Merge pull request #3642 from Citadel-Station-13/upstream-merge-32051
[MIRROR] More radiation balance changes and fixes
This commit is contained in:
+20
-19
@@ -6,29 +6,30 @@ Ask ninjanomnom if they're around
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#define RAD_BACKGROUND_RADIATION 9 // How much radiation is harmless to a mob, this is also when radiation waves stop spreading
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// WARNING: Lowering this value significantly increases SSradiation load
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#define RAD_AMOUNT_LOW 50
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#define RAD_AMOUNT_MEDIUM 200
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#define RAD_AMOUNT_HIGH 500
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#define RAD_AMOUNT_EXTREME 1000
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// apply_effect(amount * RAD_MOB_COEFFICIENT, IRRADIATE, blocked)
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#define RAD_MOB_COEFFICIENT 0.25 // Radiation applied is multiplied by this
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// apply_effect((amount*RAD_MOB_COEFFICIENT)/max(1, (radiation**2)*RAD_OVERDOSE_REDUCTION), IRRADIATE, blocked)
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#define RAD_MOB_COEFFICIENT 0.20 // Radiation applied is multiplied by this
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#define RAD_MOB_SKIN_PROTECTION ((1/RAD_MOB_COEFFICIENT)+RAD_BACKGROUND_RADIATION)
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#define RAD_LOSS_PER_TICK 1
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#define RAD_LOSS_PER_TICK 0.5
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#define RAD_TOX_COEFFICIENT 0.05 // Toxin damage per tick coefficient
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#define RAD_OVERDOSE_REDUCTION 0.000001 // Coefficient to the reduction in applied rads once the thing, usualy mob, has too much radiation
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// WARNING: This number is highly sensitive to change, graph is first for best results
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#define RAD_BURN_THRESHOLD 1000 // Applied radiation must be over this to burn
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#define RAD_MOB_SAFE 300 // How much stored radiation in a mob with no ill effects
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#define RAD_MOB_SAFE 500 // How much stored radiation in a mob with no ill effects
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#define RAD_MOB_HAIRLOSS 800 // How much stored radiation to check for hair loss
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#define RAD_MOB_MUTATE 1250 // How much stored radiation to check for mutation
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#define RAD_MOB_VOMIT 2000 // The amount of radiation to check for vomitting
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#define RAD_MOB_VOMIT_PROB 1 // Chance per tick of vomitting
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#define RAD_MOB_KNOCKDOWN 2000 // How much stored radiation to check for stunning
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#define RAD_MOB_KNOCKDOWN_PROB 1 // Chance of knockdown per tick when over threshold
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#define RAD_MOB_KNOCKDOWN_AMOUNT 3 // Amount of knockdown when it occurs
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#define RAD_MOB_VOMIT 1500 // The amount of radiation to check for vomitting
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#define RAD_MOB_VOMIT_PROB 1 // Chance per tick of vomitting
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#define RAD_MOB_MUTATE 1000 // How much stored radiation to check for mutation
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#define RAD_MOB_HAIRLOSS 500 // How much stored radiation to check for hair loss
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#define RAD_NO_INSULATION 1.0 // For things that shouldn't become irradiated for whatever reason
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#define RAD_VERY_LIGHT_INSULATION 0.9 // What girders have
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#define RAD_LIGHT_INSULATION 0.8
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@@ -39,10 +40,10 @@ Ask ninjanomnom if they're around
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// WARNING: The deines below could have disastrous consequences if tweaked incorrectly. See: The great SM purge of Oct.6.2017
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// contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1/(steps*RAD_DISTANCE_COEFFICIENT), 1))
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// contamination_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT * min(1/(steps*RAD_DISTANCE_COEFFICIENT), 1)
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#define RAD_MINIMUM_CONTAMINATION 300 // How strong does a radiation wave have to be to contaminate objects
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#define RAD_CONTAMINATION_CHANCE_COEFFICIENT 0.0075 // Higher means higher strength scaling contamination chance
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#define RAD_CONTAMINATION_STR_COEFFICIENT 0.5 // Higher means higher strength scaling contamination strength
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// contamination_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
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#define RAD_MINIMUM_CONTAMINATION 350 // How strong does a radiation wave have to be to contaminate objects
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#define RAD_CONTAMINATION_CHANCE_COEFFICIENT 0.005 // Higher means higher strength scaling contamination chance
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#define RAD_CONTAMINATION_STR_COEFFICIENT 0.3 // Higher means higher strength scaling contamination strength
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#define RAD_DISTANCE_COEFFICIENT 1 // Lower means further rad spread
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#define RAD_HALF_LIFE 150 // The half-life of contaminated objects
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#define RAD_HALF_LIFE 90 // The half-life of contaminated objects
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+18
-18
@@ -1,28 +1,28 @@
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/proc/get_rad_contents(atom/location, list/output=list()) // A special GetAllContents that doesn't search past things with rad insulation
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. = output
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if(!location)
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return
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output += location
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var/datum/component/rad_insulation/insulation = location.GetComponent(/datum/component/rad_insulation)
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if(insulation && insulation.protects)
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return
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for(var/i in 1 to location.contents.len)
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var/static/list/ignored_things = typecacheof(list( // These types will never have radiation applied to them or be looked inside of
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// A special GetAllContents that doesn't search past things with rad insulation
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// The protection var only protects the things inside from being affected.
