Merge pull request #8132 from Poojawa/taursuit-fixes
Fixes blood overlay and shield issues for taurs
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@@ -712,7 +712,10 @@
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/obj/item/clothing/suit/space/hardsuit/shielded/worn_overlays(isinhands)
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. = list()
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if(!isinhands)
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. += mutable_appearance('icons/effects/effects.dmi', shield_state, MOB_LAYER + 0.01)
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if(tauric == TRUE)
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. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', shield_state, MOB_LAYER + 0.01)
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else
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. += mutable_appearance('icons/effects/effects.dmi', shield_state, MOB_LAYER + 0.01)
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/obj/item/clothing/head/helmet/space/hardsuit/shielded
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resistance_flags = FIRE_PROOF | ACID_PROOF
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@@ -36,7 +36,7 @@
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if(tauric == TRUE)
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center = TRUE
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dimension_x = 64
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else if(H.dna.features["taur"] in list("Fox", "Wolf", "Otie", "Drake", "Lab", "Shepherd", "Husky", "Eevee", "Panther", "Tajaran", "Horse", "Cow"))
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else if(H.dna.features["taur"] in list("Fox","Wolf","Otie","Drake","Lab","Shepherd","Husky","Eevee","Panther","Horse","Cow","Tiger"))
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taurmode = PAW_TAURIC
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if(tauric == TRUE)
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center = TRUE
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@@ -61,7 +61,10 @@
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
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IF_HAS_BLOOD_DNA(src)
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. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood")
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if(tauric == TRUE)
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. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood")
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else
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. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood")
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var/mob/living/carbon/human/M = loc
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if(ishuman(M) && M.w_uniform)
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var/obj/item/clothing/under/U = M.w_uniform
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