diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 4757eacfdb..6fbe1bc357 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -69,11 +69,11 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup) switch(state) if(PRWINDOW_SECURE) if(extra_reinforced) - . += "It's been screwed in with one way screws, you'd need to heat them to have any chance of backing them out." + . += "It's been screwed in with one way screws, you'd need to heat their solder cover to have any chance of backing them out." else . += "It's been screwed in with solid screws, you'd need to screw them out to unsecure the window." if(PRWINDOW_BOLTS_HEATED) - . += "The screws are glowing white hot, and you'll likely be able to unscrew them now." + . += "The solder cover melts away, and you'll likely be able to unscrew them now." if(PRWINDOW_BOLTS_OUT) . += "The screws have been removed, revealing a small gap you could fit a prying tool in." if(PRWINDOW_POPPED) @@ -310,8 +310,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup) return if(PRWINDOW_BOLTS_HEATED) if(I.tool_behaviour == TOOL_SCREWDRIVER) - user.visible_message("[user] digs into the heated security screws and starts removing them...", - "You dig into the heated screws hard and they start turning...") + user.visible_message("[user] digs into the security screws and starts removing them...", + "You dig into the screws hard and they start turning...") if(I.use_tool(src, user, 80, volume = 50)) state = PRWINDOW_BOLTS_OUT to_chat(user, "The screws come out, and a gap forms around the edge of the pane.")