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// The protecting object itself will get returned still.
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// The ignore list makes those objects never return at all
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/proc/get_rad_contents(atom/location)
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var/list/processing_list = list(location)
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. = list()
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while(processing_list.len)
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var/static/list/ignored_things = typecacheof(list(
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/mob/dead,
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/mob/camera,
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/obj/effect,
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/obj/docking_port,
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/atom/movable/lighting_object
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/atom/movable/lighting_object,
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/obj/item/projectile
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))
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var/atom/thing = location.contents[i]
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var/atom/thing = processing_list[1]
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processing_list -= thing
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if(ignored_things[thing.type])
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continue
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get_rad_contents(thing, output)
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. += thing
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var/datum/component/rad_insulation/insulation = thing.GetComponent(/datum/component/rad_insulation)
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if(insulation && insulation.protects)
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continue
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processing_list += thing.contents
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/proc/radiation_pulse(atom/source, intensity, range_modifier, log=FALSE, can_contaminate=TRUE)
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if(!SSradiation.can_fire)
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@@ -1,4 +1,41 @@
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PROCESSING_SUBSYSTEM_DEF(radiation)
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name = "Radiation"
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flags = SS_NO_INIT | SS_BACKGROUND
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priority = 25
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priority = 25
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var/list/warned_atoms = list()
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var/list/next_warn = list()
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var/last_warn = 0
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/datum/controller/subsystem/processing/radiation/proc/warn(datum/component/radioactive)
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if(!radioactive || QDELETED(radioactive))
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return
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if(warned_atoms["\ref[radioactive.parent]"])
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return
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var/atom/master = radioactive.parent
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SSblackbox.add_details("contaminated", "[master.type]")
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next_warn["\ref[master]"] = "\ref[radioactive]"
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var/wait_time = max(0, 500-(world.time-last_warn))+20 // wait at least 20 ticks, longer if we just messaged
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addtimer(CALLBACK(src, .proc/send_warn), wait_time, TIMER_UNIQUE | TIMER_OVERRIDE)
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/datum/controller/subsystem/processing/radiation/proc/send_warn()
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var/msg = "Atom(s) have become contaminated by radiation and are strong enough they could pass it on:"
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var/still_alive = FALSE
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var/list/next_warn = src.next_warn // It's free performance!
