diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm index 5a0dded276..39f9722486 100644 --- a/code/__DEFINES/subsystems.dm +++ b/code/__DEFINES/subsystems.dm @@ -70,6 +70,40 @@ #define INIT_ORDER_SQUEAK -40 #define INIT_ORDER_PERSISTENCE -100 +// Subsystem fire priority, from lowest to highest priority +// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child) + +#define FIRE_PRIORITY_IDLE_NPC 1 +#define FIRE_PRIORITY_SERVER_MAINT 1 + +#define FIRE_PRIORITY_GARBAGE 4 +#define FIRE_PRIORITY_RESEARCH 4 +#define FIRE_PRIORITY_AIR 5 +#define FIRE_PRIORITY_NPC 5 +#define FIRE_PRIORITY_PROCESS 6 +#define FIRE_PRIORITY_THROWING 6 +#define FIRE_PRIORITY_FLIGHTPACKS 7 +#define FIRE_PRIORITY_SPACEDRIFT 7 +#define FIRE_PRIOTITY_SMOOTHING 8 +#define FIRE_PRIORITY_ORBIT 8 +#define FIRE_PRIORITY_OBJ 9 +#define FIRE_PRIORUTY_FIELDS 9 +#define FIRE_PRIORITY_ACID 9 +#define FIRE_PRIOTITY_BURNING 9 +#define FIRE_PRIORITY_INBOUNDS 9 + +#define FIRE_PRIORITY_DEFAULT 10 + +#define FIRE_PRIORITY_PARALLAX 11 +#define FIRE_PRIORITY_NETWORKS 12 +#define FIRE_PRIORITY_MOBS 13 +#define FIRE_PRIORITY_TGUI 14 + +#define FIRE_PRIORITY_TICKER 19 +#define FIRE_PRIORITY_OVERLAYS 20 + +#define FIRE_PRIORITY_INPUT 100 // This must always always be the max highest priority. Player input must never be lost. + // SS runlevels #define RUNLEVEL_INIT 0 diff --git a/code/controllers/subsystem.dm b/code/controllers/subsystem.dm index 8d450e3a8e..c3779dc98f 100644 --- a/code/controllers/subsystem.dm +++ b/code/controllers/subsystem.dm @@ -4,7 +4,7 @@ name = "fire coderbus" //name of the subsystem var/init_order = INIT_ORDER_DEFAULT //order of initialization. Higher numbers are initialized first, lower numbers later. Use defines in __DEFINES/subsystems.dm for easy understanding of order. var/wait = 20 //time to wait (in deciseconds) between each call to fire(). Must be a positive integer. - var/priority = 50 //When mutiple subsystems need to run in the same tick, higher priority subsystems will run first and be given a higher share of the tick before MC_TICK_CHECK triggers a sleep + var/priority = FIRE_PRIORITY_DEFAULT //When mutiple subsystems need to run in the same tick, higher priority subsystems will run first and be given a higher share of the tick before MC_TICK_CHECK triggers a sleep var/flags = 0 //see MC.dm in __DEFINES Most flags must be set on world start to take full effect. (You can also restart the mc to force them to process again) diff --git a/code/controllers/subsystem/acid.dm b/code/controllers/subsystem/acid.dm index a83afb3923..e3c415960b 100644 --- a/code/controllers/subsystem/acid.dm +++ b/code/controllers/subsystem/acid.dm @@ -1,6 +1,6 @@ SUBSYSTEM_DEF(acid) name = "Acid" - priority = 40 + priority = FIRE_PRIORITY_ACID flags = SS_NO_INIT|SS_BACKGROUND runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME diff --git a/code/controllers/subsystem/air.dm b/code/controllers/subsystem/air.dm index 59b6fc34ef..1775d470b0 100644 --- a/code/controllers/subsystem/air.dm +++ b/code/controllers/subsystem/air.dm @@ -9,7 +9,7 @@ SUBSYSTEM_DEF(air) name = "Atmospherics" init_order = INIT_ORDER_AIR - priority = 20 + priority = FIRE_PRIORITY_AIR wait = 5 flags = SS_BACKGROUND runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME