diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 4757eacfdb..6fbe1bc357 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -69,11 +69,11 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
switch(state)
if(PRWINDOW_SECURE)
if(extra_reinforced)
- . += "It's been screwed in with one way screws, you'd need to heat them to have any chance of backing them out."
+ . += "It's been screwed in with one way screws, you'd need to heat their solder cover to have any chance of backing them out."
else
. += "It's been screwed in with solid screws, you'd need to screw them out to unsecure the window."
if(PRWINDOW_BOLTS_HEATED)
- . += "The screws are glowing white hot, and you'll likely be able to unscrew them now."
+ . += "The solder cover melts away, and you'll likely be able to unscrew them now."
if(PRWINDOW_BOLTS_OUT)
. += "The screws have been removed, revealing a small gap you could fit a prying tool in."
if(PRWINDOW_POPPED)
@@ -310,8 +310,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
return
if(PRWINDOW_BOLTS_HEATED)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
- user.visible_message("[user] digs into the heated security screws and starts removing them...",
- "You dig into the heated screws hard and they start turning...")
+ user.visible_message("[user] digs into the security screws and starts removing them...",
+ "You dig into the screws hard and they start turning...")
if(I.use_tool(src, user, 80, volume = 50))
state = PRWINDOW_BOLTS_OUT
to_chat(user, "The screws come out, and a gap forms around the edge of the pane.")