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for(var/i in next_warn)
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var/atom/parent = locate(i)
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var/datum/component/radioactive/radioactive = locate(next_warn[i])
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if(!parent || !istype(parent) || !radioactive || !istype(radioactive))
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continue
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if(!still_alive)
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msg += "\n"
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still_alive = TRUE
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else
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msg += ", "
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msg += "[parent][ADMIN_VV(parent)]source:[radioactive.source]"
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if(!still_alive)
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return
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warned_atoms += next_warn
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src.next_warn = list()
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last_warn = world.time
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message_admins(msg)
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@@ -27,6 +27,9 @@
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CRASH("Something that wasn't an atom was given /datum/component/radioactive")
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return
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if(strength > RAD_MINIMUM_CONTAMINATION)
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SSradiation.warn(src)
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START_PROCESSING(SSradiation, src)
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/datum/component/radioactive/Destroy()
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@@ -34,9 +37,8 @@
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return ..()
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/datum/component/radioactive/process()
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radiation_pulse(parent,strength,1,FALSE,can_contaminate)
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if(hl3_release_date && prob(50))
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radiation_pulse(parent, strength, RAD_DISTANCE_COEFFICIENT*2, FALSE, can_contaminate)
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strength -= strength / hl3_release_date
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if(strength <= RAD_BACKGROUND_RADIATION)
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qdel(src)
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@@ -48,7 +50,6 @@
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return
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var/datum/component/radioactive/other = C
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strength = max(strength, other.strength)
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return
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/datum/component/radioactive/proc/rad_examine(mob/user, atom/thing)
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var/atom/master = parent
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@@ -69,6 +70,7 @@
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/datum/component/radioactive/proc/rad_attack(atom/movable/target, mob/living/user)
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radiation_pulse(parent, strength/20)
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target.rad_act(strength/2)
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strength -= strength / hl3_release_date
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#undef RAD_AMOUNT_LOW
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#undef RAD_AMOUNT_MEDIUM
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@@ -0,0 +1,37 @@
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#define RAD_GEIGER_LOW 100 // Geiger counter sound thresholds
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#define RAD_GEIGER_MEDIUM 500
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#define RAD_GEIGER_HIGH 1000
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/datum/looping_sound/geiger
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mid_sounds = list(
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list('sound/items/geiger/low1.ogg'=1, 'sound/items/geiger/low2.ogg'=1, 'sound/items/geiger/low3.ogg'=1, 'sound/items/geiger/low4.ogg'=1),
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list('sound/items/geiger/med1.ogg'=1, 'sound/items/geiger/med2.ogg'=1, 'sound/items/geiger/med3.ogg'=1, 'sound/items/geiger/med4.ogg'=1),
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list('sound/items/geiger/high1.ogg'=1, 'sound/items/geiger/high2.ogg'=1, 'sound/items/geiger/high3.ogg'=1, 'sound/items/geiger/high4.ogg'=1),
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list('sound/items/geiger/ext1.ogg'=1, 'sound/items/geiger/ext2.ogg'=1, 'sound/items/geiger/ext3.ogg'=1, 'sound/items/geiger/ext4.ogg'=1)
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)
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mid_length = 2
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volume = 25
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var/last_radiation
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/datum/looping_sound/geiger/get_sound(looped)
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var/danger
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switch(last_radiation)
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if(RAD_BACKGROUND_RADIATION to RAD_GEIGER_LOW)
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danger = 1
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if(RAD_GEIGER_LOW to RAD_GEIGER_MEDIUM)
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danger = 2
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if(RAD_GEIGER_MEDIUM to RAD_GEIGER_HIGH)
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danger = 3
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if(RAD_GEIGER_HIGH to INFINITY)
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danger = 4
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else
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return null
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return ..(looped, mid_sounds[danger])
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/datum/looping_sound/geiger/stop()
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. = ..()
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last_radiation = 0
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#undef RAD_GEIGER_LOW
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#undef RAD_GEIGER_MEDIUM
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#undef RAD_GEIGER_HIGH
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@@ -1,5 +1,5 @@
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/*
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list/atom/output_atoms
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output_atoms (list of atoms) The destination(s) for the sounds
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mid_sounds (list or soundfile) Since this can be either a list or a single soundfile you can have random sounds. May contain further lists but must contain a soundfile at the end.
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mid_length (num) The length to wait between playing mid_sounds
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@@ -13,6 +13,7 @@
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volume (num) Sound output volume
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muted (bool) Private. Used to stop the sound loop.
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max_loops (num) The max amount of loops to run for.
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direct (bool) If true plays directly to provided atoms instead of from them
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*/
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/datum/looping_sound
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var/list/atom/output_atoms
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@@ -22,19 +23,18 @@
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var/start_length
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var/end_sound
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var/chance
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var/volume
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var/volume = 100
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var/muted = TRUE
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var/max_loops
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var/direct
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/datum/looping_sound/New(list/_output_atoms, start_immediately=FALSE)
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/datum/looping_sound/New(list/_output_atoms=list(), start_immediately=FALSE, _direct=FALSE)
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if(!mid_sounds)
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WARNING("A looping sound datum was created without sounds to play.")
