETED(AM))
|
||||
return
|
||||
AM.pixel_y--
|
||||
sleep(2)
|
||||
|
||||
//Make sure the item is still there after our sleep
|
||||
if(!AM || qdeleted(AM))
|
||||
if(!AM || QDELETED(AM))
|
||||
return
|
||||
|
||||
if(iscyborg(AM))
|
||||
|
||||
@@ -199,6 +199,6 @@
|
||||
. = ..()
|
||||
//Do this *after* the turf has changed as qdel in spacevines will call changeturf again if it hasn't
|
||||
for(var/obj/structure/spacevine/SV in src)
|
||||
if(!qdestroying(SV))//Helps avoid recursive loops
|
||||
if(!QDESTROYING(SV))//Helps avoid recursive loops
|
||||
qdel(SV)
|
||||
UpdateAffectingLights()
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
var/explosion_level = 0 //for preventing explosion dodging
|
||||
var/explosion_id = 0
|
||||
|
||||
|
||||
var/list/decals
|
||||
|
||||
/turf/New()
|
||||
@@ -426,8 +426,6 @@
|
||||
return T
|
||||
|
||||
/turf/handle_fall(mob/faller, forced)
|
||||
if(!faller)
|
||||
return
|
||||
faller.lying = pick(90, 270)
|
||||
if(!forced)
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user