From 0b2ae3905ac6bddac45f209af225e08a00134aad Mon Sep 17 00:00:00 2001 From: Poojawa Date: Wed, 22 Nov 2017 01:49:40 -0600 Subject: [PATCH 1/3] layer memes --- code/__DEFINES/misc.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index b83fc3dd39..425ebbf45f 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -49,8 +49,8 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s #define GENITALS_BEHIND_LAYER 29 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer #define BODY_BEHIND_LAYER 28 //certain mutantrace features (tail when looking south) that must appear behind the body parts #define BODYPARTS_LAYER 27 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag -#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts -#define GENITALS_ADJ_LAYER 25 +#define GENITALS_ADJ_LAYER 26 // tits do not magically override body markings. Christ +#define BODY_ADJ_LAYER 25 //certain mutantrace features (snout, body markings) that must appear above the body parts #define BODY_LAYER 24 //underwear, undershirts, socks, eyes, lips(makeup) #define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes) #define DAMAGE_LAYER 22 //damage indicators (cuts and burns) From 33c1f85ff69b4e1f45cd63e3c4f5ddf027a20d3e Mon Sep 17 00:00:00 2001 From: Poojawa Date: Wed, 22 Nov 2017 02:39:46 -0600 Subject: [PATCH 2/3] adjusts how boobs look sprite wise No more sports bra tits. --- code/citadel/icons/breasts_onmob.dmi | Bin 768 -> 668 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/code/citadel/icons/breasts_onmob.dmi b/code/citadel/icons/breasts_onmob.dmi index 4d5fc4a40b26b613b63743f5e8bc8c54affa6222..d0597e1a38a32ad8a15943ef75964681fa21dc2f 100644 GIT binary patch delta 431 zcmV;g0Z{&c2Alq+ zpHNAR&VbIUHEA2)CrC2c8HVF*7L@`3co^RPcPrmimmnC$qbJ8R`ZQX^Y;l^#CLK%V zx}!UCgYFBB)j3}&0Dk~3)t;Y^RIva3gwGqq zY;ju6|MGO~Khx+VZYJ>YoF~}b{BIMnf#LPd?TBR)f0s}D?^<~Su|c@v84`DYf}uJS|Yk z;kM_V|J&9S$A2g^(fn-csRkQ8p7e@SsRzrP6twE&y{kc3R+ro$qfsU|000000Qg1z zj7GEgx@x=IKMWHw#nAJGz{vZDW&`K`!PE2rVQpMr6V)5&`9jMLYs`Td+eJd;jMH04M+ez+*}dxBuFpIxD~*3IG5e Z$u|P+DRm{YZ_NMz002ovPDHLkV1oQi(;ol; delta 532 zcmV+v0_**p1%L*S_kZ+BL_t(&f$iGCZks?524D=f&lwCpo2k=tZPJ`sgmVrR+q082 zy#FJVsFAY6%CkYS6)F8c$%hfMI~(OP0~=%&jxh!DnEt^U&AlLf^jOh4N+3nv^ zW7cYc<%1kh*2i&1XWhsi?Y(Em8f<$%&oEC2ui003vgly1(s zACY_&outewb$><7vb|^ZJjqZ%>{q|^|CL@~)c>mm%us;b{lfkK!tn7eT5@)OGIelh zGqUb}Pjs_e9ZzKc)42=g z1*mJq#Nrn)>GmzEi)>nfKem7Fj%v!SdxOcWo+j--3@C@tfRgmi0hWE>I@H+QUgcdN zM|_kq)Ak1d004kXSrCyv4}6gK{{P$#lv94u0=Bc_{r|Z&FY~}93-})x007`q{RPe4 WJ9D$yG!2sg0000 Date: Wed, 22 Nov 2017 02:41:11 -0600 Subject: [PATCH 3/3] reverts layering changes since the sprites should be a tad better --- code/__DEFINES/misc.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index 425ebbf45f..b83fc3dd39 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -49,8 +49,8 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s #define GENITALS_BEHIND_LAYER 29 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer #define BODY_BEHIND_LAYER 28 //certain mutantrace features (tail when looking south) that must appear behind the body parts #define BODYPARTS_LAYER 27 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag -#define GENITALS_ADJ_LAYER 26 // tits do not magically override body markings. Christ -#define BODY_ADJ_LAYER 25 //certain mutantrace features (snout, body markings) that must appear above the body parts +#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts +#define GENITALS_ADJ_LAYER 25 #define BODY_LAYER 24 //underwear, undershirts, socks, eyes, lips(makeup) #define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes) #define DAMAGE_LAYER 22 //damage indicators (cuts and burns)