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return
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if(_output_atoms)
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output_atoms = _output_atoms
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else
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output_atoms = list()
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output_atoms = _output_atoms
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direct = _direct
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if(start_immediately)
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start()
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@@ -44,13 +44,17 @@
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output_atoms = null
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return ..()
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/datum/looping_sound/proc/start()
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/datum/looping_sound/proc/start(atom/add_thing)
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if(add_thing)
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output_atoms |= add_thing
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if(!muted)
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return
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muted = FALSE
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on_start()
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/datum/looping_sound/proc/stop()
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/datum/looping_sound/proc/stop(atom/remove_thing)
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if(remove_thing)
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output_atoms -= remove_thing
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if(muted)
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return
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muted = TRUE
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@@ -65,9 +69,16 @@
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/datum/looping_sound/proc/play(soundfile)
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var/list/atoms_cache = output_atoms
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var/sound/S = sound(soundfile)
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if(direct)
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S.channel = open_sound_channel()
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S.volume = volume
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for(var/i in 1 to atoms_cache.len)
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var/atom/thing = atoms_cache[i]
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playsound(thing, soundfile, volume)
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if(direct)
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SEND_SOUND(thing, S)
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else
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playsound(thing, S, volume)
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/datum/looping_sound/proc/get_sound(looped, _mid_sounds)
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if(!_mid_sounds)
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@@ -89,18 +89,24 @@
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continue
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thing.rad_act(strength)
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var/static/list/blacklisted = typecacheof(list( //These types will never be contaminated
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// This list should only be for types which don't get contaminated but you want to look in their contents
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// If you don't want to look in their contents and you don't want to rad_act them:
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// modify the ignored_things list in __HELPERS/radiation.dm instead
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var/static/list/blacklisted = typecacheof(list(
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/turf,
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/mob,
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/obj/structure/cable,
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/obj/machinery/atmospherics
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/obj/machinery/atmospherics,
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/obj/item/ammo_casing,
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/obj/item/implant
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))
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if(!can_contaminate || blacklisted[thing.type])
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continue
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if(prob((strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1/(steps*range_modifier), 1))) // Only stronk rads get to have little baby rads
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var/contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1, 1/(steps*range_modifier))
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if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
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var/datum/component/rad_insulation/insulation = thing.GetComponent(/datum/component/rad_insulation)
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if(insulation && insulation.contamination_proof)
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continue
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else
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var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT * min(1/(steps*range_modifier), 1)
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var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
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thing.AddComponent(/datum/component/radioactive, rad_strength, source)
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@@ -210,7 +210,7 @@
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mob_occupant.adjustFireLoss(rand(20, 36))
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else
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mob_occupant.adjustFireLoss(rand(10, 16))
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mob_occupant.emote("scream")
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mob_occupant.emote("scream")
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addtimer(CALLBACK(src, .proc/cook), 50)
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else
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uv_cycles = initial(uv_cycles)
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@@ -238,6 +238,9 @@
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for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
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I.clean_blood()
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I.fingerprints = list()
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var/datum/component/radioactive/contamination = I.GetComponent(/datum/component/radioactive)
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if(contamination)
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qdel(contamination)
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open_machine(FALSE)
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if(occupant)
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dump_contents()
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@@ -19,15 +19,8 @@
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slot_flags = SLOT_BELT
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materials = list(MAT_METAL = 150, MAT_GLASS = 150)
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var/muted = TRUE
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var/danger = 0
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var/grace = RAD_GRACE_PERIOD
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var/static/list/sounds = list( //hah, static. get it?
