diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index 9f95e71e7f..95deb52eb4 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -86,31 +86,31 @@
/obj/structure/closet/CanPass(atom/movable/mover, turf/target)
if(wall_mounted)
- return 1
+ return TRUE
return !density
/obj/structure/closet/proc/can_open(mob/living/user)
if(welded || locked)
- return 0
+ return FALSE
var/turf/T = get_turf(src)
for(var/mob/living/L in T)
if(L.anchored || horizontal && L.mob_size > MOB_SIZE_TINY && L.density)
if(user)
to_chat(user, "There's something large on top of [src], preventing it from opening." )
- return 0
- return 1
+ return FALSE
+ return TRUE
/obj/structure/closet/proc/can_close(mob/living/user)
var/turf/T = get_turf(src)
for(var/obj/structure/closet/closet in T)
if(closet != src && !closet.wall_mounted)
- return 0
+ return FALSE
for(var/mob/living/L in T)
if(L.anchored || horizontal && L.mob_size > MOB_SIZE_TINY && L.density)
if(user)
to_chat(user, "There's something too large in [src], preventing it from closing.")
- return 0
- return 1
+ return FALSE
+ return TRUE
/obj/structure/closet/proc/dump_contents()
var/atom/L = drop_location()
@@ -180,14 +180,14 @@
/obj/structure/closet/proc/close(mob/living/user)
if(!opened || !can_close(user))
- return 0
+ return FALSE
take_contents()
playsound(loc, close_sound, 15, 1, -3)
climb_time = initial(climb_time)
opened = FALSE
density = TRUE
update_icon()
- return 1
+ return TRUE
/obj/structure/closet/proc/toggle(mob/living/user)
if(opened)
@@ -388,7 +388,7 @@
/obj/structure/closet/proc/bust_open()
welded = FALSE //applies to all lockers
locked = FALSE //applies to critter crates and secure lockers only
- broken = 1 //applies to secure lockers only
+ broken = TRUE //applies to secure lockers only
open()
/obj/structure/closet/AltClick(mob/user)
@@ -427,7 +427,7 @@
"You scramble [src]'s lock, breaking it open!",
"You hear a faint electrical spark.")
playsound(src, "sparks", 50, 1)
- broken = 1
+ broken = TRUE
locked = FALSE
update_icon()
@@ -470,16 +470,17 @@
/obj/structure/closet/proc/dive_into(mob/living/user)
var/turf/T1 = get_turf(user)
var/turf/T2 = get_turf(src)
- if(!open() && !opened)
- togglelock(user, TRUE)
- if(!open())
+ if(!opened)
+ if(locked)
+ togglelock(user, TRUE)
+ if(!open(user))
to_chat(user, "It won't budge!")
return
step_towards(user, T2)
T1 = get_turf(user)
if(T1 == T2)
user.resting = TRUE //so people can jump into crates without slamming the lid on their head
- if(!close())
+ if(!close(user))
to_chat(user, "You can't get [src] to close!")
user.resting = FALSE
return