TG sync Sunday (#201)
* stage one * datums and shit * game stuff * modules * tgstation.dme * tools * these things for icons * compiling fixes * merge spree on TG * other updates * updated maps with deepfryers * My helpers were not helping
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@@ -1,5 +1,5 @@
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/obj/item/organ/cyberimp/eyes
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name = "cybernetic eyes"
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/obj/item/organ/cyberimp/eyes/hud
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name = "cybernetic hud"
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desc = "artificial photoreceptors with specialized functionality"
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icon_state = "eye_implant"
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implant_overlay = "eye_implant_overlay"
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@@ -7,66 +7,6 @@
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zone = "eyes"
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w_class = WEIGHT_CLASS_TINY
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var/sight_flags = 0
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var/dark_view = 0
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var/eye_color = "fff"
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var/old_eye_color = "fff"
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var/flash_protect = 0
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var/see_invisible = 0
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var/aug_message = "Your vision is augmented!"
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/obj/item/organ/cyberimp/eyes/Insert(var/mob/living/carbon/M, var/special = 0)
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..()
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if(ishuman(owner) && eye_color)
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var/mob/living/carbon/human/HMN = owner
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old_eye_color = HMN.eye_color
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HMN.eye_color = eye_color
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HMN.regenerate_icons()
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if(aug_message && !special)
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owner << "<span class='notice'>[aug_message]</span>"
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owner.update_sight()
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/obj/item/organ/cyberimp/eyes/Remove(var/mob/living/carbon/M, var/special = 0)
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M.sight ^= sight_flags
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if(ishuman(M) && eye_color)
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var/mob/living/carbon/human/HMN = owner
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HMN.eye_color = old_eye_color
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HMN.regenerate_icons()
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..()
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/obj/item/organ/cyberimp/eyes/emp_act(severity)
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if(!owner)
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return
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if(severity > 1)
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if(prob(10 * severity))
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return
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owner << "<span class='warning'>Static obfuscates your vision!</span>"
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owner.flash_act(visual = 1)
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/obj/item/organ/cyberimp/eyes/xray
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name = "X-ray implant"
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desc = "These cybernetic eye implants will give you X-ray vision. Blinking is futile."
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eye_color = "000"
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implant_color = "#000000"
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origin_tech = "materials=4;programming=4;biotech=6;magnets=4"
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dark_view = 8
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sight_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
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/obj/item/organ/cyberimp/eyes/thermals
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name = "Thermals implant"
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desc = "These cybernetic eye implants will give you Thermal vision. Vertical slit pupil included."
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eye_color = "FC0"
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implant_color = "#FFCC00"
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origin_tech = "materials=5;programming=4;biotech=4;magnets=4;syndicate=1"
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sight_flags = SEE_MOBS
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see_invisible = SEE_INVISIBLE_MINIMUM
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flash_protect = -1
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dark_view = 8
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aug_message = "You see prey everywhere you look..."
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// HUD implants
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/obj/item/organ/cyberimp/eyes/hud
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name = "HUD implant"
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@@ -91,32 +31,11 @@
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/obj/item/organ/cyberimp/eyes/hud/medical
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name = "Medical HUD implant"
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desc = "These cybernetic eye implants will display a medical HUD over everything you see."
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eye_color = "0ff"
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implant_color = "#00FFFF"
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origin_tech = "materials=4;programming=4;biotech=4"
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aug_message = "You suddenly see health bars floating above people's heads..."
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HUD_type = DATA_HUD_MEDICAL_ADVANCED
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/obj/item/organ/cyberimp/eyes/hud/security
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name = "Security HUD implant"
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desc = "These cybernetic eye implants will display a security HUD over everything you see."
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eye_color = "d00"
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implant_color = "#CC0000"
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origin_tech = "materials=4;programming=4;biotech=3;combat=3"
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aug_message = "Job indicator icons pop up in your vision. That is not a certified surgeon..."
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HUD_type = DATA_HUD_SECURITY_ADVANCED
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// Welding shield implant
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/obj/item/organ/cyberimp/eyes/shield
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name = "welding shield implant"
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desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
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slot = "eye_shield"
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origin_tech = "materials=4;biotech=3;engineering=4;plasmatech=3"
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implant_color = "#101010"
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flash_protect = 2
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aug_message = null
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eye_color = null
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/obj/item/organ/cyberimp/eyes/shield/emp_act(severity)
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return
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