diff --git a/code/controllers/subsystem/fire_burning.dm b/code/controllers/subsystem/fire_burning.dm index 73358000f1..db6dc6513e 100644 --- a/code/controllers/subsystem/fire_burning.dm +++ b/code/controllers/subsystem/fire_burning.dm @@ -1,6 +1,6 @@ SUBSYSTEM_DEF(fire_burning) name = "Fire Burning" - priority = 40 + priority = FIRE_PRIOTITY_BURNING flags = SS_NO_INIT|SS_BACKGROUND runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME diff --git a/code/controllers/subsystem/garbage.dm b/code/controllers/subsystem/garbage.dm index 6203f1b474..4faf234ffd 100644 --- a/code/controllers/subsystem/garbage.dm +++ b/code/controllers/subsystem/garbage.dm @@ -1,6 +1,6 @@ SUBSYSTEM_DEF(garbage) name = "Garbage" - priority = 15 + priority = FIRE_PRIORITY_GARBAGE wait = 2 SECONDS flags = SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY diff --git a/code/controllers/subsystem/icon_smooth.dm b/code/controllers/subsystem/icon_smooth.dm index 84df089973..d0ad2ffbc3 100644 --- a/code/controllers/subsystem/icon_smooth.dm +++ b/code/controllers/subsystem/icon_smooth.dm @@ -2,7 +2,7 @@ SUBSYSTEM_DEF(icon_smooth) name = "Icon Smoothing" init_order = INIT_ORDER_ICON_SMOOTHING wait = 1 - priority = 35 + priority = FIRE_PRIOTITY_SMOOTHING flags = SS_TICKER var/list/smooth_queue = list() diff --git a/code/controllers/subsystem/idlenpcpool.dm b/code/controllers/subsystem/idlenpcpool.dm index 49846e6c9d..0ad2becde6 100644 --- a/code/controllers/subsystem/idlenpcpool.dm +++ b/code/controllers/subsystem/idlenpcpool.dm @@ -1,7 +1,7 @@ SUBSYSTEM_DEF(idlenpcpool) name = "Idling NPC Pool" flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND - priority = 10 + priority = FIRE_PRIORITY_IDLE_NPC wait = 60 runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME diff --git a/code/controllers/subsystem/inbounds.dm b/code/controllers/subsystem/inbounds.dm index 16e0f53028..63063c258f 100644 --- a/code/controllers/subsystem/inbounds.dm +++ b/code/controllers/subsystem/inbounds.dm @@ -1,6 +1,6 @@ SUBSYSTEM_DEF(inbounds) name = "Inbounds" - priority = 40 + priority = FIRE_PRIORITY_INBOUNDS flags = SS_NO_INIT runlevels = RUNLEVEL_GAME diff --git a/code/controllers/subsystem/input.dm b/code/controllers/subsystem/input.dm new file mode 100644 index 0000000000..f553d66307 --- /dev/null +++ b/code/controllers/subsystem/input.dm @@ -0,0 +1,12 @@ +SUBSYSTEM_DEF(input) + name = "Input" + wait = 1 //SS_TICKER means this runs every tick + flags = SS_TICKER | SS_NO_INIT + priority = FIRE_PRIORITY_INPUT + runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY + +/datum/controller/subsystem/input/fire() + var/list/clients = GLOB.clients // Let's sing the list cache song + for(var/i in 1 to clients.len) + var/client/C = clients[i] + C.keyLoop() diff --git a/code/controllers/subsystem/mobs.dm b/code/controllers/subsystem/mobs.dm index bcdb1af8ed..14ad19e1ea 100644 --- a/code/controllers/subsystem/mobs.dm +++ b/code/controllers/subsystem/mobs.dm @@ -1,6 +1,6 @@ SUBSYSTEM_DEF(mobs) name = "Mobs" - priority = 100 + priority = FIRE_PRIORITY_MOBS flags = SS_KEEP_TIMING runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME diff --git a/code/controllers/subsystem/npcpool.dm b/code/controllers/subsystem/npcpool.dm index 6ee4626f25..ca050cb9b2 