[MIRROR] Alternative PR to brass apples: Adds bronze sheets (#5758)
* Alternative PR to brass apples: Adds bronze sheets (#35874) * Adds bronze sheets * nope! * Alternative PR to brass apples: Adds bronze sheets
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Poojawa
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4392e071cc
commit
75b038511c
@@ -6,6 +6,8 @@
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* Pumpkin head
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* Kitty ears
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* Cardborg disguise
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* Wig
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* Bronze hat
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*/
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/*
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@@ -219,6 +221,14 @@
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hair_color = "#[random_short_color()]"
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. = ..()
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/obj/item/clothing/head/bronze
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name = "bronze hat"
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desc = "A crude helmet made out of bronze plates. It offers very little in the way of protection."
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icon = 'icons/obj/clothing/clockwork_garb.dmi'
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icon_state = "clockwork_helmet_old"
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flags_inv = HIDEEARS|HIDEHAIR
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armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
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/obj/item/clothing/head/foilhat
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name = "tinfoil hat"
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desc = "Thought control rays, psychotronic scanning. Don't mind that, I'm protected cause I made this hat."
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@@ -229,3 +229,13 @@
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desc = "These boots were made for dancing."
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icon_state = "bsing"
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equip_delay_other = 50
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/obj/item/clothing/shoes/bronze
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name = "bronze boots"
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desc = "A giant, clunky pair of shoes crudely made out of bronze. Why would anyone wear these?"
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icon = 'icons/obj/clothing/clockwork_garb.dmi'
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icon_state = "clockwork_treads"
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/obj/item/clothing/shoes/bronze/Initialize()
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. = ..()
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AddComponent(/datum/component/squeak, list('sound/machines/clockcult/integration_cog_install.ogg' = 1, 'sound/magic/clockwork/fellowship_armory.ogg' = 1), 50)
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@@ -587,3 +587,10 @@
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icon_state = "bedsheet"
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user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
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alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
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/obj/item/clothing/suit/bronze
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name = "bronze suit"
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desc = "A big and clanky suit made of bronze that offers no protection and looks very unfashionable. Nice."
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icon = 'icons/obj/clothing/clockwork_garb.dmi'
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icon_state = "clockwork_cuirass_old"
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armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
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@@ -679,6 +679,13 @@
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color = "#6E3B08" // rgb: 110, 59, 8
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taste_description = "metal"
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/datum/reagent/copper/reaction_obj(obj/O, reac_volume)
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if(istype(O, /obj/item/stack/sheet/metal))
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var/obj/item/stack/sheet/metal/M = O
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reac_volume = min(reac_volume, M.amount)
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new/obj/item/stack/tile/bronze(get_turf(M), reac_volume)
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M.use(reac_volume)
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/datum/reagent/nitrogen
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name = "Nitrogen"
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id = "nitrogen"
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