Merge pull request #15318 from silicons/evil

removes some evil defines from the code
This commit is contained in:
Lin
2021-11-04 04:32:48 +00:00
committed by GitHub
69 changed files with 212 additions and 216 deletions
+5 -5
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@@ -450,8 +450,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
A.Remove(user)
if(item_flags & DROPDEL)
qdel(src)
DISABLE_BITFIELD(item_flags, IN_INVENTORY)
DISABLE_BITFIELD(item_flags, IN_STORAGE)
item_flags &= ~(IN_INVENTORY)
item_flags &= ~(IN_STORAGE)
SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
remove_outline()
// if(!silent)
@@ -529,8 +529,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
if(item_action_slot_check(slot, user, A)) //some items only give their actions buttons when in a specific slot.
A.Grant(user)
item_flags |= IN_INVENTORY
if(CHECK_BITFIELD(item_flags, IN_STORAGE)) // Left storage item but somehow has the bitfield active still.
DISABLE_BITFIELD(item_flags, IN_STORAGE)
if((item_flags & IN_STORAGE)) // Left storage item but somehow has the bitfield active still.
item_flags &= ~(IN_STORAGE)
// if(!initial)
// if(equip_sound && (slot_flags & slot))
// playsound(src, equip_sound, EQUIP_SOUND_VOLUME, TRUE, ignore_walls = FALSE)
@@ -1054,7 +1054,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
*/
/obj/item/proc/set_slowdown(new_slowdown)
slowdown = new_slowdown
if(CHECK_BITFIELD(item_flags, IN_INVENTORY))
if((item_flags & IN_INVENTORY))
var/mob/living/L = loc
if(istype(L))
L.update_equipment_speed_mods()
+5 -5
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@@ -190,7 +190,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
qdel(src)
return
// allowing reagents to react after being lit
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
reagents.reagents_holder_flags &= ~(NO_REACT)
reagents.handle_reactions()
icon_state = icon_on
item_state = icon_on
@@ -762,7 +762,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(!screw)
screw = TRUE
to_chat(user, "<span class='notice'>You open the cap on [src].</span>")
ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
reagents.reagents_holder_flags |= OPENCONTAINER
if(obj_flags & EMAGGED)
add_overlay("vapeopen_high")
else if(super)
@@ -772,7 +772,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
else
screw = FALSE
to_chat(user, "<span class='notice'>You close the cap on [src].</span>")
DISABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
reagents.reagents_holder_flags &= ~(OPENCONTAINER)
cut_overlays()
if(O.tool_behaviour == TOOL_MULTITOOL)
@@ -822,7 +822,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(slot == SLOT_WEAR_MASK)
if(!screw)
to_chat(user, "<span class='notice'>You start puffing on the vape.</span>")
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
reagents.reagents_holder_flags &= ~(NO_REACT)
START_PROCESSING(SSobj, src)
else //it will not start if the vape is opened.
to_chat(user, "<span class='warning'>You need to close the cap first!</span>")
@@ -831,7 +831,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
. = ..()
var/mob/living/carbon/C = user
if(C.get_item_by_slot(SLOT_WEAR_MASK) == src)
ENABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
reagents.reagents_holder_flags |= NO_REACT
STOP_PROCESSING(SSobj, src)
/obj/item/clothing/mask/vape/proc/hand_reagents()//had to rename to avoid duplicate error
@@ -326,7 +326,7 @@
cleaning_cycles--
cleaning = TRUE
for(var/mob/living/carbon/C in (touchable_items))
if((C.status_flags & GODMODE) || !CHECK_BITFIELD(C.vore_flags, DIGESTABLE))
if((C.status_flags & GODMODE) || !(C.vore_flags & DIGESTABLE))
items_preserved += C
else
C.adjustBruteLoss(2)
@@ -335,7 +335,7 @@
var/atom/target = pick(touchable_items)
if(iscarbon(target)) //Handle the target being a mob
var/mob/living/carbon/T = target
if(T.stat == DEAD && CHECK_BITFIELD(T.vore_flags, DIGESTABLE)) //Mob is now dead
if(T.stat == DEAD && (T.vore_flags & DIGESTABLE)) //Mob is now dead
message_admins("[key_name(hound)] has digested [key_name(T)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
to_chat(hound,"<span class='notice'>You feel your belly slowly churn around [T], breaking them down into a soft slurry to be used as power for your systems.</span>")
to_chat(T,"<span class='notice'>You feel [hound]'s belly slowly churn around your form, breaking you down into a soft slurry to be used as power for [hound]'s systems.</span>")
@@ -433,7 +433,7 @@
var/mob/living/silicon/robot/hound = get_host()
if(!hound || !istype(target) || !proximity || target.anchored)
return
if (!CHECK_BITFIELD(target.vore_flags,DEVOURABLE))
if (!(target.vore_flags & DEVOURABLE))
to_chat(user, "The target registers an error code. Unable to insert into [src].")