100644 --- a/code/controllers/subsystem/npcpool.dm +++ b/code/controllers/subsystem/npcpool.dm @@ -6,7 +6,7 @@ SUBSYSTEM_DEF(npcpool) name = "NPC Pool" flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND - priority = 20 + priority = FIRE_PRIORITY_NPC runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME var/list/canBeUsed = list() diff --git a/code/controllers/subsystem/orbit.dm b/code/controllers/subsystem/orbit.dm index 6184bb005b..9567fb95a2 100644 --- a/code/controllers/subsystem/orbit.dm +++ b/code/controllers/subsystem/orbit.dm @@ -1,3 +1,4 @@ +<<<<<<< HEAD SUBSYSTEM_DEF(orbit) name = "Orbits" priority = 35 @@ -42,3 +43,49 @@ SUBSYSTEM_DEF(orbit) return +======= +SUBSYSTEM_DEF(orbit) + name = "Orbits" + priority = FIRE_PRIORITY_ORBIT + wait = 2 + flags = SS_NO_INIT|SS_TICKER + + var/list/currentrun = list() + var/list/processing = list() + +/datum/controller/subsystem/orbit/stat_entry() + ..("P:[processing.len]") + + +/datum/controller/subsystem/orbit/fire(resumed = 0) + if (!resumed) + src.currentrun = processing.Copy() + + //cache for sanic speed (lists are references anyways) + var/list/currentrun = src.currentrun + + while (currentrun.len) + var/datum/orbit/O = currentrun[currentrun.len] + currentrun.len-- + if (!O) + processing -= O + if (MC_TICK_CHECK) + return + continue + if (!O.orbiter) + qdel(O) + if (MC_TICK_CHECK) + return + continue + if (O.lastprocess >= world.time) //we already checked recently + if (MC_TICK_CHECK) + return + continue + var/targetloc = get_turf(O.orbiting) + if (targetloc != O.lastloc || O.orbiter.loc != targetloc) + O.Check(targetloc) + if (MC_TICK_CHECK) + return + + +>>>>>>> 0244b61... Merge pull request #33537 from ninjanomnom/priority-defines diff --git a/code/controllers/subsystem/overlays.dm b/code/controllers/subsystem/overlays.dm index d0b2e8c303..23edb3e487 100644 --- a/code/controllers/subsystem/overlays.dm +++ b/code/controllers/subsystem/overlays.dm @@ -2,7 +2,7 @@ SUBSYSTEM_DEF(overlays) name = "Overlay" flags = SS_TICKER wait = 1 - priority = 500 + priority = FIRE_PRIORITY_OVERLAYS init_order = INIT_ORDER_OVERLAY runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_SETUP diff --git a/code/controllers/subsystem/parallax.dm b/code/controllers/subsystem/parallax.dm index 39d07ee676..f86e3f8ea7 100644 --- a/code/controllers/subsystem/parallax.dm +++ b/code/controllers/subsystem/parallax.dm @@ -2,7 +2,7 @@ SUBSYSTEM_DEF(parallax) name = "Parallax" wait = 2 flags = SS_POST_FIRE_TIMING | SS_BACKGROUND | SS_NO_INIT - priority = 65 + priority = FIRE_PRIORITY_PARALLAX runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT var/list/currentrun diff --git a/code/controllers/subsystem/processing/fields.dm b/code/controllers/subsystem/processing/fields.dm index 6a878fa142..b6996377b5 100644 --- a/code/controllers/subsystem/processing/fields.dm +++ b/code/controllers/subsystem/processing/fields.dm @@ -1,6 +1,6 @@ PROCESSING_SUBSYSTEM_DEF(fields) name = "Fields" wait = 2 - priority = 40 + priority = FIRE_PRIORUTY_FIELDS flags = SS_KEEP_TIMING | SS_NO_INIT runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME diff --git a/code/controllers/subsystem/processing/flightpacks.dm b/code/controllers/subsystem/processing/flightpacks.dm index 1d85811878..2981789338 