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list('sound/items/geiger/low1.ogg'=1, 'sound/items/geiger/low2.ogg'=1, 'sound/items/geiger/low3.ogg'=1, 'sound/items/geiger/low4.ogg'=1),
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list('sound/items/geiger/med1.ogg'=1, 'sound/items/geiger/med2.ogg'=1, 'sound/items/geiger/med3.ogg'=1, 'sound/items/geiger/med4.ogg'=1),
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list('sound/items/geiger/high1.ogg'=1, 'sound/items/geiger/high2.ogg'=1, 'sound/items/geiger/high3.ogg'=1, 'sound/items/geiger/high4.ogg'=1),
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list('sound/items/geiger/ext1.ogg'=1, 'sound/items/geiger/ext2.ogg'=1, 'sound/items/geiger/ext3.ogg'=1, 'sound/items/geiger/ext4.ogg'=1)
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)
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var/datum/looping_sound/geiger/soundloop
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var/scanning = FALSE
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var/radiation_count = 0
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@@ -40,7 +33,7 @@
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. = ..()
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START_PROCESSING(SSobj, src)
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soundLoop()
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soundloop = new(list(src), FALSE)
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/obj/item/device/geiger_counter/Destroy()
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STOP_PROCESSING(SSobj, src)
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@@ -48,6 +41,7 @@
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/obj/item/device/geiger_counter/process()
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update_icon()
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update_sound()
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if(!scanning)
|
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current_tick_amount = 0
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@@ -64,8 +58,6 @@
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grace--
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if(grace <= 0)
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||||
radiation_count = 0
|
||||
|
||||
update_sound()
|
||||
|
||||
current_tick_amount = 0
|
||||
|
||||
@@ -116,28 +108,15 @@
|
||||
..()
|
||||
|
||||
/obj/item/device/geiger_counter/proc/update_sound()
|
||||
switch(radiation_count)
|
||||
if(RAD_BACKGROUND_RADIATION to RAD_LEVEL_MODERATE)
|
||||
danger = 1
|
||||
if(RAD_LEVEL_MODERATE to RAD_LEVEL_VERY_HIGH)
|
||||
danger = 2
|
||||
if(RAD_LEVEL_VERY_HIGH to RAD_LEVEL_CRITICAL)
|
||||
danger = 3
|
||||
if(RAD_LEVEL_CRITICAL to INFINITY)
|
||||
danger = 4
|
||||
else
|
||||
danger = 0
|
||||
if(!danger)
|
||||
muted = TRUE
|
||||
else if(muted)
|
||||
muted = FALSE
|
||||
soundLoop()
|
||||
|
||||
/obj/item/device/geiger_counter/proc/soundLoop()
|
||||
if(muted || !danger)
|
||||
var/datum/looping_sound/geiger/loop = soundloop
|
||||
if(!scanning)
|
||||
loop.stop()
|
||||
return
|
||||
playsound(src, pickweight(sounds[danger]), 25)
|
||||
addtimer(CALLBACK(src, .proc/soundLoop), 2)
|
||||
if(!radiation_count)
|
||||
loop.stop()
|
||||
return
|
||||
loop.last_radiation = radiation_count
|
||||
loop.start()
|
||||
|
||||
/obj/item/device/geiger_counter/rad_act(amount)
|
||||
if(amount <= RAD_BACKGROUND_RADIATION || !scanning)
|
||||
@@ -147,11 +126,6 @@
|
||||
|
||||
/obj/item/device/geiger_counter/attack_self(mob/user)
|
||||
scanning = !scanning
|
||||
if(!scanning)
|
||||
muted = TRUE
|
||||
else
|
||||
muted = FALSE
|
||||
soundLoop()
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>[icon2html(src, user)] You switch [scanning ? "on" : "off"] [src].</span>")
|
||||
|
||||
|
||||
@@ -13,6 +13,20 @@
|
||||
item_color = "engineering" //Determines used sprites: hardsuit[on]-[color] and hardsuit[on]-[color]2 (lying down sprite)
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light)
|
||||
|
||||
var/rad_count = 0
|
||||
var/rad_record = 0
|
||||
var/grace_count = 0
|
||||
var/datum/looping_sound/geiger/soundloop
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/Initialize()
|
||||
. = ..()
|
||||
soundloop = new(list(), FALSE, TRUE)
|
||||
soundloop.volume = 5
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/Destroy()
|
||||
. = ..()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/attack_self(mob/user)
|
||||
on = !on
|
||||
@@ -31,6 +45,7 @@
|
||||
..()
|
||||
if(suit)
|
||||
suit.RemoveHelmet()
|
||||
soundloop.stop(user)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot)
|
||||
if(slot == slot_head)
|
||||
@@ -41,8 +56,11 @@
|
||||
if(slot != slot_head)
|
||||
if(suit)
|
||||
suit.RemoveHelmet()
|
||||
soundloop.stop(user)
|
||||
else
|
||||
qdel(src)
|
||||
else
|
||||
soundloop.start(user)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/proc/display_visor_message(var/msg)
|
||||
var/mob/wearer = loc
|
||||
@@ -50,9 +68,22 @@
|
||||
wearer.show_message("[icon2html(src, wearer)]<b><span class='robot'>[msg]</span></b>", 1)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/rad_act(severity)
|
||||
..()
|
||||
if(severity > RAD_AMOUNT_EXTREME)
|
||||
display_visor_message("Radiation pulse detected! Magnitude: <span class='green'>[severity]</span> RADs.")
