balancing (hopefully more roundstart antags)
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@@ -959,7 +959,7 @@
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name = "Minor Space Dust"
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config_tag = "space_dust"
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typepath = /datum/round_event/space_dust
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cost = 3
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cost = 2
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enemy_roles = list("Chief Engineer","Station Engineer")
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required_enemies = list(1,1,1,0,0,0,0,0,0,0)
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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@@ -970,7 +970,7 @@
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name = "Major Space Dust"
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config_tag = "major_dust"
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typepath = /datum/round_event/meteor_wave/major_dust
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cost = 10
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cost = 4
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enemy_roles = list("Chief Engineer","Station Engineer")
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required_enemies = list(2,2,2,2,2,2,2,2,2,2)
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requirements = list(10,10,10,10,10,10,10,10,10,10)
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@@ -18,8 +18,8 @@
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weight = 5
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cost = 10 // Avoid raising traitor threat above 10, as it is the default low cost ruleset.
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scaling_cost = 10
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requirements = list(60,60,50,50,50,50,50,50,50,50)
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high_population_requirement = 50
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requirements = list(50,50,50,50,50,50,50,50,50,50)
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high_population_requirement = 40
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antag_cap = list(1,1,1,1,2,2,2,2,3,3)
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var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
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@@ -202,7 +202,7 @@
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required_candidates = 2
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weight = 3
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cost = 30
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requirements = list(101,101,101,100,90,80,70,60,50,50)
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requirements = list(101,101,101,80,70,60,50,50,50,50)
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high_population_requirement = 50
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flags = HIGHLANDER_RULESET
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antag_cap = list(2,2,2,3,3,4,4,4,4,4)
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@@ -494,7 +494,7 @@
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required_candidates = 4
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weight = 3
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cost = 35
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requirements = list(101,101,101,100,90,80,70,60,50,50)
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requirements = list(101,101,101,80,70,60,50,50,50,50)
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high_population_requirement = 50
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flags = HIGHLANDER_RULESET
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antag_cap = list(2,3,3,4,4,4,4,4,4,4)
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