diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index d3bde10e89..b049b7e967 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -5,7 +5,7 @@ This system allows you to update individual mob-overlays, without regenerating them all each time. When we generate overlays we generate the standing version and then rotate the mob as necessary.. -As of the time of writing there are 20 layers within this list. Please try to keep this from increasing. //22 and counting, good job guys +As of the time of writing there are 20 layers within this list. Please try to keep this from increasing. //32 and counting, good job guys var/overlays_standing[20] //For the standing stance Most of the time we only wish to update one overlay: @@ -340,7 +340,7 @@ There are several things that need to be remembered: muzzled = TRUE else if(dna.species.mutant_bodyparts["snout"] && dna.features["snout"] != "None") muzzled = TRUE - if(muzzled && H.mutantrace_variation & STYLE_MUZZLE &6 !(H.mutantrace_variation & STYLE_NO_ANTHRO_ICON)) + if(muzzled && H.mutantrace_variation & STYLE_MUZZLE && !(H.mutantrace_variation & STYLE_NO_ANTHRO_ICON)) alt_icon = H.anthro_mob_worn_overlay || 'icons/mob/clothing/head_muzzled.dmi' variation_flag |= STYLE_MUZZLE