|
||||
. = ..()
|
||||
rad_count += severity
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/process()
|
||||
if(!rad_count)
|
||||
grace_count++
|
||||
if(grace_count == 2)
|
||||
soundloop.last_radiation = 0
|
||||
return
|
||||
|
||||
grace_count = 0
|
||||
rad_record -= rad_record/5
|
||||
rad_record += rad_count/5
|
||||
rad_count = 0
|
||||
|
||||
soundloop.last_radiation = rad_record
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/emp_act(severity)
|
||||
..()
|
||||
|
||||
@@ -112,8 +112,9 @@
|
||||
item_state = "bombsuit_white"
|
||||
|
||||
/*
|
||||
* Radiation protection
|
||||
*/
|
||||
* Radiation protection
|
||||
*/
|
||||
|
||||
/obj/item/clothing/head/radiation
|
||||
name = "radiation hood"
|
||||
icon_state = "rad"
|
||||
|
||||
@@ -898,14 +898,17 @@
|
||||
to_chat(G, "<span class='holoparasite'>Your summoner has changed form!</span>")
|
||||
|
||||
/mob/living/rad_act(amount)
|
||||
amount = max(amount-RAD_BACKGROUND_RADIATION, 0)
|
||||
if(!amount || amount < RAD_MOB_SKIN_PROTECTION)
|
||||
return
|
||||
|
||||
if(amount)
|
||||
var/blocked = getarmor(null, "rad")
|
||||
amount -= RAD_BACKGROUND_RADIATION // This will always be at least 1 because of how skin protection is calculated
|
||||
|
||||
apply_effect(amount * RAD_MOB_COEFFICIENT, IRRADIATE, blocked)
|
||||
if(amount > RAD_AMOUNT_EXTREME)
|
||||
apply_damage((amount-RAD_AMOUNT_EXTREME)/RAD_AMOUNT_EXTREME, BURN, null, blocked)
|
||||
var/blocked = getarmor(null, "rad")
|
||||
|
||||
if(amount > RAD_BURN_THRESHOLD)
|
||||
apply_damage((amount-RAD_BURN_THRESHOLD)/RAD_BURN_THRESHOLD, BURN, null, blocked)
|
||||
|
||||
apply_effect((amount*RAD_MOB_COEFFICIENT)/max(1, (radiation**2)*RAD_OVERDOSE_REDUCTION), IRRADIATE, blocked)
|
||||
|
||||
/mob/living/proc/fakefireextinguish()
|
||||
return
|
||||
|
||||
@@ -454,7 +454,7 @@
|
||||
|
||||
/datum/reagent/medicine/potass_iodide/on_mob_life(mob/living/M)
|
||||
if(M.radiation > 0)
|
||||
M.radiation -= min(M.radiation, 4)
|
||||
M.radiation -= min(M.radiation, 8)
|
||||
..()
|
||||
|
||||
/datum/reagent/medicine/pen_acid
|
||||
@@ -466,7 +466,7 @@
|
||||
metabolization_rate = 0.5 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/medicine/pen_acid/on_mob_life(mob/living/M)
|
||||
M.radiation -= max(M.radiation-RAD_MOB_SAFE, 0)/100
|
||||
M.radiation -= max(M.radiation-RAD_MOB_SAFE, 0)/50
|
||||
M.adjustToxLoss(-2*REM, 0)
|
||||
for(var/datum/reagent/R in M.reagents.reagent_list)
|
||||
if(R != src)
|
||||
|
||||
Reference in New Issue
Block a user