diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index d8dcd6d713..4a9983b9e6 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -221,13 +221,7 @@ There are several things that need to be remembered: client.screen += glasses //Either way, add the item to the HUD update_observer_view(glasses,1) if(!(head && (head.flags_inv & HIDEEYES)) && !(wear_mask && (wear_mask.flags_inv & HIDEEYES))) -<<<<<<< HEAD - - overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(state = glasses.icon_state, default_layer = GLASSES_LAYER, default_icon_file = ((glasses.icon_override) ? glasses.icon_override : 'icons/mob/eyes.dmi')) -======= overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(state = glasses.icon_state, default_layer = GLASSES_LAYER, default_icon_file = 'icons/mob/eyes.dmi') ->>>>>>> 068f91e... Refactors species-based offsets, condenses all offsets into a single list, adds support for all other standing icons (#31642) - var/mutable_appearance/glasses_overlay = overlays_standing[GLASSES_LAYER] if(OFFSET_GLASSES in dna.species.offset_features) glasses_overlay.pixel_x += dna.species.offset_features[OFFSET_GLASSES][1] @@ -253,17 +247,12 @@ There are several things that need to be remembered: client.screen += ears //add it to the client's screen update_observer_view(ears,1) -<<<<<<< HEAD - overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = ((ears.icon_override) ? ears.icon_override : 'icons/mob/ears.dmi')) - -======= overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = 'icons/mob/ears.dmi') var/mutable_appearance/ears_overlay = overlays_standing[EARS_LAYER] if(OFFSET_EARS in dna.species.offset_features) ears_overlay.pixel_x += dna.species.offset_features[OFFSET_EARS][1] ears_overlay.pixel_y += dna.species.offset_features[OFFSET_EARS][2] overlays_standing[EARS_LAYER] = ears_overlay ->>>>>>> 068f91e... Refactors species-based offsets, condenses all offsets into a single list, adds support for all other standing icons (#31642) apply_overlay(EARS_LAYER) @@ -283,17 +272,12 @@ There are several things that need to be remembered: if(hud_used.inventory_shown) //if the inventory is open client.screen += shoes //add it to client's screen update_observer_view(shoes,1) -<<<<<<< HEAD - overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(state = shoes.icon_state, default_layer = SHOES_LAYER, default_icon_file = ((shoes.icon_override) ? shoes.icon_override : 'icons/mob/feet.dmi')) -======= overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(state = shoes.icon_state, default_layer = SHOES_LAYER, default_icon_file = 'icons/mob/feet.dmi') var/mutable_appearance/shoes_overlay = overlays_standing[SHOES_LAYER] if(OFFSET_SHOES in dna.species.offset_features) shoes_overlay.pixel_x += dna.species.offset_features[OFFSET_SHOES][1] shoes_overlay.pixel_y += dna.species.offset_features[OFFSET_SHOES][2] overlays_standing[SHOES_LAYER] = shoes_overlay ->>>>>>> 068f91e... Refactors species-based offsets, condenses all offsets into a single list, adds support for all other standing icons (#31642) - apply_overlay(SHOES_LAYER) @@ -350,18 +334,12 @@ There are several things that need to be remembered: if(!t_state) t_state = belt.icon_state -<<<<<<< HEAD - overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = ((belt.icon_override) ? belt.icon_override : 'icons/mob/belt.dmi')) - -======= overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = 'icons/mob/belt.dmi') var/mutable_appearance/belt_overlay = overlays_standing[BELT_LAYER] if(OFFSET_BELT in dna.species.offset_features) belt_overlay.pixel_x += dna.species.offset_features[OFFSET_BELT][1] belt_overlay.pixel_y += dna.species.offset_features[OFFSET_BELT][2] overlays_standing[BELT_LAYER] = belt_overlay ->>>>>>> 068f91e... Refactors species-based offsets, condenses all offsets into a single list, adds support for all other standing icons (#31642) - apply_overlay(BELT_LAYER) @@ -380,17 +358,12 @@ There are several things that need to be remembered: client.screen += wear_suit update_observer_view(wear_suit,1) -<<<<<<< HEAD - overlays_standing[SUIT_LAYER] = wear_suit.build_worn_icon(state = wear_suit.icon_state, default_layer = SUIT_LAYER, default_icon_file = ((wear_suit.icon_override) ? wear_suit.icon_override : 'icons/mob/suit.dmi')) - -======= overlays_standing[SUIT_LAYER] = wear_suit.build_worn_icon(state = wear_suit.icon_state, default_layer = SUIT_LAYER, default_icon_file = 'icons/mob/suit.dmi') var/mutable_appearance/suit_overlay = overlays_standing[SUIT_LAYER] if(OFFSET_SUIT in dna.species.offset_features) suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1] suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2] overlays_standing[SUIT_LAYER] = suit_overlay ->>>>>>> 068f91e... Refactors species-based offsets, condenses all offsets into a single list, adds support for all other standing icons (#31642) update_hair() update_mutant_bodyparts()