[MIRROR] Alternative PR to brass apples: Adds bronze sheets (#5758)

* Alternative PR to brass apples: Adds bronze sheets (#35874)

* Adds bronze sheets

* nope!

* Alternative PR to brass apples: Adds bronze sheets
This commit is contained in:
CitadelStationBot
2018-03-02 20:07:39 -06:00
committed by Poojawa
parent 4392e071cc
commit 75b038511c
11 changed files with 179 additions and 1 deletions
@@ -6,6 +6,8 @@
* Pumpkin head
* Kitty ears
* Cardborg disguise
* Wig
* Bronze hat
*/
/*
@@ -219,6 +221,14 @@
hair_color = "#[random_short_color()]"
. = ..()
/obj/item/clothing/head/bronze
name = "bronze hat"
desc = "A crude helmet made out of bronze plates. It offers very little in the way of protection."
icon = 'icons/obj/clothing/clockwork_garb.dmi'
icon_state = "clockwork_helmet_old"
flags_inv = HIDEEARS|HIDEHAIR
armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
/obj/item/clothing/head/foilhat
name = "tinfoil hat"
desc = "Thought control rays, psychotronic scanning. Don't mind that, I'm protected cause I made this hat."
@@ -229,3 +229,13 @@
desc = "These boots were made for dancing."
icon_state = "bsing"
equip_delay_other = 50
/obj/item/clothing/shoes/bronze
name = "bronze boots"
desc = "A giant, clunky pair of shoes crudely made out of bronze. Why would anyone wear these?"
icon = 'icons/obj/clothing/clockwork_garb.dmi'
icon_state = "clockwork_treads"
/obj/item/clothing/shoes/bronze/Initialize()
. = ..()
AddComponent(/datum/component/squeak, list('sound/machines/clockcult/integration_cog_install.ogg' = 1, 'sound/magic/clockwork/fellowship_armory.ogg' = 1), 50)
@@ -587,3 +587,10 @@
icon_state = "bedsheet"
user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
/obj/item/clothing/suit/bronze
name = "bronze suit"
desc = "A big and clanky suit made of bronze that offers no protection and looks very unfashionable. Nice."
icon = 'icons/obj/clothing/clockwork_garb.dmi'
icon_state = "clockwork_cuirass_old"
armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
@@ -679,6 +679,13 @@
color = "#6E3B08" // rgb: 110, 59, 8
taste_description = "metal"
/datum/reagent/copper/reaction_obj(obj/O, reac_volume)
if(istype(O, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = O
reac_volume = min(reac_volume, M.amount)
new/obj/item/stack/tile/bronze(get_turf(M), reac_volume)
M.use(reac_volume)
/datum/reagent/nitrogen
name = "Nitrogen"
id = "nitrogen"