diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index b5c859432c..c64501d2ba 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -176,7 +176,7 @@ new /obj/effect/temp_visual/dir_setting/bloodsplatter(target_loca, splatter_dir, bloodtype_to_color()) if(iscarbon(L)) - if(ishuman(L) + if(ishuman(L)) var/mob/living/carbon/human/H = L var/armorsave if(flag == "bullet")