100644 --- a/code/controllers/subsystem/processing/flightpacks.dm +++ b/code/controllers/subsystem/processing/flightpacks.dm @@ -1,6 +1,6 @@ PROCESSING_SUBSYSTEM_DEF(flightpacks) name = "Flightpack Movement" - priority = 30 + priority = FIRE_PRIORITY_FLIGHTPACKS wait = 2 stat_tag = "FM" flags = SS_NO_INIT|SS_TICKER|SS_KEEP_TIMING diff --git a/code/controllers/subsystem/processing/networks.dm b/code/controllers/subsystem/processing/networks.dm index 69c5fe1b2b..05c7d17364 100644 --- a/code/controllers/subsystem/processing/networks.dm +++ b/code/controllers/subsystem/processing/networks.dm @@ -1,3 +1,4 @@ +<<<<<<< HEAD PROCESSING_SUBSYSTEM_DEF(networks) name = "Networks" priority = 80 @@ -34,3 +35,41 @@ PROCESSING_SUBSYSTEM_DEF(networks) /datum/controller/subsystem/processing/networks/proc/unregister_interface(datum/component/ntnet_interface/D) interfaces_by_id -= D.hardware_id return TRUE +======= +PROCESSING_SUBSYSTEM_DEF(networks) + name = "Networks" + priority = FIRE_PRIORITY_NETWORKS + wait = 1 + stat_tag = "NET" + flags = SS_KEEP_TIMING + init_order = INIT_ORDER_NETWORKS + var/datum/ntnet/station/station_network + var/assignment_hardware_id = HID_RESTRICTED_END + var/list/networks_by_id = list() //id = network + var/list/interfaces_by_id = list() //hardware id = component interface + +/datum/controller/subsystem/processing/networks/Initialize() + station_network = new + station_network.register_map_supremecy() + . = ..() + +/datum/controller/subsystem/processing/networks/proc/register_network(datum/ntnet/network) + if(!networks_by_id[network.network_id]) + networks_by_id[network.network_id] = network + return TRUE + return FALSE + +/datum/controller/subsystem/processing/networks/proc/unregister_network(datum/ntnet/network) + networks_by_id -= network.network_id + return TRUE + +/datum/controller/subsystem/processing/networks/proc/register_interface(datum/component/ntnet_interface/D) + if(!interfaces_by_id[D.hardware_id]) + interfaces_by_id[D.hardware_id] = D + return TRUE + return FALSE + +/datum/controller/subsystem/processing/networks/proc/unregister_interface(datum/component/ntnet_interface/D) + interfaces_by_id -= D.hardware_id + return TRUE +>>>>>>> 0244b61... Merge pull request #33537 from ninjanomnom/priority-defines diff --git a/code/controllers/subsystem/processing/obj.dm b/code/controllers/subsystem/processing/obj.dm index 29fe277232..68f6f16cea 100644 --- a/code/controllers/subsystem/processing/obj.dm +++ b/code/controllers/subsystem/processing/obj.dm @@ -1,6 +1,6 @@ SUBSYSTEM_DEF(obj) name = "Objects" - priority = 40 + priority = FIRE_PRIORITY_OBJ flags = SS_NO_INIT var/list/processing = list() diff --git a/code/controllers/subsystem/processing/processing.dm b/code/controllers/subsystem/processing/processing.dm index 0586975866..f6d45ebff2 100644 --- a/code/controllers/subsystem/processing/processing.dm +++ b/code/controllers/subsystem/processing/processing.dm @@ -2,7 +2,7 @@ SUBSYSTEM_DEF(processing) name = "Processing" - priority = 25 + priority = FIRE_PRIORITY_PROCESS flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT wait = 10 diff --git a/code/controllers/subsystem/processing/projectiles.dm b/code/controllers/subsystem/processing/projectiles.dm index ebf217c79a..cc2399e3df 