Various grammar fixes
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committed by
CitadelStationBot
parent
b9c07e7f66
commit
75bdbccbe7
@@ -32,7 +32,7 @@
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if(getorgan(/obj/item/organ/brain))
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msg += "<span class='deadsay'>[t_He] [t_is] limp and unresponsive, with no signs of life.</span>\n"
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else if(get_bodypart("head"))
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msg += "<span class='deadsay'>[t_He] appears that [t_his] brain is missing...</span>\n"
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msg += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>\n"
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var/list/missing = get_missing_limbs()
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for(var/t in missing)
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@@ -64,12 +64,12 @@
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msg += "<b>[t_He] [t_is] severely deformed.</b>\n"
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if(getBrainLoss() > 60)
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msg += "[t_He] seems to be clumsy and unable to think.\n"
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msg += "[t_He] seem[p_s()] to be clumsy and unable to think.\n"
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if(fire_stacks > 0)
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msg += "[t_He] [t_is] covered in something flammable.\n"
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if(fire_stacks < 0)
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msg += "[t_He] [t_is] looks a little soaked.\n"
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msg += "[t_He] look[p_s()] a little soaked.\n"
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if(pulledby && pulledby.grab_state)
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msg += "[t_He] [t_is] restrained by [pulledby]'s grip.\n"
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@@ -181,11 +181,11 @@
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msg += "<B>[capitalize(t_his)] [parse_zone(t)] is missing!</B>\n"
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if(l_limbs_missing >= 2 && r_limbs_missing == 0)
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msg += "[t_He] looks all right now.\n"
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msg += "[t_He] look[p_s()] all right now.\n"
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else if(l_limbs_missing == 0 && r_limbs_missing >= 2)
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msg += "[t_He] really keeps to the left.\n"
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else if(l_limbs_missing >= 2 && r_limbs_missing >= 2)
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msg += "[t_He] doesn't seem all there.\n"
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msg += "[t_He] [p_do()]n't seem all there.\n"
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if(temp)
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if(temp < 30)
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@@ -211,7 +211,7 @@
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if(fire_stacks > 0)
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msg += "[t_He] [t_is] covered in something flammable.\n"
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if(fire_stacks < 0)
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msg += "[t_He] looks a little soaked.\n"
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msg += "[t_He] look[p_s()] a little soaked.\n"
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if(pulledby && pulledby.grab_state)
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@@ -245,7 +245,7 @@
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msg += "<B>[t_He] [t_is] bleeding!</B>\n"
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if(reagents.has_reagent("teslium"))
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msg += "[t_He] is emitting a gentle blue glow!\n"
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msg += "[t_He] [t_is] emitting a gentle blue glow!\n"
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if(islist(stun_absorption))
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for(var/i in stun_absorption)
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@@ -261,9 +261,9 @@
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if(41.01 to 51)
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msg += "[t_He] [t_is] quite flushed and [t_his] breath smells of alcohol.\n"
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if(51.01 to 61)
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msg += "[t_He] is very flushed and [t_his] movements jerky, with breath reeking of alcohol.\n"
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msg += "[t_He] [t_is] very flushed and [t_his] movements jerky, with breath reeking of alcohol.\n"
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if(61.01 to 91)
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msg += "[t_He] looks like a drunken mess.\n"
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msg += "[t_He] look[p_s()] like a drunken mess.\n"
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if(91.01 to INFINITY)
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msg += "[t_He] [t_is] a shitfaced, slobbering wreck.\n"
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@@ -276,17 +276,17 @@
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if(!appears_dead)
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if(stat == UNCONSCIOUS)
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msg += "[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.\n"
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msg += "[t_He] [t_is]n't responding to anything around [t_him] and seem[p_s()] to be asleep.\n"
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else
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if(getBrainLoss() >= 60)
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msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
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if(InCritical())
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msg += "[t_He] is barely conscious.\n"
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msg += "[t_He] [t_is] barely conscious.\n"
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if(getorgan(/obj/item/organ/brain))
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if(istype(src, /mob/living/carbon/human/interactive))
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var/mob/living/carbon/human/interactive/auto = src
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if(auto.showexaminetext)
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msg += "<span class='deadsay'>[t_He] [t_is] appears to be some sort of sick automaton, [t_his] eyes are glazed over and [t_his] mouth is slightly agape.</span>\n"
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msg += "<span class='deadsay'>[t_He] appear[p_s()] to be some sort of sick automaton, [t_his] eyes are glazed over and [t_his] mouth is slightly agape.</span>\n"
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if(auto.debugexamine)
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var/dodebug = auto.doing2string(auto.doing)
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var/interestdebug = auto.interest2string(auto.interest)
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