so much cleaner
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/*
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Uplink Items:
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Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list,
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When adding new entries to the file, please keep them sorted by category.
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*/
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//Support and Mechs
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/datum/uplink_item/support/clown_reinforcement
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name = "Clown Reinforcements"
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desc = "Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals."
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item = /obj/item/antag_spawner/nuke_ops/clown
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cost = 20
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include_modes = list(/datum/game_mode/nuclear/clown_ops)
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restricted = TRUE
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/datum/uplink_item/support/reinforcement
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name = "Reinforcements"
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desc = "Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals \
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to arm them as well."
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item = /obj/item/antag_spawner/nuke_ops
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cost = 25
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refundable = TRUE
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include_modes = list(/datum/game_mode/nuclear)
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restricted = TRUE
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/datum/uplink_item/support/reinforcement/assault_borg
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name = "Syndicate Assault Cyborg"
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desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. \
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Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar."
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item = /obj/item/antag_spawner/nuke_ops/borg_tele/assault
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refundable = TRUE
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cost = 65
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restricted = TRUE
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/datum/uplink_item/support/reinforcement/medical_borg
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name = "Syndicate Medical Cyborg"
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desc = "A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. \
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It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. \
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Thanks to its organ storage bag, it can perform surgery as well as any humanoid."
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item = /obj/item/antag_spawner/nuke_ops/borg_tele/medical
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refundable = TRUE
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cost = 35
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restricted = TRUE
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/datum/uplink_item/support/reinforcement/saboteur_borg
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name = "Syndicate Saboteur Cyborg"
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desc = "A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. \
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Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. \
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Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer."
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item = /obj/item/antag_spawner/nuke_ops/borg_tele/saboteur
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refundable = TRUE
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cost = 35
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restricted = TRUE
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/datum/uplink_item/support/gygax
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name = "Dark Gygax Exosuit"
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desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent \
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for hit-and-run style attacks. Features an incendiary carbine, flash bang launcher, teleporter, ion thrusters and a Tesla energy array."
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item = /obj/mecha/combat/gygax/dark/loaded
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cost = 80
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/datum/uplink_item/support/honker
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name = "Dark H.O.N.K."
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desc = "A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000."
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item = /obj/mecha/combat/honker/dark/loaded
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cost = 80
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include_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/support/mauler
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name = "Mauler Exosuit"
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desc = "A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring \
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and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array."
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item = /obj/mecha/combat/marauder/mauler/loaded
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cost = 140
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