diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 9f95e71e7f..95deb52eb4 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -86,31 +86,31 @@ /obj/structure/closet/CanPass(atom/movable/mover, turf/target) if(wall_mounted) - return 1 + return TRUE return !density /obj/structure/closet/proc/can_open(mob/living/user) if(welded || locked) - return 0 + return FALSE var/turf/T = get_turf(src) for(var/mob/living/L in T) if(L.anchored || horizontal && L.mob_size > MOB_SIZE_TINY && L.density) if(user) to_chat(user, "There's something large on top of [src], preventing it from opening." ) - return 0 - return 1 + return FALSE + return TRUE /obj/structure/closet/proc/can_close(mob/living/user) var/turf/T = get_turf(src) for(var/obj/structure/closet/closet in T) if(closet != src && !closet.wall_mounted) - return 0 + return FALSE for(var/mob/living/L in T) if(L.anchored || horizontal && L.mob_size > MOB_SIZE_TINY && L.density) if(user) to_chat(user, "There's something too large in [src], preventing it from closing.") - return 0 - return 1 + return FALSE + return TRUE /obj/structure/closet/proc/dump_contents() var/atom/L = drop_location() @@ -180,14 +180,14 @@ /obj/structure/closet/proc/close(mob/living/user) if(!opened || !can_close(user)) - return 0 + return FALSE take_contents() playsound(loc, close_sound, 15, 1, -3) climb_time = initial(climb_time) opened = FALSE density = TRUE update_icon() - return 1 + return TRUE /obj/structure/closet/proc/toggle(mob/living/user) if(opened) @@ -388,7 +388,7 @@ /obj/structure/closet/proc/bust_open() welded = FALSE //applies to all lockers locked = FALSE //applies to critter crates and secure lockers only - broken = 1 //applies to secure lockers only + broken = TRUE //applies to secure lockers only open() /obj/structure/closet/AltClick(mob/user) @@ -427,7 +427,7 @@ "You scramble [src]'s lock, breaking it open!", "You hear a faint electrical spark.") playsound(src, "sparks", 50, 1) - broken = 1 + broken = TRUE locked = FALSE update_icon() @@ -470,16 +470,17 @@ /obj/structure/closet/proc/dive_into(mob/living/user) var/turf/T1 = get_turf(user) var/turf/T2 = get_turf(src) - if(!open() && !opened) - togglelock(user, TRUE) - if(!open()) + if(!opened) + if(locked) + togglelock(user, TRUE) + if(!open(user)) to_chat(user, "It won't budge!") return step_towards(user, T2) T1 = get_turf(user) if(T1 == T2) user.resting = TRUE //so people can jump into crates without slamming the lid on their head - if(!close()) + if(!close(user)) to_chat(user, "You can't get [src] to close!") user.resting = FALSE return