100644 --- a/code/controllers/subsystem/processing/projectiles.dm +++ b/code/controllers/subsystem/processing/projectiles.dm @@ -1,6 +1,5 @@ PROCESSING_SUBSYSTEM_DEF(projectiles) name = "Projectiles" - priority = 25 wait = 1 stat_tag = "PP" flags = SS_NO_INIT|SS_TICKER|SS_KEEP_TIMING diff --git a/code/controllers/subsystem/radiation.dm b/code/controllers/subsystem/radiation.dm index 0b69e003fc..a6cd658bf6 100644 --- a/code/controllers/subsystem/radiation.dm +++ b/code/controllers/subsystem/radiation.dm @@ -1,7 +1,6 @@ PROCESSING_SUBSYSTEM_DEF(radiation) name = "Radiation" flags = SS_NO_INIT | SS_BACKGROUND - priority = 25 var/list/warned_atoms = list() diff --git a/code/controllers/subsystem/research.dm b/code/controllers/subsystem/research.dm index d1bcf31885..06b5889e58 100644 --- a/code/controllers/subsystem/research.dm +++ b/code/controllers/subsystem/research.dm @@ -2,7 +2,7 @@ SUBSYSTEM_DEF(research) name = "Research" flags = SS_KEEP_TIMING - priority = 15 //My powergame is priority. + priority = FIRE_PRIORITY_RESEARCH wait = 10 init_order = INIT_ORDER_RESEARCH var/list/invalid_design_ids = list() //associative id = number of times diff --git a/code/controllers/subsystem/server_maint.dm b/code/controllers/subsystem/server_maint.dm index cb5a86bd75..dd68443bd7 100644 --- a/code/controllers/subsystem/server_maint.dm +++ b/code/controllers/subsystem/server_maint.dm @@ -4,7 +4,7 @@ SUBSYSTEM_DEF(server_maint) name = "Server Tasks" wait = 6 flags = SS_POST_FIRE_TIMING - priority = 10 + priority = FIRE_PRIORITY_SERVER_MAINT init_order = INIT_ORDER_SERVER_MAINT runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT var/list/currentrun diff --git a/code/controllers/subsystem/spacedrift.dm b/code/controllers/subsystem/spacedrift.dm index 8fe7cbe048..56a6786a20 100644 --- a/code/controllers/subsystem/spacedrift.dm +++ b/code/controllers/subsystem/spacedrift.dm @@ -1,6 +1,6 @@ SUBSYSTEM_DEF(spacedrift) name = "Space Drift" - priority = 30 + priority = FIRE_PRIORITY_SPACEDRIFT wait = 5 flags = SS_NO_INIT|SS_KEEP_TIMING runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME diff --git a/code/controllers/subsystem/tgui.dm b/code/controllers/subsystem/tgui.dm index a9b307bc0d..e03299f57f 100644 --- a/code/controllers/subsystem/tgui.dm +++ b/code/controllers/subsystem/tgui.dm @@ -2,7 +2,7 @@ SUBSYSTEM_DEF(tgui) name = "tgui" wait = 9 flags = SS_NO_INIT - priority = 110 + priority = FIRE_PRIORITY_TGUI runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT var/list/currentrun = list() diff --git a/code/controllers/subsystem/throwing.dm b/code/controllers/subsystem/throwing.dm index 97d84a0d3b..87153fbe93 100644 --- a/code/controllers/subsystem/throwing.dm +++ b/code/controllers/subsystem/throwing.dm @@ -3,7 +3,7 @@ SUBSYSTEM_DEF(throwing) name = "Throwing" - priority = 25 + priority = FIRE_PRIORITY_THROWING wait = 1 flags = SS_NO_INIT|SS_KEEP_TIMING|SS_TICKER runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index 881bb7fcb7..d3ef05bdf8 100755 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -4,7 +4,7 @@ SUBSYSTEM_DEF(ticker) name = "Ticker" init_order = INIT_ORDER_TICKER - priority = 200 + priority = FIRE_PRIORITY_TICKER flags = SS_KEEP_TIMING runlevels = RUNLEVEL_LOBBY | RUNLEVEL_SETUP | RUNLEVEL_GAME