return
if(patient)
+12 -12
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@@ -174,11 +174,11 @@
/obj/item/shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(ismovable(object))
var/atom/movable/AM = object
if(CHECK_BITFIELD(shield_flags, SHIELD_TRANSPARENT) && (AM.pass_flags & PASSGLASS))
if((shield_flags & SHIELD_TRANSPARENT) && (AM.pass_flags & PASSGLASS))
return BLOCK_NONE
if(CHECK_BITFIELD(shield_flags, SHIELD_NO_RANGED) && (attack_type & ATTACK_TYPE_PROJECTILE))
if((shield_flags & SHIELD_NO_RANGED) && (attack_type & ATTACK_TYPE_PROJECTILE))
return BLOCK_NONE
if(CHECK_BITFIELD(shield_flags, SHIELD_NO_MELEE) && (attack_type & ATTACK_TYPE_MELEE))
if((shield_flags & SHIELD_NO_MELEE) && (attack_type & ATTACK_TYPE_MELEE))
return BLOCK_NONE
if(attack_type & ATTACK_TYPE_THROWN)
final_block_chance += 30
@@ -249,15 +249,15 @@
if(attack_type & ATTACK_TYPE_MELEE)
var/obj/hittingthing = object
if(hittingthing.damtype == BURN)
if(CHECK_BITFIELD(shield_flags, SHIELD_ENERGY_WEAK))
if((shield_flags & SHIELD_ENERGY_WEAK))
final_damage *= 2
else if(CHECK_BITFIELD(shield_flags, SHIELD_ENERGY_STRONG))
else if((shield_flags & SHIELD_ENERGY_STRONG))
final_damage *= 0.5
if(hittingthing.damtype == BRUTE)
if(CHECK_BITFIELD(shield_flags, SHIELD_KINETIC_WEAK))
if((shield_flags & SHIELD_KINETIC_WEAK))
final_damage *= 2
else if(CHECK_BITFIELD(shield_flags, SHIELD_KINETIC_STRONG))
else if((shield_flags & SHIELD_KINETIC_STRONG))
final_damage *= 0.5
if(hittingthing.damtype == STAMINA || hittingthing.damtype == TOX || hittingthing.damtype == CLONE || hittingthing.damtype == BRAIN || hittingthing.damtype == OXY)
@@ -266,19 +266,19 @@
if(attack_type & ATTACK_TYPE_PROJECTILE)
var/obj/item/projectile/shootingthing = object
if(is_energy_reflectable_projectile(shootingthing))
if(CHECK_BITFIELD(shield_flags, SHIELD_ENERGY_WEAK))
if((shield_flags & SHIELD_ENERGY_WEAK))
final_damage *= 2
else if(CHECK_BITFIELD(shield_flags, SHIELD_ENERGY_STRONG))
else if((shield_flags & SHIELD_ENERGY_STRONG))
final_damage *= 0.5
if(!is_energy_reflectable_projectile(object))
if(CHECK_BITFIELD(shield_flags, SHIELD_KINETIC_WEAK))
if((shield_flags & SHIELD_KINETIC_WEAK))
final_damage *= 2
else if(CHECK_BITFIELD(shield_flags, SHIELD_KINETIC_STRONG))
else if((shield_flags & SHIELD_KINETIC_STRONG))
final_damage *= 0.5
if(shootingthing.damage_type == STAMINA)
if(CHECK_BITFIELD(shield_flags, SHIELD_DISABLER_DISRUPTED))
if((shield_flags & SHIELD_DISABLER_DISRUPTED))
final_damage *= 3 //disablers melt these kinds of shields. Really meant more for holoshields.
else
final_damage = 0
+2 -2
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@@ -1290,9 +1290,9 @@
var/toxic_risk = min(round(spess_current_year - expiration_date * 0.01), 1)
for(var/obj/item/reagent_containers/food/snacks/S in contents)
if(prob(gross_risk))
ENABLE_BITFIELD(S.foodtype, GROSS)
S.foodtype |= GROSS
if(prob(toxic_risk))
ENABLE_BITFIELD(S.foodtype, TOXIC)
S.foodtype |= TOXIC
/obj/item/storage/box/mre/menu1
name = "\improper Nanotrasen MRE Ration Kit Menu 1"
+1 -1
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@@ -370,7 +370,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
desc = replacetext(desc, "Danger", "Bouncy")
desc = replacetext(desc, "robust", "safe")
desc = replacetext(desc, "heavier", "bouncier")
DISABLE_BITFIELD(flags_1, CONDUCT_1)
flags_1 &= ~(CONDUCT_1)
custom_materials = null
damtype = STAMINA
force += 3 //to compensate the higher stamina K.O. threshold compared to actual health.
+1 -1
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@@ -48,7 +48,7 @@
var/obj/item/clothing/mask/M = check
if(M.mask_adjusted)
M.adjustmask(H)
if(CHECK_BITFIELD(check.clothing_flags, ALLOWINTERNALS))
if((check.clothing_flags & ALLOWINTERNALS))
internals = TRUE
if(!internals)
+2 -2
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@@ -291,10 +291,10 @@
status = !status
if(status)
to_chat(user, "<span class='notice'>You resecure [src] and close the fuel tank.</span>")
DISABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
reagents.reagents_holder_flags &= ~(OPENCONTAINER)
else
to_chat(user, "<span class='notice'>[src] can now be attached, modified, and refuelled.</span>")
ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
reagents.reagents_holder_flags |= OPENCONTAINER
add_fingerprint(user)
/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)